*Check out the Final Artwork:* www.artstation.com/artwork/xDlZmE *Purchase on Gumroad:* ryankingart.gumroad.com/l/spaceship *Purchase on Blender Market:* blendermarket.com/products/spaceship-3d-model
Cool design! I love the big chunky engines and the details like RCS thrusters. Little things like that are so often ignored in sci fi because spaceships are usually depicted as "planes in space".
thanks! Yeah, I tried to make it somewhat realistic, even though its a sci-fi ship. but in real life, you need small thrusters to rotate the ship in space. 👍
Awesome piece of work Ryan! I have quite recently began learning Blender to make assets for my video game and your videos helped me pull through a lot of headaches... Thanks a lot!
great tutorial, thank you.....Ryan, just a tip when you're making the bolts you can change the shape of the falloff graph into a soft w (sorry thats the best way I can describe it) and that will give you a hole with a bolt like rise in the middle...ok have just been playing with the falloff graph its not really a soft W the graph works in mirror mode so so going from left to right it something like a log line across the topmost edge, then about 3/4 of the way across a sharp dip down to the bottom then up again to the very top to form the outer lip of the indent.....hope that makes some sort of sense.
You sir are a gem. Came for the texture baking tutorials before realising I didn't understand this stuff properly. Really well explained and perfect pace. Subscribed :)
This looks more like something you'd see in No Man's Sky than star citizen. There used to be a free tool that was made so you could quickly randomize a ship texture, but it was deleted because the creator was rightly pissed that people were making hollywood films with it and not crediting him.
I seem to remember that you explained creating bolts with texture painting in another tutorial, I can't recollect which one? Could you tell me, please? Much obliged!
@@RyanKingArt don’t be sorry. I appreciate your tutorials so much and was just curious. I’m already part of your patreon, I’ll be taking a looks at the files. I appreciate you and I thank you a lot 🙏
how much exactly is "quite a while", a lot of 3d artist keep saying this, i am also a 3d artist and currently working on ferrari 370z model inside out, it has been more then 15 days already and steal feel like only 80% of modelling has done. i want to get into the industry am really worried about the time it takes, 😢😢
That's all going to be down to practice and even veterans will take a long time modelling this type of thing from scratch and making it look good, to speed things up, what you you should do is focus a bit on making your own custom assets you can drag and drop into the scenes then edit up to match properly with the look you're going for as a time saver which is perfectly normal practice, you've just got to make sure you don't abuse that.
I actually started working on this spaceship in August of 2023, so its been almost an entire year since I started it. However, I kinda forgot about it for a while, and there were months that I didn't even work on it at all. Also, I moved across the country last fall, so I was very busy the last few months of last year, as I got settled into my new place. I also worked on this as a side project, as I was making other tutorials, so I only worked on it for little bits at a time. But if I were to work on this as my main project, I'm sure I could make the entire thing in only a week. Hopefully that gives you some insight.
@@lethn2929 do you custom model greeblies yourself most of the time? or just hunt for the packs on blender market (tho most of it is kind of low quality or just paid stuff)
@@PrograError I avoid buying assets where possible, greebles aren't that difficult to make, they just take time and if you rely too much on outside assets people are going to immediately spot it and rightly call you out because it's corner cutting, when you get your eye in you see a lot of big studios doing this and trying to pass it off as their own 'unique' work.
*Check out the Final Artwork:* www.artstation.com/artwork/xDlZmE
*Purchase on Gumroad:* ryankingart.gumroad.com/l/spaceship
*Purchase on Blender Market:* blendermarket.com/products/spaceship-3d-model
Love that you included the Eagle lander from Space 1999
The man made me stuck to blender.love the voice and clearity.
thanks!
Cool design! I love the big chunky engines and the details like RCS thrusters. Little things like that are so often ignored in sci fi because spaceships are usually depicted as "planes in space".
thanks! Yeah, I tried to make it somewhat realistic, even though its a sci-fi ship. but in real life, you need small thrusters to rotate the ship in space. 👍
Thank you, Ryan! It's always fascinating to see the creative process of an artist such as yourself.
thanks for watching!
Love the practical demonstrations of your workflow. Would love to see more stuff like this.
thanks!
I've learn so much from your tutorials thank you so much
Glad you like them!
Insha'Allah, my dear King, this video will receive 5 million views
Haha, that would be cool. But I don't expect it to get that many views.
Best Blender channel on youtube! 👏❤
thanks : )
Great great teacher
thanks!
Awesome piece of work Ryan! I have quite recently began learning Blender to make assets for my video game and your videos helped me pull through a lot of headaches... Thanks a lot!
glad my videos can help!
Really sick as usual, fun to see such a larger artpiece breakdown from the one and only!
thanks for watching!
great tutorial, thank you.....Ryan, just a tip when you're making the bolts you can change the shape of the falloff graph into a soft w (sorry thats the best way I can describe it) and that will give you a hole with a bolt like rise in the middle...ok have just been playing with the falloff graph its not really a soft W the graph works in mirror mode so so going from left to right it something like a log line across the topmost edge, then about 3/4 of the way across a sharp dip down to the bottom then up again to the very top to form the outer lip of the indent.....hope that makes some sort of sense.
