How to Import Models into DayZ

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  • Опубликовано: 8 янв 2025

Комментарии • 27

  • @MrMeen
    @MrMeen 6 месяцев назад +1

    Thank you for all you do for this community man. Much Love.

  • @JoshuaAdamStevens
    @JoshuaAdamStevens 2 месяца назад +1

    All I can say is, I wish you were my grandpa. Thanks for the knowledge.

  • @tecjferaless419
    @tecjferaless419 2 месяца назад +1

    Thanks Mate, it was amazing and very helpfull! Keep doing what you do!

  • @FuzzyFruzler
    @FuzzyFruzler 6 месяцев назад +1

    Great Tutorial G - Some things in there that i really needed to know. Top Job!!

  • @thereaper1847
    @thereaper1847 5 месяцев назад +2

    great vids really helpful i was wondering if you was going to do a vehicle tutorial

  • @nutday5
    @nutday5 4 месяца назад +1

    now it's 420 and 1337. Awesome G, thankyou

  • @ToppsKillz
    @ToppsKillz 6 месяцев назад +1

    was this live dang I missed it but Im definitely watching it all

  • @deannahobbs8856
    @deannahobbs8856 Месяц назад

    How do we make sure the path is set for ObjectBuilder.exe within the batch file? I am very new to all of this.

  • @realtriggered4678
    @realtriggered4678 Месяц назад +1

    i there any way to edit vanila models??? i find no way to edit the p3d files!!?

    • @GrampasDayZChannelDZ
      @GrampasDayZChannelDZ  Месяц назад

      @realtriggered4678 no unfortunately you came cannot legally edit them. But arma 2 models are ok to download and edit

  • @ForgeFPS
    @ForgeFPS 6 месяцев назад +1

    does the .bat just pull any .p3d placed into test_sample_mod? That's awesome.

    • @GrampasDayZChannelDZ
      @GrampasDayZChannelDZ  6 месяцев назад

      No it copies copied the sample mod template across to the new folder

    • @ForgeFPS
      @ForgeFPS 6 месяцев назад

      @@GrampasDayZChannelDZ Ahhh okay I understand now. As always appreciate your efforts in the community

    • @GrampasDayZChannelDZ
      @GrampasDayZChannelDZ  6 месяцев назад

      It uses my sample to create the structure for a new mod complete with folders and lods ready to work on. It can save a lot time when you need to create a new mod

  • @ExadousPT
    @ExadousPT 6 месяцев назад +1

    This video was just shared to me in the Enfusion Modders community, thank you so much!
    You sir just got another subscriber, I will watch all your videos very soon.
    Thank you for your work and service 🫡

    • @GrampasDayZChannelDZ
      @GrampasDayZChannelDZ  6 месяцев назад +1

      Thank you for watching and share the video amongst community members as I have all new videos being released soon

    • @puddles5501
      @puddles5501 4 месяца назад +1

      @@GrampasDayZChannelDZ do you know if its possible too do custom trees that wave in the wind? i want to do a map set in tassie, so i need eucalypts. there are a few modelsof the correct species available to buy online but i'm not actually sure if they can be implemented such that the weather effects work properly.

    • @GrampasDayZChannelDZ
      @GrampasDayZChannelDZ  4 месяца назад

      @@puddles5501 Yes I have created windmaps that will make the tree move

  • @ancientgruntgaming6646
    @ancientgruntgaming6646 5 месяцев назад

    Question, so using this method on a model that has an area where a player could move through I would not need to make separate geometries for the model anymore?

    • @GrampasDayZChannelDZ
      @GrampasDayZChannelDZ  5 месяцев назад +1

      sort for correct yes. So you will always need a geo to create points of impact for the player and infected. Re-purposing the main LOD can assist in creating the GEO lods MOST of the time. In the exception would be if a wall had multiple doors and openings that when copied over to the GEO Lod these would not be perhaps 1) Closed and 2) non convex. In this situation you will need to manually edit them in Object builder or slice them in Blender to make them closed and convex

  • @dayznchill
    @dayznchill 6 месяцев назад +2

    ruclips.net/video/OFmFEF8paaM/видео.htmlsi=vmMbEjkyspT5fQfa&t=674
    You mention to open object builder a second time. Instead of doing that, just cut what you have on your screen then press undo twice and paste it back in. That way you don't have to open another app. ;) Great video btw. And i cant believe you brought up Impossible Mission. OMG!! We must be the same age.

  • @ARTEFAKT-OG
    @ARTEFAKT-OG 6 месяцев назад

    NDS 😍

    • @GrampasDayZChannelDZ
      @GrampasDayZChannelDZ  6 месяцев назад

      @@ARTEFAKT-OG Nintendo dual screen ?

    • @ARTEFAKT-OG
      @ARTEFAKT-OG 6 месяцев назад

      @@GrampasDayZChannelDZ Nette Deutsche Spieler