As a summoner I feel that you got pretty much all of the important info. I even learned a few things. I do have a few small tidbits to add. The Far Gazer mod can be used to proc summoner enrage with out damaging your minions as they are immune to the madness effect. The Engi's turret only counts as a minion when its placed in turret mode. The dog's attack applies bleed to its targets meaning you can use handler in bleed builds. Lastly there is no cap on the number of Mod minions you can summon. The only limit is mod duration and mod generation.
i used handler as my starting archetype and the first one I unlocked was summoner. got the bleed regen ring from my first world was yaesha. the ring combined with summoner health regen basically made me wolverine with a minion horde.
Just commenting because this guide was beautifully done. Consise and condensed, with images provided with names and descriptions of each skill, trait and item.. I wish there was more to do to support this level of work.
Brother, the video quality is insane for the amount of subs you have. Even the Mr. Bubz edit alone had me rolling lol I wish you the best of luck and lots of success on your YT journey my friend!
As someone who has been rocking summoner for most of her playtime. This video is extremely helpful! I didn’t even think that the shared healing of the ring would count your health regen.
Outstanding video quality, the brevity and preciseness with which information is dispersed is refreshing to say the least. No plugs or quips just straight to the point, please continue making remnant videos.
i used to do a basic tank summoner build with pretty much all the things in the video except i used the bright steel ring along with the leto mk2 armor to tank the final boss on nightmare.
Want to start by saying really like your video! Informative, comprehensive, well written and edited. Two other accessories that I like on summon. - Dense Silicone Ring (Gain 200% of Health Regenerated as Mod Power.) adds more mod power for more consistent mod summons, making keeping Bulwark up easier. - Detonation Trigger amulet (Increases Explosion damage by 25%. Explosions apply 405 BURNING damage over 5s.) works with crabs and summons sacrifice.
I thoroughly appreciate this video. I played a Summoner style in Remnant 1 so I have been keen on playing it again in Remnant 2. You explain a lot about how the Summons themselves deal damage. Thank you!
That was an amazingly indepth break down of how to build a right and proper Summoner build It was good to see how you could maximize different archerypes
Just started messing around with summoner combos myself today and so far have been extremely impressed with the synergies with handler and engineer. Such a good class! Nice video, some great suggestions in here, looks like I have a few more bits to track down. Thanks!
Great guide. 'Would like to add a few things though, mainly with regard to endgame high-tech mastermind builds. 1. Despite being a perk, High tech is affected by skill cooldown effects (but not by skill duration effects) 2. Consider the silver ribbon amulet for +25% skill damage 3. Summon health and summon regen are less useful on higher difficulties, by which point your cooldowns should be short enough that you don't really mind if your summmons die anyway. Instead, try stacking skill damage and skill cooldown. The burden rings showcased here are good options, as are black pawn stamp (skill CD -10%) and stone of balance (all dmg +7%)
1. This is true, I forgot to mention it specifically in the video. 2. This is also a great option that I overlooked. 3. A lot of this information was compiled and based on my playthrough pre-patch. The recent patch made minions feel VERY fragile, not entirely sure what happened since our armor and defensives do not affect summons. Your suggestion for the black pawn stamp is good. I omitted the stone of balance because 7% all damage at the time felt weaker than other options.
