EVERYTHING you need to know about ELEMENTAL damage in [Remnant 2]

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  • Опубликовано: 29 янв 2025

Комментарии • 193

  • @nkgangewere
    @nkgangewere Год назад +15

    I’m glad I found your channel. You’re straight to the point, you explain the number crunching very well, and you’re video isn’t full of needless spectacle. I want more videos from you, so consider me subscribed!

    • @gyle104
      @gyle104  Год назад +2

      I'm very glad you enjoyed the content, thank you so much!

  • @akitas8165
    @akitas8165 Год назад +3

    Excellent video. Sensible commentary without any hysterics, plus sound logic and mathematics. Well done.

    • @gyle104
      @gyle104  Год назад

      Thank you! I'm glad you found the video enjoyable.

  • @skorpionksr
    @skorpionksr Год назад +24

    The most important thing: most dmg sources stack additively but ahanea crystal is multiplicative, meaning if you have 200% dmg and 1 status ahanea is just as good as 10% dmg but becomes better with more status effects

    • @gyle104
      @gyle104  Год назад +3

      This is an incredibly good point that I am unfortunately unable to showcase myself. Thank you for your insight!

    • @Re3Ns
      @Re3Ns Год назад +1

      What is ahanea crystal?

    • @krensharwhite8363
      @krensharwhite8363 Год назад

      @@Re3Ns a ring you can acquire from hardcore. (Easy to acquire - read below)
      Keep in mind, difficulty unlocks are account bound, once you get it on one character, all characters will be able to buy them from Reggie or Cass.
      To get all account unlocks you need to complete the regular game on Apocalypse, and Hardcore game on Veteran.
      But, there is one ring reward for completing each world on Survivor (Hardcore), and one of them is Ahanea Crystal from Yaesha.
      So if you want to get this ring quickly, make a new hardcore character, reroll campaign on survivor until you start with Yaesha - Forgotten Grove (Ravager Storyline).
      Run past everything, only going to square doors (square doors are main quest line, rounded doors are side dungeons), and run past all mobs in the dungeon until the boss. Complete the easy boss, run through the Grove again, run through the Thicket, and depending on your luck you can get to the other side of the Grove without another main dungeon and boss. Pull the lever, do the music puzzle (50403410), then just shoot the Doe to skip the Ravager fight.
      Then you will find your ring with Reggie (on any character)
      Obviously you need to do this without dying, so I'd recommend starting as Medic, Alchemist or Engineer (but it doesn't really matter.)
      The scariest part of this run is running through the Thicket.
      The rolling guys will catch up to you when you run out of stamina, so be ready for them, or just take this part a little slower, and if you see a bright red light somewhere, that is an elite that always spawns in this map and he can be quite challenging. Do not agro him. Give his area a wide berth if posible, and try not to engage the rollers near him, as he can hear your gunshots and come for you.

    • @charlie2105
      @charlie2105 Год назад

      @@Re3Ns It's a ring that can be bought from Reggie after killing Yaesha in Hardcore mode

    • @extraneoustitled5103
      @extraneoustitled5103 Год назад

      Do you know if the Ahanae Crystal works with other status effects like slow, madness and others? I haven't got this ring yet, but I've been considering making a Hardcore character just to get this. If this only works with the 3 elemental types and bleed I'm not sure if I'll prioritize it yet.

  • @josephrogles296
    @josephrogles296 Год назад +4

    Really good video here! Finally someone explaining things clearly, shows it working and explains exactly how to use the gear to achieve the effects. On top of that it's distilled down to under 11 minutes. Incredible job and big thanks!

    • @gyle104
      @gyle104  Год назад

      Thank you! I'm glad you found the video helpful and enjoyable!

  • @neworleans7848
    @neworleans7848 Год назад +2

    Great video, probably the first and only well-detailed video similar to the Destiny RUclips community. Most Remnant 2 videos lack details. Thank you, and someone finally cleared up what type of effect Bleed is lol

    • @gyle104
      @gyle104  Год назад +1

      Thank you! I'm glad you enjoyed the video!

  • @NeuroticPhoenix
    @NeuroticPhoenix Год назад

    Thank you!! I wasn't sure if bleeding was elemental or not. All the info here if very helpful too. 🙌🏻

  • @drachenklnd
    @drachenklnd Год назад +11

    Energized Neck coil is super strong for rushing through a stage even on Apoc, put on corrosive rounds or fire, put twisted wound modifier and wear timekeepers jewel and the initial explosion will either kill, or leave them to die from the status effects after a few seconds.

    • @Vestat1
      @Vestat1 Год назад

      THIS!!! Literally came here to say exactly this!! 💯

    • @monkfishy6348
      @monkfishy6348 Год назад +2

      Yeah, so long as it procs. Unfortunately it's really buggy, and half the time just doesn't activate.

