Thanks for these tutorials Matt! After watching your previous Duna tutorials I designed a 12-stage craft with 2 biome-hopping landers for Duna and Ike. I managed to get it there, land on Duna and do heaps of science, dock with the obiter, reconfigure and travel to Ike, land again and do even more science, then ascend and dock again. Now I just have to plot the transfer back to Kerbin and get Val and Bob home again... this is proving to be a bit more complicated than getting there, since I only have about 1300m/s delta-V left... I wouldn't have been able to do any of it without your videos! If I can pull off an Eve mission after this one, I should have enough science to finish unlocking the tech tree in this career playthrough. Thanks again mate!
@@gangstacat1173 You might think: why does me have no friends???????????? I'm speaking out of experience: THERE'S LITERALLY NOTHING WRONG WITH HIS COMMENT DON'T BE A DICK
@@ryanspence5831 I lol'd, but he's probably right. I always tend to go overboard on the keyboard, especially after spending so much time on this Duna mission (which I finally finished, collecting 7140 Science along the way). Luckily I don't need likes on my comments to validate my existence, I just wanted to throw Matt a big thank you. ;)
I did an Eeloo mission, I forgot to put reaction wheels on the the lander cabin that doesn’t have reaction wheels, so I had no reaction wheels for attitude control and had to use the RCS for attitude control. I ultimately couldn’t get the vessels to dock in Eeloo orbit, so I had to get Jeb and Bob out of the lander and use the EVA packs to get them to the return capsule.
"We don't want to pollute space" says Matt, before proceeding to dump the radioactive cores of four nuclear engines into Kerbin's upper atmosphere... ;-) Seriously, it would make an interesting and different challenge to do a campaign with some realistic restrictions on nuclear engines to placate Kerbin's green lobby (what other kind of lobby are they going to have, eh?). How about, as a starting point for discussion: 1. No nuclear engine can be fired up for the first time within 8mil km of Kerbin (Mun orbit is 12mil km so anywhere in the Mun's 2.5m SOI is fine), 2. Once a nuclear engine has been fired up, it cannot return within 8mil of Kerbin on ANY kind of trajectory (even a fly by), 3. Any nuclear engine launched as cargo from Kerbin's surface must be equipped with an emergency recovery system capable of soft-landing it in one piece in the event of: a) a launch pad accident, b) a rocket failure during ascent, c) a failure to circularize in orbit (which means it need a heat shield) So basically, you need to launch your nuclear engine as safe, passive cargo, get it to the Mun, and build your ship there. Thoughts?
Maybe this? 1) When inactive, nuclear engined stage shoud be able to land in one piece in case of failure. 2) When active, that stage shouldn't enter atmosphere of Kerbin, unless safety is ensured (no parts lost). Crashing into other celestial body is fine. 3) Activate nuclear engined stages only when outside of atmosphere of Kerbin.
To be fair, Kerbin's upper atmosphere isn't "space" xD. But yeah I think his point is to not leave any debris orbiting around for eternity that you have to "delete" via the tracking station. I'm the same way. Plan all my staging so the decoupled debris ends up on a crash trajectory into something. Which is something you want to do anyway if you have the seismic sensors setup.
I watched the first 3 mins and 15 seconds at 1/4 speed for about two hours, pausing 500 million times to see and replicate what you built. Guess what? I finally landed on Moho!
Matt, I love it if you would do a prop/helicopter guide for dummies. I've tried hundred of times since the DLC, and I just can't put it all together to get a plane off the ground, and have a controllable craft. Would love to see a very simple plane build, explain all the key mappings, action/axis groups, etc, because I haven't found a good, thorough one yet.
I have just completed an Eve-rover mission, and now I am trying to do all celestial bodies (Including Kerbin from the Mun) And your series helps a heck of a lot!
When doing two-stage burn from Kerbin, it's not very good idea to draw the Kerbin apoapsis on the intermediate orbit too high. If you stop the apoapsis at Mun level, the burn will be just a little shorter but the orbital period will be five hours instead of fifteen days, giving you better precision on the final burn. In terms of new player approaches, it's probably much easier to just establish the orbit at 1000 km (you had plenty of fuel left in that second stage) and do the transfer in single burn. Sure it's less efficient to go through the 1000 km orbit but surprisingly it makes the transfer burn shorter (and more accurate). It only costs more dv to get there.
