I have this for the Saturn and love it for what it is. A quick 5-10 min game to play before you leave the house for the day or go to bed for a quick racing fix.
I remember seeing Daytona and Virtua Fighter in the arcade for the first time. There was something about those cabinets, it was almost like you were intimidated to play them because how mesmerizing they were for the time. Miss the old SEGA.
I remember seeing Virtua Racing for the first time. It was like finding yourself in a sci-fi movie. So ahead of everything else in that arcade, just like Space Harrier was in 85! Sega first prototyped modern 3D gaming with the super scalers and then fully invented it with Model 1 and 2. Yeah, there were polygon based games before but they were novelty titles running at 10 fps (at best). Sega and (to a lesser extent) Namco were the first to make these games "viable". People always talk about how influential Nintendo was and never give Sega enough credit for their innovations.
No matter where sega goes in the gaming space they will always have a place in gaming history. They killed it with the arcade boards and were way ahead of the times
@@budgiecat9039 What with how big rigs with seats and stuff are available for home-use nowadays I'm a bit surprised nobody has made an equivalent for MC-games. Low saddle, the "gears/pedals" behind (I've never actually ridden a motorbike irl so idk) and handle with extra controls in front. Then just plop it on the floor. Shouldn't be THAT hard to make diy? Edit: obviously no full size mock bike with motion control like tilting. That's a bigger project.
@@SicketMog because there's not enough motorcycle games to warrant it. Just MotoGP, Isle of Mann and Ride basically. As far as designing a low cost peripheral. Still would be tricky The whole thing that differentiates motorcycle experience with driving experience is you don't steer a motorcycle by turning the "wheel" or handle bars; you put weight onto either the left side or right side of the bike by applying weight pressure of your left or right hand on the handlebar as well as your left or right foot on the pegs and you lean you entire body accordingly which then makes the bike lean. Sometimes you even counter lean: like you lean your body weight to the left while leaning the bike to the right, and vice versa. This is counter steering. This is why it never feels right in a motorcycle game because you're using a hand controller to simulate all that. Whereas with a car, you're stationary in a seat. The steering wheel, gas and brake and shifter of manual, does all the work The only time you steer or turn a motorcycle handlebar is when your walking the bike in reverse or slowly forward when you're not actually riding. So to emulate all that would require some tricky engineering. Like I mentioned before, the closest for home use, was the PlayStation Move controls attached to a PlayStation Move wheel which could transform into a mock handlebar situation and then it used the gyro motion controls of the Move controllers to simulate leaning but it wasn't quite right since you were only using your wrists. You don't lean with your wrists. That's how you'd crash actually. Obviously an arcade cabinet peripheral where you actually sit on a mock motorcycle with weight leaning abilities worked the best but that'd be hella expensive to make for home use
1:26 daisy-chained 8 bike setup is literally insane. almost hard to believe stuff like this ever existed. but how much fun would that be with your friends?
It was pure insanity , we had a class field trip and they took us to the arcade and there it was , this and another F1 game , both for 8 players , I can't explain to you how fun it was , we made sure to know what color each of us got and I can't....and I am so sorry to say how much profanities we yelled out that day for a bunch of school kids...still one of my core memories , it was fun days.
There's an arcade 30 mins from me that has Mario kart arcade GP with 4 cabinets linked together. They also have Cruisin Blast with 4 cabinets. And this game for that matter. It's pretty awesome
Kudos to the devs on this one. It look amazing. I should've snagged that Saturn I saw arriving at a thrift store when I had the chance. It disappeared mighty fast.
Seems like a lack of content is a major problem with Sega's arcade ports. It's great they tried to emulate the arcade experience as close as possible, but just like the arcade it gets old quickly.
Everyone was saying that SONY's devs were focused on that replay value that people were asking for. SEGA kept trying to bring the arcade experience home, and buyers decided to switch to the PlayStation.
I just commented something like this. I played it on PC and I was very disappointed "that's it?", the game felt too short or shallow. I'm sure the arcade experience must have been very fun, but it doesn't translate well to a game to play at home. I think it feels even shorter or with less content than Outrun.
I think this is why it's a good thing the Virtua Racing license was handed over to Time Warner during the Saturn. Criticise the gameplay all you want, but they knew that releasing a game with only 3 tracks for authenticity's sake wasn't gonna cut it.
@@budgiecat9039 Yes definitely the Hang On games too. Some of my favorites in the arcades that made me love motorcycles so much. And I have now been to the Isle of Man so the Manx TT game is still very fun for me, even though there are 3 really good, modern IoM TT games out now that are far superior in quality and playback.
Looking at the arcade cabinets by Sega from the 80s and 90s, it's clear that they wanted to make a lot of games that were as immersive as possible by incorporating motion controls: not just with the motorcycle games, but also stuff like Space Harrier, Jurassic Park, After Burner, and Galaxy Force.
SEGA was the GOAT for those of us who loved the arcades (in that too-short era). I have actually had the argument with someone who said it was Atari who ruled the arcades. Sure, in the 70's Atari was seemingly unstoppable, but SEGA games like this (and so many others) show that they not only stole the crown, but left everyone else in the dust.
I do understand the argument that The Street Fighters, Mortal Kombats and Killer Instincts went so viral that they did end up significantly overshadowing SEGA towards the end...but I can't imagine an arcade without the crazy After Burner and G-Loc cabinets, The Galaxy Force and Power Drift "rides". Hang-On, Daytona, Outrun, Virtua Racer/Fighter/Cop, Space Harrier, Crazy Taxi, Star Wars, Golden Axe, Shinobi, and many others. Plus all the racing games that had huge head to head and multiplayer cabinets (like ManX did). Take away SEGA and arcades lose half their magic.
I'd have to agree but games would come along and steal the spotlight. Capcom, Namco, Midway and Sega all had their time in the spotlight but when it comes to pure immersion SEGA was the best. Namco tried too, I did enjoy Time Crisis much more than Virtua Cop and have to give a shout-out to Konami for Silent Scope.
