It’s also worth noting, if the game itself supports FSR as an option you should use it there and not through the steam menu. When the game utilizes FSR on its own it will render things like text and UI elements independently often making it clearer.
Not always, older titles may only support fsr 1.0 (same as deck that essentially just applies a filter in the post proccesing). But if game support fsr 2.1 - then yeah, definitely better take this over the system one. Or you can use both for super sharp image xD
Wow! Valve should really have some sort of instructions about this. Even tho I am using the Steam Deck since 1 year, I was using FSR the wrong way the whole time.
I think most nerds that have been on PC for a bit, know about FSR. But I really don’t know. I am blown away because I’ve had to drop to a lower resolution quite a lot, and I’ve always been curious about FSR and why anyone would use it. (Sharpness is just weird to use on its own). Now it all clicks and I feel retarded. But yeah it’s definitely not common knowledge. Seems like something you’d only know if you were a PC nerd for your entire life.
Protip: If the game that you're playing doesnt support your prefered resolution you can force the resolution in the games properties within the the per game steam options prior to laumching the game. Switch the forced resolution to internal and external after you've selected your prefered resolution then launch the game and you should be good to go 😊
A different way to apply FSR for any game is to go into the launch settings of a game in steam before starting it and changing the (can't remember the names but) game resolution and screen output resolution there to be scaled down, then you won't have to touch in game resolutions and windowed mode settings and FSR will go ON
I’ve lost count of how many videos showing “improvements with FSR” I’ve seen since watching this video that all show FSR OFF right there on their screens. So many videos I have watched showed turning FSR on inside a game running at native resolution that do increase frame rate but the screen gets super pixelated and UGLY. I kept thinking “this can’t be what AMD or Valve intended!” I’m so glad to have found your video. Now I can play either Horizon game at 60 fps and plenty clear for the small 800p screen. I’m excited to play on the Steam Deck even more now that 60 fps is easily in reach! THANK YOU. There should be a whole ton of videos explaining all this so people will actually set it up correctly!
Thanks for the explanation. FSR can get a little confusing at times, it's always good to have a nice recap on how it kicks in and how impressive it gets
This isn't correct. FSR upscaling does work in fullscreen mode on most games (I do it all the time). Some games just likely do not implement the fullscreen mode correctly or something. But just flip on Level 4 of the Performance display to see when it is on and which games are not doing it properly.
Yes, going below the native resolution for FSR to do anything makes a lot of sense, but having to switch the games to Windowed mode for it to do anything seems like an oversight.
Thank you so much. I had tried the other 2 steps but i never thought about window mode and just thought it was smoke and mirrors i wonder if dlss is like that too cause i never really saw a change with that either and thought my cpu was the bottleneck. Im so excited to try this out. Thank you so much again.
Wouldn't setting the resolution manually in Properties for that specific Game's Settings on the Steam interface to a lower 16:10 resolution force the game to then let you scale FSR properly in those cases? EDIT: No it won't, this was well explained in a response below but I am leaving this thread for anyone else who had this thought.
No. When you set that, you are telling the system what resolution to scale up to. So if you set it to 1080 and go in game and turn it down to say, 720, when you enable FSR, it will try and scale up to 1080.
@@dewinter1411 Thank you for the response. I should have probably known this as I have used that a few times to upscale to 1200p or 1600p for Yuzu to edit Gyro settings and Stardew Valley to make more of the game visible on the native Steam Deck screen. So probably the best bet with those games is to find mods (if available) to add in those custom resolutions if you want to keep that 16:10 aspect ratio while FSR upscaling. I appreciate you clearing that up and I will probably leave this comment in some form for anyone else who is wondering if this would've worked.
@@dewinter1411 If you enable "Set resolution for internal and external display" then you are telling the system what resolution to scale from rather than the resolution to scale to, thus allowing you to use it to do 16:10 FSR in games that don't support 16:10 in windowed mode. As a side note, this setting is also great for getting rid of shimmering in retro games. Just set the resolution to something extremely high and scale the image down with linear filtering. This is basically required for 2D DS games.
