I have a question! What about small builds? What if I'm not a mega build type of person? How do we implement "texturing" there? A house made out of crafting tables would look funky from up close
The idea is that the farther you are away the better it looks, but for survival players you're up close a lot which I understand. I would recommend to use more solid colored blocks, the crafting tables example is to explain why builders like myself will use blocks like ores in our builds. But for smaller up close things when you can see the full texture, its better to use more solid colored blocks like andesite, wools, tuff, woods, sands, sandstones etc. The more you experiment, you'll start to get a feel for what blocks look good closer up. It limits your block choice, but its better than single block walls! Here's a survival scale build for example: twitter.com/Snarple_/status/1623327796394328066/photo/1 I used looms as a texture instead of a color for the windows, and I used the blocks in the roof and on the walls as colors because they are smooth enough to look good close up. Best of luck building!
In that case, stick to blocks that make sense or could be interpreted as a different material (like dead coral looks like stones even up-close and small scale) blend similar blocks e.g. cobblestone, cracked stone bricks, and andesite, break up tiled noisy textures with similar colors (like smooth stone broken up with a few blocks of stone, bricks broken up with terracotta etc) and do the inverse adding some detailed blocks to flatter colored areas.
You can use smaller gradient steps for smaller builds, for example instead of grading from 1-2-3-4-5, you do 1-3-5. And since we can see block details up close, use fewer unconventional blocks. Pro tip: Since shading with block colors is limited for small builds, incorporate depth into your build, so the ambient occlusion creates shading in the corners of the blocks, therefore adding more details.
We’ve already been in that phase for 1-2 years.. The only problem that I see with it is how some players put gradients everywhere. They need to use them more intelligently, and not just think that by placing gradients everywhere they can, their build will look incredible.
@@BonBahAuRevoir yeah this isn't a "new big thing" lol Bdoubleo100 was getting into gradient coloring way back in 2020 and it's not like he invented it either, though he might have contributed to the popularization of the technique as he's a pretty well-known builder
I've seen them being used for like 12 years back at the beginning of WorldEdit with masks. I'd argue they're completely foundational to Minecraft building.
this is one of the concepts in building thats the hardest to explain, and I never seen anyone do as good as a job as you, so congrats! Amazing video 10/10!
Well, this is generally really good advice, but it depends a lot on what you are going for. Using blocks as colors instead of textures can look great from far away, but the closer you get, the more this illusion breaks apart. So when you want your build to be seen only from a distance, you can use pretty much any block for coloring, as long as it has the right tone. However, when building things that should also look good from up close, I recommend only using blocks with a related texture for your gradient.
He literally talked about this exact thing at the start of the video. Comparing the use of cobblestone in the villagers house to the massive terrain. Where he said that up close you can see the cobblestone texture in the villager house but not in the terrain since it's too far away.
@@treesop with my comment, I intended to emphazise that the way you color/texture your build, no matter the scale, is first and foremost a matter of your personal artistic vision. It's simply a point that in my opinion wasn't being focused on enough, so I thought my comment would clarify that, and as it seems, a lot of people found it helpful...
I'm colorblind, and ironically I'm actually a graphic designer. I have no issue with color when it comes to designing brand identities, websites, pdfs, etc. but I have a color picker in those apps so I can check my work and make sure it lines up with my knowledge of color theory. I just started playing Minecraft less than two months ago, and I don't have a color picker in game. Because of that, I rely on build videos, or I ask my friends to see what materials they've used. Videos like this are super helpful too, and the fact that you actually name the materials most of the time (instead of assuming that people can identify them by their color) is really nice. Great job! You've earned a subscription for sure, I'm just surprised you don't have more of them.
there's some maps or images of all the blocks sorted based on colour, with how they can blend together and all that. a lot of builders use stuff like that. i dont know where to find something like this but it cant be too difficult
This is a VERY good tip for larger builds, but for smaller-scale things, everything needs to be taken into account... The color AND the texture of the individual blocks. It'd be awesome to see something like this that considers smaller player-scale builds
@@drinmer1 man you sure need some drama in your life. in wich way did he imply that he was talking for all builders? he made a video about art theory applied to building in minecraft. he's FOR SURE more skilled than you are in this field, why don't you sit down and listen? you may learn something useful for once instead of playing the "team sports" game.
@@drinmer1 and i'm sure that Scar wouldn't appreciate your parasocial attitude towards him. get a life, touch some grass and play minecraft like a normal person. (but first get some friends)
My issue with "Texture" is that it really just matters about the intended perspective of the viewer. If you are making a massive object that you want to mostly only be viewed from far away, sure throw the random blocks in. But if you want a realistic close up, build like a house etc, not throwing random blocks is more realistic.
That is pretty much what I like to do while building in Minecraft: my buildings are more or less functional; I design everything to be to scale when you look at it as a player. And for that stuff, simplicity honestly works great!
And the second case is pretty much 99,9% of Minecraft gameplay. That's why I find "texturing" mostly useless and just a way to ruin the build and making it too messy and unnatural. That's also why wee need much more colored block which have some texture on it's own. Like new wood types, maybe dyable planks and stones etc. Many of the colors are pretty much missing from block pallete. And most of blocks which come with wide variety of colors either have next to no texture on their own (cement blocks), have the colors so dulled out that some of them are effectively missing (like terracotta, which texturvise are great for relatively uniform color... but some colors of it aren't really existing, like actually blue terracotta) or have are things/have texture which immensely reduce their use cases (like wool - it's visible it's wool or similar kind of material, so for the most use cases it just look bad. Is good mostly just for the flore, banners etc)
@@Lyokoheros-KLPXTV I disagree. All you need to do is make sure to use less of a broad color spectrum on a smaller build, or just blend the colors more smoothly. On the other hand I do understand that a lot of newer builders do just throw random blocks like brain coral in there because they look cool rather then for the colors, and that can make a build look pretty trash. What I do is make an unsaturated structure before I start adding color.
