And Skyrim too. Geta92's permanent enchaments glitch works the same way when you force-disenchant equipped apparel by simultaneously pressing "disenchant" and directional input. This also requires save/load shenanigans, but whatever. Interfaces in Bethesda games are source of infinite power.
I found an easier but similar glitch, if you have a ship with weapons beyond your skill like the space eagle, you can put the weapon on a weapon mount, and then duplicate the weapon mount which will also duplicate the weapon, even if you don’t have the skill for it and if the ship service doesn’t have it for sale. I mounted 4x missile launchers that would normally require ship engineer 4, and I have no ship engineer perks.
why is bethesda so bad at making UIs, I cant think of any other AAA game devs that keep having glitches similar to this reminds me of Fallout 4 where the dupe bug is "scrap and pick up buttons at the same time" which just sounds like a joke
In all these years they never fixed the quite similar bug in Skyrim where you could sell merchant items to themselves, so I'm not sure they'll fix that one :D
Hey I just found your channel today and discovered the dead load trick you came up with in skyrim, i thought of a perhaps overlooked spell for killing the player. Equilibrium converts 25hp per second to magic and as far as I remember CAN kill the player. Seems like a much more convenient way to setup since the spell isnt a consumable and considered novice so isnt really locked by skill progressions
Thanks for the idea! Unfortunately, dead loading requires the Ravage Health effect, which reduces your maximum health. Equilibrium simply damages your health so it isn't able to be used for dead loading. Hope that makes sense.
@@Sickliff ahh I see thats actually interesting that ravage health is a requirement to that. Im always trying to think of ways to break through stuff easier. Per my comment on your old frozen time with zombie dog video that I just wrote. On xbox you can abuse the cheat room mod to access god mode and collisions on unmodded saves and it makes me wonder what other kind of effects could persist across saves, i successfully pulled off merchant inventory transfer across a save 1 time but I dont know the key to its setup and soent hours at it in the riverwood trader. Knowing the logic of deadloads maybe its time to finally take a crack at skyrim again since its been a while and I found your channel today! Merchant transfer would be the holy grail of skyrim exploits making literally anything possible. Deadloads can dupe key items placed in the world, now im hoping we can make it possible for any level player to obtain any spell tome, enchantment, and non quest item(curious about the prospect of a fully leveled ebony blade without the need of sacrificing friendly npcs in a save, or perhaps theres some hidden stat thats not attached to the katana that determines health drain for it)
In no mans sky this would be called a universal adjacency glitch, glad to see that it's present here too lol. There are also a couple other glitches that make ship building more interesting
instead of pressing down and accept at the same time, you can make sure the part is highlighted in red as you select it (meaning it's clipping inside your ship). When it is, just click it and after that press down and select the part you want.
didn't fallout 4 had the exact same crafting glitch?
yessir, the force modify glitch (i think its called that), same thing but it was a bit limiting compared to this one for starfield
Dammit I thought no one would have figured it out
Same engine and everything, man.
And Skyrim too. Geta92's permanent enchaments glitch works the same way when you force-disenchant equipped apparel by simultaneously pressing "disenchant" and directional input. This also requires save/load shenanigans, but whatever. Interfaces in Bethesda games are source of infinite power.
Oh shit. You making SF videos now? This game doesn’t stand a chance
It's exciting to be on the forefront of these developments. Many of these bugs will likely be patched in a year's time though
I found an easier but similar glitch, if you have a ship with weapons beyond your skill like the space eagle, you can put the weapon on a weapon mount, and then duplicate the weapon mount which will also duplicate the weapon, even if you don’t have the skill for it and if the ship service doesn’t have it for sale. I mounted 4x missile launchers that would normally require ship engineer 4, and I have no ship engineer perks.
why is bethesda so bad at making UIs, I cant think of any other AAA game devs that keep having glitches similar to this
reminds me of Fallout 4 where the dupe bug is "scrap and pick up buttons at the same time" which just sounds like a joke
New World was far worse than this.
The ship you get from the freestar rangers quest line has decent storage off the rip
I like how that airlock door was air locked
SPACE BRICK
For a brick, it flew pretty good
Does Todd Howards words of "It just works" still apply here?
Undoubtedly
of course it does, cause like… it does just work right?
@@mikieswart Yep. No glitches here. No suree. Just wonderful features that bring joy and wonder.
In all these years they never fixed the quite similar bug in Skyrim where you could sell merchant items to themselves, so I'm not sure they'll fix that one :D
Classic Fallout 4 Cooking.
Did they fix this bug for Fallout 76 or you can still make Mirelurk Queen Steaks out of radroaches?
What happened to Daggerfall without Fast Travel?
Hey I just found your channel today and discovered the dead load trick you came up with in skyrim, i thought of a perhaps overlooked spell for killing the player. Equilibrium converts 25hp per second to magic and as far as I remember CAN kill the player. Seems like a much more convenient way to setup since the spell isnt a consumable and considered novice so isnt really locked by skill progressions
Thanks for the idea! Unfortunately, dead loading requires the Ravage Health effect, which reduces your maximum health. Equilibrium simply damages your health so it isn't able to be used for dead loading. Hope that makes sense.
@@Sickliff ahh I see thats actually interesting that ravage health is a requirement to that. Im always trying to think of ways to break through stuff easier. Per my comment on your old frozen time with zombie dog video that I just wrote. On xbox you can abuse the cheat room mod to access god mode and collisions on unmodded saves and it makes me wonder what other kind of effects could persist across saves, i successfully pulled off merchant inventory transfer across a save 1 time but I dont know the key to its setup and soent hours at it in the riverwood trader. Knowing the logic of deadloads maybe its time to finally take a crack at skyrim again since its been a while and I found your channel today! Merchant transfer would be the holy grail of skyrim exploits making literally anything possible. Deadloads can dupe key items placed in the world, now im hoping we can make it possible for any level player to obtain any spell tome, enchantment, and non quest item(curious about the prospect of a fully leveled ebony blade without the need of sacrificing friendly npcs in a save, or perhaps theres some hidden stat thats not attached to the katana that determines health drain for it)
you don't have to time anything, just using the keyboard to change is all that is needed, no timing involved.
In no mans sky this would be called a universal adjacency glitch, glad to see that it's present here too lol. There are also a couple other glitches that make ship building more interesting
instead of pressing down and accept at the same time, you can make sure the part is highlighted in red as you select it (meaning it's clipping inside your ship). When it is, just click it and after that press down and select the part you want.
Found out this glitch a week ago but reddit's admin didnt let me post it lmao,i'm glad someone else found out about it
Has anyone got this to work with weapons? I get the no weapons assigned msg and won’t let me complete it!..
You have to assign your weapons to a firing group. The menu to do so is one tab over from the flight checker.
@@Sickliff ooo ok thank you!
I figured that out and was gonna do a video but I thought someone gotta do it