Age of Sigmar 4th Edition Masterclass: 5 Big Takeaways

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  • Опубликовано: 21 май 2024
  • **MADE A MISTAKE**
    The redeploy command has a keyword Run on the bottom that I missed! So you may not be able to Redeploy and then Counter-Charge unless you have the ability to run and charge! We'll have to see the full rules to see how that interaction shakes out.
    Got a chance to watch through the 4E Masterclass video from GW, and also play a couple 4E style games! Here are 5 of my biggest takeaways that are going to make a big impact for the new edition.
    And as always, if you ever need models, check us out at www.warpfireminis.com
  • ИгрыИгры

Комментарии • 111

  • @user-rd4bl8gz7h
    @user-rd4bl8gz7h Месяц назад +54

    I think this channel has the best educational warhammer content I have seen so far. Please keep up the great work! 😊

  • @SkullBusiness
    @SkullBusiness Месяц назад +11

    Bravo for actually showing the tactics you're discussing in action!

  • @williamkeeler4203
    @williamkeeler4203 Месяц назад +13

    Great video, as always. Thank you! Can't wait for your coverage throughout the edition

  • @johnd8613
    @johnd8613 Месяц назад +13

    The redeploy has the run keyword on it so you could only do the counter charge and a redeploy if you have run and charge. Great video!

    • @warpfireminis
      @warpfireminis  Месяц назад +5

      Ah, good catch! Didn't see that there on the bottom. Still useful for those run and charge units, but definitely a lot more manageable.

    • @visuellegedanken
      @visuellegedanken Месяц назад +1

      ​@@warpfireminis Came here to say the same, but can still catch people out, even more so maybe. Same for redeploy and covering fire.

  • @loamy3227
    @loamy3227 День назад

    this has been one of the most succinct and concise videos on the main takeaways for 4th, thank you!

  • @loralexander950
    @loralexander950 Месяц назад +7

    Nice work. Really appreciate the blend of information and your take on it all

  • @Epyon1201
    @Epyon1201 Месяц назад +6

    As a newish player this sounds fantastic.

  • @Swirling_Leaf
    @Swirling_Leaf Месяц назад

    Very good insight! Not just a simple summary of the changes and potential consequences. Actual implications of the changes are discussed in this vid, great work, thanks!

  • @konstantinoskeremidis1517
    @konstantinoskeremidis1517 Месяц назад +1

    I first saw your tutorials about a year ago as a beginner and thought they were great and right to the point. Then I saw you played Skaven and liked you 10 times as much. Can’t wait to play them on 4th. Scamper-scurry brother!

  • @Kimtanashino
    @Kimtanashino Месяц назад +6

    Thank your for your insight ! I'll be following your videos about 4th edition and Skavens with attendance !

  • @scottbarber2736
    @scottbarber2736 Месяц назад +3

    Excellent analysis. Thank you

  • @jaksautsendari
    @jaksautsendari Месяц назад +1

    As always - best AoS content: nice said, educational and with the best host ;)

  • @AskJakeChemistryVideos
    @AskJakeChemistryVideos Месяц назад +1

    Great takeaways! Really interesting. Even more excited about the new edition.

  • @WarpstoneHoarder
    @WarpstoneHoarder Месяц назад +1

    Appreciate these educational videos. Massive thanks!

  • @MarkoFTW
    @MarkoFTW Месяц назад +1

    Love this video about 4ed! Watched with kids, translating as it went, and it was clear, concise and even interesting to kids! (They are 8 and 6)

  • @roelandpellis3679
    @roelandpellis3679 Месяц назад +1

    Thanks for this, educational and also makes me exited to get back into AOS.

  • @Fotta1989
    @Fotta1989 Месяц назад +1

    Awesome rundown. Thanks!

  • @jasonmangelsen7136
    @jasonmangelsen7136 Месяц назад +1

    Thanks for the video, I look forward to the next.

  • @DS_painting
    @DS_painting Месяц назад +1

    Great review! Sounds like some good changes for 4th Ed.

