Trench War 20 - Marble Game
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- Опубликовано: 11 сен 2024
- Reach the enemy's line to win!
Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
Patreon: / lostmarbleruns
Discord: / discord
#marblerace #marble_race #marble_run #trenchwar
Credits
Music
Song: Max Brhon - The Future [NCS Release]
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Free Download/Stream: ncs.io/TheFuture
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Song: Debris & Dazers - Double D [NCS Release]
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Song: NIVIRO - Memes [NCS Release]
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Song: Max Brhon - Redemption [NCS Release]
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Song: Elektronomia - Heaven [NCS Release]
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Song: Music Predators - Adventure Time [NCS Release]
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Song: Desmeon - Hellcat [NCS Release]
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This is starting to become the internet time-wasting cage-fight we needed
Agreed keeps my ADHD in check 😂
indeed
Yellow spawning 18,000 riflemen must've been the most horrifying thing for a soldier to see charging at them
And don’t forget the 3k others
What does the German soldier see while fighting the Soviets:
and they still almost defended their base successfully.
“i do not know what weapons ww3 will be fought with, but ww4 will be fought with marbles” - albert einstein
Albert marblesten
So true
Marblet Einstein
Since the actual quote is about stones it would make sense to call this version Alber Einmarble because stein means rock.
Love the part where the Sky blue made the entire population of Luxembourg fight for their cause.
Loved the part where yellow is shown to be soviet and spammed 18000 riflemen, amazing story, 10/10
Miss the +50. It always aded a bit of chaos. Especially when combined with some x2 or x3 a couple times.
Damn the tank wave this one time was a sight. Good times
This was so far the most balanced Marble fight ever and it was a blast to watch thank you for making these.
I honestly liked copy marble mechanic at the start, while it allows shenanigans it ultimately makes it ten times more interesting
we don't really get to see any vehicles working together so here's my suggestion
Combined Arms: when activated it will deploy a variety of randomly generated vehicles (from 4-15 vehicles) (artillery does count) with infantry to accompany them (the type can also be random) but it costs 250-300 marbles to activate(lost marbles can decide the actual amount), this way, we get more variety in the video instead of a whole flight of zeppelins or a wall of tanks just winning the game
Except that this time 18000 rifleman did the trick! (Barely though, but hey, a win for the foot soldiers regardless!)
The grenadiers need to be buffed or removed. They're only able to get out 1 attack before they're defeated if they even get close enough to use their attack.
I thought they did a good job? I saw some eliminate the entrenched marbles.
Although we know individual units can have multiple weapons. So you could give them a basic rifle to fire and use grenades when they get close.
That sandbag city blue had at the bottom was hilarious
Definitely a blast to see large chunks of a massive wave just blown away like yellow was there at the end, blue almost held off that wave.
Not sure how it could be implemented to be differernt for each side, but might be interesting to change the cost/output of some of the options as time goes on or things are chosen in quick succession. For example x10 riflemen might go down to only x5.
the swarm is always the best part
That has to be the most balanced Trench War yet.... (Spoilers)
until that 900 copy and pasted. Cyan got over 15k kills (doubling their kills) in less than 10 seconds
if I may request that you bring back the top down view at the bottom. I really enjoyed the two perspectives. also (just a minor thing) the kill count can be difficult to read at times. maybe put a semitransparent black background behind it?
Would it be possible to also add a current number of 'soldiers' for each side? Might make it interesting to see how balanced or otherwise
Big this
Maybe a total "Force" number with say, rifleman as 1, MGs as 2, tanks as 10, etc
Very nice, I agree
But where is the fun part of seeing millions of troops as if the front was important?
Great video! The addition of the bunkers is a great idea and I think they worked out well to help blunt some of the early mass pushes.
I personally feel like the officer slot (and sandbag, to a lesser extent) are both traps that actively harm whatever side lands a marble in them. Officers feel like they exist simply to get rid of one side's units and mass sandbag drops block units from being able to advance. If you don't want to get rid of them, perhaps officers can give an armor buff to units that allows them to take one or two additional hits before they disappear? Sandbags could allow friendly troops to advance through them to keep the lines flowing as well.
