Floki Raven 95: The Problem with Vintage Story

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  • Опубликовано: 2 окт 2024
  • Wtf is wrong with Vintage Story... or Minecraft for that matter.....
    Its the Uncanny Valley!!

Комментарии • 25

  • @Towner101
    @Towner101 8 дней назад +15

    Minecraft suffers from a problem of the player being too successful too quickly. The food is a great example. The player can, within the first hour of the game, never have food problems for the rest of the game. Thus the entire mechanic of hunger is ruined.

    • @BrokenCircle1
      @BrokenCircle1 8 дней назад +3

      Minecraft hunger system has always felt tacked on and they only made it worse over time. Whatever update they decided to make you lose more hunger as you take damage...ugh. so monotonous.

  • @Happychaos71
    @Happychaos71 5 дней назад +6

    The one problem i see is you should have named the video - "man gushes about vintage story for 15 minutes" instead of the problem with vintage story.

    • @floki_raven3829
      @floki_raven3829  3 дня назад +1

      That probably wouldnt have gotten as many views :p

  • @leonoliveira8652
    @leonoliveira8652 7 дней назад +8

    Minecraft has basically no lore. Enemies are just mobs, fodder to give you experience so you can get stronger.
    VS not only has lore for unnatural enemies (even if it's just 3 with variations, 1 that is a boss and one that is just scennery. More coming up with 1.20) it has lore even without the enemies. You could just shut their spawn off and there's still ruins and books unless you turn EVERYTHING off, and it's just a survival. No gears, no monsters, no lore. And EVEN SO, it feels more complete.

    • @floki_raven3829
      @floki_raven3829  6 дней назад +1

      I am personally all for no monsters, or monsters only deep underground. The last two servers I have been on (Resurgence and Candor) have had temporal storms and rifts turn off. As a builder, its so nice! Especially since you cant sleep on servers to get rid of the night.

  • @DeshkaArt
    @DeshkaArt 10 дней назад +6

    Ive always said: its not that minecraft is for children, but vintage story is like minecraft for adults.

    • @DeshkaArt
      @DeshkaArt 10 дней назад +4

      specifically neurospicy adults

  • @Sarafimm2
    @Sarafimm2 5 дней назад +2

    I think the Menus/GUIs, Modes, and Customization screen(s) set Vintage Story apart from Minecraft. Minecraft's choices for play style is very basic. And there is little instruction on what to do or how to accomplish anything. You have to have something in your hand before you get the information on what to do with it or how it can be used. If I hadn't watched other people playing Minecraft on RUclips, I wouldn't have ever understood redstone or the redstone contraptions. VS is complex, but very Player friendly. The various Modes of play are more extensive than in Minecraft. The Customization screen has so many choices that whatever you are good at, be it Combat, Building/Decoration, or Survival/Increasing through Tech Ages you can leave at default or challenge yourself by making them more difficult. The aspects of the game you are not good at doing, you can make easier or turn off certain aspects of the game entirely. If you are introducing a child or someone not used to video games, you can make the game super easy and slowly increase the difficulty as they get better. Accessibility features are part of the main menus, you don't need admin commands or a mod. Adding mods to the game is super simple and built into the website. The Mod Manager even checks to ensure the mod is for the current version of the game. You can easily toggle mods on or off with a click of a button. It has a button that takes you directly to the mod file folders, too. Easy access to any config files you may need to adjust. When you go to the mod database which is accessed directly from the Home page of the game, if you are signed in, you can follow the mods you use, or you are interested in using and the first page you will see when you enter the mod database is your followed mods in order of last updated. All that said, VS looks more realistic. Minecraft looking "cartoony" is a fair assessment. The animals in VS are all about realism--not minimum pixels necessary for it to be identified. A mini-map and full screen map with choice of old-fashioned sepia tones or realistic tones are a part of the game, but they can be turned off. VS automatically comes with a Handbook and Guides to help people new or old understand aspects of the game or look up specific items and see where they come from, how they are made, or who they can be traded with. The Handbook method also allows some of the more complicated mods to include their own Guides in the tab of guides available. Unlike in Minecraft, this renders the need for a separate instruction book for every mod to be rendered moot. (Although, the mod maker could still require a tome to be found in the world within certain ruins to unlock mod information.)

