The OP Blizzard Sorceress [2.5 Cold Sorceress Build]
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- Опубликовано: 5 сен 2024
- With Sundered charms, probably the build most benefited by them is the cold sorceress. (experimenting with giving members 24h early access - will be released publicly Monday)
For Perspective:
3% Resistance (Self-Infinity, Griffon's + Facet, +skill Packing)
Nova - 4572 Average Per Hit
Chain Lightning - 6115 Average Per Hit
Lightning - 16369 Average Per Hit
29% Resist (Merc Infinity, Dual Phoenix, Flickering Flame)
Fireball - 15673 Average Per Hit
Meteor - 31453 Average Per Hit
Hydra - 3814 Average Per Hit (11442 Average if 3x heads hitting)
-100% Resist ( Fathom, Nightwings - both Faceted, Spirit Shield )
Ice Blast - 19889 Average Per Hit
Glacial Spike - 8013 Average Per Hit
Blizzard - 27247 Average Per Hit
Orb - 2866 Average Per Hit
+++++
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This build slapped even before sunder charms. Being able to alternate between Orb and Blizzard, two of the game's most potent AoE skills, is such a power trip. Also, totally agree, Glacial Spike comes last. The synergies just work out better, and Ice Blast is the bolt of choice when you aren't obliterating the whole screen.
Also, I find Prayer mercs best as the Insight wielder for sorcs. You can manage their aggressive AI with Teleport, and the double-strength Prayer keeps you topped off even if you take the occasional stray hit while blind Teleporting. It also offers a respectable source of single-target physical damage.
Prayer is a solid choice (especially for the double heal as you mentioned) - though weirdly, I usually end up HF/Insight for the slow, even on the cold sorc (works on enemies you can't chill with normal cold). Main reason I go with rogue in this case is due to a mix of "lazy play" (I'm not really in a rush these days, since I have grailed a few times over now), but also because when testing builds in zones, I minimize teleport use since skipping enemies won't give me an accurate feel for how it performs.
Dude. Thank you. I’ve been playing this build for a couple weeks and to me it’s like a statement. You don’t need all the most expensive gear in the entire game. This does everything you need it to do and effectively. I don’t kill Baal in one shot but I wasn’t waiting for 5 minutes either. This is a solid “gets the job done” build. I’m running no skiller GCs at all right now and it’s totally viable. Thank you, sir. Subscribed, for sure.
Dude, I was like, "Oh look! another blizzard video prob just another factless highlight reel." This was spot on what I needed to hear bro. INSTANT SUB cya on twitch!
Glad you enjoyed it! :)
I always putt 1 point in frozen armor as a 1 point wonder
It's definitely a nice one - if I was going solely blizzard/blast - we'd have the points to spare for it, same for a few dual elemental ones - though it is nice to have around, especially before getting endgame gear.
get a staff from the shop so you dont have to spend a skill point.
@@miiko7859 how about no. Not keeping a shitty frozen armor staff in the stash and the 1 point is not a big deal, the build has points to spare.
Going to respec into Frost Nova /ES as soon as I get a monarch and either Memory off hand or Warpspear, just because I like regular nova so much. Probably not as efficient, but super fun active play style.
Frost Nova is actually "capable" now - with the combination of changes in 2.4 and 2.5 - not something I'd do from scratch, but definitely punchy enough to make an end-game build around
I remember playing Diablo2 when I was a child, with a mod that expanded max lvl to 300, no idea what was the name of it, but Ice Sorceress was a fckin beast. Deleting everything around her.
When i learnt the sunder charm nerf(to inf./lower res) and ppl are discussing cold sorcerer's dmg output, exactly this build come to my mind. Except i prefer 4 cold facet monarch shield and viper mage skin. With all (best possibl) gear and a inf. Merc, it is possible max out both orb and blizzard as well as their synergy while drop sundered enemy to -100% res...
15k blizzard, 1.5k orb and 11k ice blast, 105% fcr...the dmg output is just insane.
If my calculations is correct, cold sorc can do about 90%/150% dps to normal/sundered enemy comparing to her lightning/fire counterpart....and, as you said, this build are ready to run as soon as a cold aunder charm available...while other need all sort of rare unique/runewords
at really high end gear (we're talking stuff people may not even see part of for an entire season unless they straight up trade/buy it) - Fire and Lightning do catch back up to cold, but we're talking extremely expensive, mostly niche, items.
@@Alzorath Damage-wise, Light/fire sorc only win slightly for non immune mods but slow down significantly facing sundered enemy. Overall, i would say they are still slightly behind even with all the gg-find...let alone, cold spell get extra cold/chill effect on their side.
