Factorio Space Age Review - I was not prepared for this... journey - [DLC review]

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  • Опубликовано: 6 янв 2025

Комментарии • 65

  • @agooglyminotaur169
    @agooglyminotaur169 Месяц назад +41

    Thank goodness it autosaves when you leave your home planet because I was atrociously underprepared

    • @MrHossie
      @MrHossie  Месяц назад +6

      its such a great little feature - the devs thought of everything!

    • @TheBloodrian
      @TheBloodrian Месяц назад +2

      I somehow made it to Gleba but asteroids destroyed my platform and I am stranded there with just some supplies. I could load previous saves (still have them as backup) but decided not to. Feels like playing a new game with some usefull recipes unlocked and with completely new challenges and I love it. P.S. I have no yellow or purple science unlocked because I aim for achievement :D

    • @Necro_fury
      @Necro_fury Месяц назад +2

      *Me landing with no rocket back, and space platform falling apart* :D

    • @TurboXVIVX
      @TurboXVIVX Месяц назад +1

      @@TheBloodrian Yes, this is the best option to conquer Gleba :D I made the same way (now i plan to travel to Vulcanus). In my opinion, Gleba is most interesting planet, and most frustrating, because you aren't having a time to processing material, and you must process non-stop to keep factory work. Totally different way to play this game :).
      EDIT. Biolab is the best structure in the game!

  • @Haiioo
    @Haiioo Месяц назад +13

    Honestly, glad you caught yourself before you fully burnt out because you summarize it perfectly. Wube has really outdone themselves with this.. the QoL of 2.0 is already amazing with Factorpedia and map searching - and then add on Space Age DLC and WOW - it's like every planet is you playing Factorio for the first time again and again (including getting overwhelmed on planets.. specifically Gleba). Hope you're able to keep it going and make it to the end!

    • @MrHossie
      @MrHossie  Месяц назад +1

      I appreciate that!

  • @Trinitrotoluo
    @Trinitrotoluo Месяц назад +3

    Great video! seriously impressed with this DLC, feels like they made factorio over 3 times as big as the base game.

    • @MrHossie
      @MrHossie  Месяц назад +2

      I think so too! It really boosted the length of the gameplay with it. Its almost like 3 DLC's in one.

  • @wurst1284
    @wurst1284 Месяц назад +7

    Gleba becomes more managable once you take time to make blueprints in creative mode rather than winging it since auto collecting the fruits triggers some godlessly powerful monster raids and you need to have stuff figured out to be able to constantly repair your stuff.
    Which you are then able to because everything infinitely regrows.
    Funily enough, the easiest way is just throwing bots at it since they can easily and in a fool proof way auto sort all the spoilage out where some belt based solutions that look like they should work will still clog up eventually due to some freak occurances.

    • @MrHossie
      @MrHossie  Месяц назад +1

      Yup - our solution seems to be thrown more bots at it.

    • @Sapeidra
      @Sapeidra Месяц назад

      Was a fun day when 2+ stompas visited my defenseless, alone base.
      One visit later it had a laser, turret, rocket perimeter and 3 armed spidertrons for good measure.

    • @manuelquerochang2275
      @manuelquerochang2275 12 дней назад

      Nobody enjoys gleba.
      Bots are amazing to handle all aside of the eggs and science (50 nutrients each One)
      I just put yumako and jelly, bioflux and nutrients on a chain reaction, whatever is left is going directly in yellow chests😂
      I have not enought yumako and jelly but i changed My spaceplatform for making easy to provide carbono, Iron plates, calcite and ammo😂
      I Packed My things and flew away of thta cursed place

  • @ThatOliveMrT
    @ThatOliveMrT Месяц назад +7

    I understand now. We joked about cracktorio before the update. It was really cocainetorio. Space age is cracktorio. Don't start because there ain't no coming back. My life for the machine spirit
    Edit. Hint; you can make bio rocket fuel on glebba. I myself haven't been there yet but I'm sure you'll find a solution soon

    • @MrHossie
      @MrHossie  Месяц назад +1

      My life for the machine spirit - I like that.

