Thanks for this video. Its modders like you that got me interested in modding this game now I have my own mods and We always used your clothing pack in all the servers I have been apart of. I like watching every video I can as even smallest details sometimes get left out in others videos and then I learn what I was missing. Thanks again
Where was this video when I first stated retexturing? Great tutorial Bloderz! This will be great to help people get started, I will be sending this to everyone who asks me questions on discord from now on.
I'm lost , I've followed roughly 7 different tutorials each one has a different method of doing a retexture and through all 7 my texture is still invisible. I'm day's into it now trying to figure out why it wont render correctly. Tried the easy way, tried something along the lines of this, and tried the advanced scripting method calling a new child into the parent class for color base. I have a 3 hidden texture item and put the path for it 3 times. 😥
hey did everything in ur video and works good on offline mode but when i try put to online mode in my mod i keep getting client has a pbo not on server would u have any idea's of what wuld cause this?
@@TheBeau112 are you adding it into a mod and putting it on the steam workshop? That error means that you're basically trying to load into a server that doesn't have the same version of the mod that you have in your files.
Hello, do you know how much it would cost to make a police uniform? I would like to make one for my server, my brother is a Brazilian police officer and I would give him the uniform 😅
Hello! Do you know how to retexture an item that does not have hiddenSelection? I'm trying to make a crossbow bolt variant with a different color, but there's no way in the config.cpp (from what I can find) to assign a different .paa to it. Will I have to somehow modify the .p3d?
It looks like the filepaths for the .paa textures are stored in plain text in the binarized .p3ds. I wonder if modifying the paths in a text editor would work. EDIT: Nope. Just crashes the game.
So sadly there's no easy way to retexture something that doesn't have a hidden Selection defined in the model.cfg. I had a look using Eliteness to check the model.cfg and it looks like the crossbow bolt, although it does have zbytek attached to it, looks like they didn't actually define it in the model.cfg. So until they add it into the model.cfg you can't retexture it without doing a lot of fiddling around and maybe also against their terms of use etc.
I’m using this as a template to make a bilboard recolor. If there is a p3d reference in the cpp, do I need to change that too? To reference my new texture? But with .p3d at the end?
Nope! So the p3d is the model itself, what the texture is attached to. Maybe try using the hidden selection "advert" and only referencing the texture once! Good luck because I've heard Billboards can be a little bit of a pain!!
@@BloderzI tried my hardest, usually I’m quite good at these sorts of things, but I have given up. The cpp file had error after error, in the end I just can’t figure it out 😢
This is one of the best tutorials I've found, clear and easy to follow, thank you. Quick question, the extract game data section, does that extraction into the C drive or the P, as mine wants it in the C?
So it'll do a bit of both. The P Drive is like a seperate work space but it's root folder will be wherever you put it on your harddrive. So for example I have my root folder for my PDrive set to one of my external hard drives. If I were to extract the game files it would extract it to my external hard drive. Then when I mount the P Drive it'll show as a seperate work space with the game files and any work that I put in the PDrive. I hope that makes some sense xD
@@AngloHuscarl Actually yes! So I have a terrible habit of leaving my PC running for weeks on end so I always forget to mention that!. But the idea is that once you're done with whatever work you're doing you can either dismount or leave as is until you restart your system and when you're ready to start again you boot up DayZ Tools and mount your P Drive ready to work on your projects. I believe there is also a setting to have the drive mount when you boot up, but I never found that to work correctly so I prefer doing it manually whenever I need to do any work.
@@Bloderz One final; question I promise. Have you ever reskined the ballistic vest ever, I cant seem to isolate the code: class Clothing_Base; class Clothing: Clothing_Base{}; class PlateCarrierVest: Clothing Clothing_base doesnt pull in the vest or my reskin?!?!!??!?!
What if I want to make like a sports jersey ? Do I need to have 2 small pictures of the team logo and number and place them on a specific area of the shirt or I need a full picture of a jersey to place over the vanilla shirt ?
Sorry for the late response! But what you would probably do is just find the logo that you want to use and then place it over the correct positioning that you'd want it on your jersey!
Can you tell me the class names i need to use for the BDU jacket i cant figure it out it has no colour base I try and use BDUJacket : Clothes and it doesnt work
oh my goodness! Sorry for the late response, sometimes it'll be easier to grab me on discord just in case you need to ask more questions in the future, but for the BDU Jacket; so long as you're making a new BDUJacket you don't need to add Clothing afterwords, so it'd look like this: class BDUJacket; class NewBDUJacket: BDUJacket and then you can put in your information. You want to check that the selections are there, like camoground, camomale, camofemale etc. and always make sure you're using the right spelling / capitalization!