    • @Re3Ns
      @Re3Ns Год назад

      Doesn't work for me. Does barely any damage.

    • @drachenklnd
      @drachenklnd Год назад

      @@Re3NsMy guess: You play HunSlinger or sth like that. Try with Medic, Alchemist or whatever else boosts all damage, the 50% bonus damage affects elemental aswell, while the gun damage doesnt.
      Also any all dmg% ring or elemental ring helps, most important is timekeeper tho.

    • @Re3Ns
      @Re3Ns Год назад

      @@drachenklnd I tried with other classes. It works like 3 times out of 10 and then the mod runs out and I don't do any damage. I use chicago typewryter with hotshot. Maybe I'm doing something wrong.

  • @richardpeck2737
    @richardpeck2737 Год назад +1

    The ring is working as intended. You can do the same thing using the archon class and not even have to have elemental damage it works with any damage. The problem is mods regenerating while they're in use. Gunfire intends on fixing this. But the ring will still work just as well as long as you are switching from weapon to weapon and both weapons are Elemental 1 charges while you're using the other after they fix it but the mod that's currently in use will not gain charge. You will still be able to chain mod damage but you will no longer be able to keep on using the same mod over and over again do to it charging itself. You will have to use one mod to charge the other they will no longer charge themselves after the fix.

  • @molotovfirebomb9881
    @molotovfirebomb9881 Год назад +1

    Detonation Trigger (Amulet) significantly boosts explosive damage and procs fire. Singed ring also increases damage to burning enemies. It's a great way to make a hybrid explosive + elemental build.

  • @kgamer121
    @kgamer121 Год назад +1

    Excellent video with great information. I always enjoy channels that bring forth new in-depth information. You've just earned yourself a subscriber.

    • @gyle104
      @gyle104  Год назад

      Thank you for watching, I'm glad you enjoyed the video.

  • @ottootto6968
    @ottootto6968 Год назад +14

    The first vid I saw that you made was the Everything Summoner vid it was so well made so i subscribed. Can't wait to see what your going to accomplish in the future in the gaming content creation world. You are truly a hidden talent man. Keep it up!

    • @gyle104
      @gyle104  Год назад +4

      That is so incredibly nice of you to say, I really appreciate it. I'll do my best!

    • @TahaJelani
      @TahaJelani Год назад +2

      Same cannot believe this guy hasnt made more videos, it was so thorough and well put together.

  • @Ryuzema
    @Ryuzema Год назад +2

    Really enjoy this series of covering interactions that their range of what they effect is questionable. Appreciate your testing! Keep it up 👍

    • @gyle104
      @gyle104  Год назад +1

      Thank you for watching, I'm glad you enjoyed it!

    • @Ryuzema
      @Ryuzema Год назад +1

      @@gyle104 of course! In case it ever comes up, from what I can tell amplitude also works on the enigma handgun on how far it will chain between enemies. It almost seems like it alters the range it will shoot as well but I may be wrong, haven't tested that one.

  • @charlie2105
    @charlie2105 Год назад +1

    Thank you for considering with kinship in mind. Too many times have I had a firestorm or star shot user wipe a party.

  • @TahaJelani
    @TahaJelani Год назад +1

    Glad to see another upload big man, keep this up and I guarantee your channel will be growing out of its mind in no time.

    • @gyle104
      @gyle104  Год назад +5

      I really appreciate the encouragement, it really means a lot to me. Every one of your comments has honestly made me so happy! Thank you!!

    • @TahaJelani
      @TahaJelani Год назад

      @@gyle104 Just dont forget me when you make it in the big leagues

  • @ghillysniper45
    @ghillysniper45 Год назад +1

    I would like to note, if doing a elemental summon build, all elements proc the enrage buff for minions and allow them to in a way "exceed" the timer with certain dot affects being preferred, I use overload because with enough healing you can heal off the damage you've dealt before the next tic

  • @Xeptar
    @Xeptar Год назад

    I had this question like yesterday on Reddit and lo and behold, someone makes a video to answer if element/DoT (ie: fire/burning) - Already figured it out by then but glad someone covered that on YT

    • @gyle104
      @gyle104  Год назад

      Thank you for watching even though you found the answer to your question!

  • @harrysynnott2379
    @harrysynnott2379 Год назад

    Fanbloodytastic! Best video I've seen on this game so far. More please. Subbed and belled. Cheers, Harry.

    • @gyle104
      @gyle104  Год назад

      Thank you very much for watching!

  • @FloVelo941
    @FloVelo941 Год назад

    Wow these are the best remnant 2 videos I've seen and I have a playlist with 68 remnant 1 and 2 videos. Looking forward to more and I'll be your first sub! And of course... the two archetypes you've covered so far are my favorite supportive build. 🙌

    • @FloVelo941
      @FloVelo941 Год назад

      I just realized there's no elemental archetype, but Very Tragic from Gunfire says it's coming.

