i second that. His expertise and list building tips seem to be the norm for competitive Skaven play. I credit my gameplay and success based off this content provided. 👏🏽👏🏽👏🏽
I played a Skaven VS Gloomspite Gitz (all rockguts list pre-points nerf) at my last tournament with this same battle plan and kicked his ass thanks to advice and tricks I learned from watching this channel, thank you for being the Master Splinter to my uneducated clanrat
On the round change I forgot to change the text to say Stormcast and it says Cities instead, just a mistake, my bad! One other note, Krondys tried to Magical Intervention turn 1 to cast Purple Sun, but miscast and took 3 MW! That helped take Krondys down.
Amazing battle report thank you! I will try this list tomorrow, but with stormfiends instead of the 3 rattling and night runners since I don't have them. Thanks again!
fantastic BR as always. going to a tournament this weekend some similar units (6 jezzails + 3 ratling guns), and using them to deep-strike big threats is genius! The clawsteps ahead ability let's you keep at least 1 of those units safe, and the ratling guns being good at baby sitting objectives is brilliant. Massive thanks for these BRs!
Wow! This has got to be the most entertaining list I've played yet. Insight into the mind of Jordan! So many tools! Debuffing charging worked amazing, and the no Command spell from Thanquol is crazy vs. Destruction armies. The Warpseer passive with "three clawsteps ahead" is absolutely insane movement on the opponents turn combined with redeploy while deceiver is within 13" for another min-4", Crazy! Deceiver bouncing around in combats is hilarious, and the ratling guns. Fantastic! Rolled 6 twice during 5 turns between the two units, (bound to happen), and when it does... combined with Thanquol and no commands stopping AoD is crazy! 2+ saves going to 4+ and having 30+ saves to make is stellar. They they pop out of a hole somewhere else. Can't pin anything down. Absolutely a terrorizing list to keep under control. Can't wait to take it against Sylvaneth.
Awesome battle report as always! Clear, concise, and in a short amount of time. But man, you hate to see battles that are so one-sided. Such a feel bad moment when your big centerpiece general gets shot off the board turn one before you can even use him.
To speed things up I've been: - Counting out exactly 40 dice and having those be the only dice I have on the table. So when I roll shots I'll get something like 64 shots, which means take 8 dice out real quick and boom that's half, roll it twice. - Then when rolling the number of shots I'll quickly group the dice into pairs of 10's to make it easy to show my opponent, look here's 10, 20, 30, 40, and so on. - Doing it that way takes around 30-45 seconds to resolve a shot.
@@warpfireminis good ideas. I’ve been trying to find ways to speed things up, too. Definitely frustrating to just be sitting there for minutes on end for the opponent, so I’m prepping for any future games with the ratling guns for sure.
"Sets 12 Ratling Guns out on the table.* As my buddy immediately starts putting his miniatures back in their case, he says, "Well played. By the way, I hate you now."
Casual games and competitive games are different! At a tournament you're going to see 20+ Kangaroos, 12 Varanguard, 18 Rockguts, and so on, it's just part of the deal. If you're playing against your casual friends and show up with the same style of list it's definitely not the move.
Love the battle reports, the Warpseer is such a cool support piece. That 2" extra on three clawsteps ahead was such a good move on those ratling guns :) just wondered if your Deceiver did get the damage from retreating during scurry away? I am still new to Skaven so trying to learn as much as i can :)
@@warpfireministhank you for the response and clarification :) Glad you explain and teach a lot on youtube! I will be playing my first friendly doubles tournament next month, but normally not really competitive, even now i am taking a Doomwheel just for fun 😅
Sorry i m new into skaven and aos to who and whcih relic of ruins was used? Also I hope in a future to see a video for newbies as me, like which list dou you recommend us, or what we should be aware of playing as skaven. Love your content greetings from mexico
I really really like the Night Runners pre-game move, so that'd be a tough one for me. The Plaguepack can help buff/debuff the squads of 20 Clanrats in this list, but I think the unfortunate reality is that even with those buffs/debuffs they're still going to die, and they still aren't going to do THAT much damage.
