I truly enjoy the way that your channel has grown from just marble races to things like this, but I was wondering if maybe we could get a "retro-style" race, with just one color of each marble on a racing track just seeing who wins. I do kind of miss these races
Hey, I have found something about core destruction and castle destruction, 99% of the time the one who shoots first will lose, and the one that will take the first hit will win. I wonder why
This is definitely one of my favorites! There was no way to predict who would win which kept tension high! I'm also impressed how long yellow lasted without the Upgrade option
Wow, this was the most back-and-forth match I've seen in a while. I like how each side is basically completely blocked by its own success, like only being able to repair when there's enough damage to go all the way to the bottom. The marble mechanics are cool, too, between the rising platforms and projectiles like the magnets that destroy them.
I am in awe of the sheer mechanical interconnectedness of this thing and how it creates complicated play patterns from a remarkably simple ruleset. The platform-lifting mechanic for acquiring marbles is cute, but the bases themselves...it's a simple "marble hits thing and triggers it" setup, but making the things also destructible and structuring the bases a certain way produces great results like Orange repairing a repair button on top of a pile of marbles to trigger MORE repairs, automatic rubberbanding, both sides having different available options from a vast array of sets...seeing a saw shot carve through the saw button on the other side was remarkably satisfying. Also gave me something of an Undertale meta-vibe with the destruction of command buttons, but baked into the system at a core level. Makes me wonder if you could build an entire battle system (and then an entire game) around something similar. EDIT: And on watching more closely the shots even destroy the marbles? There's just so much to unpack here and so many possible interactions, it's fantastic :v
I feel like the magnet shot was a little overpowered and ultimately what decided it in the winner's favor. Not being able to get marbles to the repair stations just ended it very quickly at the end
@@EchotheLost actually I think it was more of the repair being too far and no upgrade that ultimately caused (losing colors) downfall. but eh im stupid anyways
@@EchotheLost the magnet shot was pretty op, which is why it was the hardest of the non-repair shots to access! you can only access it after a significant amount of your structure has already been destroyed, which i think makes it much more fair.
I love it when the Upgrade button gets blocked when one side is fully repaired! The shotgun is very useful for fully repaired structures, the magnet is very good for huge amount of opponent's marbles, the saw is not that OP, in fact it follows a straight path in which the shotgun bullets can't do! The repairs coming in clutch especially full repairs are the most fun moments!
Every single time I thought, "oh, well good game but now obviously, [insert color] is going to win, [insert other color] would get like 500 repairs and start to win
Out of all the unity marble runs you've made this is one that I genuinely want to be able to run on my own PC because it seems like something that would pan out differently every time.
The way the shield/body of each side are the same as what determines their available actions and their likelihood in this setup is amazing. It provides alot of depth, you placed the different shot types very well (as evidenced by the very tense back-and-forth). One of the best races on the channel, probably!
Here are what those section do: Shotgun: it’s just an ordinary shotgun which shoots 5 bullets Bomb: I think it’s obvious but it explodes when collide, doing area damage Saw: saw through a short distance in wall, and then stops and slowly fade out. It can also destroy marbles Magnet: shoot a magnet which attaches to the wall, attracts marbles, then explode, destroying all marbles and a little bit of terrain in its range Repair: shoot out 6(?) cubes which will replace any damaged or destroyed block (destroyed blocks are invisible for us, but those repair blocks know where they are) Upgrade: upgrade the turret by building 4 more small barrels for 10 seconds
This is an ultra-intense and a pretty much exciting battle! Some of the attacks are pretty OP which makes it more enjoyable to watch. Always love your videos, keep going ;)
So impressive. No matter how much was going on and how mental it all seemed to appear, we always knew exactly why the things were happening. The slow escalation worked incredibly well, and right up until the end nobody really had any idea who was going to win, and it felt that the result was more than who can flip a head ten times in a row first, as so many of these kinds of videos appear to be. Additionally, the fashion in which the amount of weapons fired and the fact that the weapon choosing facet was the bit that was being destroyed makes this truely original, in my eyes. 10/10
This video was insane. I didn't pay attention to how long the video was when I clicked it and every moment for the last 10 minutes was absolutely insane and clutch. The repair mechanic handicapped snowballing and kept everything so close.
At the first moment I be like: whaat those basic attacks will cover the advanced attacks how do the turrets use advanced attacks? And after I see how it works, I just be amazed by how smart those contraption are, truly awesome man
Mikan has earned its spot as my favorite marble channel on RUclips. The unique games and challengers always bring something new to the table, and your understanding of what makes these videos “tick” is quite good. Also you don’t keep asking us to subscribe all the time. It really rubs me the wrong way when channels constantly remind you to subscribe to them.
