I somehow made it to Gleba but asteroids destroyed my platform and I am stranded there with just some supplies. I could load previous saves (still have them as backup) but decided not to. Feels like playing a new game with some usefull recipes unlocked and with completely new challenges and I love it. P.S. I have no yellow or purple science unlocked because I aim for achievement :D
@@TheBloodrian Yes, this is the best option to conquer Gleba :D I made the same way (now i plan to travel to Vulcanus). In my opinion, Gleba is most interesting planet, and most frustrating, because you aren't having a time to processing material, and you must process non-stop to keep factory work. Totally different way to play this game :). EDIT. Biolab is the best structure in the game!
Honestly, glad you caught yourself before you fully burnt out because you summarize it perfectly. Wube has really outdone themselves with this.. the QoL of 2.0 is already amazing with Factorpedia and map searching - and then add on Space Age DLC and WOW - it's like every planet is you playing Factorio for the first time again and again (including getting overwhelmed on planets.. specifically Gleba). Hope you're able to keep it going and make it to the end!
I understand now. We joked about cracktorio before the update. It was really cocainetorio. Space age is cracktorio. Don't start because there ain't no coming back. My life for the machine spirit Edit. Hint; you can make bio rocket fuel on glebba. I myself haven't been there yet but I'm sure you'll find a solution soon
Another hint for gleba science, put the biolabs making eggs output on a belt that then loops around the other side of them where they grab the eggs to make more, from there it goes to be made into science and any eggs not grabbed immediately go into a burner to be destroyed. You likely won't run out of eggs this way and they won't have time to hatch. If your science misses an egg it'll just grab the next one that comes down. You'll want at least a dedicated lane if not an entire belt for the eggs so they don't get blocked and hatch.
Gleba becomes more managable once you take time to make blueprints in creative mode rather than winging it since auto collecting the fruits triggers some godlessly powerful monster raids and you need to have stuff figured out to be able to constantly repair your stuff. Which you are then able to because everything infinitely regrows. Funily enough, the easiest way is just throwing bots at it since they can easily and in a fool proof way auto sort all the spoilage out where some belt based solutions that look like they should work will still clog up eventually due to some freak occurances.
Was a fun day when 2+ stompas visited my defenseless, alone base. One visit later it had a laser, turret, rocket perimeter and 3 armed spidertrons for good measure.
I am like 70h in and only dealt with gleba, I know more planets are waiting but I like beeing prepared and expand my Nauvis factorio to prepare for challenges..
@@tilmanrotationalinvariant2257 Gleba is the most challenging. Most unique, and if you find the time, most fun, due to the challenges. If you went there first, I would consider that a bad draw :D. Others are simpler. Different, but simpler. (105 hours in,... I can smell the end :D )
Lasers in space work fine. 1. Laser turrets are power hungry, you need accumulators. Maybe lots. 2. Higher quality panels and accumulators are a lot better. It pays off to use them. 3. Lasers aren't good against all asteroids, you have to tell them to focus on the ones they work on. 4. You still need gun turrets for the ones lasers can't handle. Well set up, lasers make for a good fallback in case you run out of ammo, and combine well with gun turrets as well.
The underpreparedness is so funny. All you need to know for the planets ia already contained in the info of the researchtree. Yet, I arrived without recyclers and insufficient concrete on aquilo. Despite 1 page of handwritten notes of preparation (else it would have been way more I guess)
I also went volcanus, fulgora then gleba. I think it's the best order if you are new to the game and want to test new game mechanic one step at a time. There is no new mechanics in volcanus and there is a buff for solar panels to test your space platforms. There is also no real danger from enemies. If you have an end game home base and you unlocked most the research then it's best to go Gleba first, the new lab worth it.
super excited to get home and play more space age! Gleba always seemed like the most interesting one to me, sucks to hear you didn't enjoy it. I still have high hopes for it, but i guess we'll see!
its a very different mechanic that what I was used to in factorio - basically you have to balance your production chains, you can't over produce, or underproduce - or if you do better have some redundancies to take care of that.
