Thanks so much for stopping by! Be sure to share what you made with me either on Instagram @james_films or by linking it here! Can't wait to see what you come up with :)
For the random light streaks in the volumetric, one can also use a noise texture with the density and volumetric shadows enabled; this is more accurate to the natural random fog. Great tutorial btw!
Hello James, not so easy to follow for a beginner, but by working passionately we find a lot of tips that make progress, thank you and have a great evening
awesome please do more! The only thing i got such on was the volumetrics part at the end i could not get the rays to show, then watching closly i saw you cranked the sun light to 45 and that did the trick!
this is an incredible tutorial bro!...i kinda like it better without volumetrics cause that beautiful sunset background was more visible, with volumetrics it looked a lil bit too perfect and kinda heavily edited. idk great stuff learned alot.
Hoping to save you from the horrors of searching through hundreds of layers named "PLANE.001, PLANE.002, PLANE.003........" to find the one you're looking for haha!
man I wish there were mesh modeling tools similar to this for CAD programs like solidworks, that way you could mix exact models with organic models for scenes
I think I figured it out, make sure if you scale the plane up in object mode that you apply the scale in edit mode. Ctrl + A in edit mode. Or you can just scale inside of the edit mode :)
thank you so much for this tutorial! You are great at explaining and I just love the artistic angle you bring to it and that you are willing to share your "secrets" is really kind of you. I know a lot of artists who think if they explain how they do things it will make them somehow less (worth less, less interesting, less magic,... I don't know how exactly to explain, I'm sure you've met the type though). Fun fact: I've been admiring your work on instagram for months and since I'm only now starting on 3D and I come from the Photoshop side of things it never crossed my mind before that this could actually be 3D - I always thought it was "just" a clever edit with stock images and Photoshop. I tried to find stock photos that would work to create something like this but just couldn't figure it out. Since it was never on my top priorities list or anything, it was much less dramatic than it might sound here, just something kinda nagging at me. Then when I started with blender around Christmas I started to view your images in that new light and realized you were using blender (first time actually looking through the tags... yeah, I know ^^). But it took me searching on youtube for "sand scene in blender" to find this tutorial -- imagine my surprise when it was you teaching and sharing your tricks :D Thank you again, so cool!
Amazing, thanks for sharing. I've had the same problem others have commented on, when applying the Voronoi displacement texture it looks crazy, not similar to your tutorial, wondering what went wrong.
for 15:50 if u don't find the [image and planes] go to edit-preference and search [image and planes] u should see something and check it if u didn't understand here a video ruclips.net/video/mc8Ws9Ngjx8/видео.html
Does anyone know why when i use the inflate brush with the displacement deactivated ( on 5:35 ) everything looks fine, but as soon as i activate the displacement again everything looks like a mess? pls help i can't find my error.
Hey, your tutorial is amazing, but what I recommend you are buying a windshield or a pop filter or even better - both. It is possible to watch your video like that, but it affects whole tutorial quality
Lots of trial and error with the order of applying the modifiers, keeping them around messes up when you insert the height map thingie and same goes for applying them in the wrong order Has to be exactly like you do in the vid else it looks wrong
I think the audio is desynced from the actions. It feels like you say what you've already just done. Like really cool stuff you're doing but it's really hard to keep up with it since I hear you say something and then have to rewind video each time to actually see you do it haha.
Are you able to weight paint the sand so the foot prints only exist from the door through the center of the scene creating a path? I wouldn't think that anyone would be walking along the walls, etc.
I can’t get the footprint displacement? When I click on the link it doesn’t appear. Is it an old link or can you send it to me? Many thanks. Great tutorial
Very well done and you have a pleasant way of presenting! I have been looking for a good sand tutorial, so thank you! Only minor criticisim I have is about those audio bumps, not sure if it's you hitting the mic or what but those are quite distracting and not pleasant especially while using headphones, otherwise good work! Thank you for sharing your art and knowledge!
When I choose voronoi, the displacement is much larger and when I try to sculpt it distorts it entirely. Is there a method to scale it down a bit, other than altering its intensity?