  • @KingMaraxus
    @KingMaraxus Год назад +2

    Counter-Offer: Instead of the recommended amulets here, you can also use the Spirit Wisp amulet to rapidfire your skills due to the absurd amount of mod power you're spending. Every 300 power spent instantly knocks off 3% of your skill cooldowns, making your skills recharge VERY quickly

    • @gyle104
      @gyle104  Год назад +4

      True, if your goal was to focus on skills then the Spirit Wisp amulet would be great. The goal of the video was more or less to shine light on elemental damage specifically, but you have made a great suggestion.

  • @Newby1
    @Newby1 Год назад +1

    This video is gonna be really useful when they introduce the "Status/Elemental" based archetype that they hinted about on reddit. I hope that with it's introduction you'll actually be able to main Archon Havoc form, since right now it seems kinda limp compared to other high end DPS options.

    • @ephrintompson2837
      @ephrintompson2837 Год назад

      ruclips.net/video/OrMk5MYhTIs/видео.htmlsi=3S_21FTV_Cfgnuk0 there's already a status elemental 😂

  • @blancspace5361
    @blancspace5361 Год назад +1

    The song mod is in fact an explosion as it can be boosted by the "detonation trigger" amulet ;which increases explosion damage by 25% and also puts them with burning for 5 seconds.
    everything burns when i use the mod plus this amulet i think is a great combo plus mod regen with the right rings

  • @doxologist
    @doxologist Год назад

    Damn, very well explained. I love your editing too! Good stuff

    • @gyle104
      @gyle104  Год назад

      Thank you! I'm glad you found the video helpful.

  • @XZ27977
    @XZ27977 Год назад

    Great video, thank you. Very informative and no fluff.

    • @gyle104
      @gyle104  Год назад

      Thank you for watching!

  • @OreoTheDJ
    @OreoTheDJ Год назад +1

    Def got a new sub here! been trying to perfect my DOT build and this video is so well done!

    • @gyle104
      @gyle104  Год назад

      I'm so grateful you enjoyed the video and found it helpful!

  • @chadly211bucks
    @chadly211bucks Год назад

    Great video. You get a sub. This is the cleanest I have seen this explain Ned!!!

    • @gyle104
      @gyle104  Год назад

      Thank you so much for watching!

  • @kevo300
    @kevo300 Год назад +1

    Nebula to debuff for 10% is so good with the mod damage its the perfect sidearm for a long gun

  • @OreoTheDJ
    @OreoTheDJ Год назад

    also I guarantee you need to keep this a series and im requesting an "everything Healing" pleaseeeee

    • @gyle104
      @gyle104  Год назад +1

      I will definitely do my best!

  • @talesofterrortv
    @talesofterrortv Год назад

    Excellent video, I understood most of it so hats off to you. Subbed ❤

  • @AnotherComputer
    @AnotherComputer Год назад +1

    These are very useful videos. There are a few topics I would like to know more of and I am not sure if they are on your list, so I'll outline them here:
    - Everything about melee (specifically what affects its damage, do certain projectiles count as something other than melee dmg etc.)
    - Everything about explosions (how to boost them, what counts as an explosion)
    - Everything about Skill or mod damage (elemental mods were touched here and familiar-based mods were touched on the Summoner video but there's so many more)
    - Everything about the Invader (It's severely underused, I don't think people optimize it well and I believe there's a lot of potential)

    • @gyle104
      @gyle104  Год назад +1

      These are excellent suggestions! I was actually planning on exploring explosions (because there are a lot of cool mechanics that happen around it, you would be surprised at what the game considers explosion damage). However, another comment posted earlier was asking for a specific build for Apoc, which I think could also be interesting. Explosion damage is definitely on my list!
      Everything about melee is not something I had considered until now. Now that you've mentioned it, I would actually love to do a video covering it.
      Skill or mod damage will take a lot of time to compile information on, because I will likely need to account for specific interactions that go beyond just increasing damage percentage (if there are any). But this is an excellent suggestion and I'll put it on my list, thank you!
      I do see a lot of questions about invader, and not a lot of talk about any hidden mechanics or tricks useful for it. I'm already considering a couple of options to use with the archetype, so again, thank you for the suggestion!

    • @AnotherComputer
      @AnotherComputer Год назад

      ​@@gyle104 I appreciate it, I am only asking because it seems you have a knack for this stuff, you must have background in statistics or analytics or something of that nature. Remnant 2 has a bunch of hidden interactions and these sort of videos are extremely helpful to the build crafting aspect.
      These videos are well presented and certainly do not reflect the work of someone with only 600 or so subs but someone with thousands.

  • @catslover4745
    @catslover4745 Год назад +1

    Suuper detailed video you outdone yourself ❤

    • @gyle104
      @gyle104  Год назад +1

      Thank you so much!