These are great..watching the deadly marble keep rolling multipliers had me grinning
"...and that's going to be a 100, now where is it going to-- where is that 300 going to-- where is that 900 going to--- where are THOSE--ah, of course they land in infantry. Wellp." [Soviet anthem starts playing]
That sudden 2x 900 marble stack was beautiful
Why did yellow all of a sudden starting getting way more lottery marbles at the end?
THE MORTARS!! THE MORTARS ARE DOING IT!! holy shit man they culled that massive final push so quickly but it simply still was not enough... that DOUBLE 900 ball could have landed on anything and it would have been absolutely GG.
Cyan got so unlucky on this round.
this might be one of the best videos on youtube
Very fun and good episode, possibly the best yet.
New features are cool! I actually really like the sandbags I think that one's very fun. The rework of all fire works out quite nicely too.
Machine guns feel much better now that they can target air units, and cannons having better range is also a very welcome buff.
Thoughts for the bunkers: maybe make it so that infantry troops garrison them for a certain amount of time to determine their weapons? And also maybe add ramps on the back so marbles don't get stuck on them so much.
I had an idea. Next to the health percentage of each side's bases, you had a circle that filled in clockwise. And when the circle filled is when each side spawns in their new marble to trigger the other effects.
That death meow and hiss was hilarious.
Spoiler Warning
Dang Cyan nearly stopped that wave on its own. A couple more mortars and this video might've gone for another 10 minutes.
what abut a spawn limit? so when the big numbers arrive, instead of spawning 10k or 30k marbels at the same time, they spawn 1k or less every 1-2-3-4 or 5 seconds, that way it does not create just a really big wave of marbels that can be countered easy whith buch of mortars skyrocketing the other side killcount.
also, what about making the oficers more useful? like instead of making marbels run until they die officers just make them run until they get in to the next trench, that way we could se marbels actualy taking enemy trenches and also quickly reinforcing their own trenches, if the officer get to a trench it stays there giving a buff of damage or rate of fire at the marbels surrounding it.
what coul be awesome too is a deployment count where you can se how many marbels are currently deployed on every team and how many they have been deployed on the entire battle.
great video btw.
Really enjoyable! This was probably the best video in this series yet. The balance has certainly improved a lot, and seems to be in a good place right now.
That being said, I also cannot stop myself from making suggestions. One thing I liked in the earlier versions was the greater variety of infantry, but each of them having different buckets while not offering a lot of difference in value it makes sense to cut some of them. My idea is what if instead of 10xRiflemen, it was 10xAssorted Infantry, with a few riflemen, smgs, shotguns, grenadiers, etc. in each spawn distributed randomly. They would have minor differences, but all be about equal in power, mostly just for visual variety.
Yellow's mortars saved its butt so many times.
Those mortars really put in work.
I enjoy the, "give them a volley" button :) I mean this in the most complimentary way I can express, this is the best screen saver of all time, even better than that 3d maze
edit: ooooooooo 18:20
I’m noticing the mortars are missing a lot. Seems like it’s because they target the closest enemy, but by the time the shell reaches that position they’ve already been killed by other units. Is there a way to make the mortars prioritize targeting larger groups of enemies farther back in their lines?
The mortars also shoot where the enemy is but by time the round hots the enemy moved too
Cyan marble solider when a wave of 18000 yellow marbles approaches with 3120 well on their way
Maybe a way to balance this would be to increase the mass of marbles as they got larger, so they get deflected less by other marbles and start with a slightly lower initial velocity. I don't think doing a totally physical 1 to 1 would be right, but say, for every 10 the mass increases by 1.
Cyan was trying to simulate trench warfare.
Yellow was trying to simulate fluid dynamics.
They are not the same.
Mortors doing work in this one!
I think copy marble as one of the very first holes is a bit overpowered. We often see this sort of loop where one side chokes out the other in a sea of duplicated marbles. I'd also offer a friendly suggestion to bring back the +50, sure it made things get crazy quickly but it also allowed for clutch recoveries against things like 900s that we saw here.
Fair but the +50 also was half the reason for those mega waves in the first place, to get an 100 here it needed multiple multiplications, with a +50 all you need is a 2x
Copy marble is basically a 2x combined with a split marble. I don't think it's overpowered at all.
@@BrianBors it is super op as you can have one +10 marble and go into copy marble then you have 2 +10 marble and the same marble can hit that copy hole again while the other +10 can go for other units or conitnue to multiple
My first mistake was rooting for light blue.
