Create This Dune Shot In Blender
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- Опубликовано: 19 июл 2024
- Today, we are going to light a scene from scratch and attempt to match the color grading to a shot from the Dune movie.
Download the project files for free: futureblur.com/files
Follow on Instagram: / blurads
Chapters:
0:00 Lighting the scene in Blender
5:00 Post-production in DaVinci Resolve
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Song: Max Brhon - Cyberpunk [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Cyberpunk
Watch: • Max Brhon - Cyberpunk ...
Song: Max Brhon - The Future [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/TheFuture
Watch: • Max Brhon - The Future...
RYYZN - Middle Class
Listen here: • RYYZN - Middle Class [...
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Welcome to the official Futureblur RUclips channel.
damnnn, thats precicely what im learning rn, got the davinci pro version and am doing that daily, so cool!!! pls more !!! do daily tutorials like that pls!!!
Happy to hear that! I will try my best to put out as much as possible.
@@blurads i just watched dune 2 a few hours ago in cinema ( way overated, there were so many logic holes) and i wonder how possible it would be to make fun of it, kina animate a szene just like in the movie but let smt funny happen
This is amazing you do incredible work! I cant wait to see more!!!!!! you are a genius at this!
Thank you so much! I'll do my best to keep them coming.
amazing!! very helpful and easy to follow🙌✨
Appreciate the feedback
Amazing!
Glad you found it helpful.
Well done!
Thank you!
wow man !!
Thank you!
Cool!! and if you do it in fusion and split the picture into layers, it will be even cooler!!
Could be something for a next video. Thank you.
@@blurads Я буду ждать с нетерпением!!
why use a plane for the sides instead of a light wouldnt that cause more render time?
because you wouldn't get the white glow with a regular light. emitters are only visible in fog, so you can try that out and see how it looks.
@@blurads Actually you can get the same effect with emissive planes and area lights that will cause less render time. You should use the planes with just enough emission to lit up themselves as the outside color and then use area lights that are just little bit front of the planes to lit up the scene from these windows. You will get the same result but using area lights to lighting the scene will make your render much faster. Also avoid very dark areas and volumes togehter. If it was an animation shot, it would take too long to render. Solution is lit up the scene with area, spot and point lights and then darken the scene in post processing or just lower the exposure.
Thanks for the insight - is there any specific reason on why there is a difference in render time?
You're right, a volume adds a ton of calculation, but in the tutorial I explicitly don't create an animation.
Ideas for a new tutorial? Let me know.
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@@phantom6009 Added it to the list. Thank you.
A model of an hypercar, supercar or a formula one could be really interesting; especially the formula 1 is a really complicate model; maybe you can do a scene with two or more formula 1/ supercars racing on a track
why are the starting blocks purple, green, yellow?
The solid view is set to random so you can differentiate the objects more easily.
Dont let admin cook
Instagram and RUclips comments aren't much different haha
Me suscribo
Welcome!
Thanks
@@blurads
Bro your project is not opening in my blender
check your version. it needs to be 4.0 or above
Which pc bro?
Mac Pro w/ 196GB RAM and Radeon Pro Vega Duo II