  • @koskolanik
    @koskolanik Год назад

    Best video about this topic. Thank you!

    • @gyle104
      @gyle104  Год назад +1

      Thank you so much for watching!

  • @07mrunyon
    @07mrunyon Год назад

    Just awesome. That is great man thanks for doing all the testing for that

    • @gyle104
      @gyle104  Год назад

      No problem, glad you enjoyed!

  • @ricardotrigo8264
    @ricardotrigo8264 Год назад

    Amazing video man! The quality of your content is better than channels with 50,000 subscribers. Can you make a video on a tanky build for apocalypse? I really trust your research and knowledge so would trust your builds.

    • @gyle104
      @gyle104  Год назад

      That's a great idea, I'll actually start working on this now.
      Glad you enjoyed the video!

  • @Spectre7814
    @Spectre7814 Год назад

    Amazing video, great work! Looking forward to more content 👍🏼

    • @gyle104
      @gyle104  Год назад

      Thank you for watching, glad you enjoyed it!

  • @caseyl5001
    @caseyl5001 Год назад

    Great video man this actually helps so much.

    • @gyle104
      @gyle104  Год назад

      Thank you for watching!

  • @captainquall
    @captainquall Год назад +1

    Now can we get a multifaceted elementalist build vid? Perhaps with easy swapping of elements? Curious to see what weapons/mod/mutators you’d pair with this type of build.

  • @Styggson
    @Styggson Год назад

    Epic video. Thanks for the upload.

    • @gyle104
      @gyle104  Год назад

      Thanks for watching, glad you enjoyed!

  • @OmenOfStorms
    @OmenOfStorms Год назад

    Apologies if you did cover this and I am being entirely insane but I checked through twice and don't see it. Something worth mentioning is that status effects themselves can stack. The fire dot from Tornado, Hotshot, Witchfire and the turret all stack seperate dots so you can total 3 fire dots running on a target showing as the fire symbol with an x3

    • @gyle104
      @gyle104  Год назад +1

      No worries, I did indeed mention it but only very briefly, and to be fair it was while explaining certain mechanics for the Energized Neck Coil explosions. I likely didn't communicate it clearly, so I'm glad you took the time to write a comment so people can see!

  • @ZergaeDelacroix
    @ZergaeDelacroix Год назад +1

    Energized Neck Coil was bugged for me. Idk if they fixed it since the last time I used it but I couldn't get it to proc every time outside of the test dummies which was annoying for me.

  • @extraneoustitled5103
    @extraneoustitled5103 Год назад

    I love your Remnant 2 videos! I hope you plan on making more. If so you definitely got a new subscriber! :)
    Also, do you know if the turrets or the dog set off the neck coil with their status afflictions? I'm considering making a neck coil build soon and this is something I was really curious about.

    • @gyle104
      @gyle104  Год назад

      In my testing I definitely used the neck coil with Engineer's flamethrower turret and didn't see a neck coil explosion, but it was awhile ago and I may have misremembered. I'm inclined to believe minions do not proc neck coil explosions because they are a separate damage source.

  • @majid6957
    @majid6957 Год назад

    I played 90 hours so far using the bonesaw machine gun with fire shot mod. The purple ring+ fire buff ring + fire buff amulet. Done the campaign twice and many adventures on nightmare. Only issue I face is the ammo. Fire shot mod never stops and it deals tons of damage and if I've lifesteal on, the over time damage heals me too.

    • @Psychoangel-d23
      @Psychoangel-d23 Год назад

      If you struggle with ammo try adding the bandit mutator onto the bonesaw. at level 10 it has a 30% chance to refund the ammo into the magazine.It´s quite useful if you want to improve ammo efficiency and reduce the amount of times you need to reload mid fight.

  • @triedtime9573
    @triedtime9573 Год назад

    I always have Stone of malevolence on. So good!

    • @gyle104
      @gyle104  Год назад

      It IS a very strong ring :]

  • @federicoreteguis8774
    @federicoreteguis8774 Год назад

    This was awesome. Thank you !

    • @gyle104
      @gyle104  Год назад

      Thank you so much for watching!

  • @leoncca
    @leoncca Год назад +1

    Nice, good stuff! I'm trying to make a guide on all bosses and I'm looking to know their elemental resistances and weaknesses. Do you happen to know them? I have a rough idea, like Tal'Ratha has around a 10% resistance to acid and its metaphysical form doesn't, but it's immune to burning (due to the water in the room I assume). The Root seems to be weak to fire except Legion (or maybe I'm wrong?) and Annihilation; Kaeula is weak to fire, for example, but because the room is in water she can't be burnt. Dullain is immune to corrosion and has a high resistance to acid. I believe the boss versions of elite enemies share their weaknesses too, like Custodian's Eye must be weaker to electrical damage and the Astropath immune to bleed.

