IMPORTANT NOTE: Blade of Gold is 17 FP and not 20 FP. Sorry about that! New datamine values for Blade of Death post 1.05 suggests that the DoT deals: 0.045% + 4 flat damage per 0.1 second for 5 seconds which amounts to 2.25% max HP + 200 flat damage MV = Motion Value (or damage %) 100MV = 100% damage of your weapon attack (AR). btw, for those people saying Glintstone Kris' WA goes further, yeah I know, but it doesn't matter much when it does 0 poise damage so your enemy can literally just walk away from it. It also deals less damage than the glintstone pebble as you can see from the video. If you didn't count at least 3 things you didn't know before watching, you either: #1 know a whole lot about Elden Ring mechanics OR #2 probably skipped some important sections 😜
You briefly talked about the Wakizashi, but didn't dive into the numbers because the powerstanced Wakizashi doesn't have the dagger moveset. However, when holding the Wakizashi in one hand, the moveset is identical to daggers. How does the Wakizashi compare to the Miasericorde and Bloodstained Dagger?
@@sherwina8914 It gets weirder though. The wakizashi can powerstance with another wakizashi and they both get the katana moveset. However, you can't powerstance it with other daggers. Which means we have theoretically 3 different sets of movement values.
@Sherwin A The Wakizashi has good stats, comparable to Misericorde/Bloodstained. However, only if you hold it on one hand. My point was if you're going to use daggers in one-hand only you're probably using the moveset infrequently, mostly to hold an Ash of War with the low weight. If you're going to powerstance daggers for the fastest moveset in game, you can't use the Wakizashi for it, and powerstance Wakizashi is weaker than powerstancing 2x katanas. It also doesn't crit like Misericorde does. If your main weapon is somehow just a Wakizashi though, it will work just fine.
I don't know why they included so many weapons with particularly high or low scaling within their letter tier. It would make more sense if they were more homogenous, but as it stands it feels like there are 18 scaling tiers rather than 6.
a thing worth noting for the glintstone kris' WA is that unlike the normal one it can be charged, letting it take advantage of things like the godfrey icon and such (it's weaker at base, but has more avenues to scale it's damage)
Since you do so much testing and stuff, I thought you’d be interested in a super weird interaction. There’s an ash of war that you get relatively early, I believe and it’s nothing too extraordinary. I’m talking about the “roar” ash of war that buffs your damage and changes your heavy attacks. I was farting around with different builds yesterday and for fun I pumped up endurance so I could use full bullgoat and I pumped strength too for various weapons. Anyway, here’s where it gets weird. If you have a weapon in the mainhand with that roar buff ash of war then you’re free to actually 2 hand your offhand weapon and you will keep the buff going and your heavy attacks will change. I tried this with various weapons (the pizza cutter colossal weapon is super friggin badass looking when this ash of war is active. It seriously looks so intimidating and the range at which your character lunges at the enemy is nutty) and I found something really REALLY bizarre. I had a +25 misericorde offhand and a claw weapon with the roar buff ash of war on the mainhand. I was dueling at Raya Lucaria and I used the roar buff ash of war and then quickly two handed my offhand misericorde. When I used my charged attack my character lunged pretty far (the normal range with this ash) however….it seems that my character was attacking twice with each heavy. Once with the dagger and a second time with your bare fist, however the damage is extremely potent….like….1500 damage if it lands….potent. That’s not all though. I had a crazy idea. Why not use a big ass heavy shield in my offhand and a weapon with the buff ash of war on my mainhand? I summoned another duelist and we fought. I was using the one eyed shield as an offensive weapon instead of a shield. I proceeded to buff up via the ash of war on my main hand and then promptly two handed my shield. I held the R2 button, believing that nothing impressive is going to happen but who cares, it’s just fun and games lol. Then it happened….the full veterans armor, colossal weapon wielding duelist chugged his flasky for his HP recovery once it goes low enough. As he did this, I charged up my heavy attack. It landed. It uh….it one shot him….it hit for 1986 damage. My character did the typical running heavy attack from a distance and when my character went as far as he could with a charged heavy, well…the enemy wasn’t expecting it. I was expecting it to hit for a tiny amount, boy was I wrong. His physic didn’t even activate, and my stats were not very damage oriented btw. I had 60 Vigor and 50 Endurance and I think 30 strength, though I am not certain. This was just a fun build for shits n giggles, a hecka tanky build. :) The actual charged heavy is really weird when you’re using it, your character will do the typical run a little distance and then use the heavy attack….but…This is where it gets weird. Your character will attack with your shield at the end of that charged attack and it will take every ounce of your stamina regardless of how much you have (weird, right?) and when you perform this heavy charged attack w/ that ash of war and it actually lands, the opponent will most likely be killed in one-shot. I did this with the fingerprint shield as well but players were very passive when I used it as a weapon and I unfortunately couldn’t land the charged running heavy.s Can you perform some tests and see wtf is going on? It’s bizarre and interesting and you seem to love to do these tests. :)
I think the weapon art video (probably not soon) will explain this. It is... very complicated, but they're being calculated correctly according to the game.
Tried with bloody helice heavy thrusting sword. A single charged heavy does 5k damage (incl blood loss) to the capital sewer omen. Normal light attack does like 350 in comparison.
@@Chrightt Ah, gotchya. It’s bizarre for sure. I see that you first hit with your shield and then it seems like you hit with your offhand as well but since the shield is two handed, you hit with the shield and then your fist. I only landed this one time with the one eyed greatshield+10 and it hit 1800 flat on an enemy in full vet armor in PvP. I’m assuming it’s using the power of the greatshield plus the buff and hitting once with the greatshield and the offhand bare fist follow up attack incorporates the damage of the shield. Can’t wait to see the video.
Erdsteel is made for Bloodflame. Bloodflame is a fixed 40 bleed per hit, unaffected by motion values, so the double/triple heavy attacks get full status. And you get to scale the physical AR and fire buff with Faith. I'm using this on my current character with a Keen Antspur with Spinning Weapon, frequently bleeds off one Skill and then rots and bleeds again on the second one.
I been trying to figure out the gritty details of critical damage, annoyingly there's a lot of misinformation out there. Thank you for clearing it up. Where do you get your information? Is it through extensive testing? Or just something like datamining or the like?
I went with the same thing as ds3, equipped dagger with highest crit, mesericorde, Gave it fire scaling, pretty much one shots anyone in pvp. Always good to do multiple damage type with crits because of the damage scaling.
Just found this channel yesterday when looking through the staff comparisons for my spellblade build. Love the way you present the info and your voice is really easy to listen to as well. Can't wait to get caught up on more of your vids and for the Thrustinf amd Heavy Thrusting Sword Vids
Another banger of a video my dude, thank you! This is just what I needed as well, as I am planning out future builds and one of them will be an assassin type with a short bow. This is perfect! ty ty ty
used a flame art erdsteel for most of my faith build playthrough. it pairs really well with flame of the redmanes thanks to dagger crits, and it hits pretty hard thanks to its physical and fire/holy damage scaling off of faith.
I knew critical damage wasn't just a 140% multiplier but I didn't know that the critical multiplier was directly baked into the MV! Do you think you'll do a whole video about critical damage? (Like Executioner's Axe + Dagger Talisman).
Definitely would like to see a full crit dive. Do enemy-specific ripostes apply a damage multiplier? Negative absorption (to specific elements)? Or entire unique motion values? Things like golems and octopuses come to mind for these kinds of questions. Also, where did you find the spreadsheet of crit motion values? And is there a table of enemy defenses to see the range of where split scaling on a crit swap weapon is worth it?