@@elesonish sorry I dont 100% remember but I think he said to apply the scale, so do Ctrl A on the keyboard and then press scale before choosing voronoi
well the tut is amazing but in my case i cant pass from the 1st displace, when i tro to sculpt the plane breaks, then tired of that i dotn sculp use the plane wieth the displace apply and try to use the new displacement with the height map, broken worst, is the blender version 2.90 is what im using right now, cuz i dont do anything else floow the steps till everthing going wrong
@@apxllo2685 Was having the same problem and this worked! Still not sure how to avoid the distortions when sculpting the plane, but I'm content with this fix for now haha
this is def not for beginners like me because I couldn't even figure out how to pull up subdivide.... hopefully I learn all the basic stuff so I can come back to this video and follow through the tut with ease
the sand editing is not working for me... the brushes fuck up my mesh really hard and if i want to do proportional editing, the plane jumps up faIrly high and i cant see what im doing :/ my scene is a little different. anyway great tutorial, learned a lot!
my voronoi ends up alot crazier than yours upon applying it and after sculpting with inflate and smooth is affects it drastically making the bumps sharp and glitchy, ive done literally every step the same as u, whats going on?
When I add the displace modifier to the plane, the entire mesh moves. Is there a way to keep this from happening? I noticed it didn't happen to you. and i try and grab to move it back but when i do this and then enter edit mode it moves to a different location usually to the starting position of where it was before i added the texture and modifier.
was able to insert the doorway with the boolean object.. moved, scaled and placed the object in edit mode. Went back into object mode and added the modifier, used the eyedropper tool to select the cutter object and then .. boom doorway created
Thanks so much for stopping by! Be sure to share what you made with me either on Instagram @james_films or by linking it here! Can't wait to see what you come up with :)
you know using the primitive cube is a holy sin
I think that's a misunderstanding of old scriptures. Recent empirical studies indicate a small increase in good karma if you don't delete the cube.
@@juutuub0 the default cube is full of sin, it's deletion and recreation is done in absolution.
Im going to proceed to only use cubes from now on
maybe ill make a multi-million dollar game :o
No default cubes can be deleted, nor created. They just are within us.
Well, half of my projects i started with the default cube
Behold the tame impala covers!
Damn you beat me to it
Came for the sand tutorial, stayed for tips for improved lighting! Thank you for sharing :)
For the random light streaks in the volumetric, one can also use a noise texture with the density and volumetric shadows enabled; this is more accurate to the natural random fog. Great tutorial btw!
This is amazing. I can't believe how effectively you've taught all these concepts in such a short video
Hello James, not so easy to follow for a beginner, but by working passionately we find a lot of tips that make progress, thank you and have a great evening
Agreed. I have to keep pausing and rewinding in order to follow suite. But I like the style of it.
Your blender environment videos are unmatched. The dreamy liminial atmosphere of each one is incredible...please don't stop making these tutorials
The gobo trick is really useful
Use ctrl+b to limit the render area alt+ctrl+b to disable
Dude, had no idea about blenderkit. Thank you so much for this tutorial, blenderkit just changed my game
hey could you turn on the overlay that lets us see what you are pressing because rn its really confusing to see what you are doing
yeah boi
For zeroing out values (like when resetting the camera's location) you can press backspace while hovering over the value
awesome please do more! The only thing i got such on was the volumetrics part at the end i could not get the rays to show, then watching closly i saw you cranked the sun light to 45 and that did the trick!
Awesome!! Glad that trick worked for you!
@@James_Films keep up the great work!
This tut comes quiet handy as I‘m currently setting up a scene for my 25pdr WW2 field gun in the NA desert. Thx and well done !
This was actually really enjoyable to just watch, and not follow. Your calm voice and the optimistic mood is really quite soothing :)
Aww thank you!! Means a lot :)
One of the best blender tutorials I’ve seen, great work
I've been following your posts on r/Blender and been waiting for this! Thank you sir!
Nice finally got my scene looking the way i imagined it, thank you!!!
That's awesome to hear! Link it here - I'd love to see the result!
@@James_Films instagram.com/p/CEUiRJGDcie/?igshid=wr4lpyputdkq
I used the volumetric lighting technique thank you
you can add noise shader to the light instead using gobo effect
Your channel is underrated, awesome!
Cheers! Slowing growing on here :)
this is an incredible tutorial bro!...i kinda like it better without volumetrics cause that beautiful sunset background was more visible, with volumetrics it looked a lil bit too perfect and kinda heavily edited. idk great stuff learned alot.
Thanks! Yeah I figured I'd show how to add volumetrics in case you'd like to apply it to this or other creations
Finally, this is what I was looking for
16:30 perfect pronunciation of Mont Saint-Michel! 🤩
ikr was looking for someone who noticed it
Thanks, helped a lot!
3:54 scared me to death, but I really enjoyed the video, very informative. Thank you!
Hoping to save you from the horrors of searching through hundreds of layers named "PLANE.001, PLANE.002, PLANE.003........" to find the one you're looking for haha!
these are some incredible lighting damn!
It’s what i really wanted to know. Thanks!!
