Grafted Blade Greatsword: "What is my purpose?" Me: "You let me cast Law of Regression to reveal Radagon's statue for Goldmask's quest." Grafted Blade Greatsword: "My god."
I have a use for the watchdog's greatsword: I'm doing a druid playthrough which requires I only use weapons and armor that aren't made of metal. So, a stone sword is allowed. Though if you aren't sticking to self imposed arbitrary limits, yeah, it's pretty useless.
It should honestly at least do strike damage since it's stone and not metal or have a unique R2, literally anything to make the weapon viable in some aspect other than a collector piece.
it has better stance damage than anything that isn't ruin greatsword so it's useful for that in pve. In theory it also has better stamina damage against shields but yeah not worth
another weird thing about the Watchdog's that i noticed watching this video is that it has nearly 70 Guard Boost and 80% damage negation, making it a strangely effective shield
The Zwei's R2 moveset and weight is the real gems on that weapon. With the free-aimable heavy poke or charged heavy poke, especially heavy infused with royal knights resolve, spear and/or axe talisman, the heavy can easily 1-shot on a counterhit spacing punish or trade, or even from neutral in some cases like a fully charged surprise heavy around a corner. It also allows you to wear heavier armor than the other Colossals, or equip a wider variety of side weapons for utility with the same investment in endurance.
Yeah after extensive use of both I'd take the Zwei every time even in PvE. Hyper armor + poke is surprisingly good in PvE and saving the equivalent of 5-6 points of endurance in weight over its comparables means the damage gap is theoretically narrower assuming a limited level cap. It scales well enough with a variety of infusions and you can hit 51 poise with an off-hand without necessarily having to flex Great Jar's Arsenal. So you trade raw AR for build flexibility, which can easily translate to equal or even greater damage than the Greatsword or at the very least more utility. And you get the best moveset on the best dualing weapon class for your trouble. Of course, once you get into the 80+ raw attribute range and RL170+ the Zweihander falls off a bit because its efficiency and accessibility isn't as big a breaking point as the 80-120RL range. Still my favorite Colossal Weapon and top 5 non-unique in the game.
I really want to like the zwei, but it just doesn’t do it for me. The poke it okay but you don’t move forward very much, which means the Claymore R2 has about the same range. I wish they’d have given the Zwei the R1 attacks from the godslayer greatsword to make up for its low damage
Odd little trivia I found out when looking at the motion values spreadsheet after watching this is that despite having the lowest base stamina damage among colossal swords, the Godslayer Greatsword 2-handed R1 chain deals unusually high stamina damage. For comparison, the Ruins Greatsword has 84 base (highest in class) and an MV of 120 (standard in class) on 2-handed R1s resulting in 100.8 stamina damage, while the Godslayer has a base of 60 and an MV of 200 (same as 1-handed jumping R2) on 2-handed R1s resulting in 120 stamina damage. It's not much, but it's a point in favour of the Godslayer and its unique R1 attacks aside from their speed.
It's a really fun and pretty versatile weapon that hits a unique niche that is unfortunately obscurely SO buried in stats that most people won't be aware of how it shines like this. It makes it an exceptionally good choice if you want focus on staggering, especially because the weapon art can damage through shields.
Thank you for the great breakdown of this weapon class! I am currently finishing my NG playthrough with Godslayer Greatsword as a main weapon (22 Str/50 Dex/50 Fth for higher-level incantations) and I gotta say it feels fantastic. R1 chain's speed is comparable to that of the regular and curved Greatsword with a bit longer recovery time. Combined with colossal-level stagger damage, at least in my own experience, it's one of the most quickly staggering weapons in the game if using regular R1s and jump R2 predominantly. The range on R1s despite them being more angled than standard R1s of other UGSs is also good. Overall, utilizing the moveset of the Godslayer Greatsword to its full extent feels very satisfying. Running R1s and both jumping attacks combo well into the R1. This may not be a "true combo" for PVP, but it works in PVE provided the enemy isn't in the middle of an attack with infinite hyperarmor. Now, the Unique Skill may be stationary and a bit slow, but it's probably one of the most hard-hitting WAs in the game if you land the whole combo with the right setup. It grant you enough hyperarmor to trade with most attacks from regular enemies, second and third swings throw smaller bosses like Black Knives, Malenia and Baleful Shadow around like ragdolls, and what it does to NPC invaders is outright hilarious. Ability to roll cancel out of the final hit and rotate the directions of the swings provides for escape routes if you find yourself trading with a wrong attack. You just don't have to be stupid about it, it's best used on poise broken bosses or bosses with large windows at the end of a long combo. To sup up, Godslayer Greatsword is a great weapon and my favourite UGS by a large margin. I have seen a lot of people dismissing it because of Dex scaling and lower AR, which is a shame because I believe this weapon deserves a larger place in the spotlight. I encourage all UGS enjoyers to at least give it a try if you have a respec option. Have a great day everyone, and sorry for any mistakes or weird wording (I'm not a native speaker).
My most recent playthrough was a dex/fth melee build with a dex focus and some support incants such as golden vow and the basic elemental protection. Even with little to no faith investment, the weapon art hits super hard and can destroy bosses in a matter of seconds. It is TONS of fun in pve.
@@SADDE Yes! I actually did some save scum magic and tested multiple strong Str/Faith and Dex!/Faith weapons, including Magma Wyrm Scalesword, Blasphemous Blade and Godslayer Greatsword against multiple bosses and enemies: Astel (the second one), Black Blade Kindred, Runebears, Trolls in the Consecrated Snowfield. With pretty much the same "honeybadger" playstyle centered around using a lot of jumping R2s and WA Godslayer has consistently come up on top. One full combo of Queen's Black Flames melted around 40% of BBK's health, it's insane. It is even effective against fire-resistant enemies like Theodorix or Fire Giant. It's just great.
I agree with everything you said, when it comes to PvE. it's a really cool looking sword, the unique moveset feels very good and the WA hits hard and looks satisfying. it's just that in PvP, it gets outclassed quite a bit by other options, especially cause the WA is almost impossible to hit (against decent opponents at least). you can make it work in invasions, where people aren't all that good and careless, but still there are better options. and that's why it's not recommended very much - in PvE, essentially every weapon can work and you don't need to go max damage/best moveset etc. but in PvP it's important if you want the wins.
I did a whole PvE build in Elden Ring where 90% of the time I used the Zweihander and it was pretty fun. The Greatsword was added to my rooster when I needed for the final boss that powerstanced UGS jump power
Aside from having sky-high AR with only modest investment and being easily the most fashionable, the Royal Greatsword's slam-jam weapon art has three useful stages. The initial slam staggers hard enough that if you get the one it will connect with the blast, and the blast is much wider than it looks - wide enough to catch standard rolls. But interestingly, the flippy part of the animation ALSO does stagger damage - if you flip into the enemy it will stagger most human enemies, and long enough for both parts of the slam-jam to hit for their tremendous damage. The knockdown on the explosion is also surprisingly strong - it will consistently knock down Melania if she isn't in a flying or hyper-armour state, for example.
One thing to mention about the Royal Greatsword, if you`re running minimum stats for the moonveil all you need is to pop on the strength physic for duels, this thing oneshots even without str investment.
The Ruin Greatsword's weapon art has a weird hitbox that many players get caught by in duels, despite how slow the windup is. I wouldn't count it out, but it really is the only reason you'd be using it because the weapon is so short otherwise.
@@captainwafflezs4799 the "Hollowslayer" type movesets of the Banished Knight's and Knight's Greatswords are also very good for dueling, since they provide true-combos. those and the Claymore's pokes really put them above the other greatswords in terms of moveset-viability.
@@captainwafflezs4799 never said they are as fast, just that it's the essentially same motion. the swings are as fast as the regular Greatsword R1s. and whether or not the true combos are intended doesn't matter - they are in the game and unless they get patched out, there's no reason not to make use of them.
Yep, it's the word "wolf" in Welsh. They also call Geralt from The Wither series "Gwynnblaidd", which means White Wolf. Note the Way of White religion/covenant from Dark Souls. It technically also means Way of Gwyn!