Great Batrep!! ❤ So crisp and just beautiful to watch! You are a rat-genius yes-yes! 🐀 How did the rest of the tournament go for you? What tournament was it? 😃
Hello, I am going to play my first tournament this week-end, fingers crossed, hoping to keep it fun and not get caught up in bad rolls and rules 🙂. One question that came up from this report - you have priority on the 6 ratling guns which means +1 to hit and wound, still you also said I got plus one to wound from concogtion rule - ok, but do they actually add up? or is it limited to one? He could have had -1 to wound so then +2-1 is still +1? Just wondering if we can have a +2 on the final to wound roll? I was planning not use concogtion in case D3 wound take one of the shooters out and I already had the +1 from priority. Im speed listening to all your ver4 report just to get all the last heads up I can hehe
Keep in mind that Priority Target only works on their General and their honour guard unit now, so it's a little harder to get it. That said, Priority Target and Warpcog would stack on top of each other to give you +2, BUT you can only ever have a maximum of +1 to your rolls; it would just help you in the case of ingoring a -1 to wound effect.
Unfortunately I don't think I'd be able to make a cheatsheet. Generally speaking there's just too much variance between what army your opponent is playing, their style of list, how they choose to deploy, and then the mission itself; every game is just totally different.
What is your opinion on Warpvolt Scourgers? Are the 40 points extra worth if it means saving the command point from All Out Attack or are Ratling Guns just straight up better?
With the Skryre buff Scourgers and Ratlings do the same damage into a 4+, unless into Cav then Scourgers do a little more. You can give the Ratlings AoA though and it brings them right up to that same amount of damage into Cav; so for the points I'm going Ratlings.
To his credit, he did go for a magic intervention with Krondys to try and block out my deepstrike from the Gnawhole, but he miscast and took 3 MW. Just one of those games.
Great battle report! I have a tricky question: So, I played a game yesterday and had a squad of 3 ratling guns in my Generals regiment. I also chose them for my priority target. Later they were destroyed, but since they're infantry I brought two back with Endless Vermintide. Does the unit still have the priority target? I think it's the word "replacement" in Endless Vermintide that confuses me.
Wow Skaven OP. But no actually its just that Stormdrake Guard are bad now. Not nearly worth the same points cost they were. Maybe if they were 300. This would be a much better list if you could have 2 units of preators, one for each boss dragon and the gryphhounds as a teleport deterrent/ screen.
@@420alphaomega ya I wouldn't say their warscroll is bad. But just they kept them at the same points as last edition and they lost a bunch of abilities. So I'm not sure why they stayed the same. Maybe in certain builds where they can get a 5+ ward. But ya I still think they should be cheaper.
0:37. What do you mean? You can't prevent redeploys. 9" is irrelevant. Well okay you can prevent redeploy by surrounding enemy so that it can't move without being within 3".
I believe he meant, they have a 15" shooting range, so even if you do redeploy, you cannot escape their range. He didn't say they could not redeploy at all, just that they couldn't get away from the 💥💥💥💥
We have two options there! If Thanquol hits you with the no command spell you literally can't redeploy at all, but the other part of the equation is that if I set up exactly 9" away you need to roll a 6 AND also need to be able to move exactly backwards 6" without any other models, terrain, board edges, and so on in the way. It's more common than you think to not be able to move in a perfect straight line, and the reality is that most people won't spend a CP when they know they need to roll a 6 to do anything.
I might be wrong but don’t u play a ton of games and just decide to make a report on a few select ones. Why this one? It was over by the end of ur turn 1. Tbf tho a lot of games with rattling cannons are usually blowouts.
I do play a ton of games, but to do these battle reports I also need to take pictures and write down notes of the game which is something I don't do every game I play. I've been focused on list building, but now that I have this list dialed in I'll start taking those pictures and taking notes to get a wide variety of games in the works. This was just a game that I played out of the blue, was easy to remember with his army being very elite, and showed off the power points of the new list.