@@yaboycjm5581 it doesn't go fully into the meaning behind it, but at approximately 1:30 it is shown. Motion Value is the percentage of the base damage dealt by a certain type of attacks, with heavy and critical attacks having higher MV than regular for example. The motion Value of each attack is dependent on weapon class, and the weapon itself. (Spreadsheet on the video shows the MV for each attack per dagger).
I used blade of calling a TON once I found it on my initial playthrough, I was already running faith and was absolutely astounded by the damage plus the knockdown for such a low fp cost. Completely replaced the regular lightning spear in my kit.
I got a few of your videos reccomended and after seeing this one i gotta say that your content is really good! And your video about staves and your dark night build inspired my crystal mage soooooo thanks you just got a new sub.
Wow, really informative video! I've been using flame of the redmanes plus misericorde and it kind of trivializes a lot of fights, but is quite fun. Really looking forward to the ash of war video. I've heard that flame of the redmanes does different amounts of stagger depending on the STR requirement (or scaling?) of the weapon it's used on, but no idea if that's true or not. Anecdotally, I think I did find some times where it took one more redmanes on misericorde vs on nagakiba to stagger the enemy. Thanks for all of the great information!
@@Chrightt Question? If you want to use Flames of the Redmanes with a Dex/Arc build would you scale it to Occult or Fire still? Or would you just be better off foregoing it all together since Fire seems to scale better with strength?
The Glinstone Kris is pretty good post 1.07. The full combo still does meh damage compared to putting Glintstone peble on a heavier magic infused weapon, but if you just use it’s initial beam, I don’t think there’s a better skill for picking off enemies at range. It does damage similar to Comet, for WAY less FP. It does like 80% of the damage of the Ice Spear AOW for 67% of the FP and has much more range (if charged it does around the same amount of damage).
I am personally looking forward to the halberd class analysis- I really appreciate these breakdowns, cannot wait to see what you find with ashes of war types too.
Really appreciate these videos. I personally don’t like using dual daggers because of the short reach, but this is invaluable for when I inevitably give them another shot! Great vid :D
Speaking of the Cinquedea and Clawmark Seal, I actually just made a build that has 80 strength and 12 faith that uses the clawmark seal +cinquedea for bestial sling and vitality, although my main weapon on the build is a bastard sword. The Clawmark seal in this specific scenario out-performs the other seals, although no-one should be surprised, getting up to 209 incant scaling.
Thanks for this in-depth video, I've learned a lot of new stuff. I work in sound design industry and would like to suggest you to consider reducing the boost of low frequencies on your mic EQ. It is really hard to listen at any good audio system but TV's speakers or phone, because too much low end makes voice unintelligible and muddy. As a good starting point you can check such channels as vaati, mkbhd, ltt or gamersnexus. Podcastage channel also have a good video on mic EQ btw. Keep up the good work!
i use a wakizashi with moonviel if im out of FP and need to kill something, works relativly well. i put rpator of the mists on it for some escape options
I would not write off the Glintstone Kris as merely a downgrade. The shot can be charged and the dash has a longer reach to match the shot. It can be a powerful mix-up and roll catch tool in a Glintstone spellblade's toolbelt to accompany the power of the normal glinstone pebble ash. Both being enhanced by Rogier's gear helps too. In short: I'd say it's a side-grade/ supplement to the base ash and not a true downgrade.
Cold infusion doesn't reduce the innate bleed of Wakizashi, it can be useful to apply cold and swap it out for another katana for damage since it's light, and can be pulled out for any parriable attack.
I personally am trash at math so thank you for doing it for sure! Super helpful. I thought daggers were a lost cause in this game but I think you could make a dagger only build work.
Can’t wait for you to do reapers. Mainly because a quality infusion actually can make sense at meta pvp (quality grave scythe > keen grave scythe AND keen scythe on a Dex build.
Thank you so much, you are an absolutely legend! =) It would be very interesting to listen about Talismans, many of them work very unobviously and also work different in pvp.
Thanks, it was also just funny for me to picture people trying to watch this and then I said something like "Well, this is the short version *pulls out a long formula that nobody understands" 🤣
Now that Flame of the Redmanes is nerfed I've been running Glintblade Phalanx AoW on Misericorde to get those consistent poise breaks, but I'm wondering what kind of scaling would be best since I don't think I can do fire with that AoW. Or is there another AoW you'd recommend?
I love two-handing daggers somehow and apart from the wakizashi most of them seem pretty weak. I‘d love to see some buffs so that there is another option apart from the wakizashi for melee combat!
@@aaronmarquez5596 I played my entire blind playthrough with dual Reduvias.** It really falls off in the end game damage wise especially if the boss is Bleed resistant. ** I had to respec to dual greatsword to beat Elden beast. Lol beat Elden beast in one attempt using dual greatsword. Maybe I suck but I just couldn’t pull it off with the dual daggers haha
One thing. The Parrying Dagger on keen scaling has the second highest damage (373) of any dagger. Also dagger parrying is better than medium shield parrying which only has 5 frames.
But the shield can slot golden parry/carian retaliation which are both 12 frames in 60 FPS. P.S. medium shield parry has 4 frames actually. Whatever video you watched counted frames in game which had rounding error. The game is keyed at 30FPS so only even frames are possible at 60 FPS.
Daggers are underrated and a lot of fun in Elden Ring. Misericorde (mostly with FOTRM art) has been on every one of my builds since I found it on my first playthrough. It's so satisfying to swap to Misericorde to deliver a big crit on an invader after a parry.
Watching this and seeing the Misericorde makes me want to try the same build but with the Executioners Greataxe, sure the crit isn’t as high, but the high base damage should help a bunch still! Unsure of if split or heavy will deal more due to the 8x stuff, I’ll have to test on a bunch of foes to see which is more viable 🙃
Count on it. Class, please flip to Chapter 3: Bullet-style Art We'll start from section three, infusion multiplier. Section 1-3 was covered last time from MVs to Stat Scalings. Please hand in your homework for that. We're going to discuss the curve-based asymmetric property of Heavy and Keen infusion that reverses the base scaling of weapons for bullet arts. P.S. While I'm changing the format to sound like a professor, the stuff is actually legit and not made up... These are actually real stuff... I want to cry...
12:35 The Treespear could also be considered to be a regular weapon that scales with faith at base. While you can't put an ash of war on it, it upgrades using regular smithing stones, so it's not a special weapon, despite seeming like one.
Hey Chrightt! Your videos are super informative and and helpful, and I really enjoyed your videos on your Nightwielder! I was wondering if you would consider making an arcane build without any of the meta options. I think that it could result in an interesting creation.
I have a few more off-meta builds to show! (one with arcane hybrid) but I'll try seeing if there are any pure arcane builds missed (which is probably harder because of limited choices).
Love the video. Great info. Butnim still struggling with Crit numbers. In a low str/dex(14/14) high faith (60+) build. What's the best pocket crit tool? Erdsteel dagger has 522 AR x 110 crit Misericorde has 452 AR x 140 crit
So I've been running a black knife and miserecorde build. I upgraded faith first, to up the blade of death damage. To make sure the misery worked well too, I had flame of redmanes and flame art for faith scaling. After checking numbers using the MV of ripostes in the video, using same stats the misery will deal more riposte damage than the erdsteel dagger (also on flame) because of its higher critical I assume. So I would say it's more accurate to have have the erdsteel dagger and miserecorde compete when using flame of the redmanes to get a riposte easily.
