Region is useful for guild stuff. Every system in a region will have the same guild posted up in their space station. So let's say you're at exalted with the Merchants Guild, and you want some sweet sweet salvaged frigate modules-hit up the station in your current system; if there's a Merchants guild rep, but they're giving out cargo bulkheads, you know to check another system in the same region; if it's another guild, you know to jump to another region instead.
Thank you... I've learned some things from reading my viewers' comments too. So if you think of something I should have included, please chime in so I can learn from you too...
Google "stellar classification" and take a look at the Wikipedia entry for it - it will happily tell you that the number listed in the star system nomenclature is the heat from 0=hottest to 9=coolest, along with spectral peculiarities such as f, pf etc. Sol (where we exist) is classified as a G2V system for example.
Thanks for responding. I answered to another viewer also that we don't know for sure that HG used the exact same specification. For example, there's no star with V in NMS. Further, while p simply means some peculiarity, f denotes N III and He II emission lines. But there's no spectrometer in-game so what's the point?
I didn't know that "farming" inverters, etc on dissonant planets in a PIRATE system I would not have to fight sentinels. Thank you! That will speed up getting echo locators and inverters to find more sentinel ships. Ah. Will be having a fun busy day today in No Man's Sky.
This was great! I appreciate the explanation about the numbers/letters that describe a system type. I knew they described something but couldn’t remember what. This will be helpful at teleporters too, when I want to get to a system of a certain color. The teleporter doesn’t mention the system color directly, but the destination will display that alphanumeric code. Anyway, that was just my favorite part. Good guide in general, as expected. 👍
I haven't played this game since the first major update. Even that was glitchie as well. Like land regenerating in side your building. Going to have to play this game again.
land still "regenerates" inside if you've built in a region that had dirt. It's a good way to keep massive terraforming from distorting the landscape to a breaking point, though in practice I can't see that being done and even so, it isn't like we wouldn't have enough new planets to go to :P but one way to really keep land from coming back is to use the _foundations_ from the Build menu, upon which you can place modular domes but also any other part... then try to hide the foundation with parts if you want.
Thank you! I try to listen to what my viewers say in the comments... This was asked for, hence I decided to see if I can make one that will be beneficial. If you have other ideas what you want to see, let me know.
I've bent like that for months... Don't despair, but also... Don't expect to know everything. It's impossible. I'm still finding out new things and I have more than 2000 hours.
I believe Jason Plays or TheGameHub said "f" is for high frequency planet, but wasn't sure on specifics... Maybe high radio frequency? They also mentioned they really aren't used anymore to mean anything.
That's easy enough, and of course I saw the same, but this relates to real world stars. Do you have spectrometers in-game? We don't. So my research was trying to find what this f letter means in-game. What effect does it have in the game? Any star will fuse Hydrogen into Helium so Helium is present, sure. We can go on an off shoot here and try to describe what it means in RL when a star's chemistry generates emission lines from Nitrogen, but what's the effect on us players in-game?
@@goodguysfree the only difference I found is the extractor, which is producing two elements in those systems, sulphide and nitrogen. But otherwise, not yet. Maybe we need to check the planetary composition of those systems. Could be the letter f describes one particular planet that can be found in those systems? I will take a look later.
Thank you! I've been asked for this, and like a day later EliteGamers came out with a video about this. I made it a point to write the script for this one before watching the other video. Of course I made some adjustments for the Purple systems, but all in all, I think my video gives something extra. Glad you liked it.
I won't keep you waiting... Here's what I think is happening: Bases that you see on your teleporter list, and which belong to other players are only valid for some time while that player and you are in the same multiplayer "lobby". This means, for example, of you are both on the anomaly together. While there, the game holds a copy of their locations in server memory. When you try to teleport there, the game has to bring the base content into your platform's memory, and if the player has left the game, there's no way to do this. Similarly, if the game reassigned you to 2 different multiplayer lobbies, it might be unable to bring the data. Your platform is showing the base names and information because the server sent that information at some point in the past, but your platform is unaware that the server can no longer bring in the data, so when you try, you see "Downloading Data". And maybe it'll work at dinner point...
Not sure exactly what you mean, but that's beyond the scope of what I wanted to make. I thought of including a graphic showing the division of the galaxy into regions, and the regions into areas, and systems in each area, etc. Is this what you were looking for? Making worthwhile graphics for this is hard, and I *do* have a day-job... Sorry.
