Fallout 4 - Building at Sunshine Tidings 02 (Housing, Covered Work Area and Junk Walls)
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- Опубликовано: 6 сен 2024
- This series covers the construction of my settlement at Sunshine Tidings co-op. Apart from Place Everywhere no settlement object mods were used, and only uses vanilla and DLC objects with some additional assets being spawned using Console Commands.
In this second part I expand the settlements outer junk walls, these are broken up by two small homes for settlers, turret stands, and a small covered work area.
Mod List:
docs.google.co...
I like how tight knit it all is, and your inclusion of vanilla pieces. Makes it all feel lore friendly and cozy
Glad you liked it, many thanks! 😁🙏
Im so glad theres still Fallout 4 creators posting 👍🏼
Thanks! 🙏😁
So relaxing to watch! Thanks for sharing!
Glad you enjoyed it! Thanks! 🙏😁
This is by far my favorite place to make a settlement. I'm glad you're getting around to it!
Thanks! Still got a way to go but it’s been fun building here so far 😁.
I always love your builds! Watching you definitely helps me getting a better builder :D
But I'm wondering how your workflow looks like. The videos and builds are always so straight forward! Do you build the buildings and try to make everything fit to your liking, then delete it and build it again in the video? I always see myself building, deleting, building, deleting and so on until i'm happy.
For each of my settlements I always build a ‘rough’ version first, and occasionally post screenshots of these over in the community tab. This is where I work out where everything is going to be and look like, and like yourself often find myself building and tearing stuff down until things look right.
Once I am happy with the layout I’ll rebuild it from scratch for the build vids, normally practicing each section a few times so the process goes smoothly when I am recording. Although this can be time consuming when rebuilding it often helps me to refine my designs, and find myself adding details or changing things that I was not quite happy with in the rough version.
Great to hear you have been enjoying the builds and finding them useful, thanks! 🙏😁
I’d really love to see more furnishing and decorating videos. It shows the settlements coming to life. Either way I like what you do.
I like to save showing how the settlement looks fully furnished and decorated for the tours, as its something people would not have seen during the building vids. I find furnishing and decorating very time consuming to get right and often can spend as much time (if not more) on it as I do building the main settlement structures.
I might do the occasional vid showing the process like I did for a couple of rooms at Vault 88 and at Starlight, but they do take me a lot longer to make. Still, great to hear you are enjoying the vids - thanks! 👍😁
A very cozy little alleyway between the mess hall and houses also, how did you spawn in that land piece?
Thanks! The land piece was spawned using the _placethere_ console command followed by the objects Form ID (these can be looked up in the Creation Kit). To avoid having to open the console during the vid I saved the required command into a batch file, then used a hotkey mod to run that file from a key press.
@@FiddleflapsVids pretty clever ngl, you're basically a walking G.E.C.K., terraforming the wasteland as you see fit 😆
Love this stuff, building up spectical Island, tenpines bluff, and sanctuary rn and this gives me plenty of ideas. Enough to go 3X the build limit lmao
Great to hear you enjoyed it, thanks! 👍😀
Lovely
Glad you liked it, thanks! 👍😀
i think i remember reading the lore for this location. i forget if this place was just a normal camp or used for crime.
it's fallout so crime might be more likely.
I always thought it was an abandoned summer camp that some robot loving hippies had taken over before the bombs fell. Of course this being Fallout it could always have had a darker purpose, can you imagine the horrors of a Vault-Tec run summer camp? That’s one place I would not wish for anyone to have to visit 😨🤣.
@@FiddleflapsVids i remember now, the people there would steal robots and reprogram them for "something" i don't remember what exactly, but again, knowing fallout it was probably crime
@@catdust they 'rescued' robots and made them live there, free. If I remember correctly. Kinda like the prewar railroad ig
@@MassiveMaleMonkey crim
1st off i love your building ideas
and i have been meaning to ask you, how do you install the the place everywhere mod and script extender? did you manually do it n copy it into the game files? or did you use MO or did you use Vortex.
i ask this bc i used Vortex to install Script Extender n install places everywhere n i make sure to launch the game from the vortex launcher n place everywhere n i use the controller to play the game but none of the keyboard functions work for me.
then again it might be icue messing everything up again.
anyway i just wanted to know how you chose to install those 2 mods
I use Vortex and allow it to install F4SE for me (it should prompt you to install if the F4SE_Loader.exe is missing) and use the ‘Mod Manager Download’ option to install Place Everywhere. I only install the main file and don’t use the optional INI files.
Have you set the script extender to be the primary tool within Vortex once its installed? If not clicking the launch button I believe starts the game with the standard EXE and would prevent Place Everywhere from working.
You can also verify the script extender is running by opening the console and typing _getf4seversion_ .
@@FiddleflapsVids cool thank you! I will definitely make sure all that is in place. Also I was just playing skyrim with a controller and there is some functions on the keyboard that stopped working. So it looks like the icue software is causing some issues. I though skyrim was fine bc i installed SKSE64 and engine fix manually directly into the game. So was just curious if vortex was just being quirky. But looks like it’s my corsair icue software. Thank you for the response!
Ive been trying to build the elevated guard posts like you do, but settlers can never pathfind up the stairs properly. They can use the guard post items fine no problem if put on the ground or something, but the stairs just dont let them walk up. Any ideas why that might be?
Pathing issues are unfortunately a regular problem but there are a few things you can try. If your settlers won’t climb a set of stairs swapping them out for a different type sometimes can help. I find the scaffolding stairs cause me the most problems, but the wooden stairs (and especially the ones with the platforms at the top and bottom) work the best.
If you are using Place Everywhere (or similar mod if on console) I find sinking floor pieces over problem areas can also help the settlers to path to certain spots. It’s a little hard to explain so have taken some screenshots showing how I fixed pathing problems in the guard towers at some of my recent builds:
imgur.com/a/ohwjZXZ
If you are not using a placement mod then using either floor or rubber mats can also have the same effect. It sometimes can take a bit of trial and error so I like to test using a companion, if you can command them to a spot and they can path to it your settlers will be able to do the same.
Hope that helps 👍😁
@@FiddleflapsVids Awesome thank you, ill give those a go and see how they affect things. Appreciate the response!
Every time I try to place things in each other it will snap above it, but you can merge things with no problem, like fences and shack bridges. how? (i have place everywhere so i dont think thats why)
Sounds like you might have Surface Snapping turned on which can be turned off by pressing F2 When trying to merge objects that can snap together (like the Wire Fences or Warehouse Walls) I also normally turn off Object Snapping by pressing F1.
@@FiddleflapsVids yes that's exactly it, thank you sm this helps a lot!!
No fair building beyond the green border😂😂😂
lol, with Place Everywhere installed I like to think of the green border as a ‘suggested’ build area rather than a limit 😜🤣