Very nice. Feels Bioshock-ish rather than a spaceship.
Wooow, I like the glass cabine. 😊
- "There's nobody flying the ship!" - 😱
Haha yeah. thanks 😄
Excellent work. Would love to see how you created the thin black metal strips that surround the glass viewport and how they fit around so perfectly.
If you were to make this a realtime step by step course, I would definitely buy it. Similar to construction robot series
thanks for the tutorial idea
You sir are a gem. Came for the texture baking tutorials before realising I didn't understand this stuff properly. Really well explained and perfect pace. Subscribed :)
glad it helped
Great little spaceship. I like the cockpit.
thanks!
Hi Ryan
Great spaceship
Could you make a video on how animating it ?
you put the PCB of an arduino on the monitor! that is pretty cool.
oh haha yeah
This looks more like something you'd see in No Man's Sky than star citizen. There used to be a free tool that was made so you could quickly randomize a ship texture, but it was deleted because the creator was rightly pissed that people were making hollywood films with it and not crediting him.
oh, interesting
@@RyanKingArt always remember to archive your tools.
Would love to see it fly and land with a digital ryan climbing out!
haha cool
Oh god i reeeeally love your tutorials/videos
thanks!
Great artwork!
thanks!
Amazing 😍😍
thanks!
Looks really nice. Great job!
Thank you!
Nice bro!! thanks!
welcome! thanks for watching!
Looks awesome, .
thanks!
This is awesome!
thanks!
I've noticed how this is similar to how unreal engine 5 does textures. Do you think you would ever get into unreal engine 5?
If you textured baked the shaders to texture maps, then I think you could use it in a game engine. although the spaceship is a bit high poly.
Wooaahh.... 😲😲😲😲😲😲
thanks!
I seem to remember that you explained creating bolts with texture painting in another tutorial, I can't recollect which one? Could you tell me, please? Much obliged!
maybe the sci-fi airlock, or the mars rover?
@@RyanKingArt Indeed, Ryan. It was the 3rd part of the sci-fi airlock. Thanks!
Amazing 🎉🎉🎉
thanks!
thanks, you are the best!
thanks for watching
You didnt make any terrain material recently, how about creat one ?
maybe
do a hardsurface tutorial! please
thanks for the tutorial request 👍
Great 👍
thanks!
Do you have this whole creation process on Patreon from start to finish?
no I don't, sorry.
@@RyanKingArt don’t be sorry. I appreciate your tutorials so much and was just curious. I’m already part of your patreon, I’ll be taking a looks at the files. I appreciate you and I thank you a lot 🙏
nice
Thanks!
Excelente
thanks!
Neato.👍
thanks
👑
thanks
I will purchase the tutorial
or rather i would purchase the entire real time recording ..
Thanks, but I didn't screen record the entire process of making it.
how much exactly is "quite a while", a lot of 3d artist keep saying this, i am also a 3d artist and currently working on ferrari 370z model inside out, it has been more then 15 days already and steal feel like only 80% of modelling has done. i want to get into the industry am really worried about the time it takes, 😢😢
That's all going to be down to practice and even veterans will take a long time modelling this type of thing from scratch and making it look good, to speed things up, what you you should do is focus a bit on making your own custom assets you can drag and drop into the scenes then edit up to match properly with the look you're going for as a time saver which is perfectly normal practice, you've just got to make sure you don't abuse that.
I actually started working on this spaceship in August of 2023, so its been almost an entire year since I started it. However, I kinda forgot about it for a while, and there were months that I didn't even work on it at all. Also, I moved across the country last fall, so I was very busy the last few months of last year, as I got settled into my new place. I also worked on this as a side project, as I was making other tutorials, so I only worked on it for little bits at a time. But if I were to work on this as my main project, I'm sure I could make the entire thing in only a week. Hopefully that gives you some insight.
@@lethn2929 do you custom model greeblies yourself most of the time? or just hunt for the packs on blender market (tho most of it is kind of low quality or just paid stuff)
@@PrograError I avoid buying assets where possible, greebles aren't that difficult to make, they just take time and if you rely too much on outside assets people are going to immediately spot it and rightly call you out because it's corner cutting, when you get your eye in you see a lot of big studios doing this and trying to pass it off as their own 'unique' work.
thank you ryan for taking time to reply. you are a good teacher, always clear and precise to the point. keep growing. good luck 👍🙂
kamaal!
what does that mean?
It means its brilliant@@RyanKingArt
@@RyanKingArtKamaal, a word used in both Urdu and Hindi, translates to 'amazing', 'wonderful', 'fantastic'.
@@RyanKingArt It means good, brilliant, excellent, amazing etc.!
@@AmanUllah3D oh, thanks!
❤
thanks