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Ilmango's peaceful challenge also showed just how little peace there is. They bred pandas until they were sickly, harvested snot from the young, and suffocated them once they grew up. Cats provided a great source of string, if you can slaughter enough, and wandering traders can be kidnapped and brought to the end before being teleported so much that they forgot they'd already sold out.
@@NovemberOrWhatever You're correct, it did. They used a witch hut and rabbits to lure the cat spawns into a auto kill chamber to get string for crafting dispensers.
in a world at peace on it's own, there is only one type of being still truly capable of harm, an alien being capable of untold, cosmic destruction, and unspeakable cruelty players
Finally someone acknowledges that peaceful is borderline unplayable. I wish there was more thought given to players who want to engage with survival mechanics like hunger but don't want to worry about random mobs attacking when they're trying to build while also not cutting off access to basic resources.
For sure they need to make a way to get blaze powder - my idea for it - creating a way to get blaze powder out of a brewing stand - be it breaking it with an axe, putting it into a grind stone or what ever
Can't you just like, change the difficulty back to normal, kill blaze then change it back to peaceful? It works on Bedrock at least and it doesnt dissable achievements
This isn't surprising to me. Peaceful only gives you a practice game, let's you get use to the environment, but isn't much for game progression. I used to play peaceful when I first started playing, now I usually play on hard.
After having played in Peaceful for over a year to learn all about this difficulty setting I think that Mojang needs to change a few things. There are many players that want to play in peaceful but the missing items make it frustrating for them. Blaze powder being the most frustrating but could easily be added to Wondering Traders for example. But great video :)
@@wrestlar3246 it's not the same. I play on peaceful because I get anxiety when mobs are around. I carefully plan the moments when I switch difficulty so that I can manage and maximize the gains. I mostly like to build anyway and eating and sleeping are a waste of time. Creative mode on the other hand is boring because I don't have to find any resources.
It'd be interesting to maybe have peaceful mode be like creative in the way that you can have hostile mobs but they won't pay any attention to you. With something like that, progression would still be possible and it would still be a 'peaceful' experience
I usually play on hard mode, but I often switch to a peaceful difficulty when I am building something big. It just makes the process a lot more enjoyable, since you don’t have to worry about creepers or annoying phantoms. It is a useful tool that should not be overlooked.
The only issue with that is if you have a zombie in an iron farm, it's gonna despawn if you switch to peaceful I just wish you could name hostile mobs with a nametag, so they won't despawn in peaceful mode Or alternatively, add a gamerule to peaceful mode only where all hostile mobs don't despawn but won't attack the player
@@t00nedd00d Exactly. People have already brought this up multiple times and always it was closed with "works as intended". Mojang wants us to lose named mobs for some reason. Although we don't like that.
If you build a mobswitch (trivially easy using zombified villagers), and disable the doInsomnia gamerule, then you get no hostiles or phantoms. Turn the mobswitch off (unload the chunks), and hostiles will continue to spawn.
I like peaceful mode, it's just a relaxing mode where you can build without fear of mobs, although I also sometimes switch to Easy for things like grinders and when I need blaze powder.
I can totally agree with this. I started my mc world last year in peaceful and had it in that difficulty for quite a while actually. It was so hard to get to some recourses. And as a noob I didn't really understand at first why. It took me a while to realize that I just cant do everything I see in Hermit video while playing on peaceful.
@@asavakitchristl3615 they're talking about the use of hermit without the craft part. I believe at least you're talking about the Hermitcraft Server. ^.^
I usually give my self a "grace period" when I start off playing on Normal, where I spend my first 5 days in Peaceful to stock up and find a home before I bring in hostiles Being able to play minecraft at your own pace is one of the biggest strengths of this game, but Peaceful having so many gameplay restrictions makes it harder for people who want no combat whatsoever to do what they want in the game The worst part about an issue like this is that it's likely to go unchecked for years, seeing as most people play in Easy and above
I literally only play on peaceful because I scare too easily with my anxiety problems haha. I add mods to make sure many of these unobtainable items have other methods for being found. It certainly is impossible to get very far without that though!
I remember having such a hard time on my Xbox 360 Minecraft world. I was pretty young when I started so naturally I had a fear of mobs (and Herobrine) so I’d constantly play in peaceful mode. I could hardly tame any wolves since there were no skeletons to kill so I’d have to rely on pyramids and dungeons (if I got lucky). It was the worst considering the map size back then was SO small.
Peaceful player here; Iron farms is still very much a thing, just based on gossip instead of fear. It is at a smaller spawn rate, but scaleable so you can just make more farms.
Rather than peaceful I used to use a server-only setting to disable hostile mob generation. They still generated from spawners but no random generation.
I do something similiar. I created a behavior pack that disables or modifies spawning for certain mobs. A.k.a, no creepers blowing up my builds and no enderman stealing my blocks. These are good compromises for a world where collecting and building are the focus.
That's a game rule in java. Either using settings before creating the world or using commands we can stop mob spawning. Non-monster mobs will spawn with the world, zombie villagers will spawn with zombie villages, spawners work. But creepers, ghasts will never spawn. Not sure about guardians, wither skeletons who spawn with structure generation as well as de-spawn and re-spawn.
@@SupathiRatnayake As of last time I used it, creepers and ghasts do not spawn. I never found out about wither skeletons due to not finding a natural nether fortress. Decided to construct one by injecting blocks, and of course this doesn't allow wither skeletons to spawn. We spawned in ghasts using ghast eggs.
The best way for Mojang to deal with this is to decrease mob spawn rates, meaning mobs will still spawn but will take longer, and all mobs will not attack you, except for boss mobs like the Ender Dragon and the Wither.
I think both of these ideas are good :) It would be really nice for Mojang to add alternative ways to get most items, slower but safer. It would benefit playing in ANY game mode because then there’s a measure of risk vs reward for how fast you want the resources. Allowing all mobs to spawn but ignore you would be great for peaceful mode too, if anything that seems more of a true “peaceful” than not having half of them spawn.
I play peaceful bc I like the grind of having t collect my own resources, and building things like villages and houses using things I made or collected, but I couldn't care less about the achievements or the monsters in the game, they just hinder my gaming experience and make it very unenjoyable for me. I like mining and the satisfaction from finding iron and diamonds, without the hassle of a zombie chasing me.. I play Minecraft to relax, not to get more stressed. I play it to feel like I'm working towards something, not for the thrill or adrenaline rush. I love trading with villagers and even building little shopping centres to put them in to trade with. I love fishing and I built a fishing dock. people might think its boring but it gives me a sense of purpose each day. I don't need to go to the end or have fancy shulker boxes, I don't want to make mob farms or get 100's of XP levels, I'm just happy living in my little virtual peaceful world 🥰
I go from normal to peaceful in my world. Sometimes I just want to relax, and sometimes I want to have a small challenge to keep that sense of risk, making the resources I get feel more valuable in a way.