I think Stormcast are alright! This list here was just super super elite, so losing a big piece like Krondys turn 1 hurts extra bad. Pumped to see what they get in the battletome though!
I don't think you're allowed to move a unit next to a gnawhole and then teleport it. Section 24.0 says you can't use a move action in the same turn as you set up a unit outside of deployment.
@@warpfireminis is that clarified in an FAQ somewhere? I'm sure the intention is that they can't move after teleporting but that's not what the rule says.
The rules says, "A unit set up on the battlefield cannot use Move abilities in the same turn." meaning that once a unit is "set up" on the battlefield it cannot move. This is how it's always been and how it still is for Gnawholes, you can walk or even run over to one and teleport through them; the only restriction is being wholly within 6" and not in combat.
@@warpfireminis I agree that's how it's always been, but that's not what the rule says as written in the pdf. The rule doesn't differentiate between moving them before or after they're teleported, only restricting any movement in the same turn. I do agree that I think they meant AFTER the teleport to prevent teleporting outside 9", then moving 3" away, but taken rules as written, it restricts all movement in the same turn. I've never played a game where anyone had a problem with me moving my guys inside a gnawhole and then teleporting them, but I don't play competitively and if someone gets caught out on it in a tournament, they're going to be upset
Rules don't predict future...you do abilities separately from each other. If they wanted no move and teleport they would have easier than such a rule lawyering. If you need to parse language like that and make assumptions rules predict future abilities you know you are wrong. Look at sylvaneth how gw does it if gw doesn't want move&teleport. Teleport has core keyword. Bang. Done.
Stormcast veteran here, big boys list is pretty... bad, in my opinion. Stormdrake Guard are overpriced (and Dracoth punch better in my opinion!) and the two dragons are a lot of points in single models that don't make use of the trait who make half of the Stormys units come back every turn. I'm currently trying lists with heavy reinfoced infantry and less heroes (but Yandastra OR Drakesworn Templar for anti monsters are welcome).
You Sir are the reason I am playing and loving rats. Amazing battle reports, amazing tips and amazing flow. Can’t wait for the next video.
i second that. His expertise and list building tips seem to be the norm for competitive Skaven play. I credit my gameplay and success based off this content provided. 👏🏽👏🏽👏🏽
I played a Skaven VS Gloomspite Gitz (all rockguts list pre-points nerf) at my last tournament with this same battle plan and kicked his ass thanks to advice and tricks I learned from watching this channel, thank you for being the Master Splinter to my uneducated clanrat
Really?! What were you running for skaven?
On the round change I forgot to change the text to say Stormcast and it says Cities instead, just a mistake, my bad! One other note, Krondys tried to Magical Intervention turn 1 to cast Purple Sun, but miscast and took 3 MW! That helped take Krondys down.
Your battle reports are always so well explained and have really helpful insights from a player who understands Skaven/AOS - thank you!
Thank you for that report. And thank you, that you don't only show how the game went, but also explain and teach. It's very valuable.
This is super helpful. Trying to learn age of sigmar and holy moly, there's so much!
Warpfire always has the best reports!! thanks for sharing your thoughts!
Amazing battle report thank you! I will try this list tomorrow, but with stormfiends instead of the 3 rattling and night runners since I don't have them.
Thanks again!
These are my favorite batreps
fantastic BR as always. going to a tournament this weekend some similar units (6 jezzails + 3 ratling guns), and using them to deep-strike big threats is genius! The clawsteps ahead ability let's you keep at least 1 of those units safe, and the ratling guns being good at baby sitting objectives is brilliant. Massive thanks for these BRs!
Wow! This has got to be the most entertaining list I've played yet. Insight into the mind of Jordan! So many tools! Debuffing charging worked amazing, and the no Command spell from Thanquol is crazy vs. Destruction armies. The Warpseer passive with "three clawsteps ahead" is absolutely insane movement on the opponents turn combined with redeploy while deceiver is within 13" for another min-4", Crazy! Deceiver bouncing around in combats is hilarious, and the ratling guns. Fantastic! Rolled 6 twice during 5 turns between the two units, (bound to happen), and when it does... combined with Thanquol and no commands stopping AoD is crazy! 2+ saves going to 4+ and having 30+ saves to make is stellar. They they pop out of a hole somewhere else. Can't pin anything down. Absolutely a terrorizing list to keep under control. Can't wait to take it against Sylvaneth.