I love the built in recovery mechanic so that the better one side is doing the more likely their opponents are to get a huge healing/recovery burst. If you don't take out all of their weapons and repairs pretty quickly they just bounce back because of how easy it is for a damaged base to get a bunch of marbles into a repair slot
I have to make sure I don't see the time so I can enjoy these better. This had me on the edge of my seat holy marble! Even though my color didn't win, this was amazing to watch. Wouldn't mind seeing another one of these.
Wow, I'm impressed. Instead of slowly upgrading, you actually needed your opponents to destroy your structure to legally upgrade! Impressed, MIKAN. Definitely :) Also, saying hello from Malaysia!!
Pro tip for MIKAN watchers: The one that appears to be losing at first always wins. (These marble/1v1/multi-elimination simulations are the creation of MIKAN and the 'RNG' of the sim, IS REAL- BUT, it's ran multiple times until an 'underdog win' happens. Then that is what gets posted to RUclips). The whole idea of all of these simulations/videos is for it to be completely random and be "by chance" but I've seen this exact outcome too many times to not be convinced that there is a human element of MIKAN running the sim multiple times and choosing an appealing narrative. ~ e.g. - underdog wins.
Cyan & Blue: *perform 2 full repairs in the final minutes* Also C&B: *choke the match anyway because they let Orange and Yellow do whatever they wanted* At this point, I'm more humored at how Cyan and company can choke away matches now than angry. Because it's too damn predictable.
As others have said, good design with the equilibrium mechanism in this one. I think that the upgraded repair was a bit too powerful tho, as we saw many times just a complete repair in one swoop from near death.
Really interesting how this game combines both the "menu" of choosing which bullets to use, and the core that gets attacked. It makes it so the options your side has are both limited and opened up depending on the attacks from your enemy! 2:02 Ow Orange took a lot of damage- 3:30 Eyyy but Cyan gets it paid back in full. 7:44 Lmao Cyan and Orange destroyed each other's huge waves of marbles. 9:31 Oh shiz- yes the huge buildup of marbles protected Orange! Repairs begin!! 10:55 That huge marble spawner almost switched sides last second lol. 11:00 Uh oh- ouch. 11:24 Oh no, RIP Orange's first repair button- reaaalllly not good. 12:22 Eyyy but the second repair is opened allowing the first one to be remade! 12:50 Hah! RIP Cyan's first two repairs, just gotta cripple the third one! 13:00 Well nevermind. It was nice while it lasted... aaand Orange instantly starts feeling the heat oh dear. 14:34 Orange was doing big damage, probably would've won if it wasn't for those magnets! 15:22 Clutch repair for Orange. 15:38 AND THERE IT IS! ORANGE WINS!
lasted longer than expected, but not in the "Please someone just die" way, more in the "How did you recover from that" way *_"'Tis but a flesh wound."_*
Love how healing is a blessing and also a curse😂 because you may have more health but it takes longer for marbles to get down and the weapons aren’t as good
Saw: can one shot these balls also when saw move slow they disapreer :Magnet: bring these balls and explode as a bomb Repair: repair things are damaged :upgrade: build 4 small cannon bomb:explode in raidis :shotgun: it shoots 5 its a normal shot Enjoy your watch;)
Extremely well designed, I was surprised by how often both teams could completely regenerate their entire board from effectively nothing
There was a lot of back and forth
Personally I felt that that was a weakness of this one, kinda took away any sort of advantages and made it feel like there was no real progression
Blue won't give up
@@IainDoherty51n
that's not good design
Wow, love the new concept of actually destroying and sabotaging others' weapons instead of actually destroying a core! Keep it up MIKAN
I was starting to wonder if it was ever going to end😁
upgrade + repair is op
And they sometimes unlocj the enemy's weapons
I truly enjoy the way that your channel has grown from just marble races to things like this, but I was wondering if maybe we could get a "retro-style" race, with just one color of each marble on a racing track just seeing who wins. I do kind of miss these races
Le OG style
Hey, I have found something about core destruction and castle destruction, 99% of the time the one who shoots first will lose, and the one that will take the first hit will win. I wonder why
@@ZBREAD. this video proves that 1%, i don't think ur stats hold up
@@thescoobmaster well yeah, that's why I leftover 1%. Go see castle destruction videos, I'm sure I'm gonna be right
I too like thing slike this but I would also like to see what you suggest
This is definitely one of my favorites! There was no way to predict who would win which kept tension high! I'm also impressed how long yellow lasted without the Upgrade option
"No way to predict"hmmm mikan makes me mad when the same color wins all the time
Wow, this was the most back-and-forth match I've seen in a while. I like how each side is basically completely blocked by its own success, like only being able to repair when there's enough damage to go all the way to the bottom. The marble mechanics are cool, too, between the rising platforms and projectiles like the magnets that destroy them.
