Trench War Compilation
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- Опубликовано: 11 сен 2024
- Reach the enemy's line to win!
Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
Patreon: / lostmarbleruns
Discord: / discord
#marblerace #marble_race #marble_run #trenchwar
Credits
Music
Song: Max Brhon - The Future [NCS Release]
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Song: Toxic Joy - The Rave [Arcade Release] Music provided by NoCopyrightSounds Free Download/Stream: ncs.io/TheRave Watch: NCS.lnk.to/TheR...
Song: Jonth & Hilefex - Non Stop [NCS Release]
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Song: Tobu - Lost [NCS10 Release]
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Song: More Plastic & URBANO - Psycho [NCS Release]
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Song: Fareoh - Under Water [NCS Release]
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Song: Spitfya x Desembra - Cut The Check [NCS Release]
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Song: Distrion & Alex Skrindo - Entropy [NCS Release]
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Song: Elektronomia - Heaven [NCS Release]
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Song: Lensko - Let's Go! [NCS Release]
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Song: Max Brhon - Cyberpunk [NCS Release]
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Song: Jim Yosef - Arrow [NCS Release]
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Song: Facading - Take It Down [NCS Release]
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I always assumed that for every upload there were a lot of poor runs left out. Thanks for uploading these outtakes!
Man when yellow went full send war economy I expected a pc crash!
The flying assault was unexpected but was hilarious!
Thanks for these!
You DID get the PC Crash.... In Pink VS Purple.
Someone clearly bought a lot of warbonds.
29:00
The lone machine gunner: "Yeah! War!! Right guys?.. Guys?"
34:58 The moment the game glitched. I love it.
I think some sort of a marble war map would be cool and you could release videos based on wars happening between marble nations.
If this was a TV series i'd watch the hell out of it
Maybe crossover with Jelle's Marble Runs, and use some of their marble nations, like Felinya and Buzznia. 😄
Some sort of marble wars map that changes depending on the results of the trench wars would be Really Cool.
@@happerry4651 Yeah, that would be awesome!
35:00
Yellow: copies 1 marble
The marble dispenser: releases a bunch of yellow marbles
Cyan: What have you done!?
Yellow: I am 4 parallel universes ahead of you
these short battles are just as entertaining as the long ones. good job.
I like the war of nations idea. maybe a tech tree where some blocks are different unit type or strength for each color depending on a grand strategy map condition or level ups for the generals.
I really like this idea!!
The fact the sandbags joined the officer charges makes this all the more hilarious
This Trench War Compilation game is really impressive! It's amazing to see one person create such a game all by themselves. Looking forward to seeing more of your game projects❤
I love this video. It's so chaotic :)
I have an idea for the future:
Every selection field get one building at the battlefield and if this building gets destroyed the troop or bonus can't used.
Then you have a small city and the main target is the headquarter at the end.
You can add a rebuild too. For example: if the building gets destroyed the selection field must be hit 10 times to rebuild it and after this the troop can be used again
I love this idea!
Dude, when blue spawned all those stormtroopers... OUT OF THE TRENCHES THE STORMTROOPERS RISE!
Well I guess now we know why you removed storm troopers.
Thanks for sharing these, was a great watch.
A unit type I realized was missing as I was watching this: Paratroopers.
Make it an early high-cost unit, available at tier 2 and costing maybe 4 marbles. It would spawn a transport plane that tries dropping a pack of Stormtroopers onto the battlefield behind enemy lines. It will either drop the whole pack at the far end, right on top of the enemy HQ, or start dropping them one by one when it first takes damage. The high cost would be proportional to the number of troops spawned, I'd expect a pack of at least 15, maybe the full 20 (usually stormtroopers are 5 per marble).
Needed something to chill to again: go marbles! Maybe some of mine are down there: I'm sure I've lost a marble...or 2... Or 3...or 12.... Or more
No, mate. We all need to zone out sometimes, and virtual marbles are just the thing. Better than many alternatives
@@Tacko14 still don't know where I've lost my marbles
2:23 that marble is perfectly balenced, as all things should be
the most powerful unit in trench war is the great bubblegum beast that was strong enough to kill lost marble's pc
This is awesome, thank you
I just sat back waiting for that yellow 80 to fall
(spoiler it didnt)
Here's some stuff that I thought about while watching this video:
there should be something preventing marble from being stuck over the canon
there should be a limit on special units like planes or tanks (to avoid tanks mountain or plane bypassing every unit and taking the hq or killing everyone thus making the subsquent troop raid an automatic win)
plane shouldn't be able to attack hq (win by air raid, while funny, are anticlimactic imo)
maybe add longer range units that can also take out planes? (maybe redundant with the limit and/or them not attacking hq)
i feel like there too many rifflemen and too few mortar, machine gun etc in the backline, maybe because you can only get riflemen while starting? which is especially strange, as most of the time it's riflement that wins the game with a giant wave. Maybe making the starter thing either increase either over time or with a +1 rifleman option in the 2nd or third unlockacble section , or making 2 option for riflement with one being like x2 at the start and a x20 further down the line? Or buffing the number of riflemen, mortar etc being spawned at once. Or making that section of the trenches can only be used by one unit like the back is only mortar, the middle only machine gunners and front the others?