@@gyle104 yep something seems bugged (?) some time my Bigboi got oneshot from elites, 5 min later they facetank bosses, also soullink seems to heal less. All on Nightmare... not sure if bugged or shadow nerfed
@gyle104 wait the summons feel worse post patch!? I'm on console so we didn't get the patch yet. I thought they buffed summon life and defense? Let me enjoy this prepatch as much as I can then 😢😢
this is an AMAZING video on The Summoner, Handler, and Engineer. Honestly I'd like to add more things centered around Engineer because that is the only class of the trio I've played so far and made a few builds around; 1. Engineers get access to The Mechanic's Cog, a ring cass will randomly sell that gives you bulwark and movement speed while carrying your heavy guns. 2. As far as I know, SOME Mutators put on your guns will still work on your Heavy Gun while you carry it (I think melee mutators work on the melee attacks while carrying the gun but i haven't tested that); specifically you should test Bandit, Battery, Deadly Calm, Extender, Ghost Shell, Momentum, Transpose, and Twisting Wounds. test this by holding the gun that has this mutator in your hands, then grab/summon your gun into your hands and shoot the dummies. 3. Carrying the heavy gun gives you a decent quick melee for HIGH DAMAGE, and only lets you shoot while aiming...you know what rings to use here treat it like how you'd boost your guns. 4 .Carrying a turret also lets you dodge faster than heavy weight, so all us *Sentinels* (Engineer+Challenger), don't have to worry about full LETO XD 5. Teammates will get the benefits of Magnetic Field, while it also gives ammo to nearby allies... and are also able to pick up your gun, make it a railgun and give it to your hunter before overclocking it, and he'll one shot a boss in the head. (if someone stole your gun? you can just double tap the skill key and deconstruct it yourself at any time) 6. the flame thrower actually uses 11 ammo per shot while in turret form, and it's damage DRASTICALLY increases in heavy gun form... and is also buffed by things like Fire Stone, have fun :P 7. Engineer's turrets only count as minions in turret mode, not Heavy Gun mode...although tbh if you're running engineer as your secondary perk, it's probably better to run it as the turret 8. UNLESS YOU RUN THE FLAME THROWER TURRET...that thing doesn't shoot flying targets... or it does... it just always misses right now.
Great write up, this video was mostly showcasing the minion aspect of engineer, and does not even come close to encompassing everything engi can accomplish. In a lot of my builds, I honestly sub class engi because it has so many good things for it. As I plan more videos and builds, I'll likely get to show more of what engi is capable of, but maybe I should do a video on each class by themselves.
wow looks like im gonna have lots of summoners in Remnant 2 when i eventually setup my ps5 lol 3 different types to start with dam, cheers for this vid with loads of great info packed in, saved for future reference
Just watched this and your Elemental video. Excellent work on these videos! Im excited to see how your channel grows, you've earned a sub and I shared you with my friends too!
Gott be honest...I started to kinda stay away from summoner because people kept saying how minions fell off during apocalypse ...but i think i may jump back into it. I really enjoy Summoner and Engineer. hands down my two fave classes together.
They buffed the first two summoner minions and the dog go but without a maxed out Rugged perk, they still die WAY too fast. Rugged is a MUST for Nightmare/Apoc
Great video Keep it up and Can You do it for all of them and try to do a in depth guide for mods, Classes, Mutators and weapons and damage calculations this was a good video keep up the good work
For those interested in using minions as fodder and focusingnon yourself, the dried clay ring gives you a stack of bulwark and 60% of the DR from bulwark as dmg. Theres other rings for rae dmg as well that pair great for summoner with medic or alchemist for more dmg, health regen massively increased below 50% hp and even onenfor up to 15% dmg for not dodging for a while. Huge dmg and regen for yourself, great survivability.
Blood Bond is post-DR. If you have a high DR build, you're only mitigating around 2-5 damage at max. Unless you're desperate for an enrage, you can spot the perks into something else.
This is correct. However, after the recent patch and fortify (engineer trait) no longer having a weird interaction with DR), I believe getting to high DR levels while slotting in a lot of utility for minions is pretty hard to do, making blood bond a solid choice.
@@gyle104 The recent patch made it to where DR applied by buffs and items do not apply to armor (devs admitted it's a bug with the recent fix), and takes the highest value. Blood bond again isn't worth it if you don't run more DR that both overtakes the armor value as well as isn't in the 50%+ range. Which is why I said it's not worth it for high DR builds.
Great job … I just started running the Engineer (leveling it up) as my main class with a maxed out summoner as my sub. Crabs and Familiar as weapon mods. It’s probably not going to be that great if I’m being honest but goddamn is it fun lolol The Burden of the Divine is going to be a game changer … wish I knew about it before having put close to 100 hours into the game though 😂
I just finished my sec run campaign on apocalypse( all solo) with engineer + summoner. Traits that increase hp for minions and reduced friendly fire are must have .