One more thing about the Zweihander/Guts' debate ; the Zweihander has the piercing R2 which a very good way to poke since heavy attacks has way more mv than crouch pokes. So having the crouch poke, the regular heavy attack and the charged heavy attack you can really start playing mindgames with your opponent ! Also spear talisman is a really good option with the Zweihander
Honestly, Trol Knight GS could be vastly improved by allowing it the same bonus that the Troll Hammer does: make it buffable. Buffing the Troll Hammer and allowing the Troll Roar to carry the status effect applied to it (blood flame or death flame) is cool. Might be fun to do so with frost or just normal magic damage for the Troll Knight GS.
That's the reason to use it, crouch poke into neutral R1 is surprisingly fast since it'll count as the second R1 in the combo which eliminates the slower wind-up of the first attack. Also the windup of the skill true combos from the crouch poke, the range is pretty short but that part doesn't cost any FP so you can get extra dmg in PvP.
Honestly..... not what I was expecting, but awesone video! Glad my favorite weapon class was covered (as a side note I think a goid crouch poke nerf would be to make it parriable, it would still be menacing and powerful, and missing a parry would be match losing, but it does have counterplay and can be outskilled on lower latencies, as for high latency? Nothing can really save you)
Or… they could just slow them down and remove the hyper armor you get from it. Also tone down it’s vertical tracking so you could jump over it like every single thrust attack in the game.
@@thebigenchilada678 I think slowing it down wouldn't be great. i know it's fast, but it's also basically the only move you are actually able to hit in pvp against decent opponents, even then if they are disciplined it can be hard, being able to jump over it would be good, maybe even gutting it's tracking so you have to free aim it to add in some skill.
@@thereisnospoon7054 mmmm. Because no other weapon class is supported only by stupid gimmicks. Cough cough halberd poke, duel weilding jumping attacks cough status build phantom hits.
@@lordderppington4694 I mean I like ugs and i think it is stupid myself so idk, you are just biased or too bad to see why it isn't fun. I personally would like to actually use the damn sword not press down a joy stick and r1 in both pve and pvp to even be remotely viable.... it seems like nearly any other iteration could easily be more fun. But sure lets defend unfun playstyles that defeat the purpose of even using the type of weapon we are talking about. Hence even the video makes fun "pokes" fun if you will at the fact it is a sword NOT A SPEAR... -_-
I think the Zweihander is the best UGS for pvp, the weight and stat requirements allow you to wear high poise armor with a lot less investment, has access STR, DEX, INT and FTH builds with many good ashes, its still very long and, of course, its the zweihander, the ol reliable ugs. Godslayer is actually good in pvp too, even tho the ash is harder to land, the faster moves give you a lot of options other than the poke.
@@asdergold1 True, but TK has flaws beyond moveset that hold it back (namely bad scaling, locked art that isn't unique, and a much shorter range making the poke less useful). There isn't much of a reason to use it over zwei outside of aesthetics. Which to be fair it's a cool looking sword.
@@platonismisoop2152 Yeah, it's why I said ironically. But damn it looks good. Poke and Fashion are all it's got going for it. It's so bad they could add Greatblade Phallanx to its initial L2 and no one would call it OP.
Ever since I began rocking the UGS for two of my characters, been looking forward to this guide the most. I am also a poor sucker for Guts Greatsword for being the Guts Greatsword. ;p
The godslayer is an absolute beast in pve and though it's hard to land the queen's black flame in pvp it is extremely satisfying when you do. Still poke into giants hunt on the greatsword or zweihander is just to strong for the others to compete, at least for invasions. I imagine poke into giant hunt is worse in duals.
i personally enjoyed my playthrough with zweihander more than with gugs... with the gugs i was wearing surcoats and foot soldier stuff and heavy rolling till midgame and had to tackle caelid. It was also painfully slow and the charged heavy was a pain to land. The zweihander i just bought off a merchant, saved myself a trip to caelid, did all dungeons , did all underground regions, just charged heavy poke , amazing thing, then i pumped vigor and endurance till i could medium roll with banished knight set. went with this till mid-late game. Then i pumped dex to 40 , kept strength till 30 , had incredible free space, had commanders standard equipped as weapon 2 which helped me enter arenas with +20% dmg. The zweihander also i set to quality as i was 30 str before 30 dex and i felt no need for the extra ar as i was already well leveld for the areas i was tackling with plenty of hp. I don't plan on going past 30 str , im level 150 now , have not even done morgott, done all bosses except fire giant , malenia. I use zwei,commanders standard,bolt of gransax all equipped together. Have 55 poise, tree sentinel greaves, the +2 int+2 end crown, bull goat gauntlets, and raptors black feathers, i have zwei on lightning with thunderbolt, use commanders standard buff, pop physick with lightning tear and fp use elimnation tear , use bolt 2-3 times. refill fp, use bolt one time and by that time the boss is dead. The zwei i just use to poise break or for the last one or two hits for its good ar, with lightning infusion and ritual sword, commanders standard and lightning physick i hit 1400 ar regularly for atleast 2-3 hits with the lightning slash skill ash. I'm never going back to str build, the zwei allowed me to play dex in a colossal sword and still maintains damage while being at 30 str, and 55 + dex. I never equip jar talisman my equip load is always medium. Can't do that with gugs without wearing vastly inferior armor and losing a talisman slot. That is the difference betwen beating a boss on first try or beating it after 5-20 tries due to rng in my opinion. I beat crucible knight duo with this setup first try. Just did all the steps as listed before, used all my fp flasks to use uncharged bolts and thunderbolts on the siluria knight, killed it . For ordovis i quickly switched my armor to ful bull goat, equipped dragonshield talisman, equipped the stamina leeching talisman as ordovis blocks a lot, broke his stnace with 1 charged heavy and a jump. Then hit him with hyperarmor with equal trades, used all my crimson tears, with no tears i felt incredibly confident , just did a running light and two lights and ordovis was ded. With a gugs i would have never been able to enter arena with 3 weapons, and a 55 poise set with all 3 talismans charging my bolt (godfrey icon,lightning tear,ritual sword) i would also have been lower dex, probably going full str and suffering with the duo due to losing trades. With gugs i would have had a lionel set, great jar, no alternate weapon, would have had to unequip commanders stnadard before entering every try to medium roll, would have lost the ability to effectively use the dex bolt of gransax. and would have probably won in the 5th to 20th no kidding try just because i got lucky with siluria knight before ordovis caught my ass or just got lucky shots on ordovis and killed him.I would also have used more crimson flasks as i would have had no ranged options. would have no buff stick ready to switch in weapon 2 and certainly not a weapon 3 dex boss melter like gransax bolt. Zwei is the best colossal imo, damage and ar does not matter with the incredible advantages zwei has offered me and trust me i played the first playthrough with gugs, for many fights i had to entierely ditch it and use something like giants crusher with lions claw to cheese bosses as gugs was too cumbersome to reliably win trades with. The overhand chop was a pain to land. Late game i just used a heavy godskin stitcher with blood tax and blood infused to kill bosses although i had a +25 gugs as i found it did more damage, was incredibly lighter and since i had so many points in str i just upgraded my fingerprint to +25 equipped all the bells and whistles of blood builds and went to town on endgame bosses like malenia. gugs becaume so unnecessary lategame and frankly frustrating to use that i never used it after mid leyndell. Great club offered poise break in two heavies, giant crusher had a charged heavy that closed the distance and had good poise damage, gugs was a disappointment with every weapon art except lions claw and was still behind on damage vs str greathammers and colossals that are hammers. Hell as i pointed a heavy godskin with something like blood tax or blood infused and fingerprint shield proved much more reliable lategame. So guys don't be afraid to try different weapons , sometimes the more humble ones are good too. They may be 80-150 less ar but they make up for it most of the time.
Yo, love your videos. This is a tangent but was checking out some AR calcs for heavy 2handed infusions and the Zwei has less than 5% more AR than the Claymore, weighs 50% more, has a similar moveset but slower, less flexibility with ashes of war and only slightly better range. GUGS has roughly 15-20% more AR than the Zwei in comparision. Basically, I think that if you’re 2 handing your weapon, Zwei is an astoundingly bad option due to the lack of AR.
Troll Knights sword really did get done dirty. Even if you make a build based around it a frost Zwei w/ trolls roar is just a better Troll Knight sword.
I'm seeing a pattern through all your videos; unique weapons, with (poor) split scaling, average or bad movesets and range, and very common weapon arts. Does the troll knight sword ash of war, for example, scale its damage off of total AR? Does it maybe get a better scaling from magic? Does it have ANY saving grace???