Either way, i love how blizzard openly declared cold mastery is NOT op....it is just brutal to see that.
@@blo5980 was referring to immunity - fire and lightning at the true peak finally do catch up to cold just through sheer force of damage and finally getting resist piercing gear like Phoenix/Flickering Flame/Griffon's/Self-Wielded Infinity/etc. ( they're able to keep just enough fcr to remain relevant ) - with Tal's/Phoenix coming pretty close as well.
Through pretty much all the budget/starter/midgame setups, cold dominates them though.
@@Alzorath ummm, can you enlighten me for the gear?
Cos, for infinity lite sorc, minus res is:-
55 +17 =72 from wepaon
-25 from perfect griffon
-5 from armour socket
Then sundered enemy will stand at -7 lite res... At 40lv(close to cap lv with self-wiring infinity i assume) fully synergy lightning, its AVERAGE dmg is only sit at about 17k...2.05(12f@117 fcr) Cast per sec translate to about 34k pre-resist average dps and about 38k post-resist vs sundered enemy. I am not sure it can match with 15k blizzard/1.5k orb/11 ice blast dps-wise while blizzard can be stacked & orb/ice blast can be cycled every second...while sundered enemy at -100% cold resist...
I am not very experienced in fire sorc...so it will give a pass for thatXD
Even consider 2os +6 weapon with 2 perfect facet+ infinity merc, the average lighting dmg vs sundered enemy is about 40k, 1 tick blizzard + 1 cast of orb will surpass that i guess, let alone ice blast/ glacial spike can be cast in between....
your build is so good!! thank you for sharing!
it's a fairly standard version of the build - though I still think people undersell just how powerful this build is, even with extremely budget gear, as soon as a sundered is gotten.
It's a good thing I put that 6 os crystal sword in my shared stash with 6 tir runes for my cold sorc normal play.
Ugghh single player lives matter! I think there are alot of us who were too young/dumb/impatient to enjoy og d2 single player, now we love it but we want sunder charms to lol
If you're not opposed to importing them - GGM [ ruclips.net/user/GingerGamingMentor ] has one of each in an item pack download - (specifically the "Charming" character file) - drive.google.com/file/d/1AJ9lFO-2r-fIg1bnFRxauZ1p83Zgb__B/view - there's also some mods out there that allow them to drop, but importing the character is far simpler.
Given the power behind even low investment blizzard, I'm considering doing a Blizzard/ES split for early TZ farming; 20 cold and 20 bliz, 20 TK and 1 point ES then go back to synergies. Once you have your cold sunder it should be almost brain-dead farming, and save you any need for rez or block.
I prefer Orb/ES for convenience's sake - but Blizz/ES can work - it just won't prevent as much damage :) (planning on getting to ES with the lightning video lol)
@@Alzorath sleeper build is Fireball/ES imo. You can get to 105 and still run FF and Phoenix along with a 80 point fireball and a 20 TK. The investment is really high given the Phoenix but the output on non-immunes is really disgusting and the Red aura should keep you topped up forever.
Currently I'm really enjoying the tankyness of ES atm. I can yolo into an elite pack in a TZ and still be able to get out. plus with Insight/Prayer on the merc i don't really have to pot unless I screw up. I opted for Bliz as I feel like I can target elite packs a little easier than on orb.
@ZyklonBeast I'm still running ES into S2. all of the regen skills in the game are based on your mana pool so the more mana you have the more you regen on skills like warmth or with Meditation aura from insight.
Couple that with the sorc getting 2 mana per point in Energy and 2 per level and your mana pool can get pretty impressive. My 91 sorc running MF gear is sitting at 500HP and 1000 mana without BO, Frosties, SOJ, Arach, or Silks. while running the insight-prayer merc I don't end up running out of mana unless I end up in a situation I would have otherwise died on a Vit build; which is the primary reason to run ES, to play fast or push undergeared into harder TZs.
after running it awhile I would recommend only running 16 TK and 1 ES, then dumping all of your points into Bliz, CM and then synergies. You are effectively going to be 60% synergy bonus behind a pure bliz sorc, but with the gear you have stuff on P1 rarely makes it through the first blizzard cast. If you don't have a CTA yet, you can get away with a Memory (Lum-Io-Sol-Eth) Staff on swap just to prebuff your ES; if you can find a staff with +3 ES base you can get +9 easy.
Feel like Trapsins got a raw deal as facets/-res items do not work for her "minions".
they really did get the short end of the sundered stick, which is unfortunate :(
What a surprise... Sorceress that already has no flaws gets more buffs...
