My aunt and uncle got me this for Christmas one year. I was so excited to give it a spin, I loved fighting games more than anything back then, having been spoiled with Virtua Fighter and especially Fighting Vipers when I first got my Saturn, then later experiencing VF2 and my all time favourite Saturn game Fighters Megamix. All the characters looked so cool to me on the fighter select screen, I was sure I was in for a great time... then I played it. I was difficult to disappoint when it came to fighting games ~25 years ago, but this one sure managed. I still have fond memories of playing it but solely for nostalgic reasons, I can't say it's one I'd ever go back to.
I cannot lie, I LOVE Toshinden back in the day and now too. :) It's still one of my favorite fighters. I mean, it doesn't have the depth of a Street Fighter, Virtua Fighters, or Tekken but it was just damn good fun. I wish the Saturn version would have been given proper treatment.
As kids, my brothers and I played the original Toshinden on the Saturn, we wouldn't own a Playstation until a few years later, thus we had no concept that we were playing a lesser game from another console or something like that. Still, we had lots of laughs with the ring outs and the overall clumsiness of the game, it was too new and we didn't have much to compare it to, so we have good memories of it. I remember we also had URA, but I hardly played it, we were more into the Saturn RPGs then, so we basically only played the original Toshinden.
I loved this game back in the day but the more i think about it the more i realize that it was probably that my friends would play it with me cuz they had a decent chance at winning due to the fact that you could pull off Special moves with 1 button and super moves with 2. Also there were 6 codes you could put on before the game starts which gives you the last 4 roster characters so you don't gotta unlock em and allow you access to 2 secret menus with all kinds of special effects for stages and your characters and stuff. I made my own 2 secret modes: 1 called "Shadow Mode" where it made all the characters black and white and the move effects transparent, and the other was "Gold Mode" where three characters were gold and black and it made the effects gigantic. That was kinda hard to play on cuz even though the effects were bigger, the hit boxes were the same. It was the first game i ever bought for my Saturn after i got it for Christmas. I remember it was because i was at Media Play and their Saturn display had this game in it. And because the specials were mapped to a button, it was so easy to play. It was the first time I'd ever gotten to play a Toshinden game. I saw it in magazines all the time showcasing moves and such, but no arcade around me invested in a cabinet. But there was one time, for about 2 months, the Walmart had gotten the Toshinden2 cab and i played it then. It was switched for Marvel Super Heroes i believe. This series i kinda want it to come back. It's only claim to fame is the pioneering of the sidestep manuver. But i believe it was also the first 3D Tag fighter with Toshinden 4. And completely enclosed stages with a usable ceiling.
This could be about nostalgia and the fact there weren't many alternatives I could understand back then, but Toshinden URA is a large part of my childhood. Sure gameplay's got its quirks, but the game had brilliant visuals, AMAZING music, and was generally fun to play.
You sound like a true sega lord. I feel the same. Not all the games have to shine in graphics and whate evrybody expects from them. The game hours we had with it and the experiece the sega saturn gave us during that first generation of virtual games was a great experience to all of us True sega fans.
If it makes you feel better, I also used to love the TOshinden series. I absolutely loved this game and Remix, and heck I even had a sweet spot for the anime that came out.
As someone who played this game back then (but on playstation) I agree that Toshinden had an amazing sound track and aweinspiring visuals (for the time)... but once I had Soul Blade, in terms of gameplay? I did not look back. I can't really disagree with anything Sega Lord has to say about the gameplay, unfortunately.
9:00 haha one good thing about URA over the original BAT 2, is Sofia stage got fixed. No longer does it have the epilepsy seizure inducing brightly lit dance floor the PS1/arcade version had. It's been significantly toned down thankfully. Funny thing: I was watching on RUclips, a Battle Arena Toshinden 2 tournament held yearly in Finland. They use the original Arcade cabinet that Capcom has published. Whenever Sofia's stage would come up they'd just reset the match because that stage is banned from competition 😂 Anywho, I actually prefer URA over BAT2. The graphics may not be as clean, and Ripper and Ronron are crappy new characters (shoulda kept Uranus and Master and carried over Cupido from BAT Remix instead imo), but the gameplay feels tighter and more responsive and faster imo. For instance, the dodge roll mechanic in BAT 2 is slower than it was in the first game on PS1/Remix on Saturn. It's. Dry sluggish. But in URA, they sped it back up. and I prefer Sofia to have a black outfit like the first game
@@budgiecat9039 fun fact: they swapped Sofia's themes over. BAT2's Round 1 theme plays on URA's Round 2, and viceversa. Yeah, I remember checking those Finnish tournaments out! I once asked one of the guys why not URA instead of 2, and the reply was that it's objectively worse. 😅 By the way... I love Ripper. The mysterious metalhead badass trope resonated with me back in the day, and he also had character i.e. his throw.
@@joaopires1761 Yeah. You know what's interesting about BAT series: To my knowledge, despite it being lackluster in some parts compared to the big ones (Tekken, Virtua Fighter, Soul Blade, Dead or Alive), it pioneered three major things in video games: It was the first 3D weapons based fighter It was the first 3D fighting game to be in actual 3D due to the dive roll mechanic. It was also the first console game(BAT3) to feature graphics vs performance options (choice of playing with background textures at 30fps, or without background textures at 60fps) So it innovated these three aspects.
God I miss this particular generation. Best gen for actual, legitimate competition between the major 3 platform holders. Nobody was scooping up entire publishers for Billions, forcing DRM or trying to wind down physical discs/cartridges. And we got some of the best games ever made out of it too.
LOTS of competition in the fighting game space as well back then, especially 3d fighters. Toshinden, Tekken, Soul Edge, Dead or Alive, Bloody Roar, the 3D Street Fighters (sort of), the Sega AM2 fighters and more. I suppose that was a sign of times with the 3D arms race happening between various arcade and console hardware companies/developers and everyone looking to get a slice of that pie. Sucks that all we have left for 3D fighting games are now Tekken and Virtua Fighter (barely!) Soul Calibur and Dead or Alive have sadly died off unceremoniously by the looks of things. A shame as I really love the hold system in the latter. On the other hand, I'm also equally annoyed that one of the major lasting legacies for DoA is the fact it appears to have set a seemingly irreversible industry precedent with its dodgey microtransaction-related shenanigans. Variations of that practice have found their way into Street Fighter 6 and even Tekken 8.
I got a PS1 the day the console released in NA with this game and Ridge Racer. Toshinden blew us away at the time with visual us kids had never seen before.
The soundtrack was simply amazing, Kayin (if the Toshinden 2 theme from the PS1 version) and Ellis stage were my favorites. I listen to them from time to time and everytime I get goosebumps.