1152x720 (16:10) + windowed + FSR Sharpness 4/5 is the perfect setting for almost every game i've tested. As odd as is seems, but the image quality is way more crisp than the native resolution, even with all the AA in the world enabled. if possible, these settings are the way i play every game on the deck
Wow that actually works. I was playing atelier ryza. It was playable for a time in 30 fps all standard graphics. Then after the few updates later it dropped down to 10 to 20 fps and it became unplayable. Even after dropping graphics way down. But it want back after you mention FSR and I got that on. It got less blurry and fps is back up to 30.
It is possible manually set max resolution which is lower than Deck`s own display and run games with FSR & fullscreen. Under game`s Properties set resolution for both Internal and external display. 1024 x 640 is 16:10 aspect ratio. With this method it is possible push even more lower resolutions than game normally offers and gain some more performance.
Hey thanks for sharing but i cant find the setting on the display section to make a custom resolution since i want to try out your res so badly but the only way to make it seems to be an old script from a reddit post. Not sure its not available on oled screens yet or why i cant do it :(
It's very strange but i notice that also semi-2d Games are affected by Integrate FSR of Steam Deck. I tried Hollow Knight and Blasphemous 1 and Blasphemous 2 in window mode. Use FSR of Steam Deck and the visual quality is noticeably better than Native resolution. Far more superior than Native, there seems to be more detail than a 1080p resolution. But I think because the details are (only in this case) redefined at the software level. I didn't expect this on 2D Unsupported games. I think the FSR of steam deck works like a "filter" in this games.
bro educate us about FSR3 on steam deck should we try it on steam os or windows ? how do we enabke it for each games and so on.. hitting 60 fps onAAAgames on steam deck is like a dream teach us about it
Note: Some games have Bugs with FSR Enabled. Example: Fallout 3 or 4(most likely 4rth one) have bug where you cant just chose a place for fast travel on the map, because of the enabled FSR....controls are out of the place
I’m playing tekken 8 on the deck and fsr won’t enable unless I have the scaling mode set to fill, which messes with where stuff is on the screen. Any way to fix this or am I stuck like that
Thanks! It's helpful. Never tried using FSR but I never knew that the only way to know if FSR is running is thru the performance overlay. Valve really needs to make FSR functionality better otherwise some notice of limitations and prerequisites before it can be activated.
I've heard the first batch of steam decks had fans that would make this annoying sound that some people were complaining about. I did get mine in October last year and haven't been annoyed by the fan one bit. Might be the "revised" fan on mine. I just full send it. 15w tdp all the way lol. Though I am going to tinker with fsr a little bit on some more intensive games and maybe it will make sense to lower the power consumption a little at the cost of a few frames. I'm a 30 fps gamer and never understood the hype.
My suggestion is to lock games somewhere between 8-12W. Because the performance benefit of going from 12 to 15W is incredibly small, but it adds tons of extra heat and noise. Adapt your settings to work with a TDP lock and I think you will become a much happier Steam Deck owner.... Looking at the official efficiency profile from AMD, you will see a graph where performance truly skyrockets from between 1W to 8W, then it starts to even out between 8-12W and after 12W the efficiency curve is almost flat. You might gain a single fps (when you are at the 30fps mark) or a few reduced stutters, but the loss of battery life, the increased heat & noise just doesn't make it worth it.
@@PixelShade I haven't experimented enough to notice that. I will take a look at it on a couple games. Thanks! It would be nice to reduce the console heat a little on some more intensive games.
I have never had to change from fullscreen to windowed when using it? I use it on KCD, Hitman Absolution, Tomb Raider all on 960x600 and FSR still kicks in perfectly for me. Sharpness definitely looks artificial from native, but man playing Tomb Raider and Hitman on high at 60fps is amazing. And I can now lock KCD at 40fps. I do wish fsr 2+ was as universal as fsr 1 thought for slightly better image quality. But on this size screen you barely notice any artifacts at all.