@@buckethead60 I get that to an extent. Some people like that sense of risk, they’ll never be me though. I’m a big fan of life simulator games, farming games. Sims 4, Stardew Valley, Animal Crossing etc. i guess I see my minecraft world in the same light. I like the more “realistic” grind. But, that’s the whole point of a sandbox game… people can interpret it however they want or like
@@WindowIntoMyWorld Now that you mentioned Stardew Valley, you reminded me why I've got so addicted to it to begin with. Yeah that makes sense, there's a certain charm to being able to make stuff without anything getting in the way.
And that's great! Do what brings you most fun/joy in games! I usually play on MC's easy mode as I'm ok with fighting the hostile mobs, but I don't want to create a challenge out of it for myself.
As someone who's primarily a peaceful player, yeah, it's definitely more difficult than the other modes, especially when it comes to gathering resources
@@rebeccaschorr3982 if you want to get string you can kill cats in villages (although they seem a bit low on drops), fishing (takes a lot of fishing) and can kill striders in the nether ( as they're passive mobs)
The push for Minecraft to be harder from experienced players makes things rougher for those who don't want to/can't handle play off of peaceful. I feel like this situation is only made worse by mobs like phantoms and the warden, because they are terrifying and for anyone who can't handle that, unless there's a toggle to turn off wardens as well, that's another reason to not leave peaceful mode
Yeah... This explains why when my friends an I played Minecraft so many years ago found so difficult to do stuff in a server we created in peaceful mode, because there are no mobs to get resources from, or certain mechanics are rendered useless. The idea was "deactivate the monsters so we can build". After some time we changed to hardcore, so much better... Although creepers blowing up your house sucks!
The problem with turning off the mob griefing is that villagers won't be able to pick up food you throw at them so they won't breed. Also automatic pigling trading hall will not be possible, since they won't pick up gold.
4:28 i dont know if someone said this already but they do in fact count towards the mob cap and they do still spawn even after the mob cap has been exceeded. thats why shulkers are a popular choice for mob spawn switches
They don't spawn. Shulkers are created by world generation and the new 1.17 replication mechanic. This is why they still exist in peaceful, and regardless of mobcap.
@@Hyrum_Graff spawning an entity means instatiating / creating an entity, not necessarily by mob spawning but can be by world gen or player initiated or any other way of creating an entity.
@@dupertuber8442 That is a valid definition, but it is often helpful to differentiate between creation methods, as they function very differently. In this case, it also explains why shulkers don't respawn- they are never created by the mob spawning algorithm at all.
I like playing in peaceful sometimes, it's better to switch in and out of sometimes instead of just playing peaceful. Sometimes it's nice to just relax and explore which is what peaceful is for
That's similar to how I play. Since I'm not a particularly combative player (and I get tired of building fences around all my buildings to keep creepers away), I generally keep the difficulty on Peaceful. However, I'll occasionally switch to Normal when I need to collect certain resources that are dropped by hostile mobs, or to Hard when I'm using a spawner-based XP farm.
@@someLocaltwig Not saying you shouldn't play on peaceful, but if you worry about dying and losing your stuff, keep inventory is sufficient enough, that's what I do. I feel like hostile mobs is kinda a part of the caves and the mining experience. However, just take this as a grain of salt, what's most important is that you do what's best for you.
i always play in peaceful, but my strat in getting xp, getting to the end, and getting hostile mob loots are by switching to easy, you have to build the farm first then after finishing it switch to easy then afk to get some mobs to spawn, then kill them, then switch back to peaceful, for getting to the end is the same, switching to easy after finding a blaze spawner, make a room where only blazes can spawn and can fight you.
I never play on peaceful, but watching Ilmango/Scicraft's Peaceful Challenge really showed me why it's the hardest difficulty when your objective is game progression. As already mentioned many times, some items are just inaccessible, you need to be extremely lucky with the stronghold to get to the end, etc.
@@sleeper5905 You... Can't cheat in Minecraft 😰 You can cheat in speedruns, but if you're playing the game for your own enjoyment on your own world, cheating doesn't exist
MY GUY! I LOVE YOU MY MAN. For years, I’ve never had a console or pc so I could never play games. I had an iPad mini but I use it to play Minecraft bedrock. It sucks playing by my self while all my friends play together. You my man have finally helped and now I can truly play real Minecraft anytime with my friends. Thanks for your server.
you can still get a lot of xp from mining quartz in the nether and they're easy to find. With reduced damage and increased healing, falling into lava won't be a problem.
There’s also XP farms using smelting systems and using bamboo and cactus duplication with tick updates to make infinite fuel and things that need smelted. Best part is it works on bedrock!
I used to play peaceful a lot. String is pretty common, but you’ll need a mineshaft. Leads were seen as a very rare thing, tnt was always collected up. Villagers were way more important, so was fishing. Fishing can get you a lot of stuff that’s otherwise impossible. There’s ways to make suspicious stew to use it like a potion. Once you’ve got a fishing rod, you’re set.
This is why I personally think Peaceful is only really good to have temporarily, not permanently, especially on servers. I like going Peaceful in a solo world for a while just to focus on other things and be able to freely explore without the constant dread of danger, but overall, eventually I will need the hostile mobs for something and then I will need to switch. Unless like, your priorities for what you want to do in the game are very different, and you don't really care about any of the mob drops, End Loot or potions, which is fair, but at that point the limiitations of peaceful don't really matter to you anyways.
Honestly, I think Mojang should encourage the technological player base to transition away from using hostile mob farms as the point of mobs is to provide a challenge, not be glorified item boxes in crammed farms waiting to be punched to death. That way, you don't get locked out of the technological side of Minecraft when you go to peaceful mode.
@@Acistra I'm not saying that mob farms should be forcefully abolished. I'm saying that they ruin the point of mobs being a challenge, so Mojang should make resources available in alternative ways than mob farms.