@@Lyokoheros-KLPXTV if you don’t consider the colors of blocks before using them, when you try to make a build it will either look terrible if you added too much variety, or it will be boring and all of your builds will look the same If you don’t like the texture that some blocks have up close, like I don’t like shulker boxes, you don’t have to use them.
I super love the message that this video is trying to make. It's essentially trying to see minecraft as a 3d pixel art medium. It's unlike the opposition where their original "texture" thing, from these other Minecraft builders, are coming from a place of pracitical use of the blocks. Using "textures" by the same block groups as different types of stones. Whereas this proposes to judge block choices by colors which is a lot more liberating to use wools together with wood and stones freely.
Texturing is also very dependent on function and scale. That barn for example looks great from a distance as part of the landscape, but would look pretty terrible if you were trying to use it as a part of a base where you'd be going in and out the door frequently enough to see that glazed terracotta standing in for wood. For any build that a player intends to use and interact with regularly, the blocks at eye level need to be handled differently the ones that are always further away, like the roof.
my problem with the majority of the big youtubers that bang on about "texture" is that all of their builds end up as greebled nonsense, covered in random blocks protruding out all over the place, just for the sake of adding blocks to the build. then as soon as you step back, all of that information is lost in the mess. theres something called a 70:30 rule, where 70% of an image or design should be relatively detail free, and the remaining 30% should have the detail. this contrast is naturally appealing to us visually. the trend now is to just cover 100% of the build in random walls, buttons and stairs, and theres no contrast at all
I think this plays into whether you want it to be pretty from up-close or from afar. The mixed blocks look much better up-close than just a pure stone wall. But from a distance, the details do get lost. I'm guessing one could make bigger and funkier patches of the different blocks for the effect to translate at a distance?
Yeah because he went from "this is really easy and I'll give you an example" on the board with they gradients only to go full berserker mode and use ancestral mystic knowledge and secret techniques to generarte that amazing building and it felt like a BIG jump.
@@DoctorMysterio15 It was the same concept he talked about but added his experience to it. He will not give you an exact pattern that you need to follow, that pattern you gotta figure out yourself, you need to practice, alot.
Very cool! Though this also only applies to megabuilds, I appreciate someone finally articulating this concept to a broader audience, because this has been a secret sauce technigue for a while. Funnily enough, it's followed the exact same trajectory that Minecraft skin art has followed over the years: - Flat colours blocked out in basic shapes - Utilizing random noise to make the shapes look more interesting (What most people refer to as "texturing" when building) - Detailing the noise for better shapes (Shading) - Utilizing more advanced colour theory and shading to make more refined skins. My gripe with this technique though is that for player scale builds, it's a mess and pulls me out of the immersion. Castles made out of snow, wool, dead coral, and fuckin' DIRT make me curl up into a ball and die. So, every time that I build, I genuinely try to only use blocks that are available with some suspension of belief. - Castle walls made from stone bricks, cobble, andesite, textured/coloured so the less refined/rougher materials are towards the bottom. This makes the eye climb the build since rougher blocks have higher contrast. (Or any specific category of similarily coloured rocky blocks) - Wooden beams always derived from logs, where floors are always derived from planks/ other hard, similarly coloured plant blocks, and using light to dark gradients to imply dampness - Buttons to act as knots on wood to give it more roughness and catch the eyes - Wattle and daub walls made of white stones (NOT WOOL >:( !!!!), such as calcite, quartz, and concrete (with clay and concrete powder for roughness like the above stone walls) - Rooves are always made of tile, thatch, or wooden blocks, such as nether brick, mud brick, regular brick, deepslate tiles, planks, haybales, etc. Sometimes trims look better as heftier stones such as blackstone, deepslate, or stone bricks So, as you are an obviously incredibly talented builder, my challenge to you is to make a player-scaled build that is coloured just as artfully as the lovely pieces you showed off here, but every single block feels like it could believably exist there!
This is my preferred way to build and I completely agree. It irks me to no end to see builds made out of a hodge-podge of nonsensical blocks. Builds back in the alpha/beta days may have had limited blocks to work with, but people made believable stuff. Castles made of stone, cottages made of wood, etc.
Hey now if you combine dirt with granite brick and oak n spruce make great gradients for walls just look at bdubs. but beside that and dead coral and wool I agree with everything else.
Yeah I tend to agree here. In survival, you have a more intimate feel for what blocks come from where and what’s believable. You mined/harvested every block at some point, so you have a sense of what belongs where in terms of structural integrity and practicality. I pretty much only make medieval style build cottages and castles for this reason, as the land and technology in which Minecraft exists feels medieval and other styles just feel somewhat immersion breaking from a survival standpoint
this is like impressionism!! it might look like a mess of colors up close but when you take a step back you see beautiful art. it’s inspiring. i think if youre going to use this, you should only apply this coloring stuff to really big builds, and focus on the actual textures like others say for smaller builds that you’re going to be super close to regularly.
