I would like to add one thing, you are certainly correct about tone mapping vs photoshop, however, as a dev that is pumping out 20+ renders per day, it was much easier for me to set my tone mapping to a preset load file at startup, and the only thing I have to play with at the beginning of a series, is white point. Then, I can make the rest of my renders for a "scene/series" be uniform. Photoshop is great for a few renders at a time, but tone mapping is a real time saver when you are dealing in bulk. but, every artist has their own routine, and tha'ts something that I can't/won't argue against.
I would like to add one thing, you are certainly correct about tone mapping vs photoshop, however, as a dev that is pumping out 20+ renders per day, it was much easier for me to set my tone mapping to a preset load file at startup, and the only thing I have to play with at the beginning of a series, is white point. Then, I can make the rest of my renders for a "scene/series" be uniform. Photoshop is great for a few renders at a time, but tone mapping is a real time saver when you are dealing in bulk. but, every artist has their own routine, and tha'ts something that I can't/won't argue against.
I use LR for all color etc and it's as easy as control C then control V.
"look at me too" is a damn lifesaver lol. (same as look at camera etc...)
Great followup, Sacred Sage 88. Thank you for all these.
Cheers boss!
Please explain the big round things labeled IGLY which look as to be lights.
It's a ghostlight I have a video on that already XD
@@SacredSage88 Yes, I found it. Thanks your videos are very helpful.
@@KeepingWatch95 no bud! :D
LOL I accidentally said you were streaming and pinged everyone on discord. Ooops I correctly the message.