Trench War 20 - Marble Game

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  • Опубликовано: 11 сен 2024
  • Reach the enemy's line to win!
    Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
    Patreon: / lostmarbleruns
    Discord: / discord
    #marblerace #marble_race #marble_run #trenchwar
    Credits
    Music
    Song: Max Brhon - The Future [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/TheFuture
    Watch: • Max Brhon - The Future...
    Song: Debris & Dazers - Double D [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/DoubleD
    Watch: • Debris & Dazers - Doub...
    Song: NIVIRO - Memes [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/Memes
    Watch: • NIVIRO - Memes | House...
    Song: Max Brhon - Redemption [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/MB_Redem...
    Watch: youtu.be/
    Song: Elektronomia - Heaven [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/Reloaded
    Watch: • Elektronomia - Heaven ...
    Song: Music Predators - Adventure Time [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/adventur...
    Watch: • Music Predators - Adve...
    Song: Desmeon - Hellcat [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/hellcat
    Watch: • Desmeon - Hellcat | Dr...

Комментарии • 157

  • @MerkaRaukea
    @MerkaRaukea 11 месяцев назад +343

    This is starting to become the internet time-wasting cage-fight we needed

  • @salxrn
    @salxrn 11 месяцев назад +170

    Yellow spawning 18,000 riflemen must've been the most horrifying thing for a soldier to see charging at them

    • @Firefist50140
      @Firefist50140 10 месяцев назад +4

      And don’t forget the 3k others

    • @javid_jared.2022
      @javid_jared.2022 10 месяцев назад +14

      What does the German soldier see while fighting the Soviets:

    • @stormbridge
      @stormbridge 7 месяцев назад +5

      and they still almost defended their base successfully.

  • @TheEPICguy-vo7pb
    @TheEPICguy-vo7pb 11 месяцев назад +268

    “i do not know what weapons ww3 will be fought with, but ww4 will be fought with marbles” - albert einstein

    • @playerone740
      @playerone740 10 месяцев назад +26

      Albert marblesten

    • @bwgaming-lq4gd
      @bwgaming-lq4gd 10 месяцев назад +1

      So true

    • @OrionsCat
      @OrionsCat 10 месяцев назад +3

      Marblet Einstein

    • @quartiermeisterf9875
      @quartiermeisterf9875 10 месяцев назад +5

      Since the actual quote is about stones it would make sense to call this version Alber Einmarble because stein means rock.

  • @DaPremier
    @DaPremier 11 месяцев назад +208

    Love the part where the Sky blue made the entire population of Luxembourg fight for their cause.

    • @User-zh8rp
      @User-zh8rp 10 месяцев назад +22

      Loved the part where yellow is shown to be soviet and spammed 18000 riflemen, amazing story, 10/10

  • @venewoner9818
    @venewoner9818 11 месяцев назад +55

    Miss the +50. It always aded a bit of chaos. Especially when combined with some x2 or x3 a couple times.
    Damn the tank wave this one time was a sight. Good times

  • @semihezen9541
    @semihezen9541 11 месяцев назад +93

    This was so far the most balanced Marble fight ever and it was a blast to watch thank you for making these.
    I honestly liked copy marble mechanic at the start, while it allows shenanigans it ultimately makes it ten times more interesting

  • @MohammadKhan-lv5vz
    @MohammadKhan-lv5vz 11 месяцев назад +60

    we don't really get to see any vehicles working together so here's my suggestion
    Combined Arms: when activated it will deploy a variety of randomly generated vehicles (from 4-15 vehicles) (artillery does count) with infantry to accompany them (the type can also be random) but it costs 250-300 marbles to activate(lost marbles can decide the actual amount), this way, we get more variety in the video instead of a whole flight of zeppelins or a wall of tanks just winning the game

    • @aaronbulmahn7715
      @aaronbulmahn7715 10 месяцев назад +2

      Except that this time 18000 rifleman did the trick! (Barely though, but hey, a win for the foot soldiers regardless!)