Loved the editing on this one, entertaining, but concise. I'm so happy to see you doing more informative content! I'm excited to see more lecture-style content like this in the future 🤩
translating it from "Texturing" to "coloring" completely shifted my view on the concept, thank you!! ill definitely keep this in mind if i ever try large scale building. Also, the fact you've recreated painting in minecraft is incredible. I have to imagine since you have control over the perspective of the whole piece you can get alot of freaky with the visual texture you get!
This video is generally very high quality, it's easy to understand and entertaining to watch. I do wonder why you're not monetized though, your videos get good views and could make some great money. Sorry if that seemed weird, but it's just that I grinded for years to even get monetized and you've really nailed content creation. Just wanted to mention it
Great video, awesome presentation/explanations. However, that being said, more often than not I find these extreme gradients/shadings/etc. to be uglier than pretty. Yes, from far away they usually always look great (if done right...), but from up close it just looks "stupid/bad". So yeah, for a nice screenshot or cinematic shot it's great, but for actually building up close and around you in the "village/base" that you live in... it just looks weird. For example your barn/skeleton build, it looks fabulous from far away, but at 6:22 up close it just looks like "throw up". :)
Gosh. I love the use of color in this video. People keep talking about scale in the comments... Yeah, it's different at different scales. That doesn't change this from single handedly being one of the best examples of a concept I understood, but had never been able to put into words. I can already tell this is a video that's going to completely change how I think about building in minecraft, for the better. I love this.
1:00 that's actually stupid. Because in Minecraft we would experience builds and other things mostly from relatively close distance not a very far one. The "really close up" is the distance beyond which a player would rarely look at the building. This is why I actually HATE texturing, and often find heavily textured build (especially when they use blocks to pretend they are something different that they are) just ugly. Because while it may give somewhat decent effect from the distance it does that by a HUGE sacrifice of the look up close. And the house is pretty much the proper scale for Minecraft buildings. Also this mountain doesn't look boring. It looks NATURAL. Which is a very good thing. And yeah, just as I though. The "textured"/"colored" version just looks messy and uggly. It is actually LESS appealing. And the fact it doesn't look like stone is just a complete dealbreaker. If a build doesn't look nice and natural up close no amount of great looking from the distance is able to make up for this. So in the end it's not trick to build better. It's trick to build messier. And actually worse.
The other trick to build better in Minecraft is combining imagination and story telling. You are an artist of your own world, and Minecraft is an open sandbox game. Remember, Minecraft doesnt have to be complicated to enjoy it, or to show the beauty of your work in Minecraft. Its about the imagination of the person.
I'm building a discord of smaller, but promising mc youtubers who put lots of effort into their channel. The goal is for us all to learn and grow faster, together. Would you happen to be interested in something like that?
Yeah. I'm a bit frustrated the scale is not stated in the title. I don't do builds that big. This video is the opposite of what I need. Oh wait, it wouldn't have gotten my view if I knew that from the title 😐 I would have said good clickbate, but I'm not even sure how helpful my view is for the algorithm, considering that I stopped watching barely a few minutes in.
What is it about snarple that brings out the karen comments and whinning about their preferred gamemode or how "this only looks good from far away". I wonder if y all post this much negativity in your favorite hermit videos. Dont want to mix colours , dont .. dont want to look at it from a "canvas" perspective, dont. The ideas presented here if learned will make u a better builder. Becoming a "good builder" means learning various techniques and applying the ones that fit tbe project you are working on. Doesnt mean doing the same exact thing over and over becuz your close minded opinion of what MC is cant tolerate new perspectives. Honestly y all.show up every week to drool over bdubs latest creation and one of the cats who has inspired bdubs to do what he does gets this level of people who misunderstand the assignment is mind boggling to me. Sry comments got my blood going.
i know this is an older vid, but it's kinda funny this is showing up. i just watched tangos latest vid and he had bdubs over to ask for advice, and he was talking about a lot of things i saw here, especially with shading. if there's a light block (like a lamp) then you'd of course wanna use light coloured blocks, like stone or even maybe diorite to 'highlight' the area, and the further away you get, like in a corner or behind something (like pipes) then using a darker colour would fit. or useing mossy variants closer to the ground or where leaves are placed, and (in tangos vid) using more reddish blocks to highlight maybe rust leaking from the pipes. Idk ive always been a 'follow a tutorial' person when it comes to building, but ive been trying to learn more so i can makes hald decent smaller builds, and seeing a vid like this that foes into so much detail about things ive been seeing recently is so helpful, thank you!
Wow my life is a lie, I have got it all wrong, now I understand why people who have random colors of blocks that don’t like what they’re supposed to be makes the build so good! Thanks Snarple!
Super interesting video with very good explanations. But it does demonstrate a kind of construction impasse in Minecraft, I get the impression that you systematically have to make a choice between the "near" or "far" aspect and that an in-between is extremely difficult if not impossible...
this technique has a significant drawback, it often looks like vomit and garbage of the wrong blocks up close. It's really a pity that we don't have a tool to edit the functionality, color and texture of the block right in the game. I would like a brick of a different color or glass with a brick texture. What a dream.
This video is sooo helpful! But if you’re making a build where you need lots of texture but also need to be able to go inside what’s the best way to be able to do both? Loved this video sooo much! Also can you do the colour theory video? Thank you so much for making this!
a question that i have had for a very long time is that who do you come up with ideas or know what you want to build some might say "be more creative" but do you have any tips on how do come up with big ideas
This may be the only build video that has ever immediatly improved the quality of my builds, you have just earned yourself a new subscriber. I look forward to that color theory in Minecraft video you mentioned, it sounds super useful!