For a Frozen Orb Sorc, Energy Shield is a great option. You can max your damage in Frozen Orb, Ice Bolt, and Cold Mastery while also getting maximum benefit from Energy Shield with Telekinesis.
One more thing to note, you should NEVER go Max Block with Spirit. You end up with more points in Dex than anything else. Your block speed is slow as well. If you want Max Block, you should use a different Shield. Stormshield is a popular choice.
mainly included it as a mention, since going max block isn't really a massive sacrifice at higher levels for pvm if you're running targets like mephisto (mostly due to the Sorc's painfully slow life growth - but if going max block, 100% need to do CtA on swap if possible) - that said, 100% agree, the Orb/ES combo is a lot of fun too.
Glacial spike and blizzard best for mobs and elites.
Ice blast and blizzard for bosses.
Do sunder charms drop in single player too or is that a ladder item?
sadly no, they don't drop in single player - but there's mods to make them drop, there's also save files with the charms (Ginger Gaming Mentor has a character with one of each in his item pack, and I uploaded one with several of each over on my archive page - depending on what you're looking for).
Personally, I favor the character file route since it won't change the core game in any way.
Sunder charms drop in offline SP now.
I never play max block sorceress with monarch spirit, too much points needed Into dext.. better going full vitality imo
Do you max cold mastery even with a slunder?
Nice vid missing that rare tiara triggered me tho 🤣🤣
Yep, might just go with this as the first character for Ladder season 2 then lol
definitely would be my #1 pick for efficiency of the batch - do wish some other builds would've gotten even close to the same budget value from sundered charms (would put necro at the 2nd biggest winner of the bunch for budget thanks to amp damage, but even then, it's nothing compared to sorc)
@@Alzorath a bit disappointing - I wish they (the devs) get a bit more creativity than this tbh. I feel like it's a bit of a lazy attempt of creating diversity within the meta. But oh well, I like cold damage + I haven't played a Sorc properly for like ever - so why not try this route lol
NM feels so different and much better with TXones. I can just have fun in clearing NM terror to gear up. With no gear, hydra/orb hybrid has been the easiest time compared to facing immune system everywhere.
yup, I think a lot of people are sorely misunderstanding terrorzones and how they actually impact things - not just in hell, but throughout the game (that said, the misunderstandings of them in hell are two-fold, since people are overlooking how they're not terribly useful until the late 80s/early 90s - since there's plenty of zones to farm before that, that are at much the same level as you'd find in them)
Fatality!
what is the shield
@@tehnodevil Spirit Monarch i believe? :)
Spirit monarch is the normal "chase" shield for this, which is thankfully pretty cheap/easy to get. There are some alternate options - such as Head Hunter's Glory w/ Facets, or JmoDs with facets, but Jmods fall into the "too rare to recommend" list.
The bug made the charms abundant, but no one who has started ladder now can afford them.
yup, some people have been snatching them up in bulk - wager we'll see a few big hold outs for the ladder to drop so they can sell them off-ladder since I have a feeling we won't see sunders shift to non ladder even in season 3 outside of farmed ones from season 2.
They are so easy to find even without the bug.
is chains of honor really good in this build??? isnt ormus better?? or enigma? ty
No need 195 in cold mastery.
Just BO to get 150 is more than enough.
hmm didn't think about doing blizz orb because just blizz is annoying!!!
Sunder charms work on summons, right? Does that include traps?
Traps are constructs rather than summons, but yep - sunder works on them. The problem is equipment doesn't - and 5% damage isn't going to do much
@@Alzorath thanks. I like the trap assassain, but I've never liked the weird way everything works with traps
@@jimpennin9588 sadly even her martial arts skills have weird interactions too (though they're less prominent than the trap weirdness)
I have many completed builds on non ladder but I prefer single player nowadays
What should my mastery be at with using -20 from facets -85 from infinity 95set from sunder
infinity works at a reduced rate on sundered enemies - reducing them by 17% instead of 85% - so 155-160% (technically 158% if you want exact)
How well can a buget cold sorc do? Can it kill diablo and all the immun mob in baal runs. With gear like spirit wep sheald? Or is it a trap yoy need Max gear to run Any end game
If you can get a sunder charm she can clear everything with budget gear (if you can dodge hits, she could do it naked with a sunder charm)
Without the sunder charm, there will be a lot of dodging packs of cold immunes, but she can destroy act bosses regardless, since they are never immune
Got 1 more q, blizzaed or frozdb orbs what feels bedst?
