There actually wasn't any evidence that the overseer was trying to actively kill the population, or get them to kill each other in riots. "*I want them* to fight like dogs" could just as easily be "*They just* fight like dogs". Closing the door to the vault doesn't make sense in either instance, but closing the door could make sense if the overseer believed that the wasteland was still too dangerous and he was trying to protect the dwellers. The overseer's log only ever talks about limiting growth, not reducing population. Meanwhile, faction 2 is screaming about muh second ammendment.
Not true. On the Overseer's terminal we find a garbled log where he talked about overpopulation. She he was clearly on the side of faction 1. True, he never said "I want them" to fight like dogs, but the "fight like dogs" part is there. If he were to be describing the riots he would say, "They are fighting like dogs". It gets awkward to try to rewrite the sentence with the overseer as a 3rd-party observer to the fight describing it. "I see them fight like dogs. They fight like dogs. The dwellers fight like dogs". It makes more sense if the overseer was writing an active sentence, and if he was, then he was likely referring to his own intentions by using "fight" instead of "fighting". Also, this is the only logical explanation for why the Overseer would close and guard the exit.
which bit? every single log i saw in the video i just saw said growth somewhere in it, which is (weak) evidence for them trying to find a peaceful solution. "i want them to fight like dogs" actually implies vaulttec and the overseer were not planning this, since it would sound like he was acting in his own twisted interest instead of following a plan. There's an alternative: "They will fight like dogs", which would make it a bit more likely that the overseer was following vaulttec's plan. in answer to the second comment, I am aware of the evil vault tec experiments, but thanks for jumping to conclusions, it makes you easier to ignore. in any case, the vault is, of course, in some way an evil experiment, but thay could be as simple as putting a gun control advocate in charge of a vault that was actually marketed as being really well stocked with guns. the overseer isn't necessarily evil, and i think the situation where they aren't evil is more interesting, while still fitting with vault tec's MO. because of the corrupted files, we can't tell for sure either way.
But if their was already a space and resource storage, no amount of limiting growth will solve the problem. Since the problem is still already their, limiting growth is only going to delay the inevitable of everything running out. Either he would have to strain rations and space to the point of barely making by which is just going to make everyone mad, let people just leave the vault even if they don't know what's out their it's there choice and it would relieve the problem with a vault which to some of them if things are already terrible in there they might as well take their chances, or lastly the pragmatic one kill off a section to get a sustainable environment.
Remember that all Overseers got their secret orders what to do. Probably his order was not to let anyone out - riot or not. Which sort of doesn't make sense, because why would he put himself in the risk of death.
If you bring Lily the super mutant to vault 34, she will make comments about the vault, how it is similar to the vault she lived in for most of her life. She will reminisce about memories she has from her vault, like when her husband proposed to her in the atrium. I thought this was a neat bit of Lily's story. Oxhorn, will there be a character profile on Lily?
Yes she is insane, due to the heavy use of stealthboys. But she still has memories of her life before she became a mutant, like the memories of her grandchildren.
Dreaded Anus Your brain constantly edits your memory to become good and happy and force you to forget bad traumatic experiences but of course it takes a long time. a.K.A your brain creates false memories.
@@awesomesauceTN234 I would unironically shot anyone who takes and take my guns as should anyone. After all, the gun hanging on top of a fireplace is the the symbol of the power the citizenry have in democracy.
16:11 Ox: This terminal requires a 100 lockpicking skill. Yeah i wanna see how you're gonna shove a bobby pin and a screw driver into that machine to lockpick it
it spikes up in different areas of the vault, he was also wearing a rad suit without it it the vault usually gives 2 a second, i tryed doing this quest at level 8 with only 4 radaway it was not pretty i ended up having to leave and comeback later
There's always God Mode as it's pretty clear (to me anyway) that the developers made this quest unreasonably difficult with the radiation. It's hard to relax and explore as you die.
No no no don't do that...instead it's much more fun using a minigun... Like ashmaker (even though that's in fallout 4 not NV) or CZ22 avenger (I'm hoping I said it right)in my book atleast or hell use the fist of the North Rawr you know just for those close encounter's
This is my favorite vault as far as a vault being a dungeon. Not my favorite story vault but after I got out of vault 34 I felt like I’d been through a radioactive labyrinth.
i did too, I thought how old is this entry and i had no interest in saving feral goals even if they had survived they were zombies by now. so yeah the farm,,, well that is until i watched this, still 4 v hundreds? and thy could have left with the boomers, they chose to stay
@@eecarter333 1. Why would the game give you the option to save them if they're already dead? 2. If you are siding against NCR then it makes perfect sense to release them so you don't help NCR
I mean there’s also the fact that if you stick around for a minute after making that choice, they appear. You can follow them all the way out of the vault and to the office park if you want.
Just an FYI, Oxhorn, the main theme of that Vault is that no matter what, enemies will just randomly spawn behind you. I turn a corner and there was a group waiting for me after clearing it out.
Actually no, they don't just spawn randomly. Those ghouls were the ones from that locked chamber. The door opens once the player enters the overseer's room.
deathbylife frankly if they had been I would be more inclined to save them as it makes very little sense for them to still human after the decades of time they’ve spent locked up in an irradiated vault
I think Vault 34 incident happened recently, more recent than we think. Think about it, they had enough time to overpopulate, they had enough time to have Boomers rush outside and Boomers managed to find a deserted military base where radiation wasn't quite high. And the time Boomers left was shortly before the riot broke out.
@@giggabiite4417 it’s likely just so you aren’t able to complete both parts of the quest if you free the vault dwellers. If you’re able to go to their room, you’d be able to shut the reactor down, thus making one of the choices basically meaningless
Another aspect around the final decision is that when I initially encountered this I thought it was dubious at best for anyone to have survived being trapped down there for so long. Of course this is a video game and I can find out all possible outcomes, however in the moment of uncertainty can I really gamble the livelihoods of people who I know to be alive on the slim possibility of a small group of people surviving in a confined space with limited resources, who were miraculously unaffected by the radiation?
Never found it believable that there would be survivors after being stuck in an irradiated box for years if not decades and still be human and not ghouls. If they were ghouls I’d more inclined to save them because that’s just more believable within the context of the Boomers, V34 and general public knowledge
Something about the timeline for Vault 34 doesn't make sense. So the boomers left long enough ago to form their own distinct tribe and culture, a couple of generations to say the least. BUT Chris Haversham (Bright Brotherhood) also came from Vault 34, relatively recently at that too likely around a decade if not less, and Haversham isn't that old himself. Chris couldn't have left with the boomers but the overseer supposedly posted guards after the left so how did Chris leave?
there's a mod that lets you do that. I've used it every time I've played the game because I thought this dilemma was idiotic given that you should be able to do both.
Yes, but the reactor terminal is a "master override" terminal, therefore you should always be able to control the reactor from it, regardless of the circumstances.
Another note: it's a game so there are limited options. However if this were real life it's quite possible that either Horowitz would have closed the vents before leaving the vault, or after finding him at aerotek the courier could then go back and shut them from the back up terminal. Thus saving the vault dwellers and keeping tge sharecroppers from having to move.
**Seeing the story unfold** **Learns that someone set a bomb inside the underground vault** Me: "What a bunch of dumbasses." Video: 31:59 "Idiots!" Me: "That works too."
I didn't understand the dilemma when I found this place.... the reactor is still active when you would release the trapped techs, and so I didn't understand why I was forced into a decision when the system (and therefore power to keep it running) would still have been active and I could have released them and THEN shut the vents? They FORCED us into making a "moral dilemma" decision that really wasn't there... except that because of how the gameplay was set up you had to choose... when if it was a real-world situation you could have done BOTH. Really, it irked he hell out of me! Even once we find the surviving tech after we could have gone back and did the vents with his help. This was a totally unnecessary forced hardship!
A bit late but you’re 100% right, and I’ve found a mod which essentially lets exactly this happen. I’m very grateful for it, as the moral dilemma we were forced into was quite difficult.
When I did this quest I literally took 4 hours deciding to either side with the farm or help the survivors I chose the survivors this is the first time I went against the my saying "The many over the few" But in my next playthrough I might go with the farm
16:58 I've never heard a feral ghoul say words before... just when you think you've seen everything you can see in the wasteland. Anyone ever hear a feral ghoul talk before?
A couple of times, but only in this game. The first time I thought it was my imagination and just brushed it off. The second time it unnerved me to the point that I found myself yelling at them, "...Shut it, it's freak'n creepy...!".
I honestly always have a hard time with these sorts of 'catch twenty two' scenarios, where you have to decide what is the better path. I always try to think of it as 'The needs of the many over the needs of the few', or what would be better in the long run for the future. I had this scenario playing a different game, where I had the choice of either shutting a factory down that was heavily polluting a large lake, but leaving it intact for the most part for the enemy to re-open at a later date...or to close the valves and basically have everything back up and explode. It would destroy the factory so it would never re-open, but it would send all that waste down to the lake anyway. After debating it heavily, I simply chose to shut it down, but not destroy it. It would stop the flow of waste to the lake, and allow everyone to live cleaner lives, and prevent the place from becoming inhospitable, but would always be uncertain about if the enemies would come back and re-open it. I think in this case, I would rather shut the vents and save the farm. A lot of people count on that food, that work, that land, and the dwellers you could end up saving may not contribute as much as there would be if you saved the farm. In that case, they're just more mouths to feed. It sounds harsh, but I think it's the better ending to save the farm rather than the dwellers.