Awesome battle report as always! Clear, concise, and in a short amount of time. But man, you hate to see battles that are so one-sided. Such a feel bad moment when your big centerpiece general gets shot off the board turn one before you can even use him.
The super quick ones definitely aren't ideal, but they do happen (maybe a little more often than I'd like in 4th).
Love the video man! Hope you are safe and the hurricane didn’t do too much damage to your business and homes!
another great bat rep, thank you. Please do more :-)
9 ratling guns… did your opponent, like, steal your spouse? What made you hate them so?
I think we'll see a ton of lists going full throttle with 12, so 9's not so so bad!
@@warpfireminis imagine how long just the shooting phase of that game will take.
12 ratling guns will be like 10 minutes *per round* of just those two units’ shooting. (Also, sadly, I think you’re right)
To speed things up I've been:
- Counting out exactly 40 dice and having those be the only dice I have on the table. So when I roll shots I'll get something like 64 shots, which means take 8 dice out real quick and boom that's half, roll it twice.
- Then when rolling the number of shots I'll quickly group the dice into pairs of 10's to make it easy to show my opponent, look here's 10, 20, 30, 40, and so on.
- Doing it that way takes around 30-45 seconds to resolve a shot.
@@warpfireminis good ideas. I’ve been trying to find ways to speed things up, too. Definitely frustrating to just be sitting there for minutes on end for the opponent, so I’m prepping for any future games with the ratling guns for sure.
Trying to absorb as much info as I can from these! ❤
Those ratling guns really did some work. I'm definitely going to try them for my next game! Just gotta finish painting them
another great batrep! planning to try out a similar list soon :)
"Sets 12 Ratling Guns out on the table.*
As my buddy immediately starts putting his miniatures back in their case, he says, "Well played. By the way, I hate you now."
Casual games and competitive games are different! At a tournament you're going to see 20+ Kangaroos, 12 Varanguard, 18 Rockguts, and so on, it's just part of the deal. If you're playing against your casual friends and show up with the same style of list it's definitely not the move.
@@warpfireminis Oh, I know. I'm just trying to be funny.
Thanks for this report. Gonna go paint up some more ratling guns now :)
Love the battle reports, the Warpseer is such a cool support piece. That 2" extra on three clawsteps ahead was such a good move on those ratling guns :) just wondered if your Deceiver did get the damage from retreating during scurry away? I am still new to Skaven so trying to learn as much as i can :)
When the big guys Scurry Away they do take MW, but with Foulhide he also heals a couple as well; I just forgot to mention it!
@@warpfireministhank you for the response and clarification :) Glad you explain and teach a lot on youtube! I will be playing my first friendly doubles tournament next month, but normally not really competitive, even now i am taking a Doomwheel just for fun 😅
omg, perfect as i just got rolled by stormcast dragons with 0 chance, hope i can learn some stuff here
What a one-sided battle xD
But not a big surprise, this was a really fun-list kind of SCE army.
How did karazai rally in turn 3 if thanquol got his no commands spell off on him???
Ah, good call! I must have missed that when we were playing; sometimes when things are going really well you miss some of the small stuff.
Lovely list!
new battle report LETS GOOOO 🎉🎉
Great video!
Very interesting list!
Love it thanks Jordan
10:07 important to remember that only the guns within 3 inches to the woods edge can shoot the others are obscured
Isn't it on the unit? The fire range is measured on the unit or on the model?
The unit that did the Covering Fire there into the Aetherwings was the 3 man squad next to the Gnawhole, they were all good to shoot!