My second mistake was rooting for light blue again.
It would be cool to see some kind of "support" options put in.
Not sure exactly what would be good, but some way to increase hp or damage a bit for all troops spawned by that marble. Or increase hp/damage for all troops for x amount of seconds.
Another thing that would be cool to see is instead of a copy or +1 marble, have a "split" marble. If its multiplier is 1, it just makes 2 normal marbles, but otherwise it makes two marbles with half of the original marbles multiplier.
Awesome stuff. I really liked the sandbag mechanic. One word though. Mines.
its all ok until yellow casually pops a 20000 marble wave
Blue lost because it didn’t build enough sandbags. Needed more sand bags. Everyone knows sandbags wins wars
You should buff barrage and zeppelin, all attack and planes are just better despite costing the same or less
This is so simple yet so addictive to watch. Also found so so many adverts on theses videos, like by 10x more then other videos
Yesss sandbags and casemates!
Could we have maybe a gas attack ability? A few shells drop mostly in the middle of the stage and leave a lingering death area, all I would say is make it costly like 3 marbles as I could quickly see it getting out of hand.
Cyan: Tell me a joke.
You: Yellow will manage to pull out 900M[arbles]
Cyan: I don't like that joke
In the final minute, yellow lost around 20,000 infantry.
I think yellow took the term "human wave offensive" a bit too litteral.
How about adding a pocket in the first area for a “tech point”?
Tech points would upgrade a unit. For example a rifleman could get armor (slows them down) or bayonets plus speed boost. Adds some variety without adding too many new pockets.
25:04
Welp. Third time's the charm I guess.
"WE HAVE MORE MEN THAN THEY DO BULLETS!!!!!"
Maybe the duplication of marble should be moved to the second tier? But apart from that, it all looked really cool! Seriously, I have no complaints. The machine gunners were just beasts. Bombardments by siege artillery (barrages) destroyed field artillery with one shell. But there were sandbags... Strange. And more: I liked the field artillery in the form in which it is currently working. That's just what I lacked some coolness from the most powerful tier-3 guns. Maybe the explosions should be more powerful? Or just the animation of the explosion should be bigger (if the artillery is already shooting well. Even if it would seem that marble was hit by the explosion, and he survived, since the animation has become larger, but the radius of damage has not become, it will still add coolness). And the question is: is it possible to make the trenches well protected from explosions, and the soldiers in the fields died from them like flies? There, I don't know, to add explosion protection for everyone who is in the trenches so that you either have to hit with field artillery right next to the trench, or a siege nearby, or throw a grenade right into the trench to break through it. But even in the form in which it works now, it's already cool. Time to add chemical weapons?)
That's how the explosions currently work - the center of the explosion must have line of sight to the marble to damage it
Where did these mortar operators were trained? Israel? They hit everything put the enemy army! XD
i think good idea to add permanent bunker upgrades like AA gun, machineguns and AT cannon (add it after zeppelin in 2d line)
The map made things so much easier to follow, it should be a staple to the vids.
I love how irrationally angry I am at my color
18000 soldiers at once is disgusting.
More please !
Just an hour ago? I consider myself lucky :)
Also, small idea for if you want to make a special episode and yes I know, crazy ideas, some of them arent Trench war and all, but be quiet they are to think about not annoy about:
- Include the Maus and Landkreuzer P1000 Ratte as special "bosses"
- maybe a larger map?
- special troops like flamethrowers, gas attacks and all that
- maybe change the objective to get some item and retrieve it (could also be cool)
again, those are only things I just came up with so *some* might not fit the style of this genre. Either way I really enjoy it.
Flamethrowers, shotgunners, rifle grenades, bayonet riflemen (higher move speed and kills opposing marbles with touch), automatic riflemen (still semi-auto but fire faster than regular ones), armored riflemen (first body armor in WWI was plate mail, slow riflemen with more hitpoints).
How about a signal officer with a flare gun? The flare lets mortars and artillery fire at it from longer ranges?
@@TheDemigans Those are as well great ideas, however if they are used is another question 😅
Best battle so far, and by a lot ! Best meta. Nothing seems to be OP, the "all shoot" is ok, the planes and zepplin are good but not indestructible, machine guns and mortars are useful, and barrage do not destroy everything anymore.