Gleba actually heavily incentives over production, you just have to have everything (every belt terminus and every building) has to have something pulling spoilage out of it. In reality your whole base is a spoilage machine of varying levels of complexity, but chiefly you need to have a way to pull spoilage out of everything. If you do that, it's not TOO bad. All resources are infinite and renewable! It's just 3x more detail management and a higher chance for you to make a mistake in design that turns into a base stopper (guh, forgetting inserter filters is my Achilles heel)
I reached gleba third and I'm having easy time so far. Easier, than Fulgora. Granted, I did get the advice of "just belt spoilage to the incenerator and it'll be fine"
The title is perfect for me now I'm in fact all the time not prepared to go on aquillo, every time I do something I must load previous save cause I didn't take this or that Jesus Christ this planet is awful
Gleba should have a warning. It requires different mindset. You cannot just, GUN HO do it, and overbuild. I think it's even worse for veteran factorio players. Why? Because you will overbuild shitty desings you think are functional, and shoot yourself in the foot with a nuke. Multiple times. Once I gave up on the immediate game progression,.. and just decided to make super reliable Gleba sub assemblies, tikering with how to make it space efficient, self starting, never jamming. I had a LOT of fun. Then figuring out the correct defense against the pentapods. Actually, a lot of fun, and I like Gleba now :) You just cannot play it like Navious. Navius is a school, spaships are highschool, Gleba is the university. You can't just turn up and expect to figure it all out on the first or second try.
Should i ever get the dlc i feel id prefer to tackle gleba first. I know its important to establish a base there eventually and it being the hardest planet should i succeed the others shpuld be a peace of cake.
Absolutely adore this game, but Gleba did the same to you, as it did to me, and I feel like rest of the community as a whole. That planet is just inherently not that fun and that makes me really sad honestly. Probably not going to return to Gleba every playthrough. Hopefully the soundtrack can be ported to Nauvis because the music, however, slaps on that planet
I think that overall, you're quite right and you made a great presentation for quickly showing off the expansion But I do disagree with "you can't be overprepares" I've played almost 300 hours (yes, really) of space age and I actually wish I had prepared less for each new planet or encounter. I finished all science I could on nauvis with a large factory at 100spm(before SA stuff) made a robust and oversized platform, had mk2 power armor and equipment, etc. So I was able to bring with me effectively unlimited resources because there was no bottleneck. This meant that on each new planet, I didn't get to experience much nitty-gritty-back-to-basics type challenges. On one hand, I did pretty well, but on the other I wasn't too challenged, I wasn't stuck on a new planet, and I didn't really need to worry about anything besides continuing to play That's all to say, that I think going in with less stuff, less preparedness, leads to a better experience. Especially on aquilo where there's so little to do, you're basically done after gleba. I think you probably had the best experience by not knowing what to expect, and not over preparing, just going in with a very underpowered ship that barely gets to its destination. More adversity means more challenges to conquer!
Thanks! it really made the landing on different planet feel like a new game of factorio - and the engineers story of crash landing on nauvis more plausible!
The expansion looks impressive and I can see they put a lot of work and thought into it, but I don't like the direction they went. I don't really want to go to other planets. I would wish they keep a single planet but added those new terrains as distant regions you needed to go to get new resources. So pass.
Thank goodness it autosaves when you leave your home planet because I was atrociously underprepared
its such a great little feature - the devs thought of everything!
I somehow made it to Gleba but asteroids destroyed my platform and I am stranded there with just some supplies. I could load previous saves (still have them as backup) but decided not to. Feels like playing a new game with some usefull recipes unlocked and with completely new challenges and I love it. P.S. I have no yellow or purple science unlocked because I aim for achievement :D
*Me landing with no rocket back, and space platform falling apart* :D
@@TheBloodrian Yes, this is the best option to conquer Gleba :D I made the same way (now i plan to travel to Vulcanus). In my opinion, Gleba is most interesting planet, and most frustrating, because you aren't having a time to processing material, and you must process non-stop to keep factory work. Totally different way to play this game :).