@@carbonizedchair4521 Right, mob farms should be *a* way to get resources, not *the optimal way that's more or less default for so many folks they get defensive at the thought of other ways being added even if they keep theor precious mob farms and don't even lose some efficiency*
Me who goes to the end as soon as i have iron armor: 👁️👄👁️ For real though, i think playing in peaceful on that seed and trying to beat the dragon must be a fun challenge
I used to switch to peaceful to go mining, because mobs were annoying, but switching through difficulties messes with your stuff at some point. I never play peaceful anymore, but I do miss walking around at night. The only thing I need to do now is learn to stop living in a village and then restarting when I get completely geared up.
I checked out the server as a Minecraft bedrock player and after playing SMP for about 30 minutes, I can tell you that I like what I have seen so far! Of course it’s a first impression but it’s a very nice server from what I have seen so far. Also awesome video! Your content is amazing man!
MisterEpic:telling all the things that u cant do in peaceful that barely 7 percent of mc players do in all of minecraft. Us:we do peaceful so we build epic stuff.
It's NOT true that the chance is 1 in 1 trillion. It's 128 in 1 trillion. By the way, EVERY seed with all frames filled is found. Scicraft members tried peaceful because It's paradoxically the hardest mode. They used a seed with a filled portal.
@Explodie Boi split infinite into its two components In Finite as in not finite a finite number is a value limited in size or extent 18 quintillion is limited in size and extent You are wrong, as usual
@Explodie Boi Manual Search Not Required. We can find every Multiple of 7 from 1 to 1000 without having to divide every individual number by 7. Same sort of deal for finding all frames filled out seeds. We find what about a seed MAKES a frame full, and we filter OUT instead of filtering IN. When 99% of seeds are forcibly removed without even booting up the game, the task becomes much easier.
For years, I didn’t have a mouse, so I used the trackpad on the computer. This meant that I could not turn without stopping my movements, which made it incredibly hard not to die from mobs. Thus, I always played on peaceful.
Dude this video saved my life ! I had a save on normal difficulty where I was burning to death in lava with all my gear , elytra protection 4 armor and I was about to lose all my stuff and die when I seen this video, thank you for this man, so many hours would’ve been wasted if I hadn’t seen this
When I started playing years ago, I always played in peaceful and it has become my default play style. I am here for constructions, not fight ^^ so it has always been enough for me. I do slay and fight with friends on servers tho, it’s more fun together.
As someone who, when playing survival, prefers to play on peaceful with structures off, datapacks are my friend. Custom recipes, and a few custom loot tables (stone has a chance of dropping an iron nugget, to replace iron farms)
I play primarily on peaceful, but I switch to hard when I need to gather resources at a mob grinder or have some other need of hostile mobs. There seem to be a few differences here between Java and Bedrock because I have a fully functional iron farm that works great on peaceful. Another difference seems to be that TNT will most certainly kill you on peaceful on Bedrock.
Epic i think the the advancement"How Did we get here" can be done as ilmago had did think advancement in peaceful mode by trading with villagers getting arrows
In peaceful, nautical shells can be fished up fairly easily. Also jungle temples are a good source of sticky pistons. I believe you can get string from spider webs, so it’s super easy to get string if you find a mineshaft
Regarding the part of the video about brewing stands, you can actually find a brewing stand naturally generated in village churches, end ships, and igloos. So technically you could get health potions from an end ship in a seed where the end portal is pre-lit.
@@dogpits Different play styles. Some prefer if they get their resources the old fashion way and want to go into caves and mines for resources, instead of having a some what exploity farm that more or less abuses certain game mechanics in unintended ways to generate thousands of iron bars. Surely those farms are very clever but also pretty hacky. You need to have a very good understanding of how exactly mob spawning works to build something that can manipulate that in your favor. The game isn't like Factorio which is designed with automating in mind, so Minecraft doesn't actually have anything built in to really mass produce things in that fashion. All just about exploiting the way spawning behaves to get your results. I can see why people don't want to get super deep with the technicaility of how exactly various mobs spawn just to be able to build one of these.
I dislike automatic farms, they kinda break the immersion I want from the game, so I actually play on peaceful a lot. Really, something dropping blaze powder is everything the mode is missing, it could be a rare loot on Bastions np
Peaceful mode isn’t meant to be on 100% of the time, it’s something you switch to while building and mining/gathering resources so you don’t have to deal with enemies. I’d argue it’s kinda creepy though, empty caves are easy, but VERY unsettling. You always expect something to jump out at you, but it never does…
This all makes sense to me. Peaceful is a relic of the old beta days before there was an end, or villagers, or any real objectives. Before hunger, the only way to regen health was by eating, which is why peaceful has passive health regen, so that you could regen without killing animals. Before creative it was really the only way to just sit down and build in vanilla minecraft without worrying about being harassed by mobs. I think it would be really cool to see them revamp it now that the rest of the game has changed, but its a neat look into the past
I always play peaceful, since I play the game to relax and build. I wish they added more things to peaceful with ways to get every item you can get normally. And I wish they added an option to enable food depletion!
For people that don't want to be interrupted by mobs but still want to progress in the game, the best option I can think of is to set the game rule "doMobSpawning" to "false". This way mobs normally don't spawn, but they still spawn from spawners, meaning it's possible to get mob drops and most importantly blaze rods, which means you can get to the End.
I can definitely agree that to a high scale, it is definitely harder in peaceful mode, but there are still some farms that can still function. Ilmango made a series called the peaceful challenge, where he has to make every farm in peaceful mode, and that includes some that most of us would have believed to be impossible, such as an iron farm. He used snowballs to scare the villagers to summon the iron golems
3:44 TheMisterEpic: you cant go into the and in peaceful mode! the rare naturally spawning full portal: baby I'm not even here, I'm just a hallucination
Giga brain tip: switching difficulties won't dissable achievements (at least on Bedrock) , you can just start a world in peaceful, build your village or house without worrying about creepers or hunger, once you're done building and putting torches you can just switch to hard mode to start the game with a built house and farm.
Fishing is one of the best things to do on peaceful, get good loot & xp but I know it’s not for everyone because it takes longer but I’ve picked up some good things that my mates have been impressed by & I just hand them the items I don’t need / want which have still been really good & some only need maybe one more enchantment if that.
Peaceful is a mode that as an easily scared little kid I’d use all the time. I don’t think I even knew there was an ender dragon, I’d just build my house, get dogs, and garden.
There's some good to this mode that makes it a bit easier than the video suggests. 1. (Pre-1.14 only) Some villagers will give Eyes of Ender in older versions. 2. (1.16+ only) Piglins spawn in Peaceful. That means Fire Resistance potions and some rare items are obtainable. 3. (For advancement grinders) Monster Hunter IS possible. Shulkers count for the advancement. 4. (Pre-1.9 only) That thing about blaze powder being required for brewing? Not a problem in older versions. (But finding a brewing stand becomes a problem now, because igloos didn't exist back then) 5. Because shulkers do exist, villagers can be scared into making iron golems more often. It's a complicated strategy getting them in the Overworld, but still. And, if nothing else, unless you want this challenge, locking your difficulty is not required. This makes it easy to switch to and from other difficulties.
