For those new here, everything you see is rendered with display entities, and is thus compatible with vanilla clients. Some people were asking for a release on the previous video. The plugin has always been open-source on GitHub, and a pre-built version for non-technical users is avalible on the "Releases" page. It's a bit of a mess and contains some residual code from previous experiments. I'll try to clean it up and maybe provide some code-snippets in the following days.
We are thankful for your commitment to this project, can't imagine how much of a headache must have been to get everything to work as intended. Barely getting into Java coding and seeing your work truly is a source of inspiration.
Hey you might have already read this but There's a team trying to make the game rain world in Minecraft, as some comments have said rain world uses procedural animation for all their creatures, would you be available to help with the project? Or show the people working on it more insight of how you've done the process of procedural animation?
Thats why procedural animation is so good. You represent animation in terms of equations and variables that can be adjusted and so there is instant transition between one pose to another like in traditional animation.
the giant quadruped's movements going back through itself and up the tree made me think of those amazing aliens from the edge of tomorrow movie, the fluidity and motion is so cool
Marketing videos for a defunct corporation, found while exploring their _seemingly_ abandoned labyrinthine building Yet, you get the feeling _you're not alone_
As a programmer, I am in awe. This is incredible, I can see all the love and care and attention to detail in every step the creature takes. This is truely remarkable!
Oh my god, yes! And the best part is inverse kinematics are super easy to implement in 3D environments! For my 3D game Engine, almost all my animations were controlled by inverse kinematics with my own jank animation system, it just adds that bit of *muah* to it! Now, unfortunately I can't work on that anymore since my SSD died a coupple of weeks ago, but I have an old back up if you're interested in seeing perhaps.
@@Schmoovin_groovineven down to the fact it's a colorful glitch effect. I wonder if he was inspired by Rain World or if it was a coincidence since that's not exactly rare for visuals when camo is broken
@@Big_Man_Enjoyerexactly, especially those devious edits where people put dog yelps over the videos of the quad walkers whenever someone bumped or shoved them.
that spider would be the next most scary entity ever made in minecraft, just because of the imperfect running animation and the cloaking system makes it terrific
7:10 this thing is more down right horrifying than anything I've ever seen in any video game or movie, having random variations of this thing as a mob would be absolutely insane
I think it'd fit right in as a boss in twilight forest. Also one of the biggest issues with "horror mobs" is the fact that they spawn randomly, having some kind of arena or having it just be passively creepy wildlife would be better in my oppinion
@@protato4034 I was about to say, the movement of the 2nd one reminds me of the Naga. Because the Naga was segmented, it made me thought it was actually procedurally moving around when I was little. Same vibes here but, its, even, w o r s e
@@protato4034Passive doesnt fit. Its too alien from the rest of minecraft. Maybe an completely neutral creature that feels threatened with too much movement or sounds so that when it appears you have to hide or stay quiet
@@mechamedegeorge6786 What if the reason why it attacks is that it just doesn't know what else to do? It's a strange creature in a world it shouldn't be in, with no knowledge of how to properly survive, so it just attacks everything that moves.
This is definitely one of the coolest things I've seen in minecraft. The spider-like movements are impressive, but I think the real technical showcase of the limits of it are when you removed the limit of rotation. That was incredible and so realistic. Looked like some alien agile salamander
I find them not so scary weirdly enough. It’s got that exterior view, like you could see a foreign ecosystem. Not everything is a predator and I hope there will be multiple creatures made from this.
If it had a Netherrack texture, it'd be a great knockoff from the Stranger Things dogs, I also found that variant really intimidating, not in a "imagine that chasing you" scenario, but rather as an observer, a creature that stalks you and collects data for the larger ones to do their hunt.
Knowing that this and Rain World MC are in development at same time terrifies me. It’s even got glitching effects when hit with a “spear” and the ability to camouflage itself like a white lizard.
@@baffled_hawk Rain World is built with the same system as this: procedural animation. Every action in Rain World is animated and performed in real time, rather than using pre-made sprites or animations. The mod in this video does the exact same thing, the only difference being that the spider thing isn't being controlled by ai.
transdimensional creatures beyond only mortal comprehension those who have tried to understand it only have their mind warped and stretched along an endless warped sky of their own creation
Of course the person with a Yume Nikki profile picture would make that kind of comment; not to insult you, it just figures. I completely agree with you however, a lot of horror mods tend to focus more on their monster being apart of nature. Something bound to our world and environment, something like this however is completely alien. Unnatural, it contrasts with everything that surrounds it. Reminds me of the Glass Hounds from the table top role playing game DELTA Green, extradimensional creatures seemingly made out of glass and for whatever reason we can’t comprehend resembles a canine.
What this system brings up what's interesting to me is the possibility of randomized creatures. Their body layout, limb count and length being random, whilist still moving rather fluently. Really well done!