You can also make basically an infinite relic med/sum build where you pretty much always get yoir relic charge back and your summon stays up without diying all the time. I ran through apocalypse with this build and didnt have many problems.
My "summoner" build right now is an Archon-Alchemist mod spam build using space crabs and tentacles. For some reason (at least on Xbox. Don't know if its a bug), the "max 2" on the tentacles is a complete lie, and I can have as many as I want. I can easily have maybe 20-30ish summons on the battlefield with this. Reason I'm not running an actual summoning archetype for this though is because of the archetype summons' survivability. Figured it would be more consistent to build around mod summons.
Honestly, I play a summoner style as a comfort pick, for whenever I wanna relax and enjoy myself. I have a lot of different set ups for fun, curiosity or to suit a specific encounter. I DO try to use a build through as many scenarios as possible to get an accurate representation of its capabilities, which can be a fun challenge on its own.
Hey I haven't had a chance to check it out but looking at a couple other vids it seems like Summoner minions get a weird passive stacking damage buff while you're not doing anything, so if you just stand around a bit they will start to gain it and it seems to stay after you move around, not sure about shooting or anything. You can see the numbers go up while in the ward on the dummies, just let them attack while standing still and not aiming.
@gyle104 ah damn thats unfortunate I kinda think they needed it. There's a ton holding summoner and handler back right now. Engi is probably the most solid of the 3 atm.
Caveat about the turret (and maybe the other summons), kills made by the heavy weapons when in turret mode dont grant XP. (Might have been fixed with the latest patch).
Not 100%, but when i was leveling my medic, i noticed my minions were auto healing, but just switching healer out stopped it. Couldnt find out why though. It did allow me to auto fill the medics prime perk though.
I know I don’t have much room to talk considering that I just start my summoner build but I believe you should keep the vigor up because I watched this video explaining ehp and damage reduction and so on having more health let’s you get hit by stronger attacks which ya makes sense but there’s more to it a lot of calculations but it doesn’t matter how fast you can heal if you can’t take 300 damage to the face and say ouch I’m not trying to dis on your build I’m just saying what if you got hit by a unlucky side hit or you got stun locked that 300 ehp isn’t going to save you if the stun locker is doing 200 damage that’s 2 hits dead compared to someone that has 800 ehp they might actually be able to regen while being stunned of course this doesn’t matter if your a untouchable god again not trying to discourage anyone or dis on this man because this is truly amazing build but just beware of how often you get hit you can’t out generate the damage dealt
Is it true, that siphoner trait doesn’t contribute to minion lifesteal or does it need soul link first - to activate lifesteal and then it be improved by siphoner?
One thing I found with mods is that the Momentum mutator affects your summons and mods but isn't affected by them. So your mods and summons won't build Momentum for you unfortunately
As a summoner I feel that you got pretty much all of the important info. I even learned a few things. I do have a few small tidbits to add. The Far Gazer mod can be used to proc summoner enrage with out damaging your minions as they are immune to the madness effect. The Engi's turret only counts as a minion when its placed in turret mode. The dog's attack applies bleed to its targets meaning you can use handler in bleed builds. Lastly there is no cap on the number of Mod minions you can summon. The only limit is mod duration and mod generation.
i used handler as my starting archetype and the first one I unlocked was summoner. got the bleed regen ring from my first world was yaesha. the ring combined with summoner health regen basically made me wolverine with a minion horde.
They are immune to madness? Did that change with the latest patch? I remember them melting previously.
"I hope you learned one new thing", bro! I learned so much! XD
So much information squeezed in 12 mins. Great job
Thank you! I'm glad you enjoyed it.
@@gyle104which mod summon has the most health?
Just commenting because this guide was beautifully done. Consise and condensed, with images provided with names and descriptions of each skill, trait and item.. I wish there was more to do to support this level of work.
