To answer the question of why half damage doesn't stack, it's because each type of damage modification effect only gets applied once per damage instance. That's also why you cannot reflect reflected damage back, for example.
If only there were a book that people could read to learn things like this. Then we could tell them where to look in it to see these facts, so that they can see how they make sense in the framework of this game's rules. They could even look around to clarify related topics while they're at it. That'd be nice. Too bad it's a complete impossibility, as no game has ever done anything like that.
@@delta3244 We could even call it "comprehensive rules", that's a new innovative name that no card game has ever used before for this kind of document.
The main reason it says cards is so once you cycle through 2 copies of dispersion, which is very doable, that fulfills your 3 banishes for hollowheart along with itself so you dont have to banish monsters you may otherwise need. It still comes on dangerously late in your combo line but it's very nice to have as an option
i like how they made this cool fusion archetype that is supposed to blind second otk with a in theme cowboy but accidentally made it toooo good at cowboy for game so now they need to say STOP IT NO MORE BURN DAMAGE
I recall testing multiple half damage effects on Master Duel, specifically D/D/D Abyss Ragnarok's pendulum effect and D/D Savant Thomas's monster effect both applying in a single turn. Damage was 1/2, not 1/4.
7:00 Actually by using simple logic the damage would be halved. Beacause it doesn't say "half all the effect damage" it says "effect damage IS halved" and, in this situatiation, 2 cards that say it's halved just agree with each other, I believe. But again, some judge will just decide it and we'll have to cope.
I don't know, when faced with the question whether damage can be halved again, it could really go either way. The damage you should be doing according to card text and game mechanics is not changed by such an effect, the result is not itself treated as the damage you should be doing according to card text and game mechanics (it doesn't work like programming variables which can be set to a new value as they are changed). I've recently learned of a spell card that lets you target a monster and have its attack become twice its original attack at the cost of halving damage this turn. Funnily, it also has a graveyard effect that does exactly the same again, so this card does actually let you deal more damage than without.
they're the same people, its Gishki Avance (who becomes Nekroz Unicore/Valkyrus) and Gishki Emiia (whos Dance Princess of Nekroz and I think the daughter of Nekroz of Sofia?) The only reason I think it's Nekroz its because Avance is holding the Nekroz Mirror in his hand
Its probably going to be further gishki support but they could make it so that it works with nekroz. As much as I don't care much for nekroz it is refreshing to see they remember it. Now give me X-saber and ally of justice support.
"But why [don't damage-halving effects stack]?" Because those are the rules that would be written in the rulebook, if one existed. It would contain such useful information as "damage modification effects don't stack; they are either present or not present, they cannot be present more than once." (edit: grammar)
I mean it is written in a way that already implies they don't stack. It doesn't say "halve all effect damage". It says "all effect damage is halved". That sets the result to a given number. Two effects saying that line are simply agreeing with each other.
@@amethonys2798 That is correct, but it's a somewhat subtle point and I couldn't resist taking a jab at the fact that this game doesn't have a proper rulebook. It'd make it so much easier to understand and talk about the game's rules if it existed, rather than having all the game's rules and mechanics be spread across so many distinct sources (many of which are unofficial - looking only at official English sources would leave quite a lot of the game's rules entirely unexplained by anything).
@@delta3244Konami has addressed this issue in OCG even using "layers" similar to MTG on how damage is decided. And this solved the issues of double reflecting damage (Pain vs Mikanko) or damage modifiers (Pain vs Paidra) etc
To those who asked "Why did they make it this way?" after knowing the "halved effect damage" doesn't stack, just think of it in an RPG term, the debuffs have the same name/type, therefore they overwrite each other unless stated otherwise.
Yeah, this restriction doesn't change the damage you _should_ deal according to burn effects or game mechanics. Josh may be approaching this from a programming background where at any point in the code you can just set a variable to a certain value which it will have from there on out.