Hi! thank you for the kind words :D So as far as I can think, you'll want to make sure that your config is in the correct format and language, so that it's set to .cpp, usually if it's all on one line it hasn't been converted correctly or was made on regular notepad without line breaks. The Nul stuff is mostly when a file hasn't been converted correctly, so what I can suggest is making sure that you're using a program or process that converts your configs to a read-able format. Without seeing what's going on though I can't give definite advice. I hope things get sorted out!
Thank you! If you're ever stuck with anything feel free to ask me, after posting the video I realized there were probably a couple things I could have explained a little better :D
I learned new things from your video. Note pad ++ work space, epic pointer, and your file structure. The jist is all there in this vid and you provided links, discord and actively replying. So anything you feel you missed is minor. I look forward to more vids if you do more. Hope to see lots of views and likes and start adding link to zeemans love in modders discord to point new modders to this great video. Also thanks for the offer to assist and reply. Joined your discord as well. Thank you.
Can you do a video on making a custom texture? I'd be really into seeing what techniques you use since I'm literally just looking to make a template with open sources retextures. :) Seeing all the masking layers etc seems very complicated too. If not do you happen to have anything for me to look into or learn to make these kind of textures look good? :')
Ofcourse! I've been asked a few times about this exact thing so I was going to try and do a real time video of my actual texturing process, in the meantime though I do occasionally stream retexturing and will always be happy to explain the process there or on discord 😀
@DayZer1987 sounds like a path typo! Double check that the path of your texture is correct, the game sees you're trying to make a new jacket but can't find the texture to put on the model ^.^
Thanks for this video. Its modders like you that got me interested in modding this game now I have my own mods and We always used your clothing pack in all the servers I have been apart of. I like watching every video I can as even smallest details sometimes get left out in others videos and then I learn what I was missing. Thanks again
Where was this video when I first stated retexturing? Great tutorial Bloderz! This will be great to help people get started, I will be sending this to everyone who asks me questions on discord from now on.
Thank you very much for this video. I created my first flags retexture mod today with your help.
Very well-made and helpful video, Miss Bloderz. Thank you.
Please do a more in depth video going over the masking and all that. It would be helpful to all the newbies.
Great tutorial! Thank you!
Would it be possible to do the same workflow but concerning building and assets textures?
I'm lost , I've followed roughly 7 different tutorials each one has a different method of doing a retexture and through all 7 my texture is still invisible. I'm day's into it now trying to figure out why it wont render correctly. Tried the easy way, tried something along the lines of this, and tried the advanced scripting method calling a new child into the parent class for color base. I have a 3 hidden texture item and put the path for it 3 times. 😥
hey did everything in ur video and works good on offline mode but when i try put to online mode in my mod i keep getting client has a pbo not on server
would u have any idea's of what wuld cause this?
@@TheBeau112 are you adding it into a mod and putting it on the steam workshop? That error means that you're basically trying to load into a server that doesn't have the same version of the mod that you have in your files.
What if you dont have DZ file in P
Thank god i finally get it thanks for the comprhensive but simple guide.
Hello, do you know how much it would cost to make a police uniform? I would like to make one for my server, my brother is a Brazilian police officer and I would give him the uniform 😅
Hello! Do you know how to retexture an item that does not have hiddenSelection? I'm trying to make a crossbow bolt variant with a different color, but there's no way in the config.cpp (from what I can find) to assign a different .paa to it. Will I have to somehow modify the .p3d?
It looks like the filepaths for the .paa textures are stored in plain text in the binarized .p3ds. I wonder if modifying the paths in a text editor would work.
EDIT: Nope. Just crashes the game.
So sadly there's no easy way to retexture something that doesn't have a hidden Selection defined in the model.cfg. I had a look using Eliteness to check the model.cfg and it looks like the crossbow bolt, although it does have zbytek attached to it, looks like they didn't actually define it in the model.cfg. So until they add it into the model.cfg you can't retexture it without doing a lot of fiddling around and maybe also against their terms of use etc.
I’m using this as a template to make a bilboard recolor. If there is a p3d reference in the cpp, do I need to change that too? To reference my new texture? But with .p3d at the end?
Nope! So the p3d is the model itself, what the texture is attached to. Maybe try using the hidden selection "advert" and only referencing the texture once! Good luck because I've heard Billboards can be a little bit of a pain!!
@@BloderzI tried my hardest, usually I’m quite good at these sorts of things, but I have given up. The cpp file had error after error, in the end I just can’t figure it out 😢
@@Bloderz I got it!!!!! 😭😭💖
hello how are you? What does TT_Texture mean to you (class TT_Texture)? its target a folder?
@bloders1471
This is one of the best tutorials I've found, clear and easy to follow, thank you. Quick question, the extract game data section, does that extraction into the C drive or the P, as mine wants it in the C?