Awesome review. Toshinden 1 on the PS1 is remembered fondly by many older millennials because it did pretty much everything right that people cared about at the time in 1995. The graphics and presentation were outstanding, as was the incredible soundtrack. The game was flashy and the incredible character design, fireballs, super moves, etc. captured the vibe of anime which was becoming huge in America at the time with DBZ, Sailor Moon, and other series breaking through from Japan to USA cable television. Virtua Fighter 1 and Tekken 1 were of course better playing games, but both were pretty poor graphically compared to Toshinden 1. Also, the mapping of special and super moves to the shoulder buttons was great, my mom loved the game because she could play it and have fun without having to learn quarter circle motions and other difficult motions. After this though, Toshinden was just stuck in the past and I remember when Game Players Ultra called Toshinden URA: UGLY, REPETITIVE, AND AWFUL. Toshinden 2 on PS1 was ok, but Tekken 2 just destroyed it. The fact this was released on Saturn with VF2 and Fighting Vipers is just insane and I cant imagine anyone really enjoying this in 1996.
I understand that these things are subjective, but I must also speak up in defense of the toshinden 2/URA OST. It stands out as one of my favorite soundtracks of any era; I have several of the tracks on my special Playlist for grading papers. The Rungo, Ellis, and Chaos (Tracy in URA) themes are absolutely stellar. But hey, if we all agreed on everything, life would be boring.
The Game Boy version of Toshinden is actually pretty solid. Saw it in my rom list this morning....forgot I had it. Toshinden 2 was the first playstation fighting game I every played
BAT on the original Game Boy is my current favorite fighting game for that system. It was also my introduction to the series as a whole and I was surprised when I found out there were 3D games in the series as well… and then disappointed when I finally played the first BAT on PS1. At least the music rocked I guess.
I still have my original copy of Remix and actually really like it. I feel the camera is a little smoother than on the PS1. The textures don't bother me because, regardless of the opinion at that time, they didn't look that great on PS1. Street Fighter vs xmen still plays and looks way better anyway. I appreciated that Sega wanted this franchise on the Saturn and I loved playing it.
Although I only know the Playstation versions, it was always strange for me, that the B A T games never appeared in the Playstation Store (at least in Europe). The games are no Soul Calibur for sure, But Battle Arena Toshinden 1 was the reason, why I wanted a Playstation.
Loved the video. That music track posted actually seems like kind of a banger, though. I was inclined to look it up after listening to that section at 8:00 (it's the Eiji theme if anyone else is curious).
Sega Lord X, I picked up a near mint copy of Panzer Dragoon for my Saturn for cheap the other weekend. Thanks for the recommendation, it has been a blast to play.
The music in this game is really good, I understand that the gameplay, animations and visuals are not really good compared to the standards but the some of the music themes in this game are just awesome
I really enjoy and appreciate all your Saturn videos. I just picked up a Saturn on my most recent trip to Japan and your videos have been a huge help. This was one of my favorite series on Playstation growing up.
As long as you're not buying the rarest schmups (like Radiant Silvergun), you can get a lot of Saturn titles for reasonable prices if you shop around. Got Japanese Guardian Heroes for 4,000yen, Sega Rally for 500yen, and lots of others within the last year when I was there too.
Guess my second reply did not show up. Yes aside from the really rare games it's very easy to find good deals on Saturn games. The Saturn I got itself was about $80 and came boxed with manual and cables still sealed inside. I don't think it was ever used, but I seemed to luck out with that price compared to other models I saw.
Excellent video as always. Disagree about the music. BAT2 music has some of the best layering of any game music. There are so many different sounds and instruments working together in almost every song. That takes a lot of work to do.
Good review! I completely forgot about the Battle Arena Toshinden series. I played some of them way back in the day and they always felt completely lackluster even then. I think the only reason it gained any attention was that it was one of the first 3D fighting games to hit the market during the mid '90s. As time went on, it had stiff competition from dozens of much better 3D fighting games and just couldn't compete.
Battle Arena Toshinden was a pretty cool first generation Playstation game. It's controls were of the Street Fighter 2 variety with some extra commands for 3d motion. It was pretty easy to pick up and play, and scratched that Street Fighter itch for a bit. I knew of the Saturn versions, but Sega's Virtua Fighters, Fighting Vipers, Fighters Megamix as well as Tecmo's Dead or Alive (imported that last one) kept me busy on the Saturn side.
@@lazarushernandez5827 nooooooooo You messed up! VF2 Fighters Megamix Fighting Vipers (JPN version) Last Bronx Dead or Alive These were the top 5 3D fighters on the Saturn hands down. And the three must have RPGs were Shining The Holy Ark Panzer Dragoon Saga Magic Knight Rayearth And the top racers were Daytona USA Sega Rally Gale Racer And the top underrated 2D fighters were Groove on Fight Astral Superstars
100% correct opinion here. Was just listening to the soundtracks yesterday, and good memories came flooding back. Also, look up 'first turn around' for penny racers. Very similar music to that found in the Toshinden games, by the same company.
Toshinden 3 soundtrack is up there as one of my favourite soundtracks (we don't try not to talk about the gameplay much 😶... but the secret characters are fun to use and their portrait tiles fill up the character select screen very aesthetically).
Played it on DOS back then. Was overwelmed with all the options of SEGA MegaDrive + 32x + SEGA CD, Playstation and Saturn, ... so I never had any of these consoles and tried to get the best out of a 80486 with 66 MHz an about 10 MB of RAN. Later got a 2x CD Drive and played the Demo of Tomb Raider 1 as well. I had to scale everything down to somehow get it playable.
@@Cade_The_Squirrel what could they do? They were told not to create eternal champions 3 which was popular in the u.s. and Sega Japan was blocking them from bringing games from Japan like X-Men vs street fighter
Man I gotta say I loved this series I grew up on the first toshinden and was fun to me and I played it single player for the most of the time the soundtrack is excellent I really enjoy it I still listen to it often playing URA felt like it was all over the place and I still pefer playing the first one dispite it being clunky but I was 8 at the time and have fond memories of it to this day
I’m probably in the minority here (the vast minority I’m sure!) but honestly…I was actually a fan of this incarnation of the game. In my opinion it ran faster than the earlier incarnations and it had a weird, dark, Sci-Fi vibe to it. Also, the secret characters were extra cool too if I remember correctly. I would love to see some of these more obscure “old school” games for the CD based consoles get some love in the form of affordable app options on systems like the PS4 and PS5.
I was literally playing all versions of these games yesterday, because of how much I love the soundtracks. Gameplay is pretty fun in a jerky kind of way, but is notably better on playsation. But as you say; there are far better fighters on each of the respective platforms at the time, but this was the first on the playsation and it gets nostalgia points.
I've got the game, but I've always preferred D-Xird in this genre. I remember, when I bought Toshinden URA that the salesman telling me that the game was cheap because it was bad and that I'd better buy the Playstation version.