add a "deathmatch mode" with rounds, no respawn between rounds, either side build their armies inbetween rounds and first to x won rounds win the encounter
add an "upgrade mode", with continuous riflemen spawn from hq and marble at the top can upgrade either the hq (with turret which can themselves be upgraded), the spawn rate of troops (they spawn 10% faster, +1 of a specific unit by spawn wave) or troops themselves (+10% hp for rifflemen, or 10% attack speed, whatever stat they have, though I think speed may make them not able to get stuck in trenches)
I remember from your bloopers about surrenderig there were rifflemen getting stuck on the ceilling of the map and killing the enemy hq from above, maybe add an autokill if a unit get too high in the sky? Also paratroopers could be cool and force the enemy's backline to change
add ramps behind bunkers, so troops don't get stuck and the assault around 31:30 where they climb over the bunker and jump on the enemy was cool as fuck
A shame pc died at 9:14, the early mortar spam from purple combined with sandbags gave them a half decent chance of surviving pink's onslaught imo.
Also, "copy marble" seems strong for a first section slot, but a single extra marble feels unimpactful. May I suggest "split marble," where as the name implies, two marbles are created with half the original value? It might lessen cases where multiple 600+ marbles drop directly into the rifle slot while potentially improving unit variety.
Isn't split marble just worse extra marble?
@@andriusgimbutas3723that’s kinda the point, it’s too powerful rn
@@Skywarslord Well, he said that "extra marble" is unimpactful, how will split be more impactful if it's weaker?
I don’t speak English, so I’m writing through a translator, and if there are any mistakes, I apologize. I have a proposal for new units.
flamethrower: it shoots a short but deadly stream of fire, you can add a little armor to it so that it does not die too quickly.
Stormtroopers: I have a lot of ideas here. You can make them like soldiers with armor and pistols, machine guns or shotguns to kill several balls per shot. You can also make soldiers with bayonets on rifles; they move faster than ordinary balls, enter enemy trenches and kill everyone in close combat (I know this sounds strange, but I think it’s cool)
Jeep (or armored vehicle): a machine gun vehicle designed to destroy infantry with little health but a powerful machine gun.
I also wanted to say this for a long time. Remove these terrible walls from sandbags, they don’t help at all, but on the contrary, they prevent the balls from moving. Replace them with something or add mines instead that will explode when a ball of the opposite color steps on them. Yes, there can still be a lot of them, but they won’t interfere with the balls’ movement. and even if there are a lot of mines, it may well help from a wave of 1000+ balls. Please think about it.
Yessssssss!!!!!!!!!! Thank you!!
Have you considered a long series of a complete campaign?
A map with various points where the two sides would battle each episode for control until one side pushes to the others main control point.
Could have separate branches or even perks of certain points
Additional factions/allies
Yes I have thought about it, but haven't started trying to build it yet
@@lostmarbles3dI imagine it'd end up like a more complicated version of marble kingdoms, which sounds insane in both the good and the bad way lol
If you could get this to run realtime and autorecover if it fails then it could be a siiiiiiiick stream
There's still a lot of space for optimisation, but realistically there would need to be unit count limits to be able to run it real time. Maybe a few thousand at a time.
35:02 what wrong with yellow marbles?
Something got bugged in the spawner. For some reason the timing of the regular blue+yellow marble spawn was off, and the yellow marble spawning was delayed. Which then I think caused it to do the opposite of what it should, and spawn a new yellow marble on every tick that it wasn't spawning a new blue marble, instead of spawning a new yellow along with a new blue. Something like that.
I'd enjoy this more if the music was replaced by weapons fire from the marbles.
I want to hear these battles.
35:20 Every yellow team in every video/board game that no one wanted to choose but the other colors were already taken and still lost anyway - this game was all of them getting revenge!
29:04 The war never ends lol
9:13 looks like the marbles have defeated your computer.