I agree, and in the harsh, inherently utilitarian world in the aftermath of nuclear apocalypse, saving the farm makes more sense because it can produce much needed food that is incredibly hard to grow as it is. I think your call, in both cases, is the right one.
What annoys me, is when, like this one, they are badly written false dilemmas. You should be able to rescue the dwellers, and later shut down the reactor.
If you do Repconn before this , (which you should) you can get the space suit in the basement room next to Jason bright and Chris on a shelf, it has more radiation resistance, way more damage resistance and you can wear the rebreather with it since it doesn't have a helmet, I'm level 5 and just owned this vault with it.
In some instances of determining Vault Tech’s intentions, we have to look at the “design” of their experiment. Each vault has perimeters put into place that guide along the Petrie dish society inside to the conclusion the experiment is meant to find. For example; the limited amount of space is somehow supposedly rectified by the large, open to the public armory. Uh... whut? This information alone says a lot about what was expected of vault 34 in the capacity of an experiment. Add to this the massive amount of security that is seemingly loyal to Vault Tech (usually human elements will side with emotional attachments; family/friends/loved ones; these guys sided with Vault Tech) speaks to the idea that the point of the design was to inspire riots and put “authorities” against “civilians” and see which one would emerge victorious. Clearly not all civi’s are going to agree... but with enough push from an authoritarian in a limited space with limited resources; you will eventually have enough discomfort and resentment to cause an “uprising”, “riot” or “coup”. History has a host of examples of what would have or could have happened... not sure why this was considered a necessary experiment.
Thats kind of the point of vault tech tho Many of their experiments Are nonsensical “What happens if we irradiate an entire vault of people?” Well tbf normally they just fucking die
Vault tech abandoned the societal preservation program ( all vaults) , since they determined that in case of a total nuclear holocaust earth would be unhospitable, they focus in the space ark program, and used the vaults to run scenarios (social experiments) were they would simulate the conditions and problems they would encounter living in a floating can in the vacuum of space, so an overpopulation experiment where everyone has access to guns seems very necesary since the data collected would be extremedly useful, now, i dont know if this is canon but Vault tech and the US government drop bombs in their own nation to get people to rush into the vaults so they could get subjects to start their experiments (vault 111 had a 6 months close doors policy until the all clear, yet the residents were to remain in cryostasis after the all clear was received)
@@JR-vt7rb the experiments arent necessary They had an experiment where they stuck 1 guy alone in a vault with only a box of puppets to see him go crazy Another again was just irradiate the crap out of them Oh yes they were experiments with actual questions But in a post apocalyptic world where the vaults would be necessary, those questions and those experiments are NOT necessary
Mr.Oxhorn, i have played through fallout nv several times and something i would like you to dig in deeper to is these 7 things: The lore of jacobstown The honest hearts dlc The lonesome road dlc The followers of the apocalypse The powder gangers The nv strip And the vault 19 any of these would be of great benefit for me as for many other players as you dig deeper into the lore than all of us do :))
Idk Who cares Of course there is. They have their own quests, multiple groups with different agendas, multiple characters worth looking into, and a fair bit of history behind them; why NCR brought them there, how they escaped, what they did after the outbreak...
Jacobstown is relatively easy - play Fallout 2. Marcus, the leader of Jacobstown, is a character from Fallout 2. I would recommend you play Fallout 1 and Fallout 2. I've yet to do so myself, but the quality of writing is incredible, with how super mutants are portrayed between the two games.
@Pascal I disagree - nothing in-depth really to be done, since it's explained quite plainly by multiple characters. They're prisoners in the NCR - the NCR brought them in as prison (slave) labourers to do mine work and rail work to supplement paid volunteer labourers and military engineers. They gave them explosives, and they used those explosives to escape, and later use them to commit their crimes as fugitive gangsters. What is there to explain beyond it?
Extra guards by the doors makes sense when you consider that a group of people obsessed with munitions is out there knowing where you are and that you have a massive supply of said munitions.
Yes, but the vaults are almost impossible to open from the outside as per my understanding. I think the overseer was acting more like a prison warden than a leader and just wanted people locked in.
BS, Sharecropper farms relies on the East Water pump station to provide their crops with water, even if they were to just "move" it wouldn't change the fact one of their few sources of water for growing plants is irradiated from vault 34. I love the Vaults and I have a lot of sympathy for them, but it's hard to justify saving 4 people when it causes many more people harm.
@@Shinobi_Fox the Mojave wasteland and even the strip and novac seem to have no problem farming. It's a shitty deal to lose some land to radiation but there is plenty of land to try again. Damning Horowitz and his group to being buried alive is beyond unethical.
Unethical to you, to me this is a situation where the good of the many and the health of the land and it's water table outstrip the value of a few people. In the end it's all about perspective and how far reaching the impacts of out choices are, to me the greater good was more important.
I know I'm -late- *ancient* to the party, but the "Patriot's Cookbook" at 11:50 is likely a reference to the Anarchist's Cookbook, which is a book containing instructions on weapon-making, bomb-making, explosive synthesis, etc. This is likely intended to imply that the residents of the vault are manufacturing their own weapons in response to being denied access to the armory.
There are some *BIG* inconsistencies in the Vault 34 Lore: The plot tells that the boomers left the Vault 50 years before 2281 or so, circa 2230 then. So there was no way those survivors could have made it without turning into ghouls, only *IF* the non-radiation poisoned area was big enough to support life for long periods, otherwise normal people would just die. On the other hand, ghouls would have survived without many problems. Other than that, either the overseer is a BIG incompetent or he was acknowloged with vault-tec plans, but this wouldn't make sense either, as he wasn't the original overseer, and it wouldn't make sense to him continue the vault-tec experiments since there was no one to tell him to do so. *AND* It took 160 years until the vault became overcrowded? Why would vault-tec make this experiment to take SO long?
@@starwolfcyberlight4546yes in vault 101 that is the case, however in many other vaults (not just the test vaults) the door is often opened to allow passage in and out. Also the "Welcome to the vault" terminal that spaces were crowded to begin with so having it take 160 years to become a hot issue doesn't make that much sense.
Why couldn't the vault reactor be shutdown once the survivors have escaped? No reason? Just a way to force the player to make a difficult decision, nothing to do with the logic of the situation.
Capn Cutler You could poison hobos with water containing the modified FEV or give them clean water :P There are many choices in FO3, pretty sure you just haven't looked into it
To answer the OP's question though... It's pretty simple. From where the player is standing there are two choices... transfer control away, or do a manual shutdown. Transferring control to the backup means the manual override (stated previously as having to be done from where the player is now)cannot be completed. There is nothing saying that control can ever be sent BACK to the reactor controls, indeed the implication that is is irreversable is pretty obvious (the whole dooming the sharecropper thing being the biggest clue...) Once it's transferred, thats kinda it.
From your character's perspective, it's entirely possible that the four survivors aren't even alive. Do you risk a large group of people for corpses? Or do you risk a few potential survivors to give safe food and water to dozens? Easy choice.
Easy choice... If I will "let live" the probably death ppl... it will not boost morale of NCR - more likely the opposite when I will come with the information, that it is not possible to repair it... and our Legionaire victory will be one more step to the victory... (At least this is what my most recent character did...)
DakotaAnesthesia fallout 4 ghouls should be creepier because of their movements etc but for some reason I shit myself even more when confronted with fallout 3/ NV ghouls
DakotaAnesthesia fallout 4 ghouls have creepy movements but look fucking stupid as shit they should combine the look of the ghouls from older games and the animation of Fallout 4 and that would be really cool.
I sided with the Vault Dwellers, then a month after I found the NCR Settlers near Boulder City. And they are not very happy about radiation ruining the crops and they are leaving Nevada. I don't know if it was a random encounter or some mechanic of the quest.
Thank you for making these videos! My boyfriend loves the lore of Fallout so these videos are helping me learn so much and understand what happened. Thank you for explaining so clearly!
@@simplycinclair8979 the gameplay in new vegas feels great after playing fallout 3 even with mods. New Vegas really nailed the satisfying shot with the kill cams.
I always watched my brother play fallout growing up here and there. Watching these videos while working the roads is great! You do such a great job on the voice over that I listen to them while driving! I'm finally gonna play it myself!
The old computer locks were usually an inconvenience for someone tying to access it. In some cases you could get around the problem by taking the cover off the tower and unscrew the locking arm or manually connecting the power.
I opted for "the needs of the many outweigh the needs of the few or the one" option. It is a better thing to ensure healthier food for a large group of people than to save four people who may or may not be responsible for the riot that got them in that position in the first place (and letting them out just puts more strain on an already-struggling NCR).
I personally wish that after finding the four survivors you can have them tell you where to find the override controls that they used and then seal the pipes. So they're saved and we don't have to worry about the radiation Factor anymore.
Im late too, but im with the boomers. crimeresearch.org/2014/09/more-misleading-information-from-bloombergs-everytown-for-gun-safety-on-guns-analysis-of-recent-mass-shootings/
This Vault was designed simply spectacularly. I went for the sharecropper quest and the labyrinthine tunnels, creepy ambience, terrifying ghouls, and panic of increasing radiation makes me never wanna go back...