@@Strade8if gun has more than 3" wood it is in between it and enemy it can't shoot. Range/visibility is measured by model
Convinced me to go get a 3rd box of Ratlings, lol
Gonna copy this list for the upcoming event 🐀
Wish this guy played my factions - I'd learn a lot 😅
Sorry i m new into skaven and aos to who and whcih relic of ruins was used?
Also I hope in a future to see a video for newbies as me, like which list dou you recommend us, or what we should be aware of playing as skaven.
Love your content greetings from mexico
What would you think about dropping the night runners and adding a plague pack instead?
I really really like the Night Runners pre-game move, so that'd be a tough one for me. The Plaguepack can help buff/debuff the squads of 20 Clanrats in this list, but I think the unfortunate reality is that even with those buffs/debuffs they're still going to die, and they still aren't going to do THAT much damage.
When is the next battle report video?
Great Batrep!! ❤ So crisp and just beautiful to watch! You are a rat-genius yes-yes! 🐀 How did the rest of the tournament go for you? What tournament was it? 😃
This one I was just subbing in round 1 for our local RTT when someone dropped last second! I had someone else come in and fill in for rounds 2 and 3.
Hello, I am going to play my first tournament this week-end, fingers crossed, hoping to keep it fun and not get caught up in bad rolls and rules 🙂. One question that came up from this report - you have priority on the 6 ratling guns which means +1 to hit and wound, still you also said I got plus one to wound from concogtion rule - ok, but do they actually add up? or is it limited to one? He could have had -1 to wound so then +2-1 is still +1? Just wondering if we can have a +2 on the final to wound roll? I was planning not use concogtion in case D3 wound take one of the shooters out and I already had the +1 from priority. Im speed listening to all your ver4 report just to get all the last heads up I can hehe
Keep in mind that Priority Target only works on their General and their honour guard unit now, so it's a little harder to get it. That said, Priority Target and Warpcog would stack on top of each other to give you +2, BUT you can only ever have a maximum of +1 to your rolls; it would just help you in the case of ingoring a -1 to wound effect.
That turn 1 shoting phase was demoralizing dor the opponent for sure..
Finally a great battle report with a storm cast dragons list :)
Can we buy those objective markers?
Where can I get that warpseer model?
@warpfireminis do u have a guide or cheatsheet to your general approach for each of the battle plans and your thinking behind them? I
Unfortunately I don't think I'd be able to make a cheatsheet. Generally speaking there's just too much variance between what army your opponent is playing, their style of list, how they choose to deploy, and then the mission itself; every game is just totally different.
What is your opinion on Warpvolt Scourgers? Are the 40 points extra worth if it means saving the command point from All Out Attack or are Ratling Guns just straight up better?
With the Skryre buff Scourgers and Ratlings do the same damage into a 4+, unless into Cav then Scourgers do a little more. You can give the Ratlings AoA though and it brings them right up to that same amount of damage into Cav; so for the points I'm going Ratlings.
What a horrendous deployment from the SCE player 😅
To his credit, he did go for a magic intervention with Krondys to try and block out my deepstrike from the Gnawhole, but he miscast and took 3 MW. Just one of those games.
I need to get some rattling guns :)
Great battle report!
I have a tricky question:
So, I played a game yesterday and had a squad of 3 ratling guns in my Generals regiment. I also chose them for my priority target. Later they were destroyed, but since they're infantry I brought two back with Endless Vermintide. Does the unit still have the priority target?
I think it's the word "replacement" in Endless Vermintide that confuses me.
No replacement units are always a new unit so they never get any benefits from things you picked at the start of battle
Yep, Dino got it right here. The new unit would not benefit from Priority Target since it's a "new" unit.
@@Dino-xz9dd Thanks! I Suspected it a bit. Is it clarified some where? Because the wording on Endless Vermintide is not that clear imo.
@@ScreamingD 24.2 core rules, replacment units
Is the battlemat a regular size for 2000 pts?
Wow Skaven OP.
But no actually its just that Stormdrake Guard are bad now. Not nearly worth the same points cost they were. Maybe if they were 300.
This would be a much better list if you could have 2 units of preators, one for each boss dragon and the gryphhounds as a teleport deterrent/ screen.