  • @MrLandShark55_55
    @MrLandShark55_55 11 месяцев назад +36

    The grenadiers need to be buffed or removed. They're only able to get out 1 attack before they're defeated if they even get close enough to use their attack.

    • @TheDemigans
      @TheDemigans 11 месяцев назад +10

      I thought they did a good job? I saw some eliminate the entrenched marbles.
      Although we know individual units can have multiple weapons. So you could give them a basic rifle to fire and use grenades when they get close.

  • @elisicken6948
    @elisicken6948 10 месяцев назад +9

    That sandbag city blue had at the bottom was hilarious

  • @NoobGrenadier
    @NoobGrenadier 11 месяцев назад +16

    Definitely a blast to see large chunks of a massive wave just blown away like yellow was there at the end, blue almost held off that wave.
    Not sure how it could be implemented to be differernt for each side, but might be interesting to change the cost/output of some of the options as time goes on or things are chosen in quick succession. For example x10 riflemen might go down to only x5.

  • @GenerallyRetardedFilms
    @GenerallyRetardedFilms 11 месяцев назад +30

    the swarm is always the best part

  • @jaedonvoth4164
    @jaedonvoth4164 11 месяцев назад +63

    That has to be the most balanced Trench War yet.... (Spoilers)
    until that 900 copy and pasted. Cyan got over 15k kills (doubling their kills) in less than 10 seconds
    if I may request that you bring back the top down view at the bottom. I really enjoyed the two perspectives. also (just a minor thing) the kill count can be difficult to read at times. maybe put a semitransparent black background behind it?

  • @zeldathomas3498
    @zeldathomas3498 11 месяцев назад +63

    Would it be possible to also add a current number of 'soldiers' for each side? Might make it interesting to see how balanced or otherwise

    • @zapp145
      @zapp145 11 месяцев назад +8

      Big this
      Maybe a total "Force" number with say, rifleman as 1, MGs as 2, tanks as 10, etc

    • @oi-cj1pz
      @oi-cj1pz 10 месяцев назад

      Very nice, I agree

    • @DaPremier
      @DaPremier 10 месяцев назад +1

      But where is the fun part of seeing millions of troops as if the front was important?

  • @remrant
    @remrant 10 месяцев назад +11

    Great video! The addition of the bunkers is a great idea and I think they worked out well to help blunt some of the early mass pushes.
    I personally feel like the officer slot (and sandbag, to a lesser extent) are both traps that actively harm whatever side lands a marble in them. Officers feel like they exist simply to get rid of one side's units and mass sandbag drops block units from being able to advance. If you don't want to get rid of them, perhaps officers can give an armor buff to units that allows them to take one or two additional hits before they disappear? Sandbags could allow friendly troops to advance through them to keep the lines flowing as well.

  • @northerncrozz8449
    @northerncrozz8449 11 месяцев назад +12

    These are great..watching the deadly marble keep rolling multipliers had me grinning

    • @Akumasama
      @Akumasama 9 месяцев назад +1

      "...and that's going to be a 100, now where is it going to-- where is that 300 going to-- where is that 900 going to--- where are THOSE--ah, of course they land in infantry. Wellp." [Soviet anthem starts playing]

  • @BlackLethalDragon
    @BlackLethalDragon 10 месяцев назад +7

    That sudden 2x 900 marble stack was beautiful

    • @def3ndr887
      @def3ndr887 10 месяцев назад +1

      Why did yellow all of a sudden starting getting way more lottery marbles at the end?

  • @Stedman75
    @Stedman75 6 месяцев назад +1

    THE MORTARS!! THE MORTARS ARE DOING IT!! holy shit man they culled that massive final push so quickly but it simply still was not enough... that DOUBLE 900 ball could have landed on anything and it would have been absolutely GG.
    Cyan got so unlucky on this round.