I am pretty sure most people here can agree that the deluxe arcade cabinet was a thing of beauty , the way the bike was segmented into 3 pieces and u had to use ur body weight to turn like the real thing was pure insanity , not to mention, 3 tokens were $1 and u needed 2 token for it but so worth it, best arcade experience other than that insane INITIAL D hanged cabinet .
@TombRaider1996forever u opened a world of hurt my boy, sit down and get comfy. In my land , $1 was 1,500 Lebanese pounds, so each token was 500 Lebanese pounds, so each $1 got us 3 tokens, not to mention we had the 500 lbp coin..... I used to pay 5000 lbp to get 10 tokens and play 5 turns on it on Friday.
Exactly. The campaign modes in Super Hang On and Super Monaco Grand Prix were the perfect template for how Sega should have handled their arcade conversions.
@@Hektols they abandoned making consoles but they didn't abandon the console market and they didn't abandon making arcade games either as VF4 was still an arcade game first and foremost.
@@germantorre1422 An Australian company called Tantalus did the coding , me and a guy called Dave Hirst redid all the graphics, The Textures are all done by me.
@@germantorre1422 An Australian company called tantalus did the coding, me and a guy called Dave Hirst did all the Graphics, All the Textures are done by me.
The look, feel, and especially the music of 90s sega, was unmatched, and brings me to a place I can't explain, without hand drawn water color anime images from the period. Everything made me feel like anime was the other world, where everything was a beach, or a space station, or large city, and the sun always shined.
I was at one of my local game shops when the guy working there said he just got it in. He said "new saturn game!" and I said "ooh what is it?" what he said and what I heard didn't match. Imagine my sadness when he started it up and I saw a racing game and not.. "Max Tittie"
As with a lot of this stuff, "you had to be there." For someone without a lot of arcade experience, I did not notice much in the way of compromises in the console version. And, in 1997, before caving and buying the PS1 for Symphony of the Night and FF7, this was my taste of "next generation." Those generational leaps back then were enormous, and us old timers really were getting some pretty unbelievable stuff. As opposed to today, where the main selling points for the next(current) generation are slightly better frame rates and resolutions. Love this game.
THE best superbike game of the era, in my opinion. Both the arcade and the Saturn port are fantastic. I'd say Namco's Cyber Cycles is second best but unfotunately never saw a home release. Closest equivalent on Playstation was Moto Racer 1 and 2 which just didn't cut it.
Hey SLX. I just came across your channel a few weeks ago and have been thoroughly enjoying your catalog of videos that I see you've been creating for quite a while! I just wanted to compliment you on the production quality and say that your passion for Sega and retro games in general pours through. Keep it up man, I'll be watching.
Good job, SLX, for calling this game out for it's lack of content, touchy controls, snap oversteer, and egregious rubber-banding. You've said it many times before, and I thoroughly agree, that SEGA really should've added much more content to these arcade-to-home ports, such as extra tracks and game modes. With all that being said, I still kind of like this game and simply take it for what it is. Great review. Thanks man.
Really good point about the lack of meaningful set pieces that give the tracks personality. I've been trying to articulate that since the game was released on Saturn in 1997. I would argue there are a few small pieces of track that stand out, but there's a lot of blandness between them, especially on the part of the track that both tracks share.
Good review! I only played the arcade version with friends ages ago and it was completely immersive! Tilting into turns while gripping the handlebars was such a thrill! I never knew there was a console version, but it is a shame it failed to add new content. 11:23 "Time is up and you didn't finish". This perfectly describes many of Sega's business decisions and game development cycles. 😆
I got the Japanese version of this a few months back. Fun as hell… though every race I’ve done has ended with “Time is up and you did not finish the race” 😂
@@budgiecat9039 It's a layover from the arcade where they only want you spending so much time on it with however many quarters you had to drop in it. It doesn't really make sense for a game primarily developed for a console, but you're going to run in to this with games meant to be direct arcade ports.
@@T.B.L. i know I hate it. But I wanted to say....Manx TT conse version had a "Saturn mode", where in that mode, you could choose various bikes with different stats (all Honda though meh), as well as Practice, Challenge, and Superbike mode, with Laxey and TT-Course and their reverse mirrored versions, chose of 3,5,or 7 laps, and of course manual or automatic transmission, but it's in this mode, that I think because it was an exclusive console mode added in, that they should have done away with the timer, or at least give you the option to disable it. Otherwise I don't really see the point other than the ability to pick different color bikes with slightly different speed, acceleration and handling stats.
Great review! This was my second saturn game ever when it came out. I agree with your review. It's spot on!!! Great but we need some more tracks please!
These barely-any-content racers never held my attention at home, regardless of platform or developer. They could all just stay in the arcade without it being a big loss. If they had added career modes or touring modes and such so the game lasts longer than 5 minutes for home players, perhaps they woulda been worth purchasing back in the day.
Gale Racer was neat since it was cross country Cannonball run style. Basically a precursor to NFS the Run. Except it was 2D and Japanese Sega Saturn port only. They should port that to th Switch like they did with G-Loc Air Battle
fun fact. a few months ago i needed some money so i decided to try to sell a few of my saturn games. This being one of them. inside the case had the original sales receipt from Big W (Australia) it was $95 back in 1994......which is approx $217 in todays money (AUD)
@@JumpingSpiderDesign christ haha i dont remember any games being over $99 until the ps2 era where 1 or 2 games were $108 but then one was $120 (i cant remember what one) i think grand turismo 4 was $108 on release
Went on the one at Gigo 3 in Akihabara back in October, really fun arcadey bike game, surprisingly easier on manual. Been trying to find a way of playing it at home.
