Oh wow, I'm surprised that you decided to test this out, haha. I can say that I want the finalized mod to be work on console, but it'll take quite a while.
For future reference, the Japanese and US N64s are 100% identical in every way except the plastic tabs in the cartridge port. The motherboards and components are the same. The everdrive already accounts for every possible tab configuration from nintendo. In other words, if your Japanese unit won't play something, a US one won't play it either. The electric region lockout stuff only differentiates PAL and NTSC. The plastic tabs do the rest.
@@twonkatruck you don't even need to cut or sand anything. You can just open the system and unscrew the plastic piece with the tabs. You can even just save it for later just in case you want to undo the modification for some reason.
What about the video output stage? NTSC-J isn't quite the same as regular NTSC. It's close enough that you'll get a picture, but the levels won't quite be right.
8:21 "Regrettably getting a North American system would be expensive." Seriously? When I was a kid I bought around 20 of these n64 systems for prices between $15 - $20 from my local retro gaming store. I was determined to make one into a portable n64. Many systems died at my hands though...it haunts me to this very day.
No joke I was looking for a funtastic console a little while ago and it was actually cheaper to get one imported from Japan. For whatever reason US N64s are priced like they're made of gold.
The 4/8MB thing, as a point of reference, refers to whether or not the Expansion Pak is attached. More in-depth, the N64 has 4MB of onboard RAM, and the Expansion Pak adds another 4MB onto it, totalling 8MB.
Man I like the logo on the older Everdrive a lot more. And it's a shame it didn't end up working on real hardware, it'd be pretty surreal to see it running on an actual N64!
Lil billy bob ross Pre-Colours Sonic used to have some heart when it came to the writing of the games and characters, even if they weren’t the greatest around. Yet we called 2002-2007 the Dark Ages.
@@rayvenkman2087 it was a.nice surprise to see sonic be serious and say real truth about chaos and the only true way to defeat him is not to kill him but to show him not to be negative since what he was protecting is at peace. That caught me off guard and helps me realize how good games like those are.
it's a shame I wasn't able to get it to work on my N64, but at least I was able to capture the title screen popping up. I guess, $15 capture card score 1, Elgato score 0
One thing that is strange though, is that the ossc was constantly reporting 262P, which I believe means that it was sending a constant sync signal, despite the video output being garbage
Yeah, Mario 64 rom hacking was pioneered at a time when N64 emulation wasn't very accurate, so with Super Mario 64 rom hacks a lot of them don't work on real hardware. Kinda like early Super Mario World romhacks in that regards.
Sadly i already expected the endresult after reading the title. Like some guys already said many early Mario 64 Romhacks doesnt work on Real Hardware. The only Thing that is strange is that the Game showed the Title screen, maybe a simple Patch will run it? Great Video like allways, iam glad that I found the channel, greetings from Germany :)
It was good of you to try, however you shouldn't be too disappointed. Most N64 hacks don't work on real hardware as they were made with inaccurate emulators in mind. Best thing to do is contact he author of the hack and see if they'll be willing to tweak it
This has been an enjoyable series so far with all these tests, discoveries, and hardware used in depth. After watching this, the struggle was totally real. Sorry to hear that this test was unsuccessful for real hardware, and trying as many alternative solutions.
I expect the reason why it glitched out so badly is because the ROM has no PAL compatibility and was only designed for NTSC consoles, therefore it can’t make a proper sync signal on a PAL system.
redhotsonic I did, that was just my theory from before I’d watched the whole thing. It’s a shame it didn’t work at all, it looks like a really cool creation. I’m also really impressed by the amount of effort you went to to get this working! And btw, your conversation with Coury was HILARIOUS
I'm sure you have a ton of ideas for future episodes, but I'd like to see some SMS hacks since you can check if they work on the SMS and the Genesis. Also, they just deserve a showcase in general because they tend to go under the radar.