It doesn't stack for math simplicity. Half damage is just a condition on the players it can't be applied twice. Otherwise you run into decimals/rounding that i promise will get abused
If we want to take MTG logic, each instance of the half damage is a replacement effect for when you opponent takes effect damage. So if I was to then cowboy for 500, the searcher’s replacement effect would attempt to half the 500 and then the fusion spell would attempt to half the 500 damage. They both apply to the instance of burn damage at the same time so they wouldn’t see each other.
josh is a clever man and one of the best players in the world but unfortunately his videos are suffering under his memes. the dark gem-knight has exactly 1 thing in common with circular. their respective roles in the deck are very different
Gem-Knight Nephelim (I hate ygorg) does discard for effect, you can send her as material from Deck with Shaddoll Fusion and discard a shaddoll monster to revive herself and proc the discarded monster's effect
It‘s also intentionally distinct from "Nephilim" because "El Shaddoll Nephilim" is El Shaddoll Construct’s JP name. It would've been translated into Gem-Knight Construct in that case
There's a similar card that concerns damage multipliers. Action Magic - Full Turn is a quick-play that doubles the battle damage between monsters for a turn. There is no once per turn there, so naturally, you can chain 2 copies simultaneously. But, it will only apply the effect for the turn once. Also, you cannot activate this card if the effect is already applied by its previous copy's, or another card's effect with similar battle damage multiplier. It seems that you can only apply damage multipliers in that turn once, and the same multiplier cannot be applied for the turn.
i would love new shaddolls too. but considering they got a structure deck less than 5 years ago which was also very powerful back then i doubt they will get more support anytime soon. i guess they are pretty far back in the Duel Terminal queue now
"special summon 1 monster from your opponents extra deck to their field (but its effects are negated), and if you do add 1 Shaddoll card from your deck to your hand"
Idk, someone did point it out and if you look at the staff Avance Is holding, it has the Nekroz mirror on it. I’m leaning towards Nekroz also because Gishki was more recently supported compared to nekroz
Well one nekroz mirror is in the art and 2 gishki already got support recently (well if you consider 2 years recent) so nekroz makes the most sense. Then on top of that there was supposedly a leaked nekroz trap
You still can, but you have to not use those specific effects, requires specific hands such as armadillo x2, and requires playing cards that are otherwise bricks like black garden or volcanic emperor. Most likely there's not a good ratio to make it the best thing to be doing, considering the effects you are opting to not use are so good.
With the new support one armadillo + any gem monster is enough for the ftk, if you don't use the halve damage effects (no black Garden required). And it plays through nib😅
@@mike_d5926 As far as I've seen, the only way to get that much damage without dipping into an idea like volcanic is to get enough bodies to use 3 lapis burns with a total of 16 monsters across each activation, but this becomes significantly more difficult with the limited in TCG master diamond. How are you consistently putting back that copy to use him again?
First its actually hilarious that they made 2 cards that halves the effect damage and Voidroots its kinda scary but its an omni only if you control a Fusion and you need to banish 3. Overall, they are all good cards!
I'm hoping they treat Nekroz as well as they did Gem Knights if not better. I couldn't afford to play them competitively dueing their debut, but this time around, I'm taking Ws
These new cards are good. However the deck is still not good. Konami clearly knows what effect should be given to a deck if they want it to go blind second otk (some random fire dragons), but instead they give gem-knight something that implies you to try making a board going first and all you can do in response to the opponent is an omni negate that is additionally weak to called by.
So the damage halved not stacking is similar to the rule in Dungeons and Dragons. You can only halve or double once. Think of it instead as a condition, we'll call it weakened. You can't be double weakened, as soon as you have the condition you just have it. It's to prevent the need to track several "conditions" at once.
Yugioh rulings make about as much sense as printing snake eyes support while snake-eyes is basically the best deck; or releases a basically un-hit tenpai onto the MD bo1 scene. ... or printing two more maxx c before deciding that that might be a few too many and they should probably... semi limit one of them!
i saw someone say Japanese Worm fans (?) are coping abt Worm support (??) by saying the top left art on the pack is 'Worms invading while camoflauged as beautiful women' (???) Are they ok?
Skrew nekroz, gemknight really need support bad. There basivally heros if they whernt a fan favorite arcatype. Glad there giving gemknights support that pushes them aeay from lame ftk strats with lapis.