Hi. PC Newbie here, few question: 1. How to SMOOTHLY use the galaxy map? Its so weird that I felt uncomfortable while in the galaxy map. Anyone knows how to get that? 2. How deep Can I dig inside a planet? Can i dig to the core? 3. Is every cave in the mountain worthless to explore? Since every one of them I explore were so small
1. Explain "SMOOTHLY" - what are you expecting? You can right-click to get into "Free-look" mode, and that allows you to look in every direction, and use WASD keys to move. Then you can press Backspace to return to your current location. 2. In some places you can dig a bit, but not to the core. This isn't Astroneer ;-) At somepoint you will reach a layer you cannot penetrate. Kind of "bedrock" layer. 3. There are some cave systems that are huge, sprawling, so big you can lose your way. This is what prompted tip #2 in this video: ruclips.net/video/zO-EI2D1zB4/видео.html - starting at ~ 1:45 into the video.
@@goodguysfree thanks bro, 1. The first ‘SMOOTHLY’ is the feeling when I open galaxy map and using mouse/keyboard. It was kind hard to me, to ‘control’ the galaxy map system. I mean, when I want to check the destination from a mission, yes, i can see the system highlighted, but hard to use mouse/keyboard to ‘PRECISELY’ locate it, I feel like I had to use mouse wheel to scroll up/down? What Im trying to say is, to PRECISELY and QUICKLY LOCATE any system within galaxy map. So I can have a SMOOTH experience while using galaxy map Edit: 2. Yeah, thats what im talking about, thought was my mining laser not high level enough though :) 3.It is, I set my base offshore on a planet called, ‘aerth’, or ‘arth’? A name mentioned in some NMS Video, just forgot it and couldnt spell it out :), and i just found one of its cave system underwater really huge, I really dont care how huge a cave is once I have advanced mining tool ha, but for some reason, while I explore any cave on the mountain, its like, ahh, you can finish this cave within 30s. Not sure if this is common though Edit 2: the game I recalled while thinking about dig to the core actually is subnautica Hahaaa, lava, darkness, mystery, alien, its so cool! But I did play Astroneer many times, Astroneer is, indeed another awesome game, why not dev fulfill the underground/cave/underwater/ocean system? Can u imagine how cool that is?
First, sorry for taking so long to respond. Somehow your comment went into "blocked' due to some blocked words (for the life of me I don't know which words did this). So, basically, yes - the galaxy map is a bit hard to control at first. Pointing in some direction selects a star and if you hold the interaction key (left-mouse or A on Xbox controller) the map will refocus on the selected star, etc. Pessing Backspace returns you to your current location. The concept of having a smooth experience, or smoothly finding whatever you want in the galaxy map - that doesn't exist because the map is designed to make you feel that the Universe is huge. To find materials, you go to your catalog page, find the material you want, and use "Locate Substance". If there isn't such in the current system, it will tell you to go to the galaxy map, and when you do - you'll see a marker for the material you wanted, and it'll be easy to "find". Mountain caves are usually not very deep, this is true. But caves at the foothills, or ones starting at the surface could be huge, just like the underwater one you mentioned. Why did HG not make better use of the ability to go deeper? We're all asking that question. Maybe the upcoming update will bring deeper oceans? See my latest video with speculation on this update - I hope it drops today!
You know what? I'm in the mood for making shorts, so I'll make one with some extra instructions, and reply here when it's ready. Should be pretty quick.
@goodguysfree Oh sweet. I wasn't making a dig on your video, just on whoever designed the map interface made it needlessly complex. Even x4 has a better interface.
No worries, Traveler - I wasn't taking this as anything against me... The short is ready, and will be released tomorrow at 3pm UTC. Here is the link, but it won't work until that time... ruclips.net/user/shorts6GLMj0n85DA
@@goodguysfree Having watched a good number of let's plays I can tell you a lot of people need that short. Guided mode is super confusing to navigate, and you basically need it to warp through the center of the galaxy.