Nice video, it really helps illustrate the dagger moveset and perks, but something that I'm still having questions with the miséricorde, so basically is not worth using other elemental affinities on it compared to the fire affinity? I thought that Flame Art scaled the best, but now it kind of confuses me. Again great video and hope you keep providing us with a lot of useful information about Elden Ring :)
Flame Art Scaling = misinformation. Redmanes scales best to Fire. It is good with other elemental affinities too if you're using it as a critical tool (just not with redmanes).
@@Chrightt I mean, just from the elemental damage from the crit I thought that flame art had more damage. I know that Redmanes scales better with fire, I just use it because its easier to stance break enemies, I wish there was a sacred or flame art that could also do that stance damage :(
I'm a bit confused, why is it better for a STR build to use a fire Misericorde instead of a heavy one? Wouldn't the higher, single-type AR be better for ensuring the 8xDEF multiplier?
Fire gives you more base AR. I was using the 56 str Misericorde on fire which is 217 + 225 = 442 Heavy would have: 366 As it is already 1 damage type having 8x def does nothing for it. Whereas, fire, when AR * MV > 8x defense => 442 of one damage type. Essentially, it becomes 442 vs 366 AR, which fire wins out (as they give more raw AR to split scaling, which makes sense). Since this is at 56 strength with the given assumptions, if you have even higher strength investment and the enemy defense is still set at 150 each, you will be doing "pure damage" as well with even higher strength.
Fantastic as always. I was just wondering how critical damage is calculated. I wish things like Motion Values were made a little more transparent because when you boil the entire critical system down to a single number "110" or "140" you intuitively expect that to be the end-all multiplier and naturally assume it's just AR * 1.1 or 1.4. I was wondering why my Lordsworn Straight Sword wasn't getting the big critical numbers I expected and this was helpful. And at this point I'm exhausted with how useless the scaling tiers are. Trying to min-max my builds I'm having to use 2-3 separate calculators and spreadsheets to reference the exact scaling numbers and compare hybrid stat distribution. Appreciate your videos for concisely breaking down what makes certain weapons worth using. Can't wait for Greatswords (though from my testing and math I'm already seeing Iron Greatsword as the classic "Has a monster AR so the scaling just doesn't matter and it beats out all the competition")
Hello Chrightt, thank you for your science, you're probably the only one who knows something about crit. I was wondering how 130 on a rapier could be that much less than 140 on a Misericordia, and what you say actually explains that. If i am allowed to step out of the topic, i would be happy if you covered all these stagger/stance/poise things because all the people use them as just synonyms, but they are obviously not. You can stance break an enemy (getting them opened for a crit riposte) without doing a single staggering hit, so ability to stagger is something separate from the ability to stance break. Also stance break stops enemy from hyperarmor moves, while staggers don't. More, there are light and heavy staggers. More, knocking enemies on the ground seem to be a whole different effect. For example, lion claw's kiss there ground effect or giant hunt's fly then fall on the ground effect. Or for example colossal sword horseback heavy that also launches enemy to the air, but longsword while having a similar animation, does not. What I would like to know is how to stagger the best and how to stance break the best (outside of the answer “flame of the redmanes for the win”, cause I have already won this way), are staggers and stance breaks related in any way, are some weapons secretly better in this department (I know flails are abnormal on guard counters), this all would be really interesting. Thanks for the science again!
Headshots do the heavy stagger. Try the fan knives on someone without lock-on and you'll see. Some people have crazy combo videos where they do a stomp ash of war then a claymore poke, then unlocked fan knife throw to the head and then a light attack. All true combos if you can pull it off.
Alright. The thing about poise damage is it is first split into PVP poise and PVE poise. Then there is Poise AtkSuperArmor overwrite. Then there is PVE damage levels. Probably make no sense atm, but I'll do my best to cover these stuff.
I can’t believe that my ultimate stealth build for maximum critical damage wants me to go complete unga bunga strength build. Does this mean its time for greatbows instead of regular bows?
Pretty saddened that Assassin-type builds in Elden Ring simply.. don't work well to begin with. Now with this information.. yeah.. not really much point in running one. I went with dual Reduvia on my first playthrough and very quickly realized that daggers lose their luster around the Altus Plateau, maybe sooner depending. Ended up switching to Greatswords and other weapons as I went on, simply because they just perform better without getting super technical. :/
Assuming equal poise a dbl. Handed dagger "beats" powerstanced daggers in pvp trading, assuming they both start their attacks at the same time due to the powerstance "pause".
For blade of calling and black knife you’re showing the +10 scaling value in your calculation. Wouldn’t the bullet art scale with the +0 scaling values for both since they’re unique weapons?
I dunno about changing the formula when attack is 8x higher than defence, I think once you boost elemental damage and physical damage high enough the defence doesn't matter. Lets say you two handed a fire misericorde with 54 str(or one handed with 81str its the same) for 469 AR, it has 149+84 physical 149+86 fire. 233 Phy 235 Fire. The MV on Miseri is 560 so the AR is multiplied by 5.6. Add dagger talisman for 1.17x5.6 = 6.552. Lets say the enemy has 152 physical 25% reduction and 187 fire defence 20% reduction. A normal swing with 1.0 MV would deal (233-152= 81x0.75= ~60 phy) + (235-187= 48x0.8= ~38 fire) or 98 damage total which is why split damage is bad. Now 233x6.552=~1526 -152= 1374 x0.75= 1030 physical 235x6.552=~1539 -187= 1352 x0.8= 1081 fire + 1030 = 2111 total damage. The initial numbers have been multiplied so much that the sub-200 defences now barely impact the formula. I haven't tested the damage but Im seeing that the crit is a two part attack, is the 560 MV split between two hits or is the 2nd bigger hit 560? 2111 seems like a lot with just dagger talisman. Adding golden vow and royal knights resolve (only adds 34% to ripostes) makes 2111x1.34x1.075(pvp)= 3040 damage after going thru defences lol. I dont think 37% physical reduction and 30% fire would save you, maybe with flame protect me
how tf do you calculate crit damage? i cant figure it out. i always get some outlandish number. im trying to figure out what would do more crit damage on an 80 faith build. Misericord or erdsteel dagger both flame art infused. Erdsteel does more damage , misericord has higher crit. does it equal out?
i use magic infused misericorde to crit swap on my spellblade build because ice spear does pretty high poise damage so it opens plenty of riposte windows, nice to know math says i am not stupid for having this idea
Kinda late but I've recently been using daggers a bit more and I've realized that the Wakizashi is honestly among the best daggers. I agree that it's pretty bad for the katana powerstance but you can't forget that you can still use it as a regular dagger. Sure, you can't powerstance it but you can still use it two-handed or as a one-handed mainhand/offhand. I haven't tested every infusion but it seems to get considerably more ar than all the other infusable options. You've still got better damage on some of the uninfusable daggers (Cinquedea and possibly Black Knife) but if you want an infusable non-powerstance dagger it seems like Wakizashi is the way to go. It also has quite good range.
After completing SotET primarily with daggers as main hand weapons, I can safely say that neither Keen nor Lighting Great Knife are worth it. Frost is okay, due to the mixed status build up. However, in my experience poison and occult are best for this weapon. I have a hard time justifying using it even for those infusions, as Reduvia exists and a Poison Misericorde still gets a decent critical.