You can "force" system to run lower than Deck's native display.... On game properties, set max resolution to 1024 x 640 (or lower...) MAKE SURE YOU TICK BOX for resolution both Internal and external display. Go back and forth in menus if option is not available. Now your game has limited max resolution.
but how is NMS FSR 2.0 working? I'm playing on native, fullscreen. It 100% does something and improves the performance... I guess they do it the right way and scale up internally?
I still can't tourn on FSR on Elden Ring, for exemple. Even the lowest resolutions in fullscreen or window or borderless do not turn FSR ON. I'm not getting how to use it properly even watching tutorials. =/
I tried this on Baldur's Gate 3. There is FSR 1 & 2 in the game itself but no matter what I try with performance overlay level 4 turned on, FSR is always in red as OFF. I can't find a single video on RUclips with a person showing FSR 1 & 2 with it actually ON when having performance overlay level 4 up on screen? Any tips would be appreciated. Thanks a lot for the video
@@iamnotmrlebowski sorry for the necropost but why 1024x768?? couldn't you go lower for better performance, or is the steam deck actually THAT good that it can run bg3 at 45-90 or 60-60?
with gpu prices are insane and the performance they bring is miniscule buying a gpu vs buying a steam deck is making the steam deck very budget friendly
I'm happy to see someone needs this kind of video. That means, Valve is doing it right: bringing PC gaming to console players how are not used of thinking about setting or how tech works
@@guillaume4646 I think they were saying that players from a system that throughout its history has required tinkering and testing settings, with no safety barriers to results that can break everything with your game will be much more used to tinkering and testing than a player in a system that is designed to just work and no be breakable. They go on to say that taking players from the second category and putting them in the first system is “right” that I’m not necessarily on board with, but I don’t think they were particularly saying that all pc users are well versed in every tech.
I dont understand why you would set the resolution to 928x580 and not 1280x720 when enabling fsr. Whats the advantage? If im playing dock mode on a 1080p tv, wouldnt 720p with fsr enabled be better?
If docked - yeah, 720p will look better on a 1080p TV. But on battery 580p would make more sense because 1) the Steam Deck's screen aspect ratio is 16 : 10 and 2) fewer pixels to render means more FPS (or more battery)
Great video by the way. 👏 This might explain why I didn't notice much benefit in the past when trying to enable FSR. I am subbing as I love solid content like this that is very informative. I love to learn more about this stuff as sometimes I think I know more than I actually do 😂
It’s also worth noting, if the game itself supports FSR as an option you should use it there and not through the steam menu. When the game utilizes FSR on its own it will render things like text and UI elements independently often making it clearer.
So when it is enabled via a game menu (because game supports it)...does it show as "on" in the overlay?
@@0tispunkm3y3r no it does not sadly
Ah jeez what a mess
Not always, older titles may only support fsr 1.0 (same as deck that essentially just applies a filter in the post proccesing). But if game support fsr 2.1 - then yeah, definitely better take this over the system one. Or you can use both for super sharp image xD
@@serhii_himselfThats what i did with dead space remake, the ingame fsr is just terrible...
Wow! Valve should really have some sort of instructions about this. Even tho I am using the Steam Deck since 1 year, I was using FSR the wrong way the whole time.
I think everybody was, especially if you're not tech suave.
Me too
I think most nerds that have been on PC for a bit, know about FSR. But I really don’t know. I am blown away because I’ve had to drop to a lower resolution quite a lot, and I’ve always been curious about FSR and why anyone would use it. (Sharpness is just weird to use on its own). Now it all clicks and I feel retarded. But yeah it’s definitely not common knowledge. Seems like something you’d only know if you were a PC nerd for your entire life.
How do I toggle windowed mode on Steam Deck with the game open?
I was doing it wrong all the time, holy shit, valve should really put a warning if you have it on but is not kicking in
Protip: If the game that you're playing doesnt support your prefered resolution you can force the resolution in the games properties within the the per game steam options prior to laumching the game. Switch the forced resolution to internal and external after you've selected your prefered resolution then launch the game and you should be good to go 😊
Then you also don't have to switch to windowed mode
In case you guys still don't know. System wide FSR on steamdeck works with yuzu emulator as well.
