Im so excited to play NIN. I recently fell in love with it leveling all the melee jobs as that'll be my role in my static and sorry reaper, NIN is here to stay it seems
The change to Huton with the new Kazematoi resource (it translates roughly to "wind wrapping") will be nice MOSTLY for low-level Ninja. It always sucked to sync down for ARR dungeons because it meant losing Armor Crush. Won't be a problem anymore. But furthermore, we can stack this resource to specifically make sure we can fit in a buffed Aeolian Edge where we want it: in the burst combo! It's almost a shame that it's still tied to the 1-2-3 combo. Worth noting, for those who didn't notice: Armor Crush is higher potency than Aeolian Edge without the Kazematoi resource!
@@Armadan7 - I was kinda hoping Armor Crush would apply a "damage increase" debuff like RPR and VPR have, Aeolian Edge would generate Kazematoi, and Huraijin would be a Kazematoi spender that hits "decent" during burst, but... they definitely didn't go that route. But yeah, after actually playing with it, I almost feel like it didn't really change anything for how we push buttons. It's nice that we don't have to maintain a speed buff anymore, but this resource is so random and doesn't really prove to be all that engaging. We don't even use this resource with our AOE buttons. You can tell they came up with it last second.
Enhanced Kassatsu not changing its symbol still pisses me off. I'm not a fan of having to keep Level 76 in the back of my mind if I can do Hyosho or not.
I love it, literally my only concern is why the hell i'd ever use huton before we get the level 92 aoe trick upgrade. REALLY wish they made that be a thing earlier.
You'd use it whenever you'd normally be prepping for TA, if there are at least three targets to hit. Dungeon trash pulls with one large enemy and a bunch of smaller enemies, where you know the smaller mobs will die quickly enough to transition to single target burst on the remaining enemy, for example. Essentially, any time you'd normally be using Suiton, if you can hit at least three targets, Huton will have higher total potency.
@@snapboy300 Moments like those aren't very common, though. I think a more applicable scenario is using Huton within TCJ for AoE, especially after you get Meisui, which can dispel the Shadow Walker buff for a free Hellfrog Medium. It would depend on potencies since one of those TCJ mudras would have to be a Raiton, though. I imagine Huton will be similar case to Hyoton -- a pretty useless Mudra that doesn't become useful until way later in the leveling curve.
With current potencies, Huton>Meisui>Hellfrog is 50 potency less than Katon+Nozuchi, but who knows how final potency numbers will look? Also, Huton may well trigger Hollow Nozuchi on release. On the other hand, if Huton>Meisui>Hellfrog is stronger than Katon+Nozuchi, our AoE with two-minute burst wouldn't have *any* Katons, aside from the one during TCJ, and that feels odd to me.
@@Sourix5042 I don't think that situation would ever be optimal. Using Huton within TCJ means not being able to use Katon. You'd be better off going Katon -> Suiton if you wanted to use Meisui after a TCJ. Huton's use cases are going to remain the same from level 40 to level 100: when you want to prepare TA, and there are three or more targets you can hit. All Kunai's Bane does to change this is creating more situations where you want to use TA. Personally, I am of the opinion that regular Trick Attack is worth using on trash pulls where there's a beefy enough mob that will last the duration of the debuff, especially smaller encounters of 3-4 mobs, such as ones that have delayed spawns that prevent wall to wall pulls. You're going to be wanting to autoattack something anyways. There's also cases where you may want to prepare TA for later- you've got a full 20 seconds to use it. So if you know that a single mob is going to spawn after you finish an AoE pack, you can prepare TA in advance for it, on the AoE pack. The difference between Hyoton and Huton is that Huton *does* have plenty of use cases- trash pulls that consist of one tanky mob and several weaker mobs are not uncommon. The only use case I can think of for regular Hyoton is if you underestimate some enemy in the overworld and need to flee, but it has ranged attacks and thus you need to create distance. I only bring this up because I have actually done this before.