I prefer orb because it's lazier lol - but blizzard is faster though mainly only on mouse control due to aiming
Just so everyone knows, fire sorc build surpasses cold sorc in dmg with sunder charms , that is with end game gear of course
Actual Per Hit Math maximizing for damage per hit:
3% Resistance (Self-Infinity, Griffon's + Facet, +skill Packing)
Nova - 4572 Average Per Hit
Chain Lightning - 6115 Average Per Hit
Lightning - 16369 Average Per Hit
29% Resist (Merc Infinity, Dual Phoenix, Flickering Flame)
Fireball - 15673 Average Per Hit
Meteor - 31453 Average Per Hit
Hydra - 3814 Average Per Hit (11442 Average if 3x heads hitting)
-100% Resist ( Fathom, Nightwings - both Faceted, Spirit Shield )
Ice Blast - 19889 Average Per Hit
Glacial Spike - 8013 Average Per Hit
Blizzard - 27247 Average Per Hit
Orb - 2866 Average Per Hit
Notes:
- Cold Is SIGNIFICANTLY Cheaper (2x Facets, no high runes needed)
- Lightning is Mid-price (1x Facet, Infinity)
Neither of the above have mana issues, and are free to use Insight Mercenary
- Fire is most expensive (5x Vex, 2x Lo, 2x Jah, Infinity) and lacks Insight for mana
Damage is vs immunes
@@Alzorath what about the cast speed? like how many time the spell cast per sec = total dmg?
The gear setups for those numbers reach 9(5) casting for normal spells, 13(5) for CL/Lit. - though due to casting delays and how many of them rely on proper targeting to optimize damage, DPS is a bit of a slippery slope to go down (especially for Hydra, Meteor, Blizzard, and Orb)
FROZEN ORB ALL THE WAY!!!!
Yea, but frozen orb isn't good for players 8 unfortunately :(
how would you modify this for hardcore? i was thinking just blizzard and 1 point ES 20pts telekinesis ?
if I was going pure cold in HC - for my lazy playstyle I'd go Orb-ES since you can max both of them out :)
For Blizzard, you're a bit lacking in points, but high telekinesis can be a way to give you at least a little bit of a buffer with ES - though it'll be hard to reach "immortal sorc" levels of damage reduction.
still don't' understand the 360DEX thing
Cool
Why is blizz/fo better then just full blizz ?
since you can juggle them :)
@@Alzorath I'm not sure I understand? Can't u also just cast a blizz and tele and jungle that way ?
teleport doesn't deal damage - skill juggling is to maximize dps - especially against bigger targets and higher player counts. There is no need to cast teleport between blizzards - you're either teleporting to get somewhere, or in a spot killing enemies.
@@Alzorath yes os what i ment with juggeling. You use tele to reposition yourself while mobs are in blizz. So again my question is: why not just max blizzard for extra DMG = faster clears instead of going for/blizz ? I don't get it why i asked :)
FOrb/Blizzard just a lot more consistent - Blizzard is "High Damage, Unreliable" - Orb is "Mid Damage/High Burst, Reliable" - and you can cast them between each other, and if your fcr is high enough you could teleport if you need to (Tele/Blizz right click, Orb Left Click) - Prior to the cooldowns being shared, people would often do ice blast or glacial spike in-between instead, but since they've been decoupled, orb just does so much more damage, more efficiently that it makes up for losing some points in glacial spike by a significant amount.
Is cold mastery worthless once you get a Sunder charm? I just dont see the point of it once you get a Sunder. Am I missing something?
Sunder sets naturally immune enemies to exactly 95% resist - so no, cold mastery is not worthless (in fact, you shouldn't use any sunder without an additional way to lower enemy resists)
@@Alzorath That makes sense. Thanks for breaking that down for me! Would you recommend maxing cold mastery if im pure blizz?
Not trying to hate, but what is the point of this build? Basically zero MF and overkill damage for anything beside p8 ubers. Not an attack, just asking
It's not hard to hit 250% MF within the scope of the build as described in the video (Wartravs, Enigma, small charm MFs will get you most of the way there, could do chanceguards with the build since FCR is low priority compared to other sorc builds) - that said, outside of hunting specific items, mf in general is overrated - especially since runes, bases, charms, etc. are unaffected by MF, and you're better off killing faster if those are your targets.
As far as going to the "700% MF" stuff, that people love going on and on about - they end up killing slower, without much gain -
250% Magicfind = 176% Rarefind, 166% Set Find, 125% Unique Find
700% Magicfind = 323% Rarefind, 291% Set Find, 184% Unique Find
So the fact that you kill faster, means you'll more than make up the small improvement in chance to drop these items (especially considering how low the rates for unique find are before being modified)
there is very little need for merc now that you have sunder...