TME: You'd be surprised how little you know about the quirks and features of Minecraft Peaceful Me, having watched ilmango's peaceful challenge series: Oh? You're approaching me?
In 1.8 and earlier, it was possible to buy eyes of ender to clerics and this is one of the few methods of beating peaceful mode without cheats or a special seed
Beds for excavating the nether for debris is 10/10 for peaceful given the scarcity of TNT, and for overworld you can use a TNT duper, a bit cheaty, but gets the job done. For XP you can setup a super smelter with automated bamboo fuel, taking out even 1 piece of cooked item gives you all the exp from everything cooked in it since the last time you removed something. Makes mending easy to top off and great for enchanting.
I generally agree, but what do you need solid enchanted armor for in peaceful, besides surviving standing in lava or next to a cactus? You can slap on some important stuff, like feather falling, with traded books without having to be level 30, and with low xp costs because it doesn't have to be armor that has high levels of protection and unbreaking already. So solid enchanted tools are really the big hurdle.
The most dangerous thing about peaceful mode is being complacent and lured into a false sense of security when traversing around lava. It's frustrating to lose a couple stacks of diamonds when dying in lava. "Oh, I'm in peaceful mode. I don't need any body armor." I said, right before setting down a block that triggered floating gravel to drop from underneath my feet and send me plummeting into a big pool of lava below. Needless to say, all of my diamonds, iron blocks, gold blocks, and other valuables carried in my inventory, burned away to Oblivion.
You can still get Totems in Peaceful. Woodland Mansions still spawn the Evokers. They don't attack you, but you can attack and kill them and they drop Totems.
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Ilmango's peaceful challenge also showed just how little peace there is. They bred pandas until they were sickly, harvested snot from the young, and suffocated them once they grew up. Cats provided a great source of string, if you can slaughter enough, and wandering traders can be kidnapped and brought to the end before being teleported so much that they forgot they'd already sold out.
In their defence they didn't slaughter the cats, they just encased them in a glass prison and forced them to give gifts 😄
@@AMSinc301 Their first cat farm killed the cats I think
You don't have to put it that way... It's uhh German eugenics. wait I mean...
@@NovemberOrWhatever You're correct, it did. They used a witch hut and rabbits to lure the cat spawns into a auto kill chamber to get string for crafting dispensers.
in a world at peace on it's own, there is only one type of being still truly capable of harm, an alien being capable of untold, cosmic destruction, and unspeakable cruelty
players
Finally someone acknowledges that peaceful is borderline unplayable. I wish there was more thought given to players who want to engage with survival mechanics like hunger but don't want to worry about random mobs attacking when they're trying to build while also not cutting off access to basic resources.
Honestly I feel like if they’d just get rid of the hunger bar and creepers in easy the game would be 100X easier
I just want to turn off fucking phantoms. They're nothing but an annoyance.
@@Gr3nadgr3gory /gamerule doInsomnia false
For sure they need to make a way to get blaze powder - my idea for it - creating a way to get blaze powder out of a brewing stand - be it breaking it with an axe, putting it into a grind stone or what ever
Can't you just like, change the difficulty back to normal, kill blaze then change it back to peaceful? It works on Bedrock at least and it doesnt dissable achievements
This isn't surprising to me. Peaceful only gives you a practice game, let's you get use to the environment, but isn't much for game progression. I used to play peaceful when I first started playing, now I usually play on hard.
Neat to see that others play on hard too
That's exactly what happened to me
That's like starting Dungeon Crawl Stone Soup on Peaceful. Just play the game or go back to Farmville.
hard i fin is better as it makes getting op villager trades 10 times easier
I see there are some people out there like how I was pre and post 1.13
After having played in Peaceful for over a year to learn all about this difficulty setting I think that Mojang needs to change a few things. There are many players that want to play in peaceful but the missing items make it frustrating for them. Blaze powder being the most frustrating but could easily be added to Wondering Traders for example.
But great video :)
Or just play on easy
They should enable hostile mob spawning, but make them non-aggressive, like in creative mode.
@@GreenScrapBot thats a awsome idea!
@@GreenScrapBot not even non-aggressive, just make everything Neutral. I want stuff to fight back if I hit it, but not if I’m not paying attention
@@wrestlar3246 it's not the same. I play on peaceful because I get anxiety when mobs are around. I carefully plan the moments when I switch difficulty so that I can manage and maximize the gains. I mostly like to build anyway and eating and sleeping are a waste of time. Creative mode on the other hand is boring because I don't have to find any resources.
It'd be interesting to maybe have peaceful mode be like creative in the way that you can have hostile mobs but they won't pay any attention to you. With something like that, progression would still be possible and it would still be a 'peaceful' experience
That's actually a clever work around
There are actually some datapacks.
I would love that. They'd scare the shit out of me, randomly wandering out if dark caves, but I'd still like it
I guess it's more of a practice mode or something.
fall damage off?
I usually play on hard mode, but I often switch to a peaceful difficulty when I am building something big. It just makes the process a lot more enjoyable, since you don’t have to worry about creepers or annoying phantoms. It is a useful tool that should not be overlooked.
Same here
The only issue with that is if you have a zombie in an iron farm, it's gonna despawn if you switch to peaceful
I just wish you could name hostile mobs with a nametag, so they won't despawn in peaceful mode
Or alternatively, add a gamerule to peaceful mode only where all hostile mobs don't despawn but won't attack the player
@@t00nedd00d Exactly. People have already brought this up multiple times and always it was closed with "works as intended". Mojang wants us to lose named mobs for some reason. Although we don't like that.
I go to peaceful when going caving too
If you build a mobswitch (trivially easy using zombified villagers), and disable the doInsomnia gamerule, then you get no hostiles or phantoms. Turn the mobswitch off (unload the chunks), and hostiles will continue to spawn.
So basically, peaceful mode is the easiest for early-game, but the hardest for late-game play?
In a way yes, but since these days the early game ends about 1-2 weeks in, peaceful modes benefits don't last long
@a person on the internet shouldnt it be the oposite?