PLEASE do a video on color theory. That is the part I'm struggling with the most and I hope that once I get that down I will be a lot better. Great video btw it helped a lot
I’ve seen BDouble0 talking about this for a few months now. It’s actually such a cool concept! This was an awesome explanation on the idea! It would be cool to see what you have to say about color theory
Bdubs has actually been talking about and practicing/developing this skill for close to three years now. Check out his castle build from hermitcraft season 7 - coal ore and acacia logs blended into the stone foundation!
@@FreakForFilmScoreI’ve only started recently watching his videos so I haven’t gone to far back in his content yet. But yeah, you’re right. He’s been doing it for a while. The wall castle build was INSANE
now THIS THIS speaks to me, ive been watching videos for years abt how to improve my builds but "texturing" never made sense but describing it as COLORING? IM AN ARTIST, COLORING IS WHAT I LIVE AND BREATH this makes so much more sense to me than someone telling me to texture something
would love the color theory video! i just stumbled upon your page, you have such a concise, yet thorough way of explaining things - i love it! explaining the why it works instead of just how to recreate is exactly the minecraft content i didn’t know i wanted. thank you for making this!
Found your Instagram from a Grian video and I just realized it's not the first time I've seen your builds. I went down a Snarple rabbit hole on Reddit a year ago too! Phenomenal work dude
I love how this is essentially an art tutorial video with all the concepts you're explaining. It really shows how minecraft can be used as a medium for art and how much building has evolved. Love the video and all the builds in it! :)
These builds are amazing! I noticed some of your builds included human heads, and that inspired me to try and create similar builds, but I'm finding it a bit difficult. Could you please make a video about statues and similar things? Thank you!
Wait, you made that hanging pink/cyan/orange tower build?! I saw it on TikTok and spent such a long time trying figuring out if it was made using mods since I was 100% sure those colors couldn’t be achieved in vanilla - I actually saved the image of it and have been wanting to try to replicate the affect for a long time ever since I first saw it. Honestly probably one of my favorite builds ever regarding the use of color. Even though I’m pretty good at shading/tinting, I haven’t really experimented with it while also implementing multicolor blending, and instead just do one or the other, but I definitely need to try that out tonight - great video man♥️
I have a question! What about small builds? What if I'm not a mega build type of person? How do we implement "texturing" there? A house made out of crafting tables would look funky from up close
The idea is that the farther you are away the better it looks, but for survival players you're up close a lot which I understand. I would recommend to use more solid colored blocks, the crafting tables example is to explain why builders like myself will use blocks like ores in our builds. But for smaller up close things when you can see the full texture, its better to use more solid colored blocks like andesite, wools, tuff, woods, sands, sandstones etc. The more you experiment, you'll start to get a feel for what blocks look good closer up. It limits your block choice, but its better than single block walls!
Here's a survival scale build for example: twitter.com/Snarple_/status/1623327796394328066/photo/1
I used looms as a texture instead of a color for the windows, and I used the blocks in the roof and on the walls as colors because they are smooth enough to look good close up.
Best of luck building!
In that case, stick to blocks that make sense or could be interpreted as a different material (like dead coral looks like stones even up-close and small scale) blend similar blocks e.g. cobblestone, cracked stone bricks, and andesite, break up tiled noisy textures with similar colors (like smooth stone broken up with a few blocks of stone, bricks broken up with terracotta etc) and do the inverse adding some detailed blocks to flatter colored areas.
You can use smaller gradient steps for smaller builds, for example instead of grading from 1-2-3-4-5, you do 1-3-5. And since we can see block details up close, use fewer unconventional blocks.
Pro tip: Since shading with block colors is limited for small builds, incorporate depth into your build, so the ambient occlusion creates shading in the corners of the blocks, therefore adding more details.
thank you!@@Snarple
Him: "Look at the difference this makes!"
Me: "I don't see it..."
You'd think you wanna build a wooden barn out of wood but in reality you should use 15 different types of stone, clay, and glass
@RepentandbelieveinJesusChrist5 shur.up
@RepentandbelieveinJesusChrist5Who?
@@Pixelsam7it’s a bot, you won’t get to finish the joke
@@Wwclips-Weee :( it's joever
Ur mom gae
Minecraft always goes through some "revolutionary" phases and I believe color gradients really is gonna be the new big thing. Looks great Snarple :)
Thank you!!!
We’ve already been in that phase for 1-2 years.. The only problem that I see with it is how some players put gradients everywhere. They need to use them more intelligently, and not just think that by placing gradients everywhere they can, their build will look incredible.
@@BonBahAuRevoir yeah this isn't a "new big thing" lol
Bdoubleo100 was getting into gradient coloring way back in 2020 and it's not like he invented it either, though he might have contributed to the popularization of the technique as he's a pretty well-known builder
@@FreakForFilmScore I was gunna bring up Bdubs too
I've seen them being used for like 12 years back at the beginning of WorldEdit with masks. I'd argue they're completely foundational to Minecraft building.
this is one of the concepts in building thats the hardest to explain, and I never seen anyone do as good as a job as you, so congrats! Amazing video 10/10!
Thank you so much! :)
I agreee
Well, this is generally really good advice, but it depends a lot on what you are going for.
Using blocks as colors instead of textures can look great from far away, but the closer you get, the more this illusion breaks apart.
So when you want your build to be seen only from a distance, you can use pretty much any block for coloring, as long as it has the right tone.