Honestly, the possibilities with giant mobs are really cool to think about. If/when there's a way to make tendrils be pinned to other tendrils, making cool giant mobs that walk along terrain without clipping into the ground and floor would be so cool.
@@Quantum-Bullet No Man's Sky is neat, but isn't it's creatures kind of the same model, with different parts to swap between and some slider scaling values changes? I mean... In a way, it allows plenty of variety but can kinda feel the same. Though what this reminds me of is a rougelike game called Source of Madness. It put heavy emphasis on randomness, honestly I didn't even know what I was looking at 90% of time, which works for the eldritch horror vibes.
@@filipsudzinski6004Spore was more...goofy. not than I'm insulting spore. I love spore. It just didn't have movement that (imo) could even be comparable to a beta version of this nightmare.
Most are saying horror mod but I think it could just be a cool creepy creature that only attacks under specific conditions like defending food or a chest. But with other behaviors like following you at a distance in curiosity, visiting your house while your away, be seen stalking specific mobs like zombies like a cat, attacking backing off and attacking again. Playing with its food. Treating any water source like it has never seen liquid before, bathing in lava pools all this in the overworld mind. And they are terrified of endermen.
I think the reason the galloping doesn't feel quite right is because real-life galloping involves going airborne each step cycle. It would be really neat to see an attempt at this, but it sounds like it wouldn't be easy with this implementation.
I’ve been so fascinated by procedural walking in video games but I have no coding skills. It’s so cool to see you working on this project I wish I could do that!
As impressive the tech behind the spiders are, can we talk about the structures? They look so fucking sick, a dystopian looking sewer and then that spider without rotational limits. Just perfect really really well done
DUDE - It would be SO awesome if you develop this to be a full stalker style monster data pack to add to servers. This thing with its camouflage, and adaptive way of walking would be terrifying in a deep cave. Just image slashing at it, its body recoiling, as a limb tear off, but it still sprints at you, with a new kind of run, now with even more desperation. PEAK horror.
Reminds me how in silent hill, before you understand that creatures can fake death the creature with arms under skin will sprint (while still lying on the ground) away if you didn't finish it off
I can already imagine this being used in a mod or datapack where a custom hostile mob hunts you down that moves in that manner, but stops when ever you look at it or like a coop game where a player controls the hostile and while another group of players is escaping that facility something like DBD. And especially that "Angel" version is really ominous.
This would be insane for the modding community if you turned this into a fully fledged procedural animation library. Think of all the new mods that could be made.
nooooooooo, spoooder is fren! but in all seriousness, i want them to feel like some sort of alien but *not hostile* force, where you can avoid them entirely, try to tame them or kill them for valueble resources (but they won't like that) not just "booo creepy evil things that find you anywhere and kill you"
This is an insanely cool proof of concept, and it keeps getting cooler! As a small bit of feedback, I finally figured out what was bothering me about the design of the creatures: All of their legs originate from the same point, rather than different points on a body. It would be cool to see a creature with at least one body piece with the placement of the root nodes at slightly different positions along it.
The source code in the description is pretty easy to mess with. For this you can just change the original position of the center vertice to be spaced along a square-like shape, and then render a Netherite block or something in the middle.
This is really cool and could be used for several things. The angel and the way it moves reminds me of the aliens in edge of tomorrow, since it has moving procedurally animated tendrils as well as the body and it's so unique!
@@denzzz8918i dont think this should be a boss fight it looks like especially with the cloaking it wouldnt want to take you head on, not too much health mostly ambushing to get its food it would work better as a normal mob
the version at 7:06 is so cool!!! i love how much variety you can get by toggling some things, it looks like en entirely different creature with such an interesting method of movement i love these videos, the spiders are so friendshaped
I love the atmosphere of some of the settings for this video, like the long tunnel of greyish black industrial style blocks with overgrown sections, really cool.
This reminds me of the game “Rain World”. I’m pretty sure that all of the enemies have procedural animation. Honestly, the concept always seemed cool to me. You doing it in Minecraft is really amazing. Keep up the good work.
@@msmaug644 the camouflage system he showed is also kinda similar to the white lizards. It would be real cool if he could somehow collab with the rainworld mc community
Bro, the angel part remind me of the death angels from quiet place. I think it's was they skin color, the movements, I don't know, it's just so freaking scary and i absolutely loved. If a horror sandbox game had creatures with this type of movement, chasing you, peak horror
The way that you calculated normal force on the entity using center of mass and its support base is just literally how it works in the real world. Excellent work!
I have absolutely no business with modding or whatsoever, but im really glad there are people like you, putting put these great ideas and hard work! Appreciate it, people like you make games more like games
@@thebaseandtriflingcreature174 yeah? "kinda" here means roughly "a little bit." I don't think there's anything wrong with "definitely a little terrifying," since "definitely" is a comment on confidence and not on magnitude.
