Can You Complete Factorio's Planets With Nothing? | Vulcanus

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  • Опубликовано: 27 ноя 2024

Комментарии • 118

  • @_codegreen
    @_codegreen День назад +14

    Thanks for playing my mod, great video! Vulcanus is my favorite one to start on, I don't know what it is about it but the way it progresses just feels awesome to me. (The rocks though. So. Many. Rocks.)

    • @ImNotVenzer
      @ImNotVenzer  День назад +2

      Awesome mod, thanks for making it ^^
      Currently doing Fulgora and it's.. yeah lets just doing Vulcanus first might have made me a bit overconfident :D

    • @_codegreen
      @_codegreen День назад +3

      Yeah, the other two planets are a little uh... let's say more demanding, as I'm sure you're well aware lol. Can't wait to see the final result!

    • @ImNotVenzer
      @ImNotVenzer  День назад +2

      @@_codegreen Yeah but it's surprising how well balanced the mod is anyway with the tech tree changes.
      Gonna pin your comment so people see who made the awesome mod, if you would rather I remove it just message me

    • @_codegreen
      @_codegreen День назад +4

      @@ImNotVenzer No problem, thanks! I tried to only make the changes I felt necessary to make the game playable and as close to vanilla as possible, both in terms of progression and in terms of how it would feel if Wube had made the mod. It went through a couple iterations, but I'm proud of how it turned out, I'm glad someone else thinks it's balanced as well.

  • @deathsyrup
    @deathsyrup 5 дней назад +196

    Fulgora as the starting planet and then putting Nauvis on Deathworld is fantastic for a casual playthrough. You can rush through early game and have Nauvis as an endgame challenge.

    • @ImNotVenzer
      @ImNotVenzer  5 дней назад +34

      I have a crazy deathworld video idea but as it stands right now I'm not sure it's even possible :D

    • @Ikeis93
      @Ikeis93 5 дней назад +8

      @@ImNotVenzer max those sliders

    • @angeldude101
      @angeldude101 5 дней назад +6

      I already considered Nauvis to be harder than even Aquilo, but this might genuinely make me want to get railguns before even stepping foot on Nauvis.

    • @deathsyrup
      @deathsyrup 5 дней назад +4

      @@angeldude101 it’s worth it, fulgora having no enemies is both a blessing and curse. You can setup a basic resource farm without any worries beyond power and spacing. But you also have evolution ticking away naturally while you’re setting up.

    • @angeldude101
      @angeldude101 5 дней назад +3

      @@deathsyrup With a true "any planet start", evolution for a given planet should only start once you enter its orbit, so unless it starts when passing over Nauvis to get between Fulgora and Vulcanus, this shouldn't be an issue.

  • @Jmonsky
    @Jmonsky 5 дней назад +55

    So when my buddy and I played Space Age for the first time, we didn't know you could drop down items from space so we basically started every planet from scratch (just with power armor).... And rushed the cargo landing pads. We didn't realize that you had the ability to drop down items until we got stranded on Aquillo LOL

    • @levayv
      @levayv 5 дней назад +3

      No way 😂

    • @richreper4375
      @richreper4375 5 дней назад +3

      dude I did the exact same thing right up until Fulgora, when my buddy asked if I could drop him things, I said I couldnt until he made the cargo platform, and he said "have you tried?", this was about 15 minutes after I had finished Gleba of course. What a day that was.

    • @Cifer_YT
      @Cifer_YT 5 дней назад +1

      yeah same happened to me, but i enjoyed the challenge ... I also tried to build it the way it was intended - like aquilo - i used heating towers instead of just dropping a nuclear reactor like my friend did ...