But the first battle demonstrates the problem: indeed, there are too many multipliers in the first area (copying marble and multiplying by 3). Maybe multiplication by 3 should be moved to the second tier? It will be felt that the second tier is definitely cooler than the first
Okay, well, I actually love math. So let's do some math. Let's assume that the chance to get into each compartment is equal. This is a very rough assumption, but the reality will not differ too much. I can make a model and calculate the true probabilities, but it's much better to just run the simulation for a long time and get the exact numbers. For now, I will reason from the assumption that the probabilities are equal. In the first zone we have 5 fields. 1 of them is stupid (officer), 1 is very strong (10 infantrymen), 2 multipliers. Let's take the infantry for 1 conventional unit. In general, this zone received 1.2 points (taking into account the multipliers and pieces that it gives). In order for the next zones to be cooler, it is necessary that they have more points. Machine gunners, mortars and grenade launchers are cool, of course. However, they are situational. I can hardly give them more than 1 point each. In total, this is 0.75 points. Disgusting result. The last zone is a place where it is really difficult to count. Moreover, you have often redone it. I'll take the values from trench warfare 20. Sandbags have some effect, but it is poorly felt. I will estimate it at 0.5 points, although tests are needed. Tanks are good. When they are worth 2, they definitely have an effect. I will estimate them at 2. Planes for 2 costs are normal. I will estimate them at 1.5. The shelling has a situational good effect and generally beats well. I will estimate them at 1.5. Artillery is fighting well, but it costs 3. With this in mind, I will estimate it at 1.5. Everyone is shooting - a very powerful thing, although a situational thing. I'll rate it at 3. Balloons are not bad, but they cost 3. I'll rate them at 2. In total, the rating of the 3rd zone is equal to 2.
Let's take into account the cumulative nature of the zones (in previous calculations, the transition to the next zone was considered 0 points).
The 2nd zone changes its rating to 1.25, the first - to 1.45. It is worth weakening the first zone, buffing the second and, finally, dealing with the third in order to make calculations more precise there.
The big thing I've noticed is that the slot right up against the wall in the opening is more likely than the other options. The gun shoots the marbles with enough velocity to reach the wall, but not enough to bounce off of it with any significant force, meaning that the wall effectively acts as an extension of the 3X until it gets pushed back
2:14 yellow be like: oh? You are aproaching my base with massive army, enough to tear it down to bits and pieces within under a minute?
*NUH UH*
35:43 That's the kind of thing that'll get people arrested for war crimes, holy crap...
"PC died" 😂😂😂😂
Overkill edition of trench wars
Nobody is talking about the yellow ball that got stuck in the second section at the start of the video, that was 80 guys that would've spawned so much support
Sandbag, much?! 😂
I wonder whata 3V3 dif color match would look like.
I would love to see more videos like this! The massive waves or glitches are so satisfying to watch. If you have anymore runs that ended too early because one side became overwhelmingly powerful too quick, I'd say instead of throwing them away, post them in compilations like this! Good stuff.
The first round were the yellow marble is just chilling with it 80
yellow was like our marbles will block out the sun
A comment from Bilibili suggests:
The trench warfare has lasted for 20 seasons.
The initial seasons were not well-received due to weak infantry attacks, late technology unlocks, and slow combat pace. The 20th season witnessed a qualitative change as both sides engaged in a 20-minute battle under the highest-level technology.
Although I believe the lack of cost for volley fire, which should have had a significant impact, is partly to blame, we cannot ignore the issue of small-scale attacks being ineffective in recent seasons. Therefore, it might be worth enhancing the offensive capabilities of T2 infantry, replacing grenadiers with assault troops (I don't understand why assault troops were removed), or making grenadiers as fast and durable as assault troops. Additionally, we could introduce mortar attacks, advancing when there are no enemies and bombarding them when they appear, to make the game less boring before unlocking armor and air forces. (We could even bring in snipers.)
Furthermore, we can speculate that the recent changes in the game were primarily aimed at suppressing the "human wave" tactic. However, the direction of these changes may not be correct. Instead of weakening the effectiveness of the human wave, we need to prevent it from occurring in the first place. The occurrence of a human wave is a probabilistic event, and the longer the battle lasts, the more likely it is to happen. For example, the human wave in the 20th season was created by time accumulation.
Therefore, rather than reducing multipliers or removing the "+50" bonus, we also need to accelerate the combat pace. This way, on one hand, we can reinforce the offensive capabilities of T2 infantry (as well as T3 units), and on the other hand, we may need to lower the defensive capabilities of both sides (especially in the late game). This requires fixing the bug of volley fire having no cost and selectively removing bunkers and adjusting the logic of mortar attacks.
with the first one i thought it was over before it brgan for a moment
Can you do a trench wars tournament?
Noooo!! I wanted to see the pink flesh carpet eat the world.
Is this a game that can be purchased or free to download and play?
まさかの処理落ち…これは面白い
i like Trench War11
this is like cocomelon to us
why isn't this a game available to download? seems like it's already one just not released
Does anyone know why on the match of 35:00 the yellows right after the “all shoot” they gain a godly amount of marbles and become army of the sun?