This is just amazing, it opens up so many possibilities for fun monsters. I wonder if it would be possible to also make it crawl on walls, something like "If leg can't find a horizontal surface outside of "minimal leg movement" radius and ai wants to path vertically switch to vertical pattern" (or more like a weighted function combining all that), maybe with some restriction on the freedom of the first section when it swaps patterns
Your spiders are unironically so cute, I hope you make their dreams come true ❤ Also Angel is mad cool and things like that with distinctly unique/alien locomotion can really leave a lasting impression. You could probably make a fortune off a fomo horror game with Angel's animation alone
@@TheNuclearBolton it's a survival openworld platformer. It's more of an art piece than a game in many aspects, mostly in the design of the creatures. They are all dynamically animated and behave with independent and extremely detailed AI, and the inverse kinematics used for the spider kinda' reminds me of some of the development details for some creatures in Rain World. The intended goal is to create an ecosystem which behaves without regard for the player character. I highly recommend trying it out, it's a very difficult game that is often times deliberately unfair-- despite that, I find it to be one of my all-time favorites.
This seriously gives some amazing Maze Runner vibes. Making a map with them as enemies is an amazing idea. Idk if that's already the intention but I love it a ton.
I love the angel one, like, imagine having that creature hunting you down in dark tunnels, a blind giant aggresive creature that will hunt you down depending in the noise that you make. You would be able to distract it throwing eggs, snowballs or spawning other creatures that make sounds like cows, endermen, zombies... Just the thinking of it would make a wonderful survival world in a cave system, with that huge creature hunting down every sound-emitting creature, but having preference over the player.
soo great to see this project evolve! any custom mobs could be uncomparably immersive and awesome with locomotion like this. the angel and 0.8 height versions could totally work as a finished creature if they got a basic head and tail
Gosh i love how its body reacts to the tridant hitting it, its kind of startling to see the sudden flash of cyan and it makes sense given the spider’s camouflage ability
Really cool stuff, the cloaking is just fantastic, and the glitching effect is great for adding character to it. I've got to say the way it moves when hit is really believable, it really looks like it stumbles a bit and has real weight.
dude you are creating the coolest, most movie-esque horror creatures, scariest mc mod, most reachable yt content, ever. keep up the life motivating work (imma go do smth useful with my time now)
some ideas i had 1. let it climb walls if u havent already, like the lizards from rain world (but without the tongue) 2. give it a more flat base where all the legs come off of (like a spiders head) but its mouth is on the bottom 3. make it blind but have insanely good hearing (like the monster's from a quiet place) 4. make it so they can just hide extremely still (still a small amount of movement) whilst looking for some prey to ambush 5. make it make mistakes when moving, and the amount is determined on its health, like stepping in the wrong place, or falling over for a few seconds 6. please make this an actual mod using atleast some of the previous ideas, with some configurable things
Oh my goodness yes! I watched the previous video several times over because I was just so entranced by how lifelike it looked. I feel like this technique could be used really well in full-blown mods and datapacks, adding some sort of monster that realistically navigates terrain to chase you. It sends shivers down my spine in the best way possible. Edit: Oh my goodness you named the 10 segment no rotational constraint version Angel. As if it didn't already earn its title of favorite in my eyes...
To be honest, no datapack will ever implement this unless it runs on a NASA PC or mojang adds more math tools. Even the simplest spider has 12 segments, each with a 16 entry transformation matrix, running tens of operations every tick...
@@darukshock well from what I can see, it's running pretty smoothly in this example. Maybe it wouldn't work in a pure vanilla datapack, but it's obviously possible using something like Kotlin.
For those new here, everything you see is rendered with display entities, and is thus compatible with vanilla clients.
Some people were asking for a release on the previous video. The plugin has always been open-source on GitHub, and a pre-built version for non-technical users is avalible on the "Releases" page.
It's a bit of a mess and contains some residual code from previous experiments. I'll try to clean it up and maybe provide some code-snippets in the following days.
We are thankful for your commitment to this project, can't imagine how much of a headache must have been to get everything to work as intended. Barely getting into Java coding and seeing your work truly is a source of inspiration.
You should do a collab with the Greg mod
Thank you for keeping your work open source, I can't begin to tell you just how much it means to us.
Hey you might have already read this but There's a team trying to make the game rain world in Minecraft, as some comments have said rain world uses procedural animation for all their creatures, would you be available to help with the project? Or show the people working on it more insight of how you've done the process of procedural animation?
Heads and body when?
this guy throwing tridents at his netherite robot spiders as the same vibe as those videos of those guys kicking over boston dynamics robots
IKR
boston dynamics really needs to invest in tridents
Robustness testing!
Terminator 2.
LOL
They move so fluidly, and especially with the camouflage, it almost feels like you’re watching some sort of predator
100%, gotta be made into a mod
imagine this in a minecraft horror map/mod
Thats why procedural animation is so good.