I love it when I come across a random video that answers %90 of my thoughts in Blender. You sir are amazing! Well "digestive" content. Subbed.
man I wish there were mesh modeling tools similar to this for CAD programs like solidworks, that way you could mix exact models with organic models for scenes
@Alex Alfons Use Rhino and mix up a bit
Love Sossusvlei. Absolute Gem
the first displacement voronoi is way larger than yours, I am not sure what I did wrong I followed the steps please help
I think I figured it out, make sure if you scale the plane up in object mode that you apply the scale in edit mode. Ctrl + A in edit mode. Or you can just scale inside of the edit mode :)
@@FinnyPlartz Thanks! I was struggling trying to find out where did I go wrong lol
@@FinnyPlartz you saved my time love you .
Awesome tutorial, watching all the way from Namibia..
Lots of good stuff in here! Appreciate it!
I have an issue with the displacement textures. The first Voronoi y use is totally different, as if flipped. Does anyone have this problem too?
thanks dude, i gonna create my own
Awesome tutorial !! Had a lot of fun making my own sandy render and learnt a lot along the way =D
Would love to see the result! Glad you enjoyed this :)
@@James_Films imgur.com/a/zAjJaDJ I don't have any socials so I hope the imgur link will suffice!
Thank you so much, it looks beautiful
Thanks for the tutorial really helpful 👍👍
Glad you enjoyed it! Be sure to share what you created!
wow! thanks so much dude!
A little fast paced but really nice tutorial!
Wayyy too fast paced
GREAT tutorial
omg this is gold
It never occurred to my dumbass that Blender-kit also had materials. Thanks a lot James.
Super - easy to follow - and so good! Thanks so much!!!!!!!!!!!!!
"Easy to follow"
I have to rewind every 5 seconds
excellent tutorial.
The displacement doesnt work properly in blender 4.0 with the footprints...
thank you so much for this tutorial! You are great at explaining and I just love the artistic angle you bring to it and that you are willing to share your "secrets" is really kind of you. I know a lot of artists who think if they explain how they do things it will make them somehow less (worth less, less interesting, less magic,... I don't know how exactly to explain, I'm sure you've met the type though).
Fun fact: I've been admiring your work on instagram for months and since I'm only now starting on 3D and I come from the Photoshop side of things it never crossed my mind before that this could actually be 3D - I always thought it was "just" a clever edit with stock images and Photoshop. I tried to find stock photos that would work to create something like this but just couldn't figure it out. Since it was never on my top priorities list or anything, it was much less dramatic than it might sound here, just something kinda nagging at me. Then when I started with blender around Christmas I started to view your images in that new light and realized you were using blender (first time actually looking through the tags... yeah, I know ^^). But it took me searching on youtube for "sand scene in blender" to find this tutorial -- imagine my surprise when it was you teaching and sharing your tricks :D Thank you again, so cool!
you are a genius
2:15 The righmost bottom corner image is the windows 10 wallapper
This is amazing. Good job!
You Sir, have made my day.
Thank you soooooo much.
So much good info in this. Thank you!!!
Thank you so much.
Thank you for this tutorial
This is awesome
this is so awesome
This is very helpful thank you!!
Man! You are Awesome!
Amazing, thanks for sharing. I've had the same problem others have commented on, when applying the Voronoi displacement texture it looks crazy, not similar to your tutorial, wondering what went wrong.
hey did you ever figure out the solution? I'm trying to do this now and I am having the same issue :(
@@davidrivas4758 you have to rescale the plane to 1 before adding modifier
@@hoorains1333 how?
@@sundayblues to scale it: ctrl A > click on scale should do the trick ;)
Apply scale control A before adding displacement!
Thanks man!! Great tutorial
Glad to have found your channel 🙏🙏
for 15:50 if u don't find the [image and planes] go to edit-preference and search [image and planes] u should see something and check it if u didn't understand here a video ruclips.net/video/mc8Ws9Ngjx8/видео.html
realy great work man!!!
I love this! To the point any beyond :)
This really helped me, thank you so much.
great one. You deserve more subs man!!!
Thank you sir😊
If you zoom In you can see that there are many many default cubes
can someone plz tell me what happened there 12:18 what mode did he go to
Keep up the good work
Does anyone know why when i use the inflate brush with the displacement deactivated ( on 5:35 ) everything looks fine, but as soon as i activate the displacement again everything looks like a mess? pls help i can't find my error.