A single transfer burn would have dunked the periapsis into the atmosphere even with a 100k apoapsis, the nuclear engines have too poor a TWR, and 15 days doesn't really have a colossal impact on the overall accuracy imho, since a mid-course correction almost always needed for Moho anyway.
@@MattLowne I agree you can't make single transfer burn from 100 km orbit, but from 1000 km orbit you can. In general I found orbits above 600 km most newbie friendly both in terms of transfer burns and in terms of ability to enter highest time warp while focused on ship in such orbit. In 15 days, Kerbin will move 12 degrees around its orbit. It's 12 degrees of alignment you lose and while I agree that it's not all that substantial, it's also very unnecessary. There's just about 70 m/s difference between Mun transer and this high apoapsis orbit, it's not worth it to lose 12 degrees of alignment to 70 m/s dv. Leaving apopasis near Mun orbit also means more even division of the transer burn into two.
I wanted to share a recent mission of mine I wanted to do a apollo style mun mission but in orbit after docking I realised that the lander has too much fuel and my delta v had shot down to just 800 m/s. So I undocked, and both the mothership and lander has aboit 3000 m/s each. So I sent the mothership to orbit minmus and the lander to the mun. Landed, did my science and took off. Upon re entering kerbin I realised that my lander had no decouplers and no heat shields, so I reloaded the save, got into an orbit in the mun and redirected the mothership from minmus to come rescue the lander. This was epic for me since I learnt how to rendezvous last night. So setting up a rendezvous, docking, then returning to kerbin was a huge milestone for me
Big thanks Matt, these guides where you actually spend time explaining how to do the manuever nodes and the delta V requirements are a big help as I've now got an encounter for my unmanned mission. However as I was burning from Kerbin my peri was nowhere near the DN and thought I would have to reload, but no 37d I have a node that gets me an encounter. However in 30d I have a transfer window for Jool which I will likely send kerbals and sats too as I really want to visit that system. Any chance of a Jool video? An epic one where you send 2 ships, one with many sats and the other with kerbals. Not asking much btw haha. Thanks again mate.
Not sure if you mentioned it in an earlier video, but when you have to do precise maneuver node adjustments, you can use the scroll wheel (scroll down) on the opposite vector to only change the m/s very slightly.
I was doing a rendezvous rescue mission while using map mode almost exclusively to line up and execute my target burns. Long story short, at one point I was warping towards my closest intersection point when I heard a loud BANG that made me jump out of my seat. I had crashed into the pod that I was trying to rendezvous with and it had taken out my engines. Didn't realize I could be so accurate just looking at map mode.
I always hear you talking about polluting space, and I just use the "destroy rocket" feature and tell myself the the kerbals just have a huge, inter-planetary laser. 🙂
I usually put a lab in orbit around Kerbin and rendezvous with it on my way back from missions and drop the data off there to get more science points for my data. I don't know if that would violate another rule you've set for yourself but it would help with that one biome per planet/moon rule. Probably helps me more since I still haven't been able to get to every place. I'm getting better though. I just did a successful Dres mission landing and returning three kerbals there. Last time I tried, I sent one there and had to rescue him and even that almost went badly.
Matt Thank You so much for posting this video. I was having the worst time getting to MOHO and I needed some help. This video and all your KSP videos are really fun and I'm enjoying the content. I am JUST, JUSt stretching the surface of reddit. I'm looking for ideas and always coming back for more. I really like the KSP community and everyones builds are fun. Thanks for reading and I hope you have a great day.
I think if you bring two pilots you can actually use the connection to the mothership for the maneuver node creation without caring about Kerbin-and since it's the mothership you're going to rendezvous with you can be pretty sure you have a connection, and with a much smaller antenna!
My first ever interplanetary mission ended up on Moho. I didn’t *plan* to go to Moho but it ended up being like that. I can’t remember what happened after, knowing younger me they got stranded there.
Please do Laythe! It’s by far my favourite celestial body, and it would be so cool to go there! If not, then maybe Dres? Thank you so much for this series, it’s been very helpful for my science save! I’m having so much fun, and I’m achieving new milestones with each video!