Toshiden URA is one of my favorite fighters on the console and the game has always been an easy target to dunk on. Sure the gameplay is a bit broken but it doesn't mean you can't have fun. Actually the game can be very fun ! I disagree with many of the complaints made to this game back then and now. For example saying that the music is bad : come on, the music is awesome. Great tracks and really no reason to not remember some of them. The intro ? I love it, I love the untextured 3D designs of the characters, this hasn't aged at all. The intro also has great music and is very well done. The renders during the ending are very nice too. On the visual side, this is a big upgrade compared to Remix, and the developers acknowledged the hardware of the Saturn. This is why it is running hi-res to begin with, with decently sized characters. VDP2 handles all the background layers, and actually many stages have effects (transparency, shimmering in the desert etc...). Keep in mind that to get dynamic lighting in Fighting Vipers and Fighters Megamix, the characters had to be made super small in internal resolution. The game also supports many secret codes that can add to the fun, including options to make gigantic special effects and make all of them transparent. There are also a ton of characters to play as.
Never said the music was bad. URA looks very poor compared to the PSX original. Losing the polygon backdrops, the lighting, and the lower quality textures really hammer it. I do agree even a bad game can be fun, but this ain't it for me.
@@SegaLordX URA is rather disappointing with most of its backgrounds but it's rather disingenuous saying the lack of polygonal elements in the background is a reason. I'd like to know what 3D fighting games (excluding wrestling games) on the Saturn have polygonal objects in the background. I can only think of one that seems like it does, but I'm not completely sure.
Toshinden- early to the playing field, but left behind by pretty much all of it's competitors. I was a little surprised to find so many people nostalgic for it in this comment section, but I can't deny that it has an aesthetique that helps it dig it's claws into people- not just the graphics, but also the music and the general atmosphere of it all. This was a pretty sluggish game and other 3D titles played better, but even so.... it can't be denied that it struck a nerve. Pity that Tamsoft couldn't make it grow, but I wonder if there's ever a world where they could've honestly competed with Namco, Virtua Fighter, or even DOA....
When the Saturn was released one of it's selling points (according to Sega) was that it would have hundreds of third party games and Sega's exclusive games while the PS1 only would have third party games (Sony was not yet first party developer it is today), Toshinden was both the PS1's first fighting game and the game that humiliated the Saturn's poor Virtua Fighter port in graphics, it's one of the games that led to many users to choose of the newcomer Sony's console over the veteran Sega's console so it's understable that they wanted to get the franchise and show that they can do it better (unfortunately they couldn't) This game is another good example of the main problem of the Saturn, only Sega and very few companies could properly exploit it's 3D graphic potential.
Man, I loved this series. Mainly because of the characters, soundtrack and overall vibe it had. Some of these stages were damn cool to boot - I'm a sucker for stupidly high deathtraps to fight on, and Toshinden had them in spades. It did drive me nuts in the second game how the soundtrack would quit and restart from the beginning of each track after every round. Such a weird choice.
Very weird thing to do, especially because usually in the last minute the track the music would change into something different than what you heard for the first two minute loops. You'd never get to hear this unless you set infinite time or played it in a cd player. URA kept his track restarting but it's music tracks cut off the last minute completely for all the music it brought over.
And this was back in the day when Lara Croft's cones where the heigh of tittilation. So you know thibgs are off to a bad start when triangles are seen as the best part...
Heh... Battle Arena Toshinden is actually the first 3D fighter I ever played, on a relatively weak PC. The graphics were worse than this and it ran at about 5fps 😂 But I enjoyed it cuz I was easily amused, as I guess we all were as younguns. Thanks.
I remember loving the Toshinden games, at least the first two, for the 90's anime style and the jammin' music they had... sadly not so much the gameplay compared to other fighters at the time
@@ENiceGeo It's on RUclips. I rewatched it again and it held up better than I thought it would. It made me super nostalgic though, back when I had to hunt down VHS tapes from an Asian goods store. I used to pay upfront to have her order the tapes from Japan.
I have a really soft spot for this game. I actually like the gameplay. The Story Mode was fun too. But I have to completely disagree with you about the music - almost all of it is 100% memorable, with high production values and awesome melodies.
The SS was missing flashy weapons based fighters like Tekken and Toshinden, so it's a shame neither port was much cop. Some of the backgrounds here show some nice bits of imagination, but it never really gets off the ground.
Tekken was not a weapons based fighting. From what I recall, Namco was thoroughly in bed with Sony. BTW, Last Bronx is a really good weapons based fighter on the Saturn.
@@Prizrak-hv6qk Unfortunately Last Bronx was like most arcade ports for Saturn and barely had new content in comparison with the arcade, unlike Namco's arcade ports for the PS1.
@@Hektols I agree. Sega kind of failed to realize that people were starting to expect more than just straight up arcade ports. Heck, during the Dreamcast days, people were losing interest in arcade styles games period, expecting deeper experiences on home consoles, while Sega was still all about the straight up arcade ports. Then again, while I appreciate what Namco did with Tekken and Soul Edge ports, with the CGI intros/ending, extra game modes, costumes, etc, I honestly don't remember ever investing any time in those extra things. Mostly just played the regular 1P mode and VS with friends. Never liked Fighting Vipers but definitely had a lot of fun with the VF series and Last Bronx.
They had the opportunity to go in the other direction and make a superfluid hand-drawn animation style since the Saturn was so good at handling 2D. Imagine if it had looked more like a samurai shodown with tons of background things going on
Spot on with the visuals and gameplay for this game in your review. But you are way off about the soundtrack. This game has one of the best soundtracks in a fighting game for the time, and hell, still holds up to this day.
I never played the Saturn version but the PS1 version of Toshinden 1 and Bloody Roar 1 are probably the PS1 fighting games I spent the most time playing. A friend had the PS1 version and cousing had Bloody Roar then I got copies later.
URA was the first Toshinden game that didn't feel like it was playing under water, or on the moon. While it wasn't my favorite, it did it better than the PS1 version. They of course, made concessions to make it run this fast. I see what you are trying to say here. However URA played better than 2. Comparing it to Sega's arcade ports, is silly
Definitely played better than Tsd 2. The overdrive meter doesn't seesaw like crazy and the matches don't end in 5 seconds. Unfortunately the AI plays worse and provides no real challenge.
I picked this up several years ago, played it for 20 mins then put it in the drawer, and there it sat for years, then maybe a year or so ago, looking through all my Japanese titles, i come across URA again, "I've hardly played this, lets boot it up again" ...... after a couple or rounds "arhhh, now i remember why its sat there in the back of the drawer for so long!" 👌
This fighting game was the best to me in the early PlayStation era..! they should’ve did a remaster or remake of the first three games in these new modern technology.. . I like the ring outs
Clearly Battle Arena Toshinden URA was meant to be a Sega 32x game that they tried to pass off as a legit Saturn title and it backfired. Between 1994-1996 Sega was in a for certain frenzy mode on what to do next to stay afloat in the video game market. In order for them to had remained in 1st place they would of have to had scratched the 32x and Saturn projects from the beginning and debuted the Sega Dreamcast in 1996 instead of 1998 with the launch of the N64. Had Sega chosen to do that Sony's Playstation would of been derailed from history.🙏
whaaa?! unless they're different from the psx ones, this game has some awesome gems in music. Im a trucker and I literally have some tunes in my phone right now just to listen on the road. From BAT 2 : Credits/Ellis/Kayin/Sho/Sofia From BAT 1: Duke/ Ellis/Sophia.... I also recognize it has other bangers to like Kayin or Mondo in Bat1, its not my type but i definitely recognize the feel and personality they gave the characters with music alone... I couldn't disagree with you more on the music department. If there is one thing that got better with time like a fine wine on this game, brother it is the music.
