Those short video for solving a specific problems are great! This is something for begginers, but also for someone that understands the basics, and watched all intro-to-rig tutorials. Keep 'em coming!
Man thank you so much! I'm rigging a cardan joint for a robot and it was breaking over and over again simply because of the quaternion thing, without this video I would have struggled for hours for nothing! Thanks a ton!
thanks for these special case tricks! they are often the main reason why more complex rig setups tend to break Could totally see this be the fundamental building block for a robot rig for example All the best
Man thank you so much for making this video. Had the EXACT same problem and was also trying to figure out a solution that uses 1 control bone. Actual fucking life saver
this was immensely useful for getting to grips with how armatures work in blender, though is there any particular reason that you created each axis bone pointing to the side? rather than straight up?
Main reason I did that is so when I switch from Local to Global in the transform axis they stay the same in their default location. But this should work with the joints pointing up as well.
You often mention changing the rotation space, this is the first time I can recall that you've shown how it changes the result. I am curious as to why it does though. Could you do a video explaining the different modes and when and why you might choose one over the other?
Yes, I can talk about it more - short answer is I use rotation order to avoid gimbal lock. For example, if the rotation order is xyz, then the x axis will carry the other two with it as it rotates, meaning if this is an elbow I'll make the x axis the main rotation to avoid gimbal lock. I talk more about that here: ruclips.net/video/Hi1hrWhAcf0/видео.html
i also didn't know that the rotation on the object mode actually mattered for rigging, I thought it's just different visualisation, idk how else I would know this, thanks a lot
@@aronseptianto8142 Rotation mode on the objects should not be an issue, unless they are directly using rotation constraints. And let me know how it goes with your robot!
Hello sir its me again can you make a video on how to do rigging of ratchet mechanism (normally use in tools or other mechanical products). I tried my best but not able to make it if possible i will be thankfull
@@LevelPixelLevel ratchet mechanism in cad :ruclips.net/video/gOuLq2haqLY/видео.html . This one is made by me but not that good ruclips.net/video/NB3mZ3fem2k/видео.html
Those short video for solving a specific problems are great! This is something for begginers, but also for someone that understands the basics, and watched all intro-to-rig tutorials. Keep 'em coming!
Thank you! glad you liked it :)
you solved the single most frustrating thing ive ran into, thank you so much
Man thank you so much! I'm rigging a cardan joint for a robot and it was breaking over and over again simply because of the quaternion thing, without this video I would have struggled for hours for nothing! Thanks a ton!
Thank you for sharing your problem solving steps rather than just showcasing the end product, it's very helpful and more entertaining to watch.
Thank you :) Glad you like the format!
thanks for these special case tricks! they are often the main reason why more complex rig setups tend to break
Could totally see this be the fundamental building block for a robot rig for example
All the best
Man thank you so much for making this video. Had the EXACT same problem and was also trying to figure out a solution that uses 1 control bone. Actual fucking life saver
That is some clever rigging. My compliments! Thanks for sharing.
Exactly what I need thanks!
Great step by step problem solving. Thank you!
Thanks for sharing. this solve my copy rotation problem.
Great stuff !
ill share my completed rig with you, seriously the asix flipping nonesense was driving me crazy
Omg you saved my ass, thank you
super informative! could a system like this one be driven by IK? I'm thinking about a mechanical arm of sort
Thank you! And yes, this can be driven by IK, it will need a couple more bones, great idea!
this was immensely useful for getting to grips with how armatures work in blender, though is there any particular reason that you created each axis bone pointing to the side? rather than straight up?
Main reason I did that is so when I switch from Local to Global in the transform axis they stay the same in their default location.
But this should work with the joints pointing up as well.
You often mention changing the rotation space, this is the first time I can recall that you've shown how it changes the result. I am curious as to why it does though. Could you do a video explaining the different modes and when and why you might choose one over the other?
Yes, I can talk about it more - short answer is I use rotation order to avoid gimbal lock. For example, if the rotation order is xyz, then the x axis will carry the other two with it as it rotates, meaning if this is an elbow I'll make the x axis the main rotation to avoid gimbal lock. I talk more about that here: ruclips.net/video/Hi1hrWhAcf0/видео.html
@@LevelPixelLevel Ah, yes, I do recall your video on gimbal lock. I'll have to watch that one again. Thank you for reminding me of it.
i really liked this one, i had in issue with a weird ik chain for a robot arm, this might help me with that
i also didn't know that the rotation on the object mode actually mattered for rigging, I thought it's just different visualisation, idk how else I would know this, thanks a lot
@@aronseptianto8142 Rotation mode on the objects should not be an issue, unless they are directly using rotation constraints. And let me know how it goes with your robot!
@@LevelPixelLevel ruclips.net/video/DMjlQFvjWHI/видео.html
well, it's not quite an ik, but it's progress
Cool!
Hello sir its me again can you make a video on how to do rigging of ratchet mechanism (normally use in tools or other mechanical products). I tried my best but not able to make it if possible i will be thankfull
Do you have an example of this from CAD or Solidworks?
@@LevelPixelLevel ratchet mechanism in cad :ruclips.net/video/gOuLq2haqLY/видео.html . This one is made by me but not that good ruclips.net/video/NB3mZ3fem2k/видео.html
good work. thank u!
tutorial riging character again please
Thank you :) and I'll work my way back to characters. This is my last hinge video (for now).
Hey i'm new to blender, when I click on an object, how do I show the X,Y and Z rotation gimbal that you have?
Great
autocad version?