I have a question, I want to do a dagger only rogue build focusing on Parry/backstab/Crits (with dual Bloodstained Knives or Great Knife for things that can't be staggered for a Crit like tree sentinal, one cold/one poison with bloodhound step to help close the distance and a projectile on the other for more cramped areas like the side entrance of stormveil, not sure which projectile aow is best, a video comparing those specifically would be cool). If I put Flame of the Redmanes on a flame miséricorde then get a second miséricorde and put Royal Knights Resolve on it, would I be better of making it Heavy or Lightning or something else other than fire as that's the one I would be landing the crits with or is fire still the best? In fact, considering the extra time of switching daggers and the extra 10/15fp cost, is there a scenario outside of maybe using the unlimited FP physick where Determination/Royal Knights Resolve is worthwhile at all? I get the feeling that the answer is no, even with the cerulean dagger and carian crest charms, the extra damage won't be enough when you can just use redmane again and set up the next crit. (this is my first soulsbourne game so any help would be appreciated)
Fire gives the best critical damage as calculated. Heavy can actually outperform fire infusion for redmanes damage by a bit, but as you said, you will have to deal with the switch time.
I love elden ring but I hate how Many of these weapons are completely worthless I get having lighter versions that are worse but having ones that are worse and weigh the same? Or things like the parrying dagger and not giving it a special parry
Could you do a video on poise damage? Or AoW poise damage? I would like to know if spinning slash on a dagger will still do the same poise damage it would on an uchigatana
I've played whole 1st play through with reduvia/misericorde(poison or blood) + great knife (cold) as a Arcane/dex build, I love daggers but Redmane ashes makes it too easy too boring, and without this art with only powerstancing and stacking debuffs daggers are pretty much the hardest weapons to play with specially cause you lack aoe, and misses a lot of hits due to its very short hit box. Thank you for the video even though I had to do it all on my own to find out before endgame. But running full STR claw build atm. Thanks a lot of the educational video. Cheers!
@@dv487 glad you found the other vid m8 have fun with the claws. I'm building an ARC primary, FAITH secondary, and STR tertiary build right now centered around Status Effects, claws, daggers, parrying, and dragon incantations. Super different from any other builds I've made so far
wakizashi is the second best dagger (overall) having decent range, good AR and the preferable dagger R2. I believe too that Cinq needs to be respected as its a the best str dagger for having the best AR on STR, second longest dagger range and the prefferable dagger R2
Dunno if this is the case but if scaling scaling (how state scaling scales with upgrades) is mostly linear with upgrade levels and a relatively fixed amount proportional to the base scaling, it's easy to see that blade of calling has had b faith scaling since +3 while black knife only got to c at +9. So while it's still just a ballpark, we can at least tell one is a high B and one is a low C.
Yea, but typically you would expect letter grades to correspond more to something like... actual grades in school I guess? High B would be 89? Low C would be 70? Not double 😂
btw sorry i was wrong abt the naginata moveset, i was thinking about the crouch/roll attack and its actually worse twohanded bcus it loses its crouchpoke so that was just copium
fextralife says the wakizashi gets a hidden damage buff when powerstanced with a katana. is that true, or is it exactly as it appears and chrightt states?
Wait, there are different formulas based on defense?? So If you have really low defense, obviously you’ll be squishy, but will you take bonus damage because it’s based on a different formula?
What would your thoughts be on No Skill Occult Misericorde in main hand and Flame of the Redmanes Fire Erdsteel Dagger offhand? I ask because I’m working on a crit-focused Black Knife Assassin cosplay build.
keen miseriecord reminds me of heavy bastard sword where for some reason even though it has the best scaling in strength, even compared to other greatswords of similar damage its heavy scaling is super bad for no reason
Are powerstancing daggers an actual viable thing? I went claws because everyone told me daggers suck even though I want to run a dex/arc powerstanced dagger build :(
Anyone know if it'd be better to stop at 40, 60, or 80 str for a flame of the redmanes/misericorde based build with fire infusion? Playstyle based around fishing for backstabs/parries/ripostes. Just not sure how much dmg I'd be losing out with ripsotes/flame of the redmanes by stopping at 40 str instead of 80.
Very interesting video! So what would be best for critical damage at a low level build for PVP? Misercorde with Lightning or Fire infusion? I thought Lightning might be better, because most armor deals worse with lightning damage vs. fire?
For low level this would be the case. str/dex wouldn't matter that much at low level. Either one would do about the same damage, lightning a tad bit more. What is more important is whether your other stuff leads you too a str or dex build.
IMPORTANT NOTE: Blade of Gold is 17 FP and not 20 FP. Sorry about that!
New datamine values for Blade of Death post 1.05 suggests that the DoT deals: 0.045% + 4 flat damage per 0.1 second for 5 seconds which amounts to 2.25% max HP + 200 flat damage
MV = Motion Value (or damage %) 100MV = 100% damage of your weapon attack (AR).
btw, for those people saying Glintstone Kris' WA goes further, yeah I know, but it doesn't matter much when it does 0 poise damage so your enemy can literally just walk away from it. It also deals less damage than the glintstone pebble as you can see from the video.
If you didn't count at least 3 things you didn't know before watching, you either:
#1 know a whole lot about Elden Ring mechanics OR
#2 probably skipped some important sections 😜
You briefly talked about the Wakizashi, but didn't dive into the numbers because the powerstanced Wakizashi doesn't have the dagger moveset. However, when holding the Wakizashi in one hand, the moveset is identical to daggers. How does the Wakizashi compare to the Miasericorde and Bloodstained Dagger?
@@sherwina8914 It gets weirder though. The wakizashi can powerstance with another wakizashi and they both get the katana moveset. However, you can't powerstance it with other daggers. Which means we have theoretically 3 different sets of movement values.
@Sherwin A The Wakizashi has good stats, comparable to Misericorde/Bloodstained. However, only if you hold it on one hand. My point was if you're going to use daggers in one-hand only you're probably using the moveset infrequently, mostly to hold an Ash of War with the low weight.
If you're going to powerstance daggers for the fastest moveset in game, you can't use the Wakizashi for it, and powerstance Wakizashi is weaker than powerstancing 2x katanas. It also doesn't crit like Misericorde does. If your main weapon is somehow just a Wakizashi though, it will work just fine.
That makes sense! Thanks!
I really like blade of calling in pvp. nobody expects to be knocked on their ass by the thing the level up lady uses.
Can't wait for the 3 hour long 'Why are ashes of war so complicated' video!
I don't know why they included so many weapons with particularly high or low scaling within their letter tier. It would make more sense if they were more homogenous, but as it stands it feels like there are 18 scaling tiers rather than 6.
It would be so simple to add a + and - next to the letter scalings when appropriate.
@@StarShade0 exactly this
Being obtuse is kinda their style though. If it was simple the community wouldn't need to get together to discuss, and how much fun would that be?
It's likely that they don't use the letters in-house and then the letters just get slapped on top of the more accurate numeric value.
@@zlol_ssbm It would be way more fun what the fuck do you mean. I want to play the game without having to rely on outside sources
a thing worth noting for the glintstone kris' WA is that unlike the normal one it can be charged, letting it take advantage of things like the godfrey icon and such (it's weaker at base, but has more avenues to scale it's damage)
Dude... thank you so much for putting this info out there. i love your content.
My pleasure! Thanks for telling me!
nice, u added the pictures :D
much easier to know what is what know
good video!
:P Yep, always looking to improve my videos.
Since you do so much testing and stuff, I thought you’d be interested in a super weird interaction.
