Gold Torbjörn on Dorado (25/8/24)

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  • Опубликовано: 15 сен 2024
  • Lost, but this game was , al events considered, a nice one.
    Tried a new ult-spot at 3:20. It's provisional name is "Coligny". Netted two kills.
    At 6:19, this here player fell off from high ground yet again, and since, this here player got promoted to Gold, by playing high ground, that there is more than good enough reasons given, for this here player's promotion, to the rank of Gold, and that the henceforth demotion, was richly deserved, by how this here played operated, at 11:33.
    The ult-spot of "Orkney" was tried at 12:47. It landed well, but there was little success to be had.
    A previous attempt: • Dorado: Torbjörn Ult-S...
    How the opposing Tracer died at 17:57, was memorable.
    Something similar happened in this game, from quite a while back: • Bronze Attack Torbjörn...
    The Life Grip which this here player received at 18:05, changed the course of the whole game. That Life Grip was neither needed, nor necessary. The ult that was proc'd a few seconds later, was an instinctive one, and not very strategic.
    For every Carry, there is a Lifter, and a Sinker defeats them both, for the Road To Hell, is paved with good intentions ...
    Got a POTG. POTG at 19:18.
    Sincerely yours.
    Null.
    ===============================================================================
    The Law of Turrets
    ===============
    Rule 1: If your team is losing to Torbjorn’s turret, then you are not losing because of Torbjorn’s turret.
    Rule 2: There are people in the world who will try to deny Rule 1. They are the type of people who lose to Torbjorn’s turret.
    (This was not written by this here player, but by a poster on the forums of Blizzard who goes by the name of IamAPerson. He thought to call it by rules, but no, these are not rules. These are laws)
    ===============================================================================
    Here are the Torb Rules as formulated by this here player :
    Torb Rule Number 1
    ===============
    If the turret cannot kick the other team's arses, then use the turret to cover the arses of your own team. (Shorter version : If you can't kick their arses, then cover yours)
    Torb Rule Number 2
    ===============
    If the turret can kick the other team's arses, then placing it in front of them is good, behind them is better, but where the turret hits them from the side ... is the best.
    Torb Rule Number 3
    ===============
    Once the turret is in a good spot, torbjörn becomes expendable.
    Torb Rule Number 4
    ===============
    Do not replace "the turret" with the "the coom" in the rules above.
    Torb Rule Number 5
    ===============
    Know where to stand. Know where to aim.
    Torb Rule Number 6
    ===============
    The reason torbjörn fires a slow moving projectile, is to give some yahoo on the other team, plenty of time to run into it.
    Torb Rule Number 7
    ===============
    There are lots of yahoos in a crowd.
    Torb's Iron Rule
    ============
    No matter where you place the turret, sooner or later it's going to become busy , and this usually happens when you want to re-deploy it.
    Torb's Golden Rule
    ===============
    Just Keep Hammering (thanks to monerboat for this one)

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