A have 200 hours put in I’m in hilbert I have 3 s class livings an s class dreadnought an a multi tool and billions yet this was extremely helpful like I didn’t even notice if it had a circle you’ve been there I know NOTHING ABOUT TBIA GAME 🤣
Also I’ve been on Reddit I know thats pretty much nothing but I started the game those 200hours ago so to me it’s great 🤣I’m sure I’ll agree with all y’all saying I’m poor soon
i play the game ''by the book'' often and mostly ..... but every time i just ''goof off'' and barrel around the cosmos without reason cause or purpose something strange different or odd or new ALWAYS turns up in around 20 minutes. this also works with all the far cry games and all the tom clancy's .
you dont need to explain the map once you visit 10 or less planets you will see the entire universe over n over n over again same goes for animals and building npcs etc..this game is a catfish of a game down to cosmetics
Did you really feel that it was necessary to come here just to whine about a game you don't like? You could use your time better by playing something you enjoy and leave the people the love this game to have fun with it.
Region is useful for guild stuff. Every system in a region will have the same guild posted up in their space station. So let's say you're at exalted with the Merchants Guild, and you want some sweet sweet salvaged frigate modules-hit up the station in your current system; if there's a Merchants guild rep, but they're giving out cargo bulkheads, you know to check another system in the same region; if it's another guild, you know to jump to another region instead.
I’ve been playing for seven years and have 2500 or 3000 hours and I learned a couple things! This was awesome! Thank you!
Thank you... I've learned some things from reading my viewers' comments too. So if you think of something I should have included, please chime in so I can learn from you too...
same, I've been playing since this came out in 2016 and I learned a lot from this video!!
Google "stellar classification" and take a look at the Wikipedia entry for it - it will happily tell you that the number listed in the star system nomenclature is the heat from 0=hottest to 9=coolest, along with spectral peculiarities such as f, pf etc. Sol (where we exist) is classified as a G2V system for example.
Thanks for responding. I answered to another viewer also that we don't know for sure that HG used the exact same specification. For example, there's no star with V in NMS. Further, while p simply means some peculiarity, f denotes N III and He II emission lines. But there's no spectrometer in-game so what's the point?
@@goodguysfreeprobably not in eculid galaxy but maybe another.
By far the most useful NMS video I've stumbled across to date, thank you!!!
Really happy it helps you. Comments like these are part of what drives me... 👍🏻
I didn't know that "farming" inverters, etc on dissonant planets in a PIRATE system I would not have to fight sentinels. Thank you! That will speed up getting echo locators and inverters to find more sentinel ships. Ah. Will be having a fun busy day today in No Man's Sky.
Glad you liked it.
Just watch the youtube vids by people who have listed hundreds of S class sentinels.
This was great! I appreciate the explanation about the numbers/letters that describe a system type. I knew they described something but couldn’t remember what. This will be helpful at teleporters too, when I want to get to a system of a certain color. The teleporter doesn’t mention the system color directly, but the destination will display that alphanumeric code.
Anyway, that was just my favorite part. Good guide in general, as expected. 👍
Thank you very much!
Great info...I need to watch this again and make notes so I can better understand what I am looking at. I appreciate your work in doing this.
You're very welcome. This is what this channel is for.
Thank you
I haven't played this game since the first major update. Even that was glitchie as well. Like land regenerating in side your building. Going to have to play this game again.
Go ahead - not everything was solved in the best way, but a lot of things are much better now, and many are excellent. Give it a try.,
land still "regenerates" inside if you've built in a region that had dirt. It's a good way to keep massive terraforming from distorting the landscape to a breaking point, though in practice I can't see that being done and even so, it isn't like we wouldn't have enough new planets to go to :P but one way to really keep land from coming back is to use the _foundations_ from the Build menu, upon which you can place modular domes but also any other part... then try to hide the foundation with parts if you want.
Good video my dude !!
Thank you! I try to listen to what my viewers say in the comments... This was asked for, hence I decided to see if I can make one that will be beneficial. If you have other ideas what you want to see, let me know.
Holy crap! This game is ridiculously huge and very detailed!
Blows me away how I’ve put over 100 hours and still feel so behind lmao
Wow
I've bent like that for months... Don't despair, but also... Don't expect to know everything. It's impossible. I'm still finding out new things and I have more than 2000 hours.
Well done and a good job on a detailed description ... you got a follow off this :)
This is what this channel is for... To help Travelers.