@@Squiggums799 to me it looks like they made all these bad weapons to be infusible but they decided not to at some point, forgetting about some of them like the erdsteel dagger or that magic spear that gets crazy int scaling. That's the only way it makes sense to me. The only way those weapons can match regular weapons is if the regular weapons aren't infused
i play pve mostly, and going thru ng+3, and i used gits greatsword most of my playthrus.. until this last one, i gotta say i prefer the zwei...its quicker from R2 to R1, and the poke is awesome. anyway you are the man, numbers dont lie
The poke on Guts is more useful as a roll catch than actually using it to engage. Bait them in too close, R1 to space them out(you can unlock and rotate to hit them if they dodge in), if they dodge out or to the side you can punish with poke
The poke variation also have instant hyper armour. Also faster recovery and comparable startup as the R1. And this was after the buff lol. UGS need a buff to its R1 chains for sure.
Ultra rare, pain in the nutz to get Colossal Sword: *Trash* Piece of fan-service metal that you can get right at the start of the game: *God tier* And that's FromSoftware for you guys.
I can’t believe they made the poke that fast while also keeping 2handed big weapons unparryable. I hope with a patch they just make everything parryable like dark souls 1 was
I'm curious to see if the Moonrythll is just a product improved version of the despised (but great looking) Troll Knight's Sword. The Carian Knight's Sword looks good too but also isn't top tier for straight swords.
I love the videos, but ive long been confused by "best keen option" is its own category even when the best keen option available is clearly outclassed by even average heavy options? Levelling dex is just a means to power up a weapon, so if one infusion is simply better than others doesn't that negate any reason to even use the outclasses options? You stated an example of a player wanting to use keen weapon arts, but you can use a keen weapon art on a heavy infusion with the right whetstone. I assume you know all this and still did it anyway, which is largely why I'm so curious what reason you'd done so for.
Because bullet art scales to the infusion itself. If you have 80 dex with keen infusion on a keen bullet art you will easily double the damage of a 80 strength heavy infusion with a keen bullet art. Furthermore, sometimes people hardswap/softswap their main option away (which might be heavily keen oriented) but still want the UGS as another option (i.e. I want both Urumi and a Zweihander in my build - would I rather run a heavy urumi + heavy Zweihander or a keen urumi + a keen zweihander. That's also why I covered the keen for UGS and not the keen for great hammers. Because if you're running greathammers you're not likely to use it as an off-option since it sucks. You're likely trying to maximize the greathammer's stats as they suck too much on keen versus an UGS where it's just good because of the base moveset and isn't that far off on keen.
I have done PVE playthrough's using the GUGS, the Troll's Golden Sword, the Zweihander and the Watchdog's. All had their own benefits and I don't have a favorite. Except for the troll's golden which is just an inferior version of the watchdog's, but it's still worth using because you can get it sooner. The Guts is great but you struggle to hit short enemies or enemies standing downhill from you. You have to use jump attacks and crouch pokes. Normal collosals have a downwards chop R2 or a poke that will kill rats and such, which can be dangerous in groups if you're struggling to hit them. I love that the zweihander has reach and the stab r2. That's such a brilliant move. The damage is lacking and it didn't remain my main weapon but I still kept it and swapped to it when fighting birds and such. The watchdog's is short, but it has good AR, a better moveset than the guts and is light enough to wield good armor, a brass shield, a sacred seal and a secondary broadsword. The zweihander can be wielded with a secondary greathammer.
>good AR wrong >better moveset wrong >light enough to wield good armor, etc. 1 weight won't make or break a build very often, especially if you're already using an ultra
@@RichardRichardman Ok I'll disregard the hundred or so hours I've spent with each of these weapons and take your word for it then. Thanks for correcting me.
@@MegaRhettButler good plan, also if you're struggling to hit some enemies you can take off lock-on and look up or down to vertically aim attacks as well if you didn't know that already
@@RichardRichardman unironically a lot of things become better by playing unlocked. Also Golden Land projectiles have infinite range on lock-on. Try it on the bird from the albinauric farming spot.
Zwei does have an edge over all the others if you build around the Spear Tailisman and prioritize counter trades. Now you just need someone who isn't trying things like Bloodhound Step and Backstab. If it is like a raw Queen's Black Blade rushing at you, you'll probsbly win thanks to Thrust Counter. Personally though my eyes are more interested in Royal and a Quality Grafted. It is a Godrick rune at the cost of FP. I theorize it benefits the player to help themselves cheat for extra Dex to add to their 50 strength. Like 45 Str 45 Dex or something.
The watch dog gs may be better for earth shaker/trolls roar since it has the high scaling but that's all I can think of. Also troll knights sword should have it's ash be glint blade phalanx but with the 3 giant swords and maybe the trolls roar animation for the follow-up. It would have a use that way.
Well, I was wanting to do another gravity build, but this time focusing more on strenght, and was in doubt if I'd use the fallingstar beast jaw or the ruins greatsword, but with that special heavy attack I think it'd be a lot more fun to use it... Hey, maybe I can use both? Anyway, great video. Shame about the troll knight's sword being that bad, it does look pretty cool.
Even though the falling star beast jaw is best optimized with investment in strength and dex from my experience it's still plenty viable on a pure strength build (alongside the 20 intelligence to wield it of course). The weapon art is still op you can still buff it with shard of Alexander and The stance break tear, plus could make use of the Pierce damage talisman for regular attacks.
Used both weapons on recent playthrough: respec’d to 80 strength for the Ruins sword but soon respec’d to a more quality build for the fallingstar. Fallingstar beast jaw easily got me through the final bosses & several talismans & the thorny cracked tear stack very well with its spamable weapon art. Ran both with minimum int requirements. I personally dislike the fallingstar look & moveset but it’s my go to for Malenia & end game bosses
@@Chrightt Zwei has a better R2 but unless you're going to build for a one-shot build around that there really isn't a reason to use it instead of the GUGS. It has an embarrassingly low AR for an ultra, gets beaten out by regular greatswords and halberds.
@@Chrightt thanks chrightt you’re the best! I guess I don’t see the value of going for a dex build over strength since generally these weapons are 2handed
@@anitaremenarova6662 the ar thing might be true against certain greatswords halberds, but it will still do like a hundred damage more if you two hand it due to the motion values being higher.
Hey, did you realize the 1h R2 of the ruins greatsword is weird? I just learned this and I've been trying to find out if it's intentional or a bug, but you can't affect the the direction of its first part at all if you do not charge it fully. For some reason the first attack of an uncharged 1h R2 will slam down exactly in the direction you start no matter what, though you can adjust the direction of it's second part either charged or uncharged. No other colossal sword has this issue. What do you think?
The grafted blade is better at lower levels, but still has a 40 str and 14 dex requirement… Honestly it is just better to get zwei or UGS at this point
Someone at this point should just create a wikia called "Chrightt-Confirmed Elden Ring Info Wiki" and have all of its articles only use the confirmed information provided by Chrightt. 🐍 EDIT: On an unrelated note, I think the 2H Starscourge heavy attack should be a spin attack akin to the spinning jump attack the Gerudo scimitar-wielders in Ocarina of Time used since it replaces the poke anyway.
I know this is old, but it appears to me based on looking at the wiki and AR calculators that the greatsword (GUGS) scales better on sacred than flame art for some reason, even tho most weapons scale perfectly evenly across the two infusions. Do you know why this might be?
Occasionally Fromsoft screws up copy pasting and gives different values to the two infusions. I doubt it's intended, but it's a small enough bug it'll just keep flying under their radar.
How much would the Grafted Blade Greatsword benefit from being buffable? Since the art of war seems to favor hybrid builds more, those hybrid builds seem like they'd naturally benefit more from weapon buffs.
That's an interesting idea to buff it. It would just be free AR from the weapon buff and with the grafted blade's buff up you can also afford to invest less into strength.
@@Chrighttthen cool, I might just go with that I'm asking cause I'm currently working on a rebalance mod (Re-Tarnished) and I've been looking through your videos to try and pinpoint weaker talismans or weapons that could use some love; having that resource has been quite helpful.
One thing you didn't mention about the Zweihander is that it's R2 is actually decent and usable in PvP, offering you a higher motion value attack than rolling/crouching R1, which will translate to doing more damage despite an AR difference. Great video though!