Moho, I've found I like going there as of KSP1.2 - It's an acquired taste for sure and indeed, lots of dV required =) In fact I prefer Sarnus and Urlum (OPM mod) but since they aren't stock ad the game is less stable with mods (my impression) since 1.4 I tend not to install them as much. So I've been Roving around Moho (quite a challenge actually) and exploring all of it's nooks and holes. I really wish they'd make an outer planets DLC. At least Saturn-alike + lots of moons (say 7). That would really be awesome.
I need help... I used kerbal alarm clock cause Im a noob but still only had 1800 M/s at Moho orbit... I wouldn't have enough Delta V to get back. Any suggestions? I did a Duna 1st try but now I don't know what to do. I did everything but couldn't get the nodes close. Then It required a 7:30 Correction burn...
Man your tutorials are really good, the problem is that you make the rockets perfectly so if we do a little mistake at the travel the fuel will be not enough, pls do them with more fuel in case of problems
@@kurumi394 Hahahaha! Believe me - it's normal. Way back, before full release... i got this brilliant idea of building a space station in orbit of Moho to farm Science. It was big. And overengineered a lot. I managed to build it, but i lost a lot of ships along the way - most of them ran out of fuel halfway through the braking burn in Moho SoI :D. I decided it wasn't worth the hassle and never attempted it again.
Hey Matt. First of all, you and Quill18 are the only reason I know how to play this game, as well as Scott Manley. I have a suggestion for your next series, that you try a career in RSS/RO. I only suggest this as it would be slightly funny to see you adapt from the stock game. Consider it!
I hope there’s some good mechanics for doing mechanical work on the fly in KSP 2, e.g moving that slatelite from the lander to the mother ship if you so needed to for example. Without having to have disconnecters on everything and doing it that way. Or making large spaceships in orbit taking up tanks and boosters 1 by 1. Hopefully some kind of weld tool
Since you do two burns at apoapsis to get from LKO to the transfer why not use a separate stage to get from LOK to highly excentric orbit then make a tiny retrograde burn at periapsis to drop it off into Kerbal's atmosphere?
I built along with the video in my career mode game. But because I don't have the mega fuel tanks, I had to make do with the half size 3.5 meter fuel tanks.
When adjusting the node (around 20:00) the target distance readout seems to stay on screen even without mousing over it. Is that with a mod? I can't figure out how to do that.
I may be ready for my first Moho mission after a few years of playing.... So I have gone back in time to consult 2019 Matt because his flights allow for more mistakes than Scott's! lol
I have been trying to get to Moho for a while. I was using a large ship with a method of stopping at gilly and refueling with an ISRU, Couldnt get enough delta V to make it to Moho though.
* Jeb at orbit of Moho * :"Alright Bob, you can do science. Bob?... BOB?!"
* Bob eating snacks at Kerbin *
Dresdresdres
Bill: "You have chosen wisely."
Gene Kerman: Bob, why aren't you at Moho?
Bob Kerman: What do you mean, the launch isn't until [checks watch] Oh crap!
XD
Valentiana: Why am I even here? I’m not needed for this mission!
Matt: I don't want to pollute space
Also Matt: *Yeets Chernobyl Reactor 4 into Kerbins upper atmosphere*
I thought this was youtube not r/cursedcomments
zoroark543 r/ihavereddit
createangxls r/istillplayroblox
BreezeeFive r/nobodyasked
zoroark543 yt/imagineThinkingRedditIsCool
I dunno why I find your videos so relaxing I often use it as a background noise when I sleep
@@SteelRider no
@@SteelRider no
@@SteelRider no
@@SteelRider no
IAM NOTAWEEB no
4:50:
Teacher: what’s the difference between a tutorial and a walktrough?
Me: idk, as long as Matt gives the commentary i’ll be fine
Dresdresdres
@@sparkysprokets7912 Exactly
6:54 Huzzah! A man of quality! (Nice)
Nice
@@arattor6107 nice
Nice
Nice
Nice
Absolutely lost it when you said "69 (nice) thousand meters"
6:53
Dresdresdres
nice
Hi matt
Nice
Nice
Thanks for these tutorials Matt! After watching your previous Duna tutorials I designed a 12-stage craft with 2 biome-hopping landers for Duna and Ike. I managed to get it there, land on Duna and do heaps of science, dock with the obiter, reconfigure and travel to Ike, land again and do even more science, then ascend and dock again. Now I just have to plot the transfer back to Kerbin and get Val and Bob home again... this is proving to be a bit more complicated than getting there, since I only have about 1300m/s delta-V left... I wouldn't have been able to do any of it without your videos! If I can pull off an Eve mission after this one, I should have enough science to finish unlocking the tech tree in this career playthrough. Thanks again mate!
