Procedural Running / Galloping in Minecraft

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  • Опубликовано: 26 дек 2024

Комментарии • 3,5 тыс.

  • @heledron
    @heledron  4 месяца назад +4514

    For those new here, everything you see is rendered with display entities, and is thus compatible with vanilla clients.
    Some people were asking for a release on the previous video. The plugin has always been open-source on GitHub, and a pre-built version for non-technical users is avalible on the "Releases" page.
    It's a bit of a mess and contains some residual code from previous experiments. I'll try to clean it up and maybe provide some code-snippets in the following days.

    • @gabrieloviedocasanas4977
      @gabrieloviedocasanas4977 4 месяца назад +87

      We are thankful for your commitment to this project, can't imagine how much of a headache must have been to get everything to work as intended. Barely getting into Java coding and seeing your work truly is a source of inspiration.

    • @willywimper248
      @willywimper248 4 месяца назад +13

      You should do a collab with the Greg mod

    • @ProjextOfficial
      @ProjextOfficial 4 месяца назад +17

      Thank you for keeping your work open source, I can't begin to tell you just how much it means to us.

    • @blujai777
      @blujai777 4 месяца назад +12

      Hey you might have already read this but There's a team trying to make the game rain world in Minecraft, as some comments have said rain world uses procedural animation for all their creatures, would you be available to help with the project? Or show the people working on it more insight of how you've done the process of procedural animation?

    • @naejelangelogonzales6623
      @naejelangelogonzales6623 4 месяца назад

      Heads and body when?

  • @wemz2782
    @wemz2782 4 месяца назад +12353

    this guy throwing tridents at his netherite robot spiders as the same vibe as those videos of those guys kicking over boston dynamics robots

  • @FireFox2313-di6bk
    @FireFox2313-di6bk 4 месяца назад +12309

    They move so fluidly, and especially with the camouflage, it almost feels like you’re watching some sort of predator

    • @dud3655
      @dud3655 4 месяца назад +426

      100%, gotta be made into a mod

    • @thebusdriver_gaming
      @thebusdriver_gaming 4 месяца назад +238

      imagine this in a minecraft horror map/mod

    • @DuolingoOFFICIAL-english
      @DuolingoOFFICIAL-english 4 месяца назад +182

      Thats why procedural animation is so good.
      You represent animation in terms of equations and variables that can be adjusted and so there is instant transition between one pose to another like in traditional animation.

    • @anoukackerdesfilmsdesrenco7862
      @anoukackerdesfilmsdesrenco7862 4 месяца назад +83

      especially the angel one with no rotary constrait

    • @anoukackerdesfilmsdesrenco7862
      @anoukackerdesfilmsdesrenco7862 4 месяца назад +28

      ​@@dud3655I got a good idea to implement in the mod : it's some mechanical abomination so it's weak to lightning

  • @munchihun6792
    @munchihun6792 4 месяца назад +592

    the giant quadruped's movements going back through itself and up the tree made me think of those amazing aliens from the edge of tomorrow movie, the fluidity and motion is so cool

  • @yes_I_am_a_channel
    @yes_I_am_a_channel 4 месяца назад +5289

    "I also added cloaking."
    NO, STOP, WHAT ARE YOU DOING, WHAT ARE YOU DOING, WHAT ARE YOU DOING?

    • @dragonluvver975
      @dragonluvver975 4 месяца назад +249

      Markiplier screaming

    • @Stew-lee76
      @Stew-lee76 4 месяца назад +105

      HE'S MAKING A GOD!

    • @lemonlordminecraft
      @lemonlordminecraft 4 месяца назад +127

      @@Stew-lee76I’M MAKIN’ THE MOTHER OF ALL OMELETTES, JACK

    • @majoras_swag2
      @majoras_swag2 4 месяца назад +33

      Spider: I am the Spy(der)!

    • @Humam4327
      @Humam4327 4 месяца назад +20

      Yea, this guy is too good at this

  • @Flipdagoose
    @Flipdagoose 4 месяца назад +3089

    This series feels like watching the video logs of a scientist while exploring an abandoned underground facility.

    • @rumbazumba3189
      @rumbazumba3189 4 месяца назад +36

      Cod zombies radio

    • @redhotdanger2394
      @redhotdanger2394 4 месяца назад +29

      Welcome to portal.

    • @tonybablony2041
      @tonybablony2041 4 месяца назад +16

      Gravity Falls bunker episode vibes

    • @ThylineTheGay
      @ThylineTheGay 4 месяца назад +41

      Marketing videos for a defunct corporation, found while exploring their _seemingly_ abandoned labyrinthine building
      Yet, you get the feeling _you're not alone_

    • @AH1-234
      @AH1-234 4 месяца назад +7

      Thanks for putting into words the exact vibe I was getting

  • @PlanetDoong
    @PlanetDoong 3 месяца назад +786

    As a programmer, I am in awe. This is incredible, I can see all the love and care and attention to detail in every step the creature takes. This is truely remarkable!

    • @SkippyChippy
      @SkippyChippy 2 месяца назад +1

      yooo w donation

    • @King-Julien
      @King-Julien 2 месяца назад +2

      Oh my god, yes! And the best part is inverse kinematics are super easy to implement in 3D environments! For my 3D game Engine, almost all my animations were controlled by inverse kinematics with my own jank animation system, it just adds that bit of *muah* to it! Now, unfortunately I can't work on that anymore since my SSD died a coupple of weeks ago, but I have an old back up if you're interested in seeing perhaps.

  • @scpWyatt
    @scpWyatt 4 месяца назад +3709

    Giant galloping stealth spiders. Thanks, I was having trouble finding new nightmare fuel.