Konami, just retrain El Shaddoll Winda already so we can finally ban the floodgate. Her art is so fucking sick, i'd find excuses to play the card if the effect didn't stonewall my opponent. Its just not a fun or well designed card. Like, i'd rather that she have some other oppressive effect. Perhaps she gains counters each time an opponent special summons a monster that reset to 0 at each standby phase, and if she accumulates 5 counters, your opponent can't activate cards in the hand or field for the rest of that turn. Like, it'd be a skill drain, sure, but there's room to try and out her and it'd thematically follow the design of the original where the amount of special summons are tied to the effect. You could also always give the card 3000 or more ATK so she loses to TY-PHON in case it becomes too problematic. I would like to suggest though that the Shaddoll line to make the Winda retrain should take over 5 special summons so that it plays into Nib (because it'd be funni considering she'd basically be a Nib on legs). On top of that, make one of the summon materials the original El Shaddoll Winda so that you'll have to play King of the Swamp when it gets banned. Because god knows that Tearlaments will play this too unless all the summon materials are Shaddoll monsters.
It depends on when Avance and Emilia founded the Nekroz, cause Emilia was dead throughtout most of DT 2, so it's definitely after the lswarm were dealt with
I can see using Gem-Knight Nepyrim and Gem-Knight Hollowcore in Branded. Gem-Knight Dispersion doesn't lock us into anything. This support will be insane in any deck that has the room I mean just think about it 1 Branded Fusion gets us Albion and Dragoon and combined with Dispersion you can have 2 omni-negates. Also you can run the Azamina package and have 3 Omnis instead of 2. This is what I've always said about fusion decks. It is kinda bad sometimes when the majority of them can be mixed and matched but the reason why they need cards like Branded fusion is because what we had before Shaddolls and Invoked was nearly unplayable. Either Konami bites the bullet and lets fusion piles exist or they let fusion decks fade away into obscurity. I think part of Konamis' plan is to give decks decent half boards so that when people are hit by Fuwalos they don't have to pass on nothing and die. In a world where Gem-Knights have a decent going first fusion Dispersion would get us 2 plus interruptions because of Hollowcore and by only fusion summoning once Fuwalos can only be as good as Upstart Goblin. I can see Branded doing even better this format because of cards like Dramaturge just giving people a lot of ways to adapt and get a ridiculous amount of interruptions while giving your opponent only 1 or 2 cards. The thing people forget about Branded is that they might not be able to run a lot of non-engine but they make boards big and strong enough that you can't break their board without board breakers and/or cards like Garunix and Poseidra because the way the are designed as long as you aren't Drolled and you use cards like Tragedy and Dramaturge you can pretty much go + infinite.
Unicore still ends games though. And denko still shuts down a bunch of backrow decks, for example its very easy to get vanities or majestys fiends with implantations if you go first, and if you go second just go aggro etc
I'm tired of the Fusion slander, man. Other summoning mechanics have been cheating the fuck out of their boss monsters, while Fusions can't even use materials from the Deck. Insane.
So I love watching your content, you are one of the few pro players that I actually like to watch not only play but also your explanations. That being said, I dont understand your utter hatred for Mathmech Circular and now "Circular" esk cards. I know that Mathmech was pretty well received in MasterDuel, but in the TCG it never really was meta relevant, tier 1.5 at the it's utmost highest peak. So why so much hate? And now another card has come out that has a similar effect for a deck that hasnt been relevant in like 6 years and before that was never relevant and you are already spreading the hatred like you did for Mathmech until Circular got banned. I hope Konami starts giving every archetype from here on out a "Circular" like monster just to spite you and I will comment on EVERY. SINGLE. VIDEO. of yours just to remind you and everyone else
the half effect damage on the Nephilim is actually really funny. Tbh just ban the card that burns, i dont even think its good in gem knights outside of the FTK.
It's extremely good because it dumps lazuli or the new level 4. It also gives gem knight a pretty unique going second playstyle where they can get a significant amount of burn in play before they go to battle, so they don't need to commit as hard to the board. The ftk is still possible with this new support but it requires so many extra hoops to jump through in addition to not using 2 of the best effects on said new cards that it's most likely not worth going for beyond the occasional funny gimmick. More straightforward endboards should be adequately powerful enough going first.
