Can't fix headless Epic Metahuman in the Autodesk Maya rig file ? Check out the quick and easy fix!!

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  • Опубликовано: 19 окт 2024

Комментарии • 5

  • @neohayabusa13
    @neohayabusa13 2 года назад +1

    Hi Thank you so much. Have you encountered that any LOD 1 and up, the head and/or body geo won't follow animation and stay behind and only Lod 0 will work?
    Either way this video was huge help I will keep looking for the other solution to make my scene faster to animate using lod's and am very grateful for this!

    • @ZeroConditionaltutorials
      @ZeroConditionaltutorials  2 года назад +1

      Yes I have. There's things you can do to the full rig scene that really helps performance, without having to hack the rig, like I've seen people do. I'm trying to get to doing a video soon.

    • @neohayabusa13
      @neohayabusa13 2 года назад

      @@ZeroConditionaltutorialsWow Thank you so much , I didn't expect a reply. please take your time, I am extremely thankful for all of this already.
      And wish you the most continued success on your professional career and on your channel . really appreciate your hardwork put in these videos which are easy to follow and to the point. I am a happy subscriber, Hoping to finish the rest of your ue5 and metahuman tuts :)

  • @techwrap5139
    @techwrap5139 2 года назад

    Hello, nice tutorial. I've try this, but it only load standard head mesh, no hair, eyes, clothes an controller. Thank you.