EDIT. Biolab is the best structure in the game!
Honestly, glad you caught yourself before you fully burnt out because you summarize it perfectly. Wube has really outdone themselves with this.. the QoL of 2.0 is already amazing with Factorpedia and map searching - and then add on Space Age DLC and WOW - it's like every planet is you playing Factorio for the first time again and again (including getting overwhelmed on planets.. specifically Gleba). Hope you're able to keep it going and make it to the end!
I appreciate that!
I understand now. We joked about cracktorio before the update. It was really cocainetorio. Space age is cracktorio. Don't start because there ain't no coming back. My life for the machine spirit
Edit. Hint; you can make bio rocket fuel on glebba. I myself haven't been there yet but I'm sure you'll find a solution soon
My life for the machine spirit - I like that.
Another hint for gleba science, put the biolabs making eggs output on a belt that then loops around the other side of them where they grab the eggs to make more, from there it goes to be made into science and any eggs not grabbed immediately go into a burner to be destroyed. You likely won't run out of eggs this way and they won't have time to hatch. If your science misses an egg it'll just grab the next one that comes down. You'll want at least a dedicated lane if not an entire belt for the eggs so they don't get blocked and hatch.
Gleba becomes more managable once you take time to make blueprints in creative mode rather than winging it since auto collecting the fruits triggers some godlessly powerful monster raids and you need to have stuff figured out to be able to constantly repair your stuff.
Which you are then able to because everything infinitely regrows.
Funily enough, the easiest way is just throwing bots at it since they can easily and in a fool proof way auto sort all the spoilage out where some belt based solutions that look like they should work will still clog up eventually due to some freak occurances.
Yup - our solution seems to be thrown more bots at it.
Was a fun day when 2+ stompas visited my defenseless, alone base.
One visit later it had a laser, turret, rocket perimeter and 3 armed spidertrons for good measure.
Happy to see I'm not the only one who got stuck on the first planet 😅
I am like 70h in and only dealt with gleba, I know more planets are waiting but I like beeing prepared and expand my Nauvis factorio to prepare for challenges..
@@tilmanrotationalinvariant2257 Gleba is the most challenging. Most unique, and if you find the time, most fun, due to the challenges. If you went there first, I would consider that a bad draw :D. Others are simpler. Different, but simpler. (105 hours in,... I can smell the end :D )
factorio alone is a very compelling reason to get a PC over a console and you don't even need that good of a PC.
You can play it on steam deck - not sure how well -but I personally know 1 person who does, and he has not stopped playing since space age lol
Lasers in space work fine.
1. Laser turrets are power hungry, you need accumulators. Maybe lots.
2. Higher quality panels and accumulators are a lot better. It pays off to use them.
3. Lasers aren't good against all asteroids, you have to tell them to focus on the ones they work on.
4. You still need gun turrets for the ones lasers can't handle.
Well set up, lasers make for a good fallback in case you run out of ammo, and combine well with gun turrets as well.
This is good to know-- we kinda put nuclear reactors on the xwing ---- but I think our downfall was lack of accumulators.
Just make ammo lol
Yeah processing iron is super cost effective for ammo. And eventually there will be rocks you cannot kill realistically without explosives
The underpreparedness is so funny. All you need to know for the planets ia already contained in the info of the researchtree.
Yet, I arrived without recyclers and insufficient concrete on aquilo.
Despite 1 page of handwritten notes of preparation (else it would have been way more I guess)
i'm gonna note that for aquilo too... ;)
I also went volcanus, fulgora then gleba. I think it's the best order if you are new to the game and want to test new game mechanic one step at a time. There is no new mechanics in volcanus and there is a buff for solar panels to test your space platforms. There is also no real danger from enemies.
If you have an end game home base and you unlocked most the research then it's best to go Gleba first, the new lab worth it.
"should you make time for factorio" - yes
"how much" - also yes
there, answered
super excited to get home and play more space age! Gleba always seemed like the most interesting one to me, sucks to hear you didn't enjoy it. I still have high hopes for it, but i guess we'll see!
its a very different mechanic that what I was used to in factorio - basically you have to balance your production chains, you can't over produce, or underproduce - or if you do better have some redundancies to take care of that.