@@coolguy9648 by the time you reach endgame mobs on hard will just be an annoyance
@@fica1137 but the efficiency of ur mob farms will increase and also will give u more loot per raid and fighting mobs less boring
plus villagers will zombify 100% of the time
I like peaceful mode, it's just a relaxing mode where you can build without fear of mobs, although I also sometimes switch to Easy for things like grinders and when I need blaze powder.
Same
I do the same but I often make huge farms that only work on hard mode so I'll switch it to hard mode. Lol
i just play peaceful cause i suck and im lazy 🤤
I'd play on hard mode but I just find the hunger bar to be very annoying so I play on peaceful instead.
@@kedragold If you run this command your hunger bar is full but you can turn on hard mode: /effect give @s minecraft:saturation 1000000 0 true
I can totally agree with this. I started my mc world last year in peaceful and had it in that difficulty for quite a while actually. It was so hard to get to some recourses. And as a noob I didn't really understand at first why. It took me a while to realize that I just cant do everything I see in Hermit video while playing on peaceful.
hermit video
@@videogames344 Ah yes, "hermitized videographs".
@@DJSlimeball 🐚
@@videogames344 what's wrong with hermit video? Is this an english joke I don't know about? Is my grammar off? Did I translate incorrectly?
@@asavakitchristl3615 they're talking about the use of hermit without the craft part. I believe at least you're talking about the Hermitcraft Server. ^.^
I usually give my self a "grace period" when I start off playing on Normal, where I spend my first 5 days in Peaceful to stock up and find a home before I bring in hostiles
Being able to play minecraft at your own pace is one of the biggest strengths of this game, but Peaceful having so many gameplay restrictions makes it harder for people who want no combat whatsoever to do what they want in the game
The worst part about an issue like this is that it's likely to go unchecked for years, seeing as most people play in Easy and above
Finally I can say that I’m doing the hardest difficulty
Hahahahaha
We all finally can
Haha, I played on the hardest when I 1st started playing, I guess you could call me a hardcore Minecraft player from the start
haha (everyone here so dry laughing)
I love peaceful because I can design elaborate houses and do lots of mining without having to worry about creepers.
I literally only play on peaceful because I scare too easily with my anxiety problems haha. I add mods to make sure many of these unobtainable items have other methods for being found. It certainly is impossible to get very far without that though!
/playsound minecraft:entity/ghast.scream @a
I remember having such a hard time on my Xbox 360 Minecraft world. I was pretty young when I started so naturally I had a fear of mobs (and Herobrine) so I’d constantly play in peaceful mode. I could hardly tame any wolves since there were no skeletons to kill so I’d have to rely on pyramids and dungeons (if I got lucky). It was the worst considering the map size back then was SO small.
same lol
I was so horrified of hostile mobs as a kid, so peaceful mode was perfect for me, but today the grind just sounds really exhausting lol
I used to play on Peaceful on a PS4. It was on version 1.3 as well, so it was very boring.
ME TOOO LOL
I’m 19 going on 20 and I’m still a little scared of herobrine
Peaceful player here; Iron farms is still very much a thing, just based on gossip instead of fear. It is at a smaller spawn rate, but scaleable so you can just make more farms.
Rather than peaceful I used to use a server-only setting to disable hostile mob generation. They still generated from spawners but no random generation.
I do something similiar.
I created a behavior pack that disables or modifies spawning for certain mobs. A.k.a, no creepers blowing up my builds and no enderman stealing my blocks.
These are good compromises for a world where collecting and building are the focus.
That's a good solution
That's a game rule in java. Either using settings before creating the world or using commands we can stop mob spawning. Non-monster mobs will spawn with the world, zombie villagers will spawn with zombie villages, spawners work. But creepers, ghasts will never spawn. Not sure about guardians, wither skeletons who spawn with structure generation as well as de-spawn and re-spawn.
@@SupathiRatnayake As of last time I used it, creepers and ghasts do not spawn. I never found out about wither skeletons due to not finding a natural nether fortress. Decided to construct one by injecting blocks, and of course this doesn't allow wither skeletons to spawn. We spawned in ghasts using ghast eggs.
@a person on the internet If you do that, Sheep won't regrow their wool (can't eat grass) and villagers can't farm.
The best way for Mojang to deal with this is to decrease mob spawn rates, meaning mobs will still spawn but will take longer, and all mobs will not attack you, except for boss mobs like the Ender Dragon and the Wither.
The Passive regeneration in peaceful mode is just full saturation regeneration, which never depletes
God tier
the full saturation regen is actually a bit faster
Full hunger you mean, full saturation is fast as fuck
@@DerGecko92_old It's somewhere in between full hunger and full saturation
They should add alternative's to the items that drop from hostile mobs (Chests, Passive mobs, etc) to make the game truly peaceful.
I think all mobs should be peaceful in this mode, meaning that they wont attack you
I think both of these ideas are good :)
It would be really nice for Mojang to add alternative ways to get most items, slower but safer. It would benefit playing in ANY game mode because then there’s a measure of risk vs reward for how fast you want the resources.
Allowing all mobs to spawn but ignore you would be great for peaceful mode too, if anything that seems more of a true “peaceful” than not having half of them spawn.
I play peaceful bc I like the grind of having t collect my own resources, and building things like villages and houses using things I made or collected, but I couldn't care less about the achievements or the monsters in the game, they just hinder my gaming experience and make it very unenjoyable for me. I like mining and the satisfaction from finding iron and diamonds, without the hassle of a zombie chasing me.. I play Minecraft to relax, not to get more stressed. I play it to feel like I'm working towards something, not for the thrill or adrenaline rush. I love trading with villagers and even building little shopping centres to put them in to trade with. I love fishing and I built a fishing dock. people might think its boring but it gives me a sense of purpose each day. I don't need to go to the end or have fancy shulker boxes, I don't want to make mob farms or get 100's of XP levels, I'm just happy living in my little virtual peaceful world 🥰
I go from normal to peaceful in my world. Sometimes I just want to relax, and sometimes I want to have a small challenge to keep that sense of risk, making the resources I get feel more valuable in a way.
@@buckethead60 I get that to an extent. Some people like that sense of risk, they’ll never be me though. I’m a big fan of life simulator games, farming games. Sims 4, Stardew Valley, Animal Crossing etc. i guess I see my minecraft world in the same light. I like the more “realistic” grind. But, that’s the whole point of a sandbox game… people can interpret it however they want or like
@@WindowIntoMyWorld Now that you mentioned Stardew Valley, you reminded me why I've got so addicted to it to begin with. Yeah that makes sense, there's a certain charm to being able to make stuff without anything getting in the way.