You represent animation in terms of equations and variables that can be adjusted and so there is instant transition between one pose to another like in traditional animation.
especially the angel one with no rotary constrait
@@dud3655I got a good idea to implement in the mod : it's some mechanical abomination so it's weak to lightning
the giant quadruped's movements going back through itself and up the tree made me think of those amazing aliens from the edge of tomorrow movie, the fluidity and motion is so cool
Or octopi
my thoughts too :D
"I also added cloaking."
NO, STOP, WHAT ARE YOU DOING, WHAT ARE YOU DOING, WHAT ARE YOU DOING?
Markiplier screaming
HE'S MAKING A GOD!
@@Stew-lee76I’M MAKIN’ THE MOTHER OF ALL OMELETTES, JACK
Spider: I am the Spy(der)!
Yea, this guy is too good at this
This series feels like watching the video logs of a scientist while exploring an abandoned underground facility.
Cod zombies radio
Welcome to portal.
Gravity Falls bunker episode vibes
Marketing videos for a defunct corporation, found while exploring their _seemingly_ abandoned labyrinthine building
Yet, you get the feeling _you're not alone_
Thanks for putting into words the exact vibe I was getting
As a programmer, I am in awe. This is incredible, I can see all the love and care and attention to detail in every step the creature takes. This is truely remarkable!
yooo w donation
Oh my god, yes! And the best part is inverse kinematics are super easy to implement in 3D environments! For my 3D game Engine, almost all my animations were controlled by inverse kinematics with my own jank animation system, it just adds that bit of *muah* to it! Now, unfortunately I can't work on that anymore since my SSD died a coupple of weeks ago, but I have an old back up if you're interested in seeing perhaps.
Giant galloping stealth spiders. Thanks, I was having trouble finding new nightmare fuel.
Its the guy
It's the guy
How did you get here
E
It’s the human being
calling the scariest variant "angel" made it so much better
It immediately made me think of something out of Evangelion lol
the angel is so majestic
ikr.... i was watching like "angel.... why did you have to call it angel....... that makes it so much more haunting wdymmmm"
It kinda looks like the lizards from rainworld imo
omg you're right @@diaxovy
i love how your voice is so calm while you talk about your CREATURE
The supersized angel looks like some kind of a sci-fi horror monster controlled by a billion magnets or something.
reminds me of something out of stranger things
It reminds me of the alien from the "LIFE" movie.
Reminds me of the T-1,000,000
Wife
Replicators
7:55 I really like this effect of it losing its camouflage when hurt. Seems like a cool game mechanic
Rain world has that mechanic
@@treefren9040 I was about to say it's just like the white lizards!
@@Schmoovin_groovineven down to the fact it's a colorful glitch effect. I wonder if he was inspired by Rain World or if it was a coincidence since that's not exactly rare for visuals when camo is broken
E
rainworld 😝😝😝😝😝
I'm already imagining a massive Spider that roams the map forcing you to hide whenever it passes over.
that idea reminds me of that one section in Still Wakes The Deep where you're outside and there's that one monster who can hear you
The low-to-the-ground crawling one... That thing would be a top-tier stalker-esque horror.
E
It looks like it's hunting and I HATE it.
The huge version of that one is genuinely horrifying I felt true dread watching that thing exist
@@buto6882Especially when it crawled around the trees
@@lookingforausername9484 imagine look that on the ground GOD HELP US ALL
the animation is so good that everytime you throw a trident i think "no dont hurt hiiiiiiim"
Reminded me of the old Boston Dynamics videos where they’d kick the robots over
Please be nice to your procedural walking critters 🥺
@@Big_Man_Enjoyerexactly, especially those devious edits where people put dog yelps over the videos of the quad walkers whenever someone bumped or shoved them.
@@Syntex366 I might be conflating this with another video but I’m almost certain I’ve seen one where they put Half-Life scientist clips in haha
Oh I’m thinking the opposite
@@10buy10"Kill it. Now"
that spider would be the next most scary entity ever made in minecraft, just because of the imperfect running animation and the cloaking system makes it terrific
I think he's making it into a mod
This could probably make an actually scary minecraft horror mod.
Yes. ;)
Isnt all this a datapack?
Ffr
Yeahhh if the ppl wo do have any skill and don't just slap this in a pre-made world snd call it a day
@@DeLoRiAnEc plugins, so vanilla client but modded server.
7:10 this thing is more down right horrifying than anything I've ever seen in any video game or movie, having random variations of this thing as a mob would be absolutely insane
I think it'd fit right in as a boss in twilight forest. Also one of the biggest issues with "horror mobs" is the fact that they spawn randomly, having some kind of arena or having it just be passively creepy wildlife would be better in my oppinion
@@protato4034 I was about to say, the movement of the 2nd one reminds me of the Naga. Because the Naga was segmented, it made me thought it was actually procedurally moving around when I was little.
