Rigging a Tail in Maya 2017

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  • Опубликовано: 31 окт 2024

Комментарии • 17

  • @robbie_
    @robbie_ 4 года назад

    Very good tutorial. Very simple to understand. Thanks Michael.

  • @ravenjia999
    @ravenjia999 3 года назад

    2020 still really helpful for my assignment ! thanks

  • @riokaze3993
    @riokaze3993 4 года назад +3

    hello, i have problem with the parent constraining the root control with root joint, i see your outliner at 6:12 , the tail control is not parented to ROOT_control, and then it suddenly parented to ROOT_Control at those time

  • @felipedesign1103
    @felipedesign1103 2 года назад

    wonderful man. Thanks

  • @floda1984
    @floda1984 5 лет назад

    Done it on Maya 2019, very useful, thanks!

  • @wooddome87
    @wooddome87 7 лет назад +3

    Heaps helpful, thanks Michael!!

  • @Eindrew9
    @Eindrew9 2 года назад

    when I create the IK spline, the joints turn red instead of pink and it just doesn work, its like blocked and if I move the joints they rrespond individually and not like a part of a spine. Why is this? I thought it could be because the joint need to be slightly bent or have a curve so they know whick way they have to bend in the spline but the same happens again :(

  • @spookyanimator4695
    @spookyanimator4695 6 лет назад

    Its nice to see someone show they dont cluster the first one but also very simply showing how its don from beginning to end in ONE tutorial. ty
    Question: Where to place the clusters? under the controls? a main control for the whole rigg? Or better be outside the rigg all together?

    • @homestudioproduction2076
      @homestudioproduction2076 6 лет назад

      ruclips.net/video/XIhbi37SKms/видео.html

    • @homestudioproduction2076
      @homestudioproduction2076 6 лет назад

      LOOK TO THE END TO ANSWER YOUR QUESTION CARRO P3

    • @ryanstew9885
      @ryanstew9885 5 лет назад

      I personaly put them in a group called do not touch with the curve and ikhandle as the fourth grp in the rig group.

  • @IlseZamarripa
    @IlseZamarripa 5 лет назад +1

    Hi! I already have a character with a tail, I was wondering if I could make that tail dynamic and how. It would be amazing if you could show us :) Thanks!

  • @sonianosfy3915
    @sonianosfy3915 3 года назад

    thank you!

  • @gergototh2012
    @gergototh2012 2 года назад +1

    That's not a mouse!!!

  • @nopeee500
    @nopeee500 6 лет назад

    I followed your instruction but when I try to move my root ctrl the tail doesnt follow. Help

    • @Steplylow
      @Steplylow 5 лет назад

      you probably did not tick the relative box for the clusters

    • @garethlewis1984
      @garethlewis1984 4 года назад +1

      same problem, as soon as i parent the controllers to the root control, the spline doesnt follow