And that's great! Do what brings you most fun/joy in games! I usually play on MC's easy mode as I'm ok with fighting the hostile mobs, but I don't want to create a challenge out of it for myself.
That's exactly how I use peaceful mode too
As someone who's primarily a peaceful player, yeah, it's definitely more difficult than the other modes, especially when it comes to gathering resources
to my fellow peaceful players: use looting 3 on a fish in rivers to get the fish and 2-3 bones
Only on Bedrock. Fish drop bonemeal on Java.
On bedrock. But i usually get 3-6 bones with looting three. Need bones? Go fishing with your looting sword.
And can't you make string from wool you get from sheep? If I remember correctly
@@rebeccaschorr3982 no. You can use 4 string to craft wool but not the other way round
@@rebeccaschorr3982 if you want to get string you can kill cats in villages (although they seem a bit low on drops), fishing (takes a lot of fishing) and can kill striders in the nether ( as they're passive mobs)
The push for Minecraft to be harder from experienced players makes things rougher for those who don't want to/can't handle play off of peaceful. I feel like this situation is only made worse by mobs like phantoms and the warden, because they are terrifying and for anyone who can't handle that, unless there's a toggle to turn off wardens as well, that's another reason to not leave peaceful mode
Yeah... This explains why when my friends an I played Minecraft so many years ago found so difficult to do stuff in a server we created in peaceful mode, because there are no mobs to get resources from, or certain mechanics are rendered useless. The idea was "deactivate the monsters so we can build". After some time we changed to hardcore, so much better... Although creepers blowing up your house sucks!
If you want creepers not exploding just turn off mob griefing
this comment is deleted
@@knox9739 no you dont... theres an option at world creation called "game rules" where you can turn off mob griefing.
@@guydude7550 Not with servers.
The problem with turning off the mob griefing is that villagers won't be able to pick up food you throw at them so they won't breed. Also automatic pigling trading hall will not be possible, since they won't pick up gold.
4:28 i dont know if someone said this already but they do in fact count towards the mob cap and they do still spawn even after the mob cap has been exceeded. thats why shulkers are a popular choice for mob spawn switches
They don't spawn. Shulkers are created by world generation and the new 1.17 replication mechanic. This is why they still exist in peaceful, and regardless of mobcap.
@@Hyrum_Graff spawning an entity means instatiating / creating an entity, not necessarily by mob spawning but can be by world gen or player initiated or any other way of creating an entity.
@@dupertuber8442 That is a valid definition, but it is often helpful to differentiate between creation methods, as they function very differently. In this case, it also explains why shulkers don't respawn- they are never created by the mob spawning algorithm at all.
I like playing in peaceful sometimes, it's better to switch in and out of sometimes instead of just playing peaceful. Sometimes it's nice to just relax and explore which is what peaceful is for
That's similar to how I play. Since I'm not a particularly combative player (and I get tired of building fences around all my buildings to keep creepers away), I generally keep the difficulty on Peaceful. However, I'll occasionally switch to Normal when I need to collect certain resources that are dropped by hostile mobs, or to Hard when I'm using a spawner-based XP farm.
@@someLocaltwig wtf play on normal
@@someLocaltwig Not saying you shouldn't play on peaceful, but if you worry about dying and losing your stuff, keep inventory is sufficient enough, that's what I do. I feel like hostile mobs is kinda a part of the caves and the mining experience. However, just take this as a grain of salt, what's most important is that you do what's best for you.
i always play in peaceful, but my strat in getting xp, getting to the end, and getting hostile mob loots are by switching to easy, you have to build the farm first then after finishing it switch to easy then afk to get some mobs to spawn, then kill them, then switch back to peaceful, for getting to the end is the same, switching to easy after finding a blaze spawner, make a room where only blazes can spawn and can fight you.
I never play on peaceful, but watching Ilmango/Scicraft's Peaceful Challenge really showed me why it's the hardest difficulty when your objective is game progression. As already mentioned many times, some items are just inaccessible, you need to be extremely lucky with the stronghold to get to the end, etc.
Actually the eyes of enders can be gotten.
a bit unrelated, but thank you for always making really high quality videos for so long
nice opinion.
one small issue.
i am inside my home.
One good solution is to get an addon that makes hostiles still spawn but makes them unable to become aggressive
thats cheating iif u just want a vanilla minecraft feel in peaceful mode
@@sleeper5905 You... Can't cheat in Minecraft 😰
You can cheat in speedruns, but if you're playing the game for your own enjoyment on your own world, cheating doesn't exist
there is a mod, and i use it!
@@aaravdiwakaristhebest what is the name of the mod?
MY GUY! I LOVE YOU MY MAN. For years, I’ve never had a console or pc so I could never play games. I had an iPad mini but I use it to play Minecraft bedrock. It sucks playing by my self while all my friends play together. You my man have finally helped and now I can truly play real Minecraft anytime with my friends. Thanks for your server.
you can still get a lot of xp from mining quartz in the nether and they're easy to find. With reduced damage and increased healing, falling into lava won't be a problem.
Or else set keep inventory true.
There’s also XP farms using smelting systems and using bamboo and cactus duplication with tick updates to make infinite fuel and things that need smelted.
Best part is it works on bedrock!
@@killerkitten7534 iirc it was patched out past version 1.15.3 on java. But hey if it works it works
@@jeanking4686 ah damn. I know it was working in the update before caves and cliffs for bedrock but haven’t verified
I used to play peaceful a lot. String is pretty common, but you’ll need a mineshaft. Leads were seen as a very rare thing, tnt was always collected up. Villagers were way more important, so was fishing. Fishing can get you a lot of stuff that’s otherwise impossible. There’s ways to make suspicious stew to use it like a potion. Once you’ve got a fishing rod, you’re set.
This is why I personally think Peaceful is only really good to have temporarily, not permanently, especially on servers.
I like going Peaceful in a solo world for a while just to focus on other things and be able to freely explore without the constant dread of danger, but overall, eventually I will need the hostile mobs for something and then I will need to switch.
Unless like, your priorities for what you want to do in the game are very different, and you don't really care about any of the mob drops, End Loot or potions, which is fair, but at that point the limiitations of peaceful don't really matter to you anyways.
I do the same thing as you. I usually turn it to peaceful when I'm mining and I like to build stuff at night sometimes
Honestly, I think Mojang should encourage the technological player base to transition away from using hostile mob farms as the point of mobs is to provide a challenge, not be glorified item boxes in crammed farms waiting to be punched to death. That way, you don't get locked out of the technological side of Minecraft when you go to peaceful mode.