  • @mrbunning8051
    @mrbunning8051 Месяц назад

    Love it, your videos are so informative 👌

  • @DaBlueIghuana
    @DaBlueIghuana Месяц назад

    Very nice tactic discussion, the new edition of AoS is looking pretty exciting and it’s looking a lot like I’ll be jumping in when it starts. My current expectations for 40K are not the best so I’m hoping that this game system is going to be looking better in its continuation

  • @nightlordAL
    @nightlordAL Месяц назад

    Excellent video 🖌️🎲🫶🤘

  • @scotthayes7777
    @scotthayes7777 Месяц назад +1

    Excellent information

  • @Jumbo731
    @Jumbo731 Месяц назад +1

    Very helpful video! Keep it up! 👍

  • @edumh22
    @edumh22 Месяц назад

    This is an amazing video! Very clear! 13:24 if I remember correctly redeploy counts as a run move so I think you will not be able to charge after doing it (I don’t have the article at hand but that’s what I think I remember have read)

    • @warpfireminis
      @warpfireminis  Месяц назад +1

      Yep! Put that in the description as soon as I caught it too. You would only be able to do that if you have a unit that can run and charge!

  • @billthemarine4435
    @billthemarine4435 Месяц назад

    Great video!

  • @zarbonian
    @zarbonian Месяц назад +1

    Damn man I’m beyond pumped to play 4th. Been watching sigmar since first 1ed, played a little of 2nd, played a bit more for 3rd. Always I felt something was missing and I went back to 40K. Now…I can see myself playing only AoS haha

  • @mariuszszkudlarek2491
    @mariuszszkudlarek2491 Месяц назад

    Great video. I want more :)

  • @jakubcermak1941
    @jakubcermak1941 Месяц назад

    Best videon about 4th edition yeat!!!

  • @rickroberts7312
    @rickroberts7312 Месяц назад

    Great video.

  • @Bobrob1597
    @Bobrob1597 Месяц назад

    I came to this video to see if the infamous double turn is going away. It made sense for early Sigmar but in modern it was kinda broken. It was so bad it actually got me to step away from the game (for like two years). I'm glad they're addressing it. I think I'll start working on a nurgle or slaves list for 4th.

  • @maciejkapaczynski6601
    @maciejkapaczynski6601 Месяц назад

    I waited to hear ypur opinion on 4ed, thanks

  • @Ko12395
    @Ko12395 Месяц назад

    Really interested to see how much recurssion is available over the course of a game. I like the idea of a more fluid match with reinforcements coming in or back from the dead. Will feel more like an actual battle than just 40 dudes squaring up and having a quick skirmish.

  • @matthewlaxon828
    @matthewlaxon828 16 дней назад

    As a new player the only thing I feel like I would miss is the ability to support from other factions in your order. I’m building an OBR force and I would have loved to have a few ghosts in my army as a little spice. Guess I’ll just have to figure out a kitbash now

  • @erictrudel1164
    @erictrudel1164 Месяц назад

    You. Are. Smart. Mr.

  • @DemandredTaim
    @DemandredTaim Месяц назад

    Double turns have a very very narrow window. Specifically only turn 2 into 3.
    Earlier than that you can't do enough damage to leverage it. Any later than that you can't do enough damage to leverage it.
    It will only be posture turn 1, engage turn 2, 3 overrun because you have so much left on the table

    • @warpfireminis
      @warpfireminis  Месяц назад

      Yep, it'll be few and far between compared to where we are now. I love the double on a personal level, but I think people will really like the new version.

  • @nerdex804
    @nerdex804 Месяц назад

    Hi, love your content, what master class are you talking about? is it up to where anyone can watch it?

    • @warpfireminis
      @warpfireminis  Месяц назад +1

      ruclips.net/video/lJK8PvZQSXo/видео.html\

  • @derrack1
    @derrack1 Месяц назад

    With Always 3 clawsteps ahead, redeploy and countercharge verminlords hardly need to be skitterleaped around anymore.
    Any thoughts on weapon ranges being static 3" for all? We lose some tactical depth in return for faster games. I might miss having a 3" weaponrange model hiding behind chaff and springing into action when they got charged. But we skip sooo much measuring. Until i charge 40 clanrats in.

    • @warpfireminis
      @warpfireminis  Месяц назад

      I like the combat range change! The pile-in tricks and staying 2.5" out kind of stuff in 3e wasn't super fun or exciting and just made newer players feel bad when things surprised them. I want to win games based on tactical decisions, not advanced rule knowledge!

  • @seanleclerc9666
    @seanleclerc9666 3 дня назад

    neet! will you do one of those for each factions?