Exactly my thoughts. Something about being stuck deep down a mountain in a vault with radiation everywhere made it super creepy. I definitely left the vault with Rex and quicksaved at the Atomic Wrangler. I’d rather get fisted instead of getting trapped in Vault 34.
Here's another thing. The Boomers. They have been at Nellis, if memory serves, since Mother Pearl was 'barely a woman' and if we assume that means about 15 and she's now about 65, then they left 34 about 50 years ago. Now according to _their_ history, they were pretty well armed when they left, having automatic weapons, grenades and flamethrowers, backed up by their impressive K/D ratio, which doesn't quite jibe with the Overseer's account. Not to mention that the rioting followed pretty immidiately after the Boomers left, meaning that those people who shut themselves away did so 50 years ago. Which means the survivors you rescue were not even born when everything went to hell in Vault 34, well, maybe Horowiz, but he'd have been a child. Frankly, the survival of Billy the Kid in the Fridge is a tad more _likely_ than those people surviving in a half flooded Vault with a broken reactor for fifty freaking years. Not to mention that I would find it way more likely that should you visit those survivors after 3 months, you'd be told something like "Well, Dana and Tim both died of measles, Horowiz took a switchblade in the guts when someone stole his PipBoy and Lucy let a charming stranger take her under his wing and she's working at Gommorah now." Stopping that reactor contaminating the surface isn't the moral choice, it's the only realistic choice.
TL/DR version. If you found a message in a bottle, from someone who'd been shipwrecked and were asking for help and it was dated 1967, would you, truly, think that it needed your urgent attention?
Nicholas Cross The devs once admitted that they screwed up Vault 34's timeline, apparently it was one of the last areas in the game to be completed and they overlooked these inconsistencies. Since Chris Haversam came from Vault 34, the survivors and ghouls are still alive and the sharecroppers had problems *recently*, it seems likely the Vault was actually supposed to have failed shortly before the player arrives there.
This vault was always creepy to explore sometimes. It felt more like a zombie invasion than an irradiated vault, and the ghouls would sometimes startle me just because of the way they move or when they come around a doorway and charge at me. Thank god they debuffed the ghoul reavers in this game too.
First have to say I'm not very knowledgeable about the fallout franchise. Spent some time playing 3. Killing time in between oblivion and skyrim. Post apocalypse just wasn't my scene. But one thing that is morbidly fascinating are these almost always cruel experiments vault tec inflicts on the vault dwellers. My god who was running that company? 1 man and a box of puppets! No way to pick the worst. But have to ask. Where is the information on these experiments going? Stands to reason that you wouldn't conduct an experiment without being able to see the results. Maybe a "super"central vault with the company higher ups. Possibly still monitoring vaults yet to open? Like i said I'm sure anyone reading will know more than myself. The question has probably been answered in game and i am just unaware.
As far as Im aware Vault tech set up the orders to the overseers and built the control and experiment vaults, control vaults where normal living vaults to compare the experiment vaults to. More than likely Vault tech was going to get this information from the overseers because they created the vaults themselves, they saw a chance to create experiments on the desprate people of the US when the bombs fell.
isn't there a time window problem ? The vault opened to the dwellers when bombs dropped 200 years ago, that's when all this stuff and the overpopulation problem came right ? How come there's still survivors now ? Ghoulification is a process that takes a while to kick in anyway, and the ruined state of the vault indicates that it's been that way for more than a few months, or even a few years.
kaporalhart I think the vault lasted for quite a long time... For at least 140 years before the problems began... Keep in mind that the some of the boomers as well as Chris haversam grew up in vault 34. So I think it happened around 40-50 years before the events of fallout new Vegas
Amadeus2248 no they weren't.... They went into a vault when the great war happened... They didn't turn into ghouls right after the war... Neither did the overpopulation... Vault 34 was thriving for more than a century and then the overpopulation was starting to become a problem.. Probably around the year 2231 when the boomers left
You misunderstand.. Amadeus was saying that it doesn't take long for ghouls to be made... It can happen rather quickly with enough radiation. And Amadeus addressed the wrong person with his comment anyhow... cause it was the OP Kaporalhart that said it took a long time, not you :D
Yeah, but the problems with over population wouldn’t be a quick event. They probably had 1-2 children. They are in a unfriendly place ti have children, so, if there is about 50 people (I guess), 25 male and 25 female, and they all have single children, except for about 10, who have 2 children. So now we have about 90 people, but 20 die before they have children. If you keep going like this, multiplying the numbers by 2, and when there is more people, there is more conflict, and since they have guns avaible, and no justice system, more people would die every time, suicide, murder or disease, you choose, but the more people there are, the more death there is. I guess about 30 years ago, the gun floor was locked, so suicide and murder weren’t so common, and people kept having children, but rape was a thing, so more young children had children, until there were too many people for this to function, and they died (except for the smart people, who survived). Edit: The smart ones closed the doors, creating a kind of society, so they died, but they have children.
No mention of the legendary sniper THE RAT SLAYER. 4x damage to unsuspecting enemies. It's in the cave leading to V34, always one if the first weapons I get.
Vault Dwellers: "Pump the radioactive materials above ground, it's screwed up there anyway!" Above ground where it's actually getting pretty safe again: "Why the hell is my Geiger counter going nuts? My farm is ruined!"
The reactor control is still in the other console, and the exit did not seal. It never shows where the Vault 34 survivors left, and it doesn't go beyond it, but thinking logically the NCR or the player could simply go to the place where the survivors left, access the terminal, and close the external vents, which would stop the radioactive gamma-emitters from entering the water supply. Now, whether or not the exterior of Vault 34 is going to actually withstand a fusion reactor meltdown is another story.....
Hey, Caesar, remember that bunker of technology you thought was destroyed? Surprise, I upgraded the securitrons without you knowing. The House Always Wins.
KentuckyFriedNerd No.... you either melt down or shut off the generator which powers the whole vault, terminals included. Meaning even if you found the residents exit the terminal would be irresponsive.
Oxhorn, what's your opinion on the time continuity in the vault? How long were the survivors of the southern section down there? The Boomers left generations before you entered vault 34, so the survivors must have been the children of the rioters who locked themselves in the southern section long ago. This makes the morale dilemma much easier imo, the survivors you meet at the refugee center are not the rioters from around the Boomers time in the vault. Anyways, AWESOME VIDEO AS ALWAYS!
Horaţiu Mlendea The only plot hole in your theory would be the overseer. Are the notes left by the same man? Oh Bethesda, you and your strange continuity :p
ChewingToothpick Copy-pasted from another comment: The devs at Obsidian once admitted that they messed up with Vault 34's timeline, apparently it was one of the last areas in the game to be completed and they overlooked these inconsistencies. Since Chris Haversam came from Vault 34, the survivors and ghouls are still alive and the sharecroppers had problems *recently*, it seems likely the Vault was actually supposed to have failed shortly before the player arrives there.
I imagined it only happened recently when I first visited 34. But the extent of decay and damage on the vault suggests otherwise. Ghoulification can happen instantly, as showcased by Moira Brown when you blow up Megaton in Fallout 3.
oxhorn man I love your channel I love fallout it's a awesome game and I love your videos cause it feels like I am there in the fallout universe good job 👍
i always justified it by saying "well we dont know exactly how long those people were stuck in the vault, they could be feral as well by now. and how many hundreds of people benefit from better crops at the farm with clean water?"
I always justified my decision of sacrificing the few to save the many by thinking about what choice the vault dwellers would make if they knew the problems they caused A- They sacrifice themselves to save the people of the Mojave B- They sacrifice the people of the Mojave to save themselves And suddently i stop feeling guilty 😀 enjoy seclution biches! You'll be rembered as heroes 😂😂😂
Honestly that makes the choice easier. The people depending on the crops can move to another location to grow crops; I can't see condemning 4 people to death for the sake of others' mere convenience. On a purely pragmatic level the reward for saving them is greater than the reward for shutting down the reactor too.
Not all land is as fertile as some areas, even without radiation everywhere. The radiation all over the place is a big handicap for where you can just "move the farm"
In the real world, but in a wasteland? I guarantee you can't just move a farm. The vault dwellers don't matter as much as the many people who depend on the food. Sacrificing the vault dwellers is the only choice I would make, unless I could save them then close the vents
I still remember going through this vault: Thank goodness for power armor and plasma castors. Burned through nearly all my cells and Radaway from what I remember after dealing with wave after wave of Ferals. The faction dynamic in this vault has gotten me thinking about gun based culture: when people have free access to guns, they also like being able to use said guns. Scratching the itch to use firearms can be harmless with a range and stuff like that: but with this Vault, people looking to control the population by killing people is a demonstration of how the itch to use your gun can get out of hand. Guns are like drugs in a way: in moderation they can be good, but addiction and reliance lead to disaster. This whole Vault is just a mess of increasingly poor choices and absolute chaos... The more I look back into the stories of these Vaults, the more I realize how absolutely twisted Vault-Tec is for toying with people like this when they needed shelter from the bombs.
