Fixing Seams in Substance Painter - The Right Way
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- Опубликовано: 2 май 2020
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• 75 Likes!
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Hey everyone, In this brief tutorial I wanted to show everybody how to quickly fix your Seams in Substance Painter using the Clone Tool and Passthrough Blending! I hope you guys find this tutorial useful and please leave suggestions in the comments below on how we can further improve this method.
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• Fixing Seams in Substa...
#UV #Blender #SubstancePainter #Texture #3d
This tutorial from two years ago has saved me, thank you so much! I only found it after nearly 3 hours of keyword searching and it was exactly what I needed!
Glad it helped you out
Thanks! I found similar tutorial on RUclips, but yours is MUCH clearer with a bit of explanation about what's going on :)
Glad I could help!
Thanks a Lot My brother I strugle a lot to fix Seems in Substance.Bsically I'm an Artist practing my self Substance Texturing. Need Your Help .You Explaining Very Simple.
Thank you for this tutorial, it was incredibly clear and useful.
Glad it helped you!
Thanks for this tip! I was able to fix my seams with the smudge brush, worked like a charm, at least for my specific use case.
Glad it helped
very valuable tip man! thanks!
Glad you found it useful!
I learned to do this with the video and helped a bunch of people with it so more than one thumbs up from me!
Cheers. Glad it helped!
yeah thanks bro. helped me so much. good luck.
Glad it helped. Let me know if you have any more questions
Thank you, awesome tip!
Glad you found it useful!
THANK YOU!
You're welcome!
Helpful tips thank you
Thanks
In such a case maybe it would be easier to use triplanar projection and paint 0 height layer across the problem seams?
That could work as well. I'll give it a go 😊
thx dude
Glad you found it useful
hey! I would like to ask something. My normals in blender has no seams when I import them to the substence painter they have seams why is that anyone knows? If I dont change anything and export from substence painter to blender it still doesnt have seams.. Seams visible only in substence not blender why?
I believe you have the mesh unwrapped but no Seam definition was added in blender. No edge was highlighted to blender that it acts like a Seam. That doesn't mean that your mesh isn't unwrapped, it just means it has a non-efficient unwrap done on it.
I just finished my retopology on a human figure, but when I bake my normal map I'm getting seams in the joints. Would this video tut work on normal maps?
Do I have a failed understanding in thinking if I fix the normal map seams, that all the other maps including the textures will be fine?
The fix that I am showing here will definitely work for Normals as well. When you change the Layer blend to PASSTHROUGH, you do it for every type of map - Base Color / Normal / Height / Metallic etc. - You got to make sure you change these manually as there is no automated way of doing it. Follow the tutorial and you should be fine. Also check my latest video in which I apply the same technique to a rock mesh, showing a similar process.
@@ArghanionsPuzzlebox Brilliant 👏. Thanks for the reply. I'm going to try it out in about 10mins. I'll definitely check out your other videos. Liked and Sub
Thank you!
If you have any issues, endo me at arghanionspuzzlebox@gmail.com
@@ArghanionsPuzzlebox Hi. Thank you so much, ill take you up on that offer is you don't mind. This project is causing me to pull my hair out lol Ill email you in 5mins. Thanks again.
I don't see the option to select layers in the menu just paint, fill etc. Am I missing something? Thanks!
When I use the paint layer I the stamp doesn't work on the seems
I'm sure this skittles still work although in the newest version of the software not sure
Multi mat uv fixing please :)
The only way to fix that is have 1 material with UDIMs :)
i try it but it does nothing. am i doing sth wrong
What happens when you do this exact method?
@@ArghanionsPuzzlebox it looks weirder
That shouldn't really happen unless normals/height information is getting in the way. You are basically stamping a texture patch from another area on top of your seam. It's not always perfect but it works well on deformed surfaces such as organics
@@ArghanionsPuzzlebox probably your uv.
@@diocre7446 the uv that I have for this model is definitely separated in the areas where I showcase the stamp
just set the projection to tri-planer projection to fix seems
Yes, that can work but you also can lose texture resolution by doing that.