I believe Jason Plays or TheGameHub said "f" is for high frequency planet, but wasn't sure on specifics... Maybe high radio frequency? They also mentioned they really aren't used anymore to mean anything.
Thanks!
The small “f”you mentioned means N III and He II emissions - the spectral lines. It’s actually in the article you linked to.
That's easy enough, and of course I saw the same, but this relates to real world stars. Do you have spectrometers in-game? We don't. So my research was trying to find what this f letter means in-game. What effect does it have in the game? Any star will fuse Hydrogen into Helium so Helium is present, sure. We can go on an off shoot here and try to describe what it means in RL when a star's chemistry generates emission lines from Nitrogen, but what's the effect on us players in-game?
@@goodguysfree the only difference I found is the extractor, which is producing two elements in those systems, sulphide and nitrogen. But otherwise, not yet. Maybe we need to check the planetary composition of those systems. Could be the letter f describes one particular planet that can be found in those systems? I will take a look later.
@mecongberlin now that's what I'm talking about... Thank you! Can you DM me on Discord (goodguysfree) or on X? Let's research this together.
@@goodguysfree yeah sure can
great vid thanks
You're very welcome.
Quests to scan a planet, flora or fauna are usually a pain in the ass and not worth the trouble to me anymore !!!
Nobody's forcing you, of course.
Great Expose! Every new player should see this.
Thank you! I've been asked for this, and like a day later EliteGamers came out with a video about this. I made it a point to write the script for this one before watching the other video. Of course I made some adjustments for the Purple systems, but all in all, I think my video gives something extra. Glad you liked it.
Someday I hope to find a way to locate bases that appear in the teleporter selection screen that end up 'unable to download'
Want to speculate why that is? I think I know...
I won't keep you waiting... Here's what I think is happening:
Bases that you see on your teleporter list, and which belong to other players are only valid for some time while that player and you are in the same multiplayer "lobby". This means, for example, of you are both on the anomaly together.
While there, the game holds a copy of their locations in server memory. When you try to teleport there, the game has to bring the base content into your platform's memory, and if the player has left the game, there's no way to do this. Similarly, if the game reassigned you to 2 different multiplayer lobbies, it might be unable to bring the data. Your platform is showing the base names and information because the server sent that information at some point in the past, but your platform is unaware that the server can no longer bring in the data, so when you try, you see "Downloading Data". And maybe it'll work at dinner point...
Man, I was really hoping that you’d explain like the system generation algorithm or something like that.
Not sure exactly what you mean, but that's beyond the scope of what I wanted to make. I thought of including a graphic showing the division of the galaxy into regions, and the regions into areas, and systems in each area, etc. Is this what you were looking for? Making worthwhile graphics for this is hard, and I *do* have a day-job... Sorry.
Hi. PC Newbie here, few question:
1. How to SMOOTHLY use the galaxy map? Its so weird that I felt uncomfortable while in the galaxy map. Anyone knows how to get that?
2. How deep Can I dig inside a planet? Can i dig to the core?
3. Is every cave in the mountain worthless to explore? Since every one of them I explore were so small
1. Explain "SMOOTHLY" - what are you expecting? You can right-click to get into "Free-look" mode, and that allows you to look in every direction, and use WASD keys to move. Then you can press Backspace to return to your current location.
2. In some places you can dig a bit, but not to the core. This isn't Astroneer ;-) At somepoint you will reach a layer you cannot penetrate. Kind of "bedrock" layer.
3. There are some cave systems that are huge, sprawling, so big you can lose your way. This is what prompted tip #2 in this video: ruclips.net/video/zO-EI2D1zB4/видео.html - starting at ~ 1:45 into the video.
@@goodguysfree thanks bro,
1. The first ‘SMOOTHLY’ is the feeling when I open galaxy map and using mouse/keyboard. It was kind hard to me, to ‘control’ the galaxy map system. I mean, when I want to check the destination from a mission, yes, i can see the system highlighted, but hard to use mouse/keyboard to ‘PRECISELY’ locate it, I feel like I had to use mouse wheel to scroll up/down?
