A better way to create Spaceships in Blender

Поделиться
HTML-код
  • Опубликовано: 24 дек 2024

Комментарии • 45

  • @skilllanoodle
    @skilllanoodle  Месяц назад

    Hey everyone, this is an older tutorial and I just released a brand new tutorial updated for 2024 on creating spaceships and vehicles in blender. If you want to see an updated tutorial click here: ruclips.net/video/8HI-L_Ys05U/видео.htmlsi=rtxWNnNVzkvqCl9z

  • @AdolfoWWolf
    @AdolfoWWolf 3 месяца назад +3

    The simple fact that it has a name in the side made this ship so much cooler, great job man, and thanks for the tutorial :)

    • @skilllanoodle
      @skilllanoodle  3 месяца назад +1

      If I could I would slap decals on everything. Glad you enjoyed thanks!

    • @AdolfoWWolf
      @AdolfoWWolf 3 месяца назад +1

      @@skilllanoodle 😁

  • @qwezil9476
    @qwezil9476 Год назад +6

    Holy, Ive seen your old spaceship tutorial/video. You've improved so much, keep up the work!

    • @skilllanoodle
      @skilllanoodle  Год назад +2

      thanks! that means a lot always trying to make some more cool stuff!

  • @seriousbeing7328
    @seriousbeing7328 Год назад +5

    Can you make a tutorial on how you made the first shot? I'd like to know the process for getting that camera, lighting and backround.
    It would really help people in creating cool similar shots.

    • @skilllanoodle
      @skilllanoodle  4 месяца назад

      I'll definitely look into making something along the lines of animating and rendering a shot!

  • @aidanburkholder1946
    @aidanburkholder1946 Год назад +4

    excellent tutorial. very good job keeping it concise and providing a good look at your workflow and direction as you create. thanks a ton man this really helped me :)

  • @TruthSurge
    @TruthSurge Год назад +1

    4:22 "and if you wanna download this sh!t..." hahahhaha ok, I know... ship. Yeah, this is nice and I need to check into that bool tool. Booleans dont seem to work for me just using a shape to cut cuz it screws up the topology and makes crimping etc. anyway, thanks!

    • @skilllanoodle
      @skilllanoodle  Год назад

      Booleans are tricky, but if you look closely you can see that I have some issues on the model as well, but think of it as a sculpture you're as details onto a low poly model. The high poly model's topology doesn't matter all too much, so long as it's generally not creating artifacts and "looks" clean, then you only need to worry about the low poly topology. The High poly is only to create normal and AO textures for the low poly, where the high poly details are baked on. Hope this helps, I know it's a bit wordy lol!!

    • @TruthSurge
      @TruthSurge Год назад

      @skilllanoodle thx. I haven't gotten far enough to worry about baking a Hi res thing. I managed to smooth ok with auto smooth but my round edge where I cut with uv sphere was too segmented. After I autosmoothed I couldn't figure out a good way to add more curvature without adding tons of loop cuts and manually pulling them all in place. I guess the motto is you need to model with high poly and then decimate down to low poly later once you're done sculot8ng or modeling. But then I say people starting off with just cubes. Trying to do everything, but using a curve as a boolean cutter doesn't seem to work very well. But then I didn't follow any tutorial. I just thought This booltool would handle those problems. So I'm confused at all This redundancy in blender. What's the difference between The Boolean modifier And booltool. ?

    • @TruthSurge
      @TruthSurge Год назад

      @@skilllanoodle I think Im 6 weeks into using Blender. Ive dabbled with graphics before and tried zbrush w/o tutorials and felt like I was being asked to understand an alien spaceship w/o an owner's manual. I mean, I managed to sculpt alright but I did NOT understand that multires thing they had in there beyond if I click more levels I get more detail but then... I didnt understand why anyone would want to go BACK to lower levels. ? This was like 15 years ago or something. I just recently saw some vids on blender and thought to give it another try cuz I did try it maaaany years ago and for some reason it just seemed way way too difficult and involved. my prob is I don't do one task enough to memorize it and I watch 50 tutorials from scattering to hard surface modeling to ocean animations... I'm WATERING myself down too much and I also didn't make my own shortcut cheatsheet. Hard to recall all those alt-this and shift-that. I'm not 20 anymore like most of the people uploading tutorials and pics/animations. sometimes I get a eureka moment and it clicks and then I go ooooooooh @#$@#$@##$ it's on now. heheh then I get all these ideas about how I could do X or Y or Z. see what I did there? okay, well, thanks for your replies. I spent 15 years on my YT channel doing music vids and religion vids. 300,000 subs but I closed that one for uploads and I''m going to make a new channel but I will just upload stuff I want and be rather anonymous. Maybe I'll upload some voice acting stuff there too. I need to buckle down and force myself to learn to APPLY ALL TRANSFORMATIONS about 1000 times so I don't get burned every day forgetting to do that. that bool tool... isn't it just the one that comes with BLender? I see bool tool in addons. I enabled it but I don't understand the difference or why that is better than boolean modifier. Modifier at least is non--destructive, yes? I am trying to absorb too much!!! haha later

  • @philippejolivet2501
    @philippejolivet2501 18 дней назад +1

    Hey buddy, thanks a lot for the video, very nice work. I was wondering how did you do the metal panels at 4min30 ? is it an extrusion from the original shape with an negative solidify modifier ? thanks man

    • @skilllanoodle
      @skilllanoodle  17 дней назад

      yeah I most of the time create a base shape and then use the knife cutter to separate shapes then solidify them, you need to use a bevel though or the cuts will be invisible because the edges stay seamless. Hope this helps!