Ehhh. Souls is better in terms of the potential it has for a for having applications in a wide array of decks since it can send any spellcaster. Circular, however, set the standard for how you could implement Souls' special summon effect in an archetype
@@user-fe8gx3ie5v If you read the part where I said circular set the standard, then that should explain why people often refer to circular when talking about cards that send when they special summon. You have a point about it being the first, but I am explaining why it is not used as a reference when talking about similar cards. And idk if you can call Souls a better circular at this point. It is good generically but circular is a one card combo in its archetype.
@@user-fe8gx3ie5v Did what first? I mentioned how it is better generically but how circular is a one card combo on its own archetype. You are talking about it being used in combo decks, which is separate from being a powerful starter. The only one card combo I am aware for souls is in spyral with master plan. Circular is more powerful
Konami literally have 0 idea how to produce cards for Yugioh. They never learn and instead cater to the smoothbrains that are so far into a sunk cost fallacy they still play THE WORST competetive tcg ever.
To answer the question of why half damage doesn't stack, it's because each type of damage modification effect only gets applied once per damage instance. That's also why you cannot reflect reflected damage back, for example.
Not applying an effect that has already been applied again is reasonable, to be honest.
If only there were a book that people could read to learn things like this. Then we could tell them where to look in it to see these facts, so that they can see how they make sense in the framework of this game's rules. They could even look around to clarify related topics while they're at it. That'd be nice. Too bad it's a complete impossibility, as no game has ever done anything like that.
Life Hack babyyyyyyyyyyyyyyyyyyy
@@delta3244 We could even call it "comprehensive rules", that's a new innovative name that no card game has ever used before for this kind of document.
It's too bad that most of the Gem-knight spell and traps don't have "Gem-knight" in their name.
The main reason it says cards is so once you cycle through 2 copies of dispersion, which is very doable, that fulfills your 3 banishes for hollowheart along with itself so you dont have to banish monsters you may otherwise need. It still comes on dangerously late in your combo line but it's very nice to have as an option
Most of them are pretty bad anyways besides scatter fusion which is already searchable.
i like how they made this cool fusion archetype that is supposed to blind second otk with a in theme cowboy but accidentally made it toooo good at cowboy for game so now they need to say STOP IT NO MORE BURN DAMAGE
I wouldn’t be surprised if Gem-Knights could still FTK through the restriction with how good this support is.
It still can
@@michelefumagalli81what’s the line?
I recall testing multiple half damage effects on Master Duel, specifically D/D/D Abyss Ragnarok's pendulum effect and D/D Savant Thomas's monster effect both applying in a single turn. Damage was 1/2, not 1/4.
Monster card design of the future: "If it isn't a Stratos, then it must be a Poplar or a Circular!"
7:00 Actually by using simple logic the damage would be halved. Beacause it doesn't say "half all the effect damage" it says "effect damage IS halved" and, in this situatiation, 2 cards that say it's halved just agree with each other, I believe. But again, some judge will just decide it and we'll have to cope.
I don't know, when faced with the question whether damage can be halved again, it could really go either way.
The damage you should be doing according to card text and game mechanics is not changed by such an effect, the result is not itself treated as the damage you should be doing according to card text and game mechanics (it doesn't work like programming variables which can be set to a new value as they are changed).
I've recently learned of a spell card that lets you target a monster and have its attack become twice its original attack at the cost of halving damage this turn. Funnily, it also has a graveyard effect that does exactly the same again, so this card does actually let you deal more damage than without.
tbf the 4rd archetype could just as well be gishki. the human characters on both nekroz and gishki look identical in design
Maybe both? They can mix the archetypes like they did with Atlanteans and mermails
@@EmersonCRVG Probably not. Ritual Beast and Gustos are connected but most is a name connection
Nekorz Trap is gonna be real
No the desing is only the nekroz
they're the same people, its Gishki Avance (who becomes Nekroz Unicore/Valkyrus) and Gishki Emiia (whos Dance Princess of Nekroz and I think the daughter of Nekroz of Sofia?) The only reason I think it's Nekroz its because Avance is holding the Nekroz Mirror in his hand
Its probably going to be further gishki support but they could make it so that it works with nekroz. As much as I don't care much for nekroz it is refreshing to see they remember it. Now give me X-saber and ally of justice support.
"But why [don't damage-halving effects stack]?" Because those are the rules that would be written in the rulebook, if one existed. It would contain such useful information as "damage modification effects don't stack; they are either present or not present, they cannot be present more than once."