Tantalus also ported The House of the Dead to Saturn and PC. The PC version of this game obviously runs smoother (Glide 3Dfx exclusive version being the best), with a deeper draw depth, but strangely they replaced the "passing the check point" voice over with an Australian voice (which is where Tantalus are based). The Saturn version features the original Japanese accented voice. You should also mention that the real TT course is over 37 miles long in real life, where here they snapshotted a few key features and turned it into an arcade course. At least the first Bray Hill drop is semi-accurate! The full TT course appears in the 3 TT Superbikes games on the PS2, along with the latest 3 Ride On The Edge games. Eventually I'll compare the PC version to the arcade original on my Sega Arcade vs PC RUclips playlist. But it'll be a while away, as I'm covering the games chronologically, and only just did OutRun and Alien Syndrome!
I'm sold on any racing game where you're ripping on an island coast overlooking the ocean. Would have loved to come across this one in the arcade back in the day
I never played this in the arcade, saturn was the only version I ever played and it was a great alternative to Sega Rally another saturn racer I love to death and still play.
I agree that the lack of content really holds it back despite being a very solid port. Once I got the race wheel, Hang On GP really grew on me and I found myself rarely playing this one for Saturn Motorcycle fun.
ManxTT and Hang On GP just worked in the same way, I think Hang On GP was a more sophisticated attempt for the Sega Sports team back in the days with grip / drift mode settings for Saturn version
Visually, this was pushing the model 2 its limits, and it doesn't translate quite as well too the Saturn as perhaps Sega Rally did. The long straights really show up the draw distance, which isn't bad by Saturn standards, but is more well hidden in other racers by gentle corners and scenery. The shadows on the track don't translate too well either, or are missing completely, which is a huge part of Isle Man feel, driving into a shady tree canopy. Looks like a lot of fun though, and a different experience to your typical 32bit racer. Im surprised there aren't more Mann TT gamrs tbh.
Not that much different from Hang On 95' on Sega Saturn, which was also a 3D arcade motorcycle racer. That one had GP Race, Time Trial, three tracks (with three additional variation tracks of those three tracks totalling in six tracks), and in the options: high side option and a power slide option. It also had three camera options: third person near view, third person far view, and first person view except you actually saw the dashboard of your motorcycle. Only thing is the speed of the game not as fast as Manx TT, but it did not have that wild camera lean effect either, though you would crash into walls easier with a regular controller. So this game, Manx TT, came out two years after Hang On 95' with less content...
Here's one for u arcade bike! When u start the game menu the view buttons. Press up up down down tilt the bike fully to the left then tilt the bike fully right hold it hold the brake turn the throttle. U will start the race on a sheep!!!!
Personally I prefer if this game had stayed in the arcades, because there just isn't enough content to justify a home port. They could have at least added some tracks in to make it more worthwhile.
If you're being generous, you could say thay made the most faithful, pure conversion that was possible so it is what it is.. I agree though, without the huge boost in fun of using the sit down arcade cabinet, it reveals that it's quite a shallow exerience. It was a great arcade game suited to quick sessions not homeplay lasting hours on end. Still fun though and an important part of gaming history 👍
I think the dilemma here is the license of the Manx brand. It would be awesome to add more tracks and content on top of this foundation but will it impact licensing between Sega and the isle of Mann? For what it’s worth as a short game should not cost a full price but when you pay for the brand, the price is a privilege. Sure they could have added historical motorcycles and compared components to the modern bikes. What would help with the cost is to have a network/netlink connection to race against others. The technology was out there that would have made it happen; my guess is that the Saturn days were numbered when this published so why bother.
This was an good port of Sega Model 2 arcade racer. Your points are valid, Sega could added tracks to the home release, they have precedence doing this with Virtua Racing Deluxe on the 32x. It would be interesting to see a review of Sony's Tourist Trophy for the PS2. This game was also based on the Isle of Man motorbike race, but takes some cues from Gran Turismo which shares the same game engine.
This game was the perfect example of the weakness of straight arcade ports. During that era of gaming - everyone craved home versions of these games but their replay value and depth just couldn't compete with games like Final Fantasy 7 or Ocarina of Time. Even Sega Rally - great as the gameplay is - is frustrating in that regard. Is it too much to ask for a couple more tracks to race around?
My biggest gripe is no Mission Stick support. Even the PC version supported joy sticks, which greatly enhances cornering control on banked turns. Leaning the stick left or right is like holding the bike frame in your hand.
I'm English and Nintendo was never really a big thing here - shit, at my school it was all about the c64!! I bought myself a ps1, then 2, then Dreamcast, then back to ps2, via xbox 360, so my only real experiences of sega were in all the video games shops I'd worked in or managed, but I love these old school channels - this and gamesack in particular are excellent channels. I'm really fascinated by 8 and 16bit generations in the US and Japan for some reason.
I love to play a few rounds in first-person analog mode! The horizon tilt is the most extreme I've ever seen,LOL. But ManxTT needed a better opponent AI model, and more content. I'd rate it 9/10 for the first hour, then 6/10 after that.
Playing this at home in 97/98 was awesome at first but not fulfilling its potential until I used the 3D control pad. What a difference! As for the game itself, with 2-3 additional track layouts, a less overpowered drafting setting (you can't be leading on the last lap before the penultimate corner on layout 1), and more consistent cheat codes, it would have been a solid 9-9.5/10.
Arcade games back then was made with a principal , enjoy the consumer and grab their money as quick as possible, this explain in a lot of racing games the few stages design , or more stages but short in a manner of finish the line. With all this something have to been top notch to have consumers wanting to spend their money on your arcade, the answer was extraordinary graphics for his time , amazing cabinets and the most enjoyable gameplay feeling ever you can have.All those reasons fill the gap of the little content , reasons that was absent from the home port , sega should have created a team back then solely for adding extra content to those amazing games when they released for the home market .
Great content as always! Thank you for sharing that you imported this ahead of the US release. I have a game or two that I did that for as well. Street Fighter Alpha 3 on Playstation (well...the imported title was Street Fighter Zero 3...) comes to mind - wanted to practice and learn new game teach at home in order to be better at the arcade. For those of us growing up in that era (and for me, being at the point in life that I had a job and could afford those extra little expenses), such things made the experience that much more exciting.