Same vibes here but, its, even, w o r s e
@@protato4034Passive doesnt fit. Its too alien from the rest of minecraft.
Maybe an completely neutral creature that feels threatened with too much movement or sounds so that when it appears you have to hide or stay quiet
@@mechamedegeorge6786
What if the reason why it attacks is that it just doesn't know what else to do?
It's a strange creature in a world it shouldn't be in, with no knowledge of how to properly survive, so it just attacks everything that moves.
@@mechamedegeorge6786So like a Warden?
The camo variation as a hostile mob would be epic for a horror mod
7:07 naming that thing "Angel" is devious work
E
thats like naming a dangerous dog "precious princess"
Biblically accurate angel vibes
I think its funny because Lucifer was an angel and he manifested as a serpent in a time when serpents had legs and wings
I think it’s fitting. The Angel looks terrifying, but it has no intention of harming you.
Imagine if this thing had its own AI. Combine that with it being customizable and it would probably be one of the most unique mobs to ever exist.
At this point it would be an animal
Rain world
Is would be like the spider mods
@@thedoge492pain world
@@thedoge492you just gave me an idea.
This is definitely one of the coolest things I've seen in minecraft. The spider-like movements are impressive, but I think the real technical showcase of the limits of it are when you removed the limit of rotation. That was incredible and so realistic. Looked like some alien agile salamander
Ah the nightmare returns
6:15 actually scarier than anything else, the way it presses itself to the ground is so creepy
7:10 horrific
i also found that variant the most disturbing.. i wish this could be some sort of entity for a mod or something
Yeah the angel thing would be absolutely perfect to secretly install on a “vanilla” server to scare my friends with
I find them not so scary weirdly enough. It’s got that exterior view, like you could see a foreign ecosystem. Not everything is a predator and I hope there will be multiple creatures made from this.
Imagine encountering the large one in a cave deep underground…. 💀
If it had a Netherrack texture, it'd be a great knockoff from the Stranger Things dogs, I also found that variant really intimidating, not in a "imagine that chasing you" scenario, but rather as an observer, a creature that stalks you and collects data for the larger ones to do their hunt.
Knowing that this and Rain World MC are in development at same time terrifies me. It’s even got glitching effects when hit with a “spear” and the ability to camouflage itself like a white lizard.
That's such a unique thought actually.
The first thought I had seeing the camo glitching. And now I'm imagining The Rot in 3d...
Yoo rainworld mentioned! Btw, genuine queston, but does this have to do with Rainworld? Curious why you mentioned it
@@baffled_hawk Rain World is built with the same system as this: procedural animation. Every action in Rain World is animated and performed in real time, rather than using pre-made sprites or animations. The mod in this video does the exact same thing, the only difference being that the spider thing isn't being controlled by ai.
@@azuquirtleI thought the same, Finished all the campaigns 1 months ago, Waiting for the watcher dlc
Man, this video is so cool. Not just because you explain the process, but also the video itself. Good stuff man!
6:56 the way it de-renders really makes it look like some kind of extradimensional creature only briefly intersecting with the realm of our perception
transdimensional creatures beyond only mortal comprehension
those who have tried to understand it only have their mind warped and stretched along an endless warped sky of their own creation
oh god
As if it needed to be any spookier
E
Of course the person with a Yume Nikki profile picture would make that kind of comment; not to insult you, it just figures.
I completely agree with you however, a lot of horror mods tend to focus more on their monster being apart of nature. Something bound to our world and environment, something like this however is completely alien. Unnatural, it contrasts with everything that surrounds it.
Reminds me of the Glass Hounds from the table top role playing game DELTA Green, extradimensional creatures seemingly made out of glass and for whatever reason we can’t comprehend resembles a canine.
What this system brings up what's interesting to me is the possibility of randomized creatures. Their body layout, limb count and length being random, whilist still moving rather fluently.
Really well done!
Honestly, the possibilities with giant mobs are really cool to think about. If/when there's a way to make tendrils be pinned to other tendrils, making cool giant mobs that walk along terrain without clipping into the ground and floor would be so cool.
No Man Sky 👀
@@Quantum-Bullet No Man's Sky is neat, but isn't it's creatures kind of the same model, with different parts to swap between and some slider scaling values changes? I mean... In a way, it allows plenty of variety but can kinda feel the same.
Though what this reminds me of is a rougelike game called Source of Madness. It put heavy emphasis on randomness, honestly I didn't even know what I was looking at 90% of time, which works for the eldritch horror vibes.
Literally Spore, which also had interesting way to make creatures behave correctly with different number of legs
@@filipsudzinski6004Spore was more...goofy. not than I'm insulting spore. I love spore. It just didn't have movement that (imo) could even be comparable to a beta version of this nightmare.