(edit: grammar)
They are.
@@mrbubbles6468 It is unclear what you mean. What are "they," and what is true of them which I asserted or implied was false?
I mean it is written in a way that already implies they don't stack. It doesn't say "halve all effect damage". It says "all effect damage is halved". That sets the result to a given number. Two effects saying that line are simply agreeing with each other.
@@amethonys2798 That is correct, but it's a somewhat subtle point and I couldn't resist taking a jab at the fact that this game doesn't have a proper rulebook. It'd make it so much easier to understand and talk about the game's rules if it existed, rather than having all the game's rules and mechanics be spread across so many distinct sources (many of which are unofficial - looking only at official English sources would leave quite a lot of the game's rules entirely unexplained by anything).
@@delta3244Konami has addressed this issue in OCG even using "layers" similar to MTG on how damage is decided. And this solved the issues of double reflecting damage (Pain vs Mikanko) or damage modifiers (Pain vs Paidra) etc
I want more gem-knight fusions that do stuff that isn't ftk.
I just want to play brilliant fusion again let me draw wulf with garnet again one more time please
@@BaxsStudios trruuu
To those who asked "Why did they make it this way?" after knowing the "halved effect damage" doesn't stack, just think of it in an RPG term, the debuffs have the same name/type, therefore they overwrite each other unless stated otherwise.
Its because the ftk would 100% would run every card that didnt half dmg and probably end up decently strong. This way they dont get stratos or rota.
Yeah, this restriction doesn't change the damage you _should_ deal according to burn effects or game mechanics.
Josh may be approaching this from a programming background where at any point in the code you can just set a variable to a certain value which it will have from there on out.
Nekroz would be sick, a long time ago josh helped me with my Nekroz deck and I topped an event because of it.
It doesn't stack for math simplicity. Half damage is just a condition on the players it can't be applied twice. Otherwise you run into decimals/rounding that i promise will get abused
I love how terrifyingly notorious Gem Knight is for FTK’s they straight up put in an effect on new cards to try and put a stop to it.
If we want to take MTG logic, each instance of the half damage is a replacement effect for when you opponent takes effect damage. So if I was to then cowboy for 500, the searcher’s replacement effect would attempt to half the 500 and then the fusion spell would attempt to half the 500 damage. They both apply to the instance of burn damage at the same time so they wouldn’t see each other.
josh is a clever man and one of the best players in the world but unfortunately his videos are suffering under his memes.
the dark gem-knight has exactly 1 thing in common with circular. their respective roles in the deck are very different
It’s good for consistency but it alone doesn’t do what circular could do. Which is good
Gem-Knight Nephelim (I hate ygorg) does discard for effect, you can send her as material from Deck with Shaddoll Fusion and discard a shaddoll monster to revive herself and proc the discarded monster's effect
Its japanese name has a Pi and not Phe, the translated name is correct. Source: i can read the Katakana
It‘s also intentionally distinct from "Nephilim" because "El Shaddoll Nephilim" is El Shaddoll Construct’s JP name. It would've been translated into Gem-Knight Construct in that case
I hate Konami
There's a similar card that concerns damage multipliers. Action Magic - Full Turn is a quick-play that doubles the battle damage between monsters for a turn. There is no once per turn there, so naturally, you can chain 2 copies simultaneously. But, it will only apply the effect for the turn once. Also, you cannot activate this card if the effect is already applied by its previous copy's, or another card's effect with similar battle damage multiplier. It seems that you can only apply damage multipliers in that turn once, and the same multiplier cannot be applied for the turn.
Now I want some new shaddoll cards
i would love new shaddolls too. but considering they got a structure deck less than 5 years ago which was also very powerful back then i doubt they will get more support anytime soon. i guess they are pretty far back in the Duel Terminal queue now
@@Attondelx saber or morphtronic support? Perhaps wind ups? A lot of 2011 stuff needs support
@@NeostormXLMAX Morphtronics aren't from DT
"special summon 1 monster from your opponents extra deck to their field (but its effects are negated), and if you do add 1 Shaddoll card from your deck to your hand"
@@dracoblizzard7944 i am aware, just pointing out older sets, windups arent ether
What do you think target for new Master Diamond? Seraphinite,Lady Rose (i believe one there's non-Rock Lady Rose) and Nephyrite
Maybe we will finally that mythical Nekroz trap!