  • @kvancknk2867
    @kvancknk2867 10 месяцев назад

    this might be one of the best videos on youtube

  • @pionoplayer9617
    @pionoplayer9617 10 месяцев назад +4

    Very fun and good episode, possibly the best yet.
    New features are cool! I actually really like the sandbags I think that one's very fun. The rework of all fire works out quite nicely too.
    Machine guns feel much better now that they can target air units, and cannons having better range is also a very welcome buff.
    Thoughts for the bunkers: maybe make it so that infantry troops garrison them for a certain amount of time to determine their weapons? And also maybe add ramps on the back so marbles don't get stuck on them so much.

  • @Silverraptorvideos
    @Silverraptorvideos 11 месяцев назад +11

    I had an idea. Next to the health percentage of each side's bases, you had a circle that filled in clockwise. And when the circle filled is when each side spawns in their new marble to trigger the other effects.

  • @KalijahAnderson
    @KalijahAnderson 11 месяцев назад +2

    That death meow and hiss was hilarious.

  • @wolflink3353
    @wolflink3353 11 месяцев назад +9

    Spoiler Warning
    Dang Cyan nearly stopped that wave on its own. A couple more mortars and this video might've gone for another 10 minutes.

  • @thereynaldosan7695
    @thereynaldosan7695 11 месяцев назад +5

    what abut a spawn limit? so when the big numbers arrive, instead of spawning 10k or 30k marbels at the same time, they spawn 1k or less every 1-2-3-4 or 5 seconds, that way it does not create just a really big wave of marbels that can be countered easy whith buch of mortars skyrocketing the other side killcount.
    also, what about making the oficers more useful? like instead of making marbels run until they die officers just make them run until they get in to the next trench, that way we could se marbels actualy taking enemy trenches and also quickly reinforcing their own trenches, if the officer get to a trench it stays there giving a buff of damage or rate of fire at the marbels surrounding it.
    what coul be awesome too is a deployment count where you can se how many marbels are currently deployed on every team and how many they have been deployed on the entire battle.
    great video btw.

  • @Zekiraeth
    @Zekiraeth 10 месяцев назад +2

    Really enjoyable! This was probably the best video in this series yet. The balance has certainly improved a lot, and seems to be in a good place right now.
    That being said, I also cannot stop myself from making suggestions. One thing I liked in the earlier versions was the greater variety of infantry, but each of them having different buckets while not offering a lot of difference in value it makes sense to cut some of them. My idea is what if instead of 10xRiflemen, it was 10xAssorted Infantry, with a few riflemen, smgs, shotguns, grenadiers, etc. in each spawn distributed randomly. They would have minor differences, but all be about equal in power, mostly just for visual variety.

  • @JonMartinYXD
    @JonMartinYXD 10 месяцев назад

    Yellow's mortars saved its butt so many times.

  • @howaboutno7959
    @howaboutno7959 11 месяцев назад +2

    Those mortars really put in work.

  • @ChuPapicito
    @ChuPapicito 11 месяцев назад +1

    I enjoy the, "give them a volley" button :) I mean this in the most complimentary way I can express, this is the best screen saver of all time, even better than that 3d maze
    edit: ooooooooo 18:20

  • @henryarbaugh7255
    @henryarbaugh7255 11 месяцев назад +13

    I’m noticing the mortars are missing a lot. Seems like it’s because they target the closest enemy, but by the time the shell reaches that position they’ve already been killed by other units. Is there a way to make the mortars prioritize targeting larger groups of enemies farther back in their lines?

    • @jeffymanspizza
      @jeffymanspizza 7 месяцев назад

      The mortars also shoot where the enemy is but by time the round hots the enemy moved too

  • @lf7911
    @lf7911 10 месяцев назад

    Cyan marble solider when a wave of 18000 yellow marbles approaches with 3120 well on their way

  • @Zetimenvec
    @Zetimenvec 7 месяцев назад

    Maybe a way to balance this would be to increase the mass of marbles as they got larger, so they get deflected less by other marbles and start with a slightly lower initial velocity. I don't think doing a totally physical 1 to 1 would be right, but say, for every 10 the mass increases by 1.