Most are saying horror mod but I think it could just be a cool creepy creature that only attacks under specific conditions like defending food or a chest. But with other behaviors like following you at a distance in curiosity, visiting your house while your away, be seen stalking specific mobs like zombies like a cat, attacking backing off and attacking again. Playing with its food. Treating any water source like it has never seen liquid before, bathing in lava pools all this in the overworld mind. And they are terrified of endermen.
And nether resident are scare shitless of them lmao
We finally have the trinity XD
I had a nightmare a while back about hiding from a colossal spider in Minecraft. This video brought back that memory
:)
stranger things season two
How much you played Minecraft to get nightmare about it in you dreams
I had a nightmare like 10 years ago that there was a kraken in my minecraft world and afterwards I was scared to go in the ocean in game😭
After seeing the robot worming I’m convinced you could make a whole game with just variants of this enemy as a whole faction.
That game already exists, it's called Rain World
not proceduraly generated but game prey(2017) got similar looking enemies
@@Maldrin Exactly what i was thinking, one of the variants from the first video looks especially like a Mimic from that game
E
Synthetic selection fits the idea
8:25 the bubble could be the camoflage for water
The one with no rotational constraints is just the right amount of unsettling to be ultra creepy
E
I thought it just looked like an Injured animal
ANGEL however 😬
the angle one was also creepy as hell
I think the reason the galloping doesn't feel quite right is because real-life galloping involves going airborne each step cycle. It would be really neat to see an attempt at this, but it sounds like it wouldn't be easy with this implementation.
I’ve been so fascinated by procedural walking in video games but I have no coding skills. It’s so cool to see you working on this project I wish I could do that!
As impressive the tech behind the spiders are, can we talk about the structures? They look so fucking sick, a dystopian looking sewer and then that spider without rotational limits. Just perfect really really well done
looks like rainworld
@@ovencore2549 yeah
7:10 angel is nightmare fuel, this thing looks forbidden like a Lovecraftian god
It so clearly doesn’t belong in this world, despite outwardly being made of minecraft blocks
Kill it with fire 😭
Oh wait thats neatherite
CACTUS!!!
When i saw that i was like oh its the thingy that you play as in the from ashes game
I love procedural animation. It just feels more natural and immersive to look at when done right, example being Rainworld.
DUDE - It would be SO awesome if you develop this to be a full stalker style monster data pack to add to servers. This thing with its camouflage, and adaptive way of walking would be terrifying in a deep cave. Just image slashing at it, its body recoiling, as a limb tear off, but it still sprints at you, with a new kind of run, now with even more desperation. PEAK horror.
sadly, it uses LOTS of matrix maths to camculate display entity settings, datapacks can't handle this much calculation
@@darukshockhe did say it was compatible with vanilla clients, it could still be an external mod
According to the download link in the description, it is a spigot/paper plugin. So you can install it in a server
bro if this was in the vanilla game i'd outright disable spiders from spawning lmao
Reminds me how in silent hill, before you understand that creatures can fake death the creature with arms under skin will sprint (while still lying on the ground) away if you didn't finish it off
This feels like I’m watching a person create life right before my eyes
E
I can already imagine this being used in a mod or datapack where a custom hostile mob hunts you down that moves in that manner, but stops when ever you look at it or like a coop game where a player controls the hostile and while another group of players is escaping that facility something like DBD. And especially that "Angel" version is really ominous.
This would be insane for the modding community if you turned this into a fully fledged procedural animation library. Think of all the new mods that could be made.
Yeah for real! This should be made into a library
Be careful what you wish for. We don't need this to be milked of all its worth like dwellers.
@@absolutionone RIP the Dweller mod.
@@IneptOrange was fun while it lasted
@@absolutiononewhat happened?
The "Angel" demo with some random floaty-ness added could make for a mean octopus-like creature
He should add Evangelions now
@@holl7w Procedural Eva units
Jean Jacket
Be not afraid!
This is amazing, thank you for fueling my passion game development.🙏
Thanks so much! Good luck with your projects!
A survival world full of these trying to attack you would be awesome. I’m so excited for the future of this.
I think you'd be interested in a little game called Rain World.
@@mlgiyel3021I read this and heard that one song from the princess and the frog that goes "are you ready"
@@mlgiyel3021yeah men that game is awesome the ecosystem of the whole game feels alive l.
nooooooooo, spoooder is fren!
but in all seriousness, i want them to feel like some sort of alien but *not hostile* force, where you can avoid them entirely, try to tame them or kill them for valueble resources (but they won't like that)
not just "booo creepy evil things that find you anywhere and kill you"
I imagine a maze runner styled map where these things are the guardians designed to keep you boxed in like the grievers
7:18 the way it crawls into the archways makes me so uncomfortable, i hate it but its so well done. Good job dude
It's something you would see straight out of a horror game where you walk into a room... And just in the shadows, THAT THING just slithers away
Such an awesome video, you are so skilled. The amount of things being made possible with this is unending. Amazing work.