    • @Digiphoenix
      @Digiphoenix 5 дней назад +1

      Same with me lmao, there goes like 10 hours

    • @Cyber_Cheese
      @Cyber_Cheese 2 дня назад +1

      That's the way to do a first playthrough imo

  • @ThaDr3ameR
    @ThaDr3ameR 5 дней назад +7

    Nice video, for me you have the perfect balance between a casual playstyle and enough experience to design nice designs that are fun to watch. I've also enjoyed the shorter video. Thanks for uploading this and your efforts :)

  • @Nighty93_
    @Nighty93_ 5 дней назад +11

    Dosh is getting serious competition for best Factorio RUclipsr here. Thanks for your videos they are crafted perfectly!! I don't mind one bit if they would be longer. ;)

    • @UnderscoreAqua
      @UnderscoreAqua 2 дня назад

      micheal hendricks crown didnt move an inch, but yeah this guy is pretty good too (same with dosh, but personally he's always been second place behind my king)

    • @Xevion
      @Xevion 7 часов назад

      @@UnderscoreAqua Michael is boring and so is this Venzer dude. Dosh is the only perpetually suffering monotone voice RUclipsr capable of navigating my overstimulated brain.

  • @dhfjgkkdrgsg
    @dhfjgkkdrgsg 5 дней назад +16

    i did by accident because i did not know that you can drop items from space till i set foot on that junk planet and i only noticed because i was stuck on a mini isle sourrounded by cliffs. i had already finished gleba and vulcanus at the time^^

  • @azulcrescent715
    @azulcrescent715 5 дней назад +4

    Very fun vid! The manual mining phase seemed very painful tho haha. I'm very curious about a Gleba start since it seems quite pain. Looking forward to more of your work!

  • @ivan0912
    @ivan0912 5 дней назад +2

    hehe gleba lmao docjade already had an absolutely fantastic time; you'll enjoy it there :)

  • @KeithOlson
    @KeithOlson 3 дня назад +3

    [8:48] FWIW, a perfect science sushi belt is now trivially easy, not even needing combinators. I'm feeding 24 labs--each covered by 12 beacons--with a single blue belt and no inserter shenanigans. It's glorious!

    • @Khaim.m
      @Khaim.m 3 дня назад +1

      Please explain, because I don't see how you avoid it backing up the second you start a tech which omits one color.

    • @KeithOlson
      @KeithOlson 2 дня назад +2

      @@Khaim.m The secret is the new 'Hold (all belts)' option for reading belts. You can enable/disable input belt sections based on the total number of that science pack on the entire belt.
      I use a CC--with the number of labs & science packs per lab the belt will fit (15 in my case)--and feed it to an AC to multiply the two numbers together. If a particular science pack has less than the result on the main belt, I enable a feeder belt to add more.
      Sure, the feeder section can _temporarily_ back up, but it will clear fairly quickly and _can't_ permanently back up as long as I set the numbers in the CC to reasonable amounts.

  • @vick0527
    @vick0527 5 дней назад +23

    Starting on Gleba sounds like pure pain

    • @LudicrosityIndustries
      @LudicrosityIndustries 5 дней назад +3

      Gleba seems…okay.
      Imagine starting on Aquillo. No warmth. No access to the sun. Faaaaaaar away from the other planets.

    • @ImNotVenzer
      @ImNotVenzer  5 дней назад +24

      @@LudicrosityIndustries Starting on Aquilo wouldn't work without massively changing the game progression sadly since you can't get any resources there, I think the closest thing to making it possible would be starting with a space platform and landing pad to send down basic resources

    • @javierguerrero9910
      @javierguerrero9910 5 дней назад +1

      ​@@ImNotVenzerThat would be more of a space start than an aquilo start.
      The problem is that aquilo exists only to provide lithium and fluoroketone to make fusion reactor and railguns.

    • @mechtroidProductions
      @mechtroidProductions 5 дней назад +1

      ​@@javierguerrero9910I mean, not exactly, without a rocket you can't actually add to the space platform. Which means you have to craft everything for space, in space. Sounds interesting.

