I've been working with UDS since Unreal 4.x, now into UE 5.x. It just keeps getting better. You haven't even touched on the custom snow/puddles and snow trails/puddle splashes yet. 😁
i ve been shouting to myself 'what? wow, omg' to myself for the past 30 min since i got it. im watching at it from inside the scene in vr, this plugin deserves awards...
Best $20 I ever spent on Unreal Marketplace, but gladly wouldve paid the full $40 price tag. PS, @4:20 deep in the mountains away from light pollution, you can see the stars that unobstructed
Looked good. I have a question. I'm using Unreal 5. But there is a problem. I want to change the position of the moon for each camera cut. So, I applied the animation key to the moon angle. In the viewport there is no problem. However, when rendering with movie render que, the position of the moon moves strangely. Is there any workaround for this?
I've been working with UDS since Unreal 4.x, now into UE 5.x. It just keeps getting better. You haven't even touched on the custom snow/puddles and snow trails/puddle splashes yet. 😁
i ve been shouting to myself 'what? wow, omg' to myself for the past 30 min since i got it. im watching at it from inside the scene in vr, this plugin deserves awards...
Best $20 I ever spent on Unreal Marketplace, but gladly wouldve paid the full $40 price tag. PS, @4:20 deep in the mountains away from light pollution, you can see the stars that unobstructed
How did you get it so cheap?
@@DarkSession6208 it was on sale 50% off. It might still be for all I know. I just add the stuff I like to my favorites/wish lists and wait for sales
yh bro i like this too been using this in my project as well
you save me 😎😎
funny man ,, thanks for tutorial
Looked good. I have a question. I'm using Unreal 5. But there is a problem. I want to change the position of the moon for each camera cut. So, I applied the animation key to the moon angle. In the viewport there is no problem. However, when rendering with movie render que, the position of the moon moves strangely. Is there any workaround for this?
Use the built-in animation system for UDS rather than using a key system. I think you can pull off of it in Blueprints to key anything else.
how you add snow on surface you cut the scene
Go to your material for your static mesh, right click and search weather effects. Then connect as per the node
@@razedblaze5194 The creator has a video showing EXACTLY how do it too, including the snow trails for your characters.
whats the name of creator ?
@@BasketcaseSoftware
@@Utopia2023Game2 Just do a google search for "Ultra Dynamic Sky" and you will find the videos. It's how I found this one in fact.