  • @Zekiraeth
    @Zekiraeth 10 месяцев назад +1

    Cyan was trying to simulate trench warfare.
    Yellow was trying to simulate fluid dynamics.
    They are not the same.

  • @karlish8799
    @karlish8799 9 месяцев назад

    Mortors doing work in this one!

  • @declan7551
    @declan7551 11 месяцев назад +5

    I think copy marble as one of the very first holes is a bit overpowered. We often see this sort of loop where one side chokes out the other in a sea of duplicated marbles. I'd also offer a friendly suggestion to bring back the +50, sure it made things get crazy quickly but it also allowed for clutch recoveries against things like 900s that we saw here.

    • @Kuruno_Stasis
      @Kuruno_Stasis 11 месяцев назад +1

      Fair but the +50 also was half the reason for those mega waves in the first place, to get an 100 here it needed multiple multiplications, with a +50 all you need is a 2x

    • @BrianBors
      @BrianBors 10 месяцев назад

      Copy marble is basically a 2x combined with a split marble. I don't think it's overpowered at all.

    • @31oannamphong66
      @31oannamphong66 10 месяцев назад

      @@BrianBors it is super op as you can have one +10 marble and go into copy marble then you have 2 +10 marble and the same marble can hit that copy hole again while the other +10 can go for other units or conitnue to multiple

  • @sharky8303
    @sharky8303 10 месяцев назад +1

    My first mistake was rooting for light blue.
    My second mistake was rooting for light blue again.
    It would be cool to see some kind of "support" options put in.
    Not sure exactly what would be good, but some way to increase hp or damage a bit for all troops spawned by that marble. Or increase hp/damage for all troops for x amount of seconds.
    Another thing that would be cool to see is instead of a copy or +1 marble, have a "split" marble. If its multiplier is 1, it just makes 2 normal marbles, but otherwise it makes two marbles with half of the original marbles multiplier.

  • @johnathangoodwin3610
    @johnathangoodwin3610 10 месяцев назад +1

    Awesome stuff. I really liked the sandbag mechanic. One word though. Mines.

  • @just_a_pogo2572
    @just_a_pogo2572 10 месяцев назад

    its all ok until yellow casually pops a 20000 marble wave

  • @Drako2k0
    @Drako2k0 10 месяцев назад

    Blue lost because it didn’t build enough sandbags. Needed more sand bags. Everyone knows sandbags wins wars

  • @User-zh8rp
    @User-zh8rp 10 месяцев назад

    You should buff barrage and zeppelin, all attack and planes are just better despite costing the same or less

  • @thecrazynoob1014
    @thecrazynoob1014 10 месяцев назад

    This is so simple yet so addictive to watch. Also found so so many adverts on theses videos, like by 10x more then other videos

  • @notthatbad42
    @notthatbad42 11 месяцев назад +2

    Yesss sandbags and casemates!

  • @CreamTheEverythingFixer
    @CreamTheEverythingFixer 11 месяцев назад +2

    Could we have maybe a gas attack ability? A few shells drop mostly in the middle of the stage and leave a lingering death area, all I would say is make it costly like 3 marbles as I could quickly see it getting out of hand.

  • @adrianmiskiewicz6762
    @adrianmiskiewicz6762 10 месяцев назад

    Cyan: Tell me a joke.
    You: Yellow will manage to pull out 900M[arbles]
    Cyan: I don't like that joke

  • @lewisleslie2821
    @lewisleslie2821 10 месяцев назад

    In the final minute, yellow lost around 20,000 infantry.

  • @lolicantthinkofabettername3437
    @lolicantthinkofabettername3437 10 месяцев назад

    I think yellow took the term "human wave offensive" a bit too litteral.

  • @TheDemigans
    @TheDemigans 11 месяцев назад +2

    How about adding a pocket in the first area for a “tech point”?
    Tech points would upgrade a unit. For example a rifleman could get armor (slows them down) or bayonets plus speed boost. Adds some variety without adding too many new pockets.