It is mentioned. The MV part isn't mentioned because it is the same as other heavy attacks and not comparable to the crouch attack due to its much slower speed. It remains a mixup tool like any heavy attack.
Ey Chrightt, is it just me, or does it seem that both Finesse weapon skills (Bloodhound's Finesse & Dynast's Finesse) have had a Shadow nerf on the distance travled as of patch 1.06 with its bloodhound and quickstep nerfs? it seems like they also have had their distance travel is reduced and affected by weight as well. It also seems like they heavily nerfed the turn radious for both as well compared to version 1.00
So I'm confused for the Godslayer Greatsword pump points into dex first but it shows it scales better to faith second but you put strength up to 27 first, does the weapon art scale to faith or to weapon AR? Because I kinda wanted to do a Dex Faith Rimuru build with the Godslayer Greatsword so how would that be?
I think zweihander is just superior to greatsword even with heavy infusion. Heavy pokes are THAT good. And they are good both for pvp and pve. For pve because it is best weapon to deliver really big counterstrikes (may be useful for oneshotting challenge runs) for pvp it is good because of great potential for mixups. I wouldn't say that zwei is optimal for str pvp build, but I would still prefer it
Any plans to release an audiobook version of the novel? I’m all about fantasy novels but unfortunately the only downtime I usually get is while I’m driving.
Which of all of these builds (dex, str, dex/arc) has the highest dps? I love all the videos you've made but it makes it quite confusing as what to use if I want to do the most damage possible
You see, the problem with this is there isn't a certainty. The answer hinges on what you're fighting or the build itself, not just a weapon. Take a look at the easiest example. Blood infusion sucks against anything small with decent amount of bleed resistance since bleed proc is based off max HP. However, if you can bleed proc a boss easily, the HP it deals is far higher. If you're going for low strength (i.e. early game) where split scaling is a lot stronger, then obvious it will be stronger versus endgame where you have enough stat points you can dump into quality for example. The basic idea is that optimizing should be done for your build and there usually isn't a universally correct answer for all situations. The RUclipsrs that are telling you XXX is certainly the best are more likely to just be bullshitting you with an easy answer for views when it is actually false more than half the time.
Yes, you can choose the e-book option inside the link. Kindle is ran by Amazon too. If you search from Kindle's website, you should be able to find my e-book if you search The House of Hounds!
So the Watchdog's Sword has decent str/int scaling for specific aow strategies... Come, come my sweet Waves of Darkness / Waves of Destruction purple destroyers
RGS out damages gugs at low levels, it's extremely useful. Don't sleep on that monster, it's about the only thing that can one shot at +5/ level 50. Might be slow to use its WA, but you only have to get lucky once.
Tbh I kinda have to disagree with your statement on the RGS's weapon art usefulness in PvP since that really depends more on the player's style of PvP. If you're talking about Fight Club style PvP then I see your point due to how telegraphed the weapon art is, but if you're doing the more as intended world invasions then the RGS weapon art has demonstrated plenty enough utility at least in my own hands for being able to bait & kill gankers that like to hide in nooks & crannies that are otherwise death sentences for trying to tackle head-on. And the AoE explosion's knockback proves it's self extra useful in higher risk environments like the Haligtree and it's brace where one wrong fall can lead to some spectacular kills. Just a little observation I'd like to throw in there having done my own tests before.
Don't think so. It's Fromsoft balancing lol. If the crouch poke is like 2 frames slower in 30 FPS, it'll still be the fastest UGS move. The weapon type will just be more balanced and not unreactable with latency.
@@Chrightt fromsoft really made the greatsword meta weird. generally speaking, the greatsword is by far the most practical to use in pvp. and its killer move... is a poke.
@@HadaHarabaz I would rather fight 20 flaming strike nightrider glaives back to back than one more guts cosplayer, at least while getting poked by a Halberd your opponent doesn't look like a duck
Grafted Blade Greatsword: "What is my purpose?"
Me: "You let me cast Law of Regression to reveal Radagon's statue for Goldmask's quest."
Grafted Blade Greatsword: "My god."
7 (base) + 5 (stargazer's talisman) + 3 (little marika talisman) + 5 (godrick rune) + 6 (double burger king helm) + 10 (int tear) = 36
Yeah that grafted blade should be just the thing to cast that incantation. Oof.
The grafted blade greatsword actually has amazing potential when used on a pure madness build
@@sirrealism7300 how exactly?
@@Vinicius-xm3cy I assume he means how the frenzied flame seal scale with four stats
The Trolls Knight's Sword is my favorite weapon.
"Throw this weapon into the gutter."
Me: 'Yup.'
That one is really odd, should've at least gave it greatsword Phalanx the way the trolls use it.
Hey at least it has the superior r2 without being the buzzlightyears in store zwei
It's so sad that it has the rudest combination of gorgeous looks and a weak, unremovable Ash.
Take a drink every time Chrightt says "Flame and Sacred are two sides of the same coin."
I have a use for the watchdog's greatsword: I'm doing a druid playthrough which requires I only use weapons and armor that aren't made of metal. So, a stone sword is allowed. Though if you aren't sticking to self imposed arbitrary limits, yeah, it's pretty useless.
It should honestly at least do strike damage since it's stone and not metal or have a unique R2, literally anything to make the weapon viable in some aspect other than a collector piece.
Ruins greatsword says hello
That is a super cool sounding challenge run! How's it going?
it has better stance damage than anything that isn't ruin greatsword so it's useful for that in pve. In theory it also has better stamina damage against shields but yeah not worth
another weird thing about the Watchdog's that i noticed watching this video is that it has nearly 70 Guard Boost and 80% damage negation, making it a strangely effective shield
The Zwei's R2 moveset and weight is the real gems on that weapon. With the free-aimable heavy poke or charged heavy poke, especially heavy infused with royal knights resolve, spear and/or axe talisman, the heavy can easily 1-shot on a counterhit spacing punish or trade, or even from neutral in some cases like a fully charged surprise heavy around a corner. It also allows you to wear heavier armor than the other Colossals, or equip a wider variety of side weapons for utility with the same investment in endurance.
Yeah after extensive use of both I'd take the Zwei every time even in PvE. Hyper armor + poke is surprisingly good in PvE and saving the equivalent of 5-6 points of endurance in weight over its comparables means the damage gap is theoretically narrower assuming a limited level cap. It scales well enough with a variety of infusions and you can hit 51 poise with an off-hand without necessarily having to flex Great Jar's Arsenal.
So you trade raw AR for build flexibility, which can easily translate to equal or even greater damage than the Greatsword or at the very least more utility. And you get the best moveset on the best dualing weapon class for your trouble.
Of course, once you get into the 80+ raw attribute range and RL170+ the Zweihander falls off a bit because its efficiency and accessibility isn't as big a breaking point as the 80-120RL range. Still my favorite Colossal Weapon and top 5 non-unique in the game.
I like using the Zwei in my Int/Str Build with Carian blade in the offhand for quick slashes and range
i also love to use giant's hunt on the zwei, nothing to say, a beast of weapon since dks1
I really want to like the zwei, but it just doesn’t do it for me. The poke it okay but you don’t move forward very much, which means the Claymore R2 has about the same range. I wish they’d have given the Zwei the R1 attacks from the godslayer greatsword to make up for its low damage
You missed one benefit of the zwei
It looks sexy af
Odd little trivia I found out when looking at the motion values spreadsheet after watching this is that despite having the lowest base stamina damage among colossal swords, the Godslayer Greatsword 2-handed R1 chain deals unusually high stamina damage. For comparison, the Ruins Greatsword has 84 base (highest in class) and an MV of 120 (standard in class) on 2-handed R1s resulting in 100.8 stamina damage, while the Godslayer has a base of 60 and an MV of 200 (same as 1-handed jumping R2) on 2-handed R1s resulting in 120 stamina damage.
It's not much, but it's a point in favour of the Godslayer and its unique R1 attacks aside from their speed.
That's an interesting point and something I didn't notice. That makes for an excellent pve weapon especially given the weapon art
It's a really fun and pretty versatile weapon that hits a unique niche that is unfortunately obscurely SO buried in stats that most people won't be aware of how it shines like this. It makes it an exceptionally good choice if you want focus on staggering, especially because the weapon art can damage through shields.