I am in awe of the sheer mechanical interconnectedness of this thing and how it creates complicated play patterns from a remarkably simple ruleset. The platform-lifting mechanic for acquiring marbles is cute, but the bases themselves...it's a simple "marble hits thing and triggers it" setup, but making the things also destructible and structuring the bases a certain way produces great results like Orange repairing a repair button on top of a pile of marbles to trigger MORE repairs, automatic rubberbanding, both sides having different available options from a vast array of sets...seeing a saw shot carve through the saw button on the other side was remarkably satisfying.
Also gave me something of an Undertale meta-vibe with the destruction of command buttons, but baked into the system at a core level. Makes me wonder if you could build an entire battle system (and then an entire game) around something similar.
EDIT: And on watching more closely the shots even destroy the marbles? There's just so much to unpack here and so many possible interactions, it's fantastic :v
I feel like the magnet shot was a little overpowered and ultimately what decided it in the winner's favor.
Not being able to get marbles to the repair stations just ended it very quickly at the end
I think a game with the mechanic you mentioned would be pretty interesting
@@EchotheLost actually I think it was more of the repair being too far and no upgrade that ultimately caused (losing colors) downfall. but eh im stupid anyways
TL:DR-mikan is creative af
@@EchotheLost the magnet shot was pretty op, which is why it was the hardest of the non-repair shots to access! you can only access it after a significant amount of your structure has already been destroyed, which i think makes it much more fair.
I love it when the Upgrade button gets blocked when one side is fully repaired! The shotgun is very useful for fully repaired structures, the magnet is very good for huge amount of opponent's marbles, the saw is not that OP, in fact it follows a straight path in which the shotgun bullets can't do! The repairs coming in clutch especially full repairs are the most fun moments!
The saw actually destroy mikan ball from the other team soooo
yeah the saw definitely seems like a tool for destroying enemy marbles instead of attacking
Every single time I thought, "oh, well good game but now obviously, [insert color] is going to win, [insert other color] would get like 500 repairs and start to win
It's Mikan; you know blue won't ever win
@@NinjaTuna96 yeah its sad
Out of all the unity marble runs you've made this is one that I genuinely want to be able to run on my own PC because it seems like something that would pan out differently every time.
one of the more unique ideas for a 1v1 marble race, and dare i say one of the most well-executed
i love the consequence that attacking the other side makes it easier for their pellets to get down
The way the shield/body of each side are the same as what determines their available actions and their likelihood in this setup is amazing. It provides alot of depth, you placed the different shot types very well (as evidenced by the very tense back-and-forth). One of the best races on the channel, probably!
Here are what those section do:
Shotgun: it’s just an ordinary shotgun which shoots 5 bullets
Bomb: I think it’s obvious but it explodes when collide, doing area damage
Saw: saw through a short distance in wall, and then stops and slowly fade out. It can also destroy marbles
Magnet: shoot a magnet which attaches to the wall, attracts marbles, then explode, destroying all marbles and a little bit of terrain in its range
Repair: shoot out 6(?) cubes which will replace any damaged or destroyed block (destroyed blocks are invisible for us, but those repair blocks know where they are)
Upgrade: upgrade the turret by building 4 more small barrels for 10 seconds
I love how synced to the music at 4:11 orange is
Been with you since 35k and it has only gotten better
12:55 i love how the drop synced almost perfectly with the chaos blue unleashed right then
This is an ultra-intense and a pretty much exciting battle!
Some of the attacks are pretty OP which makes it more enjoyable to watch.
Always love your videos, keep going ;)
So impressive. No matter how much was going on and how mental it all seemed to appear, we always knew exactly why the things were happening. The slow escalation worked incredibly well, and right up until the end nobody really had any idea who was going to win, and it felt that the result was more than who can flip a head ten times in a row first, as so many of these kinds of videos appear to be. Additionally, the fashion in which the amount of weapons fired and the fact that the weapon choosing facet was the bit that was being destroyed makes this truely original, in my eyes. 10/10
It looked like blue was going to win, THEN, orange won at the end. Very awesome video!