  • @christianwright7581
    @christianwright7581 10 месяцев назад

    25:04
    Welp. Third time's the charm I guess.
    "WE HAVE MORE MEN THAN THEY DO BULLETS!!!!!"

  • @vovanbalashov
    @vovanbalashov 11 месяцев назад +5

    Maybe the duplication of marble should be moved to the second tier? But apart from that, it all looked really cool! Seriously, I have no complaints. The machine gunners were just beasts. Bombardments by siege artillery (barrages) destroyed field artillery with one shell. But there were sandbags... Strange. And more: I liked the field artillery in the form in which it is currently working. That's just what I lacked some coolness from the most powerful tier-3 guns. Maybe the explosions should be more powerful? Or just the animation of the explosion should be bigger (if the artillery is already shooting well. Even if it would seem that marble was hit by the explosion, and he survived, since the animation has become larger, but the radius of damage has not become, it will still add coolness). And the question is: is it possible to make the trenches well protected from explosions, and the soldiers in the fields died from them like flies? There, I don't know, to add explosion protection for everyone who is in the trenches so that you either have to hit with field artillery right next to the trench, or a siege nearby, or throw a grenade right into the trench to break through it. But even in the form in which it works now, it's already cool. Time to add chemical weapons?)

    • @lostmarbles3d
      @lostmarbles3d  11 месяцев назад +3

      That's how the explosions currently work - the center of the explosion must have line of sight to the marble to damage it

  • @hurktang
    @hurktang 10 месяцев назад

    Where did these mortar operators were trained? Israel? They hit everything put the enemy army! XD

  • @funcompilator1202
    @funcompilator1202 11 месяцев назад +1

    i think good idea to add permanent bunker upgrades like AA gun, machineguns and AT cannon (add it after zeppelin in 2d line)

  • @iif4t4lii92
    @iif4t4lii92 10 месяцев назад

    The map made things so much easier to follow, it should be a staple to the vids.

  • @hazz1337
    @hazz1337 9 месяцев назад

    I love how irrationally angry I am at my color

  • @matthewleiner4262
    @matthewleiner4262 11 месяцев назад +1

    18000 soldiers at once is disgusting.

  • @michaelwalters1694
    @michaelwalters1694 11 месяцев назад +4

    More please !

  • @Andre12689
    @Andre12689 11 месяцев назад +4

    Just an hour ago? I consider myself lucky :)
    Also, small idea for if you want to make a special episode and yes I know, crazy ideas, some of them arent Trench war and all, but be quiet they are to think about not annoy about:
    - Include the Maus and Landkreuzer P1000 Ratte as special "bosses"
    - maybe a larger map?
    - special troops like flamethrowers, gas attacks and all that
    - maybe change the objective to get some item and retrieve it (could also be cool)
    again, those are only things I just came up with so *some* might not fit the style of this genre. Either way I really enjoy it.

    • @TheDemigans
      @TheDemigans 11 месяцев назад +1

      Flamethrowers, shotgunners, rifle grenades, bayonet riflemen (higher move speed and kills opposing marbles with touch), automatic riflemen (still semi-auto but fire faster than regular ones), armored riflemen (first body armor in WWI was plate mail, slow riflemen with more hitpoints).
      How about a signal officer with a flare gun? The flare lets mortars and artillery fire at it from longer ranges?

    • @Andre12689
      @Andre12689 10 месяцев назад +1

      @@TheDemigans Those are as well great ideas, however if they are used is another question 😅

  • @simoun1er516
    @simoun1er516 10 месяцев назад

    Best battle so far, and by a lot ! Best meta. Nothing seems to be OP, the "all shoot" is ok, the planes and zepplin are good but not indestructible, machine guns and mortars are useful, and barrage do not destroy everything anymore.
    The only thing i could imagine to add could be some automatic machine guns to the 3 new bunkers. So any first big attack would not be enough, it would give a second chance.