However, when building things that should also look good from up close, I recommend only using blocks with a related texture for your gradient.
yeah i mean i'm sure we all thought the emerald ore looks like pure shit in the example
@@solarprogeny6736the emerald ore also looked bad from a far in my opinion. It was really not that well chosen.
He literally talked about this exact thing at the start of the video. Comparing the use of cobblestone in the villagers house to the massive terrain. Where he said that up close you can see the cobblestone texture in the villager house but not in the terrain since it's too far away.
@@treesop with my comment, I intended to emphazise that the way you color/texture your build, no matter the scale, is first and foremost a matter of your personal artistic vision. It's simply a point that in my opinion wasn't being focused on enough, so I thought my comment would clarify that, and as it seems, a lot of people found it helpful...
Yeah okay. I guess Snarple didn't emphasize that part. Thanks for clarifying what people might have missed👍
I'm colorblind, and ironically I'm actually a graphic designer. I have no issue with color when it comes to designing brand identities, websites, pdfs, etc. but I have a color picker in those apps so I can check my work and make sure it lines up with my knowledge of color theory.
I just started playing Minecraft less than two months ago, and I don't have a color picker in game. Because of that, I rely on build videos, or I ask my friends to see what materials they've used. Videos like this are super helpful too, and the fact that you actually name the materials most of the time (instead of assuming that people can identify them by their color) is really nice.
Great job! You've earned a subscription for sure, I'm just surprised you don't have more of them.
Maybe there is a mod that tell the color of a block when you look at
@@biggusrichard1721 that would be helpful for sure, especially when trying to identify nitwit villagers that come out of my villager breeder!
@@Piktroif it helps, nitwits stay up late and sleep in
Bro is a thought experiment about the way we convey information 💀
there's some maps or images of all the blocks sorted based on colour, with how they can blend together and all that. a lot of builders use stuff like that. i dont know where to find something like this but it cant be too difficult
This is a VERY good tip for larger builds, but for smaller-scale things, everything needs to be taken into account... The color AND the texture of the individual blocks. It'd be awesome to see something like this that considers smaller player-scale builds
Look at Goodtimeswithscar and not this guy, thinking he talk on behalf of all builder and know everything, when can't build small nice builds.
@@drinmer1 man you sure need some drama in your life. in wich way did he imply that he was talking for all builders? he made a video about art theory applied to building in minecraft. he's FOR SURE more skilled than you are in this field, why don't you sit down and listen? you may learn something useful for once instead of playing the "team sports" game.
@@drinmer1 and i'm sure that Scar wouldn't appreciate your parasocial attitude towards him. get a life, touch some grass and play minecraft like a normal person. (but first get some friends)
My issue with "Texture" is that it really just matters about the intended perspective of the viewer. If you are making a massive object that you want to mostly only be viewed from far away, sure throw the random blocks in. But if you want a realistic close up, build like a house etc, not throwing random blocks is more realistic.
That is pretty much what I like to do while building in Minecraft: my buildings are more or less functional; I design everything to be to scale when you look at it as a player. And for that stuff, simplicity honestly works great!
And the second case is pretty much 99,9% of Minecraft gameplay. That's why I find "texturing" mostly useless and just a way to ruin the build and making it too messy and unnatural.
That's also why wee need much more colored block which have some texture on it's own. Like new wood types, maybe dyable planks and stones etc. Many of the colors are pretty much missing from block pallete. And most of blocks which come with wide variety of colors either have next to no texture on their own (cement blocks), have the colors so dulled out that some of them are effectively missing (like terracotta, which texturvise are great for relatively uniform color... but some colors of it aren't really existing, like actually blue terracotta) or have are things/have texture which immensely reduce their use cases (like wool - it's visible it's wool or similar kind of material, so for the most use cases it just look bad. Is good mostly just for the flore, banners etc)
@@Lyokoheros-KLPXTV I disagree. All you need to do is make sure to use less of a broad color spectrum on a smaller build, or just blend the colors more smoothly.
On the other hand I do understand that a lot of newer builders do just throw random blocks like brain coral in there because they look cool rather then for the colors, and that can make a build look pretty trash.
What I do is make an unsaturated structure before I start adding color.
@@kp9637 no, using blocks "as color" is the core of the issue.
@@Lyokoheros-KLPXTV if you don’t consider the colors of blocks before using them, when you try to make a build it will either look terrible if you added too much variety, or it will be boring and all of your builds will look the same
If you don’t like the texture that some blocks have up close, like I don’t like shulker boxes, you don’t have to use them.
I super love the message that this video is trying to make. It's essentially trying to see minecraft as a 3d pixel art medium. It's unlike the opposition where their original "texture" thing, from these other Minecraft builders, are coming from a place of pracitical use of the blocks. Using "textures" by the same block groups as different types of stones. Whereas this proposes to judge block choices by colors which is a lot more liberating to use wools together with wood and stones freely.
I think minecraft is a great introduction to 3D modeling to be honest, lots of amazing talent in the building community!!
your feelings are irrational
"3d pixel art medium" it's called voxel art =]
Texturing is also very dependent on function and scale. That barn for example looks great from a distance as part of the landscape, but would look pretty terrible if you were trying to use it as a part of a base where you'd be going in and out the door frequently enough to see that glazed terracotta standing in for wood.