The quality of this video made me subscribe. Great work straight to the point with no long intro. Love it.
Very useful info! Several game mechanics I wasn't aware of. Hope to see more! Thank you.
Thank you! I'm glad you found the video helpful.
Just unlocked Summoner while playing as Engineer primary. Your guide was very, very helpful for build ideas and possible interactions. Thanks!
Brother, the video quality is insane for the amount of subs you have. Even the Mr. Bubz edit alone had me rolling lol
I wish you the best of luck and lots of success on your YT journey my friend!
Thank you! This comment really made my day.
As someone who has been rocking summoner for most of her playtime. This video is extremely helpful! I didn’t even think that the shared healing of the ring would count your health regen.
Outstanding video quality, the brevity and preciseness with which information is dispersed is refreshing to say the least. No plugs or quips just straight to the point, please continue making remnant videos.
Thank you very much for the kind words, I really really appreciate it.
@@gyle104 Keep making videos just went through your channel and idk wtf youre doing not making more of these.
i used to do a basic tank summoner build with pretty much all the things in the video except i used the bright steel ring along with the leto mk2 armor to tank the final boss on nightmare.
Haha, I'll do my best!
Want to start by saying really like your video! Informative, comprehensive, well written and edited.
Two other accessories that I like on summon.
- Dense Silicone Ring (Gain 200% of Health Regenerated as Mod Power.) adds more mod power for more consistent mod summons, making keeping Bulwark up easier.
- Detonation Trigger amulet (Increases Explosion damage by 25%. Explosions apply 405 BURNING damage over 5s.) works with crabs and summons sacrifice.
I thoroughly appreciate this video. I played a Summoner style in Remnant 1 so I have been keen on playing it again in Remnant 2. You explain a lot about how the Summons themselves deal damage. Thank you!
Glad you found the video helpful! I hope you enjoy Remnant 2 as much as Remnant 1.
That was an amazingly indepth break down of how to build a right and proper Summoner build
It was good to see how you could maximize different archerypes
Thank you for watching, I'm glad you enjoyed the video!
0:49 I wasn't ready for it 😂
Fantastic video, now I need one on every archetype and mechanic
Please! From this alone I feel stupid. Been putting on lifesteal trait thinking it counted...
Yo keep up the videos RUclips clearly pushing videos like this rn. You can make it as RUclipsr!!!! You got ur breakthrough now go ham!!
There are a couple of amulets and rings that I'm missing, so glad to have found your video.
Summoner is my favorite playstyle, thanks for the guide 👍
Just started messing around with summoner combos myself today and so far have been extremely impressed with the synergies with handler and engineer. Such a good class! Nice video, some great suggestions in here, looks like I have a few more bits to track down. Thanks!
Man, this was so thorough and full of such awesome advice for this play style. Kudos~
I didnt know several of these rings existed, even after doing each area a dozen times. The remnant community needs you
I'm glad you enjoyed the video, thank you for the kind words.
Had to pause to give this video a super like because YES MOD SUMMONS!!!
I'm doing a hunter summoner build as my main. I just learned that I also need to level other classes to permanently get their traits.
I learned several new things and summoner is one of my favourite archetypes. I might try some of these things out now thank you.
This vid is fantastic. Comprehensive and concise. Ill be back to grow my collection... now just to get some bloodmoons
This is awesome! I realy wana try out play summoner like you guide it.
Great guide.
'Would like to add a few things though, mainly with regard to endgame high-tech mastermind builds.
1. Despite being a perk, High tech is affected by skill cooldown effects (but not by skill duration effects)
2. Consider the silver ribbon amulet for +25% skill damage
3. Summon health and summon regen are less useful on higher difficulties, by which point your cooldowns should be short enough that you don't really mind if your summmons die anyway. Instead, try stacking skill damage and skill cooldown. The burden rings showcased here are good options, as are black pawn stamp (skill CD -10%) and stone of balance (all dmg +7%)
1. This is true, I forgot to mention it specifically in the video.
2. This is also a great option that I overlooked.
3. A lot of this information was compiled and based on my playthrough pre-patch. The recent patch made minions feel VERY fragile, not entirely sure what happened since our armor and defensives do not affect summons. Your suggestion for the black pawn stamp is good. I omitted the stone of balance because 7% all damage at the time felt weaker than other options.