  • @drxtale9446
    @drxtale9446 11 месяцев назад +1

    Honestly, I am once more disappointed with blue, (or a variant of blue) losing in a battle with unlucky rng. It’s quite saddening really.

    • @semihezen9541
      @semihezen9541 11 месяцев назад

      I always am with which side is on the left and i always keep losing im happy to see us pull this time around

  • @dragonoflocniroth
    @dragonoflocniroth 11 месяцев назад +2

    Once again requesting for Flamethrower troops. Anti-infantry, short range, decently bulkey, maybe explode on death or damage over time effect as well

  • @overdrive0818
    @overdrive0818 10 месяцев назад

    bro im looking for the tsunami button as soon i see a flood of yellows rushing faster than the next guy's dad went to get the milk

  • @Mark-cy1jg
    @Mark-cy1jg 10 месяцев назад

    You should make this a website so we can play it for our selves

  • @Astarohath
    @Astarohath 10 месяцев назад +1

    Is it possible some day that you put this out as a downloadable/buyable program? Or is it already so?

  • @vly4885
    @vly4885 11 месяцев назад

    Yellow went full soviet union lol

  • @waywardpoet5310
    @waywardpoet5310 10 месяцев назад

    Cyan really doesn't want Yellow to take their left flank, lots of sandbags at the bottom 😂🤣 , meanwhile Yellow is preparing an all out offensive from the right. 11:52 Loving these vids, I'm pretty sure I'm just having a Mandela effect but isn't this a browser game, swear I've seen or played one just like it. If not would be really cool to try! But hey I'm fine with the vids alone, loving them! ❤

  • @audiohostem
    @audiohostem 9 месяцев назад

    Man, I want to play this...

  • @FlacidRob
    @FlacidRob 11 месяцев назад

    I'm digging the synth/cyberwave music. Shits bangin

  • @nerium5552
    @nerium5552 11 месяцев назад +1

    What about battles between two strategies ? like one team has twice as many marbles and the other has marbles that start at value 2

  • @MagnusReinhardt
    @MagnusReinhardt 10 месяцев назад

    I dont understand why i watch this videos and why do i want more?
    something fishy here

  • @thehypermentalsquad1816
    @thehypermentalsquad1816 9 месяцев назад

    Spoilers::: 1800? Nah send another 300 just to make sure

  • @Eddievargas1
    @Eddievargas1 7 месяцев назад

    Would love to see some of the stats for amount of each type of unit because I don’t think blue got more than 50 officers.

  • @FreemasonAlbertPike
    @FreemasonAlbertPike 10 месяцев назад

    20:28 FIREEEEEEE

  • @tonestop
    @tonestop 11 месяцев назад +4

    Ive been watching a few of these, did you code this all in your own engine or was this done via Unity? Has some of the shader effects that Unity bakes into everything.

  • @argostar3423
    @argostar3423 10 месяцев назад

    Fucking love the 900 copy and both went right into the riflemen hole. Love the tsunamis of men I see. Definetly easier to deal with large hordes this go around tho

  • @addisonwelsh
    @addisonwelsh 10 месяцев назад

    My one complaint would be that the all shoot button is back. There were times when Yellow got that selection, and the sheer number of mortars they had caused them to just delete blue's frontline. I think that needs to be taken out, but I was rooting for the blues, so I may be biased.

  • @Legault397
    @Legault397 10 месяцев назад

    artillery still feels like a cruel joke. pay 3 to get something that fires very slowly and is only marginally more effective than a mortar in most cases. Also sandbags had some odd behavior, since they spawned on the furthest forward guys, you ended up with a forward pocket of cyan in a giant pile of sandbags on the bottom of the screen until a zeppelin finally spawned low enough to murder them.
    And if copy marble's going to copy the number (which I do like) I think it needs to be moved into a later section, since as it is multiplied marbles have a very good chance of being fired right into it

  • @German_owl
    @German_owl 11 месяцев назад

    Well, multiplicators have become lesser :(

  • @Wigglemice
    @Wigglemice 11 месяцев назад +1

    Hey can you start putting the changelogs in either the description or a pinned comment again? For all your simulations? I really liked those.