So it'll do a bit of both. The P Drive is like a seperate work space but it's root folder will be wherever you put it on your harddrive. So for example I have my root folder for my PDrive set to one of my external hard drives. If I were to extract the game files it would extract it to my external hard drive. Then when I mount the P Drive it'll show as a seperate work space with the game files and any work that I put in the PDrive. I hope that makes some sense xD
@@Bloderz Does indeed, thank you. Keep up the videos, you're a natural.
@@Bloderz Strange, is the P drive suppose to dismount after switching your system off?
@@AngloHuscarl Actually yes! So I have a terrible habit of leaving my PC running for weeks on end so I always forget to mention that!. But the idea is that once you're done with whatever work you're doing you can either dismount or leave as is until you restart your system and when you're ready to start again you boot up DayZ Tools and mount your P Drive ready to work on your projects. I believe there is also a setting to have the drive mount when you boot up, but I never found that to work correctly so I prefer doing it manually whenever I need to do any work.
@@Bloderz One final; question I promise. Have you ever reskined the ballistic vest ever, I cant seem to isolate the code:
class Clothing_Base;
class Clothing: Clothing_Base{};
class PlateCarrierVest: Clothing
Clothing_base doesnt pull in the vest or my reskin?!?!!??!?!
What if I want to make like a sports jersey ? Do I need to have 2 small pictures of the team logo and number and place them on a specific area of the shirt or I need a full picture of a jersey to place over the vanilla shirt ?
Sorry for the late response! But what you would probably do is just find the logo that you want to use and then place it over the correct positioning that you'd want it on your jersey!
@@Bloderz thank you 🙏🏾
Can you tell me the class names i need to use for the BDU jacket i cant figure it out it has no colour base
I try and use BDUJacket : Clothes and it doesnt work
oh my goodness! Sorry for the late response, sometimes it'll be easier to grab me on discord just in case you need to ask more questions in the future, but for the BDU Jacket; so long as you're making a new BDUJacket you don't need to add Clothing afterwords, so it'd look like this:
class BDUJacket;
class NewBDUJacket: BDUJacket
and then you can put in your information. You want to check that the selections are there, like camoground, camomale, camofemale etc. and always make sure you're using the right spelling / capitalization!
@@Bloderz thank you very much
Brilliant video. Do you know how I prevent notepad++ from displaying a config all on one line and getting rid of "nul" etc? Thanks!
Earned a sub
Hi! thank you for the kind words :D
So as far as I can think, you'll want to make sure that your config is in the correct format and language, so that it's set to .cpp, usually if it's all on one line it hasn't been converted correctly or was made on regular notepad without line breaks.
The Nul stuff is mostly when a file hasn't been converted correctly, so what I can suggest is making sure that you're using a program or process that converts your configs to a read-able format. Without seeing what's going on though I can't give definite advice. I hope things get sorted out!
Sounds like opened config.bin and not config.cpp . Converted like you stated.
Is it possible to make clothes transparent 😊??
if you could please make a video on how to retexture ghillies, you would be a angle sent from above
I have a question for you, after I get done with everything, how can I send it to someone for them to use it on their server?
Depends on how you're in contact with them! I usually just zip it into a .zip folder and send it through Discord
your discord link isn't working :/
Oh! Weird! I'll fix that now! Thanks for letting me know
Great video. Thank you
Thank you! If you're ever stuck with anything feel free to ask me, after posting the video I realized there were probably a couple things I could have explained a little better :D
I learned new things from your video. Note pad ++ work space, epic pointer, and your file structure. The jist is all there in this vid and you provided links, discord and actively replying. So anything you feel you missed is minor. I look forward to more vids if you do more. Hope to see lots of views and likes and start adding link to zeemans love in modders discord to point new modders to this great video. Also thanks for the offer to assist and reply. Joined your discord as well. Thank you.
Can you do a video on making a custom texture? I'd be really into seeing what techniques you use since I'm literally just looking to make a template with open sources retextures. :) Seeing all the masking layers etc seems very complicated too. If not do you happen to have anything for me to look into or learn to make these kind of textures look good? :')
Ofcourse! I've been asked a few times about this exact thing so I was going to try and do a real time video of my actual texturing process, in the meantime though I do occasionally stream retexturing and will always be happy to explain the process there or on discord 😀
@@Bloderz There's a Stream and Discord? :o
Does it work for console?
I've not got any knowledge about modding for console, so I'm not sure! Sorry!
my jacket spawns in white?
@DayZer1987 sounds like a path typo! Double check that the path of your texture is correct, the game sees you're trying to make a new jacket but can't find the texture to put on the model ^.^
@bloders1471 hmm thanks, I'll check again later
Great tutorial but I will never learn this Lololol bc it’s so confusing. Can I just hire you to make clothes for my server?
Are you or others working on fiverr? Bc I need to hire someone.
great video thankyou for the details!