I just got a chance to play a pretty beaten but functional King of Route 66 cabinet, can't remember if you've ever covered this game but it's pretty fun. It even has a CB radio! The game will give you command prompts and you have to operate the radio while driving--though I could barely get it to work, I assume because of the cab's condition.
Love the sheep or goat inclusion. Wish every Sega racer had something like that. (Also this channel is a large chunk of reason I finally bought a Saturn and it’s been great so thanks!)
I remember Manx TT released in similar time as Sega Touring Car in Sega Saturn. Manx TT is good, solid frame rate, acceptable drawing distance, good texture and good control. How come Sega Touring car can be poor like that. Poor frame rate, drawing distance, texture, control.
Any consideration on a Motor Raid video? It was sold as a conversion kit for Manx cabinets, and I've really admired the game since playing it in Judgment.
A very decent and competent conversion, but 100% agree just a bit more content would have made such a difference, even a 24 hour mode with a changing time of day would have helped some. Great review as always!
Yeah sometimes these devs are hurt when the source the material is so limited. Obviously the actual Isle Man TT isn't some racing series it's just a single event. If you want to make a game about it options are limited
Graphics are nice but I can see there's a problem with the controls... too bad. And of course the lack of content is a killer for a full priced game. Should have either added more content or sold it half price.
Its decent. Not the best racer on the Saturn but not the worst. It plays well, looks well but short on choice and contents. Its good to pull out for a few races and then onto something more involved or expanded.
Would've loved it if they did manage to get some Sega cameos in this game. Aside from Sonic, maybe add some Saturn icons as well like a Virtua Fighter character like Jacky and NiGHTS.
No consigo ver un video de Manx TT donde el jugador maneje la moto correctamente. Hay que pulsar el analógico hacia adelante y girar a izquierda o derecha desde esa posición. You have to move foward analog controller, then turn right or left fron that position.
Ultimately I feel Hang On 95' was the better in that regard when it came to the camera. You'd still often crash into the walls more in Hang On 95', which indicated that Manx TT had the better controls, frame rate and speed, but Hang On 95's first person viewpoint was less disorienting movement wise due to the first person camera being more forgiving in its leaning movement and also the game has a power slide option. I think the wild camera leaning in Manx TT is directly because it was designed that way to give you the sense of leaning at high speeds on a superbike while you were sitting on the bike peripheral in the arcade leaning your body accordingly. But that doesn't translate well to home console since we didn't have that peripheral obviously. And Hang On 95' didn't have that because it was specifically made by Genki for Sega for the Saturn console release in 95'. Likewise, Moto Racer for the PS1 didn't have that either because it was designed for the PS1. Same with Kawasaki Superbike Challenge way back on the Sega Genesis.
It's a Arcade port and a Arcade port should just be that. Isle of Man TT isn't really a race it is a time trial, a crazy time trial. Plus other events during the weekend. Being English I'm very familiar with it. It is not a circuit but a regular road that is closed off to the public during the event. Many fatal deaths during the TT.
I have this for the Saturn and love it for what it is. A quick 5-10 min game to play before you leave the house for the day or go to bed for a quick racing fix.
I remember seeing Daytona and Virtua Fighter in the arcade for the first time. There was something about those cabinets, it was almost like you were intimidated to play them because how mesmerizing they were for the time. Miss the old SEGA.
I remember seeing Virtua Racing for the first time. It was like finding yourself in a sci-fi movie. So ahead of everything else in that arcade, just like Space Harrier was in 85! Sega first prototyped modern 3D gaming with the super scalers and then fully invented it with Model 1 and 2. Yeah, there were polygon based games before but they were novelty titles running at 10 fps (at best). Sega and (to a lesser extent) Namco were the first to make these games "viable". People always talk about how influential Nintendo was and never give Sega enough credit for their innovations.
No matter where sega goes in the gaming space they will always have a place in gaming history. They killed it with the arcade boards and were way ahead of the times
Can't imagine playing this game outside of the arcade cabinet. Riding the mock bike and tilting into the turn is half the fun of the game.
Yeah. Most motorcycle games have this problem. Car games are more accessible control wise. Motorcycle games on consoles? It's a struggle. Even now 😂
Definitely, but still a cool game if you're into bikes.
@@budgiecat9039 What with how big rigs with seats and stuff are available for home-use nowadays I'm a bit surprised nobody has made an equivalent for MC-games. Low saddle, the "gears/pedals" behind (I've never actually ridden a motorbike irl so idk) and handle with extra controls in front. Then just plop it on the floor. Shouldn't be THAT hard to make diy? Edit: obviously no full size mock bike with motion control like tilting. That's a bigger project.
@@SicketMog because there's not enough motorcycle games to warrant it.
Just MotoGP, Isle of Mann and Ride basically.
As far as designing a low cost peripheral. Still would be tricky
The whole thing that differentiates motorcycle experience with driving experience is you don't steer a motorcycle by turning the "wheel" or handle bars; you put weight onto either the left side or right side of the bike by applying weight pressure of your left or right hand on the handlebar as well as your left or right foot on the pegs and you lean you entire body accordingly which then makes the bike lean.
Sometimes you even counter lean: like you lean your body weight to the left while leaning the bike to the right, and vice versa. This is counter steering.
This is why it never feels right in a motorcycle game because you're using a hand controller to simulate all that. Whereas with a car, you're stationary in a seat. The steering wheel, gas and brake and shifter of manual, does all the work
The only time you steer or turn a motorcycle handlebar is when your walking the bike in reverse or slowly forward when you're not actually riding.
So to emulate all that would require some tricky engineering.
Like I mentioned before, the closest for home use, was the PlayStation Move controls attached to a PlayStation Move wheel which could transform into a mock handlebar situation and then it used the gyro motion controls of the Move controllers to simulate leaning but it wasn't quite right since you were only using your wrists.
You don't lean with your wrists. That's how you'd crash actually.
Obviously an arcade cabinet peripheral where you actually sit on a mock motorcycle with weight leaning abilities worked the best but that'd be hella expensive to make for home use
"Passing the Checkpoint"!