A different way to apply FSR for any game is to go into the launch settings of a game in steam before starting it and changing the (can't remember the names but) game resolution and screen output resolution there to be scaled down, then you won't have to touch in game resolutions and windowed mode settings and FSR will go ON
I've had this thing since launch and I had no idea you could apply FSR on non-FSR games. Thank you
I’ve lost count of how many videos showing “improvements with FSR” I’ve seen since watching this video that all show FSR OFF right there on their screens. So many videos I have watched showed turning FSR on inside a game running at native resolution that do increase frame rate but the screen gets super pixelated and UGLY. I kept thinking “this can’t be what AMD or Valve intended!” I’m so glad to have found your video. Now I can play either Horizon game at 60 fps and plenty clear for the small 800p screen. I’m excited to play on the Steam Deck even more now that 60 fps is easily in reach! THANK YOU. There should be a whole ton of videos explaining all this so people will actually set it up correctly!
Thanks for the explanation. FSR can get a little confusing at times, it's always good to have a nice recap on how it kicks in and how impressive it gets
Ohh wow! FSR doesn't work on fullscreen but only on windowed??? Wow thanks for sharing, never knew about this.
This isn't correct. FSR upscaling does work in fullscreen mode on most games (I do it all the time). Some games just likely do not implement the fullscreen mode correctly or something. But just flip on Level 4 of the Performance display to see when it is on and which games are not doing it properly.
Yes, going below the native resolution for FSR to do anything makes a lot of sense, but having to switch the games to Windowed mode for it to do anything seems like an oversight.
Very helpful video, thanks! I was keeping off the Steam Decks FSR function, but thanks to you I'm a bit more confident about using it :)
Thank you so much. I had tried the other 2 steps but i never thought about window mode and just thought it was smoke and mirrors i wonder if dlss is like that too cause i never really saw a change with that either and thought my cpu was the bottleneck. Im so excited to try this out. Thank you so much again.
Wouldn't setting the resolution manually in Properties for that specific Game's Settings on the Steam interface to a lower 16:10 resolution force the game to then let you scale FSR properly in those cases? EDIT: No it won't, this was well explained in a response below but I am leaving this thread for anyone else who had this thought.
No. When you set that, you are telling the system what resolution to scale up to. So if you set it to 1080 and go in game and turn it down to say, 720, when you enable FSR, it will try and scale up to 1080.
@@dewinter1411 Thank you for the response. I should have probably known this as I have used that a few times to upscale to 1200p or 1600p for Yuzu to edit Gyro settings and Stardew Valley to make more of the game visible on the native Steam Deck screen. So probably the best bet with those games is to find mods (if available) to add in those custom resolutions if you want to keep that 16:10 aspect ratio while FSR upscaling. I appreciate you clearing that up and I will probably leave this comment in some form for anyone else who is wondering if this would've worked.
@@dewinter1411 If you enable "Set resolution for internal and external display" then you are telling the system what resolution to scale from rather than the resolution to scale to, thus allowing you to use it to do 16:10 FSR in games that don't support 16:10 in windowed mode.
As a side note, this setting is also great for getting rid of shimmering in retro games. Just set the resolution to something extremely high and scale the image down with linear filtering. This is basically required for 2D DS games.
We should leave the steam video game properties for the resolution to default or native?
Don coming in clutch! lol Just got my Steam Deck OLED a week ago. Thanks so much for this!
MAJOR GAINS! I WAS WONDERING WHY FSR WASNT KICKING IN! THAT'S A SUB! THANKS!
Good example pictures but you really should had enabled some AA to remove jagged as FSR 1 works best when there is good AA smoothing
1152x720 (16:10) + windowed + FSR Sharpness 4/5 is the perfect setting for almost every game i've tested. As odd as is seems, but the image quality is way more crisp than the native resolution, even with all the AA in the world enabled. if possible, these settings are the way i play every game on the deck
Я тоже, но четкость FSR ставлю на 5\5 - мне так нравится больше.