Sholah Verassa it’s not. There are control vaults where there are no experiments and the overseer is genuinely doing their job to protect the vault. You start fallout 1 inside of one of these vaults.
@Towelie Agreed with this one, Vault-Tech did a bad job in choosing a heartless bastard to control this vault. Although.. I think there were two overseers - the fake one in the living quarters and the real one in the secret part, wasn't it?
@@sholahverassa8582 that doesnt change the fact that they still weren't evil, even the candidates were trying to save each other by getting themselves voted. One of them even wanted to stop the voting altogether because it was leading to corruption and as overseer would make the next overseers randomly generated so the justice bloc wouldn't abuse their power as they had been doing
I vaguely remember reading about this on the Nexus website. Someone made a mod to 'fix' it so that you could get the NCR fame and some sort of a reaction for fixing up the water, as well as saving the vault residents,but you had to have a high science level, from memory.
There actually wasn't any evidence that the overseer was trying to actively kill the population, or get them to kill each other in riots. "*I want them* to fight like dogs" could just as easily be "*They just* fight like dogs". Closing the door to the vault doesn't make sense in either instance, but closing the door could make sense if the overseer believed that the wasteland was still too dangerous and he was trying to protect the dwellers. The overseer's log only ever talks about limiting growth, not reducing population. Meanwhile, faction 2 is screaming about muh second ammendment.
Not true. On the Overseer's terminal we find a garbled log where he talked about overpopulation. She he was clearly on the side of faction 1. True, he never said "I want them" to fight like dogs, but the "fight like dogs" part is there. If he were to be describing the riots he would say, "They are fighting like dogs". It gets awkward to try to rewrite the sentence with the overseer as a 3rd-party observer to the fight describing it. "I see them fight like dogs. They fight like dogs. The dwellers fight like dogs". It makes more sense if the overseer was writing an active sentence, and if he was, then he was likely referring to his own intentions by using "fight" instead of "fighting". Also, this is the only logical explanation for why the Overseer would close and guard the exit.
This guy clearly doesn't know vault Tec or their overseers. Whole sale slaughter for science>sane rational decisions.
which bit? every single log i saw in the video i just saw said growth somewhere in it, which is (weak) evidence for them trying to find a peaceful solution. "i want them to fight like dogs" actually implies vaulttec and the overseer were not planning this, since it would sound like he was acting in his own twisted interest instead of following a plan. There's an alternative: "They will fight like dogs", which would make it a bit more likely that the overseer was following vaulttec's plan. in answer to the second comment, I am aware of the evil vault tec experiments, but thanks for jumping to conclusions, it makes you easier to ignore. in any case, the vault is, of course, in some way an evil experiment, but thay could be as simple as putting a gun control advocate in charge of a vault that was actually marketed as being really well stocked with guns. the overseer isn't necessarily evil, and i think the situation where they aren't evil is more interesting, while still fitting with vault tec's MO. because of the corrupted files, we can't tell for sure either way.
Oxhorn Oxhorn can you do a review on the ranger safe house in fallout new vegas.
But if their was already a space and resource storage, no amount of limiting growth will solve the problem. Since the problem is still already their, limiting growth is only going to delay the inevitable of everything running out. Either he would have to strain rations and space to the point of barely making by which is just going to make everyone mad, let people just leave the vault even if they don't know what's out their it's there choice and it would relieve the problem with a vault which to some of them if things are already terrible in there they might as well take their chances, or lastly the pragmatic one kill off a section to get a sustainable environment.
Remember that all Overseers got their secret orders what to do. Probably his order was not to let anyone out - riot or not. Which sort of doesn't make sense, because why would he put himself in the risk of death.
I love all these comments from months ago but yours from recently gets a fucking heart from Ox
Maybe the overseer had a order to stay with the vault till death
Overseers aren't always told about the experiment.
ElPayasoMalo like the sacrifice vault
That is very true they r all very different and violent, some aren't. only some.
I love the part where he shoots a ghoul in a room, and says he died of radiation,real slick.
Why can’t no one use commas
Beans u missed ur period
Jared Bobadill and you can’t spell.
Beans and u eat the cack
Jared Bobadill okay? Do you think I care?
If you bring Lily the super mutant to vault 34, she will make comments about the vault, how it is similar to the vault she lived in for most of her life. She will reminisce about memories she has from her vault, like when her husband proposed to her in the atrium. I thought this was a neat bit of Lily's story. Oxhorn, will there be a character profile on Lily?
AceVids12 I think lily is insane which makes it hard to know when she tells the truth
Yes she is insane, due to the heavy use of stealthboys. But she still has memories of her life before she became a mutant, like the memories of her grandchildren.
Dreaded Anus
Your brain constantly edits your memory to become good and happy and force you to forget bad traumatic experiences but of course it takes a long time.
a.K.A your brain creates false memories.
NO SUCH THING AS A FALSE MEMORY?
2 words.
Mandela Effect
『Rhythm of Siberia 』 Virney Sadly, my brain isn't competent enough to erase my worst traumatic experiences...
Overseer: "I'm taking all of your guns."
Vault Residents: "KAWABUNGA IT IS!"
Americans be like
In all reallesm yes
@@awesomesauceTN234 I would unironically shot anyone who takes and take my guns as should anyone. After all, the gun hanging on top of a fireplace is the the symbol of the power the citizenry have in democracy.
Our government understands what would happen if they tried. It would be choice that is unheard of not ours!
Vault Residents: *Hm, sounds like COMMUNISM!*
16:11 Ox: This terminal requires a 100 lockpicking skill.
Yeah i wanna see how you're gonna shove a bobby pin and a screw driver into that machine to lockpick it
Rivery Jerald “while digging around the inside of the terminal, you short circuit its security functions, successfully unlocking it”
I don't know that's how I fixed my computer a bobby pin and screw driver
JA
6:55 apparently new Vegas is the Commonwealth
@@ironhldeosrs5658 there's 13 Commonwealths in the fallout universe, and yes Nevada is one of them.
"Big dose of radiation"
*1 rad/sec *
*Runs into truck filled with nuclear waste*
It gets pretty bad. I spend about 20 mins no guides and no rad-x/radaway its quite hard
What
it spikes up in different areas of the vault, he was also wearing a rad suit without it it the vault usually gives 2 a second, i tryed doing this quest at level 8 with only 4 radaway it was not pretty i ended up having to leave and comeback later
There's always God Mode as it's pretty clear (to me anyway) that the developers made this quest unreasonably difficult with the radiation. It's hard to relax and explore as you die.
What do you call a cool ghoul...
rad
[*ultragroan*]
Fatale Boi seems legit
Fatale Boi I smiled.
Fatale Boi insert groan here..
Fatale Boi 👿👿
Each of the vault dwellers will have something nice to say!
"Hey."
Still better than getting no appreciation,acknowledgment or response from the farmers what so ever
Gaaaaaaaaaaaaaryyyyyyyyyyyyyyyyyyyyyyy
@@tahiel2645 aw man! You beat me to it!
Most of vault 34's dwellers told me "die"
Overseer: You’re too violent, you can’t have guns.
Vault Dwellers: **Libertarian mode activated**
"We gon party like it's 1776"
The right will not be infringed.
this is essentially americans
* (Classical) Liberal
Tonight we gonna party like it’s 1699
*one goul walks out of vault*
Me: Nah bro I'm good, imma head out.
*starts sprinting*
THAT_ONE_DIAMOND_GUY cowards everywhere
Basketbomber Slackingson I’ve got a serious case of ghoulphobia, yet I can take on a super mutant without a flinch.
You Let An Enemy Of The Brotherhood Of Steel Free Report To Captain Kells For Further Orders
THAT_ONE_DIAMOND_GUY im scared of ghouls and mole rats its okay friend
u mean nathan gould from cryisis 2
*Going into an area where you know many enemies are*
You get a Grenade!
YOU get a Grenade!
EVERYONE GETS A GRENADE!
Holy Grenade!
That's me
Or kreig from borderlands
My first instinct would actually be... GRENADE LAUNCHER!
No no no don't do that...instead it's much more fun using a minigun... Like ashmaker (even though that's in fallout 4 not NV) or CZ22 avenger (I'm hoping I said it right)in my book atleast or hell use the fist of the North Rawr you know just for those close encounter's
This is my favorite vault as far as a vault being a dungeon. Not my favorite story vault but after I got out of vault 34 I felt like I’d been through a radioactive labyrinth.
LOL this is my most hated vault 😂 i get lost everytime 😂😂😂
@@JR-vt7rb that's what he's saying
It's amazing how big that vault is and it's problems we're caused by over population.
@@siraxolotl2634 it's roughly the same size as the other vaults, maybe a little smaller
I had no idea the survivors actually went somewhere - I assumed they were dead already.
i did too, I thought how old is this entry and i had no interest in saving feral goals even if they had survived they were zombies by now. so yeah the farm,,, well that is until i watched this, still 4 v hundreds? and thy could have left with the boomers, they chose to stay
@@eecarter333 1. Why would the game give you the option to save them if they're already dead?
2. If you are siding against NCR then it makes perfect sense to release them so you don't help NCR
@@PLANDerLinde99 and plus the overseer closed the vault and im pretty sure Ox said that some of the boomers remained
@@PLANDerLinde99 they could just give us a moral chance MAYBE they are alive, you’ll never know. I never knew they were alive until now either.