@@gyle104 yep something seems bugged (?) some time my Bigboi got oneshot from elites, 5 min later they facetank bosses, also soullink seems to heal less. All on Nightmare... not sure if bugged or shadow nerfed
@gyle104 wait the summons feel worse post patch!? I'm on console so we didn't get the patch yet. I thought they buffed summon life and defense?
Let me enjoy this prepatch as much as I can then 😢😢
this is an AMAZING video on The Summoner, Handler, and Engineer. Honestly I'd like to add more things centered around Engineer because that is the only class of the trio I've played so far and made a few builds around;
1. Engineers get access to The Mechanic's Cog, a ring cass will randomly sell that gives you bulwark and movement speed while carrying your heavy guns.
2. As far as I know, SOME Mutators put on your guns will still work on your Heavy Gun while you carry it (I think melee mutators work on the melee attacks while carrying the gun but i haven't tested that); specifically you should test Bandit, Battery, Deadly Calm, Extender, Ghost Shell, Momentum, Transpose, and Twisting Wounds. test this by holding the gun that has this mutator in your hands, then grab/summon your gun into your hands and shoot the dummies.
3. Carrying the heavy gun gives you a decent quick melee for HIGH DAMAGE, and only lets you shoot while aiming...you know what rings to use here treat it like how you'd boost your guns.
4 .Carrying a turret also lets you dodge faster than heavy weight, so all us *Sentinels* (Engineer+Challenger), don't have to worry about full LETO XD
5. Teammates will get the benefits of Magnetic Field, while it also gives ammo to nearby allies... and are also able to pick up your gun, make it a railgun and give it to your hunter before overclocking it, and he'll one shot a boss in the head. (if someone stole your gun? you can just double tap the skill key and deconstruct it yourself at any time)
6. the flame thrower actually uses 11 ammo per shot while in turret form, and it's damage DRASTICALLY increases in heavy gun form... and is also buffed by things like Fire Stone, have fun :P
7. Engineer's turrets only count as minions in turret mode, not Heavy Gun mode...although tbh if you're running engineer as your secondary perk, it's probably better to run it as the turret
8. UNLESS YOU RUN THE FLAME THROWER TURRET...that thing doesn't shoot flying targets... or it does... it just always misses right now.
Great write up, this video was mostly showcasing the minion aspect of engineer, and does not even come close to encompassing everything engi can accomplish. In a lot of my builds, I honestly sub class engi because it has so many good things for it. As I plan more videos and builds, I'll likely get to show more of what engi is capable of, but maybe I should do a video on each class by themselves.
Great vid! I'm improving my summoner build and this vid hits the the stuffs I'm missing.
I want to post out that skill duration and cooldown affect the engineer's overdrive.
I learned everything new lol this video was great with the edits and information. New sub for sure
Glad you enjoyed it!
Thanks for this, been wanting to put together a Summon build and this answered all my questions
This was very informative! I don't understand why you don't have more subs, this is quality content.
Very well done, clean and clear cut information.
A lot of this synergies really well with the new Invoker class
wow looks like im gonna have lots of summoners in Remnant 2 when i eventually setup my ps5 lol 3 different types to start with dam, cheers for this vid with loads of great info packed in, saved for future reference
I'm happy you found the video helpful!
Great vid, I'll probably go back to summoner at some point. They do get in my friends way though XD
wow...that was a lot of useful information!
Haha, I'm glad the video was helpful.
Very well done video man, I hope you keep putting stuff like this out.
Love this, bro.
Just watched this and your Elemental video. Excellent work on these videos! Im excited to see how your channel grows, you've earned a sub and I shared you with my friends too!
Thank you for being so supportive!! I really appreciate you, thank you for watching!