There’s an ash of war that you get relatively early, I believe and it’s nothing too extraordinary. I’m talking about the “roar” ash of war that buffs your damage and changes your heavy attacks.
I was farting around with different builds yesterday and for fun I pumped up endurance so I could use full bullgoat and I pumped strength too for various weapons. Anyway, here’s where it gets weird. If you have a weapon in the mainhand with that roar buff ash of war then you’re free to actually 2 hand your offhand weapon and you will keep the buff going and your heavy attacks will change.
I tried this with various weapons (the pizza cutter colossal weapon is super friggin badass looking when this ash of war is active. It seriously looks so intimidating and the range at which your character lunges at the enemy is nutty) and I found something really REALLY bizarre.
I had a +25 misericorde offhand and a claw weapon with the roar buff ash of war on the mainhand. I was dueling at Raya Lucaria and I used the roar buff ash of war and then quickly two handed my offhand misericorde. When I used my charged attack my character lunged pretty far (the normal range with this ash) however….it seems that my character was attacking twice with each heavy. Once with the dagger and a second time with your bare fist, however the damage is extremely potent….like….1500 damage if it lands….potent.
That’s not all though. I had a crazy idea. Why not use a big ass heavy shield in my offhand and a weapon with the buff ash of war on my mainhand? I summoned another duelist and we fought. I was using the one eyed shield as an offensive weapon instead of a shield. I proceeded to buff up via the ash of war on my main hand and then promptly two handed my shield.
I held the R2 button, believing that nothing impressive is going to happen but who cares, it’s just fun and games lol. Then it happened….the full veterans armor, colossal weapon wielding duelist chugged his flasky for his HP recovery once it goes low enough. As he did this, I charged up my heavy attack.
It landed. It uh….it one shot him….it hit for 1986 damage. My character did the typical running heavy attack from a distance and when my character went as far as he could with a charged heavy, well…the enemy wasn’t expecting it. I was expecting it to hit for a tiny amount, boy was I wrong. His physic didn’t even activate, and my stats were not very damage oriented btw. I had 60 Vigor and 50 Endurance and I think 30 strength, though I am not certain. This was just a fun build for shits n giggles, a hecka tanky build. :)
The actual charged heavy is really weird when you’re using it, your character will do the typical run a little distance and then use the heavy attack….but…This is where it gets weird. Your character will attack with your shield at the end of that charged attack and it will take every ounce of your stamina regardless of how much you have (weird, right?) and when you perform this heavy charged attack w/ that ash of war and it actually lands, the opponent will most likely be killed in one-shot. I did this with the fingerprint shield as well but players were very passive when I used it as a weapon and I unfortunately couldn’t land the charged running heavy.s
Can you perform some tests and see wtf is going on? It’s bizarre and interesting and you seem to love to do these tests. :)
It's a known exploit. Still strange that I never really see this in pvp.
I think the weapon art video (probably not soon) will explain this. It is... very complicated, but they're being calculated correctly according to the game.
Tried with bloody helice heavy thrusting sword. A single charged heavy does 5k damage (incl blood loss) to the capital sewer omen. Normal light attack does like 350 in comparison.
@@Chrightt Ah, gotchya. It’s bizarre for sure. I see that you first hit with your shield and then it seems like you hit with your offhand as well but since the shield is two handed, you hit with the shield and then your fist. I only landed this one time with the one eyed greatshield+10 and it hit 1800 flat on an enemy in full vet armor in PvP. I’m assuming it’s using the power of the greatshield plus the buff and hitting once with the greatshield and the offhand bare fist follow up attack incorporates the damage of the shield.
Can’t wait to see the video.
@@IsraTheBlack There’s a good reason - it’s hard AF to land, lol. I got lucky.
Erdsteel is made for Bloodflame. Bloodflame is a fixed 40 bleed per hit, unaffected by motion values, so the double/triple heavy attacks get full status. And you get to scale the physical AR and fire buff with Faith. I'm using this on my current character with a Keen Antspur with Spinning Weapon, frequently bleeds off one Skill and then rots and bleeds again on the second one.
There's so much info packed here, thanks for doing Marika's good work.
I been trying to figure out the gritty details of critical damage, annoyingly there's a lot of misinformation out there. Thank you for clearing it up. Where do you get your information? Is it through extensive testing? Or just something like datamining or the like?
Both testing and mining. Some people doing lord's work pulling info from the game. Much ty to those people making my job easier.
I went with the same thing as ds3, equipped dagger with highest crit, mesericorde, Gave it fire scaling, pretty much one shots anyone in pvp. Always good to do multiple damage type with crits because of the damage scaling.
@@icedcoffee8561 I'm gonna give it a go with lightning.
@@jakestocker4854yeah, I wanted to know if the same high crit on misericorde was possible with lightning infusion on a Dex build?
Just found this channel yesterday when looking through the staff comparisons for my spellblade build. Love the way you present the info and your voice is really easy to listen to as well. Can't wait to get caught up on more of your vids and for the Thrustinf amd Heavy Thrusting Sword Vids
Another banger of a video my dude, thank you! This is just what I needed as well, as I am planning out future builds and one of them will be an assassin type with a short bow. This is perfect! ty ty ty
Glad I could help!
thank you, currently running misericorde main hand with bandit's offwand with parry on my dex build, super fun in pvp
This is the first video I have seen that really breaks down the numbers! Thank you 😊 subscribed
used a flame art erdsteel for most of my faith build playthrough. it pairs really well with flame of the redmanes thanks to dagger crits, and it hits pretty hard thanks to its physical and fire/holy damage scaling off of faith.
I knew critical damage wasn't just a 140% multiplier but I didn't know that the critical multiplier was directly baked into the MV! Do you think you'll do a whole video about critical damage? (Like Executioner's Axe + Dagger Talisman).
I'll probably do a video on best critical options, yeah.
What the fuck is MV
Definitely would like to see a full crit dive. Do enemy-specific ripostes apply a damage multiplier? Negative absorption (to specific elements)? Or entire unique motion values? Things like golems and octopuses come to mind for these kinds of questions. Also, where did you find the spreadsheet of crit motion values? And is there a table of enemy defenses to see the range of where split scaling on a crit swap weapon is worth it?
@@Zimx02 fr bro I hate when people use a random ass abbreviation and just expect people to know what they mean, 2 weeks no response either
@@yaboycjm5581 it doesn't go fully into the meaning behind it, but at approximately 1:30 it is shown. Motion Value is the percentage of the base damage dealt by a certain type of attacks, with heavy and critical attacks having higher MV than regular for example. The motion Value of each attack is dependent on weapon class, and the weapon itself. (Spreadsheet on the video shows the MV for each attack per dagger).
Hype for the discord! Please cover monster hunter as well lol
Man, you are my favorite person right now
I used blade of calling a TON once I found it on my initial playthrough, I was already running faith and was absolutely astounded by the damage plus the knockdown for such a low fp cost. Completely replaced the regular lightning spear in my kit.
Hey man, thanks for all the work and effort for your informative videos. I always watch them when I start a new run with a different weapon class.
This analysis is incredible. How am I just finding this? Easy sub.
I got a few of your videos reccomended and after seeing this one i gotta say that your content is really good! And your video about staves and your dark night build inspired my crystal mage soooooo thanks you just got a new sub.
Awesome, thank you! Hopefully my info helps with optimizing new builds!