You might think: why does my comment has no likes??????????????
I’m speaking out of experience: MAKE SMALLER COMMENTS
@@gangstacat1173 You might think: why does me have no friends????????????
I'm speaking out of experience: THERE'S LITERALLY NOTHING WRONG WITH HIS COMMENT DON'T BE A DICK
@@ryanspence5831 I lol'd, but he's probably right. I always tend to go overboard on the keyboard, especially after spending so much time on this Duna mission (which I finally finished, collecting 7140 Science along the way). Luckily I don't need likes on my comments to validate my existence, I just wanted to throw Matt a big thank you. ;)
Every Matt Lowne Tutorial: This isn't the efficient way, but since you're a beginner, MOAR BOOSTERZ
M o a r b o o s t e r s
No, M O A R B O O Z T E R Z
M O A R. B O O S T E R Z
I did an Eeloo mission, I forgot to put reaction wheels on the the lander cabin that doesn’t have reaction wheels, so I had no reaction wheels for attitude control and had to use the RCS for attitude control. I ultimately couldn’t get the vessels to dock in Eeloo orbit, so I had to get Jeb and Bob out of the lander and use the EVA packs to get them to the return capsule.
the goddamn rockets have an attitude that is so bad it must be controlled with reaction wheels...
I almost snorted out my coffee at "dolphins of space"!
How do you snort out coffee
"We don't want to pollute space" says Matt, before proceeding to dump the radioactive cores of four nuclear engines into Kerbin's upper atmosphere... ;-) Seriously, it would make an interesting and different challenge to do a campaign with some realistic restrictions on nuclear engines to placate Kerbin's green lobby (what other kind of lobby are they going to have, eh?).
How about, as a starting point for discussion:
1. No nuclear engine can be fired up for the first time within 8mil km of Kerbin
(Mun orbit is 12mil km so anywhere in the Mun's 2.5m SOI is fine),
2. Once a nuclear engine has been fired up, it cannot return within 8mil of Kerbin on ANY kind of trajectory (even a fly by),
3. Any nuclear engine launched as cargo from Kerbin's surface must be equipped with an emergency recovery system
capable of soft-landing it in one piece in the event of:
a) a launch pad accident,
b) a rocket failure during ascent,
c) a failure to circularize in orbit (which means it need a heat shield)
So basically, you need to launch your nuclear engine as safe, passive cargo, get it to the Mun, and build your ship there.
Thoughts?
Maybe this?
1) When inactive, nuclear engined stage shoud be able to land in one piece in case of failure.
2) When active, that stage shouldn't enter atmosphere of Kerbin, unless safety is ensured (no parts lost). Crashing into other celestial body is fine.
3) Activate nuclear engined stages only when outside of atmosphere of Kerbin.
To be fair, Kerbin's upper atmosphere isn't "space" xD. But yeah I think his point is to not leave any debris orbiting around for eternity that you have to "delete" via the tracking station. I'm the same way. Plan all my staging so the decoupled debris ends up on a crash trajectory into something. Which is something you want to do anyway if you have the seismic sensors setup.
It's always nice to hear Croatia mentioned by my favorite youtubers.
And that a Croatian i did not know of previously, has contributed to science.
Yes, I get hyped when a youtuber says the word Croatia.
I lost myself in laughter and played it back about five times when you said “at 69, nice, kilometres”
I just realized, if your watching this series now on the playlist you will see 6/9. In this video Matt says 69 (nice), COINCIDENCE!? I THINK NOT!
I’m so glad you made a walkthrough of this! I’ve only ever tried moho once and was never able to get back
This channel definitely deserves more subs, I mean this man is literally pulling off rocket science!
I have a hard time with his voice.
@@goku445 why?
@@goku445 why
@@goku445Why
Are you excited for KSP 2? Cause hell yeah I am ready as I could be!
E X i s t e d
Probably auto correct
@@MarusiFyren yeah gonna change it right now
Omg i cant wait for the base building 😱
@@MC-rn7xo me 2
I watched the first 3 mins and 15 seconds at 1/4 speed for about two hours, pausing 500 million times to see and replicate what you built. Guess what? I finally landed on Moho!