This and Sega rally were my go to Saturn games.
1:26 daisy-chained 8 bike setup is literally insane. almost hard to believe stuff like this ever existed. but how much fun would that be with your friends?
It was pure insanity , we had a class field trip and they took us to the arcade and there it was , this and another F1 game , both for 8 players , I can't explain to you how fun it was , we made sure to know what color each of us got and I can't....and I am so sorry to say how much profanities we yelled out that day for a bunch of school kids...still one of my core memories , it was fun days.
My local arcade had 2 8 way Daytona USA cabs.
It was sick Me my dad cousin and uncle lined up against randos.
There's an arcade 30 mins from me that has Mario kart arcade GP with 4 cabinets linked together. They also have Cruisin Blast with 4 cabinets. And this game for that matter. It's pretty awesome
Kudos to the devs on this one. It look amazing. I should've snagged that Saturn I saw arriving at a thrift store when I had the chance. It disappeared mighty fast.
Seems like a lack of content is a major problem with Sega's arcade ports. It's great they tried to emulate the arcade experience as close as possible, but just like the arcade it gets old quickly.
Yeah they really should have added more tracks on racing games.
All Sega games are arcade ports😂
Everyone was saying that SONY's devs were focused on that replay value that people were asking for. SEGA kept trying to bring the arcade experience home, and buyers decided to switch to the PlayStation.
I just commented something like this. I played it on PC and I was very disappointed "that's it?", the game felt too short or shallow. I'm sure the arcade experience must have been very fun, but it doesn't translate well to a game to play at home.
I think it feels even shorter or with less content than Outrun.
I think this is why it's a good thing the Virtua Racing license was handed over to Time Warner during the Saturn.
Criticise the gameplay all you want, but they knew that releasing a game with only 3 tracks for authenticity's sake wasn't gonna cut it.
I love this little game. There isnt much to it but it's very special.
Wut bout Super Hang On and Hang On 95'
@@budgiecat9039 Yes definitely the Hang On games too. Some of my favorites in the arcades that made me love motorcycles so much. And I have now been to the Isle of Man so the Manx TT game is still very fun for me, even though there are 3 really good, modern IoM TT games out now that are far superior in quality and playback.
@@CrawlingPanther those two modern isle of Mann games are so hard to play lol I always crash and I been riding motorcycles 🛵 🏍️ since 2005.
Looking at the arcade cabinets by Sega from the 80s and 90s, it's clear that they wanted to make a lot of games that were as immersive as possible by incorporating motion controls: not just with the motorcycle games, but also stuff like Space Harrier, Jurassic Park, After Burner, and Galaxy Force.
Dont forget that crazy G-loc cabinet!
@@elone3997and Title Fight
SEGA was the GOAT for those of us who loved the arcades (in that too-short era). I have actually had the argument with someone who said it was Atari who ruled the arcades. Sure, in the 70's Atari was seemingly unstoppable, but SEGA games like this (and so many others) show that they not only stole the crown, but left everyone else in the dust.
I can't even name one Atari 😂game that "ruled the arcades" in the 90's 😂
@@DavidDrawsComicsTrue, but Sega had more AAA Arcade titles like Daytona, Virtua Cop, Virtua Fighter, Virtual On etc.
@@ryandavis8658even in the 80's Atari fell off in arcades though
I do understand the argument that The Street Fighters, Mortal Kombats and Killer Instincts went so viral that they did end up significantly overshadowing SEGA towards the end...but I can't imagine an arcade without the crazy After Burner and G-Loc cabinets, The Galaxy Force and Power Drift "rides". Hang-On, Daytona, Outrun, Virtua Racer/Fighter/Cop, Space Harrier, Crazy Taxi, Star Wars, Golden Axe, Shinobi, and many others. Plus all the racing games that had huge head to head and multiplayer cabinets (like ManX did). Take away SEGA and arcades lose half their magic.
I'd have to agree but games would come along and steal the spotlight. Capcom, Namco, Midway and Sega all had their time in the spotlight but when it comes to pure immersion SEGA was the best. Namco tried too, I did enjoy Time Crisis much more than Virtua Cop and have to give a shout-out to Konami for Silent Scope.
I’m grateful for the opportunity to connect with such intelligent and insightful Sega nerds from around the world.🎮
I am pretty sure most people here can agree that the deluxe arcade cabinet was a thing of beauty , the way the bike was segmented into 3 pieces and u had to use ur body weight to turn like the real thing was pure insanity , not to mention, 3 tokens were $1 and u needed 2 token for it but so worth it, best arcade experience other than that insane INITIAL D hanged cabinet .
@TombRaider1996forever u opened a world of hurt my boy, sit down and get comfy.
In my land , $1 was 1,500 Lebanese pounds, so each token was 500 Lebanese pounds, so each $1 got us 3 tokens, not to mention we had the 500 lbp coin..... I used to pay 5000 lbp to get 10 tokens and play 5 turns on it on Friday.
I bought this with birthday money when i was 12 and played the hell out of it. Thoght it looked so good
Sega Lord X, you are the man.
This game is still very fun to play on the saturn as long as you play with a 3d controller
Reminds me of Initial D car drifting game on the PS1. That game I was only able to enjoy with the Namco NeGcon due to its wild drifting controls.
Considering how much extra was added to super hang on and super Monaco GP on the Mega Drive it’s kind of baffling they didn’t do something similar.
Exactly. The campaign modes in Super Hang On and Super Monaco Grand Prix were the perfect template for how Sega should have handled their arcade conversions.
@@RelugusVirtua Fighter 4 Evolution says hi
@@budgiecat9039 Ah, yes, the Virtua Fighter released after Sega abandoned the console market.
@@Hektols they abandoned making consoles but they didn't abandon the console market and they didn't abandon making arcade games either as VF4 was still an arcade game first and foremost.
4:32 The 2 guys on the right with a brown sheepskin jacket, Thats a digitized photo of me :)
You were part of the programmers team?