Thanks so much!
This is an insanely cool proof of concept, and it keeps getting cooler! As a small bit of feedback, I finally figured out what was bothering me about the design of the creatures: All of their legs originate from the same point, rather than different points on a body. It would be cool to see a creature with at least one body piece with the placement of the root nodes at slightly different positions along it.
I'd imagin thats to come. This is all prototype stuff, and those details could be easily added later
@@gunner2225 deff not easy because there would be 2 heads to code for or smth
The source code in the description is pretty easy to mess with. For this you can just change the original position of the center vertice to be spaced along a square-like shape, and then render a Netherite block or something in the middle.
@@FelixHelix i would love to contact you on discord or smth to learn about this
I'm really impressed at how one person made a better movement system than lots of games
lots of games use inverse kinematics?
@@EphemeralPseudonymyes but his are better 😊
This is really cool and could be used for several things. The angel and the way it moves reminds me of the aliens in edge of tomorrow, since it has moving procedurally animated tendrils as well as the body and it's so unique!
The animation is so lifelike I keep thinking "stop messing with it you'll make it angry"
7:50 i just got an idea, imagine if they could detect and move to dodge tridents, that would be sick af
Oh my gosh yes.
Would be a cool for a bossfight that would require multiple people to beat
fast, fluid, cloaked, _and_ evasive? hot damn
It can be done with a little bit of vector math
@@denzzz8918i dont think this should be a boss fight it looks like especially with the cloaking it wouldnt want to take you head on, not too much health mostly ambushing to get its food it would work better as a normal mob
Bro that thing at 6:15 is literally the aliens from Edge of Tomorrow
That was so great, a perfect horror creature.
The only thing it is lacking now is some complex collision checks between each segment and the blocks.
The way that no rotational limits morphs into a seal like shape is unsettling but cool
This also carries several implications about seals.
This is unironically a really good source for learning how to do procedural animation
the version at 7:06 is so cool!!! i love how much variety you can get by toggling some things, it looks like en entirely different creature with such an interesting method of movement
i love these videos, the spiders are so friendshaped
click on the timestamp and got a chickfila ad 💀
F- friendshaped??? /lh
I love the atmosphere of some of the settings for this video, like the long tunnel of greyish black industrial style blocks with overgrown sections, really cool.
This reminds me of the game “Rain World”. I’m pretty sure that all of the enemies have procedural animation.
Honestly, the concept always seemed cool to me. You doing it in Minecraft is really amazing. Keep up the good work.
Yeh, those are also procedurally animated
We at rainworld MC are planning on making a procedural animation system of our own!
get rained. on your world
@@msmaug644 the camouflage system he showed is also kinda similar to the white lizards. It would be real cool if he could somehow collab with the rainworld mc community
7:24 the way it wrapped around the tree here freaked me out, great work!
0:12 Smol enemy spider
0:15 Giant enemy spider
@@16us3r 0:31 enemy spider
The urge to attack it while beatboxing is unbearable
Bro, the angel part remind me of the death angels from quiet place. I think it's was they skin color, the movements, I don't know, it's just so freaking scary and i absolutely loved.
If a horror sandbox game had creatures with this type of movement, chasing you, peak horror
E
Still wakes the deep
holy moly the angel is absolutely terrifying I love it
The way that you calculated normal force on the entity using center of mass and its support base is just literally how it works in the real world. Excellent work!
This is incredible. Seriously, I love to see all of these mid-blowing Minecraft creations that the community does.
The "Angel" just unnerves me so much. Very well done with all this work.
I have arachnophobia so just know you are doing a REALLY GOOD JOB and I hate you for it.
I can't believe you made such a beautiful and mostly convincing nightmare fuel.
7:30 I am convinced that you need to make a minecraft horror mod or atleast a horror animation/movie.
It would be such a unique horror mod
Something that isn’t a dweller
I have absolutely no business with modding or whatsoever, but im really glad there are people like you, putting put these great ideas and hard work! Appreciate it, people like you make games more like games
You’re combining two of my favorite topics; minecraft and procedural animation. Keep it up!
the giant, no rotational constraints version with camouflage is definitely kinda terrifying.
"definitely kinda"?
@@thebaseandtriflingcreature174 yeah? "kinda" here means roughly "a little bit." I don't think there's anything wrong with "definitely a little terrifying," since "definitely" is a comment on confidence and not on magnitude.
This is just amazing, it opens up so many possibilities for fun monsters.
I wonder if it would be possible to also make it crawl on walls, something like "If leg can't find a horizontal surface outside of "minimal leg movement" radius and ai wants to path vertically switch to vertical pattern" (or more like a weighted function combining all that), maybe with some restriction on the freedom of the first section when it swaps patterns
they move so creepy, make a horror map with this
Nah bro I want to wear these as legs and become a super Villan in an smp
@@digiaprotogencalledl4378what?