I mean there’s also the fact that if you stick around for a minute after making that choice, they appear. You can follow them all the way out of the vault and to the office park if you want.
Just an FYI, Oxhorn, the main theme of that Vault is that no matter what, enemies will just randomly spawn behind you. I turn a corner and there was a group waiting for me after clearing it out.
Fallout teaches us real world morals.
Actually no, they don't just spawn randomly. Those ghouls were the ones from that locked chamber. The door opens once the player enters the overseer's room.
I was thinking these surviving vault dwellers would be ghouls by the time you released them
I think they are the grandkids of the original vault dwellers.
deathbylife frankly if they had been I would be more inclined to save them as it makes very little sense for them to still human after the decades of time they’ve spent locked up in an irradiated vault
I was surprised when i saw them 😂
But how did they survive without food or water for so long?🤦
I think Vault 34 incident happened recently, more recent than we think. Think about it, they had enough time to overpopulate, they had enough time to have Boomers rush outside and Boomers managed to find a deserted military base where radiation wasn't quite high. And the time Boomers left was shortly before the riot broke out.
What I don’t get is why you can’t tell the vault 34 survivors about the Boomers and vice versa.
That’s what I was wondering
Probably cut content. Like the 3 fiend leader quest voice lines
What I don’t get is why u can’t ask them where their room was and go there after to meltdown the reactor
@@giggabiite4417 it’s likely just so you aren’t able to complete both parts of the quest if you free the vault dwellers. If you’re able to go to their room, you’d be able to shut the reactor down, thus making one of the choices basically meaningless
I guess this is the effect of the short time frame Bethesda gave Obsidian for this game.
Another aspect around the final decision is that when I initially encountered this I thought it was dubious at best for anyone to have survived being trapped down there for so long. Of course this is a video game and I can find out all possible outcomes, however in the moment of uncertainty can I really gamble the livelihoods of people who I know to be alive on the slim possibility of a small group of people surviving in a confined space with limited resources, who were miraculously unaffected by the radiation?
Raven you can run into the survivors of the vault roughly a week later in game at the aerotech office park
I wonder if the shut down of the Vault was fairly recent.
Big words for a small weeb
@@ulysses4989 Says you.
@@keulron2290 Small dick for a big fellow like you there
"YES, BUT WHY DON'T YOU LET PEOPLE JUST LET PEOPLE LEAVE THE VAULT??!!" I'm cryin' haha
I saved the farm, mainly because there was no way for my character to know that there were survivors still alive.
Never found it believable that there would be survivors after being stuck in an irradiated box for years if not decades and still be human and not ghouls. If they were ghouls I’d more inclined to save them because that’s just more believable within the context of the Boomers, V34 and general public knowledge
Something about the timeline for Vault 34 doesn't make sense. So the boomers left long enough ago to form their own distinct tribe and culture, a couple of generations to say the least. BUT Chris Haversham (Bright Brotherhood) also came from Vault 34, relatively recently at that too likely around a decade if not less, and Haversham isn't that old himself. Chris couldn't have left with the boomers but the overseer supposedly posted guards after the left so how did Chris leave?
@@chrisdupuis2523 they probably let him leave and afterwards said "thank god he's finally gone. Chris was fuckin loco."
Not only that the all American marksman rifle was worth I love using marksman rifle lol
Vault 22:green.. vault 19:bommers home. Vault34:GUN GO BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Here's a thought. Why can't you just go and disable the reactor after the survivors escape?
there's a mod that lets you do that. I've used it every time I've played the game because I thought this dilemma was idiotic given that you should be able to do both.
Grimdark!
Grimdark!
You transferred control to their terminal right
Yes, but the reactor terminal is a "master override" terminal, therefore you should always be able to control the reactor from it, regardless of the circumstances.
Fun little tidbit: all Vault 34 passwords are names of models of cars from the 1950's.
primeoetgrunn you know the r34 is a car
Vladimir Putin R34 Skyline or the R34 Golf ;) Car newbs are cute
ThreeDaysOfDan But know it all are not ;)
@@ThreeDaysOfDan what are you talking about? There is no Golf R34, only Golf R32 lol
@@brinquedosdepaiefilho RIP typo(type mistake)
Another note: it's a game so there are limited options. However if this were real life it's quite possible that either Horowitz would have closed the vents before leaving the vault, or after finding him at aerotek the courier could then go back and shut them from the back up terminal. Thus saving the vault dwellers and keeping tge sharecroppers from having to move.
Pretty much. The game presents you with a false dichotomy of choice.
Just cleared the last night, the space suit was clutch for this because you can combo it with the rebreather
**Seeing the story unfold**
**Learns that someone set a bomb inside the underground vault**
Me: "What a bunch of dumbasses."
Video: 31:59 "Idiots!"
Me: "That works too."
I didn't understand the dilemma when I found this place.... the reactor is still active when you would release the trapped techs, and so I didn't understand why I was forced into a decision when the system (and therefore power to keep it running) would still have been active and I could have released them and THEN shut the vents? They FORCED us into making a "moral dilemma" decision that really wasn't there... except that because of how the gameplay was set up you had to choose... when if it was a real-world situation you could have done BOTH. Really, it irked he hell out of me! Even once we find the surviving tech after we could have gone back and did the vents with his help. This was a totally unnecessary forced hardship!
A bit late but you’re 100% right, and I’ve found a mod which essentially lets exactly this happen. I’m very grateful for it, as the moral dilemma we were forced into was quite difficult.
@@Ultimaton100”a bit” lol
Oxhorn seriously needs to get the space suit, it acts like a radiation suit, but it leaves your head open for a rebreather
i know right???i have never used a radiation suit since i got the space suit early and it had better rad res..
In my farthest playthings I'm mad because I broke the space suit and I killed everyone who can fix things
why raul?
Isis Mutherfuker Username checks out ;P
When I did this quest I literally took 4 hours deciding to either side with the farm or help the survivors I chose the survivors this is the first time I went against the my saying "The many over the few"
But in my next playthrough I might go with the farm
The many that sacrifice the few for their own gain are exactly the type of cowards who should be culled.
@@illegalopinions4082 I reloaded my save and went with the farm. Vault Tec is the real villain in this story. It was all about the experiment
Igf you see this comment pelinal... grab all of the guns and then leave the vault and after just have fun
I just found it and got a quest to turn off the reactor so I did it who did I help I got ncr fame
16:58 I've never heard a feral ghoul say words before... just when you think you've seen everything you can see in the wasteland. Anyone ever hear a feral ghoul talk before?
A couple of times, but only in this game. The first time I thought it was my imagination and just brushed it off. The second time it unnerved me to the point that I found myself yelling at them, "...Shut it, it's freak'n creepy...!".
Cørrado LeBlanc maybe they are not completely feral yet?
What did he say? "Again"?
I thought he said
"CaPtAiN"
prob a mod
I honestly always have a hard time with these sorts of 'catch twenty two' scenarios, where you have to decide what is the better path. I always try to think of it as 'The needs of the many over the needs of the few', or what would be better in the long run for the future.
I had this scenario playing a different game, where I had the choice of either shutting a factory down that was heavily polluting a large lake, but leaving it intact for the most part for the enemy to re-open at a later date...or to close the valves and basically have everything back up and explode. It would destroy the factory so it would never re-open, but it would send all that waste down to the lake anyway.
After debating it heavily, I simply chose to shut it down, but not destroy it. It would stop the flow of waste to the lake, and allow everyone to live cleaner lives, and prevent the place from becoming inhospitable, but would always be uncertain about if the enemies would come back and re-open it.
I think in this case, I would rather shut the vents and save the farm. A lot of people count on that food, that work, that land, and the dwellers you could end up saving may not contribute as much as there would be if you saved the farm. In that case, they're just more mouths to feed. It sounds harsh, but I think it's the better ending to save the farm rather than the dwellers.
is this....are you talking about corruption of champions
I agree, and in the harsh, inherently utilitarian world in the aftermath of nuclear apocalypse, saving the farm makes more sense because it can produce much needed food that is incredibly hard to grow as it is. I think your call, in both cases, is the right one.
What annoys me, is when, like this one, they are badly written false dilemmas. You should be able to rescue the dwellers, and later shut down the reactor.
@Tl2aV lmao we kill 4 to save many more.
@@LutzDerLurch yeah I agree with you. The writing on this story could of done a choice to do that too...
If you do Repconn before this , (which you should) you can get the space suit in the basement room next to Jason bright and Chris on a shelf, it has more radiation resistance, way more damage resistance and you can wear the rebreather with it since it doesn't have a helmet, I'm level 5 and just owned this vault with it.
Power armor works too
In some instances of determining Vault Tech’s intentions, we have to look at the “design” of their experiment. Each vault has perimeters put into place that guide along the Petrie dish society inside to the conclusion the experiment is meant to find. For example; the limited amount of space is somehow supposedly rectified by the large, open to the public armory. Uh... whut?