@@germantorre1422 An Australian company called Tantalus did the coding , me and a guy called Dave Hirst redid all the graphics, The Textures are all done by me.
@@germantorre1422 An Australian company called tantalus did the coding, me and a guy called Dave Hirst did all the Graphics, All the Textures are done by me.
@@germantorre1422 An Australian company called Tantalus coded the game, Me and a guy called Dave Hirst did all the graphics, I did all the Textures.
@@germantorre1422 An Australian company called Tantalus coded the game, Me and a guy called Dave Hirst did all the graphics, I did all the Textures.
I absolutely loved this game when I was younger. Still enjoy it to this day to be fair.
The look, feel, and especially the music of 90s sega, was unmatched, and brings me to a place I can't explain, without hand drawn water color anime images from the period. Everything made me feel like anime was the other world, where everything was a beach, or a space station, or large city, and the sun always shined.
I was at one of my local game shops when the guy working there said he just got it in. He said "new saturn game!" and I said "ooh what is it?" what he said and what I heard didn't match. Imagine my sadness when he started it up and I saw a racing game and not.. "Max Tittie"
As with a lot of this stuff, "you had to be there." For someone without a lot of arcade experience, I did not notice much in the way of compromises in the console version. And, in 1997, before caving and buying the PS1 for Symphony of the Night and FF7, this was my taste of "next generation." Those generational leaps back then were enormous, and us old timers really were getting some pretty unbelievable stuff. As opposed to today, where the main selling points for the next(current) generation are slightly better frame rates and resolutions. Love this game.
I absolutely adore this game. 9/10. The only flaw is that there isn't more of it.
THE best superbike game of the era, in my opinion. Both the arcade and the Saturn port are fantastic.
I'd say Namco's Cyber Cycles is second best but unfotunately never saw a home release. Closest equivalent on Playstation was Moto Racer 1 and 2 which just didn't cut it.
Absolutely loved the full on arcade cabinet version of this.
The saturn version was fun too
There's always time for Saturn reviews by Sega Lord X. 🤘🤘
Even though there are only 2 tracks, back in the day i loved it and so did my friends, spent many nights playing time Attack or 2 player split screen.
Hey SLX. I just came across your channel a few weeks ago and have been thoroughly enjoying your catalog of videos that I see you've been creating for quite a while! I just wanted to compliment you on the production quality and say that your passion for Sega and retro games in general pours through. Keep it up man, I'll be watching.
Thanks!
This game came alive on 2 player, the game itself was impressive for the system and the music was kickass.
Good job, SLX, for calling this game out for it's lack of content, touchy controls, snap oversteer, and egregious rubber-banding. You've said it many times before, and I thoroughly agree, that SEGA really should've added much more content to these arcade-to-home ports, such as extra tracks and game modes. With all that being said, I still kind of like this game and simply take it for what it is. Great review. Thanks man.
Sega could have added a few more tracks, a championship mode with different class of bikes
Really good point about the lack of meaningful set pieces that give the tracks personality. I've been trying to articulate that since the game was released on Saturn in 1997. I would argue there are a few small pieces of track that stand out, but there's a lot of blandness between them, especially on the part of the track that both tracks share.
Good review! I only played the arcade version with friends ages ago and it was completely immersive! Tilting into turns while gripping the handlebars was such a thrill! I never knew there was a console version, but it is a shame it failed to add new content.
11:23 "Time is up and you didn't finish". This perfectly describes many of Sega's business decisions and game development cycles. 😆
I still haven't played the Saturn version, but I loved the PC version. Even with the fairly bad draw distance, it handled like a dream.
I got the Japanese version of this a few months back. Fun as hell… though every race I’ve done has ended with “Time is up and you did not finish the race” 😂
I never liked that mechanic in racing games
@@budgiecat9039 It's a layover from the arcade where they only want you spending so much time on it with however many quarters you had to drop in it. It doesn't really make sense for a game primarily developed for a console, but you're going to run in to this with games meant to be direct arcade ports.
@@T.B.L. i know I hate it.
But I wanted to say....Manx TT conse version had a "Saturn mode", where in that mode, you could choose various bikes with different stats (all Honda though meh), as well as Practice, Challenge, and Superbike mode, with Laxey and TT-Course and their reverse mirrored versions, chose of 3,5,or 7 laps, and of course manual or automatic transmission, but it's in this mode, that I think because it was an exclusive console mode added in, that they should have done away with the timer, or at least give you the option to disable it.
Otherwise I don't really see the point other than the ability to pick different color bikes with slightly different speed, acceleration and handling stats.
The mission stick is by far the best controller for this.
Great review! This was my second saturn game ever when it came out. I agree with your review. It's spot on!!! Great but we need some more tracks please!
These barely-any-content racers never held my attention at home, regardless of platform or developer. They could all just stay in the arcade without it being a big loss. If they had added career modes or touring modes and such so the game lasts longer than 5 minutes for home players, perhaps they woulda been worth purchasing back in the day.
Gale Racer was neat since it was cross country Cannonball run style. Basically a precursor to NFS the Run. Except it was 2D and Japanese Sega Saturn port only.
They should port that to th Switch like they did with G-Loc Air Battle
I had this game back on launch and played the hell out of it. It was great.
Racing Hero was better and that's super old (1989)
I haven't played this game in 25 years, and I still walk around going "MANIXX TT SUPA BIKE!"
I grew up with this game and I loved it, but you're right about it.
THE ONLY WAY TO RIDE on this one was the arcade cabinet with the mock bike.
I like playing this with the official racing wheel for the console; there aren't many tracks, but the music is classic Sega and it's fun.
fun fact. a few months ago i needed some money so i decided to try to sell a few of my saturn games. This being one of them. inside the case had the original sales receipt from Big W (Australia) it was $95 back in 1994......which is approx $217 in todays money (AUD)
Joe Biden made our inflation out of control. Gas is $5.50 per gallon.
$400 for a grocery cart full of food.
Except that this game was released in 1997. Not 1994
Still have the price sticker on SFII SCE - $169.95!! MK2 was a relative bargain at $139.95 - from Big W.