Thx man, this will come handy. Waiting for my 1st SD, OLED :) so will use your tips definitely. Cheers!
Wow that actually works. I was playing atelier ryza. It was playable for a time in 30 fps all standard graphics. Then after the few updates later it dropped down to 10 to 20 fps and it became unplayable. Even after dropping graphics way down. But it want back after you mention FSR and I got that on. It got less blurry and fps is back up to 30.
It is possible manually set max resolution which is lower than Deck`s own display and run games with FSR & fullscreen.
Under game`s Properties set resolution for both Internal and external display. 1024 x 640 is 16:10 aspect ratio.
With this method it is possible push even more lower resolutions than game normally offers and gain some more performance.
I think to do this the game has to natively support fsr.
some games allow you to enable fsr in the settings
@@darkenblade986 No. FSR1 works with every game. Newer version are implemented in games settings.
If a game already has fsr in the graphics options is it better to use the ingame graphics choice or the steam deck version
Yes!
If the game supports it, use the games implementation instead and leave the SteamOS version off.
This was a great video. Thank you for this! I've been wondering if I've been doing things correctly, turns out I haven't. Appreciate it 👍.
Great video, I have owned a steam deck for a few months and been trying to figure this out. Thanks!
Have you noticed any games handled properly by default? If not, I've been leaving performance on the table for a long time.
yes lots of games i play handle just fine, only triple A titles like armored core 6 needs some tweaking
how to swap back n forth to window mode for FSR to work on deck ? Couldn't catch the step/button prompt.
Weird that you have to switch to windowed mode. Works fine on full screen mode on some games. No man's sky, Mass effect, ect.
I'm guessing those games natively support FSR themselves though? (I don't know, I'm genuinely asking)
At 5:17, the FSR looks terrible, it's like super compressed jpeg image. are you sure you they're labeled correctly?
That's fsr for ya.
awesome video hoping to see more FSR stuff with the new ryzen based systems
Hey thanks for sharing but i cant find the setting on the display section to make a custom resolution since i want to try out your res so badly but the only way to make it seems to be an old script from a reddit post. Not sure its not available on oled screens yet or why i cant do it :(
Why isnt FSR working in full screen mode ?
So does FSR only work in windows mode?
How do I toggle windowed mode on Steam Deck with the game open?
Thats for the info dude. Great vid. Def subbing.
It's very strange but i notice that also semi-2d Games are affected by Integrate FSR of Steam Deck. I tried Hollow Knight and Blasphemous 1 and Blasphemous 2 in window mode. Use FSR of Steam Deck and the visual quality is noticeably better than Native resolution.
Far more superior than Native, there seems to be more detail than a 1080p resolution. But I think because the details are (only in this case) redefined at the software level.
I didn't expect this on 2D Unsupported games. I think the FSR of steam deck works like a "filter" in this games.
if you really want to get some nice effects, try reverse fsr.... make the native resolution much larger and have fsr shrink it down to 1280x800
bro educate us about FSR3 on steam deck should we try it on steam os or windows ? how do we enabke it for each games and so on..
hitting 60 fps onAAAgames on steam deck is like a dream teach us about it
What can I do if the game doesn’t allow me to decrease the game resolution?
Never knew I had to window mode the game for fsr to kick in. Thanks for the tip bro
Note: Some games have Bugs with FSR Enabled. Example: Fallout 3 or 4(most likely 4rth one) have bug where you cant just chose a place for fast travel on the map, because of the enabled FSR....controls are out of the place
I play fallout 4 with fsr and have never encountered this issue. But it has happened to me in other games. Far Cry 2 and Civ 5 specifically
Super helpful, thanks. It's just bot explained well most of the time anywhere.
thanks for this video man, i was always wondering why it wasn't showing on. 🙏
I’m playing tekken 8 on the deck and fsr won’t enable unless I have the scaling mode set to fill, which messes with where stuff is on the screen. Any way to fix this or am I stuck like that
If i activate FSR in game like Horizon Dawn and apply it it still says FSR "OFF" on the Steam Deck overlay. Is this correct?
how do i enable FSR(gamescope) on desktop mode?
