Congratulations, your vid has been randomly recommanded to me who never used blender or search for anything like this. Imma listen to this like a podcast while i do the dishes
Amazing tutorial as always. As someone who owns a ton of lava lamps, I am very impressed by everything, with some small details that were off: 1. Almost all tops & bases have a uniform sheen to them, with fingerprints being the only exception (outside of textured caps/bases) 2. The glass itself should have a little bit of thickness as it, plus the water, have a distortion effect on the wax. 3. The glass shouldn't have any roughness, unless you want to have cloudy liquid. 4. The top of the base isn't that much smaller then the bottom, they're almost identical. Also, the kind of lava lamp you were making is usually called "Grande" as they're biig. Grande - 17" H x 4.5" W x 4.5" D Tall - 16.3"H X 6"L X 6"W Standard - 14.5" H x 3.9" W x 3.9" D Hope this helps and I hope to find this for cycles at some point
You never cease to amaze me always coming up with great tutorials using all the features of blender learning how to use it efficiently effectively another great job thanks
Amazing. I'm currently looking for Eevee tutorials, and yours comes at the right time. Since my hardware is not yet powerful enough and working in Cycles can be frustrating at times, I am currently grateful for Eevee tutorials. Thank you 😀
At first i saw the thumbnail and i was like meh but then i saw the animation and it really excited me house those metaballs just "squashed?" into each other
Thanks for the awesome tutorial!! added it to my scene and it looks great!! I was wondering if you could make a smoke simulation tutorial with cycles, thank you!
That render time looks pretty long at 1000 PNG images, in the Output properties, if I untick Image Sequence Overwrite will it continue from where it was last, so I don't have to start at frame 1 again?
I'm having trouble at 26:01 when i select one metaball to move, it selects them all and will not let me move anything.. i don't understand why its not letting me select just the one metaball to move around any ideas? thank you
Thanks for the tutorial! But i must say... why are metaballs so glitched? Hours of headache and wasted renders, with issues like not merging with each other or them simply vanishing. Only to discover that it happens if you rename them.... so silly.
Hi guys, I have a problem in Blender, so I can't move or scale objects in object mode. If you guys have the solution for it, please tell me. I will be grateful to you.
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/lava-lamp
• Patreon: www.patreon.com/posts/100490788
every time I need to make something by guide I always search for your guides, thank you Ryan, you are great at explaining
glad you like it!
Really the most underrated Blender channel!!!
thanks!
Congratulations, your vid has been randomly recommanded to me who never used blender or search for anything like this. Imma listen to this like a podcast while i do the dishes
Haha, ok cool thanks! Sometimes the RUclips algorithm is weird I guess. 😂
lol i love the internet for interactions like these 😂🫶
@@moo_berry😂
Amazing tutorial as always.
As someone who owns a ton of lava lamps, I am very impressed by everything, with some small details that were off:
1. Almost all tops & bases have a uniform sheen to them, with fingerprints being the only exception (outside of textured caps/bases)
2. The glass itself should have a little bit of thickness as it, plus the water, have a distortion effect on the wax.
3. The glass shouldn't have any roughness, unless you want to have cloudy liquid.
4. The top of the base isn't that much smaller then the bottom, they're almost identical.
Also, the kind of lava lamp you were making is usually called "Grande" as they're biig.
Grande - 17" H x 4.5" W x 4.5" D
Tall - 16.3"H X 6"L X 6"W
Standard - 14.5" H x 3.9" W x 3.9" D
Hope this helps and I hope to find this for cycles at some point
thanks for the info 👍
Wow! I used to have a lamp. with blue light and red liquid. This brings back. Memories. Thanks.😊
glad you like it!
You never cease to amaze me always coming up with great tutorials using all the features of blender learning how to use it efficiently effectively another great job thanks
glad you like it!
Amazing tutorial! Very specific and easy to follow
Had my little lava lamp in less than an hour 😁😁
Great one, Ryan!
thanks!
I so need this now. Thank you 👍🫶
You’re welcome!
This is beautiful.
I want to make some simple animations as backgrounds for my videos. Being able to do this in eevee just makes it quicker for me
Amazing. I'm currently looking for Eevee tutorials, and yours comes at the right time. Since my hardware is not yet powerful enough and working in Cycles can be frustrating at times, I am currently grateful for Eevee tutorials. Thank you 😀
glad I made this in Eevee then! hope you like the video.
Always wonderful and helping tutorial.
very cool!
thanks!
Useful information. Thank you.👍👍👍
thanks!
Thank you Brother for the knowledge!! It'll surely contribute to my skillset
thanks for watching
Next should volcano landscape with procedural material
Great idea!
At first i saw the thumbnail and i was like meh but then i saw the animation and it really excited me house those metaballs just "squashed?" into each other
yeah meta balls are very cool!
❤❤❤❤❤❤
thanks!
Thanks!
welcome!
Amazing tutorial
But how did you animate the liquid color from orange to blue?
Thanks for the awesome tutorial!! added it to my scene and it looks great!! I was wondering if you could make a smoke simulation tutorial with cycles, thank you!
thanks for the idea 👍
Hey Ryan! Is there a way to make the lava lamp effect more random? Maybe by using force fields and collisions?
Encountered a problem when animating the metaballs.
when selecting one ball, it selects all of them
how do i only select one ball please?
That render time looks pretty long at 1000 PNG images, in the Output properties, if I untick Image Sequence Overwrite will it continue from where it was last, so I don't have to start at frame 1 again?
5:16
Can't we use Collision and fluid stuff to make it more random and smooth ?
that may be another way to make it, but its not how I decided to make it.
Hi, Ryan can you please make a tutorial of ice cream ball Procedural material??
yes I already saw all of your other comments requesting that
can"t we use collision and fluid stuff to make it more random and smooth ?
that may be another way to make it, but its not how I decided to make it.
I'm having trouble at 26:01
when i select one metaball to move, it selects them all and will not let me move anything..
i don't understand why its not letting me select just the one metaball to move around
any ideas?
thank you
you should select circle around metaball you choose
my "glass effect" seems to be off... i can´t activate it , any suggestions? please :c
Thanks for the tutorial!
But i must say... why are metaballs so glitched? Hours of headache and wasted renders, with issues like not merging with each other or them simply vanishing.
Only to discover that it happens if you rename them.... so silly.
Ahh yeah if you re-name them it can mess things up.
Hi guys, I have a problem in Blender, so I can't move or scale objects in object mode. If you guys have the solution for it, please tell me. I will be grateful to you.