@@digiaprotogencalledl4378bro unironically same
It's not finished yet
Your spiders are unironically so cute, I hope you make their dreams come true ❤
Also Angel is mad cool and things like that with distinctly unique/alien locomotion can really leave a lasting impression. You could probably make a fortune off a fomo horror game with Angel's animation alone
The way Angel moves is both horrifying and hauntingly beautiful. It reminds me so much of a cuttlefish or octopus hunting
This is truly a rain world moment
the *real* rainworld lore
what is rain world?
@@TheNuclearBolton a game where every enemy as well as the player character has procedural animation. It's very good
@@TheNuclearBolton it's a survival openworld platformer. It's more of an art piece than a game in many aspects, mostly in the design of the creatures. They are all dynamically animated and behave with independent and extremely detailed AI, and the inverse kinematics used for the spider kinda' reminds me of some of the development details for some creatures in Rain World. The intended goal is to create an ecosystem which behaves without regard for the player character.
I highly recommend trying it out, it's a very difficult game that is often times deliberately unfair-- despite that, I find it to be one of my all-time favorites.
Finally spiders get some love in the game and an actual revamp that is worthy :)
Ah I see you've created the shadow things on my ceiling when I wake up in the middle of the night
This seriously gives some amazing Maze Runner vibes. Making a map with them as enemies is an amazing idea. Idk if that's already the intention but I love it a ton.
this tech has so much potential for a next generation of mods. wild stuff
The ones that are low to the ground, like Angel, are so much creepier in the way they move! It gives me Rain World vibes.
this has to be one of the coolest vanilla creations i've ever seen
Cinematography for this video is actually killer. The framing was so mindful and pretty.
This is insane, and i love it :O
7:00 is genuinely one of the coolest designs ive seen in a while good god
obsessed with the ‘angel’ model, literally so cool
I love the angel one, like, imagine having that creature hunting you down in dark tunnels, a blind giant aggresive creature that will hunt you down depending in the noise that you make. You would be able to distract it throwing eggs, snowballs or spawning other creatures that make sounds like cows, endermen, zombies... Just the thinking of it would make a wonderful survival world in a cave system, with that huge creature hunting down every sound-emitting creature, but having preference over the player.
I really appreciate your use of visualizations and how you break down complex things to feel more digestible, thank you and great work ❤
soo great to see this project evolve! any custom mobs could be uncomparably immersive and awesome with locomotion like this. the angel and 0.8 height versions could totally work as a finished creature if they got a basic head and tail
Gosh i love how its body reacts to the tridant hitting it, its kind of startling to see the sudden flash of cyan and it makes sense given the spider’s camouflage ability
Something that big, with that agility would be terrifying to face. (Talking about the upscaled ones)
I love it.
Really cool stuff, the cloaking is just fantastic, and the glitching effect is great for adding character to it. I've got to say the way it moves when hit is really believable, it really looks like it stumbles a bit and has real weight.
I like how procedural animations look so much, it makes it look alive reminds me of rain world
HE MADE IT RIDEABLE!!!
dude you are creating the coolest, most movie-esque horror creatures, scariest mc mod, most reachable yt content, ever. keep up the life motivating work (imma go do smth useful with my time now)
I wonder if it'll ever be used as a mod for like horror or a enemy its just so well done. Also keep up the work can't wait to see more!
This is literally one of the coolest things i've ever seen in minecraft
some ideas i had
1. let it climb walls if u havent already, like the lizards from rain world (but without the tongue)
2. give it a more flat base where all the legs come off of (like a spiders head) but its mouth is on the bottom
3. make it blind but have insanely good hearing (like the monster's from a quiet place)
4. make it so they can just hide extremely still (still a small amount of movement) whilst looking for some prey to ambush
5. make it make mistakes when moving, and the amount is determined on its health, like stepping in the wrong place, or falling over for a few seconds
6. please make this an actual mod using atleast some of the previous ideas, with some configurable things
also it could be an exclusive mob for a dark forest, and be able to climb under roofs, by being upside down
This is horrifying and extremely fascinating at the same time.
Oh my goodness yes! I watched the previous video several times over because I was just so entranced by how lifelike it looked. I feel like this technique could be used really well in full-blown mods and datapacks, adding some sort of monster that realistically navigates terrain to chase you. It sends shivers down my spine in the best way possible.
Edit: Oh my goodness you named the 10 segment no rotational constraint version Angel. As if it didn't already earn its title of favorite in my eyes...
To be honest, no datapack will ever implement this unless it runs on a NASA PC or mojang adds more math tools. Even the simplest spider has 12 segments, each with a 16 entry transformation matrix, running tens of operations every tick...
@@darukshock well from what I can see, it's running pretty smoothly in this example. Maybe it wouldn't work in a pure vanilla datapack, but it's obviously possible using something like Kotlin.