    • @frogsshadow4189
      @frogsshadow4189 Месяц назад

      Another hint for gleba science, put the biolabs making eggs output on a belt that then loops around the other side of them where they grab the eggs to make more, from there it goes to be made into science and any eggs not grabbed immediately go into a burner to be destroyed. You likely won't run out of eggs this way and they won't have time to hatch. If your science misses an egg it'll just grab the next one that comes down. You'll want at least a dedicated lane if not an entire belt for the eggs so they don't get blocked and hatch.

  • @Eduzumaki
    @Eduzumaki Месяц назад +2

    Nice vídeo mate

  • @deadstones1
    @deadstones1 Месяц назад +4

    super excited to get home and play more space age! Gleba always seemed like the most interesting one to me, sucks to hear you didn't enjoy it. I still have high hopes for it, but i guess we'll see!

    • @MrHossie
      @MrHossie  Месяц назад

      its a very different mechanic that what I was used to in factorio - basically you have to balance your production chains, you can't over produce, or underproduce - or if you do better have some redundancies to take care of that.

    • @swietytomasz
      @swietytomasz Месяц назад

      Gleba is the most frustrating and tricky one… but really satisfying as you get it working

    • @lelandbatey
      @lelandbatey Месяц назад +1

      Gleba actually heavily incentives over production, you just have to have everything (every belt terminus and every building) has to have something pulling spoilage out of it. In reality your whole base is a spoilage machine of varying levels of complexity, but chiefly you need to have a way to pull spoilage out of everything. If you do that, it's not TOO bad. All resources are infinite and renewable! It's just 3x more detail management and a higher chance for you to make a mistake in design that turns into a base stopper (guh, forgetting inserter filters is my Achilles heel)

    • @wurst1284
      @wurst1284 Месяц назад +2

      It's a wall to chew on for a couple days for sure. Everything you learned about the game pretty much works against you there.

  • @Sapeidra
    @Sapeidra Месяц назад +3

    The underpreparedness is so funny. All you need to know for the planets ia already contained in the info of the researchtree.
    Yet, I arrived without recyclers and insufficient concrete on aquilo.
    Despite 1 page of handwritten notes of preparation (else it would have been way more I guess)

    • @MrHossie
      @MrHossie  Месяц назад +1

      i'm gonna note that for aquilo too... ;)

  • @daleglass7349
    @daleglass7349 Месяц назад +4

    Lasers in space work fine.
    1. Laser turrets are power hungry, you need accumulators. Maybe lots.
    2. Higher quality panels and accumulators are a lot better. It pays off to use them.
    3. Lasers aren't good against all asteroids, you have to tell them to focus on the ones they work on.
    4. You still need gun turrets for the ones lasers can't handle.
    Well set up, lasers make for a good fallback in case you run out of ammo, and combine well with gun turrets as well.

    • @MrHossie
      @MrHossie  Месяц назад +3

      This is good to know-- we kinda put nuclear reactors on the xwing ---- but I think our downfall was lack of accumulators.

    • @krimax920
      @krimax920 Месяц назад

      Just make ammo lol

    • @benjitheengi4447
      @benjitheengi4447 Месяц назад

      Yeah processing iron is super cost effective for ammo. And eventually there will be rocks you cannot kill realistically without explosives

    • @ivanjermakov
      @ivanjermakov Месяц назад

      Lasers in space do not work fine. All asteroids bigger than the small ones have 90, 95, 99 laser resistance respectively.

    • @daleglass7349
      @daleglass7349 Месяц назад

      @@ivanjermakov It's all about applying the right tool to the problem.
      You make a "small asteroid" every time you blow up a medium one. So using lasers set to target the small ones makes for a fine way to clean those up without spending ammo on them.
      They also do an okay job with the medium ones if power is not a problem and there's not too many. You can use them to break asteroids while idling in orbit around a planet to refill the ammo.
      Further from the center, you're really supposed to have even more kinds of turrets, each targeted towards what they do best.
      Factorio works in such a way that different things are best in different situations.

  • @ZahelK
    @ZahelK Месяц назад +5

    Happy to see I'm not the only one who got stuck on the first planet 😅

    • @tilmanrotationalinvariant2257
      @tilmanrotationalinvariant2257 Месяц назад

      I am like 70h in and only dealt with gleba, I know more planets are waiting but I like beeing prepared and expand my Nauvis factorio to prepare for challenges..