    • @gyle104
      @gyle104  Год назад +1

      Unfortunately, I don't have a list of enemy resistances. I felt it was beyond the scope of this video so I didn't collect any information for that at all.
      I'm sorry for not being more helpful.

    • @leoncca
      @leoncca Год назад

      @@gyle104 Don't be! I was just wondering if you happened to know

  • @jedediahv
    @jedediahv Год назад +1

    Love the video man, appreciate you clearing up the confusion I had on bleed. I had 2 questions for you. I get a lot of inconsistency when trying to proc explosions with the coil, sometimes applying stack one would do nothing and they'd pop on application of stack 2. Some times they wouldn't pop at all. Did you run into that, and if you didn't would running into it affect your recommendation?
    2nd Question: For pairing with the stone of malevolence's rapid mod loop, Jester's Bell seems like a perfect fit, faster mod cast and more damage after using a mod, is there a reason you didn't toss that one into this video?
    Thanks again man.

    • @gyle104
      @gyle104  Год назад +1

      1st: I have encountered energized neck coil not proccing a lot. It's not consistent between overworld mobs, elites and bosses. Sometimes it just doesn't proc. I mostly used energized neck coil for its wave clear, so even if an explosion does not always occur, because I run amplitude (aoe+) the explosion will proc from SOME enemies clearing a wave.
      For bosses where you'll likely be consistently reapplying status effects, the explosion becomes negligible, but the increased DOT damage is good for helping mod uptime (which compounds the issue of reapplying dots and not procing an explosion). This is probably also because I ran the timekeeper ring.
      2nd: Jester's Bell is a really good pick and I simply forgot to add it. I actually had a whole section on cast speed but I felt the video was getting too long and I didn't wanna drag out the length. Now that you've brought it up I wish I at least included Jester's Bell in my recommendations. On the plus side, I DID recommend Jester's Bell in my summoner video, so hopefully people are at least aware of it.

  • @kadsoukui13
    @kadsoukui13 Год назад +1

    There's another ring called "Singed Ring" that increases all damage dealt to BURNING enemies by 10%. +1 to fire element :)

    • @gyle104
      @gyle104  Год назад +1

      Oh I completely missed that, thanks for sharing!

    • @shaun10767
      @shaun10767 Год назад +1

      Love this ring with that explosive necklace making any explosion a fire bomb

  • @GrubKiller436
    @GrubKiller436 Год назад

    Generating mod power while your weapon's mod is active is not a bug.
    All weapons generate mod power when they inflict damage that is direct damage from your guns. Yes, certain mods (dreadwalker, hot shot, or whatever mod) shut off mod generation from the damage you deal directly from your weapons for that mod while the mod is active. However, outside sources can generate mod power. So when a ring is generating the mod power, it is not the direct damage from your weapons that generates mod power (this has been shut off), it is an exterior source that is generating the mod power.
    In the case of stone of malevolence, it is the ring itself that is generating mod power. If you haven't noticed yet, you are generating significantly less mod power when certain mods are active... because it doesn't generate mod power from the direct damage of your weapons.
    The overwhelming majority of things in the game allows you to generate mod while those mods are active: archon prime perk, faerin's sigil, faelin’s sigil, stone of malevolence, shiny hog lure, dense silicon ring, feedback mutator, harmonizer mutator.
    The exception would be for things that do not work. The only two I’ve found so far that doesn't generate mod power in this context is the runed heart relic and cataloger's jewel ring.

  • @itsmeray9322
    @itsmeray9322 Год назад

    thank you for providing a very informative video, will you also be tackling buffs such as Bulwark/Haste/fire rate in future videos?

    • @gyle104
      @gyle104  Год назад +1

      Thank you for watching! I could do a video covering the buffs in the game.
      For now I will say,
      Haste: basically increasing the speed of everything (except movement speed) by 7%. This includes actions such as reloading.
      Bulwark: The amount of damage reduction was recently buffed in a balance patch, but each stack gives a little bit of damage reduction and caps at 5 stacks, for a total of 25% DR.

  • @CaptianSwan
    @CaptianSwan Год назад

    Fantastic and informative video.

    • @gyle104
      @gyle104  Год назад

      Thank you! I'm glad you enjoyed it.

  • @rwagingsloth9528
    @rwagingsloth9528 Год назад

    On one hand i don't think Stone of malevolence is bugged because in most cases direct mod dmg doesn't actually build up any mod power, its the elemental component of it that does so.
    On the Other hand I also thinks its pretty messed up that Nebulas nano swarm has an almost 100% uptime by itself without even using any ammo if it can keep hitting enemies.
    ill often just send out the swarm and swap to my primary weapon. Nano swarm lets me ignore most enemies and build up plenty of mod power, even with Nebula stowed it almost always fills back up by the time the mod ends by just shooting my primary a bit

  • @JazzPocket
    @JazzPocket 9 месяцев назад

    Late Question for Chains of Amplification. The increase of damage while having a Status is from all sources, right? Range and Melee? and does it work on Slow? curious if the enemy having slow will give you 20 more damage from both Range and Melee and other sources?