    • @tardvandecluntproductions1278
      @tardvandecluntproductions1278 5 дней назад +3

      As someone that didn't realize you could land stuff without a landing pad..... it is pure pain

  • @Vickbtw
    @Vickbtw 5 дней назад +5

    Oh boy, you know it'll be a good weekend when Venzer drops a vid! 🎉

  • @LudicrosityIndustries
    @LudicrosityIndustries 5 дней назад +60

    stop killing demolishers, people! they’re so cute! they don’t even attack you until you intrude your space

    • @ImNotVenzer
      @ImNotVenzer  5 дней назад +42

      It was him or another 3 hours of hitting rocks, I made my choice

    • @ivanjermakov
      @ivanjermakov 5 дней назад +11

      stop killing biters, people! they’re so cute! they don’t even attack you until you pollute your space

    • @szalyn8849
      @szalyn8849 5 дней назад +11

      All space is my space in Factorio, so you can also call me territorial with the demolishers if you know what I mean 😊

    • @Mugenri
      @Mugenri 5 дней назад +4

      ​@@szalyn8849 the player is behemoth demolisher

    • @ThePopeOfAllDope
      @ThePopeOfAllDope 5 дней назад +1

      The factory must grow

  • @negativerainbow
    @negativerainbow 3 дня назад +1

    I enjoyed this video! I was curious how the tech tree would play out starting on different planets, so it makes sense the mod had to tweak it some.
    I can't wait for the gleba video, especially fighting pentapods starting from 0 technology and 0 resources, LOL

  • @tjlambaes
    @tjlambaes 2 дня назад +1

    I did all the planets with nothing and was able to build a rocket. Aquilo I think is a combined effort of all planets or at least a few.

  • @levayv
    @levayv 5 дней назад +4

    My condolences to a person who decides to do same challenge on gleba 😢

    • @uglukdermage
      @uglukdermage 5 дней назад +2

      If you manage to get your first egg without encountering the big stompy ones, it's actually doable. it's a very interesting challenge

    • @angeldude101
      @angeldude101 День назад

      I started one of these with Gleba Reborn and no enemies. It's certainly very different so far from any start I've ever done before. (Especially with Gleba Reborn, which replaces waiting for bacteria to spoil before putting it in a furnace with directly processing the bacteria into iron, copper, and steel plates, as well as green circuits, right in the biochamber, with bioflux being needed for the steel and circuit recipes. If you revert the change to how bacteria spoils, it results in an effectively 4-input 4-output recipe for green circuits that can produce spoilage, iron ore, and copper ore as byproducts. Worth it to have easier access to manual iron.)
      Imagine setting up a basic fruit loop without underground belts or fast inserters. It's honestly really fun, but also very, _very_ painful.

  • @TubeNewrome
    @TubeNewrome 2 дня назад

    That actually should be a part of a base game. Starting on any inner planet would help a lot with repetitiveness of an early game

  • @tardvandecluntproductions1278
    @tardvandecluntproductions1278 5 дней назад +4

    Not so fun fact (for me): It took me till Aquilo that you can land stuff without a landing pad......
    I've basically done a "start with nothing but your suit" on all 3 planets till I build a landing pad from local materials.
    Gleba was the worst

  • @ThatOliveMrT
    @ThatOliveMrT Час назад

    There's actually a way to make a turret blueprint with ammo included. It's a little janky to set up. Remotely insert ammo. You'll see a blue icon like module insertion but before the ammo gets in make a blueprint of it and you'll see that icon on the blueprint. It's probably not intended but it makes small demolishers easy.
    Hint; landmines are reactive armor on platforms. Probably better to use landmines instead of walls

  • @malcolm7440
    @malcolm7440 5 дней назад +1

    I had a bit of a similar vulcanus experience since because I was going for the no yellow/purple science achievement before getting research from another planet. I had bots to break rocks, but power was still an issue because I forgot to mine Anu uranium to research nuclear, and thus had no access to turbines, which are amazing with the free 500° steam from acid neutralisation

  • @RideTheWavelet
    @RideTheWavelet 2 дня назад +1

    awesome video, deserves 1000x more views. Here, a tasty comment for the algorithm, and a like/subscribe.

