Starting the Dyson Sphere | #21 | Dyson Sphere Program | Lets Play/Walkthrough
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- Опубликовано: 4 фев 2025
- DYSON SPHERE PROGRAM
Build the most efficient intergalactic factory in space simulation strategy
game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire
Combining Factorio and Satisfactory on a Galactic scale!
ABOUT THE GAME
Dyson Sphere Program is a sci-fi simulation game with space, adventure,
exploration and factory automation elements where you have to build your
own galactic industrial empire from scratch
In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks
to virtual reality. A new kind of supercomputer has been developed - a machine which superior artificial intelligence and computing capability will
push humanity even further. There is only one problem: there isn’t enough
energy in the whole planet to feed this machine.
You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing a Dyson
Sphere, a megastructure that would orbit around a star, harnessing all its
power and energy. Only a few decades ago it was considered a hypothetical, impossible invention - but now it’s in your hands… if you can manage to develop this space workshop in some galactic backwater into a galaxy-wide industrial production empire!
ABOUT EARLY ACCESS
While the core mechanics of Dyson Sphere Program are ready, the game still can grow and evolve a lot - and Early Access is just the perfect place for it to reach its true potential. We believe that by letting players experience the main content of Dyson Sphere Program and actively interacting with them to collect their feedback will allow us to improve the game and make it much better than it would be without this Early Access stage. Our plans are for this EA stage to be about 1 year long. But that is not written in stone
KEY FEATURES
◇ Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
◇ Develop your very own Dyson Sphere, a megastructure that orbits
around a star harnessing all its power and energy, from the first screw
to its completion
◇ Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
◇ Gather resources in planets of all types: ocean, lava, desert, frozen,
gaseous planets…
◇ Research new technologies to improve your factories… and discover
the secrets of the universe
◇ Build mechas to fly, sail or jump through outer space and alien planets
◇ Transport materials across the galaxy to your facilities: thousands of
transport ships will flow endlessly to your factories and back!
◇ Design the most efficient automated factory and production line
◇ Customize your factory and Dyson Sphere to make it unique
◇ Design a balanced power network, producing energy in all kinds of
power plants like wind turbines, artificial stars… through conveyor
belts, and you’ve got technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools
COSMO can afford to build a massive-scale automated production line
SCHEDULE:
RUclips: Tuesday, Thursday and Sunday at 16:00 CEST
Livestreams: Monday, Wednesday and Friday at 20:00 CEST
SOCIAL:
Twitch: / nilaus
Patreon: / nilaus
Discord: / discord
Twitter: / christiannilaus
Tips: streamlabs.com...
Merchandise: streamlabs.com...
RUclips VOD Channel: / @nilaustv8036
RESOURCES:
Seed: 97858565
VODs of Twitch Livestreams: / @nilaustv8036
#DysonSphere #Factorio #LetsPlay
From my one time building a Dyson sphere, the chosen node is the first one you add in the design interface and it follows the ids incrementally. And you started at the top, so that’s why it started there.
For anyone confused, both node connection tools follow the curvature of the sphere. the geodesic connects the nodes with the shortest path along the surface of the sphere. The graticule one connects the nodes with a tendency to follow the longitude/latitude lines.
The sheer ease at which you play this game blows my mind, I was planning and building an assembly line for 3 hours before I realised I was building for the wrong component. I've got a loooong way to go 🤣
Would you consider making a masterclass on the pros/cons/interesting things about designing a Dyson sphere?
Pros: Only way to generate anti-matter.
Cons: Stupidly expensive (logically.) Doesn't really provide that much power, relatively speaking.
But on the flipside, what else are you going to do? :)
@@nickllama5296 I WAS meaning in designs, not reasons for building it.
@@nickllama5296 it provides more than enough power for every system if you build it around the right star.
@@GrayV60 My mistake. :)
@@Vyscera Yeah, but the resources you put into making it are SO massive; if you put those resources into any other form of energy creation, you'd have (a lot) more power. You could easily cover a dozen planets in solar panels for the cost of a Dyson sphere, and that definitely gives more power.
I mean, the Dyson sphere is the end goal, obviously, and they are cool as hell to see and design, but from a cost/benefit standpoint, you'd never make one.
@2:50 how did I never see that. I've been struggling with those buildings since EA release. THANK YOU!
On the north pole of the star, a triangle is misplaced !
this so much of this ....
Yes, it is best visible at 16:37.
Also at 13:40 you get a good, if brief look.
thanks for walking through the steps in the sphere design tool, it was very confusing to me and the game doesn't explain it at all. I did like your swirly design and now have something that looks like a Chistmas tree ornament up there :) I got carried away in the plain tool, for some reason I thought the structural beams being painted would make like colored outlines around the fill, but they are pretty default color with just a tiny bit of highlight color, similarly the nodes, not really colored except the little hole in the middle where the solar sails enter. Still, it was very dramatic to see it assembling itself in space! Now, I just need 1000 of them or something
Cool design for the sphere!!
I love this game. I just got it and last two days I am all into game. Also, bus system is awsome.
At 15:22 you can see that you misplaced a frame (the one your mouse is hovering on behind the tool-tip). You should move it one clockwise to align it.
In the review at the end of the episode you can see he caught that one already.
@@matthiasoc7141 Oh, yeah you're right. I didn't hear him mention it so I thought he missed it.