Wow, really informative video! I've been using flame of the redmanes plus misericorde and it kind of trivializes a lot of fights, but is quite fun. Really looking forward to the ash of war video. I've heard that flame of the redmanes does different amounts of stagger depending on the STR requirement (or scaling?) of the weapon it's used on, but no idea if that's true or not. Anecdotally, I think I did find some times where it took one more redmanes on misericorde vs on nagakiba to stagger the enemy. Thanks for all of the great information!
This is false. Flame of the Redmanes has a fixed stagger. It will do the same exact amount of stagger on the Nagakiba (regardless of infusion).
@@Chrightt Question? If you want to use Flames of the Redmanes with a Dex/Arc build would you scale it to Occult or Fire still? Or would you just be better off foregoing it all together since Fire seems to scale better with strength?
The Glinstone Kris is pretty good post 1.07. The full combo still does meh damage compared to putting Glintstone peble on a heavier magic infused weapon, but if you just use it’s initial beam, I don’t think there’s a better skill for picking off enemies at range. It does damage similar to Comet, for WAY less FP. It does like 80% of the damage of the Ice Spear AOW for 67% of the FP and has much more range (if charged it does around the same amount of damage).
Your breakdowns are amazing, please continue them! Thank you for the hard work!
Thank you so much for making these videos Chrightt, you're a great teacher
My pleasure!
Holy crap, a elden ring video talking about motion values! I thought I'd never see the day.
Thrusting swords please! Also once you finish with each weapon category, I think it would be awesome to see comparisons between categories
I am personally looking forward to the halberd class analysis- I really appreciate these breakdowns, cannot wait to see what you find with ashes of war types too.
Really appreciate these videos. I personally don’t like using dual daggers because of the short reach, but this is invaluable for when I inevitably give them another shot! Great vid :D
Speaking of the Cinquedea and Clawmark Seal, I actually just made a build that has 80 strength and 12 faith that uses the clawmark seal +cinquedea for bestial sling and vitality, although my main weapon on the build is a bastard sword. The Clawmark seal in this specific scenario out-performs the other seals, although no-one should be surprised, getting up to 209 incant scaling.
Hi Chrightt, another great breakdown and review. Much appreciated. I'm looking forward to you ashes vid.
Thanks for this in-depth video, I've learned a lot of new stuff. I work in sound design industry and would like to suggest you to consider reducing the boost of low frequencies on your mic EQ. It is really hard to listen at any good audio system but TV's speakers or phone, because too much low end makes voice unintelligible and muddy. As a good starting point you can check such channels as vaati, mkbhd, ltt or gamersnexus. Podcastage channel also have a good video on mic EQ btw.
Keep up the good work!
Thanks! I actually have no idea how to edit this because I'm kinda new to video editing in general. I'll see what I can do about it.
i use a wakizashi with moonviel if im out of FP and need to kill something, works relativly well. i put rpator of the mists on it for some escape options
Amazing content as usual! 😁
I would not write off the Glintstone Kris as merely a downgrade. The shot can be charged and the dash has a longer reach to match the shot. It can be a powerful mix-up and roll catch tool in a Glintstone spellblade's toolbelt to accompany the power of the normal glinstone pebble ash. Both being enhanced by Rogier's gear helps too.
In short: I'd say it's a side-grade/ supplement to the base ash and not a true downgrade.
Cold infusion doesn't reduce the innate bleed of Wakizashi, it can be useful to apply cold and swap it out for another katana for damage since it's light, and can be pulled out for any parriable attack.
I'm glad you showed off Wakizashi pairing with the katana and I found that out the other day messing around with combinations.
If you 2h the claw mark seal, you can still have the Cinquedea or a second Claw Mark Seal held in your off hand and get the bonus from it
Looking forward to a Reaper overview. I'm really curious of the motion values of those fully charged R2s.
okay i am stoned this is so amazing and comprehensive im only 2 mins in
I personally am trash at math so thank you for doing it for sure! Super helpful. I thought daggers were a lost cause in this game but I think you could make a dagger only build work.
Can’t wait for you to do reapers.
Mainly because a quality infusion actually can make sense at meta pvp (quality grave scythe > keen grave scythe AND keen scythe on a Dex build.
Thank you so much, you are an absolutely legend! =) It would be very interesting to listen about Talismans, many of them work very unobviously and also work different in pvp.
Talisman video should be coming soon.
More humour is coming through on these videos. I like it
Thanks, it was also just funny for me to picture people trying to watch this and then I said something like "Well, this is the short version *pulls out a long formula that nobody understands" 🤣
I use the misericorde as a soft swap on my carian battlemage, with the glintblade phalanx ash of war. Does gobs of stagger damage.
Keep up the good work, thanks a lot!
Now that Flame of the Redmanes is nerfed I've been running Glintblade Phalanx AoW on Misericorde to get those consistent poise breaks, but I'm wondering what kind of scaling would be best since I don't think I can do fire with that AoW. Or is there another AoW you'd recommend?
I love two-handing daggers somehow and apart from the wakizashi most of them seem pretty weak. I‘d love to see some buffs so that there is another option apart from the wakizashi for melee combat!
isn't the Reduvia strong as well?
Erdsteel is good for Faith builds, Black Knife is great as well for its unique AoH
@@aaronmarquez5596 I played my entire blind playthrough with dual Reduvias.** It really falls off in the end game damage wise especially if the boss is Bleed resistant. ** I had to respec to dual greatsword to beat Elden beast. Lol beat Elden beast in one attempt using dual greatsword. Maybe I suck but I just couldn’t pull it off with the dual daggers haha
One thing. The Parrying Dagger on keen scaling has the second highest damage (373) of any dagger. Also dagger parrying is better than medium shield parrying which only has 5 frames.
But the shield can slot golden parry/carian retaliation which are both 12 frames in 60 FPS.
P.S. medium shield parry has 4 frames actually. Whatever video you watched counted frames in game which had rounding error. The game is keyed at 30FPS so only even frames are possible at 60 FPS.
Daggers are underrated and a lot of fun in Elden Ring. Misericorde (mostly with FOTRM art) has been on every one of my builds since I found it on my first playthrough.
It's so satisfying to swap to Misericorde to deliver a big crit on an invader after a parry.
Watching this and seeing the Misericorde makes me want to try the same build but with the Executioners Greataxe, sure the crit isn’t as high, but the high base damage should help a bunch still! Unsure of if split or heavy will deal more due to the 8x stuff, I’ll have to test on a bunch of foes to see which is more viable 🙃
Man, the weapon art video is coming with an ebook, a calculator and mini course on how to use Excell.
Count on it. Class, please flip to Chapter 3: Bullet-style Art
We'll start from section three, infusion multiplier. Section 1-3 was covered last time from MVs to Stat Scalings. Please hand in your homework for that. We're going to discuss the curve-based asymmetric property of Heavy and Keen infusion that reverses the base scaling of weapons for bullet arts.
P.S. While I'm changing the format to sound like a professor, the stuff is actually legit and not made up... These are actually real stuff... I want to cry...
@@Chrightt that's going to be fun
Minute 16:47 what's the name of the site?
Amazing analysis.
Very much appreciated sir!
12:35 The Treespear could also be considered to be a regular weapon that scales with faith at base. While you can't put an ash of war on it, it upgrades using regular smithing stones, so it's not a special weapon, despite seeming like one.
Its a unique weapon by my definition at least since it isn't infusable. Regular weapon = infusable weapons.
Smithing stones used isn't a great category for anything but what it says on the tin. It doesn't say very much about the weapon.
Hey Chrightt! Your videos are super informative and and helpful, and I really enjoyed your videos on your Nightwielder! I was wondering if you would consider making an arcane build without any of the meta options. I think that it could result in an interesting creation.