@@drunkensailor112 my bad i meant 97 i can get a pic of the receipt for proof if need be
@@JumpingSpiderDesign christ haha
i dont remember any games being over $99 until the ps2 era where 1 or 2 games were $108 but then one was $120 (i cant remember what one) i think grand turismo 4 was $108 on release
Went on the one at Gigo 3 in Akihabara back in October, really fun arcadey bike game, surprisingly easier on manual. Been trying to find a way of playing it at home.
Looks gorgeous in my book. Close to Sega Rally
Man can’t help but think what a Road Rash game would look like in the Sega Model II board.
The music for this is pure arcade goodness
Tantalus also ported The House of the Dead to Saturn and PC. The PC version of this game obviously runs smoother (Glide 3Dfx exclusive version being the best), with a deeper draw depth, but strangely they replaced the "passing the check point" voice over with an Australian voice (which is where Tantalus are based). The Saturn version features the original Japanese accented voice.
You should also mention that the real TT course is over 37 miles long in real life, where here they snapshotted a few key features and turned it into an arcade course. At least the first Bray Hill drop is semi-accurate!
The full TT course appears in the 3 TT Superbikes games on the PS2, along with the latest 3 Ride On The Edge games.
Eventually I'll compare the PC version to the arcade original on my Sega Arcade vs PC RUclips playlist. But it'll be a while away, as I'm covering the games chronologically, and only just did OutRun and Alien Syndrome!
I'm sold on any racing game where you're ripping on an island coast overlooking the ocean. Would have loved to come across this one in the arcade back in the day
I never played this in the arcade, saturn was the only version I ever played and it was a great alternative to Sega Rally another saturn racer I love to death and still play.
man! I played this game a lot when I was a teenager, pure nostalgia! It cost!
I agree that the lack of content really holds it back despite being a very solid port. Once I got the race wheel, Hang On GP really grew on me and I found myself rarely playing this one for Saturn Motorcycle fun.
ManxTT and Hang On GP just worked in the same way, I think Hang On GP was a more sophisticated attempt for the Sega Sports team back in the days with grip / drift mode settings for Saturn version
Visually, this was pushing the model 2 its limits, and it doesn't translate quite as well too the Saturn as perhaps Sega Rally did. The long straights really show up the draw distance, which isn't bad by Saturn standards, but is more well hidden in other racers by gentle corners and scenery. The shadows on the track don't translate too well either, or are missing completely, which is a huge part of Isle Man feel, driving into a shady tree canopy. Looks like a lot of fun though, and a different experience to your typical 32bit racer. Im surprised there aren't more Mann TT gamrs tbh.
Not that much different from Hang On 95' on Sega Saturn, which was also a 3D arcade motorcycle racer.
That one had GP Race, Time Trial, three tracks (with three additional variation tracks of those three tracks totalling in six tracks), and in the options: high side option and a power slide option.
It also had three camera options: third person near view, third person far view, and first person view except you actually saw the dashboard of your motorcycle.
Only thing is the speed of the game not as fast as Manx TT, but it did not have that wild camera lean effect either, though you would crash into walls easier with a regular controller.
So this game, Manx TT, came out two years after Hang On 95' with less content...
I like to play it with the racing wheel. You can take smooth turns with that.
Here's one for u arcade bike! When u start the game menu the view buttons. Press up up down down tilt the bike fully to the left then tilt the bike fully right hold it hold the brake turn the throttle. U will start the race on a sheep!!!!
Personally I prefer if this game had stayed in the arcades, because there just isn't enough content to justify a home port. They could have at least added some tracks in to make it more worthwhile.
If you're being generous, you could say thay made the most faithful, pure conversion that was possible so it is what it is.. I agree though, without the huge boost in fun of using the sit down arcade cabinet, it reveals that it's quite a shallow exerience. It was a great arcade game suited to quick sessions not homeplay lasting hours on end. Still fun though and an important part of gaming history 👍
Yeah adding a sheep to ride just didn’t cut it
I think the dilemma here is the license of the Manx brand. It would be awesome to add more tracks and content on top of this foundation but will it impact licensing between Sega and the isle of Mann? For what it’s worth as a short game should not cost a full price but when you pay for the brand, the price is a privilege. Sure they could have added historical motorcycles and compared components to the modern bikes. What would help with the cost is to have a network/netlink connection to race against others. The technology was out there that would have made it happen; my guess is that the Saturn days were numbered when this published so why bother.
Sega Lord X back in action with the Sega Saturn
Get used to the first person mode and race your ghost. Fantastic challenge and endless replay!
This was an good port of Sega Model 2 arcade racer. Your points are valid, Sega could added tracks to the home release, they have precedence doing this with Virtua Racing Deluxe on the 32x.
It would be interesting to see a review of Sony's Tourist Trophy for the PS2. This game was also based on the Isle of Man motorbike race, but takes some cues from Gran Turismo which shares the same game engine.
This game was the perfect example of the weakness of straight arcade ports. During that era of gaming - everyone craved home versions of these games but their replay value and depth just couldn't compete with games like Final Fantasy 7 or Ocarina of Time.
Even Sega Rally - great as the gameplay is - is frustrating in that regard. Is it too much to ask for a couple more tracks to race around?
My biggest gripe is no Mission Stick support. Even the PC version supported joy sticks, which greatly enhances cornering control on banked turns. Leaning the stick left or right is like holding the bike frame in your hand.
Not sure if I heard of this but awesome review
I'm English and Nintendo was never really a big thing here - shit, at my school it was all about the c64!! I bought myself a ps1, then 2, then Dreamcast, then back to ps2, via xbox 360, so my only real experiences of sega were in all the video games shops I'd worked in or managed, but I love these old school channels - this and gamesack in particular are excellent channels. I'm really fascinated by 8 and 16bit generations in the US and Japan for some reason.