Matt, I love it if you would do a prop/helicopter guide for dummies. I've tried hundred of times since the DLC, and I just can't put it all together to get a plane off the ground, and have a controllable craft. Would love to see a very simple plane build, explain all the key mappings, action/axis groups, etc, because I haven't found a good, thorough one yet.
"Even just leave it at 69 km, nice, it will leave no debris"
I have just completed an Eve-rover mission, and now I am trying to do all celestial bodies (Including Kerbin from the Mun) And your series helps a heck of a lot!
Now there are more options:
1) Eve surface and back
2) Laythe and back
3) Tylo and back
4) Dres and back with asteroid
5) Eeloo and back
Yes, Dres with asteroid. Force Matt to have to use the claw that he barely uses.
He will eventually go to eve anyway
When you want to go interplanetary but you get a mun encounter 8:50
And when you want to go to the Mun you take 10 minutes to find an encounter
When doing two-stage burn from Kerbin, it's not very good idea to draw the Kerbin apoapsis on the intermediate orbit too high. If you stop the apoapsis at Mun level, the burn will be just a little shorter but the orbital period will be five hours instead of fifteen days, giving you better precision on the final burn.
In terms of new player approaches, it's probably much easier to just establish the orbit at 1000 km (you had plenty of fuel left in that second stage) and do the transfer in single burn. Sure it's less efficient to go through the 1000 km orbit but surprisingly it makes the transfer burn shorter (and more accurate). It only costs more dv to get there.
A single transfer burn would have dunked the periapsis into the atmosphere even with a 100k apoapsis, the nuclear engines have too poor a TWR, and 15 days doesn't really have a colossal impact on the overall accuracy imho, since a mid-course correction almost always needed for Moho anyway.
@@MattLowne I agree you can't make single transfer burn from 100 km orbit, but from 1000 km orbit you can. In general I found orbits above 600 km most newbie friendly both in terms of transfer burns and in terms of ability to enter highest time warp while focused on ship in such orbit.
In 15 days, Kerbin will move 12 degrees around its orbit. It's 12 degrees of alignment you lose and while I agree that it's not all that substantial, it's also very unnecessary. There's just about 70 m/s difference between Mun transer and this high apoapsis orbit, it's not worth it to lose 12 degrees of alignment to 70 m/s dv. Leaving apopasis near Mun orbit also means more even division of the transer burn into two.
In keeping with going to the less appreciated destinations, how about Dres next? You could use the new claw you unlocked to capture an asteroid.
Local RUclips commenter destroys an entire planet.
@@RoyalFusilier dres-teroid belt, son
Matt: **tries to dock**
Kraken: *YEET*
The hardest thing faced when doing a tutorial to Moho:
Making it simple.
Me: "how do I get to moho"
Matt: "So I got really lucky...."
Me: "....not helpful...."
has my dude seen the ksp2 trailer yet?
I wanted to share a recent mission of mine
I wanted to do a apollo style mun mission but in orbit after docking I realised that the lander has too much fuel and my delta v had shot down to just 800 m/s. So I undocked, and both the mothership and lander has aboit 3000 m/s each. So I sent the mothership to orbit minmus and the lander to the mun. Landed, did my science and took off. Upon re entering kerbin I realised that my lander had no decouplers and no heat shields, so I reloaded the save, got into an orbit in the mun and redirected the mothership from minmus to come rescue the lander. This was epic for me since I learnt how to rendezvous last night. So setting up a rendezvous, docking, then returning to kerbin was a huge milestone for me
KSP 2 was just announced I'm shaking
Yes i want it !!!
I was cheering like as if someone got on the moon or in space for the first time
Your videos are so helpful... I am hoping to land on Duna soon because of your exellent video...
Keep up the brilliant content!
18:48 Bob's face is hilarious!
Dude I'm so glad there are people who play this game. I subbed and it made my day
Matt talks so fast i had to put it on 0.5 speed and he sounds drunk as hell explaining everything. Its hilarious im dying of laughter.
Big thanks Matt, these guides where you actually spend time explaining how to do the manuever nodes and the delta V requirements are a big help as I've now got an encounter for my unmanned mission. However as I was burning from Kerbin my peri was nowhere near the DN and thought I would have to reload, but no 37d I have a node that gets me an encounter. However in 30d I have a transfer window for Jool which I will likely send kerbals and sats too as I really want to visit that system. Any chance of a Jool video? An epic one where you send 2 ships, one with many sats and the other with kerbals. Not asking much btw haha. Thanks again mate.