Fun fact, probably about only 5% of all SM64 rom hacks will NOT work on real hardware, specifically because they were all designed around emulation. There's only a select few that are plausible, and those are the hacks you'll see on SimpleFlips' channel.
Nice video! The BDIWORH series is really interesting to watch! In most episodes, watching you yell at your screen and pray that it works was the best. Thanks!
THE SUSPENSE! I have an American N64, the RAM expansion, and an Everdrive 64 v2.5. I was as on the edge of my seat as I could be about a rom hack. Alas For the My Life in Gaming crowd, I have a custom made shielded S-Video cable passing through a RetroTink 2X and an mClassic. Looks great for unmodded hardware
Super Mario 64 Romhacks tend to not work with real hardware due to older hacks being done by actually hacking the rom, nwer romhacks use the decomp project which reduces the amount of crashes significantly, altho its still up to developers hands if they want the game to run well on real hardware.
Hey RHS, how are you? I hope you are well. We were reviewing the videos on your BDIWORH playlist and we relived this moment with Sonic Adventure 64 who didn't want to cooperate xD It may no longer be possible, but if by chance you still have one of the Nintendo 64 consoles, you could have your second chance and be able to fulfill that desire of seeing Sonic on the legendary N64. We don't know if you've seen it, but there is another more updated version of SM64 with our favorite blue hedgehog, you can find it as Mario 64 Sonic Edition (there is a normal version, a Plus version, and both with playable character variants), available for the original N64 and for the PC port. Maybe if your curiosity and possibilities allow it, you can try it and have your "revenge" with this experience. Oh.. and of course, if the console doesn't refuse to load it again :P We wish you the greatest success in everything and may it be a prosperous year for you! Greetings from the distant lands of Argentina! :D
Huh wait, can't they use those vertical run pads that let Mario stick to them to do the entire loop? Feels like being on those changes the direction of gravity for the player, so combine that with making the loops act as in engine cutscenes and they could solve that part
SO GUTTED! It's a shame that you could not get this game to work on the console. Would have been amazing if it would have worked. Oh well. You win some, you lose some. Next game, please!
A lot of SM64 rom hacks, especially older ones, just don't work on real hardware due to the tools used to create them (or if they do work, they had to be modified).
The same errors you'd find on those Zelda Mods with Mario as main playable character. You can't play them on real hardware because most of the codes has changed to be unreadable by the console, or has a ridiculous ROM size usage which makes it impossible to work under N64 limitations (careless, not-so-much-architecture-understanding devs, EMULATION oriented devs, etc). Aaaaand sometimes some people do this to prevent people on playing it in the actual console (the 2p Mario 64 Co-Op mods do work on real hardware). Hardware wise, JP and US N64 are identical, rip theirs tabs in the cart slot and either wouldn't recognize the difference between either JP/US carts. If you bypass somehow the PAL lock-out chip though, the console would also play them, but at a lower rate or on the otherwise, games would play faster (I think this was used to cheat in speedruns, lol).
Because the sm64 community revered-engineered the game, people have been able to make hacks console compatible for the first time when they’ve never been. We could port it over at some point now
IIRC from the time I was into console modding more than a decade ago, the Japanese and USA N64 are exactly the same except for the position of the indentations in the cartridge slot.
The amount of stuff that Coury rattles off is the reason why I don't bother with all the fine details of video output, as yikes there are so many different bits & pieces to work with for just ONE system.
Oh wow, I'm surprised that you decided to test this out, haha. I can say that I want the finalized mod to be work on console, but it'll take quite a while.
Cool, looking forward to the finalized mod to play on my Everdrive! 😃
🙂
bruh i can't believe you're still working on it! thank you so much!!
"To be work"
@@Akogiri don't be dick
For future reference, the Japanese and US N64s are 100% identical in every way except the plastic tabs in the cartridge port. The motherboards and components are the same. The everdrive already accounts for every possible tab configuration from nintendo. In other words, if your Japanese unit won't play something, a US one won't play it either. The electric region lockout stuff only differentiates PAL and NTSC. The plastic tabs do the rest.