13:05 and that friends, is what we call an ultimate comeback
but it still lost, sadly
Yea, orange is so lucky
I'd say 14:04 was the ultimate comeback
A pretty good crisis mode idea: damaged = repair
repaired = Attack
This video was insane. I didn't pay attention to how long the video was when I clicked it and every moment for the last 10 minutes was absolutely insane and clutch.
The repair mechanic handicapped snowballing and kept everything so close.
This is a race of who destroys the repair button first and I love the come backs of each site seconds before being destroyed
Jack Spero: I’m the best Algodoo Marble Race creator in the world
MIKAN: Hold me
At the first moment I be like: whaat those basic attacks will cover the advanced attacks how do the turrets use advanced attacks? And after I see how it works, I just be amazed by how smart those contraption are, truly awesome man
I just love seeing the structures go from almost completely destroyed to completely rebuilt
Mikan has earned its spot as my favorite marble channel on RUclips. The unique games and challengers always bring something new to the table, and your understanding of what makes these videos “tick” is quite good.
Also you don’t keep asking us to subscribe all the time. It really rubs me the wrong way when channels constantly remind you to subscribe to them.
That was an amazing back and forth.
I like how orange did one final spray of bullets as if its celebrating its victory by spraying wine everywhere
I love the built in recovery mechanic so that the better one side is doing the more likely their opponents are to get a huge healing/recovery burst. If you don't take out all of their weapons and repairs pretty quickly they just bounce back because of how easy it is for a damaged base to get a bunch of marbles into a repair slot
15:22
Orange- "Call an ambulance, but not for me""
15:30
Yes
Video in a nutshell:
“No health? Full health it is.”
“Economy? GONE.”
“ShOTGun BuLLeT hELL!!!”
“Health bar, deplete!”
_Rinse and repeat_
the fact that this battle is extremely balance between attack and defense is extremely entertaining
I have to make sure I don't see the time so I can enjoy these better. This had me on the edge of my seat holy marble! Even though my color didn't win, this was amazing to watch. Wouldn't mind seeing another one of these.
There is almost no way for me to word how much I love this style of content, especially from you, Mikan.
What a wonderful idea of making triggering blocks destructible and repairable. Great watch!
the new always impresses me thanks mikan
This is just mesmerizing. I could literally spend an entire day watching this.
Wow, I'm impressed. Instead of slowly upgrading, you actually needed your opponents to destroy your structure to legally upgrade! Impressed, MIKAN. Definitely :)
Also, saying hello from Malaysia!!
I really like how the damage to the tower is sometimes beneficial and repairing can hurt your effort as much as it helps sometimes
That's the level of creativity you need to strive for! Awesome!
прив
ет
This is by far one of the coolest things you built so far MIKAN
the amount of close calls and come backs in this one is incredible!
Sooo freaking intense. Watched it without looking at the time, made it even more interesting. Great job.
One of the most engaging marble races yet! Keep it up Mikan!
This has to be the most thrilling and exciting video you've produced so far. Keep it up!!
Pro tip for MIKAN watchers: The one that appears to be losing at first always wins. (These marble/1v1/multi-elimination simulations are the creation of MIKAN and the 'RNG' of the sim, IS REAL- BUT, it's ran multiple times until an 'underdog win' happens. Then that is what gets posted to RUclips). The whole idea of all of these simulations/videos is for it to be completely random and be "by chance" but I've seen this exact outcome too many times to not be convinced that there is a human element of MIKAN running the sim multiple times and choosing an appealing narrative. ~ e.g. - underdog wins.
Cyan & Blue: *perform 2 full repairs in the final minutes*
Also C&B: *choke the match anyway because they let Orange and Yellow do whatever they wanted*
At this point, I'm more humored at how Cyan and company can choke away matches now than angry. Because it's too damn predictable.
Aight. This was your best concept yet. I have yet to see how you top this one, but good lord this is wonderful
Damn...that was so intense...
Yellow lost the Upgrade button at some point, yet still regained it and won...
15:30
blue: look they are losing hope hahaha
orange: legends never lose hope and they will never lose it
this is a certified E video if I've ever seen one :D
E
tis a good thing :)
I watched half of your videos and this one is the best so far.
Look how well made it's done, until very end I couldn't tell which side will win
Empires have risen and fallen throught this video.
And the side I was rooting for lost again. I've lost count of how many times already.
