Recreating Dune Environment in Blender

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  • Опубликовано: 5 сен 2024

Комментарии • 43

  • @GlebAlexandrov
    @GlebAlexandrov 6 месяцев назад +16

    Hamza, that's such an awesome format, love it!

    • @hamzameo
      @hamzameo  6 месяцев назад +2

      The man himself! Thank you so much. I have a collection of these in my shorts section and more to come! 💯

  • @ModernAtomX
    @ModernAtomX 5 месяцев назад +2

    I like that the one guy just ran off the edge.

  • @ingeneric
    @ingeneric 6 месяцев назад +2

    Wow! Exciting to see how the pretty affordable computational tools can be used to recreate such complex and realistic designs and effects. When being used the right way, of course :) Thanks for making this tutorial, hope to see more in the future.

  • @sally_vfx
    @sally_vfx 6 месяцев назад +1

    as always, perfect introduction, body and conclution. Great work Hamza🤌

  • @thefridge007
    @thefridge007 6 месяцев назад +3

    Amazing breakdown! Loved this scene as well as the final color correction to correctly emulate the final look. Keep it up! ❤

  • @NirajKumar-hx5xw
    @NirajKumar-hx5xw 5 месяцев назад

    Great work I also create my small environment because of you Thanku

  • @saedhmerakeb7089
    @saedhmerakeb7089 6 месяцев назад

    I love it, I love the concept, I wonder how it would look in some kind of a terrarium, like mini worlds, à la westworld.

  • @NirajKumar-hx5xw
    @NirajKumar-hx5xw 5 месяцев назад

    Great work I also create my small environment because of you Thanks a lot

  • @aiemansaeed
    @aiemansaeed 6 месяцев назад

    Much awaited and equally impressive! 😊

  • @anwarpalliyalil2193
    @anwarpalliyalil2193 6 месяцев назад

    very detailed tutorial. Thanks ❤‍🔥❤‍🔥👍👍. it could more realistic by if the sand is more reactive to the foots of the brothers. now its feel like rock.

    • @hamzameo
      @hamzameo  5 месяцев назад

      Great idea. At this distance however it would have given minimal returns in the quality so I didnt go ahead with mini details! Good observation nevertheless! 👍🏼

  • @Gametime05577
    @Gametime05577 6 месяцев назад +1

    Awesome

  • @marduron8737
    @marduron8737 6 месяцев назад

    just saw this on tiktok, amazing!!!

  • @antoineharvey-boudreault5565
    @antoineharvey-boudreault5565 5 месяцев назад

    used the rust skins xD so perfect

  • @ar.chiragjalota8434
    @ar.chiragjalota8434 6 месяцев назад

    wow creative

  • @ayeshanasir2004
    @ayeshanasir2004 6 месяцев назад

    👍informative stuff

  • @yamsmma5055
    @yamsmma5055 5 месяцев назад

    Can you make a tutorial on how to make a desert scene with dunes and wind blowing

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 6 месяцев назад

    Super cool, subscribed pal

  • @cncpts66
    @cncpts66 5 месяцев назад

    @hamzameo Hi, if you could do a detailed breakdown of this animation process that would be great, the texturing process was awesome!

    • @hamzameo
      @hamzameo  5 месяцев назад

      Thank you! I do have detailed videos of my process titled ‘Make a Blender Short with Me’. That might be worth checking out!

    • @cncpts66
      @cncpts66 5 месяцев назад

      @hamzameo How about the link to the video pls? that you're referring to because you have many videos with that title and I do not see any of them where you're working on the animation of the sand worm pls.

  • @naseermeo5075
    @naseermeo5075 6 месяцев назад

    Wonderful 😘
    Keep it up

  • @nineko22
    @nineko22 6 месяцев назад

    Really loved this break down. Just re watched Dune recently and your animation def hits. I noticed the texture on the worm is moving, or tiling past, as the worm moves. Was wondering if this was intended or if you possibly had not been on Object output of the texture coord node in materials? I have had this happen to me before.

    • @hamzameo
      @hamzameo  6 месяцев назад +1

      Thanks and Good observation! Its the latter 😅. Eventually when it rendered I thought Id keep it, as it feel like dust is moving past very quickly (at least to me).

    • @nineko22
      @nineko22 6 месяцев назад +1

      @@hamzameo nice. I have become a material nerd of late so it caught my eye. I almost thought it was specular reflection but looked a little closer. Much love

  • @KaTraderPh
    @KaTraderPh 6 месяцев назад

    i like it But how to put smoke in to the worm

    • @hamzameo
      @hamzameo  6 месяцев назад +1

      By just a position keyframe following the worm on the vdb ;)

  • @Vertexvoyager
    @Vertexvoyager 5 месяцев назад

    do you know how to make embergen fire look realistic in blender cycles?

    • @hamzameo
      @hamzameo  5 месяцев назад +1

      There is Polyfjord tutorial called ‘Creating a Fireball in Blender’. I believe that should cover what you’re looking for.

    • @Vertexvoyager
      @Vertexvoyager 5 месяцев назад

      thank you so much and absolutely fantastic tutorials thanks for sharing @@hamzameo

  • @Didrik84
    @Didrik84 6 месяцев назад

    how did you get the worm skin brush?

    • @hamzameo
      @hamzameo  6 месяцев назад

      Aha! Points for good question.
      Its a height map made from the worm texture reference. I’ll be showing the process in the making of sandworm video. Stay tuned for that!

  • @h4rt360
    @h4rt360 5 месяцев назад

    That injured man animation is a bit repetitive

  • @user-ol9zd1zy4x
    @user-ol9zd1zy4x 6 месяцев назад

    Quadremesher is dope but it's just overpriced.

  • @LifeLess1999
    @LifeLess1999 Месяц назад

    ................................................................................................................................

  • @flamixin
    @flamixin 6 месяцев назад +2

    If you decide to go this far why don’t you just use the right tool to get the best results without fiddling around?

    • @cncpts66
      @cncpts66 5 месяцев назад

      what would be the right tool?

    • @satyamanu2211
      @satyamanu2211 5 месяцев назад

      Yea which would be the right tools?

    • @ActionDreamEffects
      @ActionDreamEffects 5 месяцев назад

      what do you mean by this?

    • @picsartchannel9516
      @picsartchannel9516 5 месяцев назад

      Houdini (dramatic music playing)

    • @flamixin
      @flamixin 5 месяцев назад

      @@picsartchannel9516 or maybe Maya or even Cd4 would be a good choice…