Wait so does this mean I could buy jp n64 games and play them on my US n64? is there a modification that'd need to be done?
@@Otome_chan311 well they won't fit normally but if you use sandpaper on the tabs inside of the cartridge port then yeah they should work
@@twonkatruck you don't even need to cut or sand anything. You can just open the system and unscrew the plastic piece with the tabs. You can even just save it for later just in case you want to undo the modification for some reason.
@@Otome_chan311 I got a custom 3D printed one to replace the original. I live in a Dusty area. Wouldn't suggest leaving it out.
What about the video output stage? NTSC-J isn't quite the same as regular NTSC. It's close enough that you'll get a picture, but the levels won't quite be right.
8:21
"Regrettably getting a North American system would be expensive."
Seriously? When I was a kid I bought around 20 of these n64 systems for prices between $15 - $20 from my local retro gaming store. I was determined to make one into a portable n64.
Many systems died at my hands though...it haunts me to this very day.
Hope that dream comes true someday
No joke I was looking for a funtastic console a little while ago and it was actually cheaper to get one imported from Japan. For whatever reason US N64s are priced like they're made of gold.
The idiots think the NORMAL GREY IS THE ATOMIC SMOKE GRAY PLAY IT LOUD VARIANT...
Much like Nes 001...
that's why they're expensive you bought them all
@@BarnyardCasanova Same here in the UK. I saw one a few years ago for £20 in box. Don't know what happened.
The 4/8MB thing, as a point of reference, refers to whether or not the Expansion Pak is attached.
More in-depth, the N64 has 4MB of onboard RAM, and the Expansion Pak adds another 4MB onto it, totalling 8MB.
Man I like the logo on the older Everdrive a lot more. And it's a shame it didn't end up working on real hardware, it'd be pretty surreal to see it running on an actual N64!
Why dude I didn't get to See the video yet well I guess thats what happens when I look at the comments before I completed the video
I wonder if it requires an different CIC chip... i'm not an expert so please take this with a grain of salt.
can’t wait to see the new Every copy of Sonic adventure 64 is personalized, the Amy apparition
Sonic you want fun, i will give you fun,
Weeeeeeeeeeeeeeeee
woah man, slow down there
Tails Doll curse formed from the will of players for Tails to be playable
TAILS HAS BEEN FOUND IN 24MONTHS AND 1 WEEK
2T IS REAL
This was an unexpected episode
Why does e-102 gamma's theme hit the feels so hard. The ending of the song just pulls at my heart especially after his/her stories ending.
Lil billy bob ross Pre-Colours Sonic used to have some heart when it came to the writing of the games and characters, even if they weren’t the greatest around. Yet we called 2002-2007 the Dark Ages.
@@rayvenkman2087 it was a.nice surprise to see sonic be serious and say real truth about chaos and the only true way to defeat him is not to kill him but to show him not to be negative since what he was protecting is at peace. That caught me off guard and helps me realize how good games like those are.
"It's my pleasure. Ready to die"
Also, the real dark ages are the ones we are living in right now.
I think you mean 'it' since it's literally just some metal with AI.
@@rayvenkman2087 by dark ages I think you mean 2006-2006
why does RHS make the introduction of a different region console so dramatic
because they're so expensive
@@GoldenPickaxe True, True
Magnus but at the end of the day it still looks 99% the same
@@lowqualityvideos8091 In this case, that's the joke, hence why I abruptly interrupt it saying, "Sorry, what you're seeing here..."
redhotsonic keep the joke, it’s funny to me and I don’t know why
11:22 "I guess you can say... that NintenDON'T." That ending line was so cheesy, I'm having an allergic reaction.
it's a shame I wasn't able to get it to work on my N64, but at least I was able to capture the title screen popping up. I guess, $15 capture card score 1, Elgato score 0
One thing that is strange though, is that the ossc was constantly reporting 262P, which I believe means that it was sending a constant sync signal, despite the video output being garbage
Yeah, Mario 64 rom hacking was pioneered at a time when N64 emulation wasn't very accurate, so with Super Mario 64 rom hacks a lot of them don't work on real hardware. Kinda like early Super Mario World romhacks in that regards.