Looks like a marble got stuck in a spot where it didn't get teleported away but triggered the teleport over and over, spawning infinite marbles. You can see it flickering a laser to the shooter.
Have you released this game to the public yet or still can you only play it?
Is this fully simulated or is it 2 players (or AI) able to fire off marble/x-sec ??? Would love to actually "play" this if possible
I kind of dislike the fact that riflemen are x10. It leads to massive spam when paired with the "copy marbel" slot.
I maintain my position that the 3x and copy marble should not both be in the first box. It makes big spawns far too easy to happen. Like we see here it’s basically guaranteed every time, its not special.
Is this a game or something?
Awesome :)
I thought the first one was all over at about 2:00 . lol, very wrong.
I want to play it so bad
Spoiler warning: the marbles kill each other.
🤯
What do officers actually do? Irl they don’t provide firepower above a handgun, they coordinate and command. But in the game?
They forces nearby marbles to exit their trench and charge.
Who is this game
Okay i need a lore explanation for around 35:00 lol they went super saiyan?
I don't know lol
Уважаемый автор, после просмотра ваших роликов очень захотелось самому попробовать в это сыграть, если это вообще игра. Можете сказать, можно ли где то скачать эту игру? (Ru)
I didn't mean to offend, I'm a newbie, and I hope you can help me. I'd like to get some advice because my videos don't seem as interesting as yours, and I'm not sure where the problem lies. I haven't had any experience in becoming popular, and I don't know if my videos are just not good enough. Did your channel ever have a period with single-digit views, and did it take a long time to build up? I just want to gain some insights from successful creators. If you feel this comment is inappropriate, I can delete it later.
Or we can communicate through other means like Discord or something similar, thank you very much.❤
Some tips:
- Thumbnails are everything. It's difficult to say what exactly makes a good thumbnail, but spent some time comparing your thumbnails with those of popular channels. I find that a simple thumbnail with bright colours tends to work well.
- I assume you're using Unity. By default, the 3D settings look very washed out, so try experiment with post-processing or shaders to make the colours "pop" a bit more. As above, in our corner of youtube simpler, brighter visuals tend to do well.
- Don't post too many videos. When you're starting out, it's fine to post a lot, but afterwards try to stick to 1 per week or even less.
Feel free to come discuss more on my discord, and good luck with your videos! They do look interesting :)
Thank you for your valuable advice, but it seems like in the early stages, getting noticed by the algorithm requires uploading a large number of videos.❤
No, not necessarily. There are many channels that get picked up by the algorithm even with few videos. The important things are to make a thumbnail that people will click on, and then delivering on the promise of the thumbnail by making a video that people will watch for long.
The point about uploading many videos early on is while you're busy experimenting, try different things, different thumbnails, visuals, formats, etc, until you hit something that performs better.
Thank you once again for your advice; it means a lot to me. Your insights have shown me aspects I hadn't considered before, and it's been very inspiring for me❤
where i can play this??? pls
Is there a way to have sound effcet on the marble soldier like guns sound and more? Because it could be amazing
An issue I foresee with that is sound FX overload when something like All Shoot is activated while there are close to a thousand troops culminated both sides counted. RIP Headphone users in other words.
@@bruxinth4660 oh. Darn
35:00 something broke with yellows timer lol
where tf can i download this simulator
what happened at 35:00? machinegun yellow marbles
How’s do you create these??
Now im wondering can anybody do this too because it looks very interesting and if not is there soms tutorial on how to mKe Smith like this?
For a long time I've been wanting to make a third channel where I do some devlog/behind the scenes/tutorial videos, but I'm not sure if/when I'll ever get around to it.
You could learn through game development tutorials, but then you'd just have to skip past all the control stuff (which is usually most of it). Search for unity tutorials, godot tutorials.
@@lostmarbles3d oke thanks for that will see if I get around to this but it does interest me so we will see
@@lostmarbles3doh and do you make your videos in Godot or unity?
Why did yellow get so many marble shots at 35:00. It just spammed infinite yellow.
One marble got stuck :V
Love this video as usual but some of the songs you put in the background make it less enjoyable. Especially the first song is just a bunch of wanna be fancy words. Like why would you randomly say human error, Evolution and this is the future on a beat drop. Most songs are nice and fitting but this one just makes me cringe a little every time
In the second to last simulation, why did the 81 ball cause a cascade of marbles to shoot out after landing in the All Shoot slot around 35:00?
I don't know lol
It's been a while since that recording was made, so I don't remember what was happening there
@@lostmarbles3dyellow decided to spam LITERALLY EVERYTHING!!! 😂