Bikkit: Yeah we all wanted to be saved. But Team17 are a bunch of greedy shitbags for what they've done with tfd franchise which is just so shady what they've been doing to our designs and generations which is just unfair. BLOODY GREED😡🤬🤬 Alex: We all feel the same Bikkit. We all feel the same we do one the franchise to get saved and better over time but apparently not I'm afraid😔
@@twitch_jablonsky1Bikkit: I would say a new Worms game similar to Call Of Duty and PVZ Garden Warfare 2 but with the Third person shooter style but basing of that cancelled game called Worms Crawl Of Duty. Which is a game we saw on RUclips since 2010. what do we say about that great idea ey😉 Alex: jeez bikkit that sounds really complicated. But that's a great idea nice one little dude😎👍 Bikkit: Thanks. At least I told the worms fans about it. Just letting us know😊
1:44 Heavily disagreed. Filthy casuals (like the kid me) can barely use this hellish tool to get to the higher ground. And it's definitely not a defining feature for 90% of the playerbase.
Yeah I am going to admit here that 90% was a bit of a hyperbole, but at the same time I also remember playing with other kids on hot seat just practicing the rope tricks, it may be hard but when you get even the basic gist of it, you are able to traverse the whole map without using the jet pack (which I remember being seen as noob-ish when I was a child). It simply just changes everyyything, the ammunition for ninja rope in a scheme is easily one of the most important things (at least for me). But at the same time, I can't really get the data when it comes to an exact percentage of the playerbase being defined by it, so like I said, definitely overexaggerated here XD
@@twitch_jablonsky1 Well, I'm also not sure how many players were ropers - back in ye old days of grade school me playing online (so, around 2005) they were a rare encounter - but whenever I was against them, it was a certain loss and more than a few curse words flying around the local internet cafe. On the other hand, IIRC, the official manual to Armageddon has an entire section dedicated to various roping playstyles, so it definitely was a relatively popular thing. On the third, mutated hand, it may be just that I happened to encounter mostly casuals, both online and with my two IRL groups (the friend one and the cousin one). Like, casuals to the level of "daaaaamn, Dave somehow managed to beat mission 9 and is now stuck on mission 14 instead! He has to be the second coming of Jesus Christ".
armageddon.
Bikkit: Yeah we all wanted to be saved. But Team17 are a bunch of greedy shitbags for what they've done with tfd franchise which is just so shady what they've been doing to our designs and generations which is just unfair. BLOODY GREED😡🤬🤬
Alex: We all feel the same Bikkit. We all feel the same we do one the franchise to get saved and better over time but apparently not I'm afraid😔
Ou, which one got to be saved?
@@twitch_jablonsky1Bikkit: I would say a new Worms game similar to Call Of Duty and PVZ Garden Warfare 2 but with the Third person shooter style but basing of that cancelled game called Worms Crawl Of Duty. Which is a game we saw on RUclips since 2010. what do we say about that great idea ey😉
Alex: jeez bikkit that sounds really complicated. But that's a great idea nice one little dude😎👍
Bikkit: Thanks. At least I told the worms fans about it. Just letting us know😊
1:44 Heavily disagreed. Filthy casuals (like the kid me) can barely use this hellish tool to get to the higher ground. And it's definitely not a defining feature for 90% of the playerbase.
Yeah I am going to admit here that 90% was a bit of a hyperbole, but at the same time I also remember playing with other kids on hot seat just practicing the rope tricks, it may be hard but when you get even the basic gist of it, you are able to traverse the whole map without using the jet pack (which I remember being seen as noob-ish when I was a child).
It simply just changes everyyything, the ammunition for ninja rope in a scheme is easily one of the most important things (at least for me).
But at the same time, I can't really get the data when it comes to an exact percentage of the playerbase being defined by it, so like I said, definitely overexaggerated here XD
@@twitch_jablonsky1 Well, I'm also not sure how many players were ropers - back in ye old days of grade school me playing online (so, around 2005) they were a rare encounter - but whenever I was against them, it was a certain loss and more than a few curse words flying around the local internet cafe.
On the other hand, IIRC, the official manual to Armageddon has an entire section dedicated to various roping playstyles, so it definitely was a relatively popular thing.
On the third, mutated hand, it may be just that I happened to encounter mostly casuals, both online and with my two IRL groups (the friend one and the cousin one). Like, casuals to the level of "daaaaamn, Dave somehow managed to beat mission 9 and is now stuck on mission 14 instead! He has to be the second coming of Jesus Christ".