@@carbonizedchair4521 I like making mob farms
@@Acistra I'm not saying that mob farms should be forcefully abolished. I'm saying that they ruin the point of mobs being a challenge, so Mojang should make resources available in alternative ways than mob farms.
@@carbonizedchair4521 Right, mob farms should be *a* way to get resources, not *the optimal way that's more or less default for so many folks they get defensive at the thought of other ways being added even if they keep theor precious mob farms and don't even lose some efficiency*
I think the major item they need to add is blaze powder. Granting access to this in peaceful would unlock a lot of other items to play with.
You can only get natilus shells from the wandering trader in peaceful.
Fishing: Am I a joke to you?
Me who goes to the end as soon as i have iron armor: 👁️👄👁️
For real though, i think playing in peaceful on that seed and trying to beat the dragon must be a fun challenge
Cringe emoji moment
@@Gc7501-YT imagine caring in 2022
@@Gc7501-YT Cringe person moment
@@Simplisti. don't care didn't ask
@@Gc7501-YT well if you don't care why are you still replying? that makes you seem like you care
I used to switch to peaceful to go mining, because mobs were annoying, but switching through difficulties messes with your stuff at some point. I never play peaceful anymore, but I do miss walking around at night. The only thing I need to do now is learn to stop living in a village and then restarting when I get completely geared up.
Peaceful shows how useful hostile mobs are
Very true
Seriously i know they’re supposed to be hostile, but in my world I can barely live without them (it quickly gets boring for me)
You are not alone. HardModeGang4ever
I have primarily played hard mode for years and only now realized that on easier difficulties zombies don’t bust down doors.
I checked out the server as a Minecraft bedrock player and after playing SMP for about 30 minutes, I can tell you that I like what I have seen so far! Of course it’s a first impression but it’s a very nice server from what I have seen so far. Also awesome video! Your content is amazing man!
Thanks, and glad you liked the server!
MisterEpic:telling all the things that u cant do in peaceful that barely 7 percent of mc players do in all of minecraft.
Us:we do peaceful so we build epic stuff.
It's NOT true that the chance is 1 in 1 trillion. It's 128 in 1 trillion. By the way, EVERY seed with all frames filled is found.
Scicraft members tried peaceful because It's paradoxically the hardest mode. They used a seed with a filled portal.
@Explodie Boi no there isnt inf seeds
@Explodie Boi split infinite into its two components
In
Finite
as in not finite
a finite number is a value limited in size or extent
18 quintillion is limited in size and extent
You are wrong, as usual
@Explodie Boi Its literally 2 to the 64th power, no estimation needed
and the second bit was a joke, sorry if it pissed you off
@Explodie Boi Manual Search Not Required.
We can find every Multiple of 7 from 1 to 1000 without having to divide every individual number by 7.
Same sort of deal for finding all frames filled out seeds.
We find what about a seed MAKES a frame full, and we filter OUT instead of filtering IN. When 99% of seeds are forcibly removed without even booting up the game, the task becomes much easier.
@Explodie Boi you dumbass seed finding does not actually create a world
For years, I didn’t have a mouse, so I used the trackpad on the computer. This meant that I could not turn without stopping my movements, which made it incredibly hard not to die from mobs. Thus, I always played on peaceful.
I love watching these MC documentaries on certain theories. Love the content!
One of my favorite let's play series on RUclips was the sci craft server doing a peaceful SMP
Dude you're so underrated, you're def one of the best minecraft youtubers right now!
Thanks :)
Dude this video saved my life ! I had a save on normal difficulty where I was burning to death in lava with all my gear , elytra protection 4 armor and I was about to lose all my stuff and die when I seen this video, thank you for this man, so many hours would’ve been wasted if I hadn’t seen this
?
@@ant2902 They got saved because they learned that they would live through lava if they put it in peaceful
When I started playing years ago, I always played in peaceful and it has become my default play style. I am here for constructions, not fight ^^ so it has always been enough for me. I do slay and fight with friends on servers tho, it’s more fun together.
Thank you so much for linking my channel in the description! I appreciate it :D
I’ve never thought of peaceful mode from this perspective, it was interesting to me.
As someone who, when playing survival, prefers to play on peaceful with structures off, datapacks are my friend. Custom recipes, and a few custom loot tables (stone has a chance of dropping an iron nugget, to replace iron farms)
I play primarily on peaceful, but I switch to hard when I need to gather resources at a mob grinder or have some other need of hostile mobs. There seem to be a few differences here between Java and Bedrock because I have a fully functional iron farm that works great on peaceful. Another difference seems to be that TNT will most certainly kill you on peaceful on Bedrock.
Epic i think the the advancement"How Did we get here" can be done as ilmago had did think advancement in peaceful mode by trading with villagers getting arrows
Finally something worth watching
Yep!
It always is!
In peaceful, nautical shells can be fished up fairly easily. Also jungle temples are a good source of sticky pistons.
I believe you can get string from spider webs, so it’s super easy to get string if you find a mineshaft
Regarding the part of the video about brewing stands, you can actually find a brewing stand naturally generated in village churches, end ships, and igloos. So technically you could get health potions from an end ship in a seed where the end portal is pre-lit.
Witches also- oh yeah
Peaceful mode, or how I call it: I don't want to deal with mobs and hunger while I build a mega structure in survival for hours.
It's sad how much people rely on Farming to get stuff in the game.
People are willing to clarify the beacon impossible to obtain.
@@dogpits Different play styles. Some prefer if they get their resources the old fashion way and want to go into caves and mines for resources, instead of having a some what exploity farm that more or less abuses certain game mechanics in unintended ways to generate thousands of iron bars.
Surely those farms are very clever but also pretty hacky. You need to have a very good understanding of how exactly mob spawning works to build something that can manipulate that in your favor. The game isn't like Factorio which is designed with automating in mind, so Minecraft doesn't actually have anything built in to really mass produce things in that fashion. All just about exploiting the way spawning behaves to get your results. I can see why people don't want to get super deep with the technicaility of how exactly various mobs spawn just to be able to build one of these.
When you saw Wandering traders in normal, hard, easy:
😡🔪
When you saw Wandering traders in peaceful (for slime ball):
😉👋
This is why I chose locked Normal difficulty.
Not hard enough for mobs to deal so much damage, but I can still have my mob farms and loot.