I'm a simple man i watch a video that tells me exactly what i need to know without all the bullshit or asking to like and subscribe..
I sub 🤙🏽
As someone ramping up to do Apocalypse, this was super helpful
Was an amazingly informative video and really well structured thanks a ton!!!
The first efficient remnanttuber
Thanks, I just started an engineer & summonee build.
I really hope you keep making these videos!
Dude fantastic video. Subbed!
Great summoner video, thanks!!!
Would love to see you make a video on what you think the best summoner build is for apoc!
The recent patch definitely made things a bit harder for summoner on Apoc, but I'll try and think of something!
@@gyle104 Awesome! I really hate how it seems like quite a bit of archetypes arent really suited for apoc at all.
I lol'ed so hard on the attack dog gif
Great guide. Clear and to the point and everything is relevant. Subscribed. Good luck.
Thank you for the kind words and encouragement!
Really nice video, good job!
Awesome job on this!!! Woot!
Gott be honest...I started to kinda stay away from summoner because people kept saying how minions fell off during apocalypse ...but i think i may jump back into it. I really enjoy Summoner and Engineer. hands down my two fave classes together.
They buffed the first two summoner minions and the dog go but without a maxed out Rugged perk, they still die WAY too fast. Rugged is a MUST for Nightmare/Apoc
@@RyanS406which 2 archetypes are best together?
Nice job. For that, I've subscribed
Great video Keep it up and Can You do it for all of them and try to do a in depth guide for mods, Classes, Mutators and weapons and damage calculations this was a good video keep up the good work
Glad you enjoyed the video, I'll do my best!
For those interested in using minions as fodder and focusingnon yourself, the dried clay ring gives you a stack of bulwark and 60% of the DR from bulwark as dmg. Theres other rings for rae dmg as well that pair great for summoner with medic or alchemist for more dmg, health regen massively increased below 50% hp and even onenfor up to 15% dmg for not dodging for a while. Huge dmg and regen for yourself, great survivability.
Fantastic video. Thanks!
Thank you for watching!
Hope they add loadout options. Will be really helpful.
Awesome informative vid, thanks man
I did not see that attack dog coming, that was beautiful
Blood Bond is post-DR. If you have a high DR build, you're only mitigating around 2-5 damage at max. Unless you're desperate for an enrage, you can spot the perks into something else.
This is correct. However, after the recent patch and fortify (engineer trait) no longer having a weird interaction with DR), I believe getting to high DR levels while slotting in a lot of utility for minions is pretty hard to do, making blood bond a solid choice.
@@gyle104 The recent patch made it to where DR applied by buffs and items do not apply to armor (devs admitted it's a bug with the recent fix), and takes the highest value. Blood bond again isn't worth it if you don't run more DR that both overtakes the armor value as well as isn't in the 50%+ range. Which is why I said it's not worth it for high DR builds.
Great video! Well put together. Thank you
Thank you!
Great job … I just started running the Engineer (leveling it up) as my main class with a maxed out summoner as my sub. Crabs and Familiar as weapon mods. It’s probably not going to be that great if I’m being honest but goddamn is it fun lolol
The Burden of the Divine is going to be a game changer … wish I knew about it before having put close to 100 hours into the game though 😂
Great vid! I just started trying to put a summoner build together and it was all over so this came at a perfect time
This video is amazing thank you so much!
man i just hope this game gets massive with the DLC's i cant get enought of it yet i want more
Great information video. Would love to see similar videos for the other classes
Glad you enjoyed, I'll try another video soon.
Great info. Nice work.
Great video. Thanks for all the info.
Thank you for watching!
This is top-tier content.
Thank you!
Amazing video friend.
Suuuper neat video thanks for sharing ❤
I just finished my sec run campaign on apocalypse( all solo) with engineer + summoner.
Traits that increase hp for minions and reduced friendly fire are must have .
Good job on your runs! I agree with the use of both traits, especially if you use a lot of mods that can destroy your minions.
that atack dog took me out of guard lol 0:49, have my like good sr.