I think my initial reaction to Kaze Matoi replacing Huton is a little bummed? I think it's a mix of both 1) I kinda liked Huton and 2) Kaze Matoi sounds like a strange thing to devote a whole gauge to, to me. Plus, it's only used on Aeolean Edge? Not even Raijus? And doesn't even give it a new animation or anything? Just wierd to me. I think it'd be cooler if it buffed Raijus as well, cuz you use way more of those than you do AEs in burst. Or, make the buffed version of AE give you a Raiju. I know, raiju raiju raiju but I think they're really cool! Also, obligatory acknowledgement that this isn't final yet, so I hope it can get tweeked before launch, but I don't expect them to
Quality of Life is something that has no effect on balance. Trick attack going AoE is not QoL, it's a buff lol. NIN and BLM seem to be the biggest winners so far on my rampage through these videos.
Yep, since it's only purpose right now is simply to get the speed boost, without it, there is no need to do anything prepull so hide will only really be used in dungeon to be sure to start each fight and pull with 2 mudra charges
...why doesn't Meisui just give you a free enhanced Zesho without having to increase Ninki? I feel like that's a pretty obvious change alongside most other classes. Not having that is just gonna be more frustrating when you use Doku and realize you're close to overcapping, but now you're locked into having to use Meisui for the buff and waste a bunch of Ninki.
NIN has always been a solid pick, minus some minor server tick related incidents. It seems like they're starting to lean away from NIN just being a Trick delivery machine and more into them being a melee DPS to stan among the other melee DPS with some frankly crazy potencies during burst.
Only thing I could see as a nice QoL is if Phantom Kamatachi gave 1 kunai on use. This would make it very similar to what it does currently (+10 seconds on huton buff). Just a random thought and might not matter much considering burst window looks like more the same. Tenri Jindo being an ability is going to be absurd with the opener, along with upgraded bhava.
I'm overall satisfied with the position NIN is currently in, so to see that it will be largely staying the same playstyle-wise is good. Although I can already see myself struggling to get used to opening with Armor Crush instead of Aeolian Edge. I *still* haven't broken the habit of using ninjutsu on cooldown, even with the second charge.
Sorry, I don't know if I missed you mentioning it, but did I see that Meisui is now ALSO transformed from another button? But the button will still also be there? Honestly it's on my backbar, so it will be nice if it does.
it's actually surprising that a lot of the old Rogue/Thief holdout moves are finally transitioning to Ninja themed ones. It's also a little sad, especially if you're one of those people who liked the Thief more from the old XI days lol
Ideally you'd probably just do a similar rotation as we do now, 2 AEs per 1 AC. I guess you can have the option to use extra AC between burst phases so you can do more buffed AEs during post opener burst windows? May end up being the standard. Doing more ACs in down time to horde all the kunai to unload them in the next trick window.
Wait, I think you failed to mention the effects Bunshin seem to grant you at 3:24 in the background. Does it allow you to shoot two Mudras simultaneously?
Just giving me my 15% without needing to keep up Huton is enough QoL to carry an expansion for me, lol. But yeah this looks like they really kept what's fun but streamlined some of the rough edges.
Hey Rinon, question about buff interaction: When you say Higi buffs the next Bava/Frog does that mean it's a one time thing and it disappears after? I ask because of the way Ninki is generated during burst. Mug/Doku will grant 40 Ninki, and then Meisui will grant another 50 (giving the one time buffed Bava effect). So just from battery abilities you will get 90/100 Ninki during burst giving you very little room for error if you want to save for the double buff on Zesho since you will in all likelihood not use Zesho until at least 5 gcds into burst: Hyosho->Ten-Chi-Jin (single weave spot for Meisui)-> another GCD (weave Zesho). You could be straight up unable to use the buff on Zesho if at any point you use the buffed Aoelian Edge which is going to grant you 15 Ninki placing you at 105/100.
Higi buff I would say is similar to the Mesui buff, the Phantom ready Buff and the new Ten-chi-jin buff. They are buffs that provide access to a unique ability and disappear upon execution. Most of the time if there are abilities that can go off more than once the buff itself will have X charges to it, take Warrior for example, when you use Infuriate you get 2 charges that let you use Inner Chaos. Heck even Ninja's Raiton has a similar ability, Raiton into Raiju, which can stack up to 3 times but each use of the ability takes 1 charge.