Yep... lose timing cycles and inaccurate register emulation.
Sadly i already expected the endresult after reading the title.
Like some guys already said many early Mario 64 Romhacks doesnt work on Real Hardware.
The only Thing that is strange is that the Game showed the Title screen, maybe a simple Patch will run it?
Great Video like allways, iam glad that I found the channel, greetings from Germany :)
It was good of you to try, however you shouldn't be too disappointed. Most N64 hacks don't work on real hardware as they were made with inaccurate emulators in mind. Best thing to do is contact he author of the hack and see if they'll be willing to tweak it
This has been an enjoyable series so far with all these tests, discoveries, and hardware used in depth.
After watching this, the struggle was totally real. Sorry to hear that this test was unsuccessful for real hardware, and trying as many alternative solutions.
The My Life In Gaming bit was amazing... it really captures the charm and feeling of watching one of their videos--and why I subscribe to them
RHS: releases a vid
RHS literally half an hour later: IM IN A GARRULOUS 64 SONIC ADVANCE 3 VID, AND NOBODY CAN STOP ME!!!!
And i am making fucking mac and cheese and nobody can stop me
Hyper the thicc boi wait I remember you-
Tbh sonic adventure 64 sounds like a bootleg knockoff game.
But the game isn't and in my opinion is pretty decent.
YOU ARE ON EVERY SONIC VIDEO EVER MADE BUDDY
Not really
This dude has got to be someone like Cybershell using an alt account to comment
@Oshabot 16 That's a possibility...
I see you everywhere lol
British Chris Pratt enlists the help of Kentuckian Jason Statham to get Sonic to work.
Puhahaha!
I expect the reason why it glitched out so badly is because the ROM has no PAL compatibility and was only designed for NTSC consoles, therefore it can’t make a proper sync signal on a PAL system.
So, you didn't watch the whole video then.
redhotsonic I did, that was just my theory from before I’d watched the whole thing. It’s a shame it didn’t work at all, it looks like a really cool creation. I’m also really impressed by the amount of effort you went to to get this working! And btw, your conversation with Coury was HILARIOUS
@@redhotsonic could you try sonic 1 kawarino on real hardware pls
i wasn't expecting that MLiG to be featured in this video, this is so cool
even though it says in the title?
@@bangerbangerbro i mean i wasn't expecting them to be featured on the series before this video aired
@@TheA_Gamer554 Oh, ok then.
We had sonic adventure 64, and now we have super mario generations 64. What a world we live in
This would probably need to be optimised for real hardware, like SM64 Star Road was.
You don’t have enough memory in the memory card
OH I GET THE JOKE.....
Need more memory bud
9:00 I love how self-aware this bit is. 😂
I loved the scene with Corey, it was hilarious. Great work!
That gag about video options had me in stitches! Such a straight, dry, delivery too!
"Sega does what NintendoN'T",lets you play Sonic Adventure.
I think that he enabled that infamous RCVI hack (or whatever it's called) which breaks real N64 compatibility
But Do You Work On A Real Hardware
what is that supposed to mean?
I'm sure you have a ton of ideas for future episodes, but I'd like to see some SMS hacks since you can check if they work on the SMS and the Genesis. Also, they just deserve a showcase in general because they tend to go under the radar.
US and Japanese N64s are the same so I don't know why you would expect a different result. Just making sure I suppose.
Fun fact, probably about only 5% of all SM64 rom hacks will NOT work on real hardware, specifically because they were all designed around emulation. There's only a select few that are plausible, and those are the hacks you'll see on SimpleFlips' channel.