  • @markpandelidis2079
    @markpandelidis2079 Месяц назад

    Now the one saving grace might be this.
    If you organize tournaments to score based on wins and differentials and things like. To create a sub-score, or tournament score. Then you mitigate the loss of double turn BT loss and you can still have people win tournaments that can take advantage of the double turn when it makes sense.
    Which some tournament organizers already do. And that kind of makes their point about "easier points calculation" of 50 point matches extremely moot. But you know. We don't really need to care that GW doesn't provide a proper structure for tournaments lol

  • @paingenerator8338
    @paingenerator8338 Месяц назад

    How do you feel about two of Skreech's abilities (Bringer of Plagues & Knower of Warp-tech) not having any effect on Skreech himself?

    • @warpfireminis
      @warpfireminis  Месяц назад +4

      I'll do a Skaven focused video soon about all the new stuff! For Skreech specifically his spell getting nerfed is my biggest gripe. He has less attacks, similar-ish damage, but a more utility/support feel. Right now there are a couple stances that are just throw-aways, so Plagues being one of those is fine. Knower of Warp-tech is going to be HUGE if you're building a gun-line style of army, big swing there.

  • @visuellegedanken
    @visuellegedanken Месяц назад

    As always, great content! 🎉

  • @TheSirMime
    @TheSirMime Месяц назад

    Have they stated since the initial commands article if there is actually a range the enemy has to be within for you to redeploy? When I first saw it I was quite interested there didn't seem to be anything of within 9"

    • @warpfireminis
      @warpfireminis  Месяц назад +1

      There isn't a trigger anymore, just at the end of the movement your opponent can redeploy any unit they'd like that's not in combat.

    • @TheSirMime
      @TheSirMime Месяц назад

      @@warpfireminis Sounds like there is a lot of room there for some Hijinks.

  • @thesoothsayer9223
    @thesoothsayer9223 Месяц назад

    I thought you couldn't land on the center objective marker?40mm base you have to be within 3" to control?

    • @warpfireminis
      @warpfireminis  Месяц назад

      In the Masterclass video GW put out they move on and even deployed on the center of objectives!

  • @jonfisher4106
    @jonfisher4106 Месяц назад

    If it’s easier to deny battle tactics with commands now, how can the “double turn be dead”?
    If it’s possible for everyone to fail more battle tactics surely that makes taking a double more likely?

    • @warpfireminis
      @warpfireminis  Месяц назад

      You never want to fail a tactic and taking the double guarantees that you do. The new commands give us more opportunities to deny one, but it still won't be a reliable thing you do every game.

  • @Chris-yj2qd
    @Chris-yj2qd Месяц назад

    Redeploy is a Run keyword action. Doesn't that stop you from doing a counter charge since the unit took a run action in the same turn?

    • @warpfireminis
      @warpfireminis  Месяц назад +1

      Yep! Put that in the Description once I noticed, wouldn't be able to do it unless you have the ability to Run and Charge!

  • @spekopz
    @spekopz Месяц назад

    Smaller objectives? Nooooo I just bought some markers a month ago and haven't even used them yet. Should be more impactful though for sure. Sometimes I looked at the board setup and half the table seemed to be under an objective.

  • @John.mm93
    @John.mm93 Месяц назад

    Can you confirm if all out attack is only for combat now

  • @enterthemancave6324
    @enterthemancave6324 Месяц назад

    Not sure about the objectives though, i thought they were now supposed to be physical objects and that you actually can´t put a model on the centre of an objective. Or is this wrong?

    • @warpfireminis
      @warpfireminis  Месяц назад +2

      The Masterclass video GW did they deployed on and moved onto the centers!

  • @piotrjeske4599
    @piotrjeske4599 Месяц назад

    The rules look cool, and l would love to play an easier game. Sadly 100% of my SCE are illegal now, and l never had faction building or eternal spells. Can't rebuy a whole army, especialy as l don't really like how overloaded with stuff the new SCE models are. I hope that maybe in second half of 4th or in 5th they bring back my dudes.

    • @warpfireminis
      @warpfireminis  Месяц назад

      The good news on a lot of those older models is that they're supposed to be getting rules until Summer of 2025, and even then with Stormcast it'll be easy enough to proxy them as other models afterwards. Sequitors? Just fancier looking Liberator, and so on. I have an entire Cities of Sigmar army made up of old Wanderers/Wood Elves that I did the same with and still play!