@Ravemaster620 in the opener yes. But bunshin is on a 90 second cd so it does not always align. Sometimes you are carrying a phantom over from about 30 seconds before your burst (2min and 4 min)
@@just_radical I understand that, I'm just failing to see how the Higi buff would affect Ninki gain, maybe I missed something. The buff just buffs potency of the next Ninki spender.
@airget this is what it seems like from rinon and llamatodds videos the Zesho buff appears to disappear after 1 usage. This means that you will have to make sure your ninki is zero'd out before mug any time bunshin isn't available and that you don't hit aoelian edge or 2 raijus before using Zesho to avoid overcapping Based off time for weaving slots you'll have time for hyosho into tcj directly or hyosho into raiton into tcj if you want to fit Dream in early. However you will def need a second raiton available after tcj to go Suiton (Mesui) Raiton (Zesho) then Raiju (Tenri) Raiju (2nd bava) Raiju. That puts Tenri pretty late put i think you will still have like 2-3 seconds on mug since iirc mine tends to fall off after the 2nd raiju. Also puts tenri in danger of falling out of other people's buffs given how late it is vs it's high pot. It's a pretty interesting challenge to manage
THANK FUCKING GOD (for the Huton change)! Huton was such a useless (faux) management ability. It doesn't require any meaningful thought if the job literally has an ability--Huraijin--that instantly applies the buff in case you, for some reason, fuck up the mudra. It's not a real challenge to your management skill if it has an instant mulligan.
Its an even bigger buff for lv50 content since you dont have armor crush or huraijin. No more super awkward wasting mudras on the buff which felt awful as it made your burst phase less fun, lv50 content became more annoying in Endwalker as ninja due to the buff going from 70sec to 60. Glad its finally gone all together. Now they can make a mudra actually do something other than a mandatory boring buff button that you use once to apply. Huraijin useless button also gone, and armor crush still being in rotation to boost aeolian edge is nice also! Ninja's are eating gooood in Dawntrail, my favourite job just got so much better
@@FleetingRaiju People said that about leylines, and those were changed. Personally I think TCJ should lock you in place BUT allow you to move a tinyy bit for accidental keypresses but thats all. It would be dope if you could move with Shukuchi though
i have started playing as ninja and seeing this change coming trough is a sick update to the class, keeping up timer has just been an annoyance and i look forward to the more modern MMO rogue style gauge mechanic on the armor crush/ aeolian edge and WAY more focus on weaving on burst windows, even if it gets more tricky it pays of 10fold
Im so excited to play NIN. I recently fell in love with it leveling all the melee jobs as that'll be my role in my static and sorry reaper, NIN is here to stay it seems
Really missed opportunity to call it Kunai With Chain. I'm disappointed, SE.
Blame Konami
Chained Kunai also works
@@astrum_remi Touche
Ninja with Dance partner:
BELIEVE IT
Ninja won, I fell in love with it in the story job quests and they continue to work well with the job I'm very happy to play it
Oh man, so many changes that I can barely….believe it!
😂😂😂😂 I understood that reference.
The change to Huton with the new Kazematoi resource (it translates roughly to "wind wrapping") will be nice MOSTLY for low-level Ninja.
It always sucked to sync down for ARR dungeons because it meant losing Armor Crush. Won't be a problem anymore.
But furthermore, we can stack this resource to specifically make sure we can fit in a buffed Aeolian Edge where we want it: in the burst combo! It's almost a shame that it's still tied to the 1-2-3 combo.
Worth noting, for those who didn't notice: Armor Crush is higher potency than Aeolian Edge without the Kazematoi resource!
After playing with it... Why even keep armor crush at this point? Go ahead and get rid of it like the 7 other ninja abilities we've lost. Crap change.
@@Armadan7 - I was kinda hoping Armor Crush would apply a "damage increase" debuff like RPR and VPR have, Aeolian Edge would generate Kazematoi, and Huraijin would be a Kazematoi spender that hits "decent" during burst, but... they definitely didn't go that route.
But yeah, after actually playing with it, I almost feel like it didn't really change anything for how we push buttons. It's nice that we don't have to maintain a speed buff anymore, but this resource is so random and doesn't really prove to be all that engaging.