This information alone says a lot about what was expected of vault 34 in the capacity of an experiment. Add to this the massive amount of security that is seemingly loyal to Vault Tech (usually human elements will side with emotional attachments; family/friends/loved ones; these guys sided with Vault Tech) speaks to the idea that the point of the design was to inspire riots and put “authorities” against “civilians” and see which one would emerge victorious. Clearly not all civi’s are going to agree... but with enough push from an authoritarian in a limited space with limited resources; you will eventually have enough discomfort and resentment to cause an “uprising”, “riot” or “coup”.
History has a host of examples of what would have or could have happened... not sure why this was considered a necessary experiment.
Thats kind of the point of vault tech tho
Many of their experiments Are nonsensical
“What happens if we irradiate an entire vault of people?”
Well tbf normally they just fucking die
Vault tech abandoned the societal preservation program ( all vaults) , since they determined that in case of a total nuclear holocaust earth would be unhospitable, they focus in the space ark program, and used the vaults to run scenarios (social experiments) were they would simulate the conditions and problems they would encounter living in a floating can in the vacuum of space, so an overpopulation experiment where everyone has access to guns seems very necesary since the data collected would be extremedly useful, now, i dont know if this is canon but Vault tech and the US government drop bombs in their own nation to get people to rush into the vaults so they could get subjects to start their experiments (vault 111 had a 6 months close doors policy until the all clear, yet the residents were to remain in cryostasis after the all clear was received)
@@ConnorNotyerbidness 👆
@@ConnorNotyerbidness Vault tech experiments werent nonsensical, they were just utterly cruel , but also necesary...
@@JR-vt7rb the experiments arent necessary
They had an experiment where they stuck 1 guy alone in a vault with only a box of puppets to see him go crazy
Another again was just irradiate the crap out of them
Oh yes they were experiments with actual questions
But in a post apocalyptic world where the vaults would be necessary, those questions and those experiments are NOT necessary
Mr.Oxhorn, i have played through fallout nv several times and something i would like you to dig in deeper to is these 7 things:
The lore of jacobstown
The honest hearts dlc
The lonesome road dlc
The followers of the apocalypse
The powder gangers
The nv strip
And the vault 19
any of these would be of great benefit for me as for many other players as you dig deeper into the lore than all of us do :))
Marcus vP powder gangers are just former NCR prisoners there isn't any special lore to them
Idk Who cares okey ty for letting me know :)
Idk Who cares Of course there is. They have their own quests, multiple groups with different agendas, multiple characters worth looking into, and a fair bit of history behind them; why NCR brought them there, how they escaped, what they did after the outbreak...
Jacobstown is relatively easy - play Fallout 2.
Marcus, the leader of Jacobstown, is a character from Fallout 2.
I would recommend you play Fallout 1 and Fallout 2. I've yet to do so myself, but the quality of writing is incredible, with how super mutants are portrayed between the two games.
@Pascal I disagree - nothing in-depth really to be done, since it's explained quite plainly by multiple characters. They're prisoners in the NCR - the NCR brought them in as prison (slave) labourers to do mine work and rail work to supplement paid volunteer labourers and military engineers.
They gave them explosives, and they used those explosives to escape, and later use them to commit their crimes as fugitive gangsters.
What is there to explain beyond it?
Extra guards by the doors makes sense when you consider that a group of people obsessed with munitions is out there knowing where you are and that you have a massive supply of said munitions.
Yes, but the vaults are almost impossible to open from the outside as per my understanding.
I think the overseer was acting more like a prison warden than a leader and just wanted people locked in.
@@anshulgandhi965They are not if you have a pip-boy and if the door isn't damaged.
The farmers can move, the vaulters can’t.
BS, Sharecropper farms relies on the East Water pump station to provide their crops with water, even if they were to just "move" it wouldn't change the fact one of their few sources of water for growing plants is irradiated from vault 34.
I love the Vaults and I have a lot of sympathy for them, but it's hard to justify saving 4 people when it causes many more people harm.
@@Shinobi_Fox the Mojave wasteland and even the strip and novac seem to have no problem farming. It's a shitty deal to lose some land to radiation but there is plenty of land to try again. Damning Horowitz and his group to being buried alive is beyond unethical.
Unethical to you, to me this is a situation where the good of the many and the health of the land and it's water table outstrip the value of a few people.
In the end it's all about perspective and how far reaching the impacts of out choices are, to me the greater good was more important.
Shinobi Fox The ends justify the means eh?
Sacrifice the few to save the many. Not easy to do but it helps to make the world a better place.
I know I'm -late- *ancient* to the party, but the "Patriot's Cookbook" at 11:50 is likely a reference to the Anarchist's Cookbook, which is a book containing instructions on weapon-making, bomb-making, explosive synthesis, etc. This is likely intended to imply that the residents of the vault are manufacturing their own weapons in response to being denied access to the armory.
Honestly that is such a terrible fate. Slowly dying to radiation poisoning and going insane with no hope of escape.
Just unseal the door
@@Dmanrider because they had the power to do so.
@@DmanriderA but late but it’s established after the lockdown was initiated automatically the manual override was disabled by the computer.
There are some *BIG* inconsistencies in the Vault 34 Lore:
The plot tells that the boomers left the Vault 50 years before 2281 or so, circa 2230 then. So there was no way those survivors could have made it without turning into ghouls, only *IF* the non-radiation poisoned area was big enough to support life for long periods, otherwise normal people would just die. On the other hand, ghouls would have survived without many problems.
Other than that, either the overseer is a BIG incompetent or he was acknowloged with vault-tec plans, but this wouldn't make sense either, as he wasn't the original overseer, and it wouldn't make sense to him continue the vault-tec experiments since there was no one to tell him to do so.
*AND* It took 160 years until the vault became overcrowded? Why would vault-tec make this experiment to take SO long?
On your last point, there's vaults where the experiment was "keep it closed forever" and "keep it closed for 100 years"
@@Lexilove2016 its literally the exposition of fallout 3(We are born in the vault, we die in the vault.)
@@starwolfcyberlight4546yes in vault 101 that is the case, however in many other vaults (not just the test vaults) the door is often opened to allow passage in and out. Also the "Welcome to the vault" terminal that spaces were crowded to begin with so having it take 160 years to become a hot issue doesn't make that much sense.
Why couldn't the vault reactor be shutdown once the survivors have escaped? No reason? Just a way to force the player to make a difficult decision, nothing to do with the logic of the situation.
welcome to what people think is the best fallout game
Yeah, couldn't understand either
Capn Cutler but what is stopping you from saving them, then closing the vents?
Capn Cutler You could poison hobos with water containing the modified FEV or give them clean water :P There are many choices in FO3, pretty sure you just haven't looked into it
To answer the OP's question though... It's pretty simple.
From where the player is standing there are two choices... transfer control away, or do a manual shutdown.
Transferring control to the backup means the manual override (stated previously as having to be done from where the player is now)cannot be completed. There is nothing saying that control can ever be sent BACK to the reactor controls, indeed the implication that is is irreversable is pretty obvious (the whole dooming the sharecropper thing being the biggest clue...)
Once it's transferred, thats kinda it.
From your character's perspective, it's entirely possible that the four survivors aren't even alive. Do you risk a large group of people for corpses? Or do you risk a few potential survivors to give safe food and water to dozens? Easy choice.
Easy choice... If I will "let live" the probably death ppl... it will not boost morale of NCR - more likely the opposite when I will come with the information, that it is not possible to repair it... and our Legionaire victory will be one more step to the victory... (At least this is what my most recent character did...)
I saved the survivors since I was already going with House and NCR would get kicked out
Let's take a moment to appreciate how scary ghouls used to be
DakotaAnesthesia yeah f4 ghouls look creepy but nv/f3 ghouls look waaaaay creepier
DakotaAnesthesia they are pretty fucking scary on survival
DakotaAnesthesia fallout 4 ghouls should be creepier because of their movements etc but for some reason I shit myself even more when confronted with fallout 3/ NV ghouls
DakotaAnesthesia fallout 4 ghouls have creepy movements but look fucking stupid as shit they should combine the look of the ghouls from older games and the animation of Fallout 4 and that would be really cool.
DakotaAnesthesia now they just look like old men that have zero health
This one was testing you in real life with those options especially when neither had negative consequences towards you directly.
I sided with the Vault Dwellers, then a month after I found the NCR Settlers near Boulder City. And they are not very happy about radiation ruining the crops and they are leaving Nevada. I don't know if it was a random encounter or some mechanic of the quest.
7:25 ah yes, the glorious Commonwealth desert
There are 13 Commonwealths in the Fallout universe, Nevada is one of them.
Danm
You got roasted
Cue meme air horn
Ravishing_ Cadet69 damn not danm
I feel like this guy could do a really good Tom Hanks impression.
true also the Futurama pfp
7:24 "be more active in the Commonwealth"
Netblitz commonwealth is elder Maxon capital wasteland is Lyons
Cameron Horsmann Its the same Brotherhood
The Wandering Dovahkiin yeah theyre the same brotherhood but led by different elders
Cameron Horsmann yeah I know
Atomic Werewolf you mean 76
Morgan sounds like Nora (female main character) from fallout 4
Yep, it is the same voice actress.
Oxhorn can you do a video on tranquility lane In vault 112 in Fallout 3
DARKWOLF he already has think
F.H GAMER in the Telltale Guardians of the Glaxy game Star Lord's mother is played by the lady who plays Nora in fallout 4
F.H GAMER in video about Thorn there is Jas Wilkins, she sounds like Nora(sole survivor) from fallout 4!!!