The insight really helps out a ton in keeping the mana up.
are sunder charms ladder only?
yes, though you can import them into single player (they can't drop though)
Is this still good 2024?
yup, still works as good as it ever did - though I personally prefer other sorc builds, this is a really solid act boss hunter (especially mephisto)
@@Alzorath I am trying to find a build for next hardcore season... blizz sorc was always safe and cozy xD
How to reset the skills?
Fire druid hella more budget, once you add cost of GCs, torch, and imperfect fire facets/ ravenlore. Oh and fire sunder is half the cost.
I'm rocking a p8 fire druid with 140MF, less than 1k fg spent. That's not even 1HR worth in game currency.
How do you teleport with a budget fdruid. Oh you dont, thats why its not a video on fire druids.
is it possible to get the sunder charm in nightmare?
Unless the devs messed something up, sadly no
What’s the find item bug ? Didn’t they patch it ? Or do I need to go get my barb out lol
It was patched, but find item was being used to guarantee sunder drops from corpses.
Quick cast
handy for some builds, not necessary for this one since I only have two skills on left click and two on right.
Wow who knew the sunder charm would change the build so much
It's not so much a change to the build, but rather its potency and where it can farm - it takes it from a target farmer to an essentially unstoppable force.
I disagree with the Glacial spike investment for the sole purpose of my playstyle.
I use prayer merc act 2 (insight weapon usually thresher for attack speed/delirum helm...most op merc helm in game imo because monsters don't attack you/armor of your choosing i usually go treachery for more attack speed/delirum procs)The prayer combats psn dmg against you and merc, and always keeps you topped off as you tele from the last champ/unique pack. Extremely valuable if you can't stand using pots constantly.
For skills, blizzard. It's just stupid good. Always has been. The problem with it is how people use it. This is where glacial spike comes in. If you tele onto a pack, and hit glacial spike right away, it freezes the entire pack, allowing you to drop blizzard on them, tele out, and repeat, or use static and watch it melt them down to nothing. It takes some time to get the timing down, but once you do, there is not one piece of content in the game you won't be able to handle even on players 8, assuming you have lvl 80 or higher and the gear I'm ab to mention.
Head-shako w/ptopaz or shael for fhr.
Body-Skullders for mf/or enlightment/viper
Shield-spirit(nobrainer)
Weapon-wiz spike socketed with ist more mf
Rings can be anything you get your hands on, but I love dwarf star for fire absorb. Don't need fcr because we reach bp if you have 35 fcr spirit shield.
Boots are your choice, more mf, or absorb or life. I go with water walks for no point invest in dex to wear wizspike. You could also hel rune the spike.
Belt - snow clash 100% every time. It is SOOOOOO good now. GIves you cold absorb 15% I believe and 15% max cold res. I use dwarf and have no prob with cold and fire. They heal me in fact.
Amulet is either tals or maras. Early one was mf amulet with res.
Charms-gheeds and sunder with lowest possible knock on cold res.
swap can be anything from a es staff for some extra dmg red or enchant for your merc boosting his ar. Eventually CTA is bis.
I was doing player 8 with no problem this season, every area. The only time I ran into near death exp was death lords or exploders. You know what I'm talking about lmao.
If you haven't tried delirum on merc........ do not waste time in trying it! You will NOT regret it.
Great video as always though man. Keep up the solid work.
Dude left a rare tiara on the ground.. 😑
Nah, went back and got it off screen - I try not to juggle inventory too often while capturing b-roll (I have around 100 rare circlets/tiaras/etc to ID thanks to the skill guide series)
Skipping immunes is lame in my opinion. Killing all monsters is part of the challenge.
You skipped a ber rune
7K Blizzard 👌🏻😂
it's actually 5 digits, I just take off the charms so I don't have to stash hump during the video.
Dead game is dead game
is it just me or is blizzard very..inconsistent? i am M&K PC full cold. hoto/spirit/shako/mara/snowclash/3skillerGCs/Anni/ cta on swap..i find alot of the time i toss blizz onto a group and it just...does nothing...
lvl 90*
generally the only advice I can give is lead the target and kite them - blizzard is a lot better vs larger targets though due to how its missiles hit, against smaller targets, or even swarms, you'll notice its swiss cheese pattern a bit more.
@@Alzorath ok that makes sense. i have noticed that the smaller the group the less it seems to do. thanks