With the exception of the new characters, the music in URA is the same as the music in Tsd 2, except for some reason all the tracks have the last minute trimmed off.
I didnt know toshinden came out for saturn i haf it for playstation didnt matter if it was trash During the transition from 2d to 3d alot of ppl including myself just played cuz we were in awe of the graphics
I could understand Sega releasing this if they had achieved parity with the PlayStation version or even better it was better than the PlayStation version but releasing an inferior version was a bad move!
Love the first 2 Toshinden games, didn’t care for 3 as much even though it had more fluid gameplay, I just didn’t find it as engaging. Still own a copy of the anime (uncut version) on vhs and dvd.
Noted. The first time I played Battle Arena, it was on the Saturn. Remembering how terrible that game was, I never even wanted to try the PS1 version. I'm gonna check that one out now, thank you, sir.
Correction : Sega of Japan making up reasons to fight off Sega if America was the issue behind almost EVERY bad decision. I think the only time this didn't blow up in their faces was pulling Sonic 3 from STI to let the JP team do it, leaving STI to do Spinball. To be honest, I love Spinball.
Toshinden Remix plays slower than the PSX counterpart. URA fixes up some issues with the game play found in Tsd 2. The overdrive meter doesn't buildup absurdly fast and damage seems reduced, so matches last longer but the AI is brain dead.
BAT wasn't popular solely due to the textures as it was the first home fighting game with true 3D movement. Was it deep? No. Was it pioneering? Yes. Was it fun? While growing up we all had a great time with it. People love to retro bash this game but it's like a modern muscle car fan ragging on a Ford Model A for not being as good as their modern car.
I’m stunned there were even 4 games made in this series. The first one was not really a terrible playing game despite what some people say, but I don’t think it had much merit outside of the graphics. The main reason it was so appealing in the first place was being 3D when 3D graphics was the new thing in the mid 90’s.
Toshinden was fun but it's definitely an early 90s game and porting it over to the Saturn didn't make a whole lot of sense considering it would release in 1996. By this point Virtual Fighter 2 had been out for almost a whole year.
I’ve never expecting you to cover this average fighting game but I’m positively surprised 😊 I own the Japanese version but I’ve played the PAL one back in 1997, it was a great disappointment! Italian videogame magazines gave it good/very good scores (Mega Console 89%, Game Power 80%) and none of them mentioned the broken AI when you play against the CPU. Hi-res graphic is only about the energy bars, animations are strange, fireball effects are pixelated like a 8-bit game, music is not bad but it stops at the end of each round and we cannot appreciate any track. It would be amazing if you could review “D-Xhird”, another Takara fighting game that was never released outside Japan: it was the lowest point on Saturn
To me, Toshinden did what it needed to do when it came out. It had great graphics, great designs, great music, and familiar gameplay, even if it wasn't great. What the sequels needed was better, more precise and refined gameplay, but the developers never focused on it. As a result, it died out. I first played the Saturn versions a few years ago, both are really not good. URA is more playable, but I find the stage backgrounds extremely ugly and distracting, since they don't scale well with the characters. Another thing that bothers me is that it is painfully obvious that URA exists because they had to replace the more visually complex characters from the roster: Gaia, Chaos, Uranos and Master. All exclusive characters in URA are simpler designs.
I don't know about those characters being complex, maybe Uranus, but a better bet would be that they weren't going to be able to replicate some of the stages from Toshinden 2, nor the lighting effects. By the time such a port was released it would have looked worse in comparison so better to just make a new game story for the Saturn.
My aunt and uncle got me this for Christmas one year. I was so excited to give it a spin, I loved fighting games more than anything back then, having been spoiled with Virtua Fighter and especially Fighting Vipers when I first got my Saturn, then later experiencing VF2 and my all time favourite Saturn game Fighters Megamix. All the characters looked so cool to me on the fighter select screen, I was sure I was in for a great time... then I played it. I was difficult to disappoint when it came to fighting games ~25 years ago, but this one sure managed. I still have fond memories of playing it but solely for nostalgic reasons, I can't say it's one I'd ever go back to.
I cannot lie, I LOVE Toshinden back in the day and now too. :) It's still one of my favorite fighters. I mean, it doesn't have the depth of a Street Fighter, Virtua Fighters, or Tekken but it was just damn good fun. I wish the Saturn version would have been given proper treatment.
As kids, my brothers and I played the original Toshinden on the Saturn, we wouldn't own a Playstation until a few years later, thus we had no concept that we were playing a lesser game from another console or something like that. Still, we had lots of laughs with the ring outs and the overall clumsiness of the game, it was too new and we didn't have much to compare it to, so we have good memories of it. I remember we also had URA, but I hardly played it, we were more into the Saturn RPGs then, so we basically only played the original Toshinden.
I loved this game back in the day but the more i think about it the more i realize that it was probably that my friends would play it with me cuz they had a decent chance at winning due to the fact that you could pull off Special moves with 1 button and super moves with 2. Also there were 6 codes you could put on before the game starts which gives you the last 4 roster characters so you don't gotta unlock em and allow you access to 2 secret menus with all kinds of special effects for stages and your characters and stuff. I made my own 2 secret modes: 1 called "Shadow Mode" where it made all the characters black and white and the move effects transparent, and the other was "Gold Mode" where three characters were gold and black and it made the effects gigantic. That was kinda hard to play on cuz even though the effects were bigger, the hit boxes were the same.
It was the first game i ever bought for my Saturn after i got it for Christmas. I remember it was because i was at Media Play and their Saturn display had this game in it. And because the specials were mapped to a button, it was so easy to play. It was the first time I'd ever gotten to play a Toshinden game. I saw it in magazines all the time showcasing moves and such, but no arcade around me invested in a cabinet. But there was one time, for about 2 months, the Walmart had gotten the Toshinden2 cab and i played it then. It was switched for Marvel Super Heroes i believe. This series i kinda want it to come back. It's only claim to fame is the pioneering of the sidestep manuver. But i believe it was also the first 3D Tag fighter with Toshinden 4. And completely enclosed stages with a usable ceiling.
That BAT2 Eiji theme is amazing.
This could be about nostalgia and the fact there weren't many alternatives I could understand back then, but Toshinden URA is a large part of my childhood. Sure gameplay's got its quirks, but the game had brilliant visuals, AMAZING music, and was generally fun to play.
You sound like a true sega lord. I feel the same. Not all the games have to shine in graphics and whate evrybody expects from them. The game hours we had with it and the experiece the sega saturn gave us during that first generation of virtual games was a great experience to all of us True sega fans.
If it makes you feel better, I also used to love the TOshinden series. I absolutely loved this game and Remix, and heck I even had a sweet spot for the anime that came out.