*I feel like I got clickbaited without actually getting clickbaited*
You may have wasted money on two N64's and two Everdrives, but at least we got to see MLiG do some self-deprecated humor!
You heared about flashkit cart MD now get ready for.. flashkit cart N64!
This was very interesting to see
The part with Courey from MLiG was my favorite.
Some (or most) mario 64 rom hacks were mostly designed to be ran on emulation and never had real console compatibility.
Nice video! The BDIWORH series is really interesting to watch! In most episodes, watching you yell at your screen and pray that it works was the best. Thanks!
I'm pretty sure that no Super Mario 64 hack (or at least most of them) don't work on real hardware.
THE SUSPENSE!
I have an American N64, the RAM expansion, and an Everdrive 64 v2.5. I was as on the edge of my seat as I could be about a rom hack. Alas
For the My Life in Gaming crowd, I have a custom made shielded S-Video cable passing through a RetroTink 2X and an mClassic. Looks great for unmodded hardware
Sonic Adventure 64 - But does it work on Real Hardware? ft Coury from @My Life in Gaming
2:29
Super Mario 64 Romhacks tend to not work with real hardware due to older hacks being done by actually hacking the rom, nwer romhacks use the decomp project which reduces the amount of crashes significantly, altho its still up to developers hands if they want the game to run well on real hardware.
I'm really hot did you forgot the expansion pack
OH MY GOD I ACTUALLY PREDICTED THIS
This was entertaining especially when the my life in gaming kept going through output options lol
Oh look, another crossover episode! Always welcome. It's a shame that it doesn't work on real hardware.
0:16: Don't forget a corporation that had Crash Bandicoot.
"IT SOOO CLOSE"
"I CAN FEEL IT !"
"I - jk, still got a mile to go"
Now I don't need to test it on my N64. Sorry it won't work on hardware. 😔
Coury is one of the funniest men alive. You killed me. Lol
Hey RHS, how are you? I hope you are well.
We were reviewing the videos on your BDIWORH playlist and we relived this moment with Sonic Adventure 64 who didn't want to cooperate xD
It may no longer be possible, but if by chance you still have one of the Nintendo 64 consoles, you could have your second chance and be able to fulfill that desire of seeing Sonic on the legendary N64.
We don't know if you've seen it, but there is another more updated version of SM64 with our favorite blue hedgehog, you can find it as Mario 64 Sonic Edition (there is a normal version, a Plus version, and both with playable character variants), available for the original N64 and for the PC port.
Maybe if your curiosity and possibilities allow it, you can try it and have your "revenge" with this experience.
Oh.. and of course, if the console doesn't refuse to load it again :P
We wish you the greatest success in everything and may it be a prosperous year for you!
Greetings from the distant lands of Argentina!
:D
Well try playing the ROM on your N64 Emulator did you try doing that?
My Life In Gaming is so amazing to help us!
At the beginning where I am, I know the N64 can handle really fast speed because of F-Zero X.
Huh wait, can't they use those vertical run pads that let Mario stick to them to do the entire loop? Feels like being on those changes the direction of gravity for the player, so combine that with making the loops act as in engine cutscenes and they could solve that part
8:45 Who In The Big Brain Is This Handsome Man?!
That is Coury from the RUclips channel my life in gaming
Coury from My Life In Gaming
im pretty this mod was made before everdrives came out so tools weren't made to work on console
The link in the description has a date of June 15th, 2015. 4-5 months after everdrive 64 2.x-3.x came out.
Wow you've actually been working hard this was really unexpected and nice
“Sega Does what Nintendon’t”
You mean Emulator does what nintendon't?
Sync? Perhaps an oscilloscope would show something if the devs went into debug.
SO GUTTED!
It's a shame that you could not get this game to work on the console. Would have been amazing if it would have worked. Oh well. You win some, you lose some. Next game, please!
Don't worry redhotsonic did you try fixing your Memory Pack with your EverDrive 64 try doing that make part 2 and everyone will fix the game to work!