  • @halflife2fan1989
    @halflife2fan1989 4 месяца назад +3614

    calling the scariest variant "angel" made it so much better

    • @mr_resource5099
      @mr_resource5099 4 месяца назад +265

      It immediately made me think of something out of Evangelion lol

    • @pleasantdashi7112
      @pleasantdashi7112 4 месяца назад +90

      the angel is so majestic

    • @politeghost6214
      @politeghost6214 4 месяца назад +118

      ikr.... i was watching like "angel.... why did you have to call it angel....... that makes it so much more haunting wdymmmm"

    • @diaxovy
      @diaxovy 4 месяца назад +87

      It kinda looks like the lizards from rainworld imo

    • @mistasilly
      @mistasilly 4 месяца назад +27

      omg you're right ​@@diaxovy

  • @EnderManOnAPC
    @EnderManOnAPC 4 месяца назад +223

    i love how your voice is so calm while you talk about your CREATURE

  • @Daenthio
    @Daenthio 4 месяца назад +1497

    The supersized angel looks like some kind of a sci-fi horror monster controlled by a billion magnets or something.

  • @lolglolblol
    @lolglolblol 4 месяца назад +1127

    7:55 I really like this effect of it losing its camouflage when hurt. Seems like a cool game mechanic

    • @treefren9040
      @treefren9040 4 месяца назад +53

      Rain world has that mechanic

    • @Schmoovin_groovin
      @Schmoovin_groovin 4 месяца назад +32

      @@treefren9040 I was about to say it's just like the white lizards!

    • @catpoke9557
      @catpoke9557 4 месяца назад +35

      ​@@Schmoovin_groovineven down to the fact it's a colorful glitch effect. I wonder if he was inspired by Rain World or if it was a coincidence since that's not exactly rare for visuals when camo is broken

    • @EEEEEEEE
      @EEEEEEEE 4 месяца назад +2

      E‎ ‎

    • @arid1ty
      @arid1ty 3 месяца назад +3

      rainworld 😝😝😝😝😝

  • @MikMoen
    @MikMoen 4 месяца назад +53

    I'm already imagining a massive Spider that roams the map forcing you to hide whenever it passes over.

    • @TheNormemegian
      @TheNormemegian 2 месяца назад +8

      that idea reminds me of that one section in Still Wakes The Deep where you're outside and there's that one monster who can hear you

  • @thereprehensible435
    @thereprehensible435 4 месяца назад +1172

    The low-to-the-ground crawling one... That thing would be a top-tier stalker-esque horror.

    • @EEEEEEEE
      @EEEEEEEE 4 месяца назад +3

      E‎ ‎

    • @WhenTheG
      @WhenTheG 4 месяца назад +12

      It looks like it's hunting and I HATE it.

    • @buto6882
      @buto6882 3 месяца назад +12

      The huge version of that one is genuinely horrifying I felt true dread watching that thing exist

    • @lookingforausername9484
      @lookingforausername9484 3 месяца назад +3

      ​@@buto6882Especially when it crawled around the trees

    • @tomasdevincenzi1115
      @tomasdevincenzi1115 2 месяца назад +1

      @@lookingforausername9484 imagine look that on the ground GOD HELP US ALL

  • @geekjokes8458
    @geekjokes8458 4 месяца назад +2703

    the animation is so good that everytime you throw a trident i think "no dont hurt hiiiiiiim"

    • @Big_Man_Enjoyer
      @Big_Man_Enjoyer 4 месяца назад +293

      Reminded me of the old Boston Dynamics videos where they’d kick the robots over
      Please be nice to your procedural walking critters 🥺

    • @Syntex366
      @Syntex366 4 месяца назад +90

      @@Big_Man_Enjoyerexactly, especially those devious edits where people put dog yelps over the videos of the quad walkers whenever someone bumped or shoved them.

    • @Big_Man_Enjoyer
      @Big_Man_Enjoyer 4 месяца назад +39

      @@Syntex366 I might be conflating this with another video but I’m almost certain I’ve seen one where they put Half-Life scientist clips in haha

    • @10buy10
      @10buy10 4 месяца назад +10

      Oh I’m thinking the opposite

    • @Eden.Johnglere
      @Eden.Johnglere 4 месяца назад +10

      ​@@10buy10"Kill it. Now"

  • @KYotuA12
    @KYotuA12 3 месяца назад +43

    that spider would be the next most scary entity ever made in minecraft, just because of the imperfect running animation and the cloaking system makes it terrific

  • @user-xr7fw4ks2n
    @user-xr7fw4ks2n 4 месяца назад +7017

    This could probably make an actually scary minecraft horror mod.

    • @frank-yp9br
      @frank-yp9br 4 месяца назад +61

      Yes. ;)

    • @DeLoRiAnEc
      @DeLoRiAnEc 4 месяца назад +133

      Isnt all this a datapack?

    • @Bobbythychicken
      @Bobbythychicken 4 месяца назад +12

      Ffr

    • @ProjectNetoku
      @ProjectNetoku 4 месяца назад +124

      Yeahhh if the ppl wo do have any skill and don't just slap this in a pre-made world snd call it a day

    • @nathansnail
      @nathansnail 4 месяца назад +76

      @@DeLoRiAnEc plugins, so vanilla client but modded server.