'No longer will you be able to quickly get to level 30'
Bedrock players: *Hold my Furnace*
I dislike automatic farms, they kinda break the immersion I want from the game, so I actually play on peaceful a lot. Really, something dropping blaze powder is everything the mode is missing, it could be a rare loot on Bastions np
"llamas and wolves won't attack" as a primary peaceful player, I have been spat at by llamas many times
depends what you mean by harder
I guess when he means harder, he means harder to beat the game and obtain items
Wandering traders : finally someone loves me and doesn't slaughter me for 2 ropes
So i've been playing on the hardest difficulty for the past five years....
seems impressive enough to me.
Now, combine peaceful mode with Super Flat. No mobs, even more blocks that are unobtainable, and so on.
Peaceful mode isn’t meant to be on 100% of the time, it’s something you switch to while building and mining/gathering resources so you don’t have to deal with enemies. I’d argue it’s kinda creepy though, empty caves are easy, but VERY unsettling. You always expect something to jump out at you, but it never does…
Playing on peaceful is relaxing, if you just wanna build/explore. But I usually play with easy + pacifist mobs and/or confetti creeper mods.
I beat peaceful mode. Too easy
Speedrun any%
You're forgetting you don't need very good armor and weapons. Nothing can hurt you.
This all makes sense to me. Peaceful is a relic of the old beta days before there was an end, or villagers, or any real objectives. Before hunger, the only way to regen health was by eating, which is why peaceful has passive health regen, so that you could regen without killing animals. Before creative it was really the only way to just sit down and build in vanilla minecraft without worrying about being harassed by mobs. I think it would be really cool to see them revamp it now that the rest of the game has changed, but its a neat look into the past
I always play peaceful, since I play the game to relax and build. I wish they added more things to peaceful with ways to get every item you can get normally.
And I wish they added an option to enable food depletion!
For people that don't want to be interrupted by mobs but still want to progress in the game, the best option I can think of is to set the game rule "doMobSpawning" to "false". This way mobs normally don't spawn, but they still spawn from spawners, meaning it's possible to get mob drops and most importantly blaze rods, which means you can get to the End.
I can definitely agree that to a high scale, it is definitely harder in peaceful mode, but there are still some farms that can still function. Ilmango made a series called the peaceful challenge, where he has to make every farm in peaceful mode, and that includes some that most of us would have believed to be impossible, such as an iron farm. He used snowballs to scare the villagers to summon the iron golems
3:44
TheMisterEpic: you cant go into the and in peaceful mode!
the rare naturally spawning full portal: baby I'm not even here, I'm just a hallucination
Slime balls "Only be able to obtain them via baby pandas sneezing"
What an interesting sentence I have heard today
Giga brain tip: switching difficulties won't dissable achievements (at least on Bedrock) , you can just start a world in peaceful, build your village or house without worrying about creepers or hunger, once you're done building and putting torches you can just switch to hard mode to start the game with a built house and farm.
Fishing is one of the best things to do on peaceful, get good loot & xp but I know it’s not for everyone because it takes longer but I’ve picked up some good things that my mates have been impressed by & I just hand them the items I don’t need / want which have still been really good & some only need maybe one more enchantment if that.
Peaceful is a mode that as an easily scared little kid I’d use all the time. I don’t think I even knew there was an ender dragon, I’d just build my house, get dogs, and garden.
There's some good to this mode that makes it a bit easier than the video suggests.
1. (Pre-1.14 only) Some villagers will give Eyes of Ender in older versions.
2. (1.16+ only) Piglins spawn in Peaceful. That means Fire Resistance potions and some rare items are obtainable.
3. (For advancement grinders) Monster Hunter IS possible. Shulkers count for the advancement.
4. (Pre-1.9 only) That thing about blaze powder being required for brewing? Not a problem in older versions. (But finding a brewing stand becomes a problem now, because igloos didn't exist back then)
5. Because shulkers do exist, villagers can be scared into making iron golems more often. It's a complicated strategy getting them in the Overworld, but still.
And, if nothing else, unless you want this challenge, locking your difficulty is not required. This makes it easy to switch to and from other difficulties.
I’ve never thought about peaceful mode like this before, this is a seriously cool take and great video!
Polar bears with Cubs: imma do what’s called a pro gamer move
TME: You'd be surprised how little you know about the quirks and features of Minecraft Peaceful
Me, having watched ilmango's peaceful challenge series: Oh? You're approaching me?
“The largely unused peaceful mode…”
Me who primarily plays on peaceful and only switches to easy when I need certain items: haha… yeah…
3:45 Blaze rods can be found in some nether chests, you need to remake this
*this dude when he realizes you can kill blazes in version 1.0*
Huge oversight: Villager trading can get you blaze powder
In 1.8 and earlier, it was possible to buy eyes of ender to clerics and this is one of the few methods of beating peaceful mode without cheats or a special seed
Thank you for getting the word out. I've been saying this for years since I play on Peaceful around 98% of the time.
Illmango who has already completed his peaceful challenge series : I am 4 parallel universes ahead of you
"you can still die on peaceful, but its very difficult"
me on peaceful playing creative: "I see no god up here, but me"
Beds for excavating the nether for debris is 10/10 for peaceful given the scarcity of TNT, and for overworld you can use a TNT duper, a bit cheaty, but gets the job done.
For XP you can setup a super smelter with automated bamboo fuel, taking out even 1 piece of cooked item gives you all the exp from everything cooked in it since the last time you removed something. Makes mending easy to top off and great for enchanting.
I generally agree, but what do you need solid enchanted armor for in peaceful, besides surviving standing in lava or next to a cactus? You can slap on some important stuff, like feather falling, with traded books without having to be level 30, and with low xp costs because it doesn't have to be armor that has high levels of protection and unbreaking already. So solid enchanted tools are really the big hurdle.
The most dangerous thing about peaceful mode is being complacent and lured into a false sense of security when traversing around lava. It's frustrating to lose a couple stacks of diamonds when dying in lava. "Oh, I'm in peaceful mode. I don't need any body armor." I said, right before setting down a block that triggered floating gravel to drop from underneath my feet and send me plummeting into a big pool of lava below. Needless to say, all of my diamonds, iron blocks, gold blocks, and other valuables carried in my inventory, burned away to Oblivion.
me: feels proud for playing the hardest difficulty
Also me: remembers that I switch difficulty whenever I want to
"It's impossible to beat"
ilmango: *Fine, I'll do it myself.*
human: What minecraft difficulty do you play on?
me: the hardest difficulty
human: Wow, that’s hardcore, r- right?
me: peaceful*
You can still get Totems in Peaceful. Woodland Mansions still spawn the Evokers. They don't attack you, but you can attack and kill them and they drop Totems.