  • @FunkyRhymez
    @FunkyRhymez Месяц назад

    Deepstrike is gonna take set up now. need yours or their units in front and behind with no good option to redeploy to. not thats its always an option.

  • @dorgrim
    @dorgrim Месяц назад

    Wranglerstar is that you? lol

  • @massqueraider
    @massqueraider Месяц назад +1

    Pretty sure we can't put any models on the 40mm base at the center of an objective

    • @warpfireminis
      @warpfireminis  Месяц назад

      They did it in the Masterclass 4e video, so we're good to go!

    • @massqueraider
      @massqueraider Месяц назад

      @@warpfireminis oh cool!

  • @thommo9933
    @thommo9933 Месяц назад

    I think it is a big assumption that tournaments will have battle points as the tie-breaker.

    • @warpfireminis
      @warpfireminis  Месяц назад

      With the 50 point max on every mission now, it should be the best/easiest go-to metric, no?

    • @thommo9933
      @thommo9933 Месяц назад

      @@warpfireminis We'll see ;)

  • @hobbyton3575
    @hobbyton3575 Месяц назад +1

    With all the new abilities in you opponents turn, and with them nerfing the double turn; I hope that for AoS 5.0 GW finally just bites the bullet and use “alternating activations” in some form. They could still make it a bit more nebulous like in Star Wars legion, or proper random like bolt action. But “you go I go” is just such a bad system for any game.

    • @warpfireminis
      @warpfireminis  Месяц назад

      I'd say give the new edition a try before you judge it. After playing a few games it feels a lot better with all the new interactive commands!

    • @hobbyton3575
      @hobbyton3575 Месяц назад +1

      @@warpfireminis I’m sure it’s much better than before, and I’ll play it loads for sure. But I just can’t help thinking that they know that the root of the problem is “you go I go”, and every edition of AoS has moved more and more into full alternating activations.

  • @leesweeney8879
    @leesweeney8879 19 дней назад

    Feels like things move too much for table size.

    • @warpfireminis
      @warpfireminis  18 дней назад

      The Lumineth are specifically super super fast with the Wind Temple.

  • @Andreus9733
    @Andreus9733 2 дня назад

    Lumineth were dumbed down big time. Comparing 2nd ed and 4ed lums is night and day, we used to have I think 18 spells? Now it's three. I don't believe codex will change that

    • @warpfireminis
      @warpfireminis  2 дня назад

      Lumineth definitely have a new identity where both players get to have fun, I like it.

  • @markpandelidis2079
    @markpandelidis2079 Месяц назад

    It's disappointing that they went so far to the other side on the double turn. It's really almost like the priority roll doesn't exist.

    • @warpfireminis
      @warpfireminis  Месяц назад

      We'll still see it here and there! In the current edition when you get the double you're taking it almost every time because there's not a lot of downside, with 4e it'll be something you have to think about and won't always be the best move which is probably for the best.

    • @markpandelidis2079
      @markpandelidis2079 Месяц назад

      @@warpfireminis ya I think the problem I have with this decision is they've said "the double turn is still here" but is it? Lol. Not really. And it's SUCH a drastic change that it's like...ok...you could have done something different. Instead of the priority winner getting a debuff, it would make more sense to give the loser a buff. Because now it's like "I WIN priority....but I can't do anything about it, I have to keep the order." So it's just a weird interaction. It seems to me like it would've made more sense to give a compensation prize to the player going second (outside of turn 1 OBVIOUSLY, because that was a gigantic mistake in 3rd)

    • @markpandelidis2079
      @markpandelidis2079 Месяц назад

      @@warpfireminis and it's so easy to write words.
      Aside from the first turn, the player going second in a round gets X.
      Every battle round after the first, the player going second gets X
      Like pick a vernacular. Doesn't matter. It's the easiest thing to write it properly

  • @kevoreilly6557
    @kevoreilly6557 Месяц назад

    I thought endless spells and terrain were free (in terms of points)

    • @warpfireminis
      @warpfireminis  Месяц назад

      Terrain has always been free, but Endless Spells are becoming free in 4e too!

  • @jonfisher4106
    @jonfisher4106 Месяц назад

    You can’t put models in the centre of an objective so your point about can’t get on with out engaging isn’t correct

    • @warpfireminis
      @warpfireminis  Месяц назад

      You can! They showed that in the GW 4e Masterclass video.