As someone who played this game back then (but on playstation) I agree that Toshinden had an amazing sound track and aweinspiring visuals (for the time)... but once I had Soul Blade, in terms of gameplay? I did not look back. I can't really disagree with anything Sega Lord has to say about the gameplay, unfortunately.
9:00 haha one good thing about URA over the original BAT 2, is Sofia stage got fixed.
No longer does it have the epilepsy seizure inducing brightly lit dance floor the PS1/arcade version had. It's been significantly toned down thankfully.
Funny thing: I was watching on RUclips, a Battle Arena Toshinden 2 tournament held yearly in Finland. They use the original Arcade cabinet that Capcom has published.
Whenever Sofia's stage would come up they'd just reset the match because that stage is banned from competition 😂
Anywho, I actually prefer URA over BAT2.
The graphics may not be as clean, and Ripper and Ronron are crappy new characters (shoulda kept Uranus and Master and carried over Cupido from BAT Remix instead imo), but the gameplay feels tighter and more responsive and faster imo.
For instance, the dodge roll mechanic in BAT 2 is slower than it was in the first game on PS1/Remix on Saturn. It's. Dry sluggish. But in URA, they sped it back up.
and I prefer Sofia to have a black outfit like the first game
@@budgiecat9039 fun fact: they swapped Sofia's themes over. BAT2's Round 1 theme plays on URA's Round 2, and viceversa.
Yeah, I remember checking those Finnish tournaments out! I once asked one of the guys why not URA instead of 2, and the reply was that it's objectively worse. 😅
By the way... I love Ripper. The mysterious metalhead badass trope resonated with me back in the day, and he also had character i.e. his throw.
Battle Arena Toshinden was my first playstation game in a bundle holidays 1996. It aged but the memories. Plus that soundtrack still holds up.
This game was a technical showpiece on the PS1 back in the day.
You mean the original one, I presume? URA was never on the PS1.
@@joaopires1761 Yeah. You know what's interesting about BAT series: To my knowledge, despite it being lackluster in some parts compared to the big ones (Tekken, Virtua Fighter, Soul Blade, Dead or Alive), it pioneered three major things in video games:
It was the first 3D weapons based fighter
It was the first 3D fighting game to be in actual 3D due to the dive roll mechanic.
It was also the first console game(BAT3) to feature graphics vs performance options (choice of playing with background textures at 30fps, or without background textures at 60fps)
So it innovated these three aspects.
Your taste in music disappoints me Mr Lord. The Toshinden 2 OST is among the best of the 32-bit era.
Ooof. We do indeed have very different tastes in music, my friend.
@@SegaLordX Guess you're a little bit Country and I'm a little bit Rock&Roll.
He said the same about the KoF 95 AST on Saturn 😂
Battle Arena Toshinden 2 has one of the finest soundtracks in any video game.
@@pinkspider28 The original Toshinden Trilogy in general has a great OST.
God I miss this particular generation. Best gen for actual, legitimate competition between the major 3 platform holders. Nobody was scooping up entire publishers for Billions, forcing DRM or trying to wind down physical discs/cartridges. And we got some of the best games ever made out of it too.
Agreed, and people didn't cry that exclusives were unfair, exclusives ruled the day.
LOTS of competition in the fighting game space as well back then, especially 3d fighters.
Toshinden, Tekken, Soul Edge, Dead or Alive, Bloody Roar, the 3D Street Fighters (sort of), the Sega AM2 fighters and more. I suppose that was a sign of times with the 3D arms race happening between various arcade and console hardware companies/developers and everyone looking to get a slice of that pie.
Sucks that all we have left for 3D fighting games are now Tekken and Virtua Fighter (barely!)
Soul Calibur and Dead or Alive have sadly died off unceremoniously by the looks of things. A shame as I really love the hold system in the latter. On the other hand, I'm also equally annoyed that one of the major lasting legacies for DoA is the fact it appears to have set a seemingly irreversible industry precedent with its dodgey microtransaction-related shenanigans. Variations of that practice have found their way into Street Fighter 6 and even Tekken 8.
I got a PS1 the day the console released in NA with this game and Ridge Racer. Toshinden blew us away at the time with visual us kids had never seen before.
The soundtrack was simply amazing, Kayin (if the Toshinden 2 theme from the PS1 version) and Ellis stage were my favorites.
I listen to them from time to time and everytime I get goosebumps.
Really really love your work and the attention you put on your content. Please keep giving us more Sega nostalgia! A big hug from Portugal 🇵🇹👍💪
Thank you for the kind comment. Really appreciate it.
Remember the OVA for this game? Yeah, there was an anime alongside the game.
I own it on VHS and DVD, it’s okay animation but wow is it forgettable. Says something about it the series as a whole
Awesome review. Toshinden 1 on the PS1 is remembered fondly by many older millennials because it did pretty much everything right that people cared about at the time in 1995. The graphics and presentation were outstanding, as was the incredible soundtrack. The game was flashy and the incredible character design, fireballs, super moves, etc. captured the vibe of anime which was becoming huge in America at the time with DBZ, Sailor Moon, and other series breaking through from Japan to USA cable television. Virtua Fighter 1 and Tekken 1 were of course better playing games, but both were pretty poor graphically compared to Toshinden 1. Also, the mapping of special and super moves to the shoulder buttons was great, my mom loved the game because she could play it and have fun without having to learn quarter circle motions and other difficult motions. After this though, Toshinden was just stuck in the past and I remember when Game Players Ultra called Toshinden URA: UGLY, REPETITIVE, AND AWFUL. Toshinden 2 on PS1 was ok, but Tekken 2 just destroyed it. The fact this was released on Saturn with VF2 and Fighting Vipers is just insane and I cant imagine anyone really enjoying this in 1996.
I understand that these things are subjective, but I must also speak up in defense of the toshinden 2/URA OST. It stands out as one of my favorite soundtracks of any era; I have several of the tracks on my special Playlist for grading papers. The Rungo, Ellis, and Chaos (Tracy in URA) themes are absolutely stellar. But hey, if we all agreed on everything, life would be boring.
The Game Boy version of Toshinden is actually pretty solid. Saw it in my rom list this morning....forgot I had it. Toshinden 2 was the first playstation fighting game I every played
BAT on the original Game Boy is my current favorite fighting game for that system. It was also my introduction to the series as a whole and I was surprised when I found out there were 3D games in the series as well… and then disappointed when I finally played the first BAT on PS1. At least the music rocked I guess.
Love that one!!!
Glad someone else had it, was my intro too and the soundtrack was way better than it had any right to be
I still have my original copy of Remix and actually really like it. I feel the camera is a little smoother than on the PS1. The textures don't bother me because, regardless of the opinion at that time, they didn't look that great on PS1. Street Fighter vs xmen still plays and looks way better anyway. I appreciated that Sega wanted this franchise on the Saturn and I loved playing it.
The gameplay on Remix is tighter than the PS1 version, and URA's game speed is faster than Toshinden 2 PS1 especially the dodge rolls
Although I only know the Playstation versions, it was always strange for me, that the B A T games never appeared in the Playstation Store (at least in Europe). The games are no Soul Calibur for sure, But Battle Arena Toshinden 1 was the reason, why I wanted a Playstation.
