Hey everyone, this is an older tutorial and I just released a brand new tutorial updated for 2024 on creating spaceships and vehicles in blender. If you want to see an updated tutorial click here: ruclips.net/video/8HI-L_Ys05U/видео.htmlsi=rtxWNnNVzkvqCl9z
Can you make a tutorial on how you made the first shot? I'd like to know the process for getting that camera, lighting and backround. It would really help people in creating cool similar shots.
excellent tutorial. very good job keeping it concise and providing a good look at your workflow and direction as you create. thanks a ton man this really helped me :)
4:22 "and if you wanna download this sh!t..." hahahhaha ok, I know... ship. Yeah, this is nice and I need to check into that bool tool. Booleans dont seem to work for me just using a shape to cut cuz it screws up the topology and makes crimping etc. anyway, thanks!
Booleans are tricky, but if you look closely you can see that I have some issues on the model as well, but think of it as a sculpture you're as details onto a low poly model. The high poly model's topology doesn't matter all too much, so long as it's generally not creating artifacts and "looks" clean, then you only need to worry about the low poly topology. The High poly is only to create normal and AO textures for the low poly, where the high poly details are baked on. Hope this helps, I know it's a bit wordy lol!!
@skilllanoodle thx. I haven't gotten far enough to worry about baking a Hi res thing. I managed to smooth ok with auto smooth but my round edge where I cut with uv sphere was too segmented. After I autosmoothed I couldn't figure out a good way to add more curvature without adding tons of loop cuts and manually pulling them all in place. I guess the motto is you need to model with high poly and then decimate down to low poly later once you're done sculot8ng or modeling. But then I say people starting off with just cubes. Trying to do everything, but using a curve as a boolean cutter doesn't seem to work very well. But then I didn't follow any tutorial. I just thought This booltool would handle those problems. So I'm confused at all This redundancy in blender. What's the difference between The Boolean modifier And booltool. ?
@@skilllanoodle I think Im 6 weeks into using Blender. Ive dabbled with graphics before and tried zbrush w/o tutorials and felt like I was being asked to understand an alien spaceship w/o an owner's manual. I mean, I managed to sculpt alright but I did NOT understand that multires thing they had in there beyond if I click more levels I get more detail but then... I didnt understand why anyone would want to go BACK to lower levels. ? This was like 15 years ago or something. I just recently saw some vids on blender and thought to give it another try cuz I did try it maaaany years ago and for some reason it just seemed way way too difficult and involved. my prob is I don't do one task enough to memorize it and I watch 50 tutorials from scattering to hard surface modeling to ocean animations... I'm WATERING myself down too much and I also didn't make my own shortcut cheatsheet. Hard to recall all those alt-this and shift-that. I'm not 20 anymore like most of the people uploading tutorials and pics/animations. sometimes I get a eureka moment and it clicks and then I go ooooooooh @#$@#$@##$ it's on now. heheh then I get all these ideas about how I could do X or Y or Z. see what I did there? okay, well, thanks for your replies. I spent 15 years on my YT channel doing music vids and religion vids. 300,000 subs but I closed that one for uploads and I''m going to make a new channel but I will just upload stuff I want and be rather anonymous. Maybe I'll upload some voice acting stuff there too. I need to buckle down and force myself to learn to APPLY ALL TRANSFORMATIONS about 1000 times so I don't get burned every day forgetting to do that. that bool tool... isn't it just the one that comes with BLender? I see bool tool in addons. I enabled it but I don't understand the difference or why that is better than boolean modifier. Modifier at least is non--destructive, yes? I am trying to absorb too much!!! haha later
Hey buddy, thanks a lot for the video, very nice work. I was wondering how did you do the metal panels at 4min30 ? is it an extrusion from the original shape with an negative solidify modifier ? thanks man
yeah I most of the time create a base shape and then use the knife cutter to separate shapes then solidify them, you need to use a bevel though or the cuts will be invisible because the edges stay seamless. Hope this helps!
I actually just released a new video covering basically the same topic but updated with my current workflow that also goes over some of the basics of Blender Hard Surface Modeling you can watch here: ruclips.net/video/8HI-L_Ys05U/видео.html
Slight correction, I needed no refernce images on start,as I created my startrek era spaceship from a cube. But ya, as I go( not done), I find reference images and docs valuable to maintain cred.