Thank you for making these videos! My boyfriend loves the lore of Fallout so these videos are helping me learn so much and understand what happened. Thank you for explaining so clearly!
that’s so cute 🥰
This video makes me want to play Fallout New Vegas again.
Do it!
MetalHead88x Same here
I can’t say the same, while I greatly enjoy the story telling the gameplay is a massive turn-off for me.
@@simplycinclair8979 mods can really help the gameplay
@@simplycinclair8979 the gameplay in new vegas feels great after playing fallout 3 even with mods. New Vegas really nailed the satisfying shot with the kill cams.
I always watched my brother play fallout growing up here and there. Watching these videos while working the roads is great! You do such a great job on the voice over that I listen to them while driving! I'm finally gonna play it myself!
It's a fantastic game
An explosive build’s worst nightmare- close quarters
I dont make an explosives build, but when i do i fly 😂😂😂
I rerouted the power to the Vault dwellers my first time. I never talked to them though because I couldn’t find them.
This vault was a pain in the mirelurk den
Random Person original comment 👌
Papa John papa
You playing on Survival mode too? Fucking hate getting my limbs crippled.
Random Person are you really Patrick star
Dylan MacDonald ok
*A PERFECT SPOT FOR A*... oh wait... nvm
LegendChariZard14 *MIRELURK DEN*
B A T H
*VIVE LA MEME!*
I chose to save them, I went in with no radiation suit and used all my radaways. I wish you could do both choices
Nora in fallout 4 is voiced by the same person that did Morgan Blake
I thought that instantly! wwowo
Illuminati noises*
Caught that too. Ol' 111 finally got a settlement out West all to herself!
She also voices Gloria Van Graff
And jack in mass effect
I just have one question
How the heck do you lock pic a computer!? Last time I checked computers don't have locks to pick
these are terminals with no physical locks so your argument is invalid Millie Sentinal
The old computer locks were usually an inconvenience for someone tying to access it. In some cases you could get around the problem by taking the cover off the tower and unscrew the locking arm or manually connecting the power.
Perhaps it's all the radiation getting to him.
decent barrel the terminals are also powered by miniature nuclear reactors so the chance they have locks is totally possible
Freelancer 1025 lol you heard that too
I opted for "the needs of the many outweigh the needs of the few or the one" option. It is a better thing to ensure healthier food for a large group of people than to save four people who may or may not be responsible for the riot that got them in that position in the first place (and letting them out just puts more strain on an already-struggling NCR).
Perfect spot for a RETRIBUTION!
When I got this assignment I was hoping there'd be more nuclear winter.
Would you like some ceaser salad with your hidden Valley Ranch
A perfect spot for a Mojave and a Nuclear winter
thegamewarfareproject r
We wont go quietly, the Legion can count on that.
The Vault 87 of this game. Entirely radiated.
The way that Veronica’s quest ends is so unexpected, and an example of fantastic writing.
I personally wish that after finding the four survivors you can have them tell you where to find the override controls that they used and then seal the pipes.
So they're saved and we don't have to worry about the radiation Factor anymore.
16:58 Ghoul down here still praising the sun
Chris Parrish lmao you really got a laugh out of me :)
I bet he really misses the sun....
13:55 i absolutely love how you managed to activate vats on the ghoul right as its head was gibbed
I know I'm late but your narration of these videos are amazing
Im late too, but im with the boomers. crimeresearch.org/2014/09/more-misleading-information-from-bloombergs-everytown-for-gun-safety-on-guns-analysis-of-recent-mass-shootings/
www.pewsocialtrends.org/2013/05/07/gun-homicide-rate-down-49-since-1993-peak-public-unaware/
Tucker B k cool
No, they're not. I find Oxhorn an awful narrator, who becomes progressively more horrible at it when he tries to improve it.
13:55
Lmao, that feral ghoul has googley eyes XD
I noticed that before I read this comment and had to see if anyone else noticed. XD
@@adarus9941 lol, he probably got it from the radiation
Sorry I ate Wouldn’t be surprised. XD
This Vault was designed simply spectacularly. I went for the sharecropper quest and the labyrinthine tunnels, creepy ambience, terrifying ghouls, and panic of increasing radiation makes me never wanna go back...
Exactly my thoughts. Something about being stuck deep down a mountain in a vault with radiation everywhere made it super creepy. I definitely left the vault with Rex and quicksaved at the Atomic Wrangler. I’d rather get fisted instead of getting trapped in Vault 34.
Too bad you can’t tell the survivors about the boomers.
"Sexy Sleepwear"
Hmmmm
I'll take that
Its mine now :D
I saw that as well lmao
i saw it too eee
Gotta do what ya gotta do to get that Charisma bonus boys
Naughty Sleepwear: *Pathetic*
Here's another thing. The Boomers. They have been at Nellis, if memory serves, since Mother Pearl was 'barely a woman' and if we assume that means about 15 and she's now about 65, then they left 34 about 50 years ago. Now according to _their_ history, they were pretty well armed when they left, having automatic weapons, grenades and flamethrowers, backed up by their impressive K/D ratio, which doesn't quite jibe with the Overseer's account. Not to mention that the rioting followed pretty immidiately after the Boomers left, meaning that those people who shut themselves away did so 50 years ago. Which means the survivors you rescue were not even born when everything went to hell in Vault 34, well, maybe Horowiz, but he'd have been a child. Frankly, the survival of Billy the Kid in the Fridge is a tad more _likely_ than those people surviving in a half flooded Vault with a broken reactor for fifty freaking years. Not to mention that I would find it way more likely that should you visit those survivors after 3 months, you'd be told something like "Well, Dana and Tim both died of measles, Horowiz took a switchblade in the guts when someone stole his PipBoy and Lucy let a charming stranger take her under his wing and she's working at Gommorah now." Stopping that reactor contaminating the surface isn't the moral choice, it's the only realistic choice.
TL/DR version. If you found a message in a bottle, from someone who'd been shipwrecked and were asking for help and it was dated 1967, would you, truly, think that it needed your urgent attention?
Nicholas Cross The devs once admitted that they screwed up Vault 34's timeline, apparently it was one of the last areas in the game to be completed and they overlooked these inconsistencies. Since Chris Haversam came from Vault 34, the survivors and ghouls are still alive and the sharecroppers had problems *recently*, it seems likely the Vault was actually supposed to have failed shortly before the player arrives there.
This vault was always creepy to explore sometimes. It felt more like a zombie invasion than an irradiated vault, and the ghouls would sometimes startle me just because of the way they move or when they come around a doorway and charge at me. Thank god they debuffed the ghoul reavers in this game too.
Courtenay Taylor is a great voice actor. Love her from the Mass Effect series, and it's great that she does voice acting for the Fallout games too.
is it just me or does he have the perfect story tellers voice and cadence?
I know how it sounds but the needs of the many outweighs the needs of the few.So imo sealing the vault is the choice i went with.
How utilitarian of you.
PERFECTO SPOT FOR A MIRELURK DEN
First was gaaaary echoing the halls now it's the shrieks of ghouls echoing the halls
First have to say I'm not very knowledgeable about the fallout franchise. Spent some time playing 3. Killing time in between oblivion and skyrim. Post apocalypse just wasn't my scene. But one thing that is morbidly fascinating are these almost always cruel experiments vault tec inflicts on the vault dwellers. My god who was running that company? 1 man and a box of puppets! No way to pick the worst. But have to ask. Where is the information on these experiments going? Stands to reason that you wouldn't conduct an experiment without being able to see the results. Maybe a "super"central vault with the company higher ups. Possibly still monitoring vaults yet to open? Like i said I'm sure anyone reading will know more than myself. The question has probably been answered in game and i am just unaware.
As far as Im aware Vault tech set up the orders to the overseers and built the control and experiment vaults, control vaults where normal living vaults to compare the experiment vaults to. More than likely Vault tech was going to get this information from the overseers because they created the vaults themselves, they saw a chance to create experiments on the desprate people of the US when the bombs fell.
i'm pretty sure all of the information goes to vault zero, the main vault for the most influential creators, artists, and scientists
wait the man with box of puppets were also a test
dead account ok, first if all. It’s not ‘me man. It was the pre-war enclave. Second of all. Why not? Third of all. Dude WTF!
isn't there a time window problem ? The vault opened to the dwellers when bombs dropped 200 years ago, that's when all this stuff and the overpopulation problem came right ? How come there's still survivors now ? Ghoulification is a process that takes a while to kick in anyway, and the ruined state of the vault indicates that it's been that way for more than a few months, or even a few years.
kaporalhart I think the vault lasted for quite a long time... For at least 140 years before the problems began... Keep in mind that the some of the boomers as well as Chris haversam grew up in vault 34. So I think it happened around 40-50 years before the events of fallout new Vegas
MARCO SATZINGER Their were ghouls right after the great war. it doesn't take long, just the right amount of radiation
Amadeus2248 no they weren't.... They went into a vault when the great war happened... They didn't turn into ghouls right after the war... Neither did the overpopulation... Vault 34 was thriving for more than a century and then the overpopulation was starting to become a problem.. Probably around the year 2231 when the boomers left
You misunderstand.. Amadeus was saying that it doesn't take long for ghouls to be made... It can happen rather quickly with enough radiation.