3.5.7 broke the command line i used to use
This is the video the scene needed!
There are a number of games where I do this and FSR still doesn’t apply, like Elden Ring and Kena Bridge of Spirits
i did not know this till now, thanks
Do you have to put your games in windowed mode for FSR to take effect?
Thanks 🙂👍
Yeahhhhhh. Didnt know this..thanks mate good job!!
How do I get this to work for The Last of Us part 1? I can’t lower the resolution. And the overlay still says No for FSR. Any ideas?
I too have been doing it wrong for about 6m now lol. I thought it worked just like DLSS. Great video.
Thanks! It's helpful. Never tried using FSR but I never knew that the only way to know if FSR is running is thru the performance overlay.
Valve really needs to make FSR functionality better otherwise some notice of limitations and prerequisites before it can be activated.
I've heard the first batch of steam decks had fans that would make this annoying sound that some people were complaining about. I did get mine in October last year and haven't been annoyed by the fan one bit. Might be the "revised" fan on mine. I just full send it. 15w tdp all the way lol. Though I am going to tinker with fsr a little bit on some more intensive games and maybe it will make sense to lower the power consumption a little at the cost of a few frames. I'm a 30 fps gamer and never understood the hype.
My suggestion is to lock games somewhere between 8-12W. Because the performance benefit of going from 12 to 15W is incredibly small, but it adds tons of extra heat and noise. Adapt your settings to work with a TDP lock and I think you will become a much happier Steam Deck owner.... Looking at the official efficiency profile from AMD, you will see a graph where performance truly skyrockets from between 1W to 8W, then it starts to even out between 8-12W and after 12W the efficiency curve is almost flat. You might gain a single fps (when you are at the 30fps mark) or a few reduced stutters, but the loss of battery life, the increased heat & noise just doesn't make it worth it.
@@PixelShade I haven't experimented enough to notice that. I will take a look at it on a couple games. Thanks! It would be nice to reduce the console heat a little on some more intensive games.
Wtf, this should be explained better by Valve! I had no idea it only works in windowed! Great tip!
LoL almost owning deck for 1 year and it's something new for me 😂🎉
I have never had to change from fullscreen to windowed when using it? I use it on KCD, Hitman Absolution, Tomb Raider all on 960x600 and FSR still kicks in perfectly for me.
Sharpness definitely looks artificial from native, but man playing Tomb Raider and Hitman on high at 60fps is amazing. And I can now lock KCD at 40fps.
I do wish fsr 2+ was as universal as fsr 1 thought for slightly better image quality. But on this size screen you barely notice any artifacts at all.
This is only for games that do not natively support fsr yeah?
I've been doing FSR like a noob. lol.
Most games doesn't let you go below 720p in the options 😢
You can "force" system to run lower than Deck's native display....
On game properties, set max resolution to
1024 x 640 (or lower...)
MAKE SURE YOU TICK BOX for resolution both Internal and external display.
Go back and forth in menus if option is not available.
Now your game has limited max resolution.
but how is NMS FSR 2.0 working? I'm playing on native, fullscreen. It 100% does something and improves the performance... I guess they do it the right way and scale up internally?
Wow great video! now Days Gone manages 60+ fps while sacrificing very little fidelity which is amazing.
Wait so what's happening when you enable FSR and set the in game to ultra performance? Or balanced?
Very Good and informative video, thank you
I didn't know I had to be in windowed mode. Need to go back and check some things out.
How abput on desktop mode? Same proccess?
Have definitely been doing that wrong lol. Thanks for the tips
for the steam deck OLED, i lowrered the ingame resolution + enabled FSR in the steam app settings, but it still says "OFF"
Did you change the in game setting to "windows mode"?