We don't even use this resource with our AOE buttons. You can tell they came up with it last second.
Enhanced Kassatsu not changing its symbol still pisses me off.
I'm not a fan of having to keep Level 76 in the back of my mind if I can do Hyosho or not.
Yeah, make Kassatsu II a skill upgrade when we get Hyosho.
Absolutely love all the ninja-ey stuff they've added. Really satisfies my ninja class fantasy.
Ninja is more ninja'ey than ever
What replaces Huraijin as the lvl 60 unlock for NIN?
I am very excited for Ninja. I will probably have it as a fallback if I do not enjoy viper lol.
I love it, literally my only concern is why the hell i'd ever use huton before we get the level 92 aoe trick upgrade. REALLY wish they made that be a thing earlier.
You'd use it whenever you'd normally be prepping for TA, if there are at least three targets to hit. Dungeon trash pulls with one large enemy and a bunch of smaller enemies, where you know the smaller mobs will die quickly enough to transition to single target burst on the remaining enemy, for example. Essentially, any time you'd normally be using Suiton, if you can hit at least three targets, Huton will have higher total potency.
@@snapboy300 Moments like those aren't very common, though. I think a more applicable scenario is using Huton within TCJ for AoE, especially after you get Meisui, which can dispel the Shadow Walker buff for a free Hellfrog Medium. It would depend on potencies since one of those TCJ mudras would have to be a Raiton, though.
I imagine Huton will be similar case to Hyoton -- a pretty useless Mudra that doesn't become useful until way later in the leveling curve.
With current potencies, Huton>Meisui>Hellfrog is 50 potency less than Katon+Nozuchi, but who knows how final potency numbers will look? Also, Huton may well trigger Hollow Nozuchi on release.
On the other hand, if Huton>Meisui>Hellfrog is stronger than Katon+Nozuchi, our AoE with two-minute burst wouldn't have *any* Katons, aside from the one during TCJ, and that feels odd to me.
@@Sourix5042 I don't think that situation would ever be optimal.
Using Huton within TCJ means not being able to use Katon. You'd be better off going Katon -> Suiton if you wanted to use Meisui after a TCJ.
Huton's use cases are going to remain the same from level 40 to level 100: when you want to prepare TA, and there are three or more targets you can hit. All Kunai's Bane does to change this is creating more situations where you want to use TA.
Personally, I am of the opinion that regular Trick Attack is worth using on trash pulls where there's a beefy enough mob that will last the duration of the debuff, especially smaller encounters of 3-4 mobs, such as ones that have delayed spawns that prevent wall to wall pulls.
You're going to be wanting to autoattack something anyways. There's also cases where you may want to prepare TA for later- you've got a full 20 seconds to use it. So if you know that a single mob is going to spawn after you finish an AoE pack, you can prepare TA in advance for it, on the AoE pack.
The difference between Hyoton and Huton is that Huton *does* have plenty of use cases- trash pulls that consist of one tanky mob and several weaker mobs are not uncommon.
The only use case I can think of for regular Hyoton is if you underestimate some enemy in the overworld and need to flee, but it has ranged attacks and thus you need to create distance. I only bring this up because I have actually done this before.
THANK GOD. Prob my least favorite thing was keeping that timer going
I think my initial reaction to Kaze Matoi replacing Huton is a little bummed? I think it's a mix of both 1) I kinda liked Huton and 2) Kaze Matoi sounds like a strange thing to devote a whole gauge to, to me. Plus, it's only used on Aeolean Edge? Not even Raijus? And doesn't even give it a new animation or anything? Just wierd to me. I think it'd be cooler if it buffed Raijus as well, cuz you use way more of those than you do AEs in burst. Or, make the buffed version of AE give you a Raiju. I know, raiju raiju raiju but I think they're really cool!
Also, obligatory acknowledgement that this isn't final yet, so I hope it can get tweeked before launch, but I don't expect them to
Quality of Life is something that has no effect on balance. Trick attack going AoE is not QoL, it's a buff lol.
NIN and BLM seem to be the biggest winners so far on my rampage through these videos.
I LOVE it.. omg. KUNAI'S Bane!! big big fan so far. I love it..
Why is Huton fire damage?