  • @entropy404
    @entropy404 4 месяца назад +680

    7:10 this thing is more down right horrifying than anything I've ever seen in any video game or movie, having random variations of this thing as a mob would be absolutely insane

    • @protato4034
      @protato4034 4 месяца назад +52

      I think it'd fit right in as a boss in twilight forest. Also one of the biggest issues with "horror mobs" is the fact that they spawn randomly, having some kind of arena or having it just be passively creepy wildlife would be better in my oppinion

    • @GhoostTheManic-wf4it
      @GhoostTheManic-wf4it 4 месяца назад +10

      ​@@protato4034 I was about to say, the movement of the 2nd one reminds me of the Naga. Because the Naga was segmented, it made me thought it was actually procedurally moving around when I was little.
      Same vibes here but, its, even, w o r s e

    • @mechamedegeorge6786
      @mechamedegeorge6786 4 месяца назад +9

      ​@@protato4034Passive doesnt fit. Its too alien from the rest of minecraft.
      Maybe an completely neutral creature that feels threatened with too much movement or sounds so that when it appears you have to hide or stay quiet

    • @absolutionone
      @absolutionone 4 месяца назад +4

      ​@@mechamedegeorge6786
      What if the reason why it attacks is that it just doesn't know what else to do?
      It's a strange creature in a world it shouldn't be in, with no knowledge of how to properly survive, so it just attacks everything that moves.

    • @weegeequeviucoisas9854
      @weegeequeviucoisas9854 4 месяца назад +1

      ​@@mechamedegeorge6786So like a Warden?

  • @salocinkatt
    @salocinkatt 3 месяца назад +21

    The camo variation as a hostile mob would be epic for a horror mod

  • @Kyuzu
    @Kyuzu 4 месяца назад +380

    7:07 naming that thing "Angel" is devious work

    • @EEEEEEEE
      @EEEEEEEE 4 месяца назад +1

      E‎ ‎

    • @astroturfisadude
      @astroturfisadude 4 месяца назад +11

      thats like naming a dangerous dog "precious princess"

    • @santiagoaguirre9763
      @santiagoaguirre9763 4 месяца назад +10

      Biblically accurate angel vibes

    • @mercadonor
      @mercadonor 4 месяца назад +9

      I think its funny because Lucifer was an angel and he manifested as a serpent in a time when serpents had legs and wings

    • @ZackagonXM
      @ZackagonXM 3 месяца назад +4

      I think it’s fitting. The Angel looks terrifying, but it has no intention of harming you.

  • @Lucas-bb3ji
    @Lucas-bb3ji 4 месяца назад +2843

    Imagine if this thing had its own AI. Combine that with it being customizable and it would probably be one of the most unique mobs to ever exist.

  • @braedenL29221
    @braedenL29221 3 месяца назад +7

    This is definitely one of the coolest things I've seen in minecraft. The spider-like movements are impressive, but I think the real technical showcase of the limits of it are when you removed the limit of rotation. That was incredible and so realistic. Looked like some alien agile salamander

  • @Froggsroxx
    @Froggsroxx 4 месяца назад +2385

    Ah the nightmare returns
    6:15 actually scarier than anything else, the way it presses itself to the ground is so creepy
    7:10 horrific

    • @wugmup3578
      @wugmup3578 4 месяца назад +212

      i also found that variant the most disturbing.. i wish this could be some sort of entity for a mod or something

    • @TheMiningCrafter
      @TheMiningCrafter 4 месяца назад +153

      Yeah the angel thing would be absolutely perfect to secretly install on a “vanilla” server to scare my friends with

    • @magicksilver4444
      @magicksilver4444 4 месяца назад +56

      I find them not so scary weirdly enough. It’s got that exterior view, like you could see a foreign ecosystem. Not everything is a predator and I hope there will be multiple creatures made from this.

    • @nijyar1838
      @nijyar1838 4 месяца назад +56

      Imagine encountering the large one in a cave deep underground…. 💀

    • @martinkurdi436
      @martinkurdi436 4 месяца назад +31

      If it had a Netherrack texture, it'd be a great knockoff from the Stranger Things dogs, I also found that variant really intimidating, not in a "imagine that chasing you" scenario, but rather as an observer, a creature that stalks you and collects data for the larger ones to do their hunt.

  • @azuquirtle
    @azuquirtle 4 месяца назад +733

    Knowing that this and Rain World MC are in development at same time terrifies me. It’s even got glitching effects when hit with a “spear” and the ability to camouflage itself like a white lizard.

    • @SealWithoutHat
      @SealWithoutHat 4 месяца назад +24

      That's such a unique thought actually.

    • @kristoffersonsilverfox3923
      @kristoffersonsilverfox3923 4 месяца назад +21

      The first thought I had seeing the camo glitching. And now I'm imagining The Rot in 3d...

    • @baffled_hawk
      @baffled_hawk 4 месяца назад +10

      Yoo rainworld mentioned! Btw, genuine queston, but does this have to do with Rainworld? Curious why you mentioned it

    • @azuquirtle
      @azuquirtle 4 месяца назад +42

      @@baffled_hawk Rain World is built with the same system as this: procedural animation. Every action in Rain World is animated and performed in real time, rather than using pre-made sprites or animations. The mod in this video does the exact same thing, the only difference being that the spider thing isn't being controlled by ai.

    • @saagr_0
      @saagr_0 4 месяца назад +6

      ​@@azuquirtleI thought the same, Finished all the campaigns 1 months ago, Waiting for the watcher dlc

  • @Cless_Aurion
    @Cless_Aurion 3 месяца назад +10

    Man, this video is so cool. Not just because you explain the process, but also the video itself. Good stuff man!