Not sure if you mentioned it in an earlier video, but when you have to do precise maneuver node adjustments, you can use the scroll wheel (scroll down) on the opposite vector to only change the m/s very slightly.
I was doing a rendezvous rescue mission while using map mode almost exclusively to line up and execute my target burns. Long story short, at one point I was warping towards my closest intersection point when I heard a loud BANG that made me jump out of my seat. I had crashed into the pod that I was trying to rendezvous with and it had taken out my engines. Didn't realize I could be so accurate just looking at map mode.
*Furiously Taking Notes*
Looking at this, I severely over engineered my Moho ship.
I always hear you talking about polluting space, and I just use the "destroy rocket" feature and tell myself the the kerbals just have a huge, inter-planetary laser. 🙂
I imagine every rocket has C4 strapped to it and terminating debris is detonating said C4.
thank you so much! every time that I try to get to moho, I get sidetracked on lots of kerbals and science, but now I know: just put ONE kerbal on moho
@Matt Lowne: you videos are abolutly amazing man, keep u the good word, i apreciate evey single video !
After 50 hours of attempting this I've officially given up
IM GETTING KSP TODAY BECAUSE I LOVED YOUR VIDEOS
KSP 2, we have a certified bruh moment ladies and gentlemen.
KSP 2 ON STEAMMMMM 🤯🤯🤯🤯
These last tutorial videos are some of your best content outside of your SSTO ones.
I usually put a lab in orbit around Kerbin and rendezvous with it on my way back from missions and drop the data off there to get more science points for my data. I don't know if that would violate another rule you've set for yourself but it would help with that one biome per planet/moon rule. Probably helps me more since I still haven't been able to get to every place. I'm getting better though. I just did a successful Dres mission landing and returning three kerbals there. Last time I tried, I sent one there and had to rescue him and even that almost went badly.
Matt Thank You so much for posting this video. I was having the worst time getting to MOHO and I needed some help. This video and all your KSP videos are really fun and I'm enjoying the content. I am JUST, JUSt stretching the surface of reddit. I'm looking for ideas and always coming back for more. I really like the KSP community and everyones builds are fun. Thanks for reading and I hope you have a great day.
Matt how do you get your ships to look so sleek? Whenever I try to do it, it looks like a bunch of rockets with a flat disk on top lmao
18:40: a handful of dry Special K
Is anybody else impressed about Matt getting a beautiful Moho landing on ketamine?
Third
Man on the moon was Pete Conrad jr
I think if you bring two pilots you can actually use the connection to the mothership for the maneuver node creation without caring about Kerbin-and since it's the mothership you're going to rendezvous with you can be pretty sure you have a connection, and with a much smaller antenna!
When I went to Moho, I used a chemical ejection stage, and a nuclear insertion stage that could be refueled at Moho for optimal efficiency.
1 - 10 how exicted are you guys for KSP 2 announced for 32 minutes ago on KSP channel!
1 because us inferior console players DONT EVEN HAVE BREAKING GROUND.
@@milanaplayakafroggy8516 You should get a PC because you can do mutch more on a PC than on a Console.
10000000
20
100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
KSP 2 IS COMING OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
That was literally the most intense re-entry I've ever seen
My first ever interplanetary mission ended up on Moho. I didn’t *plan* to go to Moho but it ended up being like that. I can’t remember what happened after, knowing younger me they got stranded there.
Astronomical Same I’m on console an I’m stuck on Duna lol. Matt lowne please do a lowne aerospace to laythe a ssto
"Dolphins in space"
Mr Lowne, you mean the Kraken.
The people that make Kerbal Space Program are making a sequel
13:50 I mean, mercury’s exosphere is so tenuous that it might as well not exist for almost all practical purposes.
The KSP2 trailer has your witty vibe all over it my friend :)
Please do Laythe! It’s by far my favourite celestial body, and it would be so cool to go there! If not, then maybe Dres? Thank you so much for this series, it’s been very helpful for my science save! I’m having so much fun, and I’m achieving new milestones with each video!