Unbelievably creative
One of the best ones yet
Yellow kept coming back for more. That was awesome
When they both get the upgrades and start UNLOADING, it's like a fireworks show going off
That orange structure in the end was strong,passive and aggressive.
*SPOILER ALERT, READ WITH YOUR OWN RISK*
13:02 Orange: you’re ded
Blue, casually rebuild the whole terrain: r u sure about that
Blue really ate a senzu bean
Holy! That's some level of escalated fights. I love it
Been watching you for a long time and you never dissapoint me! Nice job, Mikan!
As others have said, good design with the equilibrium mechanism in this one. I think that the upgraded repair was a bit too powerful tho, as we saw many times just a complete repair in one swoop from near death.
who knew you can be on the edge of ur seat for the whole thing just from marbles
Blue in ohter channel : ahahahaha im de best the best
Blue in this channel : Normal like eveyone
bro, the fact that some marbles got stuck inside the walls because of repair was brutal
Nice one!!! Lots of fun, your so creative!!! It was really nice to hear Hell Cat again, its one of my favs!!! Thanks again.
My favorite weapon is the magnet because it is so pretty and mesmerizing to look at, amazing work as always :)
From every one that I've watched there seems to be a common rule 'left always loses'
Really interesting how this game combines both the "menu" of choosing which bullets to use, and the core that gets attacked. It makes it so the options your side has are both limited and opened up depending on the attacks from your enemy!
2:02 Ow Orange took a lot of damage-
3:30 Eyyy but Cyan gets it paid back in full.
7:44 Lmao Cyan and Orange destroyed each other's huge waves of marbles.
9:31 Oh shiz- yes the huge buildup of marbles protected Orange! Repairs begin!!
10:55 That huge marble spawner almost switched sides last second lol.
11:00 Uh oh- ouch.
11:24 Oh no, RIP Orange's first repair button- reaaalllly not good.
12:22 Eyyy but the second repair is opened allowing the first one to be remade!
12:50 Hah! RIP Cyan's first two repairs, just gotta cripple the third one!
13:00 Well nevermind. It was nice while it lasted... aaand Orange instantly starts feeling the heat oh dear.
14:34 Orange was doing big damage, probably would've won if it wasn't for those magnets!
15:22 Clutch repair for Orange.
15:38 AND THERE IT IS! ORANGE WINS!
I love these vids. Found ya by accident, and gave ya a sub. I love these battle ones. Its always something diffrent and unexpected. Keep it up!
What a great fight! So many clutch comebacks!
The craziest MIKAN match I have ever seen in my life :) Your brain has to be so huge to make a match like this
hell yeahhhh didnt doubt *insert winning color* for a second !!
Holy. Crap. That was freaking fantastic to watch! Again again!
lasted longer than expected, but not in the "Please someone just die" way, more in the "How did you recover from that" way
*_"'Tis but a flesh wound."_*
MASTERPIECE
Love how sometimes the Repair will leave marbles effectively entombed inside walls. xD;
My only complaint is how easily the Upgrade chute got jammed. Otherwise, a good battle.
The number of times that outermost Repair spot came in clutch is ridiculous
That was way too chaotic
I loved it
WOW WTF WHAT IS GOING ON, that was soooo intense and omg so much going on
I love Ur videos!! (and nice music selection)
a new Mikan video on my birthday! Awesome!!!
What an interesting idea, how the attacks that you can do can also be damaged by the other team!
You wouldn’t expect this to be so back-and-forth, but you’d also be wrong
Chaotic and Fantastic!
Hope you make more with more pixel tracks design!
What a surprise, my color lost…AGAIN!!
This one had to be the most intense by far
8:21 *Blue has unlocked ultimate repairing*
More like 14:04
For a second I thought this was in algodoo and said wow this person knows what their doing
there's marble races,
*_and then there's Marble Wars_*
I can watch this for hours tbh
I really enjoy watching your videos. I use algodoo to make marble races too and I don't know how you made this!!!!!
9:34 Raiding Party XD
That was a hard fight. I enjoyed it
Love how healing is a blessing and also a curse😂 because you may have more health but it takes longer for marbles to get down and the weapons aren’t as good
actuall best mikan vid
Saw: can one shot these balls also when saw move slow they disapreer :Magnet: bring these balls and explode as a bomb
Repair: repair things are damaged :upgrade: build 4 small cannon
bomb:explode in raidis :shotgun: it shoots 5 its a normal shot
Enjoy your watch;)
12:20 that one yellow repair bloc spawning :feelsgood:
idea: a 24 survival race where that's the floor and a big cannon fires on this floor until it ends