  • @autonomousanonymous6310
    @autonomousanonymous6310 4 месяца назад +750

    6:56 the way it de-renders really makes it look like some kind of extradimensional creature only briefly intersecting with the realm of our perception

    • @plotheplayer6462
      @plotheplayer6462 4 месяца назад

      transdimensional creatures beyond only mortal comprehension
      those who have tried to understand it only have their mind warped and stretched along an endless warped sky of their own creation

    • @redmegarex
      @redmegarex 4 месяца назад +15

      oh god

    • @edoardocaccia6226
      @edoardocaccia6226 4 месяца назад +16

      As if it needed to be any spookier

    • @EEEEEEEE
      @EEEEEEEE 4 месяца назад

      E‎ ‎

    • @tricksterzyro3230
      @tricksterzyro3230 4 месяца назад +5

      Of course the person with a Yume Nikki profile picture would make that kind of comment; not to insult you, it just figures.
      I completely agree with you however, a lot of horror mods tend to focus more on their monster being apart of nature. Something bound to our world and environment, something like this however is completely alien. Unnatural, it contrasts with everything that surrounds it.
      Reminds me of the Glass Hounds from the table top role playing game DELTA Green, extradimensional creatures seemingly made out of glass and for whatever reason we can’t comprehend resembles a canine.

  • @arcionek
    @arcionek 4 месяца назад +545

    What this system brings up what's interesting to me is the possibility of randomized creatures. Their body layout, limb count and length being random, whilist still moving rather fluently.
    Really well done!

    • @nathanjenkins5785
      @nathanjenkins5785 4 месяца назад +30

      Honestly, the possibilities with giant mobs are really cool to think about. If/when there's a way to make tendrils be pinned to other tendrils, making cool giant mobs that walk along terrain without clipping into the ground and floor would be so cool.

    • @Quantum-Bullet
      @Quantum-Bullet 4 месяца назад +3

      No Man Sky 👀

    • @arcionek
      @arcionek 4 месяца назад +9

      @@Quantum-Bullet No Man's Sky is neat, but isn't it's creatures kind of the same model, with different parts to swap between and some slider scaling values changes? I mean... In a way, it allows plenty of variety but can kinda feel the same.
      Though what this reminds me of is a rougelike game called Source of Madness. It put heavy emphasis on randomness, honestly I didn't even know what I was looking at 90% of time, which works for the eldritch horror vibes.

    • @filipsudzinski6004
      @filipsudzinski6004 4 месяца назад

      Literally Spore, which also had interesting way to make creatures behave correctly with different number of legs

    • @NerdStuffing
      @NerdStuffing 4 месяца назад

      ​@@filipsudzinski6004Spore was more...goofy. not than I'm insulting spore. I love spore. It just didn't have movement that (imo) could even be comparable to a beta version of this nightmare.

  • @ambrosianapier7545
    @ambrosianapier7545 4 месяца назад +8

    Most are saying horror mod but I think it could just be a cool creepy creature that only attacks under specific conditions like defending food or a chest. But with other behaviors like following you at a distance in curiosity, visiting your house while your away, be seen stalking specific mobs like zombies like a cat, attacking backing off and attacking again. Playing with its food. Treating any water source like it has never seen liquid before, bathing in lava pools all this in the overworld mind. And they are terrified of endermen.

    • @maxim36910
      @maxim36910 3 месяца назад +1

      And nether resident are scare shitless of them lmao
      We finally have the trinity XD

  • @emel6423
    @emel6423 4 месяца назад +737

    I had a nightmare a while back about hiding from a colossal spider in Minecraft. This video brought back that memory

    • @astroturfisadude
      @astroturfisadude 4 месяца назад +17

      :)

    • @arvt_
      @arvt_ 4 месяца назад +11

      stranger things season two

    • @lalaskii7814
      @lalaskii7814 3 месяца назад

      How much you played Minecraft to get nightmare about it in you dreams

    • @robby_chunk
      @robby_chunk 3 месяца назад

      I had a nightmare like 10 years ago that there was a kraken in my minecraft world and afterwards I was scared to go in the ocean in game😭

  • @aidenburgess217
    @aidenburgess217 4 месяца назад +385

    After seeing the robot worming I’m convinced you could make a whole game with just variants of this enemy as a whole faction.

    • @animarthur5297
      @animarthur5297 4 месяца назад +29

      That game already exists, it's called Rain World

    • @Maldrin
      @Maldrin 4 месяца назад +17

      not proceduraly generated but game prey(2017) got similar looking enemies

    • @worldsofgates1844
      @worldsofgates1844 4 месяца назад +3

      @@Maldrin Exactly what i was thinking, one of the variants from the first video looks especially like a Mimic from that game

    • @EEEEEEEE
      @EEEEEEEE 4 месяца назад

      E‎ ‎

    • @That_OneRandomGuy
      @That_OneRandomGuy 4 месяца назад +1

      Synthetic selection fits the idea

  • @AdaptiveWolf501
    @AdaptiveWolf501 4 дня назад +7

    8:25 the bubble could be the camoflage for water

  • @windowsmoke
    @windowsmoke 4 месяца назад +349

    The one with no rotational constraints is just the right amount of unsettling to be ultra creepy

    • @EEEEEEEE
      @EEEEEEEE 4 месяца назад +2

      E‎ ‎

    • @ImMimicute
      @ImMimicute 4 месяца назад +7

      I thought it just looked like an Injured animal
      ANGEL however 😬

    • @GodOfChaos_HeXa
      @GodOfChaos_HeXa 4 месяца назад +1

      the angle one was also creepy as hell

  • @OceanBagel
    @OceanBagel 4 месяца назад +449

    I think the reason the galloping doesn't feel quite right is because real-life galloping involves going airborne each step cycle. It would be really neat to see an attempt at this, but it sounds like it wouldn't be easy with this implementation.

  • @chrisivan_yt
    @chrisivan_yt 3 месяца назад +4

    I’ve been so fascinated by procedural walking in video games but I have no coding skills. It’s so cool to see you working on this project I wish I could do that!

