Wow! Exciting to see how the pretty affordable computational tools can be used to recreate such complex and realistic designs and effects. When being used the right way, of course :) Thanks for making this tutorial, hope to see more in the future.
Great idea. At this distance however it would have given minimal returns in the quality so I didnt go ahead with mini details! Good observation nevertheless! 👍🏼
@hamzameo How about the link to the video pls? that you're referring to because you have many videos with that title and I do not see any of them where you're working on the animation of the sand worm pls.
Really loved this break down. Just re watched Dune recently and your animation def hits. I noticed the texture on the worm is moving, or tiling past, as the worm moves. Was wondering if this was intended or if you possibly had not been on Object output of the texture coord node in materials? I have had this happen to me before.
Thanks and Good observation! Its the latter 😅. Eventually when it rendered I thought Id keep it, as it feel like dust is moving past very quickly (at least to me).
@@hamzameo nice. I have become a material nerd of late so it caught my eye. I almost thought it was specular reflection but looked a little closer. Much love
Aha! Points for good question. Its a height map made from the worm texture reference. I’ll be showing the process in the making of sandworm video. Stay tuned for that!
Hamza, that's such an awesome format, love it!
The man himself! Thank you so much. I have a collection of these in my shorts section and more to come! 💯
I like that the one guy just ran off the edge.
Wow! Exciting to see how the pretty affordable computational tools can be used to recreate such complex and realistic designs and effects. When being used the right way, of course :) Thanks for making this tutorial, hope to see more in the future.
as always, perfect introduction, body and conclution. Great work Hamza🤌
Amazing breakdown! Loved this scene as well as the final color correction to correctly emulate the final look. Keep it up! ❤
Great work I also create my small environment because of you Thanku
I love it, I love the concept, I wonder how it would look in some kind of a terrarium, like mini worlds, à la westworld.
Great work I also create my small environment because of you Thanks a lot
Much awaited and equally impressive! 😊
very detailed tutorial. Thanks ❤🔥❤🔥👍👍. it could more realistic by if the sand is more reactive to the foots of the brothers. now its feel like rock.
Great idea. At this distance however it would have given minimal returns in the quality so I didnt go ahead with mini details! Good observation nevertheless! 👍🏼
Awesome
just saw this on tiktok, amazing!!!
used the rust skins xD so perfect
I was gonna say 😂
wow creative
👍informative stuff
Can you make a tutorial on how to make a desert scene with dunes and wind blowing
Super cool, subscribed pal
@hamzameo Hi, if you could do a detailed breakdown of this animation process that would be great, the texturing process was awesome!
Thank you! I do have detailed videos of my process titled ‘Make a Blender Short with Me’. That might be worth checking out!
@hamzameo How about the link to the video pls? that you're referring to because you have many videos with that title and I do not see any of them where you're working on the animation of the sand worm pls.
Wonderful 😘
Keep it up
Really loved this break down. Just re watched Dune recently and your animation def hits. I noticed the texture on the worm is moving, or tiling past, as the worm moves. Was wondering if this was intended or if you possibly had not been on Object output of the texture coord node in materials? I have had this happen to me before.
Thanks and Good observation! Its the latter 😅. Eventually when it rendered I thought Id keep it, as it feel like dust is moving past very quickly (at least to me).
@@hamzameo nice. I have become a material nerd of late so it caught my eye. I almost thought it was specular reflection but looked a little closer. Much love
i like it But how to put smoke in to the worm
By just a position keyframe following the worm on the vdb ;)
do you know how to make embergen fire look realistic in blender cycles?
There is Polyfjord tutorial called ‘Creating a Fireball in Blender’. I believe that should cover what you’re looking for.
thank you so much and absolutely fantastic tutorials thanks for sharing @@hamzameo
how did you get the worm skin brush?
Aha! Points for good question.
Its a height map made from the worm texture reference. I’ll be showing the process in the making of sandworm video. Stay tuned for that!
That injured man animation is a bit repetitive
Quadremesher is dope but it's just overpriced.
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If you decide to go this far why don’t you just use the right tool to get the best results without fiddling around?
what would be the right tool?
Yea which would be the right tools?
what do you mean by this?
Houdini (dramatic music playing)
@@picsartchannel9516 or maybe Maya or even Cd4 would be a good choice…