  • @mytwinflameband
    @mytwinflameband Год назад

    Does AOE trait affect the neckcoil explosion ??

    • @gyle104
      @gyle104  Год назад +2

      Yes, thankfully it does!

    • @mytwinflameband
      @mytwinflameband Год назад

      @@gyle104 awesome ! So amplitube can get the neckcoil from 5M --> 7.5M ?

  • @zymon1337
    @zymon1337 Год назад

    acid bullets scale with rangedmg, moddmg and elementaldmg modifers....its insane (i use the bonesaw + nebula with archon and medic for it)

  • @Joe-bv5ik
    @Joe-bv5ik Год назад

    Amazing vid super helpful

    • @gyle104
      @gyle104  Год назад +1

      Thank you, glad you enjoyed the video!

  • @polluxgaming7392
    @polluxgaming7392 Год назад +1

    Have you tried the ahanae crystal? I know its not elemental but just wanna know if the damage% affects dots

    • @gyle104
      @gyle104  Год назад +1

      Unfortunately, I haven't had any time to complete anything in HC. The wording in the ring's description would lead me to believe it works similarly to the Chains of Amplification amulet, except for each status effect. I'm not sure if multiple of the same status effect (two instances of burning for example) would increase the damage dealt.
      I'm sorry for not being more helpful.

  • @GBSteven954
    @GBSteven954 Год назад +1

    So my question is, do enemies have weaknesses and resistances to certain damage types? I did happen to find a comprehensive guide for Remnant 1, so it's surprising that I can't seem to find any information on this for Remnant 2.

    • @gyle104
      @gyle104  Год назад

      I can't say for certain which enemies are resistant to what, (for example, burning enemies in Losomn still take fire damage from the firestorm mod). Resistances are definitely a thing (see the Elemental Resist modifier bosses can roll). Sorry I couldn't be more helpful.

  • @MTGXYZ-ut5dk
    @MTGXYZ-ut5dk 8 месяцев назад

    Do range damage increases affect elemental damage from weapons, like sparkfire? Including the dot?

  • @Hac-dieu
    @Hac-dieu Год назад

    Wish I could scale the UI up more than the max it already has in game. I can barely make out the buff icons I have going on.

  • @GrohficSerpent
    @GrohficSerpent Год назад

    Holy SHIT, this is good content.

    • @gyle104
      @gyle104  Год назад

      Thank you! Glad you enjoyed it.

  • @erasalams61
    @erasalams61 3 месяца назад

    So do stacked dots of corroded amplifies those 10% even more or its stays always 10%?

  • @samb123078
    @samb123078 Год назад +2

    I think the ring of malevolence is working correctly for mods that have no duration. Like wildfire, fire storm and enigma. The charge is used and begins filling immediately as it should It could be bugged for things like hot shot and overflow which should only be filling after the mod duration runs out.

    • @gyle104
      @gyle104  Год назад

      This is an excellent point and likely something I didn't communicate properly in the video.

  • @adame1474
    @adame1474 3 месяца назад

    Which enemies are weak to specific elements

  • @Almtyhalfbreed
    @Almtyhalfbreed Год назад

    So the alumni ring doesnt stack with the other elemental rings?

  • @Danilli29
    @Danilli29 Год назад

    Very good video 👍

    • @gyle104
      @gyle104  Год назад

      Thank you for watching!

  • @christian_4904
    @christian_4904 Год назад

    Do ya think you could investigate why the corrosive round buffs decrease damage dealt? I’m not super hip on the maths stuff and was wondering my damage dealt was decreasing when using corrosive rounds

    • @gyle104
      @gyle104  Год назад

      Hmm, it's hard to say. Without knowing what your fighting, it could likely be you are fighting something that is resistant to acid damage. Or, you're fighting a boss that has the elemental resist suffix.

    • @christian_4904
      @christian_4904 Год назад

      @@gyle104 ahhh gotcha

  • @Taurriax
    @Taurriax Год назад

    Golden ribon amulet increase mod damage by 20% and gives haste everytime you use mod.

  • @jacksondurhan1999
    @jacksondurhan1999 Год назад

    Oddly enough, Song of Eafir counts as an explosion for the sake of the Detonation Trigger amulet. Meridian gang rise up.

    • @gyle104
      @gyle104  Год назад

      There are quite a few things that count as explosion damage that I would not have considered. I did plan on making a video about it, but not sure if it will be my next video or the one after.