  • @feuerstern3001
    @feuerstern3001 4 месяца назад +253

    As impressive the tech behind the spiders are, can we talk about the structures? They look so fucking sick, a dystopian looking sewer and then that spider without rotational limits. Just perfect really really well done

  • @KumaLynx-mj9cz
    @KumaLynx-mj9cz 4 месяца назад +375

    7:10 angel is nightmare fuel, this thing looks forbidden like a Lovecraftian god

    • @cara-seyun
      @cara-seyun 4 месяца назад +22

      It so clearly doesn’t belong in this world, despite outwardly being made of minecraft blocks

    • @TopatTom
      @TopatTom 4 месяца назад

      Kill it with fire 😭
      Oh wait thats neatherite
      CACTUS!!!

    • @arlynnecumberbatch1056
      @arlynnecumberbatch1056 4 месяца назад

      When i saw that i was like oh its the thingy that you play as in the from ashes game

  • @nirmot
    @nirmot 22 дня назад +2

    I love procedural animation. It just feels more natural and immersive to look at when done right, example being Rainworld.

  • @Clefield
    @Clefield 4 месяца назад +949

    DUDE - It would be SO awesome if you develop this to be a full stalker style monster data pack to add to servers. This thing with its camouflage, and adaptive way of walking would be terrifying in a deep cave. Just image slashing at it, its body recoiling, as a limb tear off, but it still sprints at you, with a new kind of run, now with even more desperation. PEAK horror.

    • @darukshock
      @darukshock 4 месяца назад +54

      sadly, it uses LOTS of matrix maths to camculate display entity settings, datapacks can't handle this much calculation

    • @karldoesstuffYT
      @karldoesstuffYT 4 месяца назад +61

      ​@@darukshockhe did say it was compatible with vanilla clients, it could still be an external mod

    • @tasmanwinchcombe9774
      @tasmanwinchcombe9774 4 месяца назад +4

      According to the download link in the description, it is a spigot/paper plugin. So you can install it in a server

    • @SpiiiiiceeMAN
      @SpiiiiiceeMAN 4 месяца назад +4

      bro if this was in the vanilla game i'd outright disable spiders from spawning lmao

    • @Yorick_the_Rat
      @Yorick_the_Rat 4 месяца назад +6

      Reminds me how in silent hill, before you understand that creatures can fake death the creature with arms under skin will sprint (while still lying on the ground) away if you didn't finish it off

  • @JacobAcorn
    @JacobAcorn 4 месяца назад +195

    This feels like I’m watching a person create life right before my eyes

    • @EEEEEEEE
      @EEEEEEEE 4 месяца назад

      E‎ ‎

  • @HeadshotOtaku
    @HeadshotOtaku 4 месяца назад +3

    I can already imagine this being used in a mod or datapack where a custom hostile mob hunts you down that moves in that manner, but stops when ever you look at it or like a coop game where a player controls the hostile and while another group of players is escaping that facility something like DBD. And especially that "Angel" version is really ominous.

  • @fqidz
    @fqidz 4 месяца назад +270

    This would be insane for the modding community if you turned this into a fully fledged procedural animation library. Think of all the new mods that could be made.

    • @theseangle
      @theseangle 4 месяца назад +9

      Yeah for real! This should be made into a library

    • @absolutionone
      @absolutionone 4 месяца назад +28

      Be careful what you wish for. We don't need this to be milked of all its worth like dwellers.

    • @IneptOrange
      @IneptOrange 4 месяца назад +4

      @@absolutionone RIP the Dweller mod.

    • @absolutionone
      @absolutionone 4 месяца назад +1

      @@IneptOrange was fun while it lasted

    • @Reyou-vv9jb
      @Reyou-vv9jb 4 месяца назад +1

      ​@@absolutiononewhat happened?

  • @Addsomehappy
    @Addsomehappy 4 месяца назад +313

    The "Angel" demo with some random floaty-ness added could make for a mean octopus-like creature

    • @holl7w
      @holl7w 4 месяца назад +7

      He should add Evangelions now

    • @absolutionone
      @absolutionone 4 месяца назад +5

      ​@@holl7w Procedural Eva units

    • @Hyperion4K
      @Hyperion4K 4 месяца назад +1

      Jean Jacket

    • @ShiftyMoravian
      @ShiftyMoravian 4 месяца назад +1

      Be not afraid!

  • @89elmonster
    @89elmonster 4 месяца назад +1

    This is amazing, thank you for fueling my passion game development.🙏

    • @heledron
      @heledron  4 месяца назад

      Thanks so much! Good luck with your projects!

  • @spencershumpert1227
    @spencershumpert1227 4 месяца назад +242

    A survival world full of these trying to attack you would be awesome. I’m so excited for the future of this.

    • @mlgiyel3021
      @mlgiyel3021 4 месяца назад +20

      I think you'd be interested in a little game called Rain World.

    • @WhatANiceMonth
      @WhatANiceMonth 4 месяца назад +4

      ​@@mlgiyel3021I read this and heard that one song from the princess and the frog that goes "are you ready"

    • @Mewmew-y4m
      @Mewmew-y4m 4 месяца назад +1

      @@mlgiyel3021yeah men that game is awesome the ecosystem of the whole game feels alive l.

    • @mrShift_0044
      @mrShift_0044 4 месяца назад +8

      nooooooooo, spoooder is fren!
      but in all seriousness, i want them to feel like some sort of alien but *not hostile* force, where you can avoid them entirely, try to tame them or kill them for valueble resources (but they won't like that)
      not just "booo creepy evil things that find you anywhere and kill you"

    • @rellikx7519
      @rellikx7519 4 месяца назад +2

      I imagine a maze runner styled map where these things are the guardians designed to keep you boxed in like the grievers

  • @phantomsrage6523
    @phantomsrage6523 4 месяца назад +195

    7:18 the way it crawls into the archways makes me so uncomfortable, i hate it but its so well done. Good job dude

    • @__arc5030
      @__arc5030 4 месяца назад +6

      It's something you would see straight out of a horror game where you walk into a room... And just in the shadows, THAT THING just slithers away

  • @RichardGming
    @RichardGming Месяц назад

    Such an awesome video, you are so skilled. The amount of things being made possible with this is unending. Amazing work.