I have a few more off-meta builds to show! (one with arcane hybrid) but I'll try seeing if there are any pure arcane builds missed (which is probably harder because of limited choices).
Awesome! Even if you can’t find something that works, I’m psyched for the hybrid arcane build!
Love the video. Great info. Butnim still struggling with Crit numbers.
In a low str/dex(14/14) high faith (60+) build. What's the best pocket crit tool?
Erdsteel dagger has 522 AR x 110 crit
Misericorde has 452 AR x 140 crit
Instant like, haven't even started the video.
😊 Thanks for the like and comment.
lol I did the same thing
Ah yes, my weekly dose of Excel porn. Love your videos, best math in the Elden Ring youtube game
🤣 nice description.
i was thinking of making a black knife assassin build.... this will be most helpful
So I've been running a black knife and miserecorde build.
I upgraded faith first, to up the blade of death damage.
To make sure the misery worked well too, I had flame of redmanes and flame art for faith scaling.
After checking numbers using the MV of ripostes in the video, using same stats the misery will deal more riposte damage than the erdsteel dagger (also on flame) because of its higher critical I assume.
So I would say it's more accurate to have have the erdsteel dagger and miserecorde compete when using flame of the redmanes to get a riposte easily.
Magical examine! Thank you so much!
Nice video, it really helps illustrate the dagger moveset and perks, but something that I'm still having questions with the miséricorde, so basically is not worth using other elemental affinities on it compared to the fire affinity? I thought that Flame Art scaled the best, but now it kind of confuses me. Again great video and hope you keep providing us with a lot of useful information about Elden Ring :)
Flame Art Scaling = misinformation. Redmanes scales best to Fire. It is good with other elemental affinities too if you're using it as a critical tool (just not with redmanes).
@@Chrightt I mean, just from the elemental damage from the crit I thought that flame art had more damage. I know that Redmanes scales better with fire, I just use it because its easier to stance break enemies, I wish there was a sacred or flame art that could also do that stance damage :(
9:10 What location is this? It looks like Volcano Manor without the Volcano or something.
Right outside the Godskin Apostle room next to the bridge.
I'm a bit confused, why is it better for a STR build to use a fire Misericorde instead of a heavy one? Wouldn't the higher, single-type AR be better for ensuring the 8xDEF multiplier?
Fire gives you more base AR.
I was using the 56 str Misericorde on fire which is 217 + 225 = 442
Heavy would have: 366
As it is already 1 damage type having 8x def does nothing for it. Whereas, fire, when AR * MV > 8x defense => 442 of one damage type. Essentially, it becomes 442 vs 366 AR, which fire wins out (as they give more raw AR to split scaling, which makes sense). Since this is at 56 strength with the given assumptions, if you have even higher strength investment and the enemy defense is still set at 150 each, you will be doing "pure damage" as well with even higher strength.
@@Chrightt Oh so is the total base AR used in the calculation?
@@Anto98molongui It basically becomes the total base AR if AR * MV > 8x DEF is met, yes.
@@Chrightt Okay, I understand now. Thank you for your amazing content
Fantastic as always. I was just wondering how critical damage is calculated. I wish things like Motion Values were made a little more transparent because when you boil the entire critical system down to a single number "110" or "140" you intuitively expect that to be the end-all multiplier and naturally assume it's just AR * 1.1 or 1.4. I was wondering why my Lordsworn Straight Sword wasn't getting the big critical numbers I expected and this was helpful.
And at this point I'm exhausted with how useless the scaling tiers are. Trying to min-max my builds I'm having to use 2-3 separate calculators and spreadsheets to reference the exact scaling numbers and compare hybrid stat distribution. Appreciate your videos for concisely breaking down what makes certain weapons worth using. Can't wait for Greatswords (though from my testing and math I'm already seeing Iron Greatsword as the classic "Has a monster AR so the scaling just doesn't matter and it beats out all the competition")
If for PVP Claymore is probably your best bet with the poke moveset! I'll definitely deep dive into the greatsword section.
Hello Chrightt, thank you for your science, you're probably the only one who knows something about crit. I was wondering how 130 on a rapier could be that much less than 140 on a Misericordia, and what you say actually explains that.
If i am allowed to step out of the topic, i would be happy if you covered all these stagger/stance/poise things because all the people use them as just synonyms, but they are obviously not. You can stance break an enemy (getting them opened for a crit riposte) without doing a single staggering hit, so ability to stagger is something separate from the ability to stance break. Also stance break stops enemy from hyperarmor moves, while staggers don't. More, there are light and heavy staggers. More, knocking enemies on the ground seem to be a whole different effect. For example, lion claw's kiss there ground effect or giant hunt's fly then fall on the ground effect. Or for example colossal sword horseback heavy that also launches enemy to the air, but longsword while having a similar animation, does not.
What I would like to know is how to stagger the best and how to stance break the best (outside of the answer “flame of the redmanes for the win”, cause I have already won this way), are staggers and stance breaks related in any way, are some weapons secretly better in this department (I know flails are abnormal on guard counters), this all would be really interesting.
Thanks for the science again!
Headshots do the heavy stagger. Try the fan knives on someone without lock-on and you'll see. Some people have crazy combo videos where they do a stomp ash of war then a claymore poke, then unlocked fan knife throw to the head and then a light attack. All true combos if you can pull it off.
Alright. The thing about poise damage is it is first split into PVP poise and PVE poise. Then there is Poise AtkSuperArmor overwrite. Then there is PVE damage levels. Probably make no sense atm, but I'll do my best to cover these stuff.
I can’t believe that my ultimate stealth build for maximum critical damage wants me to go complete unga bunga strength build. Does this mean its time for greatbows instead of regular bows?
I started and planed to go full assassin, ended up with guts sword and Misericorde to swap for high crit damage.
Pretty saddened that Assassin-type builds in Elden Ring simply.. don't work well to begin with.
Now with this information.. yeah.. not really much point in running one.
I went with dual Reduvia on my first playthrough and very quickly realized that daggers lose their luster around the Altus Plateau, maybe sooner depending. Ended up switching to Greatswords and other weapons as I went on, simply because they just perform better without getting super technical. :/
Assuming equal poise a dbl. Handed dagger "beats" powerstanced daggers in pvp trading, assuming they both start their attacks at the same time due to the powerstance "pause".
For blade of calling and black knife you’re showing the +10 scaling value in your calculation. Wouldn’t the bullet art scale with the +0 scaling values for both since they’re unique weapons?
I dunno about changing the formula when attack is 8x higher than defence, I think once you boost elemental damage and physical damage high enough the defence doesn't matter. Lets say you two handed a fire misericorde with 54 str(or one handed with 81str its the same) for 469 AR, it has 149+84 physical 149+86 fire. 233 Phy 235 Fire. The MV on Miseri is 560 so the AR is multiplied by 5.6. Add dagger talisman for 1.17x5.6 = 6.552. Lets say the enemy has 152 physical 25% reduction and 187 fire defence 20% reduction. A normal swing with 1.0 MV would deal (233-152= 81x0.75= ~60 phy) + (235-187= 48x0.8= ~38 fire) or 98 damage total which is why split damage is bad.