  • @marcinsarniak
    @marcinsarniak 7 дней назад +3

    The hunger in Vintage Story on default settings is just simply too much. Too much for a fun experience and actually more hardcore than real life. You have to eat so so much to survive during a day, I mean it has to be at least 6000 calories. I felt like in the beginning stages almost everything I did was about food, and I always had to eat, which left me with less time for building etc.
    On a positive note, I've found this game called Lay of the Land and it looks amazing, although barebones for now.

    • @BoppyDoodleSkip
      @BoppyDoodleSkip 6 дней назад +1

      You can tweak hunger, among many other settings to bring the game down to a baseline you personally enjoy.

    • @floki_raven3829
      @floki_raven3829  6 дней назад +3

      Thats why you almost have to start in spring, live on berries and get a farm going. Otherwise, you need to go hunting for fish or small game, which a pit helps with.

    • @marcinsarniak
      @marcinsarniak 6 дней назад

      @@floki_raven3829 So spring is the answer, thanks for the tip.

    • @macmcleod1188
      @macmcleod1188 5 дней назад +2

      @@marcinsarniak You still need to know how to play or hunger will be your life. If you walk right by rye and don't eat cattails and don't recognize and move them and berries to your base and you don't build a house where you can pan at night for resources, it's going to be super hard.
      There will be many things you don't know (like making log armor, about making straw hats) etc. that make things harder.
      It may take you a few attempts to learn the basics of survival so you can actually have clay pots and baskets full of food when winter sets in.
      Learning these things take time. Once you learn them, they take almost no time. Still, it may not be at your balance of grind vs play. You can adjust it to be easier (esp at the start) and add mods to make it easier. But if it's not your game, then you go find one.
      I came here from "Don't Starve Together" and after 4 months of really trying to make a go of it, me and my son in law just found it not to be our game. VS seems "easy" mode compared ot DST. Lol. It is harder than Minecraft.

  • @Medieval_Fashion
    @Medieval_Fashion 10 дней назад +1

    Hola Floki!
    I sent you a friend request on Discord.
    I see that you really like decoration and you might like my VS mod.

    • @floki_raven3829
      @floki_raven3829  6 дней назад

      Hey, I play on a server, not alone. So i have no control over the mods. What mod are you talking about?

  • @giligamesh
    @giligamesh 8 дней назад

    minecraft was made for kids period. adults dont need to be playing it, no kid is gonna be smart enough to play vintage story lol

    • @floki_raven3829
      @floki_raven3829  7 дней назад +2

      My 12 yr old is playing it with some assistance. Loves to create pottery.

    • @FredIsDood
      @FredIsDood 7 дней назад +3

      Kids can be very smart when it comes to things they love

    • @marcinsarniak
      @marcinsarniak 7 дней назад +2

      Minecraft is for kids? You must have missed the absolute massive complexity of Minecraft as a whole. Making farms, using redstone, using commandf blocks etc. This goes to a level you aren't even smart enough to understand.

    • @eshanroveran7850
      @eshanroveran7850 7 дней назад

      @@marcinsarniakjust because it’s semi-complex does not mean it’s not made for babies/kids?
      Legos are made for children, but you can make hyper complex machines out of them. But they are still for kids.
      Games as a whole are GENERALLY designed for people 16 and under

    • @marcinsarniak
      @marcinsarniak 7 дней назад

      @eshanroveran7850 it's not semi complex. It's ultra complex, and Notch never intended the game for kids. Surely if you played both games extensively you would know that VS is only complex on the surface, meaning survival mechanics are made tedious, while Minecraft has a enormous amount of systems and ways to interact with the game. Yes kids play it, but they mostly play on creative and place random blocks. They never interact with the complex parts. I mean for God's sake, you can program a funciotanal PC with redstone and you still think this game is for kids? Nowhere is it stated that Minecraft is made for people under 16. If you even followed the development of the game early on you would know that it was never designed with any age in mind.
      Lego literally says on the packaging its for people between ages of 3 to 99. Your argument is invalid.