What Im trying to say is, to PRECISELY and QUICKLY LOCATE any system within galaxy map. So I can have a SMOOTH experience while using galaxy map
Edit:
2. Yeah, thats what im talking about, thought was my mining laser not high level enough though :)
3.It is, I set my base offshore on a planet called, ‘aerth’, or ‘arth’? A name mentioned in some NMS Video, just forgot it and couldnt spell it out :), and i just found one of its cave system underwater really huge, I really dont care how huge a cave is once I have advanced mining tool ha, but for some reason, while I explore any cave on the mountain, its like, ahh, you can finish this cave within 30s. Not sure if this is common though
Edit 2: the game I recalled while thinking about dig to the core actually is subnautica Hahaaa, lava, darkness, mystery, alien, its so cool! But I did play Astroneer many times, Astroneer is, indeed another awesome game, why not dev fulfill the underground/cave/underwater/ocean system? Can u imagine how cool that is?
First, sorry for taking so long to respond. Somehow your comment went into "blocked' due to some blocked words (for the life of me I don't know which words did this).
So, basically, yes - the galaxy map is a bit hard to control at first. Pointing in some direction selects a star and if you hold the interaction key (left-mouse or A on Xbox controller) the map will refocus on the selected star, etc. Pessing Backspace returns you to your current location.
The concept of having a smooth experience, or smoothly finding whatever you want in the galaxy map - that doesn't exist because the map is designed to make you feel that the Universe is huge. To find materials, you go to your catalog page, find the material you want, and use "Locate Substance". If there isn't such in the current system, it will tell you to go to the galaxy map, and when you do - you'll see a marker for the material you wanted, and it'll be easy to "find".
Mountain caves are usually not very deep, this is true. But caves at the foothills, or ones starting at the surface could be huge, just like the underwater one you mentioned.
Why did HG not make better use of the ability to go deeper? We're all asking that question. Maybe the upcoming update will bring deeper oceans? See my latest video with speculation on this update - I hope it drops today!
I'm still not clear on how to use the galaxy map correctly. Why did they make it so damn confusing?
You know what? I'm in the mood for making shorts, so I'll make one with some extra instructions, and reply here when it's ready. Should be pretty quick.
@goodguysfree
Oh sweet. I wasn't making a dig on your video, just on whoever designed the map interface made it needlessly complex. Even x4 has a better interface.
No worries, Traveler - I wasn't taking this as anything against me... The short is ready, and will be released tomorrow at 3pm UTC. Here is the link, but it won't work until that time... ruclips.net/user/shorts6GLMj0n85DA
Well? Did you watch the short? Did it answer your questions, or did I just make a short answering questions nobody asked??? 🤣
@@goodguysfree Having watched a good number of let's plays I can tell you a lot of people need that short. Guided mode is super confusing to navigate, and you basically need it to warp through the center of the galaxy.
Hexadecahedron
A have 200 hours put in I’m in hilbert I have 3 s class livings an s class dreadnought an a multi tool and billions yet this was extremely helpful like I didn’t even notice if it had a circle you’ve been there I know NOTHING ABOUT TBIA GAME 🤣
Also I’ve been on Reddit I know thats pretty much nothing but I started the game those 200hours ago so to me it’s great 🤣I’m sure I’ll agree with all y’all saying I’m poor soon
No worries - any help you need - don't hesitate to ask!
@ really appreciate it man!
How to get to the center of the galaxy quick using a portal.
Spam the first glyph 12 times. This gets you to about 3-6 warps away from the center.
@@goodguysfreeGood to know. Just have to remember to have all the elements needed to activate it.
i play the game ''by the book'' often and mostly ..... but every time i just ''goof off'' and barrel around the cosmos without reason cause or purpose something strange different or odd or new ALWAYS turns up in around 20 minutes. this also works with all the far cry games and all the tom clancy's .
you dont need to explain the map once you visit 10 or less planets you will see the entire universe over n over n over again same goes for animals and building npcs etc..this game is a catfish of a game down to cosmetics
Did you really feel that it was necessary to come here just to whine about a game you don't like? You could use your time better by playing something you enjoy and leave the people the love this game to have fun with it.
@@SeraphArmaros spreading awareness is never a whine sounds like your feeling are hurt did you really take the time to respond to facts? 😂
@@RogueSith But you aren't spreading awareness of anything other than your bad take, and nobody cares about that but you.
It's clear that this conversation will go nowhere. He has expressed his take, and that's ok. Let's leave it at that, please.
I'm 550 hours in and I learned a few things about the map from this video.👍