Loved the video. That music track posted actually seems like kind of a banger, though. I was inclined to look it up after listening to that section at 8:00 (it's the Eiji theme if anyone else is curious).
Toshinden 2 has an excellent soundtrack, better than the first one all around. Just sucks this version got the shaft.
I actually really like them music samples you played, has real 80s metal and 80s action movie vibes
Definitely, always enjoyed the music, especially from Toshinden 2.
Yeah, he missed the ball here. The music in Toshinden 2 is fantastic.
@@MoonScythe1 I would say some of the most memoriable of that generation.
I loved the first two Toshinden games on the Playstation. I remember seeing that GamePro review for this game and was stunned.
Sega Lord X, I picked up a near mint copy of Panzer Dragoon for my Saturn for cheap the other weekend. Thanks for the recommendation, it has been a blast to play.
It's one of that generations best.
The music in this game is really good, I understand that the gameplay, animations and visuals are not really good compared to the standards but the some of the music themes in this game are just awesome
The game may not be worth that much, but that intro for it for some reason just locks me in as awesome. 😅
I really enjoy and appreciate all your Saturn videos. I just picked up a Saturn on my most recent trip to Japan and your videos have been a huge help.
This was one of my favorite series on Playstation growing up.
Are Saturn games reasonably priced in Japan?
As long as you're not buying the rarest schmups (like Radiant Silvergun), you can get a lot of Saturn titles for reasonable prices if you shop around. Got Japanese Guardian Heroes for 4,000yen, Sega Rally for 500yen, and lots of others within the last year when I was there too.
Guess my second reply did not show up. Yes aside from the really rare games it's very easy to find good deals on Saturn games. The Saturn I got itself was about $80 and came boxed with manual and cables still sealed inside. I don't think it was ever used, but I seemed to luck out with that price compared to other models I saw.
Excellent video as always. Disagree about the music. BAT2 music has some of the best layering of any game music. There are so many different sounds and instruments working together in almost every song. That takes a lot of work to do.
Good review! I completely forgot about the Battle Arena Toshinden series. I played some of them way back in the day and they always felt completely lackluster even then. I think the only reason it gained any attention was that it was one of the first 3D fighting games to hit the market during the mid '90s. As time went on, it had stiff competition from dozens of much better 3D fighting games and just couldn't compete.
Battle Arena Toshinden was a pretty cool first generation Playstation game. It's controls were of the Street Fighter 2 variety with some extra commands for 3d motion. It was pretty easy to pick up and play, and scratched that Street Fighter itch for a bit.
I knew of the Saturn versions, but Sega's Virtua Fighters, Fighting Vipers, Fighters Megamix as well as Tecmo's Dead or Alive (imported that last one) kept me busy on the Saturn side.
No Last Bronx??
@@budgiecat9039 I never picked that one up🥴
@@lazarushernandez5827 nooooooooo
You messed up!
VF2
Fighters Megamix
Fighting Vipers (JPN version)
Last Bronx
Dead or Alive
These were the top 5 3D fighters on the Saturn hands down.
And the three must have RPGs were
Shining The Holy Ark
Panzer Dragoon Saga
Magic Knight Rayearth
And the top racers were
Daytona USA
Sega Rally
Gale Racer
And the top underrated 2D fighters were
Groove on Fight
Astral Superstars
Love Toshinden 1 and 2. Excellent character designs and phenomenal soundtracks! 😎👍
100% correct opinion here. Was just listening to the soundtracks yesterday, and good memories came flooding back.
Also, look up 'first turn around' for penny racers. Very similar music to that found in the Toshinden games, by the same company.
Fully agreed. The soundtracks are BRILLIANT.
Toshinden 3 soundtrack is up there as one of my favourite soundtracks (we don't try not to talk about the gameplay much 😶... but the secret characters are fun to use and their portrait tiles fill up the character select screen very aesthetically).
Played it on DOS back then. Was overwelmed with all the options of SEGA MegaDrive + 32x + SEGA CD, Playstation and Saturn, ... so I never had any of these consoles and tried to get the best out of a 80486 with 66 MHz an about 10 MB of RAN. Later got a 2x CD Drive and played the Demo of Tomb Raider 1 as well. I had to scale everything down to somehow get it playable.
Sega and making terrible decisions in the 90s, an iconic duo.
Making a Street Fighter clone worked for SNK tho... It's the execution that's bad.
SEGA of America*
In truth it was both Japan’s STI and Sega of America that made terrible decisions lol
Mid 90s during the 32 bit era
@@Cade_The_Squirrel what could they do? They were told not to create eternal champions 3 which was popular in the u.s. and Sega Japan was blocking them from bringing games from Japan like X-Men vs street fighter
Man I gotta say I loved this series I grew up on the first toshinden and was fun to me and I played it single player for the most of the time the soundtrack is excellent I really enjoy it I still listen to it often playing URA felt like it was all over the place and I still pefer playing the first one dispite it being clunky but I was 8 at the time and have fond memories of it to this day
I’m probably in the minority here (the vast minority I’m sure!) but honestly…I was actually a fan of this incarnation of the game. In my opinion it ran faster than the earlier incarnations and it had a weird, dark, Sci-Fi vibe to it. Also, the secret characters were extra cool too if I remember correctly. I would love to see some of these more obscure “old school” games for the CD based consoles get some love in the form of affordable app options on systems like the PS4 and PS5.
toshinden was the first title i ever saw running on the playstation. Quite the looker at the time of release.
I was a huge fan of the series back then. I never thought those were bad games. But to be honest, the games did not aged very well.
i LOVED this game. my friends used to come over and play all the time. i was the coolest kid.
It's significantly better in multiplayer.
I was literally playing all versions of these games yesterday, because of how much I love the soundtracks. Gameplay is pretty fun in a jerky kind of way, but is notably better on playsation. But as you say; there are far better fighters on each of the respective platforms at the time, but this was the first on the playsation and it gets nostalgia points.
I've got the game, but I've always preferred D-Xird in this genre. I remember, when I bought Toshinden URA that the salesman telling me that the game was cheap because it was bad and that I'd better buy the Playstation version.
Just snagged this game for my Saturn for a very decent price! Big ups SLX 💙
Toshiden URA is one of my favorite fighters on the console and the game has always been an easy target to dunk on. Sure the gameplay is a bit broken but it doesn't mean you can't have fun. Actually the game can be very fun !
I disagree with many of the complaints made to this game back then and now. For example saying that the music is bad : come on, the music is awesome. Great tracks and really no reason to not remember some of them. The intro ? I love it, I love the untextured 3D designs of the characters, this hasn't aged at all. The intro also has great music and is very well done. The renders during the ending are very nice too.
On the visual side, this is a big upgrade compared to Remix, and the developers acknowledged the hardware of the Saturn. This is why it is running hi-res to begin with, with decently sized characters. VDP2 handles all the background layers, and actually many stages have effects (transparency, shimmering in the desert etc...). Keep in mind that to get dynamic lighting in Fighting Vipers and Fighters Megamix, the characters had to be made super small in internal resolution.