Thank you for the great breakdown of this weapon class! I am currently finishing my NG playthrough with Godslayer Greatsword as a main weapon (22 Str/50 Dex/50 Fth for higher-level incantations) and I gotta say it feels fantastic. R1 chain's speed is comparable to that of the regular and curved Greatsword with a bit longer recovery time. Combined with colossal-level stagger damage, at least in my own experience, it's one of the most quickly staggering weapons in the game if using regular R1s and jump R2 predominantly. The range on R1s despite them being more angled than standard R1s of other UGSs is also good. Overall, utilizing the moveset of the Godslayer Greatsword to its full extent feels very satisfying. Running R1s and both jumping attacks combo well into the R1. This may not be a "true combo" for PVP, but it works in PVE provided the enemy isn't in the middle of an attack with infinite hyperarmor.
Now, the Unique Skill may be stationary and a bit slow, but it's probably one of the most hard-hitting WAs in the game if you land the whole combo with the right setup. It grant you enough hyperarmor to trade with most attacks from regular enemies, second and third swings throw smaller bosses like Black Knives, Malenia and Baleful Shadow around like ragdolls, and what it does to NPC invaders is outright hilarious. Ability to roll cancel out of the final hit and rotate the directions of the swings provides for escape routes if you find yourself trading with a wrong attack. You just don't have to be stupid about it, it's best used on poise broken bosses or bosses with large windows at the end of a long combo.
To sup up, Godslayer Greatsword is a great weapon and my favourite UGS by a large margin. I have seen a lot of people dismissing it because of Dex scaling and lower AR, which is a shame because I believe this weapon deserves a larger place in the spotlight. I encourage all UGS enjoyers to at least give it a try if you have a respec option. Have a great day everyone, and sorry for any mistakes or weird wording (I'm not a native speaker).
My most recent playthrough was a dex/fth melee build with a dex focus and some support incants such as golden vow and the basic elemental protection. Even with little to no faith investment, the weapon art hits super hard and can destroy bosses in a matter of seconds. It is TONS of fun in pve.
Very well said! And your English is great too :)
@@Squiggums799 Thank you very much, I really appreciate it!
@@SADDE Yes! I actually did some save scum magic and tested multiple strong Str/Faith and Dex!/Faith weapons, including Magma Wyrm Scalesword, Blasphemous Blade and Godslayer Greatsword against multiple bosses and enemies: Astel (the second one), Black Blade Kindred, Runebears, Trolls in the Consecrated Snowfield. With pretty much the same "honeybadger" playstyle centered around using a lot of jumping R2s and WA Godslayer has consistently come up on top. One full combo of Queen's Black Flames melted around 40% of BBK's health, it's insane. It is even effective against fire-resistant enemies like Theodorix or Fire Giant. It's just great.
I agree with everything you said, when it comes to PvE. it's a really cool looking sword, the unique moveset feels very good and the WA hits hard and looks satisfying.
it's just that in PvP, it gets outclassed quite a bit by other options, especially cause the WA is almost impossible to hit (against decent opponents at least). you can make it work in invasions, where people aren't all that good and careless, but still there are better options. and that's why it's not recommended very much - in PvE, essentially every weapon can work and you don't need to go max damage/best moveset etc. but in PvP it's important if you want the wins.
I’ve been waiting a long time for this one. By the way you're inspire me to created video on my channel like you do.
That's awesome! good luck with it! :)
I did a whole PvE build in Elden Ring where 90% of the time I used the Zweihander and it was pretty fun. The Greatsword was added to my rooster when I needed for the final boss that powerstanced UGS jump power
My NG+2 run used a Zweihander while maintaining light rolls, which was extremely fun.
That rooster must be pretty strong to be able to swing the Greatsword.
Aside from having sky-high AR with only modest investment and being easily the most fashionable, the Royal Greatsword's slam-jam weapon art has three useful stages. The initial slam staggers hard enough that if you get the one it will connect with the blast, and the blast is much wider than it looks - wide enough to catch standard rolls. But interestingly, the flippy part of the animation ALSO does stagger damage - if you flip into the enemy it will stagger most human enemies, and long enough for both parts of the slam-jam to hit for their tremendous damage.
The knockdown on the explosion is also surprisingly strong - it will consistently knock down Melania if she isn't in a flying or hyper-armour state, for example.
One thing to mention about the Royal Greatsword, if you`re running minimum stats for the moonveil all you need is to pop on the strength physic for duels, this thing oneshots even without str investment.
The Ruin Greatsword's weapon art has a weird hitbox that many players get caught by in duels, despite how slow the windup is. I wouldn't count it out, but it really is the only reason you'd be using it because the weapon is so short otherwise.
My favorite💜💜
Miyazaki really wanted to honor Miura with GUGS being the 'strongest' of the normal greatswords.
I feel like the claymore got the same treatment with it’s vastly superior moveset. Really messes with variety :/
@@captainwafflezs4799 the "Hollowslayer" type movesets of the Banished Knight's and Knight's Greatswords are also very good for dueling, since they provide true-combos. those and the Claymore's pokes really put them above the other greatswords in terms of moveset-viability.
@@_claymore They are actually much slower than the hollowslayer in ds3. Also the true combos were definitely not intended by the devs.
@@captainwafflezs4799 never said they are as fast, just that it's the essentially same motion. the swings are as fast as the regular Greatsword R1s.
and whether or not the true combos are intended doesn't matter - they are in the game and unless they get patched out, there's no reason not to make use of them.
@@captainwafflezs4799 try banished knight sword
Great guide, very detailed and coherent without lingering too long on any one area. Keep up the good work man!
7:56 The pronounce of Blaidd's name is with an open A and Th in the end. It gets " Blaith".
Maybe he’s like me and refuses to say it like thst
@@Tackitt Hell yeah brothurrrrr, fuck the Welsh. Stay strong 💪💪💪💪💪💪
Yep, it's the word "wolf" in Welsh. They also call Geralt from The Wither series "Gwynnblaidd", which means White Wolf.
Note the Way of White religion/covenant from Dark Souls. It technically also means Way of Gwyn!
@@Tackitt why though
One more thing about the Zweihander/Guts' debate ; the Zweihander has the piercing R2 which a very good way to poke since heavy attacks has way more mv than crouch pokes. So having the crouch poke, the regular heavy attack and the charged heavy attack you can really start playing mindgames with your opponent ! Also spear talisman is a really good option with the Zweihander
Honestly, Trol Knight GS could be vastly improved by allowing it the same bonus that the Troll Hammer does: make it buffable. Buffing the Troll Hammer and allowing the Troll Roar to carry the status effect applied to it (blood flame or death flame) is cool. Might be fun to do so with frost or just normal magic damage for the Troll Knight GS.
or all they would need to do is give it Great Blade Phalanx as its WA and were golden
@@RomanKlein414 Why not both? It's already pretty short - it will be fine if it has more things going for it.
Godslayer AR kind of mid but at least the faster light attacks make me think I won't just resort to crouchpokes 90% of the time
That's the reason to use it, crouch poke into neutral R1 is surprisingly fast since it'll count as the second R1 in the combo which eliminates the slower wind-up of the first attack. Also the windup of the skill true combos from the crouch poke, the range is pretty short but that part doesn't cost any FP so you can get extra dmg in PvP.
@@anitaremenarova6662 That true combo sounds awesome, have you got a clip of that?
@@veras7927 www.youtube .com/watch?v=Hq-VRfCjBN4
At 13:34 is a good example.
Honestly..... not what I was expecting, but awesone video! Glad my favorite weapon class was covered (as a side note I think a goid crouch poke nerf would be to make it parriable, it would still be menacing and powerful, and missing a parry would be match losing, but it does have counterplay and can be outskilled on lower latencies, as for high latency? Nothing can really save you)
Or… they could just slow them down and remove the hyper armor you get from it. Also tone down it’s vertical tracking so you could jump over it like every single thrust attack in the game.
@@thebigenchilada678 I think slowing it down wouldn't be great. i know it's fast, but it's also basically the only move you are actually able to hit in pvp against decent opponents, even then if they are disciplined it can be hard, being able to jump over it would be good, maybe even gutting it's tracking so you have to free aim it to add in some skill.
@@lordderppington4694 or maybe they should just rework them if they are unusable without a stupid gimmick
@@thereisnospoon7054 mmmm. Because no other weapon class is supported only by stupid gimmicks. Cough cough halberd poke, duel weilding jumping attacks cough status build phantom hits.