The only thing i could imagine to add could be some automatic machine guns to the 3 new bunkers. So any first big attack would not be enough, it would give a second chance.
Honestly, I am once more disappointed with blue, (or a variant of blue) losing in a battle with unlucky rng. It’s quite saddening really.
I always am with which side is on the left and i always keep losing im happy to see us pull this time around
Once again requesting for Flamethrower troops. Anti-infantry, short range, decently bulkey, maybe explode on death or damage over time effect as well
bro im looking for the tsunami button as soon i see a flood of yellows rushing faster than the next guy's dad went to get the milk
You should make this a website so we can play it for our selves
Is it possible some day that you put this out as a downloadable/buyable program? Or is it already so?
Yellow went full soviet union lol
Cyan really doesn't want Yellow to take their left flank, lots of sandbags at the bottom 😂🤣 , meanwhile Yellow is preparing an all out offensive from the right. 11:52 Loving these vids, I'm pretty sure I'm just having a Mandela effect but isn't this a browser game, swear I've seen or played one just like it. If not would be really cool to try! But hey I'm fine with the vids alone, loving them! ❤
Man, I want to play this...
I'm digging the synth/cyberwave music. Shits bangin
What about battles between two strategies ? like one team has twice as many marbles and the other has marbles that start at value 2
I dont understand why i watch this videos and why do i want more?
something fishy here
Spoilers::: 1800? Nah send another 300 just to make sure
Would love to see some of the stats for amount of each type of unit because I don’t think blue got more than 50 officers.
20:28 FIREEEEEEE
Ive been watching a few of these, did you code this all in your own engine or was this done via Unity? Has some of the shader effects that Unity bakes into everything.
Done in Unity yes
Fucking love the 900 copy and both went right into the riflemen hole. Love the tsunamis of men I see. Definetly easier to deal with large hordes this go around tho
My one complaint would be that the all shoot button is back. There were times when Yellow got that selection, and the sheer number of mortars they had caused them to just delete blue's frontline. I think that needs to be taken out, but I was rooting for the blues, so I may be biased.
artillery still feels like a cruel joke. pay 3 to get something that fires very slowly and is only marginally more effective than a mortar in most cases. Also sandbags had some odd behavior, since they spawned on the furthest forward guys, you ended up with a forward pocket of cyan in a giant pile of sandbags on the bottom of the screen until a zeppelin finally spawned low enough to murder them.
And if copy marble's going to copy the number (which I do like) I think it needs to be moved into a later section, since as it is multiplied marbles have a very good chance of being fired right into it
Well, multiplicators have become lesser :(
Hey can you start putting the changelogs in either the description or a pinned comment again? For all your simulations? I really liked those.
Is there any way you can make this into a game? I would absolutely pay to have this any time.
I'd love to, just haven't had time
25:14
YELLOW TSUNAMI
Awesome battle ! I loved it ❤️
is this on steam yet? keen to try - would be great if you added in a singleplayer mode where player can decide 'when' to shoot a marble, i.e. spend now or save up
What does the officer even do?
now thats what you call a human wave attack
I'm surprised how long the two tanks in no man's land survived
@25:05 - So I take this is the point where the Americans showed up.
I've lost 7 in a row
I would kill to have a playable version of this on steam
excuse me did you use unity how did you make the trench model❤
The way these end lol. The colour i root for always loses
25:03
18000 yellow marbless...
si i see that yellow was representing china today :P
I think the copy marble is a nice idea, but with the 3x in the same starting area it makes it far too easy to get a crapload of multiplied marbles. That might be the idea you were going for but I think its a bit too much. It makes the 4x a bit less useful compared to just scoring it in one of the options there.
Hey you could perhaps turn this into a twitch thing? Some actions could be triggered by the viewers, like the “shoot all” and barrage becomes a token instead of used instantly and they can pick when its used. Add a few more modifiers that can be handy, or not handy for the opposition, and you are golden.
4x was also in a really bad spot right under the cannon so it didn't seem to get hit all that often compared to the x3
los amarillos terminaron como la urrs
Is this a program or game i can get for myself? or something you designed??
Can smbd explain what's the difference between rifleman and officer?
So is this a game or just a youtube thing?
You will put the helicopter
How are bullets doing damage to tanks?
*the piss tsunami*
where do I download this game?
wow, how i can find this game? steam or what? help please)