    • @Akumetsu02
      @Akumetsu02 Месяц назад +1

      @@tilmanrotationalinvariant2257 Gleba is the most challenging. Most unique, and if you find the time, most fun, due to the challenges. If you went there first, I would consider that a bad draw :D. Others are simpler. Different, but simpler. (105 hours in,... I can smell the end :D )

  • @Kyusoath
    @Kyusoath Месяц назад

    you can use lasers on platforms meant for the first three planets, just need a bit of laser damage.

  • @al-adeelah2507
    @al-adeelah2507 Месяц назад

    I also went volcanus, fulgora then gleba. I think it's the best order if you are new to the game and want to test new game mechanic one step at a time. There is no new mechanics in volcanus and there is a buff for solar panels to test your space platforms. There is also no real danger from enemies.
    If you have an end game home base and you unlocked most the research then it's best to go Gleba first, the new lab worth it.

  • @gureguru4694
    @gureguru4694 Месяц назад +1

    factorio alone is a very compelling reason to get a PC over a console and you don't even need that good of a PC.

    • @MrHossie
      @MrHossie  Месяц назад

      You can play it on steam deck - not sure how well -but I personally know 1 person who does, and he has not stopped playing since space age lol

  • @puppycat470
    @puppycat470 Месяц назад

    I thought I was stuck when I went to a new planet too. Then I realised you can transport the materials you need to build a rocket silo and a rocket from Nauvis using the space platform.

    • @MrHossie
      @MrHossie  Месяц назад +1

      We figured that out too! now every new platform carries a "silo kit" and a "rocket kit" with the materials needed.

  • @gloweye
    @gloweye 28 дней назад

    Got 160 Space Age hours. Didn't have time for much more next to my full-time job.

  • @joelock7079
    @joelock7079 2 дня назад

    Yes. You should

  • @xIxXtremexIx
    @xIxXtremexIx Месяц назад

    "should you make time for factorio" - yes
    "how much" - also yes
    there, answered

  • @penguindrummaster
    @penguindrummaster 24 дня назад

    Good review. Granted, I'm also many hundreds of hours in, so not like this is anything but confirmation of my own interests, lol.
    Some tips on recording, I recommend you try speaking louder into your microphone and getting a pop filter. That way, you can turn down the gain, and get fewer noises (like lip smacking) as well as de-emphasizing the hissing sounds of certain words.

  • @davidu8472
    @davidu8472 Месяц назад +2

    Shout out to that Jejien guy who killed so many bugs for you

    • @MrHossie
      @MrHossie  Месяц назад

      they single-handedly kept us in the game.

  • @Akumetsu02
    @Akumetsu02 Месяц назад +1

    Gleba should have a warning. It requires different mindset.
    You cannot just, GUN HO do it, and overbuild.
    I think it's even worse for veteran factorio players. Why?
    Because you will overbuild shitty desings you think are functional, and shoot yourself in the foot with a nuke. Multiple times.
    Once I gave up on the immediate game progression,.. and just decided to make super reliable Gleba sub assemblies, tikering with how to make it space efficient, self starting, never jamming.
    I had a LOT of fun. Then figuring out the correct defense against the pentapods.
    Actually, a lot of fun, and I like Gleba now :)
    You just cannot play it like Navious.
    Navius is a school, spaships are highschool, Gleba is the university.
    You can't just turn up and expect to figure it all out on the first or second try.

    • @MrHossie
      @MrHossie  Месяц назад

      100% - it requires a shift in mindset of factory building - its not just a change of recipes like vulcanus or fulgora.

  • @EvGamerBETA
    @EvGamerBETA Месяц назад

    I reached gleba third and I'm having easy time so far. Easier, than Fulgora. Granted, I did get the advice of "just belt spoilage to the incenerator and it'll be fine"

  • @LethalOwl
    @LethalOwl 11 дней назад

    There's some big issues I see with installing the DLC. For one, it artificially slows you down by grabbing base game techs and throwing them into space, requiring you to visit other planets to get some really basic-a*s tech. Not to mention the extremely limiting inventory/weight for sending resources between planets. I'd be more tempted to get this DLC if it was a genuine "expansion" (stuff you get AFTER you got all the basegame tech), and not just an overhaul that slows down your progress. Having to start over with a near-empty inventory for each planet just feels stupid. That's what the "new game" button is for. If I want to carry 40 inventory slots worth of buildings with me, let me. The game just deliberately slows you down to fake the added time investment.