They are decent bruisers which can deny battle tactics like seize the center with countercharge etc but ya their damage is actually super low
@@420alphaomega ya I wouldn't say their warscroll is bad. But just they kept them at the same points as last edition and they lost a bunch of abilities. So I'm not sure why they stayed the same. Maybe in certain builds where they can get a 5+ ward. But ya I still think they should be cheaper.
0:37. What do you mean? You can't prevent redeploys. 9" is irrelevant. Well okay you can prevent redeploy by surrounding enemy so that it can't move without being within 3".
I believe he meant, they have a 15" shooting range, so even if you do redeploy, you cannot escape their range. He didn't say they could not redeploy at all, just that they couldn't get away from the 💥💥💥💥
@@johnraines7672 well odds small but after teleport 15" range you can get away unless skaven cheat
We have two options there! If Thanquol hits you with the no command spell you literally can't redeploy at all, but the other part of the equation is that if I set up exactly 9" away you need to roll a 6 AND also need to be able to move exactly backwards 6" without any other models, terrain, board edges, and so on in the way. It's more common than you think to not be able to move in a perfect straight line, and the reality is that most people won't spend a CP when they know they need to roll a 6 to do anything.
I might be wrong but don’t u play a ton of games and just decide to make a report on a few select ones. Why this one? It was over by the end of ur turn 1. Tbf tho a lot of games with rattling cannons are usually blowouts.
I do play a ton of games, but to do these battle reports I also need to take pictures and write down notes of the game which is something I don't do every game I play. I've been focused on list building, but now that I have this list dialed in I'll start taking those pictures and taking notes to get a wide variety of games in the works. This was just a game that I played out of the blue, was easy to remember with his army being very elite, and showed off the power points of the new list.
Its such a bummer how bad Stormcast are outside Longstrikes and Palladors. You cannot play fluffy stuff and have an actual game of Sigmar.
I think Stormcast are alright! This list here was just super super elite, so losing a big piece like Krondys turn 1 hurts extra bad. Pumped to see what they get in the battletome though!
I don't think you're allowed to move a unit next to a gnawhole and then teleport it. Section 24.0 says you can't use a move action in the same turn as you set up a unit outside of deployment.
You 100% can! Just once you set them up they can no longer move.
@@warpfireminis is that clarified in an FAQ somewhere? I'm sure the intention is that they can't move after teleporting but that's not what the rule says.
The rules says, "A unit set up on the battlefield cannot use Move abilities in the same turn." meaning that once a unit is "set up" on the battlefield it cannot move. This is how it's always been and how it still is for Gnawholes, you can walk or even run over to one and teleport through them; the only restriction is being wholly within 6" and not in combat.
@@warpfireminis I agree that's how it's always been, but that's not what the rule says as written in the pdf. The rule doesn't differentiate between moving them before or after they're teleported, only restricting any movement in the same turn.
I do agree that I think they meant AFTER the teleport to prevent teleporting outside 9", then moving 3" away, but taken rules as written, it restricts all movement in the same turn.
I've never played a game where anyone had a problem with me moving my guys inside a gnawhole and then teleporting them, but I don't play competitively and if someone gets caught out on it in a tournament, they're going to be upset
Rules don't predict future...you do abilities separately from each other.
If they wanted no move and teleport they would have easier than such a rule lawyering. If you need to parse language like that and make assumptions rules predict future abilities you know you are wrong.
Look at sylvaneth how gw does it if gw doesn't want move&teleport. Teleport has core keyword. Bang. Done.
Stormcast veteran here, big boys list is pretty... bad, in my opinion. Stormdrake Guard are overpriced (and Dracoth punch better in my opinion!) and the two dragons are a lot of points in single models that don't make use of the trait who make half of the Stormys units come back every turn. I'm currently trying lists with heavy reinfoced infantry and less heroes (but Yandastra OR Drakesworn Templar for anti monsters are welcome).
Calling Stormcast cities, that's a paddlin'
Got em!
FIRST
😅dont play sce like this