  • @YoYoBobbyJoe
    @YoYoBobbyJoe 4 месяца назад +83

    This is an insanely cool proof of concept, and it keeps getting cooler! As a small bit of feedback, I finally figured out what was bothering me about the design of the creatures: All of their legs originate from the same point, rather than different points on a body. It would be cool to see a creature with at least one body piece with the placement of the root nodes at slightly different positions along it.

    • @gunner2225
      @gunner2225 4 месяца назад +10

      I'd imagin thats to come. This is all prototype stuff, and those details could be easily added later

    • @Oxygenationatom
      @Oxygenationatom 4 месяца назад

      @@gunner2225 deff not easy because there would be 2 heads to code for or smth

    • @FelixHelix
      @FelixHelix 4 месяца назад +2

      The source code in the description is pretty easy to mess with. For this you can just change the original position of the center vertice to be spaced along a square-like shape, and then render a Netherite block or something in the middle.

    • @Oxygenationatom
      @Oxygenationatom 4 месяца назад

      @@FelixHelix i would love to contact you on discord or smth to learn about this

  • @Voador4000
    @Voador4000 4 месяца назад +75

    I'm really impressed at how one person made a better movement system than lots of games

    • @EphemeralPseudonym
      @EphemeralPseudonym 4 месяца назад +3

      lots of games use inverse kinematics?

    • @halyoalex8942
      @halyoalex8942 4 месяца назад

      @@EphemeralPseudonymyes but his are better 😊

  • @EtherealSlayer
    @EtherealSlayer 4 месяца назад +5

    This is really cool and could be used for several things. The angel and the way it moves reminds me of the aliens in edge of tomorrow, since it has moving procedurally animated tendrils as well as the body and it's so unique!

  • @U.Inferno
    @U.Inferno 4 месяца назад +71

    The animation is so lifelike I keep thinking "stop messing with it you'll make it angry"

  • @hsngm33
    @hsngm33 4 месяца назад +242

    7:50 i just got an idea, imagine if they could detect and move to dodge tridents, that would be sick af

    • @mantacid1221
      @mantacid1221 4 месяца назад +14

      Oh my gosh yes.

    • @denzzz8918
      @denzzz8918 4 месяца назад +11

      Would be a cool for a bossfight that would require multiple people to beat

    • @recurvestickerdragon
      @recurvestickerdragon 4 месяца назад +15

      fast, fluid, cloaked, _and_ evasive? hot damn

    • @DuolingoOFFICIAL-english
      @DuolingoOFFICIAL-english 4 месяца назад +3

      It can be done with a little bit of vector math

    • @nightmareunleash3402
      @nightmareunleash3402 4 месяца назад +2

      @@denzzz8918i dont think this should be a boss fight it looks like especially with the cloaking it wouldnt want to take you head on, not too much health mostly ambushing to get its food it would work better as a normal mob

  • @kenryoshi
    @kenryoshi 4 месяца назад +27

    Bro that thing at 6:15 is literally the aliens from Edge of Tomorrow

  • @TheMSarabi
    @TheMSarabi 4 месяца назад +82

    That was so great, a perfect horror creature.
    The only thing it is lacking now is some complex collision checks between each segment and the blocks.

  • @HappyGingerWolf
    @HappyGingerWolf 4 месяца назад +68

    The way that no rotational limits morphs into a seal like shape is unsettling but cool

    • @mantacid1221
      @mantacid1221 4 месяца назад +4

      This also carries several implications about seals.

  • @scattagain
    @scattagain 3 месяца назад +1

    This is unironically a really good source for learning how to do procedural animation

  • @kelpstorm
    @kelpstorm 4 месяца назад +67

    the version at 7:06 is so cool!!! i love how much variety you can get by toggling some things, it looks like en entirely different creature with such an interesting method of movement
    i love these videos, the spiders are so friendshaped

    • @arvt_
      @arvt_ 4 месяца назад +1

      click on the timestamp and got a chickfila ad 💀

    • @sweetdashie7221
      @sweetdashie7221 4 месяца назад

      F- friendshaped??? /lh

  • @ChiefBret
    @ChiefBret 2 месяца назад

    I love the atmosphere of some of the settings for this video, like the long tunnel of greyish black industrial style blocks with overgrown sections, really cool.

  • @XariaSilver-zn1bc
    @XariaSilver-zn1bc 4 месяца назад +54

    This reminds me of the game “Rain World”. I’m pretty sure that all of the enemies have procedural animation.
    Honestly, the concept always seemed cool to me. You doing it in Minecraft is really amazing. Keep up the good work.

    • @Buffoon3ry
      @Buffoon3ry 4 месяца назад +1

      Yeh, those are also procedurally animated

    • @msmaug644
      @msmaug644 4 месяца назад +5

      We at rainworld MC are planning on making a procedural animation system of our own!

    • @Cl-2048
      @Cl-2048 4 месяца назад

      get rained. on your world

    • @frozenkeyboard6582
      @frozenkeyboard6582 4 месяца назад +4

      ​@@msmaug644 the camouflage system he showed is also kinda similar to the white lizards. It would be real cool if he could somehow collab with the rainworld mc community

  • @AVeryNervousWreck
    @AVeryNervousWreck 4 месяца назад +29

    7:24 the way it wrapped around the tree here freaked me out, great work!