Yeah that one confuses me. You'd think it'd be wind damage.
Probably a translation error
So, since huton is changed, hide in the prepull is the thing of the past too, right?
Yep, since it's only purpose right now is simply to get the speed boost, without it, there is no need to do anything prepull so hide will only really be used in dungeon to be sure to start each fight and pull with 2 mudra charges
Armour looks sick too 😍
I've been using the Heavensward set you at like lvl 51 forever. Hands down the best ninja set. :3
Huton gone makes me think ninja will actually be fun now!
...why doesn't Meisui just give you a free enhanced Zesho without having to increase Ninki? I feel like that's a pretty obvious change alongside most other classes. Not having that is just gonna be more frustrating when you use Doku and realize you're close to overcapping, but now you're locked into having to use Meisui for the buff and waste a bunch of Ninki.
NIN has always been a solid pick, minus some minor server tick related incidents. It seems like they're starting to lean away from NIN just being a Trick delivery machine and more into them being a melee DPS to stan among the other melee DPS with some frankly crazy potencies during burst.
Only thing I could see as a nice QoL is if Phantom Kamatachi gave 1 kunai on use. This would make it very similar to what it does currently (+10 seconds on huton buff). Just a random thought and might not matter much considering burst window looks like more the same.
Tenri Jindo being an ability is going to be absurd with the opener, along with upgraded bhava.
These videos all have such a good layout, thank you so much!
I'm overall satisfied with the position NIN is currently in, so to see that it will be largely staying the same playstyle-wise is good. Although I can already see myself struggling to get used to opening with Armor Crush instead of Aeolian Edge. I *still* haven't broken the habit of using ninjutsu on cooldown, even with the second charge.
What do I put in my huraijin spot in my hot bar😭
So what about the 10 seconds of Huton that Phantom Kamaitachi gives? Does it give a stack of Kazematoi or is it just gone?
Curious to see how this plays out for me, as I had a very love and hate relationship with the original Huton gauge, lol.
Well ninja keeps wasting the chance to get more combos in Ten, Chi, Jin
I only want to watch Rinon Dawtriail videos because they have the cutest character
Sorry, I don't know if I missed you mentioning it, but did I see that Meisui is now ALSO transformed from another button? But the button will still also be there? Honestly it's on my backbar, so it will be nice if it does.
it's actually surprising that a lot of the old Rogue/Thief holdout moves are finally transitioning to Ninja themed ones. It's also a little sad, especially if you're one of those people who liked the Thief more from the old XI days lol
I’m so glad lol mug looked so lame. Now I just need dagger throw to up grade to kunai or shuriken instead of those basic daggers
So is huraijin gone? Can't find info nowhere about it, no one who made these media tour videos that I saw tsaid anything about.
Yeah it's gone
Thank you for this video! Excited for this as a ninja main! 😁
since the new gague lacks a "fill this fully every 120s" it might be slightly more to upkeep than huton was
Ideally you'd probably just do a similar rotation as we do now, 2 AEs per 1 AC. I guess you can have the option to use extra AC between burst phases so you can do more buffed AEs during post opener burst windows? May end up being the standard. Doing more ACs in down time to horde all the kunai to unload them in the next trick window.
Wait, I think you failed to mention the effects Bunshin seem to grant you at 3:24 in the background. Does it allow you to shoot two Mudras simultaneously?
Seems to be a bug. Only the Raiton did damage. The fuma did not.
This is a latency issue.
Just giving me my 15% without needing to keep up Huton is enough QoL to carry an expansion for me, lol. But yeah this looks like they really kept what's fun but streamlined some of the rough edges.
I dont know what it is but I really dislike the frog summon
What does suiton look like now? If huton grants you the ability to trick is suiton the same or?
Suiton Potency = 540
Huton = 240
It looks like you would only do Huton for aoe lvl 92 or higher.
Huton does the same as suiton but as an AoE ninjutsu
Huton is the AOE version, it's still better to use suiton in st
Hey Rinon, question about buff interaction:
When you say Higi buffs the next Bava/Frog does that mean it's a one time thing and it disappears after?
I ask because of the way Ninki is generated during burst.