For any build that a player intends to use and interact with regularly, the blocks at eye level need to be handled differently the ones that are always further away, like the roof.
my problem with the majority of the big youtubers that bang on about "texture" is that all of their builds end up as greebled nonsense, covered in random blocks protruding out all over the place, just for the sake of adding blocks to the build. then as soon as you step back, all of that information is lost in the mess. theres something called a 70:30 rule, where 70% of an image or design should be relatively detail free, and the remaining 30% should have the detail. this contrast is naturally appealing to us visually. the trend now is to just cover 100% of the build in random walls, buttons and stairs, and theres no contrast at all
I think this plays into whether you want it to be pretty from up-close or from afar. The mixed blocks look much better up-close than just a pure stone wall. But from a distance, the details do get lost. I'm guessing one could make bigger and funkier patches of the different blocks for the effect to translate at a distance?
Any examples for weird texturers?
@@koopa5504thumbnail
I strongly agree - I think people way overplay the texturing.
i like it when there is too much random detail
We need color theory!!! Teraformnig and building shape tutorial too! It is also interesting how to take ideas and come up with buildings.
Yeah because he went from "this is really easy and I'll give you an example" on the board with they gradients only to go full berserker mode and use ancestral mystic knowledge and secret techniques to generarte that amazing building and it felt like a BIG jump.
@@DoctorMysterio15 It was the same concept he talked about but added his experience to it. He will not give you an exact pattern that you need to follow, that pattern you gotta figure out yourself, you need to practice, alot.
Not to mention with color theory we can finally build that children's hospital
@@r3negadex wtf 💀
Very cool! Though this also only applies to megabuilds, I appreciate someone finally articulating this concept to a broader audience, because this has been a secret sauce technigue for a while.
Funnily enough, it's followed the exact same trajectory that Minecraft skin art has followed over the years:
- Flat colours blocked out in basic shapes
- Utilizing random noise to make the shapes look more interesting (What most people refer to as "texturing" when building)
- Detailing the noise for better shapes (Shading)
- Utilizing more advanced colour theory and shading to make more refined skins.
My gripe with this technique though is that for player scale builds, it's a mess and pulls me out of the immersion. Castles made out of snow, wool, dead coral, and fuckin' DIRT make me curl up into a ball and die. So, every time that I build, I genuinely try to only use blocks that are available with some suspension of belief.
- Castle walls made from stone bricks, cobble, andesite, textured/coloured so the less refined/rougher materials are towards the bottom. This makes the eye climb the build since rougher blocks have higher contrast. (Or any specific category of similarily coloured rocky blocks)
- Wooden beams always derived from logs, where floors are always derived from planks/ other hard, similarly coloured plant blocks, and using light to dark gradients to imply dampness
- Buttons to act as knots on wood to give it more roughness and catch the eyes
- Wattle and daub walls made of white stones (NOT WOOL >:( !!!!), such as calcite, quartz, and concrete (with clay and concrete powder for roughness like the above stone walls)
- Rooves are always made of tile, thatch, or wooden blocks, such as nether brick, mud brick, regular brick, deepslate tiles, planks, haybales, etc. Sometimes trims look better as heftier stones such as blackstone, deepslate, or stone bricks
So, as you are an obviously incredibly talented builder, my challenge to you is to make a player-scaled build that is coloured just as artfully as the lovely pieces you showed off here, but every single block feels like it could believably exist there!
This is my preferred way to build and I completely agree. It irks me to no end to see builds made out of a hodge-podge of nonsensical blocks. Builds back in the alpha/beta days may have had limited blocks to work with, but people made believable stuff. Castles made of stone, cottages made of wood, etc.
@@w.o.jackson8432 Exactly! I totally understand it for art's sake, like that gorgeous giant barn piece. But for general builds it looks dreadful lol
Hey now if you combine dirt with granite brick and oak n spruce make great gradients for walls just look at bdubs. but beside that and dead coral and wool I agree with everything else.
Yeah I tend to agree here. In survival, you have a more intimate feel for what blocks come from where and what’s believable. You mined/harvested every block at some point, so you have a sense of what belongs where in terms of structural integrity and practicality. I pretty much only make medieval style build cottages and castles for this reason, as the land and technology in which Minecraft exists feels medieval and other styles just feel somewhat immersion breaking from a survival standpoint
Snarple, what a great video, so helpful! Thank you! I look forward to the colour theory video - and any others you bring to us!
Np huggles :)
this is like impressionism!! it might look like a mess of colors up close but when you take a step back you see beautiful art. it’s inspiring. i think if youre going to use this, you should only apply this coloring stuff to really big builds, and focus on the actual textures like others say for smaller builds that you’re going to be super close to regularly.
But up close is what really matter. As this is how build would be experienced in game.
you got a shoutout from grian!!!
Loved the editing on this one, entertaining, but concise. I'm so happy to see you doing more informative content! I'm excited to see more lecture-style content like this in the future 🤩
:D Thanks dees!
your feelings are irrational
Shout out from Grian!
The hardest thing is for people that want to play in survival, some blocks are too difficult in large quantities to gather.
This is absolutely amazing Snarple! I love it, and it was super helpful too! Tysm!
Im glad you liked it :D
translating it from "Texturing" to "coloring" completely shifted my view on the concept, thank you!! ill definitely keep this in mind if i ever try large scale building. Also, the fact you've recreated painting in minecraft is incredible. I have to imagine since you have control over the perspective of the whole piece you can get alot of freaky with the visual texture you get!
ive been waiting for this video. I can finally become a pro at gradients.
The editing bits where you change the word's font, matching it to the bassline are so satisfying
This video is generally very high quality, it's easy to understand and entertaining to watch. I do wonder why you're not monetized though, your videos get good views and could make some great money.