  • @SeeKnee-snitch
    @SeeKnee-snitch 2 месяца назад +23

    0:12 Smol enemy spider

    • @16us3r
      @16us3r Месяц назад +5

      0:15 Giant enemy spider

    • @creamyisdead
      @creamyisdead 29 дней назад +3

      ​@@16us3r 0:31 enemy spider

    • @oddd2833
      @oddd2833 26 дней назад +3

      The urge to attack it while beatboxing is unbearable

  • @irritatorgoner1087
    @irritatorgoner1087 4 месяца назад +67

    Bro, the angel part remind me of the death angels from quiet place. I think it's was they skin color, the movements, I don't know, it's just so freaking scary and i absolutely loved.
    If a horror sandbox game had creatures with this type of movement, chasing you, peak horror

    • @EEEEEEEE
      @EEEEEEEE 4 месяца назад

      E‎ ‎

    • @MHRoss19
      @MHRoss19 4 месяца назад

      Still wakes the deep

  • @ojomaze7777
    @ojomaze7777 4 месяца назад +31

    holy moly the angel is absolutely terrifying I love it

  • @megakiller999
    @megakiller999 25 дней назад

    The way that you calculated normal force on the entity using center of mass and its support base is just literally how it works in the real world. Excellent work!

  • @JoeFly2009
    @JoeFly2009 4 месяца назад +34

    This is incredible. Seriously, I love to see all of these mid-blowing Minecraft creations that the community does.

  • @zyad48
    @zyad48 4 месяца назад +12

    The "Angel" just unnerves me so much. Very well done with all this work.

  • @codiecola3636
    @codiecola3636 4 месяца назад +2

    I have arachnophobia so just know you are doing a REALLY GOOD JOB and I hate you for it.

  • @Splarkszter
    @Splarkszter 4 месяца назад +20

    I can't believe you made such a beautiful and mostly convincing nightmare fuel.

  • @Ollisaa6095
    @Ollisaa6095 4 месяца назад +45

    7:30 I am convinced that you need to make a minecraft horror mod or atleast a horror animation/movie.

    • @Tyx1d
      @Tyx1d 3 месяца назад +1

      It would be such a unique horror mod

    • @oofypig5220
      @oofypig5220 2 месяца назад

      Something that isn’t a dweller

  • @domeniksaner5864
    @domeniksaner5864 2 месяца назад

    I have absolutely no business with modding or whatsoever, but im really glad there are people like you, putting put these great ideas and hard work! Appreciate it, people like you make games more like games

  • @FireFox2313-di6bk
    @FireFox2313-di6bk 4 месяца назад +21

    You’re combining two of my favorite topics; minecraft and procedural animation. Keep it up!

  • @yaksher
    @yaksher 4 месяца назад +56

    the giant, no rotational constraints version with camouflage is definitely kinda terrifying.

    • @thebaseandtriflingcreature174
      @thebaseandtriflingcreature174 4 месяца назад +2

      "definitely kinda"?

    • @yaksher
      @yaksher 4 месяца назад +17

      @@thebaseandtriflingcreature174 yeah? "kinda" here means roughly "a little bit." I don't think there's anything wrong with "definitely a little terrifying," since "definitely" is a comment on confidence and not on magnitude.

  • @mr_oger
    @mr_oger 3 месяца назад +1

    This is just amazing, it opens up so many possibilities for fun monsters.
    I wonder if it would be possible to also make it crawl on walls, something like "If leg can't find a horizontal surface outside of "minimal leg movement" radius and ai wants to path vertically switch to vertical pattern" (or more like a weighted function combining all that), maybe with some restriction on the freedom of the first section when it swaps patterns

  • @Heavy_Lvy
    @Heavy_Lvy 4 месяца назад +219

    they move so creepy, make a horror map with this

    • @digiaprotogencalledl4378
      @digiaprotogencalledl4378 4 месяца назад +3

      Nah bro I want to wear these as legs and become a super Villan in an smp

    • @ppeez
      @ppeez 4 месяца назад

      ​@@digiaprotogencalledl4378what?

    • @Borispocalypse
      @Borispocalypse 4 месяца назад +3

      ​@@digiaprotogencalledl4378bro unironically same

    • @wolfbad512
      @wolfbad512 4 месяца назад

      It's not finished yet

  • @ram_apologist
    @ram_apologist 4 месяца назад +18

    Your spiders are unironically so cute, I hope you make their dreams come true ❤
    Also Angel is mad cool and things like that with distinctly unique/alien locomotion can really leave a lasting impression. You could probably make a fortune off a fomo horror game with Angel's animation alone

  • @disappointedharpy
    @disappointedharpy 2 месяца назад

    The way Angel moves is both horrifying and hauntingly beautiful. It reminds me so much of a cuttlefish or octopus hunting

  • @BookWyrmOnAString
    @BookWyrmOnAString 4 месяца назад +20

    This is truly a rain world moment

    • @gammaboy4568
      @gammaboy4568 4 месяца назад +2

      the *real* rainworld lore

    • @TheNuclearBolton
      @TheNuclearBolton 4 месяца назад +1

      what is rain world?

    • @BookWyrmOnAString
      @BookWyrmOnAString 4 месяца назад +1

      @@TheNuclearBolton a game where every enemy as well as the player character has procedural animation. It's very good

    • @gammaboy4568
      @gammaboy4568 4 месяца назад +3

      @@TheNuclearBolton it's a survival openworld platformer. It's more of an art piece than a game in many aspects, mostly in the design of the creatures. They are all dynamically animated and behave with independent and extremely detailed AI, and the inverse kinematics used for the spider kinda' reminds me of some of the development details for some creatures in Rain World. The intended goal is to create an ecosystem which behaves without regard for the player character.
      I highly recommend trying it out, it's a very difficult game that is often times deliberately unfair-- despite that, I find it to be one of my all-time favorites.