This is an amazing vid. Thx.
Great guide very helpful thanks 😊
Healer archetype's relic refill counts healing done to your summons. Allowing you to relic spam without cost.
You can also make basically an infinite relic med/sum build where you pretty much always get yoir relic charge back and your summon stays up without diying all the time. I ran through apocalypse with this build and didnt have many problems.
Can I get a rundown of your gear? I’m about to start apocalypse run and I love the Summoner.
The 0:50 edit is 10/10
My "summoner" build right now is an Archon-Alchemist mod spam build using space crabs and tentacles. For some reason (at least on Xbox. Don't know if its a bug), the "max 2" on the tentacles is a complete lie, and I can have as many as I want. I can easily have maybe 20-30ish summons on the battlefield with this. Reason I'm not running an actual summoning archetype for this though is because of the archetype summons' survivability. Figured it would be more consistent to build around mod summons.
Incredible quality
Awesome video. Would be interested in knowing what your ultimate build was. Obviously you tried everything. Lol
Honestly, I play a summoner style as a comfort pick, for whenever I wanna relax and enjoy myself. I have a lot of different set ups for fun, curiosity or to suit a specific encounter. I DO try to use a build through as many scenarios as possible to get an accurate representation of its capabilities, which can be a fun challenge on its own.
I been asleep: did not know turret counted as a summon for these purposes.
Need to have a look at some of these, thanks.
Great content!
Glad you enjoyed it!
Hey I haven't had a chance to check it out but looking at a couple other vids it seems like Summoner minions get a weird passive stacking damage buff while you're not doing anything, so if you just stand around a bit they will start to gain it and it seems to stay after you move around, not sure about shooting or anything. You can see the numbers go up while in the ward on the dummies, just let them attack while standing still and not aiming.
This was fixed in the most recent patch, haste no longer has that interaction with minions.
@gyle104 ah damn thats unfortunate I kinda think they needed it. There's a ton holding summoner and handler back right now. Engi is probably the most solid of the 3 atm.
You mentioned that the max stack is 5, but there is a ring that raises your max to 6.
Great info but for some reason my surplus doesn't drop ammo, its not even in the description??
Great video thank you man.
Thanks for watching!
Great video subscribed
I love the disappointed line from Hercules😂😂
I'm so happy someone recognized it, haha!
Caveat about the turret (and maybe the other summons), kills made by the heavy weapons when in turret mode dont grant XP. (Might have been fixed with the latest patch).
Not 100%, but when i was leveling my medic, i noticed my minions were auto healing, but just switching healer out stopped it. Couldnt find out why though. It did allow me to auto fill the medics prime perk though.
When using the medic archetype, your minions were likely healing with the benevolence team perk.
I know I don’t have much room to talk considering that I just start my summoner build but I believe you should keep the vigor up because I watched this video explaining ehp and damage reduction and so on having more health let’s you get hit by stronger attacks which ya makes sense but there’s more to it a lot of calculations but it doesn’t matter how fast you can heal if you can’t take 300 damage to the face and say ouch I’m not trying to dis on your build I’m just saying what if you got hit by a unlucky side hit or you got stun locked that 300 ehp isn’t going to save you if the stun locker is doing 200 damage that’s 2 hits dead compared to someone that has 800 ehp they might actually be able to regen while being stunned of course this doesn’t matter if your a untouchable god again not trying to discourage anyone or dis on this man because this is truly amazing build but just beware of how often you get hit you can’t out generate the damage dealt
Is it true, that siphoner trait doesn’t contribute to minion lifesteal or does it need soul link first - to activate lifesteal and then it be improved by siphoner?
How sustainable is the minion explosion synergy with Hyper conductor? New to this game and that type of build is what I'd like to try.
it is a extremely useful second achypes for solo player. Kinda stupid while fighting against boss but it is useful
Damn dude. Subbed!
One thing I found with mods is that the Momentum mutator affects your summons and mods but isn't affected by them. So your mods and summons won't build Momentum for you unfortunately