Sorry if that seemed weird, but it's just that I grinded for years to even get monetized and you've really nailed content creation. Just wanted to mention it
The goat drops another banger. Thanks for the insight fam!
Great video, awesome presentation/explanations. However, that being said, more often than not I find these extreme gradients/shadings/etc. to be uglier than pretty. Yes, from far away they usually always look great (if done right...), but from up close it just looks "stupid/bad". So yeah, for a nice screenshot or cinematic shot it's great, but for actually building up close and around you in the "village/base" that you live in... it just looks weird. For example your barn/skeleton build, it looks fabulous from far away, but at 6:22 up close it just looks like "throw up". :)
Grian sent me ^.^
I love how you think about this, and I love how I now understand how to think about this - fantastic video!
:D
Very good video! Despite not playing minecraft anymore I found it really interesting.
Thanks Onion! :)
Gosh. I love the use of color in this video. People keep talking about scale in the comments... Yeah, it's different at different scales. That doesn't change this from single handedly being one of the best examples of a concept I understood, but had never been able to put into words. I can already tell this is a video that's going to completely change how I think about building in minecraft, for the better. I love this.
Thank you so much
Came here from Bdubs!
great video!, I love the catjam at 7:46
Haha, I almost put polish cow instead!
1:00 that's actually stupid. Because in Minecraft we would experience builds and other things mostly from relatively close distance not a very far one. The "really close up" is the distance beyond which a player would rarely look at the building.
This is why I actually HATE texturing, and often find heavily textured build (especially when they use blocks to pretend they are something different that they are) just ugly. Because while it may give somewhat decent effect from the distance it does that by a HUGE sacrifice of the look up close.
And the house is pretty much the proper scale for Minecraft buildings.
Also this mountain doesn't look boring. It looks NATURAL. Which is a very good thing. And yeah, just as I though. The "textured"/"colored" version just looks messy and uggly. It is actually LESS appealing. And the fact it doesn't look like stone is just a complete dealbreaker.
If a build doesn't look nice and natural up close no amount of great looking from the distance is able to make up for this.
So in the end it's not trick to build better. It's trick to build messier. And actually worse.
The other trick to build better in Minecraft is combining imagination and story telling.
You are an artist of your own world, and Minecraft is an open sandbox game.
Remember, Minecraft doesnt have to be complicated to enjoy it, or to show the beauty of your work in Minecraft. Its about the imagination of the person.
Where is that piano beat from at 0:18 ?? Sounds really familiar but can’t remember
Reminds me of 101 dalmations
You definitely should make a video on color theory in Minecraft. I know for me it's hard to 'average' out the colors with my eyes
great video :D algo comment
really nice video
Honestly I think the “gradient Trend” is overhyped and can look quite bad on some builds
I'm building a discord of smaller, but promising mc youtubers who put lots of effort into their channel. The goal is for us all to learn and grow faster, together. Would you happen to be interested in something like that?
Yes, please do some color theory, and maybe some more exhaustive "n00bs guides" for the "beginner's basic principles."
For any bad builders watching, this only applies tonmega builds. Don’t use this on houses and such
Yeah. I'm a bit frustrated the scale is not stated in the title.
I don't do builds that big. This video is the opposite of what I need. Oh wait, it wouldn't have gotten my view if I knew that from the title 😐
I would have said good clickbate, but I'm not even sure how helpful my view is for the algorithm, considering that I stopped watching barely a few minutes in.
What is it about snarple that brings out the karen comments and whinning about their preferred gamemode or how "this only looks good from far away". I wonder if y all post this much negativity in your favorite hermit videos.
Dont want to mix colours , dont .. dont want to look at it from a "canvas" perspective, dont.
The ideas presented here if learned will make u a better builder.
Becoming a "good builder" means learning various techniques and applying the ones that fit tbe project you are working on. Doesnt mean doing the same exact thing over and over becuz your close minded opinion of what MC is cant tolerate new perspectives.
Honestly y all.show up every week to drool over bdubs latest creation and one of the cats who has inspired bdubs to do what he does gets this level of people who misunderstand the assignment is mind boggling to me.
Sry comments got my blood going.
New snarple videooo, the gradient king is here
I will try my best :') great video!
i know this is an older vid, but it's kinda funny this is showing up. i just watched tangos latest vid and he had bdubs over to ask for advice, and he was talking about a lot of things i saw here, especially with shading. if there's a light block (like a lamp) then you'd of course wanna use light coloured blocks, like stone or even maybe diorite to 'highlight' the area, and the further away you get, like in a corner or behind something (like pipes) then using a darker colour would fit. or useing mossy variants closer to the ground or where leaves are placed, and (in tangos vid) using more reddish blocks to highlight maybe rust leaking from the pipes.
Idk ive always been a 'follow a tutorial' person when it comes to building, but ive been trying to learn more so i can makes hald decent smaller builds, and seeing a vid like this that foes into so much detail about things ive been seeing recently is so helpful, thank you!
Wow my life is a lie, I have got it all wrong, now I understand why people who have random colors of blocks that don’t like what they’re supposed to be makes the build so good! Thanks Snarple!
Super interesting video with very good explanations. But it does demonstrate a kind of construction impasse in Minecraft, I get the impression that you systematically have to make a choice between the "near" or "far" aspect and that an in-between is extremely difficult if not impossible...
Who came here from grian?
No
this technique has a significant drawback, it often looks like vomit and garbage of the wrong blocks up close.