The game also supports many secret codes that can add to the fun, including options to make gigantic special effects and make all of them transparent. There are also a ton of characters to play as.
Never said the music was bad. URA looks very poor compared to the PSX original. Losing the polygon backdrops, the lighting, and the lower quality textures really hammer it. I do agree even a bad game can be fun, but this ain't it for me.
@@SegaLordX URA is rather disappointing with most of its backgrounds but it's rather disingenuous saying the lack of polygonal elements in the background is a reason. I'd like to know what 3D fighting games (excluding wrestling games) on the Saturn have polygonal objects in the background. I can only think of one that seems like it does, but I'm not completely sure.
Toshinden- early to the playing field, but left behind by pretty much all of it's competitors. I was a little surprised to find so many people nostalgic for it in this comment section, but I can't deny that it has an aesthetique that helps it dig it's claws into people- not just the graphics, but also the music and the general atmosphere of it all. This was a pretty sluggish game and other 3D titles played better, but even so.... it can't be denied that it struck a nerve. Pity that Tamsoft couldn't make it grow, but I wonder if there's ever a world where they could've honestly competed with Namco, Virtua Fighter, or even DOA....
When the Saturn was released one of it's selling points (according to Sega) was that it would have hundreds of third party games and Sega's exclusive games while the PS1 only would have third party games (Sony was not yet first party developer it is today), Toshinden was both the PS1's first fighting game and the game that humiliated the Saturn's poor Virtua Fighter port in graphics, it's one of the games that led to many users to choose of the newcomer Sony's console over the veteran Sega's console so it's understable that they wanted to get the franchise and show that they can do it better (unfortunately they couldn't)
This game is another good example of the main problem of the Saturn, only Sega and very few companies could properly exploit it's 3D graphic potential.
Man, I loved this series. Mainly because of the characters, soundtrack and overall vibe it had. Some of these stages were damn cool to boot - I'm a sucker for stupidly high deathtraps to fight on, and Toshinden had them in spades.
It did drive me nuts in the second game how the soundtrack would quit and restart from the beginning of each track after every round. Such a weird choice.
Very weird thing to do, especially because usually in the last minute the track the music would change into something different than what you heard for the first two minute loops. You'd never get to hear this unless you set infinite time or played it in a cd player. URA kept his track restarting but it's music tracks cut off the last minute completely for all the music it brought over.
@@ENiceGeo Yeah, it's super weird. I remember hoping Plus had fixed it, but no such luck. Annoying as some of the tracks are superb.
12:45 Best feature: Sofia’s assets 😂
And this was back in the day when Lara Croft's cones where the heigh of tittilation. So you know thibgs are off to a bad start when triangles are seen as the best part...
@@goranisacson2502 I think her art is pretty sexy at least. Less so her model
Heh... Battle Arena Toshinden is actually the first 3D fighter I ever played, on a relatively weak PC. The graphics were worse than this and it ran at about 5fps 😂 But I enjoyed it cuz I was easily amused, as I guess we all were as younguns. Thanks.
The best version of Battle Arena Toshinden is actually on the Game Boy.
I remember loving the Toshinden games, at least the first two, for the 90's anime style and the jammin' music they had... sadly not so much the gameplay compared to other fighters at the time
I had this game back in the day (1996). Paid $20 bucks for this!
Loved this game and will like to play it again
I loved Toshinden back in the day. I had it on both consoles and the VHS OVA.
Oof, the OVA. Even Toshinden fans wince at that one.
@@ENiceGeo It's on RUclips. I rewatched it again and it held up better than I thought it would. It made me super nostalgic though, back when I had to hunt down VHS tapes from an Asian goods store. I used to pay upfront to have her order the tapes from Japan.
I loved Battle Arena Toshinden for the PS1 back then but I never saw one for the Sega Saturn. 🤔
It's always so pleasant to watch the straight Saturn's textures after shitty textures on PS1!
Good job. I would love to see you review the Street Figther EX games one day.
I have a really soft spot for this game. I actually like the gameplay. The Story Mode was fun too. But I have to completely disagree with you about the music - almost all of it is 100% memorable, with high production values and awesome melodies.
I would LOVE to see this series rebooted as a sprite based 2D fighter. The art style and character design would lend itself perfectly to that!
Great review but I disagreed with you on the soundtrack, I love this game soundtrack!!! I still listen to it to this day
Battle Arena Toshinden was one fighting game series i never got around to playing. I need to finally give it a chance one day.
Better try the ps1 versions honestly
The SS was missing flashy weapons based fighters like Tekken and Toshinden, so it's a shame neither port was much cop. Some of the backgrounds here show some nice bits of imagination, but it never really gets off the ground.
Tekken was not a weapons based fighting. From what I recall, Namco was thoroughly in bed with Sony. BTW, Last Bronx is a really good weapons based fighter on the Saturn.
@@Prizrak-hv6qk Unfortunately Last Bronx was like most arcade ports for Saturn and barely had new content in comparison with the arcade, unlike Namco's arcade ports for the PS1.
@@Hektols I agree. Sega kind of failed to realize that people were starting to expect more than just straight up arcade ports. Heck, during the Dreamcast days, people were losing interest in arcade styles games period, expecting deeper experiences on home consoles, while Sega was still all about the straight up arcade ports. Then again, while I appreciate what Namco did with Tekken and Soul Edge ports, with the CGI intros/ending, extra game modes, costumes, etc, I honestly don't remember ever investing any time in those extra things. Mostly just played the regular 1P mode and VS with friends. Never liked Fighting Vipers but definitely had a lot of fun with the VF series and Last Bronx.
was always curious about this one. Thanks Sega Lord X, you got me covered.
Oh, SLX, you might THINK your work is done with this series but you've yet to review D Xhird!
Anyone else prefer the excellent Game Boy Toshinden over any of the 3D ones?
That game was great.
I second this.
It was the only Toshinden I could play. I loved it lol
I was a kid at the time and haven't tried since.
They had the opportunity to go in the other direction and make a superfluid hand-drawn animation style since the Saturn was so good at handling 2D. Imagine if it had looked more like a samurai shodown with tons of background things going on
The NA market didn't want anything to do with 2d in that era unfortunately. It would've been savaged by the gaming press
Fighting games are really impressive and fun to play, I enjoyed some of them and I had such nostalgia, thanks for bringing back some memories
Spot on with the visuals and gameplay for this game in your review. But you are way off about the soundtrack. This game has one of the best soundtracks in a fighting game for the time, and hell, still holds up to this day.
I never played the Saturn version but the PS1 version of Toshinden 1 and Bloody Roar 1 are probably the PS1 fighting games I spent the most time playing. A friend had the PS1 version and cousing had Bloody Roar then I got copies later.