"men in both tight-fitting and wide-leg pantaloons" I'll never forget that one
I love to play a few rounds in first-person analog mode! The horizon tilt is the most extreme I've ever seen,LOL. But ManxTT needed a better opponent AI model, and more content. I'd rate it 9/10 for the first hour, then 6/10 after that.
Playing this at home in 97/98 was awesome at first but not fulfilling its potential until I used the 3D control pad. What a difference!
As for the game itself, with 2-3 additional track layouts, a less overpowered drafting setting (you can't be leading on the last lap before the penultimate corner on layout 1), and more consistent cheat codes, it would have been a solid 9-9.5/10.
Arcade games back then was made with a principal , enjoy the consumer and grab their money as quick as possible, this explain in a lot of racing games the few stages design , or more stages but short in a manner of finish the line. With all this something have to been top notch to have consumers wanting to spend their money on your arcade, the answer was extraordinary graphics for his time , amazing cabinets and the most enjoyable gameplay feeling ever you can have.All those reasons fill the gap of the little content , reasons that was absent from the home port , sega should have created a team back then solely for adding extra content to those amazing games when they released for the home market .
Great content as always! Thank you for sharing that you imported this ahead of the US release. I have a game or two that I did that for as well. Street Fighter Alpha 3 on Playstation (well...the imported title was Street Fighter Zero 3...) comes to mind - wanted to practice and learn new game teach at home in order to be better at the arcade. For those of us growing up in that era (and for me, being at the point in life that I had a job and could afford those extra little expenses), such things made the experience that much more exciting.
I just got a chance to play a pretty beaten but functional King of Route 66 cabinet, can't remember if you've ever covered this game but it's pretty fun. It even has a CB radio! The game will give you command prompts and you have to operate the radio while driving--though I could barely get it to work, I assume because of the cab's condition.
Loving the outro 🙂
I think the game is pretty cool I just think the controls are kind of twitchy similar to cruise n' usa on n64
Do an in depth review of World Series baseball 98 for Saturn. It is my all time favorite game and it’s an animation marvel on the system!
Great to hear your perspective on this game!
Love the sheep or goat inclusion. Wish every Sega racer had something like that. (Also this channel is a large chunk of reason I finally bought a Saturn and it’s been great so thanks!)
In Scud Race Plus you can race as a cat and in Daytona USA as a horse.
I remember Manx TT released in similar time as Sega Touring Car in Sega Saturn.
Manx TT is good, solid frame rate, acceptable drawing distance, good texture and good control.
How come Sega Touring car can be poor like that. Poor frame rate, drawing distance, texture, control.
Cool j'arrive à te comprendre donc je peux apprécier la qualité de ton travail...très bonne vidéo
I watch a lot of your videos and never commented. I just wanted to say thanks bud!
The best part is the sheep bike
Any consideration on a Motor Raid video? It was sold as a conversion kit for Manx cabinets, and I've really admired the game since playing it in Judgment.
A very decent and competent conversion, but 100% agree just a bit more content would have made such a difference, even a 24 hour mode with a changing time of day would have helped some. Great review as always!
ŧhanks for the video SegaLordX
I've been looking forward to the day you covered this game.
Yeah sometimes these devs are hurt when the source the material is so limited. Obviously the actual Isle Man TT isn't some racing series it's just a single event. If you want to make a game about it options are limited
Got this originally … I remember liking it but there was little to go back to : didn’t realise how good the conversion was compared to the arcade
I always found the "swaying" screen to be annoying as well
(though it's probably better with the cabinet?)
Also, OG Saturn 3D Pad for life!
Graphics are nice but I can see there's a problem with the controls... too bad. And of course the lack of content is a killer for a full priced game. Should have either added more content or sold it half price.
It's not the controls. It's the camera, the AI and the clock.
The controls on Hang On 95' were worse but it's camera was better
Its decent. Not the best racer on the Saturn but not the worst. It plays well, looks well but short on choice and contents. Its good to pull out for a few races and then onto something more involved or expanded.
Would've loved it if they did manage to get some Sega cameos in this game. Aside from Sonic, maybe add some Saturn icons as well like a Virtua Fighter character like Jacky and NiGHTS.
No consigo ver un video de Manx TT donde el jugador maneje la moto correctamente. Hay que pulsar el analógico hacia adelante y girar a izquierda o derecha desde esa posición.
You have to move foward analog controller, then turn right or left fron that position.
Ultimately I feel Hang On 95' was the better in that regard when it came to the camera.
You'd still often crash into the walls more in Hang On 95', which indicated that Manx TT had the better controls, frame rate and speed, but Hang On 95's first person viewpoint was less disorienting movement wise due to the first person camera being more forgiving in its leaning movement and also the game has a power slide option.
I think the wild camera leaning in Manx TT is directly because it was designed that way to give you the sense of leaning at high speeds on a superbike while you were sitting on the bike peripheral in the arcade leaning your body accordingly.
But that doesn't translate well to home console since we didn't have that peripheral obviously.
And Hang On 95' didn't have that because it was specifically made by Genki for Sega for the Saturn console release in 95'.
Likewise, Moto Racer for the PS1 didn't have that either because it was designed for the PS1.
Same with Kawasaki Superbike Challenge way back on the Sega Genesis.
It was a great game for a weekend rental, Sega should have released it at a lower price.
I was extremely happy when I just finished the castle of illusion video only to see another fresh upload while washing these dishes.
Are you a bot or a real person?
@@andarilhoesuassombras neither I’m a legend
I need to get a Ayn Odin 2 Max for some Sega Saturn emulator and games
I too came to say "Passing the checkpoint!"
Sounds like the music would've been better if they'd asked whoever epically shredded the Saturn Sega Rally soundtrack to work their magic again.
Very impressive frame rate for a sega saturn game
It's a Arcade port and a Arcade port should just be that.
Isle of Man TT isn't really a race it is a time trial, a crazy time trial. Plus other events during the weekend. Being English I'm very familiar with it. It is not a circuit but a regular road that is closed off to the public during the event.
Many fatal deaths during the TT.
Daytona USA was so epic in arcades