We can only hope that nekroz gets support as good as this
Off the top of my head gem knights have 5 fusion spells and 3 extra deck monsters that special from extra deck
Now we just need to wait for it to come to masterduels and give us a cook pal Deck
>Terminal World pack
>G-K, Jurrac and Fabled on the art
>"is this Nekroz support or what?"
IT'S GISHKI LMAO
Idk, someone did point it out and if you look at the staff Avance Is holding, it has the Nekroz mirror on it. I’m leaning towards Nekroz also because Gishki was more recently supported compared to nekroz
Well one nekroz mirror is in the art and 2 gishki already got support recently (well if you consider 2 years recent) so nekroz makes the most sense. Then on top of that there was supposedly a leaked nekroz trap
@@jackofaces107 Also Gishki already has support
Brilliant Fusion could come back to 7 and it will do nothing.
Probably people don’t need the extra normal summon anymore.
@@Zmon3595 They do but we arent playing garnet in 2024.
it’s obvious why they don’t stack. so you don’t have to worry about calculating weird decimals for life points
You literally would never have to do that even if they stacked
@pptemplar5840 you'd eventually need to if you stacked enough
100/8=12.5, for instance.
All life points are rounded to the nearest digit (no decimals) that’s how Dinomorphia is calculated
Gem knight is one of my favorite archetypes ❤❤
Dispersion is removal if you send Aquamarine from extra as material!
They really gave Gem knight a (mathmech) Circular and (rikka) Princess all in one card that's crazy.
meanwhile bone archfiend has to discard a card from hand to summon.....
Bros gonna be playing Nekroz runick engine in a year from now.
hard diamond to swallow.
At least they designed the Cards so that you cannot FTK your Opponent.
I hope that 😂
You still can, but you have to not use those specific effects, requires specific hands such as armadillo x2, and requires playing cards that are otherwise bricks like black garden or volcanic emperor. Most likely there's not a good ratio to make it the best thing to be doing, considering the effects you are opting to not use are so good.
With the new support one armadillo + any gem monster is enough for the ftk, if you don't use the halve damage effects (no black Garden required). And it plays through nib😅
@@mike_d5926 As far as I've seen, the only way to get that much damage without dipping into an idea like volcanic is to get enough bodies to use 3 lapis burns with a total of 16 monsters across each activation, but this becomes significantly more difficult with the limited in TCG master diamond. How are you consistently putting back that copy to use him again?
What is the name of the website Josh was using for the Q and A's? I'd really love to know
IDK what it's called, but it's an OCG ruling database translated into English I think.
100% nekro i mean white hair boy has a nekroz mirror in hand
man i would love nekroz support, if only they are light monsters so it may have synergy with voiceless voice
First its actually hilarious that they made 2 cards that halves the effect damage and Voidroots its kinda scary but its an omni only if you control a Fusion and you need to banish 3. Overall, they are all good cards!
Master Dia can summon itself from GY with its own effect, cant it?
I'm hoping they treat Nekroz as well as they did Gem Knights if not better. I couldn't afford to play them competitively dueing their debut, but this time around, I'm taking Ws
Plot twist: It’s Gishki
These new cards are good. However the deck is still not good. Konami clearly knows what effect should be given to a deck if they want it to go blind second otk (some random fire dragons), but instead they give gem-knight something that implies you to try making a board going first and all you can do in response to the opponent is an omni negate that is additionally weak to called by.
Hahaha
Based Joshua reaction: NEKROZ SUPPORT LESS GOOOOOO
I’m gonna laugh if the last deck getting support isn’t nekroz but gishkis 😂
The why on "half damage doesn't stack" is that konami doesn't wanna deal with rounding or decimals.
Any other reason is just a justification for that
So the damage halved not stacking is similar to the rule in Dungeons and Dragons. You can only halve or double once. Think of it instead as a condition, we'll call it weakened. You can't be double weakened, as soon as you have the condition you just have it. It's to prevent the need to track several "conditions" at once.
A closer yugioh analog would probably be piercing, if two different cards apply the effect to the same monster the damage isn't doubled
These cards blew me away.