Maybe it's one of the most beautifil games ever. Hope humanity ever makes a real Dyson Sphere
Not likely. Certainly no metal that exists in our solar system would ever be strong enough to withstand the gravitational stress.
A Dyson Swarm, however, might be feasible some day.
Awesome episode man
I'm absolutely shocked you were ok with the launch silos clipping into each other. shocked!
Im researching white veins tech non stop now. Just very good tech overall, im trying to expand rockets even more now and even try to make organic crystals and plastics and store them for late game
While I understand the art side of making the sphere could you make short video about how to minmax optimize it, like size wise and power generation design?
Tnx for your videos they really scratch my ocd itch ;)
As far as I know, the size when you design does not decide how big the sphere is. But it's the type of the star that does, like O type stars dyson sphere will generate more energy, much bigger and cost more to complete
@@tanthokg Bigger radius does generate more power
Yhr bigger the better the smaller the cheaper. Just chose what you prefer
Also when looking for stars you want to look at luminosity and radius of the star, again the bigger those 2 numbers are the better.
@@Mason11987 Not in and of itself. It's the amount of nodes you have that generates the large bulk of power. With a larger sphere you CAN have more nodes, but it's not automatic. You can imagine that a small sphere built nodes at every feasible point might generate a lot more power than a larger sphere with artistically placed nodes would.
Looking at the PetaWatt entries on the DSP Milky Way screen tells me there must be a 'Way' or 'Path' to not just having distribution hubs like you've done so far but also for setting up the DSP solar cannons and ship launchers in a cookie cutter ideal way in new systems for scaling power as quickly as possible. Any possibility of you extending this series to creating a process for scaling not just the construction of Sphere's but for scaling the number of spheres?
Such a shame you cant apparently stand on the dyson sphere. Would be neat to sit on it as it builds.
Or maybe use it as a mega planet to make factories on.
A full white belt would be a decent science target, enough to require scaling up everything to pretty mega levels.
What is your reasoning for using optical crystals for solar sail production as opposed to casimir crystals? it seems like a waste to use a rare resource to replace what is essentially the most common resource being stone, as opposed ti the titanium crystals which is useful for yellow science and uses organic crystals and titanium?
The exciting part starts now
Wouldn't building one strip at a time and let them fill up then make a new strip be a better way to go?
Blueprints would have been so good for you back then.
So the size of the segments does not effect overall energy output?
I tried to make the segments as small as possible thinking that more nodes mean more rockets to put into the sphere and thus more energy output, but it seems I was just wasting rockets...
I'm pretty sure more structure points = more power. 1 structure point = 1 rocket so the more rockets you launch the more power you get (by a lot)
more points is more power overall
I think the size of the segment technically affects overall energy output, but in an inverse way. The larger the segment, the fewer nodes you have, and nodes are what generates the mass bulk of power. So your power generated would be less with large segments versus smaller segments.
If you want more power around the same star, you need to build more nodes. Lots and lots more nodes.
Are there any good places where people have put up dyson sphere designs?
What GPU are you using?
More factorio please, kkthanks
nah
@@starbreeze7249 yea
Watching you be this far into the game and still use lvl 2 belts and such blows my mind...
I've been using lvl 3 belts for the last 20 hours of this playthough. Only a few residuals remain unupgraded
yep.... VG
I've been following this series quite avidly (I thought) trying to build the things you do in roughly the same place, if I can make it out.
Anyway, at just after two minutes into the video, you mention the Vertical Launching Silos were obtained from your hub. Now, the last time you dealt with the hub I seem to remember you left five or six items out because they hadn't been unlocked. I've just gone back to the inner ring of my hub and the unbuilt items are still there, unbuilt.
Did I miss something or is it another of the things you did off-camera thinking that we'd be able to somehow, guess what you did?
Great series by the way.
Same situation. I still have empty assemblers at the hub on my home planet. I didn’t see the episode when you filled them all in
I'm wondering if it makes sense to build a large Dyson Sphere. A small one with the same design will collect the same amount of energy.
In the game the larger one collects more energy.
Looks like there's a wrong spot on the top
Wow those rockets waste no time finding nodes in this version
Early for once! Yay!
#Factorio ?
Have you ever considered on selling online courses about Dyson Sphere Program? Or consulting.
I doubt there's much a demand for a paid course about dsp There's so many free videos everywhere about it
like/subscribe/comment drives the youtube algorithm which corresponds to engagement, and then advertising revenue. You can also become a patron through patreon.
80% of your power in a sphere comes from the rockets contributing to the frames.
Also the sails is what consumes FPS, Ive started building spheres with no sails.
Hopefully they optimize them because it's ridiculous to keep track of each individual sail whether it's in orbit or in the Dyson sphere at all times
oh no, i just got 3 ads in a row when clicking on this video
YT is acting up today, time to put some of their top floor into greedy jail...
I find it so annoying to design sphere by hand.
I completed the game but did not build the sphere.
Could u please upload a save file want to look at some things in detail
that would not be possible unless you become a youtube membership or donate at least $5 per month on patreon
Or you could watch the VOD
@@tanthokg is the save game file on patreon ?
@@oleggello I wanna just see how many resources he is using and understand when u start building the sphere etc
@@palashdubey2973 it shows that at $5/month on patreon you will have access to his save files in every game, so I guess that's gonna be it.