Hey wonderful tutorial as usual i actually used your first spaceship tutorial to build a spaceship its was alright , but as u said it didnt look as real the textures where off non the less i enjoyed it , however could you also make a tutorial on hard surface modelling ? Cause my ship really lacks it it just looks basic and plane and bland i like how this ship came out as it actually looked real and used , with hard surfaces and grooves , i have no idea on how to do any of that , none the less excellent video loved it ill be making a space ship using it thanks 🖤
My new tutorial goes into how you can use sculpture to actually get all of those details rather easily: ruclips.net/video/upSncpKQ8-s/видео.html If you're looking for a harder edged look however booleans should work really well. I'd suggest downloading the Bool Tool Addon, it helps a ton with adding booleans quickly! Hope this helps!
Can you make a tutorial on how you made the first shot? I'd like to know the process for getting that camera, lighting and background. It would really help people in creating cool similar shots. Thank you so much, you are amazing.
Would you ever take on an apprentice? I have my own computer that I just finished making and I am a great listener and modeler. I feel as if I have a basic understanding and am wanting more. Thanks 😊
I used terrain assets from Megascans, but there's a ton of ways to create large desert landscapes. Here's a video that I think might help: *10 Tips for creating Epic Landscapes in Blender* ruclips.net/video/yBP5x87HNXE/видео.html
Hey everyone, this is an older tutorial and I just released a brand new tutorial updated for 2024 on creating spaceships and vehicles in blender. If you want to see an updated tutorial click here: ruclips.net/video/8HI-L_Ys05U/видео.htmlsi=rtxWNnNVzkvqCl9z
The simple fact that it has a name in the side made this ship so much cooler, great job man, and thanks for the tutorial :)
If I could I would slap decals on everything. Glad you enjoyed thanks!
@@skilllanoodle 😁
Holy, Ive seen your old spaceship tutorial/video. You've improved so much, keep up the work!
thanks! that means a lot always trying to make some more cool stuff!
Can you make a tutorial on how you made the first shot? I'd like to know the process for getting that camera, lighting and backround.
It would really help people in creating cool similar shots.
I'll definitely look into making something along the lines of animating and rendering a shot!
excellent tutorial. very good job keeping it concise and providing a good look at your workflow and direction as you create. thanks a ton man this really helped me :)
4:22 "and if you wanna download this sh!t..." hahahhaha ok, I know... ship. Yeah, this is nice and I need to check into that bool tool. Booleans dont seem to work for me just using a shape to cut cuz it screws up the topology and makes crimping etc. anyway, thanks!
Booleans are tricky, but if you look closely you can see that I have some issues on the model as well, but think of it as a sculpture you're as details onto a low poly model. The high poly model's topology doesn't matter all too much, so long as it's generally not creating artifacts and "looks" clean, then you only need to worry about the low poly topology. The High poly is only to create normal and AO textures for the low poly, where the high poly details are baked on. Hope this helps, I know it's a bit wordy lol!!
@skilllanoodle thx. I haven't gotten far enough to worry about baking a Hi res thing. I managed to smooth ok with auto smooth but my round edge where I cut with uv sphere was too segmented. After I autosmoothed I couldn't figure out a good way to add more curvature without adding tons of loop cuts and manually pulling them all in place. I guess the motto is you need to model with high poly and then decimate down to low poly later once you're done sculot8ng or modeling. But then I say people starting off with just cubes. Trying to do everything, but using a curve as a boolean cutter doesn't seem to work very well. But then I didn't follow any tutorial. I just thought This booltool would handle those problems. So I'm confused at all This redundancy in blender. What's the difference between The Boolean modifier And booltool. ?