_"In the palm of your... keyboard... or whatever..."_ That's funny!
I'm pretty sure you need more ram in it to run n64 rom hacks, because in the emulator you have to set it to 8mb
That's exactly what the RAM expansion Pak does that I showed and tested constantly in this video.
We just spent 11 minutes of troubleshooting
Every copy of Sonic Adventure 64 is personalized
A lot of SM64 rom hacks, especially older ones, just don't work on real hardware due to the tools used to create them (or if they do work, they had to be modified).
Is that Sin and Punishment at 9:32?
PLease try to run corrupted roms of various Sonic games (preferably on cartridge-based consoles to prevent any waste of discs) on real hardware
Can you see if sonic in Mario 64 works on real hardware
The same errors you'd find on those Zelda Mods with Mario as main playable character. You can't play them on real hardware because most of the codes has changed to be unreadable by the console, or has a ridiculous ROM size usage which makes it impossible to work under N64 limitations (careless, not-so-much-architecture-understanding devs, EMULATION oriented devs, etc).
Aaaaand sometimes some people do this to prevent people on playing it in the actual console (the 2p Mario 64 Co-Op mods do work on real hardware).
Hardware wise, JP and US N64 are identical, rip theirs tabs in the cart slot and either wouldn't recognize the difference between either JP/US carts. If you bypass somehow the PAL lock-out chip though, the console would also play them, but at a lower rate or on the otherwise, games would play faster (I think this was used to cheat in speedruns, lol).
Because the sm64 community revered-engineered the game, people have been able to make hacks console compatible for the first time when they’ve never been. We could port it over at some point now
Although the end result was a bit disappointing, the journey sure was entertaining 👌🏿
We've never seen you test a game on the Dreamcast.
PlasmaPower Dreamcast is too easy to do and have as much protection as Doom 3’s body armour against enemy damage.
This guy included every SEGA console, but no the Dreamcast. Why?
Damn is a disc it’s terrifying
Did you try loading the rom cart copy of Mario 64
Didn't the n64 use pal and japan have a lockout chip to prevent romhack from working on real hardware?
Basted of my knowledge, many Super Mario 64 hacks don't work on real hardware
Hey redhotsonic have you ever tried disabling the lockout technology because that's the reason sonic adventure 64 doesn't work
have you tried plugging the AV cables the full way
Why didn’t you play the game with the physics codes that gives sonic speed and a spinjump
IIRC from the time I was into console modding more than a decade ago, the Japanese and USA N64 are exactly the same except for the position of the indentations in the cartridge slot.
That, and I think the data that's on the cic chip in the N64
i got scared for one sec at the end, thought you would toast your money on a rare N64DD accessory.
Puhahaha, nah. At that point I knew it was never going to work. It was totally not worth risking getting one of them for the sake of this hack.
I've problem, you can't write your own disk unless you get one of those development units along with a blue disc
The chinese people hacked the Chip 'n Dale MD game and made it a mario game, though the swamp level was still there.
I'd love to see him try other popular hacks on the N64.
Man, I love sonic Adventure 64! Along with sonic Adventure and super Mario 64!
0:32 unless its a bootleg or a rom hack
We Need Kaze to fix this
Interesting but have you tried the Summer 64 Flash Cart instead?
I just realized that everdrives cost more than consoles for which they are made.
The amount of stuff that Coury rattles off is the reason why I don't bother with all the fine details of video output, as yikes there are so many different bits & pieces to work with for just ONE system.
He actually said a few more options but I cut them out of the video =P
*distress*
I got an idea
Maybe if a updated expansion pack was made with more memory?
I thought this video was whack until I saw Cory make an appearance
Sonic is so slow because the N64 doesn't have BLAST PROCESSING
What's the song in 1:14? :0
Sonic Adventure 1 Fish catch
One question redhotsonic where did you buy sonic1,2,3 and knuckles
The N64 just became Uhhh Dreamcast
Rename it to "Slow ass Sonic 64"