It's really a pity that we don't have a tool to edit the functionality, color and texture of the block right in the game. I would like a brick of a different color or glass with a brick texture. What a dream.
Oh my, you explained everything so well! Love the jazz music in the background btw, keep up the great work!!
Haha thank you!
This video is sooo helpful! But if you’re making a build where you need lots of texture but also need to be able to go inside what’s the best way to be able to do both? Loved this video sooo much! Also can you do the colour theory video? Thank you so much for making this!
This is all assuming larger scale builds. Bad assumption, horrible even lmao. What a poop take
the problem with these builds is that they only look good from a distance. I prefer making explorable areas that work from very angle.
I really needed this since I’m not the best builder ;)
I have been waiting for this for so long🙀
I can't even see my builds from a couple chunks away so I won't worry about this 😂😂
Would LOVE a video on colour theory in Minecraft. I enjoyed this video very much :) Keep it up!
Wow, Thank you
this Video was Very helpfull
This is more of a "how to paint using Minecraft as a medium" tutorial. It has very little to do with the actual game.
But that does look really ugly unless you are at the right distance - close up and you might as well just build a diamond-dong.
a question that i have had for a very long time is that who do you come up with ideas or know what you want to build some might say "be more creative" but do you have any tips on how do come up with big ideas
this is interesting and does help a bit but I'm sure I'll never put Deepslate Emerald Ore on my green and blue walls
"I went ahead and finished up the rest of this build" is giving me "now draw the rest of the owl" vibes
All or those people saying “texture” or “texturing” are hermits
This may be the only build video that has ever immediatly improved the quality of my builds, you have just earned yourself a new subscriber. I look forward to that color theory in Minecraft video you mentioned, it sounds super useful!
WoW. Just... WoW.
This was a freaking art master class😮!
Clicked for Minecraft
Got BT for not attending Art classes
PLEASE do a video on color theory. That is the part I'm struggling with the most and I hope that once I get that down I will be a lot better. Great video btw it helped a lot
Came over from Grian mentioning you in his video! Beautiful builds!
Make a hardcover minecraft series 😂😂😂 and I ❤❤❤ your video 😊
I’m here from Grians Hermitcraft video, but just before everyone else from Grians Hermitcraft video too. Love the video!
I’ve seen BDouble0 talking about this for a few months now. It’s actually such a cool concept! This was an awesome explanation on the idea! It would be cool to see what you have to say about color theory
Bdubs has actually been talking about and practicing/developing this skill for close to three years now. Check out his castle build from hermitcraft season 7 - coal ore and acacia logs blended into the stone foundation!
@@FreakForFilmScoreI’ve only started recently watching his videos so I haven’t gone to far back in his content yet. But yeah, you’re right. He’s been doing it for a while. The wall castle build was INSANE
personally emerald ore does not read green to me, even from far. interesting to see it in your green gradients
Yes ples do that
now THIS
THIS speaks to me, ive been watching videos for years abt how to improve my builds but "texturing" never made sense
but describing it as COLORING? IM AN ARTIST, COLORING IS WHAT I LIVE AND BREATH this makes so much more sense to me than someone telling me to texture something
Im glad I could help :)
It's like pixelart, but in 3D
would love the color theory video! i just stumbled upon your page, you have such a concise, yet thorough way of explaining things - i love it! explaining the why it works instead of just how to recreate is exactly the minecraft content i didn’t know i wanted. thank you for making this!
Amazing video! Learned so much here
Found your Instagram from a Grian video and I just realized it's not the first time I've seen your builds. I went down a Snarple rabbit hole on Reddit a year ago too! Phenomenal work dude
that emerald ore gave so much pain to my eyes
never saw the glass pane coloring technique, its awesome. nice video
Thank you!!
Finally found someone better than bdubs
I love how this is essentially an art tutorial video with all the concepts you're explaining. It really shows how minecraft can be used as a medium for art and how much building has evolved. Love the video and all the builds in it! :)
Is nobody gonna mention how dope that skin is?
This video helped me a ton, your editing and building style are very unique. I expect this’ll get pretty popular soon.
This greatly please my designer / artist / gamer brain. Love this so much! Thanks for sharing
Please make the colour theory vid
this is the best video i have ever seen on building
7:46 that's what I do bro - bottom left corner
it's the same principles as pixel art people.
Color theory in Minecraft, I require
These builds are amazing! I noticed some of your builds included human heads, and that inspired me to try and create similar builds, but I'm finding it a bit difficult. Could you please make a video about statues and similar things? Thank you!
I wana get the collour theory video
Snarple what commands do you use
This video really helped me understand how to texture better! Thank you!
Useful for EXTERIORS of LARGE builds.
Was hoping for a smaller guide like the thumbnail.
This is great and all, but... these builds look terrible up close.
I agree I was looking for a comment that brought that up but everyone is just saying this is the best video they have seen
"She's a full-on Monet, it's like a painting, see. From far away it's okay, but up close it's a big ol' mess."
Wait, you made that hanging pink/cyan/orange tower build?! I saw it on TikTok and spent such a long time trying figuring out if it was made using mods since I was 100% sure those colors couldn’t be achieved in vanilla - I actually saved the image of it and have been wanting to try to replicate the affect for a long time ever since I first saw it. Honestly probably one of my favorite builds ever regarding the use of color. Even though I’m pretty good at shading/tinting, I haven’t really experimented with it while also implementing multicolor blending, and instead just do one or the other, but I definitely need to try that out tonight - great video man♥️