  • @sabbat3870
    @sabbat3870 9 месяцев назад +2

    Is there any way you can make this into a game? I would absolutely pay to have this any time.

    • @lostmarbles3d
      @lostmarbles3d  9 месяцев назад +2

      I'd love to, just haven't had time

  • @evanhunt1863
    @evanhunt1863 8 месяцев назад

    25:14
    YELLOW TSUNAMI

  • @Bardilus
    @Bardilus 10 месяцев назад

    Awesome battle ! I loved it ❤️

  • @louper3002
    @louper3002 9 месяцев назад

    is this on steam yet? keen to try - would be great if you added in a singleplayer mode where player can decide 'when' to shoot a marble, i.e. spend now or save up

  • @melman
    @melman 6 месяцев назад +1

    What does the officer even do?

  • @cumunist2120
    @cumunist2120 11 месяцев назад

    now thats what you call a human wave attack

  • @aefad
    @aefad 11 месяцев назад

    I'm surprised how long the two tanks in no man's land survived

  • @davegreenlaw5654
    @davegreenlaw5654 5 месяцев назад

    @25:05 - So I take this is the point where the Americans showed up.

  • @lolerishype
    @lolerishype 7 месяцев назад +1

    I've lost 7 in a row

  • @HitachiTRQ-225
    @HitachiTRQ-225 10 месяцев назад

    I would kill to have a playable version of this on steam

  • @stickmanunivers5si9d
    @stickmanunivers5si9d 10 месяцев назад

    excuse me did you use unity how did you make the trench model❤

  • @vejolta
    @vejolta 11 месяцев назад

    The way these end lol. The colour i root for always loses

  • @victorcaldera249
    @victorcaldera249 10 месяцев назад +1

    25:03

  • @markiz_kot
    @markiz_kot 7 месяцев назад

    18000 yellow marbless...

  • @delphy2478
    @delphy2478 11 месяцев назад

    si i see that yellow was representing china today :P

  • @TheDemigans
    @TheDemigans 11 месяцев назад

    I think the copy marble is a nice idea, but with the 3x in the same starting area it makes it far too easy to get a crapload of multiplied marbles. That might be the idea you were going for but I think its a bit too much. It makes the 4x a bit less useful compared to just scoring it in one of the options there.
    Hey you could perhaps turn this into a twitch thing? Some actions could be triggered by the viewers, like the “shoot all” and barrage becomes a token instead of used instantly and they can pick when its used. Add a few more modifiers that can be handy, or not handy for the opposition, and you are golden.

    • @randomguypi-uf2jc
      @randomguypi-uf2jc 11 месяцев назад +2

      4x was also in a really bad spot right under the cannon so it didn't seem to get hit all that often compared to the x3

  • @diegomiranda8
    @diegomiranda8 9 месяцев назад

    los amarillos terminaron como la urrs

  • @parko2183
    @parko2183 9 месяцев назад

    Is this a program or game i can get for myself? or something you designed??

  • @l_ArAxus_l
    @l_ArAxus_l 10 месяцев назад

    Can smbd explain what's the difference between rifleman and officer?

  • @mezpezlez
    @mezpezlez 10 месяцев назад

    So is this a game or just a youtube thing?

  • @pedrocontreras8618
    @pedrocontreras8618 10 месяцев назад

    You will put the helicopter

  • @Jello_Criminal
    @Jello_Criminal 5 месяцев назад

    How are bullets doing damage to tanks?

  • @Blue_color_of_control
    @Blue_color_of_control 10 месяцев назад

    *the piss tsunami*

  • @paparaccilive
    @paparaccilive 10 месяцев назад

    where do I download this game?

  • @Mr.Shurale
    @Mr.Shurale 10 месяцев назад

    wow, how i can find this game? steam or what? help please)