Single Axis Rotation Order Issue | Blender Rigging Guide

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  • Опубликовано: 3 ноя 2024

Комментарии • 35

  • @Kemer95
    @Kemer95 3 года назад +7

    Those short video for solving a specific problems are great! This is something for begginers, but also for someone that understands the basics, and watched all intro-to-rig tutorials. Keep 'em coming!

  • @calebbrown7359
    @calebbrown7359 2 года назад +2

    you solved the single most frustrating thing ive ran into, thank you so much

  • @horoscin
    @horoscin 4 месяца назад

    Man thank you so much! I'm rigging a cardan joint for a robot and it was breaking over and over again simply because of the quaternion thing, without this video I would have struggled for hours for nothing! Thanks a ton!

  • @advancensar
    @advancensar 3 года назад +3

    Thank you for sharing your problem solving steps rather than just showcasing the end product, it's very helpful and more entertaining to watch.

  • @FynnGB
    @FynnGB 3 года назад +4

    thanks for these special case tricks! they are often the main reason why more complex rig setups tend to break
    Could totally see this be the fundamental building block for a robot rig for example
    All the best

  • @DyfanH
    @DyfanH 2 года назад

    Man thank you so much for making this video. Had the EXACT same problem and was also trying to figure out a solution that uses 1 control bone. Actual fucking life saver

  • @kenkellett1643
    @kenkellett1643 2 года назад

    That is some clever rigging. My compliments! Thanks for sharing.

  • @lucashaymaker5927
    @lucashaymaker5927 4 месяца назад

    Exactly what I need thanks!

  •  3 года назад +1

    Great step by step problem solving. Thank you!

  • @Dixon0114
    @Dixon0114 Год назад

    Thanks for sharing. this solve my copy rotation problem.

  • @stefanguiton
    @stefanguiton 3 года назад +1

    Great stuff !

  • @calebbrown7359
    @calebbrown7359 2 года назад

    ill share my completed rig with you, seriously the asix flipping nonesense was driving me crazy

  • @eeveemaster243
    @eeveemaster243 4 месяца назад

    Omg you saved my ass, thank you

  • @alcoolwarriors
    @alcoolwarriors 3 года назад +2

    super informative! could a system like this one be driven by IK? I'm thinking about a mechanical arm of sort

    • @LevelPixelLevel
      @LevelPixelLevel  3 года назад +1

      Thank you! And yes, this can be driven by IK, it will need a couple more bones, great idea!

  • @MoctorDac
    @MoctorDac Год назад +1

    this was immensely useful for getting to grips with how armatures work in blender, though is there any particular reason that you created each axis bone pointing to the side? rather than straight up?

    • @LevelPixelLevel
      @LevelPixelLevel  Год назад

      Main reason I did that is so when I switch from Local to Global in the transform axis they stay the same in their default location.
      But this should work with the joints pointing up as well.

  • @WaterShowsProd
    @WaterShowsProd 3 года назад +1

    You often mention changing the rotation space, this is the first time I can recall that you've shown how it changes the result. I am curious as to why it does though. Could you do a video explaining the different modes and when and why you might choose one over the other?

    • @LevelPixelLevel
      @LevelPixelLevel  3 года назад +1

      Yes, I can talk about it more - short answer is I use rotation order to avoid gimbal lock. For example, if the rotation order is xyz, then the x axis will carry the other two with it as it rotates, meaning if this is an elbow I'll make the x axis the main rotation to avoid gimbal lock. I talk more about that here: ruclips.net/video/Hi1hrWhAcf0/видео.html

    • @WaterShowsProd
      @WaterShowsProd 3 года назад +1

      @@LevelPixelLevel Ah, yes, I do recall your video on gimbal lock. I'll have to watch that one again. Thank you for reminding me of it.

  • @aronseptianto8142
    @aronseptianto8142 3 года назад +1

    i really liked this one, i had in issue with a weird ik chain for a robot arm, this might help me with that

    • @aronseptianto8142
      @aronseptianto8142 3 года назад

      i also didn't know that the rotation on the object mode actually mattered for rigging, I thought it's just different visualisation, idk how else I would know this, thanks a lot

    • @LevelPixelLevel
      @LevelPixelLevel  3 года назад

      @@aronseptianto8142 Rotation mode on the objects should not be an issue, unless they are directly using rotation constraints. And let me know how it goes with your robot!

    • @aronseptianto8142
      @aronseptianto8142 3 года назад

      @@LevelPixelLevel ruclips.net/video/DMjlQFvjWHI/видео.html
      well, it's not quite an ik, but it's progress

  • @masonmason22
    @masonmason22 3 года назад +1

    Cool!

  • @Cadknowledge
    @Cadknowledge 3 года назад +1

    Hello sir its me again can you make a video on how to do rigging of ratchet mechanism (normally use in tools or other mechanical products). I tried my best but not able to make it if possible i will be thankfull

    • @LevelPixelLevel
      @LevelPixelLevel  3 года назад +1

      Do you have an example of this from CAD or Solidworks?

    • @Cadknowledge
      @Cadknowledge 3 года назад

      @@LevelPixelLevel ratchet mechanism in cad :ruclips.net/video/gOuLq2haqLY/видео.html . This one is made by me but not that good ruclips.net/video/NB3mZ3fem2k/видео.html

  • @chibimillenium
    @chibimillenium 3 года назад +1

    good work. thank u!
    tutorial riging character again please

    • @LevelPixelLevel
      @LevelPixelLevel  3 года назад

      Thank you :) and I'll work my way back to characters. This is my last hinge video (for now).

  • @AceSfx
    @AceSfx 2 года назад

    Hey i'm new to blender, when I click on an object, how do I show the X,Y and Z rotation gimbal that you have?

  • @NCHEstudio
    @NCHEstudio 3 года назад

    Great

  • @quickspeed7561
    @quickspeed7561 3 года назад

    autocad version?