  • @theender664
    @theender664 Месяц назад

    The title is perfect for me now
    I'm in fact all the time not prepared to go on aquillo, every time I do something I must load previous save cause I didn't take this or that
    Jesus Christ this planet is awful

  • @mertserimer6928
    @mertserimer6928 Месяц назад

    Gleba is easy with bots and 'trash unrequested' feature. Also do not overproduce and consume it. This is it

    • @MrHossie
      @MrHossie  Месяц назад

      Yup! we didnt discover the Trash Unrequested until much later in our debacle lol

  • @guillermoelnino
    @guillermoelnino Месяц назад

    Should i ever get the dlc i feel id prefer to tackle gleba first. I know its important to establish a base there eventually and it being the hardest planet should i succeed the others shpuld be a peace of cake.

  • @YungSchmuel
    @YungSchmuel Месяц назад

    Absolutely adore this game, but Gleba did the same to you, as it did to me, and I feel like rest of the community as a whole. That planet is just inherently not that fun and that makes me really sad honestly. Probably not going to return to Gleba every playthrough. Hopefully the soundtrack can be ported to Nauvis because the music, however, slaps on that planet

    • @anonymousperson2886
      @anonymousperson2886 27 дней назад

      Global is the best, just gotta think about it differently. Honestly I'm disliking fulgora the most; holmium's stupid 1% drop rate and the fact that it bottlenecks both the science and late game tech means that no matter how clever I get with the setups I'm basically just finding the quickest possible way to delete 98% of the stuff I get from there.
      It's gone from cool sci-fi techy ruins, to large garbage dump. At least on gleba you have real challenges.

  • @TheKetsa
    @TheKetsa Месяц назад +3

    ahem, so maybe I should've started a vanilla game...

    • @MrHossie
      @MrHossie  Месяц назад +2

      Noo! Space Age is the way to go!

    • @wurst1284
      @wurst1284 Месяц назад

      Nauvis is the vanilla game.

  • @vaderciya
    @vaderciya Месяц назад +2

    I think that overall, you're quite right and you made a great presentation for quickly showing off the expansion
    But I do disagree with "you can't be overprepares"
    I've played almost 300 hours (yes, really) of space age and I actually wish I had prepared less for each new planet or encounter.
    I finished all science I could on nauvis with a large factory at 100spm(before SA stuff) made a robust and oversized platform, had mk2 power armor and equipment, etc. So I was able to bring with me effectively unlimited resources because there was no bottleneck.
    This meant that on each new planet, I didn't get to experience much nitty-gritty-back-to-basics type challenges. On one hand, I did pretty well, but on the other I wasn't too challenged, I wasn't stuck on a new planet, and I didn't really need to worry about anything besides continuing to play
    That's all to say, that I think going in with less stuff, less preparedness, leads to a better experience. Especially on aquilo where there's so little to do, you're basically done after gleba.
    I think you probably had the best experience by not knowing what to expect, and not over preparing, just going in with a very underpowered ship that barely gets to its destination. More adversity means more challenges to conquer!

    • @MrHossie
      @MrHossie  Месяц назад +1

      Thanks! it really made the landing on different planet feel like a new game of factorio - and the engineers story of crash landing on nauvis more plausible!

  • @ChaosSlayerZX
    @ChaosSlayerZX Месяц назад

    The expansion looks impressive and I can see they put a lot of work and thought into it, but I don't like the direction they went.
    I don't really want to go to other planets. I would wish they keep a single planet but added those new terrains as distant regions you needed to go to get new resources.
    So pass.

  • @Randomstuff-m7p
    @Randomstuff-m7p Месяц назад

    The devs changed the rules over Aquillo. Their hate was not directed at you. It was directed at me. Don't take it personally. I was wipping their ass hard-core so they ticked off the whole community just to slow me down. We will see if the update is their repentance.

    • @MrHossie
      @MrHossie  Месяц назад

      What did you dooooooooooooooo

  • @jackswiatek5221
    @jackswiatek5221 19 дней назад

    Dont you think that Factorio's payers don't need to see any crap on the screen but just solid explanations? Meaning... to the point ASAP.