  • @thepromman
    @thepromman Год назад

    qq - do corrosive rounds/other elemental bullets benefit from something like golden amulet (25% more mod dmg)? or are the mods technically doing 0 dmg and just applying statuses?

    • @gyle104
      @gyle104  Год назад

      Good question. Elemental damage and their dot portion DO improve from mod damage from my testing (when the elemental source comes from a mod). The tooltips however *sometimes* do not reflect the new damage. For example, Voltaic Rondure and Witchfire reflect an updated tooltip, but Hot Shot does not.

  • @FellixNoAmatsu
    @FellixNoAmatsu Год назад

    Where did u get that flamethrower gun??

  • @The_Conundrum_Crew
    @The_Conundrum_Crew Год назад

    6:15 How many of us knew what ring it would be.

  • @BEASTEYBOX
    @BEASTEYBOX Год назад

    Could you do a video about getting the most out of Havoc Form?

    • @gyle104
      @gyle104  Год назад +1

      I'll do my best!

    • @BEASTEYBOX
      @BEASTEYBOX Год назад

      I really appreciate it bro. Your videos are very well thought out and the info is well tested tyvm.@@gyle104

  • @mr.bossman8935
    @mr.bossman8935 Год назад

    Youre so smart using the ring to check because they never told us what elemental damage was

    • @gyle104
      @gyle104  Год назад +1

      Haha, thank you for the compliment!

  • @xmasterofvideosx
    @xmasterofvideosx Год назад

    Just posting yo say i rock the stone of mel and im rocking a status build i got my fire storm mod down to a 2-3 sec recast on apocalypse mode

    • @gyle104
      @gyle104  Год назад

      Great job! Stone of Malevolence is a pretty fun ring that can unlock a lot of different playstyles, glad your enjoying it!

  • @briangueringer3673
    @briangueringer3673 Год назад

    The one that gets me is resonance.
    I was messing around with it yesterday.
    I know its not a damage skill range, thats amplitude.
    So i tried it one the pulsating heart and song of eafir. Doesnt affect those. So is it just the buff (dr)from the turrent ?
    It would be interesting to see a list of all the buggs it actual affects .

    • @gyle104
      @gyle104  Год назад +1

      Resonance is specifically for aura, which is kind of weird to test. Things like Challengers team perk would be considered an aura. From my understanding, you can consider aura as buffs and debuffs with range.

  • @hwoarangaz
    @hwoarangaz Год назад

    MATE ! love it !!!!!!!

  • @ryancastle1116
    @ryancastle1116 Год назад

    Where is the effluvium necklace location

  • @roninace213
    @roninace213 Год назад

    I would love to know how the Shadeskin trait works. What is considered Elemental Damage ? Is everything that isnt a Melee attack considered Elemental Damage? For Example what attacks of Annihilation would be Elemental Damage ?

    • @OreoTheDJ
      @OreoTheDJ Год назад

      elemental damage is only the big 3 he mentioned in the video. Acid fire and tickle fingers

    • @gyle104
      @gyle104  Год назад +1

      Basically, the way I interpret the description of shadeskin is, it increases the amount of resistance you currently have, from either armor or rings. That means you already need a source of resist, and shadeskin will increase that resist by a % amount. How much damage is reduced per point of resist is not something I have tested, I'm sorry for not being more helpful.
      Elemental damage is as OreoTheDJ has mentioned. Be aware that the description of the trait states specifically that it reduces elemental STATUS damage, so specifically, it reduces damage from BURN, OVERLOAD and CORRODE.
      From memory, I do not believe Annihilation has elemental status effect damage, only a blight called "Data Corruption" which prevents the use of skills and mods.

    • @roninace213
      @roninace213 Год назад

      Yeah that description is kind of elusive and i wasnt able to find anything online that was more specific than your explanation. If i had to guess its aditional to your total dr and not included in that calculation but added after that.Thank you for your answer@@gyle104

  • @travisa2538
    @travisa2538 Год назад

    Wait they don't count wind as an element?

  • @fallout8484
    @fallout8484 Год назад

    Sub'd, good content.

    • @gyle104
      @gyle104  Год назад

      Thanks for watching!

  • @WeAkSaUcE-n9g
    @WeAkSaUcE-n9g Год назад

    So if im using merciless for vleed and enigma as my secondary whats a good amulet?

    • @OreoTheDJ
      @OreoTheDJ Год назад

      Did you watch the video?

    • @WeAkSaUcE-n9g
      @WeAkSaUcE-n9g Год назад

      @OreoTheDJ no im not work im just listening

    • @gyle104
      @gyle104  Год назад +1

      No worries, don't get caught at work haha! Because your status applications come from the primary fire from Merciless and Enigma, I would recommend the Chains of Amplification amulet, basically giving you a 20% damage buff just from shooting. Alternatively, you could buff the damage of your dots (bleed and overload) with the Energized Neck Coil and the Timekeeper's Jewel ring.