  • @Drambrarcer
    @Drambrarcer 5 дней назад +5

    Idea for Aquilo: You could start with a minimal space platform in its orbit. Assuming a mod for safe asteroids, chunk rebalancing pre-unlocked, and a way to get stone, you could build up your platform from just a collector, grinder, assembler, and 1 inserter (or 3 if you want to skip some tedium) to drop the basic resources to the planet. Or to really be a bastard, keep the dangerous asteroids and start the platform with one railgun and limited ammo, and they have to keep relocating it to hit them all.

    • @marcoshalberstadt7646
      @marcoshalberstadt7646 5 дней назад

      A single rocket turret and the rocket making tech should be enough to survive in orbit around aquilo. You really don't get that many asteroids while stationary.
      At worst just give 4 rocket turrets and that will definitely be enough.

  • @jeceratops5280
    @jeceratops5280 5 дней назад +6

    Its tragic you cant start on Aquillo, I'd love to see someone just sat on an iceberg for 100+ hours slowly going insane!

    • @TheAgamemnon911
      @TheAgamemnon911 5 дней назад +2

      Aquiloblock challenge mod? I'd try that.

    • @ivanjermakov
      @ivanjermakov 5 дней назад

      Aquilo + giant burner phase sounds amazing

    • @angeldude101
      @angeldude101 5 дней назад +1

      Aquilo if it could be self-sufficient might actually have the potential to become my favourite planet. With a better understanding of how heat works, it genuinely has an interesting gimmick that I'd love to play around with, but the lack of resources means that there's little reason to and just not much to do there.

    • @runelt99
      @runelt99 5 дней назад +2

      Speaking of sea block. It would make sense to start with a platform that is good enough to survive in orbit. It would involve using asteroids on crushers for infinite resources, obv starting with gleba tech that gives copper from em

    • @phirenz
      @phirenz 5 дней назад +1

      Aquilo isn't possible. But Aquilo plus a functioning space platform is more or less possible with only a few minor tweaks, the space platform will be harvesting asteroids and shipping down iron/copper ore to be processed on the planet.
      The biggest tweak is that you need a source of stone, probably by modifying the astroid crushing recipes to have a stone by-product. You need to have advanced asteroid processing unlocked from the start (for copper and reprocessing oxide into metallic), asteroid spawning needs to be disabled (only chunks), and something needs to be done about power generation.
      It would be a massive struggle to run a platform with just 1% solar. Maybe boost it to 100% in Aquilo orbit, or allow for on-platform steam generation (like burning propellent and oxidiser for steam?)

  • @asddsa8203
    @asddsa8203 3 дня назад

    This is late but here's a quick-tip quickie:
    The sulphuric acid-steam recipe generates 500 degree steam. You can use the nuclear turbines for about 5x more power per steam.

    • @empty5013
      @empty5013 2 дня назад +1

      iirc you don't get turbines until nuclear which you can't unlock on vulc since there's no uranium

    • @angeldude101
      @angeldude101 День назад

      @@empty5013 You can also get turbines from heating towers... which are unlocked from mining copper stromatolite, which only exists on Gleba.

  • @asddsa8203
    @asddsa8203 3 дня назад

    Exquisite. Simply divine.

  • @V12Maniac
    @V12Maniac 5 дней назад +1

    I think this is how the game should be by default

  • @rys4k
    @rys4k День назад +1

    Hi, you could use debug to show the time you are playing. It would be really cool to visualise how long it took you to get to certain point

  • @soninhodev7851
    @soninhodev7851 5 дней назад +2

    Commenting to boost the algorithm!

  • @averagebobdylanfan
    @averagebobdylanfan 4 дня назад +2

    venzer how do you keep picking the most insane ost's for your montages i never expected to hear providence's theme in a factorio vid

  • @LeonardoRinaldiYautja
    @LeonardoRinaldiYautja 5 дней назад +1

    That was amazing! I was thinking about that since the dlc release, how would it be to start on other planets, too bad you can't do that on "vanilla" way because of the tech tree :(
    But that video was awesome, could I also ask for you to share both space ships? I have been having issues on how to properly build those 2 (science and transport) lol

  • @damiens4601
    @damiens4601 4 дня назад

    Fulgora and vulcanus seem easy and fun, gleba might mbe a nightmare

  • @davidpereira5969
    @davidpereira5969 5 дней назад +4

    Vulcanus is alright as a start from nothing, but fulgora and gleba... yikes
    Fulgora is pain to get iron plates and basic infrastructure (conveyors, undergrounds, inserters), and gleba is awful until you get the full thing going

    • @mechtroidProductions
      @mechtroidProductions 5 дней назад +2

      Fulgora's easier than you think. Recycling blue circuits gives you all the green circuits you could need, and the gears are already there, so a full mall is surprisingly easy to set up.