They're absolutely broken!
Yugioh rulings make about as much sense as printing snake eyes support while snake-eyes is basically the best deck; or releases a basically un-hit tenpai onto the MD bo1 scene.
... or printing two more maxx c before deciding that that might be a few too many and they should probably... semi limit one of them!
Nekroz peepohappy
wait did he not talk about the new azamina white forest cards?
Has josh already uploaded a reaction to the new azamina cards?
waiting for evilswarm martha
Evilswarms entire mechanic might be obsolete due to links being a thing
@@NeostormXLMAXthey might get the ursarctic treatment with the new synchro 1 completing the floodgate
'lswarm in general be dying off in the corner with their 1 government assigned link 2 monster since Vrains.
New D/D/D support that doesn't immediately get powercrept when?
Nekroz finna be meta again😭😭😭🙏🏾🙏🏾🙏🏾
Its gishiki support probably
@@Realblack_m0nstersame thing, you can already play both together
@@Realblack_m0nsterI dunno man, it has the exact same shoulder pads as swordmaster of the nekroz.
imagine it being gishki Kapp
bring circular back
i saw someone say Japanese Worm fans (?) are coping abt Worm support (??) by saying the top left art on the pack is 'Worms invading while camoflauged as beautiful women' (???)
Are they ok?
The guy on the top left of the pack art is prettier than the girl next to him. - _ -
Idk what the ban fusion spell is but I have a feeling it’s about to get limited ao gem knight can be decent
Skrew nekroz, gemknight really need support bad. There basivally heros if they whernt a fan favorite arcatype. Glad there giving gemknights support that pushes them aeay from lame ftk strats with lapis.
No FTK but these cards are insane lmao.
Konami, just retrain El Shaddoll Winda already so we can finally ban the floodgate. Her art is so fucking sick, i'd find excuses to play the card if the effect didn't stonewall my opponent. Its just not a fun or well designed card.
Like, i'd rather that she have some other oppressive effect. Perhaps she gains counters each time an opponent special summons a monster that reset to 0 at each standby phase, and if she accumulates 5 counters, your opponent can't activate cards in the hand or field for the rest of that turn. Like, it'd be a skill drain, sure, but there's room to try and out her and it'd thematically follow the design of the original where the amount of special summons are tied to the effect. You could also always give the card 3000 or more ATK so she loses to TY-PHON in case it becomes too problematic.
I would like to suggest though that the Shaddoll line to make the Winda retrain should take over 5 special summons so that it plays into Nib (because it'd be funni considering she'd basically be a Nib on legs). On top of that, make one of the summon materials the original El Shaddoll Winda so that you'll have to play King of the Swamp when it gets banned. Because god knows that Tearlaments will play this too unless all the summon materials are Shaddoll monsters.
Theres no fucking way you’re bitching about winda hahaha. Skill issue bruh
Let’s go
I think gishki
This gishki Support
Josh... Its not a circular as its not a one card combo
Watch it be more Gishki support and not Nekroz
It depends on when Avance and Emilia founded the Nekroz, cause Emilia was dead throughtout most of DT 2, so it's definitely after the lswarm were dealt with
I can see using Gem-Knight Nepyrim and Gem-Knight Hollowcore in Branded. Gem-Knight Dispersion doesn't lock us into anything. This support will be insane in any deck that has the room I mean just think about it 1 Branded Fusion gets us Albion and Dragoon and combined with Dispersion you can have 2 omni-negates. Also you can run the Azamina package and have 3 Omnis instead of 2.
This is what I've always said about fusion decks. It is kinda bad sometimes when the majority of them can be mixed and matched but the reason why they need cards like Branded fusion is because what we had before Shaddolls and Invoked was nearly unplayable. Either Konami bites the bullet and lets fusion piles exist or they let fusion decks fade away into obscurity.
I think part of Konamis' plan is to give decks decent half boards so that when people are hit by Fuwalos they don't have to pass on nothing and die. In a world where Gem-Knights have a decent going first fusion Dispersion would get us 2 plus interruptions because of Hollowcore and by only fusion summoning once Fuwalos can only be as good as Upstart Goblin. I can see Branded doing even better this format because of cards like Dramaturge just giving people a lot of ways to adapt and get a ridiculous amount of interruptions while giving your opponent only 1 or 2 cards. The thing people forget about Branded is that they might not be able to run a lot of non-engine but they make boards big and strong enough that you can't break their board without board breakers and/or cards like Garunix and Poseidra because the way the are designed as long as you aren't Drolled and you use cards like Tragedy and Dramaturge you can pretty much go + infinite.