@@lordderppington4694 I mean I like ugs and i think it is stupid myself so idk, you are just biased or too bad to see why it isn't fun. I personally would like to actually use the damn sword not press down a joy stick and r1 in both pve and pvp to even be remotely viable.... it seems like nearly any other iteration could easily be more fun. But sure lets defend unfun playstyles that defeat the purpose of even using the type of weapon we are talking about. Hence even the video makes fun "pokes" fun if you will at the fact it is a sword NOT A SPEAR... -_-
Totally silly that the Troll's GS doesn't have Greatblade Phalanx on it. I mean, the Trolls that use it do.
Thank you oh mighty Chrightt the All Knowing, Father of the Elden Stats, God of the Golden Numbers and Lord of Many Maidens
troll sword is really a troll stat scaling wise.
it scales like a quality weapon with intsplit damage. lol
I feel Chrightt is trolling me on purpose, I saw spear and got excited until I saw it crossed out.
Great video, mate.
I already have the spear video made if you're not looking for greatspears :P
ruclips.net/video/NaAa7cSPqW4/видео.html
@@Chrightt Nooooo, my greatspears ...
Hahaz it's all in good fun thanks for your diligence.
I will call the Greatsword as GUGS now. Thank you, Chrightt. Very cool.
thats the name for it. He didnt make it up
GUG is in pain .
@@liftsu9943 normally, I just call it THE greatsword. This is actually the 1st time I've heard someone called GUGS.
@@edmond0073 that's like... 90% of the time
I think the Zweihander is the best UGS for pvp, the weight and stat requirements allow you to wear high poise armor with a lot less investment, has access STR, DEX, INT and FTH builds with many good ashes, its still very long and, of course, its the zweihander, the ol reliable ugs.
Godslayer is actually good in pvp too, even tho the ash is harder to land, the faster moves give you a lot of options other than the poke.
Zweihander also has a more useful heavy attack for pvp with its stab, meaning it has more mix up options compared to the very linear GUGS.
@@platonismisoop2152 Ironically the Troll Knight also has a poke R2.
@@asdergold1 True, but TK has flaws beyond moveset that hold it back (namely bad scaling, locked art that isn't unique, and a much shorter range making the poke less useful). There isn't much of a reason to use it over zwei outside of aesthetics.
Which to be fair it's a cool looking sword.
@@platonismisoop2152 Yeah, it's why I said ironically.
But damn it looks good. Poke and Fashion are all it's got going for it.
It's so bad they could add Greatblade Phallanx to its initial L2 and no one would call it OP.
Ever since I began rocking the UGS for two of my characters, been looking forward to this guide the most. I am also a poor sucker for Guts Greatsword for being the Guts Greatsword. ;p
Ruins & Royal are the two best swords in the game - just spamming their weapon art again and again gets you trough multiple end game bosses.
Might I introduce you to the blasphemous blade, good sir
@@dogedude1535 you get Ruin Greatsword WAY sooner.
@@chuckchan4127 blasphemous is better though
@@dogedude1535 fire isn't as cool as gravity lighting
@@mr.bruhbruh9203 but it's better
Been waiting for this one, thanks!
The godslayer is an absolute beast in pve and though it's hard to land the queen's black flame in pvp it is extremely satisfying when you do. Still poke into giants hunt on the greatsword or zweihander is just to strong for the others to compete, at least for invasions. I imagine poke into giant hunt is worse in duals.
i personally enjoyed my playthrough with zweihander more than with gugs... with the gugs i was wearing surcoats and foot soldier stuff and heavy rolling till midgame and had to tackle caelid. It was also painfully slow and the charged heavy was a pain to land.
The zweihander i just bought off a merchant, saved myself a trip to caelid, did all dungeons , did all underground regions, just charged heavy poke , amazing thing, then i pumped vigor and endurance till i could medium roll with banished knight set. went with this till mid-late game. Then i pumped dex to 40 , kept strength till 30 , had incredible free space, had commanders standard equipped as weapon 2 which helped me enter arenas with +20% dmg. The zweihander also i set to quality as i was 30 str before 30 dex and i felt no need for the extra ar as i was already well leveld for the areas i was tackling with plenty of hp. I don't plan on going past 30 str , im level 150 now , have not even done morgott, done all bosses except fire giant , malenia. I use zwei,commanders standard,bolt of gransax all equipped together. Have 55 poise, tree sentinel greaves, the +2 int+2 end crown, bull goat gauntlets, and raptors black feathers, i have zwei on lightning with thunderbolt, use commanders standard buff, pop physick with lightning tear and fp use elimnation tear , use bolt 2-3 times. refill fp, use bolt one time and by that time the boss is dead. The zwei i just use to poise break or for the last one or two hits for its good ar, with lightning infusion and ritual sword, commanders standard and lightning physick i hit 1400 ar regularly for atleast 2-3 hits with the lightning slash skill ash.
I'm never going back to str build, the zwei allowed me to play dex in a colossal sword and still maintains damage while being at 30 str, and 55 + dex.
I never equip jar talisman my equip load is always medium. Can't do that with gugs without wearing vastly inferior armor and losing a talisman slot. That is the difference betwen beating a boss on first try or beating it after 5-20 tries due to rng in my opinion.
I beat crucible knight duo with this setup first try. Just did all the steps as listed before, used all my fp flasks to use uncharged bolts and thunderbolts on the siluria knight, killed it .
For ordovis i quickly switched my armor to ful bull goat, equipped dragonshield talisman, equipped the stamina leeching talisman as ordovis blocks a lot, broke his stnace with 1 charged heavy and a jump. Then hit him with hyperarmor with equal trades, used all my crimson tears, with no tears i felt incredibly confident , just did a running light and two lights and ordovis was ded.
With a gugs i would have never been able to enter arena with 3 weapons, and a 55 poise set with all 3 talismans charging my bolt (godfrey icon,lightning tear,ritual sword) i would also have been lower dex, probably going full str and suffering with the duo due to losing trades. With gugs i would have had a lionel set, great jar, no alternate weapon, would have had to unequip commanders stnadard before entering every try to medium roll, would have lost the ability to effectively use the dex bolt of gransax. and would have probably won in the 5th to 20th no kidding try just because i got lucky with siluria knight before ordovis caught my ass or just got lucky shots on ordovis and killed him.I would also have used more crimson flasks as i would have had no ranged options. would have no buff stick ready to switch in weapon 2 and certainly not a weapon 3 dex boss melter like gransax bolt.
Zwei is the best colossal imo, damage and ar does not matter with the incredible advantages zwei has offered me and trust me i played the first playthrough with gugs, for many fights i had to entierely ditch it and use something like giants crusher with lions claw to cheese bosses as gugs was too cumbersome to reliably win trades with. The overhand chop was a pain to land. Late game i just used a heavy godskin stitcher with blood tax and blood infused to kill bosses although i had a +25 gugs as i found it did more damage, was incredibly lighter and since i had so many points in str i just upgraded my fingerprint to +25 equipped all the bells and whistles of blood builds and went to town on endgame bosses like malenia. gugs becaume so unnecessary lategame and frankly frustrating to use that i never used it after mid leyndell. Great club offered poise break in two heavies, giant crusher had a charged heavy that closed the distance and had good poise damage, gugs was a disappointment with every weapon art except lions claw and was still behind on damage vs str greathammers and colossals that are hammers. Hell as i pointed a heavy godskin with something like blood tax or blood infused and fingerprint shield proved much more reliable lategame. So guys don't be afraid to try different weapons , sometimes the more humble ones are good too. They may be 80-150 less ar but they make up for it most of the time.
Yo, love your videos.
This is a tangent but was checking out some AR calcs for heavy 2handed infusions and the Zwei has less than 5% more AR than the Claymore, weighs 50% more, has a similar moveset but slower, less flexibility with ashes of war and only slightly better range.
GUGS has roughly 15-20% more AR than the Zwei in comparision.
Basically, I think that if you’re 2 handing your weapon, Zwei is an astoundingly bad option due to the lack of AR.
wow the gugs is really good one can even say it's colossally good
one might say it's a great sword
But it's really heavy, you'd need some *guts* to wield it
Much love man these are incredibly useful
Please try the troll knight's sword weapon It's good and fun He gets good damage when intelligence is raised
Been waiting on this for months, thank u my man ❤️
Great video as always Chrightt! One could even say it's... Colossally Great. Or Ultra Great.