Mug/Doku will grant 40 Ninki, and then Meisui will grant another 50 (giving the one time buffed Bava effect). So just from battery abilities you will get 90/100 Ninki during burst giving you very little room for error if you want to save for the double buff on Zesho since you will in all likelihood not use Zesho until at least 5 gcds into burst: Hyosho->Ten-Chi-Jin (single weave spot for Meisui)-> another GCD (weave Zesho). You could be straight up unable to use the buff on Zesho if at any point you use the buffed Aoelian Edge which is going to grant you 15 Ninki placing you at 105/100.
I think you forgot that the Ninki gained from Mug is used straight away for Bunshin, so you start the burst with 10 from Phantom Kamaitachi
Higi buff I would say is similar to the Mesui buff, the Phantom ready Buff and the new Ten-chi-jin buff. They are buffs that provide access to a unique ability and disappear upon execution.
Most of the time if there are abilities that can go off more than once the buff itself will have X charges to it, take Warrior for example, when you use Infuriate you get 2 charges that let you use Inner Chaos.
Heck even Ninja's Raiton has a similar ability, Raiton into Raiju, which can stack up to 3 times but each use of the ability takes 1 charge.
@Ravemaster620 in the opener yes. But bunshin is on a 90 second cd so it does not always align.
Sometimes you are carrying a phantom over from about 30 seconds before your burst (2min and 4 min)
@@just_radical I understand that, I'm just failing to see how the Higi buff would affect Ninki gain, maybe I missed something. The buff just buffs potency of the next Ninki spender.
@airget this is what it seems like from rinon and llamatodds videos the Zesho buff appears to disappear after 1 usage.
This means that you will have to make sure your ninki is zero'd out before mug any time bunshin isn't available and that you don't hit aoelian edge or 2 raijus before using Zesho to avoid overcapping
Based off time for weaving slots you'll have time for hyosho into tcj directly or hyosho into raiton into tcj if you want to fit Dream in early. However you will def need a second raiton available after tcj to go Suiton (Mesui) Raiton (Zesho) then Raiju (Tenri) Raiju (2nd bava) Raiju.
That puts Tenri pretty late put i think you will still have like 2-3 seconds on mug since iirc mine tends to fall off after the 2nd raiju.
Also puts tenri in danger of falling out of other people's buffs given how late it is vs it's high pot.
It's a pretty interesting challenge to manage
Thank god they removed huton management. The worst part of the job now fixed. The guy who makes ninja is the goat for sure
So what happened to hyurajin? removed?
You're so right, I completely forgot about this! It's gone
@RinBanana did you happen to see what lv 60 skill or trait takes it's place?
THANK FUCKING GOD (for the Huton change)!
Huton was such a useless (faux) management ability. It doesn't require any meaningful thought if the job literally has an ability--Huraijin--that instantly applies the buff in case you, for some reason, fuck up the mudra. It's not a real challenge to your management skill if it has an instant mulligan.
Its an even bigger buff for lv50 content since you dont have armor crush or huraijin. No more super awkward wasting mudras on the buff which felt awful as it made your burst phase less fun, lv50 content became more annoying in Endwalker as ninja due to the buff going from 70sec to 60. Glad its finally gone all together. Now they can make a mudra actually do something other than a mandatory boring buff button that you use once to apply. Huraijin useless button also gone, and armor crush still being in rotation to boost aeolian edge is nice also!
Ninja's are eating gooood in Dawntrail, my favourite job just got so much better
Does TCJ still lock you in place?
Yes, and that will most likely never change
@@FleetingRaiju People said that about leylines, and those were changed. Personally I think TCJ should lock you in place BUT allow you to move a tinyy bit for accidental keypresses but thats all. It would be dope if you could move with Shukuchi though
@@trignite If they were going to change it they would've changed it this expansion, just like they did with Leylines.
They removed raiju but not ten chi jin? We don't have to manage huton anymore? Feels bad bros
i have started playing as ninja and seeing this change coming trough is a sick update to the class, keeping up timer has just been an annoyance and i look forward to the more modern MMO rogue style gauge mechanic on the armor crush/ aeolian edge and WAY more focus on weaving on burst windows, even if it gets more tricky it pays of 10fold