@@skilllanoodle I think Im 6 weeks into using Blender. Ive dabbled with graphics before and tried zbrush w/o tutorials and felt like I was being asked to understand an alien spaceship w/o an owner's manual. I mean, I managed to sculpt alright but I did NOT understand that multires thing they had in there beyond if I click more levels I get more detail but then... I didnt understand why anyone would want to go BACK to lower levels. ? This was like 15 years ago or something. I just recently saw some vids on blender and thought to give it another try cuz I did try it maaaany years ago and for some reason it just seemed way way too difficult and involved. my prob is I don't do one task enough to memorize it and I watch 50 tutorials from scattering to hard surface modeling to ocean animations... I'm WATERING myself down too much and I also didn't make my own shortcut cheatsheet. Hard to recall all those alt-this and shift-that. I'm not 20 anymore like most of the people uploading tutorials and pics/animations. sometimes I get a eureka moment and it clicks and then I go ooooooooh @#$@#$@##$ it's on now. heheh then I get all these ideas about how I could do X or Y or Z. see what I did there? okay, well, thanks for your replies. I spent 15 years on my YT channel doing music vids and religion vids. 300,000 subs but I closed that one for uploads and I''m going to make a new channel but I will just upload stuff I want and be rather anonymous. Maybe I'll upload some voice acting stuff there too. I need to buckle down and force myself to learn to APPLY ALL TRANSFORMATIONS about 1000 times so I don't get burned every day forgetting to do that. that bool tool... isn't it just the one that comes with BLender? I see bool tool in addons. I enabled it but I don't understand the difference or why that is better than boolean modifier. Modifier at least is non--destructive, yes? I am trying to absorb too much!!! haha later
Hey buddy, thanks a lot for the video, very nice work. I was wondering how did you do the metal panels at 4min30 ? is it an extrusion from the original shape with an negative solidify modifier ? thanks man
yeah I most of the time create a base shape and then use the knife cutter to separate shapes then solidify them, you need to use a bevel though or the cuts will be invisible because the edges stay seamless. Hope this helps!
when topologizing, which modifiers should you apply or keep?
Wish this was abit slowed down step by step since I'm new to the channel and new to creating spaceships. But I still loved ur finished work
I actually just released a new video covering basically the same topic but updated with my current workflow that also goes over some of the basics of Blender Hard Surface Modeling you can watch here: ruclips.net/video/8HI-L_Ys05U/видео.html
nice video, i just started with Blender and i wonder how i could make interiors of the spaceships. Can someone help or link a good video to it?
I have a video where I cover creating a cockpit for a ship I designed here: ruclips.net/video/7TKijs42Qrc/видео.html
A1 Sauce, keep it up!
Awesome video keep making more of these models if you can esp with spaceship 🙏
Slight correction, I needed no refernce images on start,as I created my startrek era spaceship from a cube. But ya, as I go( not done), I find reference images and docs valuable to maintain cred.
It's whatever works best for the final product! Just have fun and don't worry about being too exact!
Hey wonderful tutorial as usual i actually used your first spaceship tutorial to build a spaceship its was alright , but as u said it didnt look as real the textures where off non the less i enjoyed it , however could you also make a tutorial on hard surface modelling ? Cause my ship really lacks it it just looks basic and plane and bland i like how this ship came out as it actually looked real and used , with hard surfaces and grooves , i have no idea on how to do any of that , none the less excellent video loved it ill be making a space ship using it thanks 🖤
My new tutorial goes into how you can use sculpture to actually get all of those details rather easily: ruclips.net/video/upSncpKQ8-s/видео.html
If you're looking for a harder edged look however booleans should work really well. I'd suggest downloading the Bool Tool Addon, it helps a ton with adding booleans quickly! Hope this helps!
@@willibilly4143 That's a great idea! I might try to get something together in the near future!
Let me know what you'd like to see me create next in Blender!
please how you made that animation at the start, star wars class
Substance painter
Can you make a tutorial on how you made the first shot? I'd like to know the process for getting that camera, lighting and background.
It would really help people in creating cool similar shots.
Thank you so much, you are amazing.
Would you ever take on an apprentice? I have my own computer that I just finished making and I am a great listener and modeler. I feel as if I have a basic understanding and am wanting more. Thanks 😊
Ps thanks for the greebles idea, my model was missing this detail. I was over relying on inset and extrude
Shape of a benis
How can you build the environment? Can I get the file of it?
I used terrain assets from Megascans, but there's a ton of ways to create large desert landscapes. Here's a video that I think might help:
*10 Tips for creating Epic Landscapes in Blender*
ruclips.net/video/yBP5x87HNXE/видео.html
Video taken from
SPARTHH!!!
Nice :)
You really need to make RUclips shorts. I don’t know why you haven’t yet
No one wants 'spit in the wind'' nonsense
Promo`SM
so you use a free modeling, rendering etc, but then use a 3d paint software that costs 50 usd a month? ..nah. no thanks. Cool concept.
just the workflow I use, theres definitely free options like quixel mixer this is just the best software for me to use