  • @xtrastarfish6431
    @xtrastarfish6431 Год назад

    Bleed doesn't count as an element?

  • @ICE-Man-187
    @ICE-Man-187 Год назад +1

    I've never trusted what a game tells you about damage. I only use two categories, things that work and things that don't 😂

    • @21nGG
      @21nGG Год назад

      it’s ok, math isn’t for everyone

  • @Malibus-Most-Wanted
    @Malibus-Most-Wanted Год назад

    if bleed isnt elemental then why does it proc off stuff like energized neck coil? not saying your wrong cuz i seen your test just weird.
    Edit: maybe im just to stupid to get why u said the neckless procs with bleed.

    • @gyle104
      @gyle104  Год назад +2

      No worries! Bleed procs Energized neck coil because the amulet causes explosions off "status effects" not specifically elemental damage or anything.

    • @Malibus-Most-Wanted
      @Malibus-Most-Wanted Год назад

      @@gyle104 ohhh ok now it makes sense thank you for explaining idk why that was hard for me to grasp lol

  • @jpyodog1670
    @jpyodog1670 Год назад

    Thx

  • @marreromichael1726
    @marreromichael1726 8 месяцев назад

    My build seems to attract elemental resist in bosses especially apoc. What isn’t elemental? 😂

  • @devinlemons7457
    @devinlemons7457 Год назад

    Isn't bleed considered elemental too?

    • @gyle104
      @gyle104  Год назад

      Unfortunately, it is counted as physical damage. Bleeding however shares the same tag as burning, overload and corrode as a status effect.

    • @devinlemons7457
      @devinlemons7457 Год назад

      @@gyle104 caught that later. Spoke up too soon

  • @TheDream-xs1xt
    @TheDream-xs1xt Год назад

    time is aslo a status

  • @DuncDog
    @DuncDog Год назад

    Who else remembers Radiation?

    • @gyle104
      @gyle104  Год назад +1

      If you listen closely, corrode still has the geiger counter sound effect. :]

  • @theveryamericaneagle3657
    @theveryamericaneagle3657 Год назад

    I don't think the ring is glitches. Cause you could always build into the mod power even as your using it. Any mod power generation will trigger as soon as you start to expend the mod.

    • @gyle104
      @gyle104  Год назад +1

      I just see a lot of people debating whether the ring is bugged or not so I decided to cover my bases with how I approached the Ring of Malevolence in the video.

    • @theveryamericaneagle3657
      @theveryamericaneagle3657 Год назад

      @@gyle104 oh okay understandable. I really hope it isn't bugged it's really fun to use.

  • @IonTheSkyy
    @IonTheSkyy Год назад

    Son of Benevolence?

  • @el-silver-zerro5913
    @el-silver-zerro5913 Год назад

    I use bleed

  • @jousephcustodio3455
    @jousephcustodio3455 Год назад

    You forgot cryo

  • @codex8061
    @codex8061 Год назад

    I think you forgot bleed

  • @TeddyXGarm
    @TeddyXGarm Год назад

    :O bleed counts as physical damage? interesting

    • @Unchainedful
      @Unchainedful Год назад

      Always has.

    • @gyle104
      @gyle104  Год назад

      Yes, I always read conflicting things regarding bleed as elemental or not so I decided to check and be absolutely sure about it haha.

  • @アダルトスイム
    @アダルトスイム Год назад

    Bleed isn’t a element

  • @setheubank314
    @setheubank314 Год назад

    Did you just forget about bleed?

    • @gyle104
      @gyle104  Год назад +2

      Bleed isn't elemental damage and not really in the scope of the video, I only added it partially to explain that it is not elemental damage.

    • @nkgangewere
      @nkgangewere Год назад +1

      Did you forget to actually watch (or listen) to the video??? Seriously, you’re either straight up trolling this creator, or you were born with an extra chromosome.

  • @SHOOTER3258
    @SHOOTER3258 Год назад

    No one need this shit. Just play for funn . Next month will came another different game and remnant would be forgotten...

  • @DankMcSpank
    @DankMcSpank Год назад

    False. Bleed, suppression, explosion, are elemental dmg. The fact you don't know that means I don't need to listen to you.

    • @gyle104
      @gyle104  Год назад +1

      To clarify, there are a few instances in the video where bleed and explosion damage are not buffed by elemental damage. The Shaed Bloom Crystal which switches every 5 seconds buffing either Elemental or Physical damage clearly shows that bleed is not affected by elemental damage, but by physical damage.
      The Energized Neck Coil explosion is explosion damage (it is affected by the blasting cap ring). It is clearly not buffed by any elemental damage no matter how much of it I stacked.
      Additionally, suppression is a blight (which we cannot inflict on enemies) and not within the scope of the video.