Now 233x6.552=~1526 -152= 1374 x0.75= 1030 physical
235x6.552=~1539 -187= 1352 x0.8= 1081 fire + 1030 = 2111 total damage. The initial numbers have been multiplied so much that the sub-200 defences now barely impact the formula. I haven't tested the damage but Im seeing that the crit is a two part attack, is the 560 MV split between two hits or is the 2nd bigger hit 560? 2111 seems like a lot with just dagger talisman. Adding golden vow and royal knights resolve (only adds 34% to ripostes) makes 2111x1.34x1.075(pvp)= 3040 damage after going thru defences lol. I dont think 37% physical reduction and 30% fire would save you, maybe with flame protect me
Im aware this video was prior to DLC, but has Erdsteel fallen off now on the fire and sacred infusions?
how tf do you calculate crit damage? i cant figure it out. i always get some outlandish number. im trying to figure out what would do more crit damage on an 80 faith build. Misericord or erdsteel dagger both flame art infused.
Erdsteel does more damage , misericord has higher crit. does it equal out?
i use magic infused misericorde to crit swap on my spellblade build because ice spear does pretty high poise damage so it opens plenty of riposte windows, nice to know math says i am not stupid for having this idea
i used misericorde and flame but i can not stun the enemy, why? i have 20 str 50 dex 80 arc
Kinda late but I've recently been using daggers a bit more and I've realized that the Wakizashi is honestly among the best daggers. I agree that it's pretty bad for the katana powerstance but you can't forget that you can still use it as a regular dagger. Sure, you can't powerstance it but you can still use it two-handed or as a one-handed mainhand/offhand. I haven't tested every infusion but it seems to get considerably more ar than all the other infusable options. You've still got better damage on some of the uninfusable daggers (Cinquedea and possibly Black Knife) but if you want an infusable non-powerstance dagger it seems like Wakizashi is the way to go. It also has quite good range.
What resource were you using that had all of the weapons crit modifiers and such listed when you started explaining how crits are baked into MVs?
After completing SotET primarily with daggers as main hand weapons, I can safely say that neither Keen nor Lighting Great Knife are worth it. Frost is okay, due to the mixed status build up. However, in my experience poison and occult are best for this weapon. I have a hard time justifying using it even for those infusions, as Reduvia exists and a Poison Misericorde still gets a decent critical.
I have a question, I want to do a dagger only rogue build focusing on Parry/backstab/Crits (with dual Bloodstained Knives or Great Knife for things that can't be staggered for a Crit like tree sentinal, one cold/one poison with bloodhound step to help close the distance and a projectile on the other for more cramped areas like the side entrance of stormveil, not sure which projectile aow is best, a video comparing those specifically would be cool). If I put Flame of the Redmanes on a flame miséricorde then get a second miséricorde and put Royal Knights Resolve on it, would I be better of making it Heavy or Lightning or something else other than fire as that's the one I would be landing the crits with or is fire still the best? In fact, considering the extra time of switching daggers and the extra 10/15fp cost, is there a scenario outside of maybe using the unlimited FP physick where Determination/Royal Knights Resolve is worthwhile at all? I get the feeling that the answer is no, even with the cerulean dagger and carian crest charms, the extra damage won't be enough when you can just use redmane again and set up the next crit. (this is my first soulsbourne game so any help would be appreciated)
Fire gives the best critical damage as calculated. Heavy can actually outperform fire infusion for redmanes damage by a bit, but as you said, you will have to deal with the switch time.
I love elden ring but I hate how Many of these weapons are completely worthless I get having lighter versions that are worse but having ones that are worse and weigh the same? Or things like the parrying dagger and not giving it a special parry
Could you do a video on poise damage? Or AoW poise damage?
I would like to know if spinning slash on a dagger will still do the same poise damage it would on an uchigatana
Will definitely do more deep dive into both AoW and poise mechanics.
I've played whole 1st play through with reduvia/misericorde(poison or blood) + great knife (cold) as a Arcane/dex build, I love daggers but Redmane ashes makes it too easy too boring, and without this art with only powerstancing and stacking debuffs daggers are pretty much the hardest weapons to play with specially cause you lack aoe, and misses a lot of hits due to its very short hit box.
Thank you for the video even though I had to do it all on my own to find out before endgame.
But running full STR claw build atm.
Thanks a lot of the educational video.
Cheers!
Dagger's AoE and range is fixed by using 2 whips as well. And same statuses and scaling mostly, as well, and fits the rogue/assassin theme.
He literally has a claws video, check the channel!
@@soleil2947 yep, ty.
Edited above.
@@acrab6527 nah, I'll pass whips daggers are my love, atm running claws cause of the reasons above.
Cheers!
@@dv487 glad you found the other vid m8 have fun with the claws. I'm building an ARC primary, FAITH secondary, and STR tertiary build right now centered around Status Effects, claws, daggers, parrying, and dragon incantations. Super different from any other builds I've made so far
wakizashi is the second best dagger (overall) having decent range, good AR and the preferable dagger R2.
I believe too that Cinq needs to be respected as its a the best str dagger for having the best AR on STR, second longest dagger range and the prefferable dagger R2
Dunno if this is the case but if scaling scaling (how state scaling scales with upgrades) is mostly linear with upgrade levels and a relatively fixed amount proportional to the base scaling, it's easy to see that blade of calling has had b faith scaling since +3 while black knife only got to c at +9.
So while it's still just a ballpark, we can at least tell one is a high B and one is a low C.
Yea, but typically you would expect letter grades to correspond more to something like... actual grades in school I guess? High B would be 89? Low C would be 70? Not double 😂
btw sorry i was wrong abt the naginata moveset, i was thinking about the crouch/roll attack and its actually worse twohanded bcus it loses its crouchpoke so that was just copium
no problem!
i think the letter scalling is promarly to comapre weapons considering ash of war and upgrades and increases in stats etc.
the wakizashi could be good for status builds using katanas, it uses less stamina but could be infused or have a weapon buff applied to it.
fextralife says the wakizashi gets a hidden damage buff when powerstanced with a katana.
is that true, or is it exactly as it appears and chrightt states?
Wait, there are different formulas based on defense?? So If you have really low defense, obviously you’ll be squishy, but will you take bonus damage because it’s based on a different formula?
Well. So best i could do is dual bloodstained dagger one made bleed and second poison when i run str as main stat?
What would your thoughts be on No Skill Occult Misericorde in main hand and Flame of the Redmanes Fire Erdsteel Dagger offhand? I ask because I’m working on a crit-focused Black Knife Assassin cosplay build.
keen miseriecord reminds me of heavy bastard sword where for some reason even though it has the best scaling in strength, even compared to other greatswords of similar damage its heavy scaling is super bad for no reason
woah thats crazy woah thats sicky
Are powerstancing daggers an actual viable thing? I went claws because everyone told me daggers suck even though I want to run a dex/arc powerstanced dagger build :(
Was Glintstone dagger buffed after this video? Cause it hits way harder than Glintstone pebble now...
Anyone know if it'd be better to stop at 40, 60, or 80 str for a flame of the redmanes/misericorde based build with fire infusion? Playstyle based around fishing for backstabs/parries/ripostes. Just not sure how much dmg I'd be losing out with ripsotes/flame of the redmanes by stopping at 40 str instead of 80.
So what infusion should I use on the Misericorde in a Quality build?
Very interesting video! So what would be best for critical damage at a low level build for PVP? Misercorde with Lightning or Fire infusion? I thought Lightning might be better, because most armor deals worse with lightning damage vs. fire?
For low level this would be the case. str/dex wouldn't matter that much at low level. Either one would do about the same damage, lightning a tad bit more. What is more important is whether your other stuff leads you too a str or dex build.