Eww. They cured their Shaddoll corruption
Now unban block dragon (surely nothing will go wrong)
Shaddoll Circular when?
I don’t even know how you make nekroz playable.
The nekroz playstyle is pretty much completely obsolete
Unicore still ends games though. And denko still shuts down a bunch of backrow decks, for example its very easy to get vanities or majestys fiends with implantations if you go first, and if you go second just go aggro etc
@@NeostormXLMAX that’s just shitty drytron though and it doesn’t do anything right now
Make good rituals for going first I guess
Back when Nekroz was new, they weren't too dissimilar from the cards they were inspired by. Maybe new Nekroz is based on newer boss monsters in YGO
you can make any deck meta with a few new custom cards
FFS KONAMI STOP MAKING CIRCULAR FOR EVERY DECK
Why? Every deck should have a Stratos, circular, and decent extenders. Lol
The new gem knight cards are not even like circular lol
I'm tired of the Fusion slander, man. Other summoning mechanics have been cheating the fuck out of their boss monsters, while Fusions can't even use materials from the Deck. Insane.
That card is hilariously busted. Why’s Konami doing this?
So I love watching your content, you are one of the few pro players that I actually like to watch not only play but also your explanations. That being said, I dont understand your utter hatred for Mathmech Circular and now "Circular" esk cards. I know that Mathmech was pretty well received in MasterDuel, but in the TCG it never really was meta relevant, tier 1.5 at the it's utmost highest peak. So why so much hate? And now another card has come out that has a similar effect for a deck that hasnt been relevant in like 6 years and before that was never relevant and you are already spreading the hatred like you did for Mathmech until Circular got banned. I hope Konami starts giving every archetype from here on out a "Circular" like monster just to spite you and I will comment on EVERY. SINGLE. VIDEO. of yours just to remind you and everyone else
the half effect damage on the Nephilim is actually really funny. Tbh just ban the card that burns, i dont even think its good in gem knights outside of the FTK.
It's extremely good because it dumps lazuli or the new level 4. It also gives gem knight a pretty unique going second playstyle where they can get a significant amount of burn in play before they go to battle, so they don't need to commit as hard to the board. The ftk is still possible with this new support but it requires so many extra hoops to jump through in addition to not using 2 of the best effects on said new cards that it's most likely not worth going for beyond the occasional funny gimmick. More straightforward endboards should be adequately powerful enough going first.
@@TheProgenitor ah yeah thanks for pointing it out tbh, for now im hopeful itll be a fun deck, we'll see how the FTK pans out.
Tard, Souls did what Circular does and better.
Ehhh. Souls is better in terms of the potential it has for a for having applications in a wide array of decks since it can send any spellcaster. Circular, however, set the standard for how you could implement Souls' special summon effect in an archetype
@@chewdoom8415 Yes, but Souls did the Summoning condition first, and it's a better Circular.
@@user-fe8gx3ie5v If you read the part where I said circular set the standard, then that should explain why people often refer to circular when talking about cards that send when they special summon. You have a point about it being the first, but I am explaining why it is not used as a reference when talking about similar cards.
And idk if you can call Souls a better circular at this point. It is good generically but circular is a one card combo in its archetype.
@@chewdoom8415 Souls did that first, too. It made Endymion relevant. It's also is used in Kashtira variants and some other combo Decks.
@@user-fe8gx3ie5v Did what first? I mentioned how it is better generically but how circular is a one card combo on its own archetype. You are talking about it being used in combo decks, which is separate from being a powerful starter. The only one card combo I am aware for souls is in spyral with master plan.
Circular is more powerful
Konami literally have 0 idea how to produce cards for Yugioh.
They never learn and instead cater to the smoothbrains that are so far into a sunk cost fallacy they still play THE WORST competetive tcg ever.
Nah more gishki cards.
Looks more like Gishki support than Nekroz