And Amadeus addressed the wrong person with his comment anyhow... cause it was the OP Kaporalhart that said it took a long time, not you :D
Yeah, but the problems with over population wouldn’t be a quick event. They probably had 1-2 children. They are in a unfriendly place ti have children, so, if there is about 50 people (I guess), 25 male and 25 female, and they all have single children, except for about 10, who have 2 children. So now we have about 90 people, but 20 die before they have children. If you keep going like this, multiplying the numbers by 2, and when there is more people, there is more conflict, and since they have guns avaible, and no justice system, more people would die every time, suicide, murder or disease, you choose, but the more people there are, the more death there is.
I guess about 30 years ago, the gun floor was locked, so suicide and murder weren’t so common, and people kept having children, but rape was a thing, so more young children had children, until there were too many people for this to function, and they died (except for the smart people, who survived).
Edit: The smart ones closed the doors, creating a kind of society, so they died, but they have children.
No mention of the legendary sniper THE RAT SLAYER. 4x damage to unsuspecting enemies.
It's in the cave leading to V34, always one if the first weapons I get.
Son Gohan was about to say that
Broc flower cave dood
Vault Dwellers: "Pump the radioactive materials above ground, it's screwed up there anyway!"
Above ground where it's actually getting pretty safe again: "Why the hell is my Geiger counter going nuts? My farm is ruined!"
16:11
I have 100 lockpicking but i still can't unlock the damn thing
Damn I was gonna say that
I don't mean to alarm you Rodrik Forrester, but he knows. It was sarcasm AS
*XD
*trying to force a bobby pin into a Monitor but it keeps breaking
I think the better choice is to side with the survivors. The farm can move somewhere else, the people can't come back to life.
The reactor control is still in the other console, and the exit did not seal. It never shows where the Vault 34 survivors left, and it doesn't go beyond it, but thinking logically the NCR or the player could simply go to the place where the survivors left, access the terminal, and close the external vents, which would stop the radioactive gamma-emitters from entering the water supply.
Now, whether or not the exterior of Vault 34 is going to actually withstand a fusion reactor meltdown is another story.....
Or u could do nothing and fuck everyone up lol
Hey, Caesar, remember that bunker of technology you thought was destroyed? Surprise, I upgraded the securitrons without you knowing. The House Always Wins.
the better choice is that the survivors give you shit so go with them
KentuckyFriedNerd No.... you either melt down or shut off the generator which powers the whole vault, terminals included. Meaning even if you found the residents exit the terminal would be irresponsive.
Oxhorn, what's your opinion on the time continuity in the vault? How long were the survivors of the southern section down there? The Boomers left generations before you entered vault 34, so the survivors must have been the children of the rioters who locked themselves in the southern section long ago. This makes the morale dilemma much easier imo, the survivors you meet at the refugee center are not the rioters from around the Boomers time in the vault. Anyways, AWESOME VIDEO AS ALWAYS!
According to my best guess, they've been in there about 50 years.
Horaţiu Mlendea The only plot hole in your theory would be the overseer. Are the notes left by the same man? Oh Bethesda, you and your strange continuity :p
ChewingToothpick
Copy-pasted from another comment: The devs at Obsidian once admitted that they messed up with Vault 34's timeline, apparently it was one of the last areas in the game to be completed and they overlooked these inconsistencies. Since Chris Haversam came from Vault 34, the survivors and ghouls are still alive and the sharecroppers had problems *recently*, it seems likely the Vault was actually supposed to have failed shortly before the player arrives there.
Pascal thanks for the answer, still one of the best vaults, hope we'll see more like it
I imagined it only happened recently when I first visited 34. But the extent of decay and damage on the vault suggests otherwise. Ghoulification can happen instantly, as showcased by Moira Brown when you blow up Megaton in Fallout 3.
I would destroy the reactor, the survivors will just have to find peace in death
oxhorn man I love your channel I love fallout it's a awesome game and I love your videos cause it feels like I am there in the fallout universe good job 👍
"WHY IS IT NECESSARY TO KILL PEOPLE?!"
Because... Game.
"it's nothing personal, i just like your clothing/weapon"
"Nothing personell kid"
Can you do a lore on vault 108 and GAARRYY!
cristian collins Gaaaary.... Gary?.....Hah, Gary!
cristian collins gaarry!
Anyone else download the Five Gary mod for Fallout 3? Best mod ever.
*g a r y*
Bretter Shoalar Mind if I call you Gary? It would simplify things.
Overseer: you guys cannot have guns.
Vault Dwellers: *we're sorry, sir. we are no longer required to follow your orders.*
i always justified it by saying "well we dont know exactly how long those people were stuck in the vault, they could be feral as well by now. and how many hundreds of people benefit from better crops at the farm with clean water?"
I always justified my decision of sacrificing the few to save the many by thinking about what choice the vault dwellers would make if they knew the problems they caused
A- They sacrifice themselves to save the people of the Mojave
B- They sacrifice the people of the Mojave to save themselves
And suddently i stop feeling guilty 😀 enjoy seclution biches! You'll be rembered as heroes 😂😂😂
*PERFECT SPOT FOR A MIRELURK DEN*
austino526 yep
Red Lobster's closed
Farms can move. I have issues with leaving people trapped I can help.
Honestly that makes the choice easier. The people depending on the crops can move to another location to grow crops; I can't see condemning 4 people to death for the sake of others' mere convenience.
On a purely pragmatic level the reward for saving them is greater than the reward for shutting down the reactor too.
Only 17% of the united states is arable, lessening each year. Add 264 years and a nuclear war then see how easy it is to just move a farm.
Not all land is as fertile as some areas, even without radiation everywhere. The radiation all over the place is a big handicap for where you can just "move the farm"
In the real world, but in a wasteland?
I guarantee you can't just move a farm.
The vault dwellers don't matter as much as the many people who depend on the food.
Sacrificing the vault dwellers is the only choice I would make, unless I could save them then close the vents
An Army Of Dogs, Underground reactor meltdown ≠ good for crops. just throwing that out there.
The throwback to the Interplay style overseer's office with the machine gun desk was a very nice touch.
*Perfect Place for a Vault with Guns*
**PERFECT PLACE FOR SEX**
This vault should be in Texas
"YOU CAN'T TAKE MA GUN, YOU CAN'T TAKE MA PICKUP OR MY BIG GREEN TRACTOR
I am begging for a fallout game in Texas, they already have stereotypical 'sheriff' programmed bots in the games
Moonii Boonii i am assuming you want a fallout game set in Texas that ISN’T Fallout Brotherhood of Steel
My God was that game bad.
There's more
Zachary Brown *No*
13:30
If i go swimming in this water im going to come out glowing!
😂😂😂😂
nice you dont need lamp or anything to get light
I still remember going through this vault: Thank goodness for power armor and plasma castors. Burned through nearly all my cells and Radaway from what I remember after dealing with wave after wave of Ferals.
The faction dynamic in this vault has gotten me thinking about gun based culture: when people have free access to guns, they also like being able to use said guns. Scratching the itch to use firearms can be harmless with a range and stuff like that: but with this Vault, people looking to control the population by killing people is a demonstration of how the itch to use your gun can get out of hand. Guns are like drugs in a way: in moderation they can be good, but addiction and reliance lead to disaster.
This whole Vault is just a mess of increasingly poor choices and absolute chaos... The more I look back into the stories of these Vaults, the more I realize how absolutely twisted Vault-Tec is for toying with people like this when they needed shelter from the bombs.
massacre
the vault-tec has the perfect moment to test on all human subjects which are left
sounds like SCP foundation.
but then worse
This vault was filled with so many gunsssss!!!!
Cheezeburgerz101 López and gooooooouls
*BOI*
and geckooooooooooos
Tan Hung I found it sad that no one was thinking hey we can overtake the guards and get out, and jump immediately to pop. control
yeah,......there be idiots all the places tho
PERFECT SPOT FOR A GHOUL DEN.
"The main villain is the Overseer of the Vault" - as if it wasn't the case in each and every Vault xD
Sholah Verassa it’s not. There are control vaults where there are no experiments and the overseer is genuinely doing their job to protect the vault. You start fallout 1 inside of one of these vaults.
You're forgetting vault 11. The justice bloc was the bad guy, the overseer was simply a sacrifice.
@@laserpenguin4558 No I am not xD The first overseer was forced to become the lamb, initially he was supposed to.. well, oversee the voting process.
@Towelie Agreed with this one, Vault-Tech did a bad job in choosing a heartless bastard to control this vault. Although.. I think there were two overseers - the fake one in the living quarters and the real one in the secret part, wasn't it?
@@sholahverassa8582 that doesnt change the fact that they still weren't evil, even the candidates were trying to save each other by getting themselves voted. One of them even wanted to stop the voting altogether because it was leading to corruption and as overseer would make the next overseers randomly generated so the justice bloc wouldn't abuse their power as they had been doing
I vaguely remember reading about this on the Nexus website.
Someone made a mod to 'fix' it so that you could get the NCR fame and some sort of a reaction for fixing up the water, as well as saving the vault residents,but you had to have a high science level, from memory.
95 Science, to be specific.