  • @justaemptymall
    @justaemptymall 4 месяца назад +24

    Finally spiders get some love in the game and an actual revamp that is worthy :)

  • @KoboldAdvocate
    @KoboldAdvocate 4 месяца назад +6

    Ah I see you've created the shadow things on my ceiling when I wake up in the middle of the night

  • @coltonhasty7694
    @coltonhasty7694 4 месяца назад +15

    This seriously gives some amazing Maze Runner vibes. Making a map with them as enemies is an amazing idea. Idk if that's already the intention but I love it a ton.

  • @CaioCromos
    @CaioCromos 4 месяца назад +37

    this tech has so much potential for a next generation of mods. wild stuff

  • @oivatank
    @oivatank 4 месяца назад +2

    The ones that are low to the ground, like Angel, are so much creepier in the way they move! It gives me Rain World vibes.

  • @imsurprisable
    @imsurprisable 4 месяца назад +10

    this has to be one of the coolest vanilla creations i've ever seen

  • @imbezo
    @imbezo 4 месяца назад +10

    Cinematography for this video is actually killer. The framing was so mindful and pretty.

  • @gabrielmottadev
    @gabrielmottadev 3 месяца назад +1

    This is insane, and i love it :O

  • @jamwrightiam
    @jamwrightiam 4 месяца назад +11

    7:00 is genuinely one of the coolest designs ive seen in a while good god

  • @annnabee
    @annnabee 4 месяца назад +6

    obsessed with the ‘angel’ model, literally so cool

  • @davidegea813
    @davidegea813 3 месяца назад +1

    I love the angel one, like, imagine having that creature hunting you down in dark tunnels, a blind giant aggresive creature that will hunt you down depending in the noise that you make. You would be able to distract it throwing eggs, snowballs or spawning other creatures that make sounds like cows, endermen, zombies... Just the thinking of it would make a wonderful survival world in a cave system, with that huge creature hunting down every sound-emitting creature, but having preference over the player.

  • @BLSTCSteez47
    @BLSTCSteez47 4 месяца назад +11

    I really appreciate your use of visualizations and how you break down complex things to feel more digestible, thank you and great work ❤

  • @Voxen712
    @Voxen712 4 месяца назад +10

    soo great to see this project evolve! any custom mobs could be uncomparably immersive and awesome with locomotion like this. the angel and 0.8 height versions could totally work as a finished creature if they got a basic head and tail

  • @RickyRiceB
    @RickyRiceB 2 месяца назад

    Gosh i love how its body reacts to the tridant hitting it, its kind of startling to see the sudden flash of cyan and it makes sense given the spider’s camouflage ability

  • @ACoalitionGuy
    @ACoalitionGuy 4 месяца назад +9

    Something that big, with that agility would be terrifying to face. (Talking about the upscaled ones)
    I love it.

  • @Rickardo9828
    @Rickardo9828 4 месяца назад +6

    Really cool stuff, the cloaking is just fantastic, and the glitching effect is great for adding character to it. I've got to say the way it moves when hit is really believable, it really looks like it stumbles a bit and has real weight.

  • @aufaskunscap
    @aufaskunscap 3 месяца назад

    I like how procedural animations look so much, it makes it look alive reminds me of rain world

  • @TheGuyInTheWater
    @TheGuyInTheWater 4 месяца назад +14

    HE MADE IT RIDEABLE!!!

  • @twospies3835
    @twospies3835 4 месяца назад +4

    dude you are creating the coolest, most movie-esque horror creatures, scariest mc mod, most reachable yt content, ever. keep up the life motivating work (imma go do smth useful with my time now)

  • @arctichazzi
    @arctichazzi 4 месяца назад +1

    I wonder if it'll ever be used as a mod for like horror or a enemy its just so well done. Also keep up the work can't wait to see more!

  • @musicalsoul4542
    @musicalsoul4542 4 месяца назад +6

    This is literally one of the coolest things i've ever seen in minecraft

  • @Zyskr..
    @Zyskr.. 4 месяца назад +15

    some ideas i had
    1. let it climb walls if u havent already, like the lizards from rain world (but without the tongue)
    2. give it a more flat base where all the legs come off of (like a spiders head) but its mouth is on the bottom
    3. make it blind but have insanely good hearing (like the monster's from a quiet place)
    4. make it so they can just hide extremely still (still a small amount of movement) whilst looking for some prey to ambush
    5. make it make mistakes when moving, and the amount is determined on its health, like stepping in the wrong place, or falling over for a few seconds
    6. please make this an actual mod using atleast some of the previous ideas, with some configurable things

    • @Zyskr..
      @Zyskr.. 4 месяца назад +2

      also it could be an exclusive mob for a dark forest, and be able to climb under roofs, by being upside down

  • @matheusmelisguerrapeixe2330
    @matheusmelisguerrapeixe2330 4 месяца назад +1

    This is horrifying and extremely fascinating at the same time.

  • @ScareSans
    @ScareSans 4 месяца назад +7

    Oh my goodness yes! I watched the previous video several times over because I was just so entranced by how lifelike it looked. I feel like this technique could be used really well in full-blown mods and datapacks, adding some sort of monster that realistically navigates terrain to chase you. It sends shivers down my spine in the best way possible.
    Edit: Oh my goodness you named the 10 segment no rotational constraint version Angel. As if it didn't already earn its title of favorite in my eyes...

    • @darukshock
      @darukshock 4 месяца назад

      To be honest, no datapack will ever implement this unless it runs on a NASA PC or mojang adds more math tools. Even the simplest spider has 12 segments, each with a 16 entry transformation matrix, running tens of operations every tick...

    • @ScareSans
      @ScareSans 4 месяца назад

      @@darukshock well from what I can see, it's running pretty smoothly in this example. Maybe it wouldn't work in a pure vanilla datapack, but it's obviously possible using something like Kotlin.