Gleba is the most frustrating and tricky one… but really satisfying as you get it working
Gleba actually heavily incentives over production, you just have to have everything (every belt terminus and every building) has to have something pulling spoilage out of it. In reality your whole base is a spoilage machine of varying levels of complexity, but chiefly you need to have a way to pull spoilage out of everything. If you do that, it's not TOO bad. All resources are infinite and renewable! It's just 3x more detail management and a higher chance for you to make a mistake in design that turns into a base stopper (guh, forgetting inserter filters is my Achilles heel)
It's a wall to chew on for a couple days for sure. Everything you learned about the game pretty much works against you there.
you can use lasers on platforms meant for the first three planets, just need a bit of laser damage.
Shout out to that Jejien guy who killed so many bugs for you
they single-handedly kept us in the game.
Nice vídeo mate
Thank you!
I reached gleba third and I'm having easy time so far. Easier, than Fulgora. Granted, I did get the advice of "just belt spoilage to the incenerator and it'll be fine"
ahem, so maybe I should've started a vanilla game...
Noo! Space Age is the way to go!
Nauvis is the vanilla game.
The title is perfect for me now
I'm in fact all the time not prepared to go on aquillo, every time I do something I must load previous save cause I didn't take this or that
Jesus Christ this planet is awful
Gleba is easy with bots and 'trash unrequested' feature. Also do not overproduce and consume it. This is it
Gleba should have a warning. It requires different mindset.
You cannot just, GUN HO do it, and overbuild.
I think it's even worse for veteran factorio players. Why?
Because you will overbuild shitty desings you think are functional, and shoot yourself in the foot with a nuke. Multiple times.
Once I gave up on the immediate game progression,.. and just decided to make super reliable Gleba sub assemblies, tikering with how to make it space efficient, self starting, never jamming.
I had a LOT of fun. Then figuring out the correct defense against the pentapods.
Actually, a lot of fun, and I like Gleba now :)
You just cannot play it like Navious.
Navius is a school, spaships are highschool, Gleba is the university.
You can't just turn up and expect to figure it all out on the first or second try.
Should i ever get the dlc i feel id prefer to tackle gleba first. I know its important to establish a base there eventually and it being the hardest planet should i succeed the others shpuld be a peace of cake.
Absolutely adore this game, but Gleba did the same to you, as it did to me, and I feel like rest of the community as a whole. That planet is just inherently not that fun and that makes me really sad honestly. Probably not going to return to Gleba every playthrough. Hopefully the soundtrack can be ported to Nauvis because the music, however, slaps on that planet
I think that overall, you're quite right and you made a great presentation for quickly showing off the expansion
But I do disagree with "you can't be overprepares"
I've played almost 300 hours (yes, really) of space age and I actually wish I had prepared less for each new planet or encounter.
I finished all science I could on nauvis with a large factory at 100spm(before SA stuff) made a robust and oversized platform, had mk2 power armor and equipment, etc. So I was able to bring with me effectively unlimited resources because there was no bottleneck.
This meant that on each new planet, I didn't get to experience much nitty-gritty-back-to-basics type challenges. On one hand, I did pretty well, but on the other I wasn't too challenged, I wasn't stuck on a new planet, and I didn't really need to worry about anything besides continuing to play
That's all to say, that I think going in with less stuff, less preparedness, leads to a better experience. Especially on aquilo where there's so little to do, you're basically done after gleba.
I think you probably had the best experience by not knowing what to expect, and not over preparing, just going in with a very underpowered ship that barely gets to its destination. More adversity means more challenges to conquer!
Thanks! it really made the landing on different planet feel like a new game of factorio - and the engineers story of crash landing on nauvis more plausible!
The expansion looks impressive and I can see they put a lot of work and thought into it, but I don't like the direction they went.
I don't really want to go to other planets. I would wish they keep a single planet but added those new terrains as distant regions you needed to go to get new resources.
So pass.