Building a space virus at the 0:20 mark lol
Matt: puts barometer on lander
Lander: goes to planet w/o atmosphere
Me: I have SEVERAL questions...
I'm more excited about KSP 2 than about getting my exam results on Thursday
Thanks for the nice guide of KSP.
the ksp video that comes out when i'm in croatia contains matt attempting to speak croatian. mad
3:07 Faffing? HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
6:53 "Even if you eject it at 69... nice"
Moho, I've found I like going there as of KSP1.2 - It's an acquired taste for sure and indeed, lots of dV required =)
In fact I prefer Sarnus and Urlum (OPM mod) but since they aren't stock ad the game is less stable with mods (my impression) since 1.4 I tend not to install them as much.
So I've been Roving around Moho (quite a challenge actually) and exploring all of it's nooks and holes.
I really wish they'd make an outer planets DLC. At least Saturn-alike + lots of moons (say 7).
That would really be awesome.
KSP 2 TRAILER JUST DROPPED
KSP two
I need help... I used kerbal alarm clock cause Im a noob but still only had 1800 M/s at Moho orbit... I wouldn't have enough Delta V to get back. Any suggestions? I did a Duna 1st try but now I don't know what to do. I did everything but couldn't get the nodes close. Then It required a 7:30 Correction burn...
Man your tutorials are really good, the problem is that you make the rockets perfectly so if we do a little mistake at the travel the fuel will be not enough, pls do them with more fuel in case of problems
Good tutorial, continue like this !
I just came back from Moho with a rocket about the size of a small star destroyer then I saw this video. Damn I suck at this game lol
Hey, Moho is HARD. If you made it there and back, then regardless the means you've crossed a big milestone in KSP :)
I also suck at ksp
@@FrikInCasualMode Thanks man :) Though it doesn't change the fact that my fuel management is crap XD
@@kurumi394 Hahahaha! Believe me - it's normal. Way back, before full release... i got this brilliant idea of building a space station in orbit of Moho to farm Science. It was big. And overengineered a lot. I managed to build it, but i lost a lot of ships along the way - most of them ran out of fuel halfway through the braking burn in Moho SoI :D. I decided it wasn't worth the hassle and never attempted it again.
Ksp 2 is comin home boys!
Hey Matt. First of all, you and Quill18 are the only reason I know how to play this game, as well as Scott Manley. I have a suggestion for your next series, that you try a career in RSS/RO. I only suggest this as it would be slightly funny to see you adapt from the stock game. Consider it!
Ok, thanks for guide Matt Flowneder
Did you cry at the Ksp 2 trailer?
"drop that stage at 69, nice, thousand meters" lost my shit, nice
Nice video!
KSP2 is real.
I hope there’s some good mechanics for doing mechanical work on the fly in KSP 2, e.g moving that slatelite from the lander to the mother ship if you so needed to for example. Without having to have disconnecters on everything and doing it that way. Or making large spaceships in orbit taking up tanks and boosters 1 by 1. Hopefully some kind of weld tool
Since you do two burns at apoapsis to get from LKO to the transfer why not use a separate stage to get from LOK to highly excentric orbit then make a tiny retrograde burn at periapsis to drop it off into Kerbal's atmosphere?
I built along with the video in my career mode game. But because I don't have the mega fuel tanks, I had to make do with the half size 3.5 meter fuel tanks.
KSP 2 HYPE LETS GO BOYS
Idea for next video? Bob on Eve surface and back alive. Now you know what to use these nice aerospikes for!
When adjusting the node (around 20:00) the target distance readout seems to stay on screen even without mousing over it. Is that with a mod? I can't figure out how to do that.
My siri got activated 7:55 - 8:00 lmao
6:54
Ah i see you're a man of culture aswell
I may be ready for my first Moho mission after a few years of playing.... So I have gone back in time to consult 2019 Matt because his flights allow for more mistakes than Scott's! lol
Thank you for the entertainment!
Awesome guide, keep it up
You ate Special K without liquid oxidizer?!
Why did you don't use the new maneuver node editor from the last update?
It's not on consoles last time I checked and this way is easier for beginners imo
I was thinking the same thing. I’ve been nailing some tight rendezvous instead of playing the drag and scroll wheel game with the node handles.
I have been trying to get to Moho for a while. I was using a large ship with a method of stopping at gilly and refueling with an ISRU, Couldnt get enough delta V to make it to Moho though.