Troll Knights sword really did get done dirty. Even if you make a build based around it a frost Zwei w/ trolls roar is just a better Troll Knight sword.
I'm seeing a pattern through all your videos; unique weapons, with (poor) split scaling, average or bad movesets and range, and very common weapon arts.
Does the troll knight sword ash of war, for example, scale its damage off of total AR? Does it maybe get a better scaling from magic? Does it have ANY saving grace???
That's just a sad reality of most Unique/Somber weapons in Elden Ring :(
@@Squiggums799 to me it looks like they made all these bad weapons to be infusible but they decided not to at some point, forgetting about some of them like the erdsteel dagger or that magic spear that gets crazy int scaling.
That's the only way it makes sense to me. The only way those weapons can match regular weapons is if the regular weapons aren't infused
No to all of them.
It has a poke R2? I mean, if you don't want to use the Zweihander and it fits your fashion better, because it does look kinda nice.
i play pve mostly, and going thru ng+3, and i used gits greatsword most of my playthrus.. until this last one, i gotta say i prefer the zwei...its quicker from R2 to R1, and the poke is awesome. anyway you are the man, numbers dont lie
This is what I've been waiting for. Thank you for your awesome content.
Dang, I'm using the trolls golden sword for my holy knight build, it sucks its not better, but I enjoy the asthetic so I'll probably keep using it.
The poke on Guts is more useful as a roll catch than actually using it to engage. Bait them in too close, R1 to space them out(you can unlock and rotate to hit them if they dodge in), if they dodge out or to the side you can punish with poke
It’s sad that the R2 for these is faster than the R2’s for greatswords. Most notably when 2-handed.
The poke variation also have instant hyper armour. Also faster recovery and comparable startup as the R1. And this was after the buff lol. UGS need a buff to its R1 chains for sure.
at 5:59 you bring up the "strength soft cap for unique weapons", are these covered in the soft caps video and i just dont remember it?
Yeah. You can check again to see the softcaps for uniques are slightly off from the infusable ones.
these pokes should be parryable..its one way to balance it & prevent spamming
Ultra rare, pain in the nutz to get Colossal Sword: *Trash*
Piece of fan-service metal that you can get right at the start of the game: *God tier*
And that's FromSoftware for you guys.
I can’t believe they made the poke that fast while also keeping 2handed big weapons unparryable. I hope with a patch they just make everything parryable like dark souls 1 was
They could just make it like ds3 and make ugs rolling attack parryable
Dude, nice video! (As allways )
Just wanted to let you know I am enjoying the book so far!
Glad to hear! :)
I'm curious to see if the Moonrythll is just a product improved version of the despised (but great looking) Troll Knight's Sword. The Carian Knight's Sword looks good too but also isn't top tier for straight swords.
I love the videos, but ive long been confused by "best keen option" is its own category even when the best keen option available is clearly outclassed by even average heavy options? Levelling dex is just a means to power up a weapon, so if one infusion is simply better than others doesn't that negate any reason to even use the outclasses options? You stated an example of a player wanting to use keen weapon arts, but you can use a keen weapon art on a heavy infusion with the right whetstone. I assume you know all this and still did it anyway, which is largely why I'm so curious what reason you'd done so for.
Because bullet art scales to the infusion itself. If you have 80 dex with keen infusion on a keen bullet art you will easily double the damage of a 80 strength heavy infusion with a keen bullet art. Furthermore, sometimes people hardswap/softswap their main option away (which might be heavily keen oriented) but still want the UGS as another option (i.e. I want both Urumi and a Zweihander in my build - would I rather run a heavy urumi + heavy Zweihander or a keen urumi + a keen zweihander.
That's also why I covered the keen for UGS and not the keen for great hammers. Because if you're running greathammers you're not likely to use it as an off-option since it sucks. You're likely trying to maximize the greathammer's stats as they suck too much on keen versus an UGS where it's just good because of the base moveset and isn't that far off on keen.
I have done PVE playthrough's using the GUGS, the Troll's Golden Sword, the Zweihander and the Watchdog's. All had their own benefits and I don't have a favorite. Except for the troll's golden which is just an inferior version of the watchdog's, but it's still worth using because you can get it sooner. The Guts is great but you struggle to hit short enemies or enemies standing downhill from you. You have to use jump attacks and crouch pokes. Normal collosals have a downwards chop R2 or a poke that will kill rats and such, which can be dangerous in groups if you're struggling to hit them.
I love that the zweihander has reach and the stab r2. That's such a brilliant move. The damage is lacking and it didn't remain my main weapon but I still kept it and swapped to it when fighting birds and such.
The watchdog's is short, but it has good AR, a better moveset than the guts and is light enough to wield good armor, a brass shield, a sacred seal and a secondary broadsword. The zweihander can be wielded with a secondary greathammer.
>good AR
wrong
>better moveset
wrong
>light enough to wield good armor, etc.
1 weight won't make or break a build very often, especially if you're already using an ultra
@@RichardRichardman Ok I'll disregard the hundred or so hours I've spent with each of these weapons and take your word for it then. Thanks for correcting me.
@@MegaRhettButler good plan, also if you're struggling to hit some enemies you can take off lock-on and look up or down to vertically aim attacks as well if you didn't know that already
@@RichardRichardman unironically a lot of things become better by playing unlocked.
Also Golden Land projectiles have infinite range on lock-on. Try it on the bird from the albinauric farming spot.
Troll Knight's Greatsword should've had the greatblade phalanx as the weapon art, change my mind
Or a combination of both because it needs it.
Sure it has a poke R2 and looks nice, but it is shorter and shittier than all other Colossal Swords.
Don't know if cryptid's sheets are bugged but you should mention Greatsword loses ar on flame over sacred
I absolutely love your videos
Your channel is golden. May the Fingers bless you 🎉
Hey bruh of my academic specialties is mathematical optimisation, is There Any way I cant help you?
I have a Bunch of ideas
FINALLY someone makes the joke, I’m sick of people only using Ultras for fucking pokes. Go use a great spear if you use something only to poke.
Zwei does have an edge over all the others if you build around the Spear Tailisman and prioritize counter trades. Now you just need someone who isn't trying things like Bloodhound Step and Backstab. If it is like a raw Queen's Black Blade rushing at you, you'll probsbly win thanks to Thrust Counter.
Personally though my eyes are more interested in Royal and a Quality Grafted.
It is a Godrick rune at the cost of FP. I theorize it benefits the player to help themselves cheat for extra Dex to add to their 50 strength. Like 45 Str 45 Dex or something.
Does the Ruins Greatsword deal additional poise damage with the charged heavy attack's spike follow up?
The watch dog gs may be better for earth shaker/trolls roar since it has the high scaling but that's all I can think of. Also troll knights sword should have it's ash be glint blade phalanx but with the 3 giant swords and maybe the trolls roar animation for the follow-up. It would have a use that way.
Well, I was wanting to do another gravity build, but this time focusing more on strenght, and was in doubt if I'd use the fallingstar beast jaw or the ruins greatsword, but with that special heavy attack I think it'd be a lot more fun to use it... Hey, maybe I can use both?
Anyway, great video. Shame about the troll knight's sword being that bad, it does look pretty cool.
Even though the falling star beast jaw is best optimized with investment in strength and dex from my experience it's still plenty viable on a pure strength build (alongside the 20 intelligence to wield it of course). The weapon art is still op you can still buff it with shard of Alexander and The stance break tear, plus could make use of the Pierce damage talisman for regular attacks.
Used both weapons on recent playthrough: respec’d to 80 strength for the Ruins sword but soon respec’d to a more quality build for the fallingstar. Fallingstar beast jaw easily got me through the final bosses & several talismans & the thorny cracked tear stack very well with its spamable weapon art. Ran both with minimum int requirements. I personally dislike the fallingstar look & moveset but it’s my go to for Malenia & end game bosses
Too bad the chunky Watchdogs isn’t up to par. It looks so good.
Your YT Channel is amazing
Thank you
What’s better for heavy between zweihander and GUGS if you take into account the endurance saved and is two handed at level 125?
GUGS
Zwei is still worth using for the lower weight and thrusting R2s.
@@Chrightt Zwei has a better R2 but unless you're going to build for a one-shot build around that there really isn't a reason to use it instead of the GUGS. It has an embarrassingly low AR for an ultra, gets beaten out by regular greatswords and halberds.