  • @shinankoku2
    @shinankoku2 Месяц назад

    They could’ve just *gotten rid of* the double turn.

  • @theharrower
    @theharrower Месяц назад

    You can't redeploy then counter-charge. Redeploy counts as a run.

    • @warpfireminis
      @warpfireminis  Месяц назад +1

      Made a note of that in the description! Would still be viable for units that can run and charge (if those still exist).

    • @theharrower
      @theharrower Месяц назад

      @@warpfireminis Yep. I’d be surprised if it’s not a thing.

  • @roubledoubledice7712
    @roubledoubledice7712 Месяц назад +1

    Great videos! But are we all ignoring that that 40 mm objective marker which you measure 3” from is actually unlandable? So you can’t really place a big monster like you’ve shown. And many more nuances that come with that

    • @warpfireminis
      @warpfireminis  Месяц назад +1

      In the 4e Masterclass video GW put out they deployed on and moved onto the center of objectives the entire game!

    • @Fotta1989
      @Fotta1989 Месяц назад +1

      That was my thought too, but they didn't play it that way.

    • @Goon94
      @Goon94 Месяц назад

      I was thinking I saw somewhere that the marker itself was impassable. Maybe they just played their own game wrong 😂

  • @chanderlieve2528
    @chanderlieve2528 Месяц назад +1

    You can't stand on the objective itself I think

    • @warpfireminis
      @warpfireminis  Месяц назад +1

      In the Masterclass they stood on and even deployed on the center, so we're good to go!

    • @ShadowCoH316
      @ShadowCoH316 Месяц назад

      The same rule was in 40k 10th and in tournament it was almost immediately thrown out afaik

  • @Kollider115
    @Kollider115 Месяц назад

    Shame if the double really is dead. Lot of tactical choices based around it that only really unlocked after a decent number of games

  • @brettwarner719
    @brettwarner719 Месяц назад

    Easier to get into if you neglect the cost. It’s still just as if not more expensive the WH.

  • @Marcojaralaconich
    @Marcojaralaconich Месяц назад

    smaller armys? noooooooooooooo!

  • @timothypage3181
    @timothypage3181 Месяц назад +1

    First!

  • @ryangoss7891
    @ryangoss7891 Месяц назад +1

    The only thing I disagree with here is that games will be shorter - you say this, then mention tons of extra decisions and considerations players have to make w/r/t enemy redeploys, counter-charges, covering fire, etc. Having more stuff to do in your opponents turn, and from the other end, having to think about all the things your opponent can do in response to what you do, is going to massively slow down decision making. Don't get me wrong, I'm hyped for 4th, but I think there's a 0% chance games will be shorter on average.

    • @hobblecopter
      @hobblecopter Месяц назад +1

      Disagree. Most of these decisions have moved from during to end, where you have more information to make those calls.
      Less models to move too.
      Also having played some of the rules we know of, the game does feel a bit faster but mostly, it feels like a game we can properly engage/play.

    • @warpfireminis
      @warpfireminis  Месяц назад +2

      I've played a few games of 4e so it's something I noticed in my own games. When you first start it'll take a few games to get comfortable, but once you do it's faster.

  • @fluffhead8870
    @fluffhead8870 Месяц назад +6

    God I hated the whole "Overly aggressive smash them get the double turn and win" strategy. I hope this is gone and dead, it just killed tournaments for me, losing is going to happen, but opponents trying to stomp me with a double turn every single game was too much.

    • @40KWill
      @40KWill 17 дней назад +1

      Those opponents sound rather stupid if everyone is just trying to double turn. Manu armies just die if they overextended and hoped to double turn which was not even a 50% chance.

  • @SpinupSquad
    @SpinupSquad Месяц назад

    Loving the new AOS update! Huge thanks to Warfire for the awesome info. Skaven taking center stage is awesome - time for some good guy action!
    The streamlining changes sound great - anything to keep games moving is a win. However, there's a fine line between strategic depth and long matches. ⏱
    Those 4+ hour competitive games can get brutal. Also a bit worried about the heavy use of interrupts - constantly needing to "rethink" from your opponents battlefield changes might slow things down.

    • @warpfireminis
      @warpfireminis  Месяц назад

      The commands will take some thinking, but once we get used to playing the new rules I definitely think we're speeding up overall.