URA was the first Toshinden game that didn't feel like it was playing under water, or on the moon. While it wasn't my favorite, it did it better than the PS1 version. They of course, made concessions to make it run this fast. I see what you are trying to say here. However URA played better than 2. Comparing it to Sega's arcade ports, is silly
Definitely played better than Tsd 2. The overdrive meter doesn't seesaw like crazy and the matches don't end in 5 seconds. Unfortunately the AI plays worse and provides no real challenge.
Damn i would have loved another Eternal Champions.. underrated fighter.
When this game came out I finally switched over from a 2d Sega to the saturn this and virtua fighter were my 1st 3d experience and I loved it
The music on the playstation though...... Woohoooo...... 🤣👍
I picked this up several years ago, played it for 20 mins then put it in the drawer, and there it sat for years, then maybe a year or so ago, looking through all my Japanese titles, i come across URA again, "I've hardly played this, lets boot it up again" ...... after a couple or rounds "arhhh, now i remember why its sat there in the back of the drawer for so long!" 👌
This fighting game was the best to me in the early PlayStation era..! they should’ve did a remaster or remake of the first three games in these new modern technology.. . I like the ring outs
Clearly Battle Arena Toshinden URA was meant to be a Sega 32x game that they tried to pass off as a legit Saturn title and it backfired. Between 1994-1996 Sega was in a for certain frenzy mode on what to do next to stay afloat in the video game market. In order for them to had remained in 1st place they would of have to had scratched the 32x and Saturn projects from the beginning and debuted the Sega Dreamcast in 1996 instead of 1998 with the launch of the N64. Had Sega chosen to do that Sony's Playstation would of been derailed from history.🙏
Could you do a Virtual On review? I remember having it but don't remember much about it.
Come on..the ost is the only thing no one can bash about.... any toshinden....period....it's phenomenal!
Except maybe the music for third game.
I didn't bash it. I said it was nothing special. Mostly generic rock you got in any game back then.
Would love to hear your thoughts on the fan made turbo outrun reimagined game.
Aw I like URA though and the first 2 BATs on the PS1 BAT 3 is the one that suffers the most
I still have that game. Is there a way to fix Sega Saturn games? A few of mine have minor scratches and "freeze" sometimes.
whaaa?! unless they're different from the psx ones, this game has some awesome gems in music. Im a trucker and I literally have some tunes in my phone right now just to listen on the road. From BAT 2 : Credits/Ellis/Kayin/Sho/Sofia From BAT 1: Duke/ Ellis/Sophia.... I also recognize it has other bangers to like Kayin or Mondo in Bat1, its not my type but i definitely recognize the feel and personality they gave the characters with music alone... I couldn't disagree with you more on the music department. If there is one thing that got better with time like a fine wine on this game, brother it is the music.
With the exception of the new characters, the music in URA is the same as the music in Tsd 2, except for some reason all the tracks have the last minute trimmed off.
This was pretty good for PlayStation
I remember magazines at the time saying that the URA stood for Ugly, Repetitive and Awful.
I didnt know toshinden came out for saturn i haf it for playstation didnt matter if it was trash
During the transition from 2d to 3d alot of ppl including myself just played cuz we were in awe of the graphics
I could understand Sega releasing this if they had achieved parity with the PlayStation version or even better it was better than the PlayStation version but releasing an inferior version was a bad move!
Love the first 2 Toshinden games, didn’t care for 3 as much even though it had more fluid gameplay, I just didn’t find it as engaging.
Still own a copy of the anime (uncut version) on vhs and dvd.
New outro :D
I liked it back in the day
Noted. The first time I played Battle Arena, it was on the Saturn. Remembering how terrible that game was, I never even wanted to try the PS1 version. I'm gonna check that one out now, thank you, sir.
Correction : Sega of Japan making up reasons to fight off Sega if America was the issue behind almost EVERY bad decision. I think the only time this didn't blow up in their faces was pulling Sonic 3 from STI to let the JP team do it, leaving STI to do Spinball. To be honest, I love Spinball.
90's at it's best! I love that game! We had the PS game
Is the Saturn one really that bad?
Toshinden Remix plays slower than the PSX counterpart. URA fixes up some issues with the game play found in Tsd 2. The overdrive meter doesn't buildup absurdly fast and damage seems reduced, so matches last longer but the AI is brain dead.
When GamePro didn't like something, you knew it was bad. They liked EVERYTHING.
BAT wasn't popular solely due to the textures as it was the first home fighting game with true 3D movement. Was it deep? No. Was it pioneering? Yes. Was it fun? While growing up we all had a great time with it.
People love to retro bash this game but it's like a modern muscle car fan ragging on a Ford Model A for not being as good as their modern car.
I've always bashed Toshinden. Then and now.
@@SegaLordX…and you’ve been wrong for three decades. That’s a long time to be wrong. 😂
Joking of course.
URA has better and faster gameplay than any other verdion.
I’m stunned there were even 4 games made in this series. The first one was not really a terrible playing game despite what some people say, but I don’t think it had much merit outside of the graphics. The main reason it was so appealing in the first place was being 3D when 3D graphics was the new thing in the mid 90’s.
There was more than four games made in the series. Saturn only got two of them. The rest was on PSX.
Sometimes it feels like Sega was actively *trying* destroy themselves.
Toshinden was fun but it's definitely an early 90s game and porting it over to the Saturn didn't make a whole lot of sense considering it would release in 1996. By this point Virtual Fighter 2 had been out for almost a whole year.
I remember playing this at Target on the Playstation kiosk.
Yeesh, poor RonRon. This nerdy little cutie got lambasted by the gaming mags of the day.
I’ve never expecting you to cover this average fighting game but I’m positively surprised 😊
I own the Japanese version but I’ve played the PAL one back in 1997, it was a great disappointment! Italian videogame magazines gave it good/very good scores (Mega Console 89%, Game Power 80%) and none of them mentioned the broken AI when you play against the CPU. Hi-res graphic is only about the energy bars, animations are strange, fireball effects are pixelated like a 8-bit game, music is not bad but it stops at the end of each round and we cannot appreciate any track.
It would be amazing if you could review “D-Xhird”, another Takara fighting game that was never released outside Japan: it was the lowest point on Saturn
Hi! great video as always! this is not U.R.A. but "ura" 裏, meaning behind, backside, alternate, underground... you get the meaning 🙃
Or in this case: ASS! /james rolfe
To me, Toshinden did what it needed to do when it came out. It had great graphics, great designs, great music, and familiar gameplay, even if it wasn't great. What the sequels needed was better, more precise and refined gameplay, but the developers never focused on it. As a result, it died out. I first played the Saturn versions a few years ago, both are really not good. URA is more playable, but I find the stage backgrounds extremely ugly and distracting, since they don't scale well with the characters. Another thing that bothers me is that it is painfully obvious that URA exists because they had to replace the more visually complex characters from the roster: Gaia, Chaos, Uranos and Master. All exclusive characters in URA are simpler designs.
I don't know about those characters being complex, maybe Uranus, but a better bet would be that they weren't going to be able to replicate some of the stages from Toshinden 2, nor the lighting effects. By the time such a port was released it would have looked worse in comparison so better to just make a new game story for the Saturn.