  • @Duck3Dblender
    @Duck3Dblender 10 месяцев назад +2

    when topologizing, which modifiers should you apply or keep?

  • @morningdrums
    @morningdrums Месяц назад

    Wish this was abit slowed down step by step since I'm new to the channel and new to creating spaceships. But I still loved ur finished work

    • @skilllanoodle
      @skilllanoodle  Месяц назад

      I actually just released a new video covering basically the same topic but updated with my current workflow that also goes over some of the basics of Blender Hard Surface Modeling you can watch here: ruclips.net/video/8HI-L_Ys05U/видео.html

  • @sicitydonmo3016
    @sicitydonmo3016 14 дней назад +1

    nice video, i just started with Blender and i wonder how i could make interiors of the spaceships. Can someone help or link a good video to it?

    • @skilllanoodle
      @skilllanoodle  14 дней назад

      I have a video where I cover creating a cockpit for a ship I designed here: ruclips.net/video/7TKijs42Qrc/видео.html

  • @kevl647
    @kevl647 Год назад +1

    A1 Sauce, keep it up!

  • @agon3505
    @agon3505 Год назад +1

    Awesome video keep making more of these models if you can esp with spaceship 🙏

  • @IamNeighborlee
    @IamNeighborlee 4 месяца назад +1

    Slight correction, I needed no refernce images on start,as I created my startrek era spaceship from a cube. But ya, as I go( not done), I find reference images and docs valuable to maintain cred.

    • @skilllanoodle
      @skilllanoodle  4 месяца назад

      It's whatever works best for the final product! Just have fun and don't worry about being too exact!

  • @willibilly4143
    @willibilly4143 Год назад +1

    Hey wonderful tutorial as usual i actually used your first spaceship tutorial to build a spaceship its was alright , but as u said it didnt look as real the textures where off non the less i enjoyed it , however could you also make a tutorial on hard surface modelling ? Cause my ship really lacks it it just looks basic and plane and bland i like how this ship came out as it actually looked real and used , with hard surfaces and grooves , i have no idea on how to do any of that , none the less excellent video loved it ill be making a space ship using it thanks 🖤

    • @skilllanoodle
      @skilllanoodle  Год назад

      My new tutorial goes into how you can use sculpture to actually get all of those details rather easily: ruclips.net/video/upSncpKQ8-s/видео.html
      If you're looking for a harder edged look however booleans should work really well. I'd suggest downloading the Bool Tool Addon, it helps a ton with adding booleans quickly! Hope this helps!

    • @skilllanoodle
      @skilllanoodle  Год назад +1

      @@willibilly4143 That's a great idea! I might try to get something together in the near future!

  • @skilllanoodle
    @skilllanoodle  Год назад +6

    Let me know what you'd like to see me create next in Blender!

    • @supernovalabs
      @supernovalabs Год назад +3

      please how you made that animation at the start, star wars class

    • @TacticalGoat
      @TacticalGoat Год назад +3

      Substance painter

    • @seriousbeing7328
      @seriousbeing7328 Год назад +1

      Can you make a tutorial on how you made the first shot? I'd like to know the process for getting that camera, lighting and background.
      It would really help people in creating cool similar shots.
      Thank you so much, you are amazing.

  • @NupeWoop
    @NupeWoop 9 месяцев назад

    Would you ever take on an apprentice? I have my own computer that I just finished making and I am a great listener and modeler. I feel as if I have a basic understanding and am wanting more. Thanks 😊

    • @NupeWoop
      @NupeWoop 9 месяцев назад

      Ps thanks for the greebles idea, my model was missing this detail. I was over relying on inset and extrude

  • @blunderer-hd7gr
    @blunderer-hd7gr Год назад +2

    Shape of a benis

  • @fishballying7701
    @fishballying7701 Год назад +1

    How can you build the environment? Can I get the file of it?

    • @skilllanoodle
      @skilllanoodle  Год назад

      I used terrain assets from Megascans, but there's a ton of ways to create large desert landscapes. Here's a video that I think might help:
      *10 Tips for creating Epic Landscapes in Blender*
      ruclips.net/video/yBP5x87HNXE/видео.html

  • @ebenezarm1225
    @ebenezarm1225 5 месяцев назад +1

    Video taken from

  • @Purpial
    @Purpial Год назад

    SPARTHH!!!

  • @michawalusz8638
    @michawalusz8638 Год назад

    Nice :)

  • @patrickkillion4416
    @patrickkillion4416 Год назад

    You really need to make RUclips shorts. I don’t know why you haven’t yet

    • @davewills148
      @davewills148 3 месяца назад

      No one wants 'spit in the wind'' nonsense

  • @roberto759
    @roberto759 Год назад

    Promo`SM

  • @theotherdave8013
    @theotherdave8013 Месяц назад +1

    so you use a free modeling, rendering etc, but then use a 3d paint software that costs 50 usd a month? ..nah. no thanks. Cool concept.

    • @skilllanoodle
      @skilllanoodle  Месяц назад

      just the workflow I use, theres definitely free options like quixel mixer this is just the best software for me to use