@@paulwilson1555 yes
Thanks man, really appreciated 👍
I still can't tourn on FSR on Elden Ring, for exemple. Even the lowest resolutions in fullscreen or window or borderless do not turn FSR ON. I'm not getting how to use it properly even watching tutorials. =/
I tried this on Baldur's Gate 3. There is FSR 1 & 2 in the game itself but no matter what I try with performance overlay level 4 turned on, FSR is always in red as OFF. I can't find a single video on RUclips with a person showing FSR 1 & 2 with it actually ON when having performance overlay level 4 up on screen?
Any tips would be appreciated. Thanks a lot for the video
Got the green light!
Aspect ratio: 4:3
Resolution: 1024x768
@@iamnotmrlebowski sorry for the necropost but why 1024x768?? couldn't you go lower for better performance, or is the steam deck actually THAT good that it can run bg3 at 45-90 or 60-60?
Thank u so much 🙏🏻🔥
with gpu prices are insane and the performance they bring is miniscule buying a gpu vs buying a steam deck is making the steam deck very budget friendly
Definitely. Especially the OLED deck.
Very informative 👏 thanks
Thanks, now I can send this video rather then tell people all the steps in discord DMs.
I'm happy to see someone needs this kind of video. That means, Valve is doing it right: bringing PC gaming to console players how are not used of thinking about setting or how tech works
FSR is still relatively new in and I doubt most pc gamers ever used it before getting a Steam Deck. So no it's not a console players thing.
@@guillaume4646 I think they were saying that players from a system that throughout its history has required tinkering and testing settings, with no safety barriers to results that can break everything with your game will be much more used to tinkering and testing than a player in a system that is designed to just work and no be breakable. They go on to say that taking players from the second category and putting them in the first system is “right” that I’m not necessarily on board with, but I don’t think they were particularly saying that all pc users are well versed in every tech.
Great video thanks
awesome, thanks for the nice explanation!
I dont understand why you would set the resolution to 928x580 and not 1280x720 when enabling fsr. Whats the advantage? If im playing dock mode on a 1080p tv, wouldnt 720p with fsr enabled be better?
If docked - yeah, 720p will look better on a 1080p TV. But on battery 580p would make more sense because 1) the Steam Deck's screen aspect ratio is 16 : 10 and 2) fewer pixels to render means more FPS (or more battery)
1600x900 would be even better on external display if game performance is good enough.
720p is still 1:1. It just has black bars on the top and bottom.
Ok so for persona 5 i can play dock mode at 1080p. Are you guys sating 720p with fsr would be better?
@@deadrift886 you would get better performance but honestly for persona 5 there isnt really a point
Thank you for the video sir
does borderless windowed work with fsr or nah?
no. because borderless will set your game to native.
As your the man that knows why do I see YT videos of game’s running well on streamers hardware yet I cannot get play them crash free..?
Great video by the way. 👏 This might explain why I didn't notice much benefit in the past when trying to enable FSR. I am subbing as I love solid content like this that is very informative. I love to learn more about this stuff as sometimes I think I know more than I actually do 😂
Great info for an average gamer like myself
lol Just realize after owning Steam Deck for about a year and I've been using FSR wrongly this whole entire time.
Thank you soooo much!
They should really grey out the option if youre running 720p or above
If the game doesn't have integrated fsr it can be used for text visibility
so.... Under the Waves can look even better!
you kick ass dude thank you
Man you are lifesaver 😂
thank you 🎉
Half rate shading can boost fps ya know
Thank you!!!! This makes Valheim a dream to play on Steam Deck! For the aspect ratio problem though, I just use the stretch feature.
I want armored core so badly but it’s always $60 on steamed
Thanks
What about fsr sharpness value?
That's strictly preference. But I would say 1-2 for realistic looking games, and 4-5 if the game is cartoony or cell shaded.
@@dookie6734 ^^^^^ or chuck on 3 ofr the default for balanced. think of it like dlss settings.
On mine it limits itself to 20 fps..
*Me watching this in data saver mod*
Ahhh yes.. more blurry.