    • @davidpereira5969
      @davidpereira5969 5 дней назад +1

      @@mechtroidProductions yeah, its easy when you already have the baseline. The start is awful, your only source of iron for belts, inserters and aseemblers are gears, and you have to store or void the other stuff because most is junk until you get to red circuits things like modules.
      The only worse start is gleba because its even more awful to get automated iron for, you guessed it, belts, inserters and assemblers. You need both fruits and typicaly they are far away from eachother

    • @phirenz
      @phirenz 5 дней назад

      I enjoyed Gleba from nothing.
      There is plenty of iron/copper ore sitting around to get you bootstrapped, there is less manual harvesting than vulcanus.
      The pain of Gleba is working out how do deal with spoilage and totally rethink how you design bases. Once you have that worked out, the actual bootstrap phase is reasonably easy.

    • @angeldude101
      @angeldude101 День назад

      @@davidpereira5969 I dealt with the distance issue by scouting for a place with both yumako and jellynut close to each other (and then turning off enemies since such a spot was way too close to some nests; the starting area setting appears to do nothing for planets other than Nauvis).
      As phirenz mentioned, the challenge of Gleba is less in the bootstrapping and more just from being Gleba, though not having access to fast inserters, undergrounds, and assembler 2s (since you apparently can't make nutrients from spoilage in an assembler 1) at the start, let alone logistics bots, does have an effect on how difficult it is.

  • @asddsa8203
    @asddsa8203 3 дня назад

    Calamity music always slaps

    • @angeldude101
      @angeldude101 День назад

      Come for the Factorio early game on Vulcanus; stay for Unholy Insurgency.

  • @Nickerino617
    @Nickerino617 3 дня назад

    What if you would start on a platform instead, with the right researches unlocked and a couple of changes to asteroids, starting with a small platform with everything you would need to get started

  • @taiwanisacountry
    @taiwanisacountry 2 дня назад

    I actually just did vulcanus, without anything but the science........... I reach vulcanus with a space station with 1 hp or so, and then I dropped to the planet and my station blew up. I did not know there were medium astroids. And it was crazy to make a new space station while mediums were swarming towards it. But I got lucky and I managed to send it up, and have it survive until laser turrets got up there, and my super solar panels (mod, they have 10 times the efficiency for 11 times the price of 1 solar panel)

  • @lightningpo
    @lightningpo 5 дней назад

    I didn't understand mechanics and though I could use the drop pod to get back up to the ship, and accidentally did this for about the first 5 hours of vulcanus before realizing i could just shift click the items down. I had at least some foresight to bring bots i just didn't realize i could ship them down, i thought i needed a landing pad and a request in...
    Anyways this looks harder than that

  • @starbomber
    @starbomber 5 дней назад +4

    Edit: also, I think at some point you should have swapped to turbines, since the steam you get from acid neutralization is 500c which is a bit too hot for steam engines.
    I think Glebba and Vulcanus are possible, but I could not figure out how to do Fulgora, since the normal way you unlock electric poles is locked.

    • @ImNotVenzer
      @ImNotVenzer  5 дней назад +8

      You unlock turbines from the nuclear reactor research which I kinda can't get without being on Nauvis :D (or from heating tower on gleba)

  • @Cylindryk
    @Cylindryk 22 часа назад

    Why don't use Foundries for gears and belts production?
    You know, productivity?