@@Chrightt thanks chrightt you’re the best! I guess I don’t see the value of going for a dex build over strength since generally these weapons are 2handed
@@anitaremenarova6662 the ar thing might be true against certain greatswords halberds, but it will still do like a hundred damage more if you two hand it due to the motion values being higher.
Gonna be interesting testing these out again after 1.07.
Crouching poke just got buffed and is even faster luls
Hey, did you realize the 1h R2 of the ruins greatsword is weird? I just learned this and I've been trying to find out if it's intentional or a bug, but you can't affect the the direction of its first part at all if you do not charge it fully. For some reason the first attack of an uncharged 1h R2 will slam down exactly in the direction you start no matter what, though you can adjust the direction of it's second part either charged or uncharged. No other colossal sword has this issue. What do you think?
The grafted blade is better at lower levels, but still has a 40 str and 14 dex requirement… Honestly it is just better to get zwei or UGS at this point
It will mainly be because you 2-hand the weapon (27 strength) and you can stumble upon it quite early :P
GuG's with Frost infusion and Lions Claw Ash of war is doing amazing work for me!!!
Someone at this point should just create a wikia called "Chrightt-Confirmed Elden Ring Info Wiki" and have all of its articles only use the confirmed information provided by Chrightt. 🐍
EDIT: On an unrelated note, I think the 2H Starscourge heavy attack should be a spin attack akin to the spinning jump attack the Gerudo scimitar-wielders in Ocarina of Time used since it replaces the poke anyway.
I know this is old, but it appears to me based on looking at the wiki and AR calculators that the greatsword (GUGS) scales better on sacred than flame art for some reason, even tho most weapons scale perfectly evenly across the two infusions. Do you know why this might be?
Occasionally Fromsoft screws up copy pasting and gives different values to the two infusions. I doubt it's intended, but it's a small enough bug it'll just keep flying under their radar.
How much would the Grafted Blade Greatsword benefit from being buffable? Since the art of war seems to favor hybrid builds more, those hybrid builds seem like they'd naturally benefit more from weapon buffs.
That's an interesting idea to buff it. It would just be free AR from the weapon buff and with the grafted blade's buff up you can also afford to invest less into strength.
@@Chrighttthen cool, I might just go with that
I'm asking cause I'm currently working on a rebalance mod (Re-Tarnished) and I've been looking through your videos to try and pinpoint weaker talismans or weapons that could use some love; having that resource has been quite helpful.
My Baby the Zweilhander lets me poke and light roll, it will have my heart for life
The troll knight’s heavy pokes are good mixups.
One thing you didn't mention about the Zweihander is that it's R2 is actually decent and usable in PvP, offering you a higher motion value attack than rolling/crouching R1, which will translate to doing more damage despite an AR difference.
Great video though!
It is mentioned. The MV part isn't mentioned because it is the same as other heavy attacks and not comparable to the crouch attack due to its much slower speed. It remains a mixup tool like any heavy attack.
Please don't call Fextralife THE wiki. I'm still holding out hope for an eldenring-wiki.
Ey Chrightt, is it just me, or does it seem that both Finesse weapon skills (Bloodhound's Finesse & Dynast's Finesse) have had a Shadow nerf on the distance travled as of patch 1.06 with its bloodhound and quickstep nerfs? it seems like they also have had their distance travel is reduced and affected by weight as well. It also seems like they heavily nerfed the turn radious for both as well compared to version 1.00
best channel 2022
So I'm confused for the Godslayer Greatsword pump points into dex first but it shows it scales better to faith second but you put strength up to 27 first, does the weapon art scale to faith or to weapon AR? Because I kinda wanted to do a Dex Faith Rimuru build with the Godslayer Greatsword so how would that be?
Whta is the best flame art or cold or heavy ? my lvl 399 vigor 50 mind 26
End 50 str80 dex 62 int70 fat60 arc80
I think zweihander is just superior to greatsword even with heavy infusion. Heavy pokes are THAT good. And they are good both for pvp and pve. For pve because it is best weapon to deliver really big counterstrikes (may be useful for oneshotting challenge runs) for pvp it is good because of great potential for mixups. I wouldn't say that zwei is optimal for str pvp build, but I would still prefer it
You would think that Radahns UGS would have unique heavies, just like the Ornamental SS have the Grafted stab
Any plans to release an audiobook version of the novel? I’m all about fantasy novels but unfortunately the only downtime I usually get is while I’m driving.
Not yet. Novels only get audiobooks if they turn out successful enough :(
Which of all of these builds (dex, str, dex/arc) has the highest dps? I love all the videos you've made but it makes it quite confusing as what to use if I want to do the most damage possible
You see, the problem with this is there isn't a certainty. The answer hinges on what you're fighting or the build itself, not just a weapon. Take a look at the easiest example. Blood infusion sucks against anything small with decent amount of bleed resistance since bleed proc is based off max HP. However, if you can bleed proc a boss easily, the HP it deals is far higher. If you're going for low strength (i.e. early game) where split scaling is a lot stronger, then obvious it will be stronger versus endgame where you have enough stat points you can dump into quality for example.
The basic idea is that optimizing should be done for your build and there usually isn't a universally correct answer for all situations. The RUclipsrs that are telling you XXX is certainly the best are more likely to just be bullshitting you with an easy answer for views when it is actually false more than half the time.
the godslayer greatsword also has a 2H running R1 I think?
Is it possible to buy your book at an online dealer like Kindle instead of Amazon? I want to buy it but I don't want to pay $17 in shipping fees.
Yes, you can choose the e-book option inside the link. Kindle is ran by Amazon too. If you search from Kindle's website, you should be able to find my e-book if you search The House of Hounds!
So the Watchdog's Sword has decent str/int scaling for specific aow strategies...
Come, come my sweet Waves of Darkness / Waves of Destruction purple destroyers
RGS out damages gugs at low levels, it's extremely useful. Don't sleep on that monster, it's about the only thing that can one shot at +5/ level 50. Might be slow to use its WA, but you only have to get lucky once.
It also rivals it at high levels, since it scales off of 3 stats you get a much higher damage ceiling and a way to deal with shields.
it also out damages it at high level
Tbh I kinda have to disagree with your statement on the RGS's weapon art usefulness in PvP since that really depends more on the player's style of PvP. If you're talking about Fight Club style PvP then I see your point due to how telegraphed the weapon art is, but if you're doing the more as intended world invasions then the RGS weapon art has demonstrated plenty enough utility at least in my own hands for being able to bait & kill gankers that like to hide in nooks & crannies that are otherwise death sentences for trying to tackle head-on. And the AoE explosion's knockback proves it's self extra useful in higher risk environments like the Haligtree and it's brace where one wrong fall can lead to some spectacular kills. Just a little observation I'd like to throw in there having done my own tests before.
I really wanna use trolls knight sword,but idk if its even viable at this point,i wanna look cool and this sword is my favourite,but it seem very weak
I tried using the Godslayer's but I could never land the weapon art accurately and on time.
Really wish the troll knights sword was good. Maybe if you could change that ash of war it would be significantly better
Thousandth like let’s go boys 😎
Virgin CR1 Fan vs Chad Chrightt Enjoyer
Great Spears next?
My favourite parts of these videos are when you trash on the wiki
Based Crightt fighting misinformation and fake news ✊️
Do you think the crouch poke will be nerfed? What will change in playstyle if it happens?
Don't think so. It's Fromsoft balancing lol. If the crouch poke is like 2 frames slower in 30 FPS, it'll still be the fastest UGS move. The weapon type will just be more balanced and not unreactable with latency.
@@Chrightt fromsoft really made the greatsword meta weird. generally speaking, the greatsword is by far the most practical to use in pvp.
and its killer move... is a poke.
@@HadaHarabaz I would rather fight 20 flaming strike nightrider glaives back to back than one more guts cosplayer, at least while getting poked by a Halberd your opponent doesn't look like a duck
@@Chrightt how about three more frames?
@@HadaHarabaz Why would you use double halberds? They don't have a great powerstanced moveset.
it sucks that so many ultra greatswords are not best at anything at all. many weapons I will never find a use for :(
最近黑魂1玩太多 開始還在想說zwei的重擊不是縱砍嗎 這樣wwww
Nice thumbnail