I’m having the same issue. Did you solve it?
youll need to turn down strength on the displace
Hey, your tutorial is amazing, but what I recommend you are buying a windshield or a pop filter or even better - both. It is possible to watch your video like that, but it affects whole tutorial quality
Haha yeah thanks I just got a new mic so this shouldn't be an issue anymore. Cheers
Lots of trial and error with the order of applying the modifiers, keeping them around messes up when you insert the height map thingie and same goes for applying them in the wrong order
Has to be exactly like you do in the vid else it looks wrong
I think the audio is desynced from the actions. It feels like you say what you've already just done. Like really cool stuff you're doing but it's really hard to keep up with it since I hear you say something and then have to rewind video each time to actually see you do it haha.
Thank you:)
Great tutorial, so much I've learned from this one video. :O
Bro in new to this I’ve been doing step by step the exact same thing but for some reason the plane turns into a crystal deformity 💀😂
Are you able to weight paint the sand so the foot prints only exist from the door through the center of the scene creating a path? I wouldn't think that anyone would be walking along the walls, etc.
thank u so much!!
Thx man
0:00 oscilloscopes/vectorscopes making images be like
I can’t get the footprint displacement? When I click on the link it doesn’t appear. Is it an old link or can you send it to me? Many thanks. Great tutorial
You can sign up to the site it's on for free which will then give you access to it. It's an old link
Hello. after cgfastrack tutorial "sword" will try this as my 3rd tutorial. May 4, 2023
Very well done and you have a pleasant way of presenting! I have been looking for a good sand tutorial, so thank you! Only minor criticisim I have is about those audio bumps, not sure if it's you hitting the mic or what but those are quite distracting and not pleasant especially while using headphones, otherwise good work! Thank you for sharing your art and knowledge!
When I choose voronoi, the displacement is much larger and when I try to sculpt it distorts it entirely. Is there a method to scale it down a bit, other than altering its intensity?
@Sebastian Gonzales thank you so much!
@Sebastian Gonzales thanks bro
@Sebastian Gonzales you hero!!!!!!!!
@@XCOWMEATX i cannot see the answer of Sebastian and I'm havig the same issue, can you help me out?
@@elesonish sorry I dont 100% remember but I think he said to apply the scale, so do Ctrl A on the keyboard and then press scale before choosing voronoi
Tame Impala!!
well the tut is amazing but in my case i cant pass from the 1st displace, when i tro to sculpt the plane breaks, then tired of that i dotn sculp use the plane wieth the displace apply and try to use the new displacement with the height map, broken worst, is the blender version 2.90 is what im using right now, cuz i dont do anything else floow the steps till everthing going wrong
try control A apply scale
@@apxllo2685 Was having the same problem and this worked! Still not sure how to avoid the distortions when sculpting the plane, but I'm content with this fix for now haha
6:22, this has nothing to do with the reason I clicked on the video. But I've been trying to find what resolution to use. Ty ty ty!
that`s so cool, remind me of tame impala
The slow rush :D
this is def not for beginners like me because I couldn't even figure out how to pull up subdivide.... hopefully I learn all the basic stuff so I can come back to this video and follow through the tut with ease
Can you do something like very easy for beginners to understand?
the sand editing is not working for me... the brushes fuck up my mesh really hard
and if i want to do proportional editing, the plane jumps up faIrly high and i cant see what im doing :/
my scene is a little different. anyway great tutorial, learned a lot!
my voronoi ends up alot crazier than yours upon applying it and after sculpting with inflate and smooth is affects it drastically making the bumps sharp and glitchy, ive done literally every step the same as u, whats going on?
I have also done the exactly the same and got the same results as you, did you figure it out yet?
@@matthchuw1796 That happens if you sculpt while viewing the displacement modifier. If you temporarily disable it while sculpting it should work fine
The mic noice is horrible, but a very nice video u got there !
ahahah was expecting a weird accent for the Mont St Michel mais j'ai été très supris :,)
with so many possibilities. I also tried so called best free DAW programs (if I managed to at least install it h Cakewalk) and I didnt like
Please add lots of surrealism tutorial using blender ♥️
When I add the displace modifier to the plane, the entire mesh moves. Is there a way to keep this from happening? I noticed it didn't happen to you. and i try and grab to move it back but when i do this and then enter edit mode it moves to a different location usually to the starting position of where it was before i added the texture and modifier.
so i watched it again and i think it might be because you scaled in edit mode instead of object mode.. will return with an update
also shift + z when scaling the room to keep it from going beneath the bottom of the access. This only scales along the y and x axis
was able to insert the doorway with the boolean object.. moved, scaled and placed the object in edit mode. Went back into object mode and added the modifier, used the eyedropper tool to select the cutter object and then .. boom doorway created
tried to add another cutter object to the room using the same method, and it didnt work......
can u pls tell me how did u remove shadows of scarttring on wall, while sun rays are scrattring??