  • @SWaaga
    @SWaaga 5 дней назад +1

    Still wild to me you don't set storage chests for the bot mall, I understand passives are much easier just feel like it's nice to consolidate items

    • @ivanjermakov
      @ivanjermakov 5 дней назад +1

      You rarely need more than full chest of an item, and why waste time making an item that would just sit there, if instead it can be used to progress through the game.

    • @SWaaga
      @SWaaga 5 дней назад

      @ivanjermakov that's what I'm saying you limit the storage chest via circuit to only have the inserted work when you have less than 2 stacks, set the filter for the storage chest so the robots will bring items back to that chest stops you from making excessive items

    • @KaneYork
      @KaneYork 5 дней назад

      ​@@SWaagaStorage chests are "take first", so having them be the output of production means it can get clogged when you repeatedly deconstruct.
      Belt and similar upgrades are better as buffer chests with a higher request than the inserter limit.
      Storage chests are nice for wooden power poles (wood), byproducts with overflow inserters and.... I'm forgetting already

  • @szymontoda3155
    @szymontoda3155 5 дней назад

    Yes, that’s what I’ve did. Landed empty.

  • @redstonewolfx
    @redstonewolfx 5 дней назад

    Vulcanus was a better planet than Nauvis anyways

  • @heinrichtheprotogen1354
    @heinrichtheprotogen1354 2 дня назад

    THE ACID STEAM IS 500C!

  • @lukepatching9866
    @lukepatching9866 3 дня назад

    You sound exactly like Kishko lmao

  • @SlimegirI
    @SlimegirI 5 дней назад

    I kind of did this when I went to my first planet (fulgora) and didn't realize you could drop off item from space stations without a cargo bay in the planet

    • @phirenz
      @phirenz 5 дней назад

      I deliberately did this for all of the first three planets (with the exception of importing enough Uranium-235 to build Atomic bombs on Vulcanus).
      I knew I could drop items from the space station, but I much preferred the experience of starting from Nothing. In-fact, when I got to Aquilo, I was annoyed that it forced you to import resources.

    • @angeldude101
      @angeldude101 День назад

      But did you limit yourself to just the bare minimum technologies to bootstrap each planet and did you automate red, green, blue, yellow, and purple science in addition to the planet's specialty.

  • @tilmanrotationalinvariant2257
    @tilmanrotationalinvariant2257 4 дня назад

    They should have thought about that and made it a gamemode

  • @TheAgamemnon911
    @TheAgamemnon911 5 дней назад +2

    Oh, I can tell it took you that long - because I did a minimal resource start on Vulcanus, too. But even dismantling my ship and using its solar panels for power didn't help that much in terms of bootstrapping basic production.

  • @artificialexecution
    @artificialexecution 5 дней назад +1

    yippee!

  • @Hlebuw3k
    @Hlebuw3k 2 дня назад

    Now do Gleba

  • @vincentque1238
    @vincentque1238 3 дня назад

    how do you evenly split a stack into furnaces like he did at 1:12?

  • @Hlebuw3k
    @Hlebuw3k 2 дня назад

    Why are you using steam engines instead of steam turbines?

  • @tbd5921
    @tbd5921 5 дней назад

    wait this was a challenge run? you aren't supposed to actually do this in a normal game? ...........

  • @tenthirtyseven-v1
    @tenthirtyseven-v1 3 дня назад

    Probably not the best idea to start a "Is it possible" run by saying you installed a mod to make it possible lmao

  • @matthiskalble3621
    @matthiskalble3621 5 дней назад

    Yes but not aquilo

  • @alterranlongbow5067
    @alterranlongbow5067 5 дней назад

    14:10 its possible to make an even more compact cracking setup, fitting all of the pipes in a 2 wide area with no empty space left
    a square of pipes connecting to all 4 machines, then underground pipes in alternating rows for oil & water

  • @wissen5410
    @wissen5410 3 дня назад

    i wish factory would be this complex normaly in my opinion this game is not worth 60$ 30 at best. automatisation on it own is boring you need challenges but this game hand feed you to many to simple solutions. maby i buy the game one day just for the mods. i just got it for 0$ in a nice deal