We Don't Have this Exotic... yet
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- Опубликовано: 4 окт 2024
- lets make some exotic ideas for ourselves!
"exotic" art is from Outriders lol
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It’s been very… interesting… how many exotic ideas from our patrons that have eventually become reality…
Link in the description if you want to join our patreon too!
That weapon is basics cold thunderlord.
Can you list the ones that have become reality? Genuinely interested!
@SamEy3Am From what i know, the prometheus lens was originally a player concept, and so was the colony.
It would make sense if it was kinda like Xenophage single explosive shots that stack slow then eventually freeze.
@@ST._Trinas_Torch so... nothing since curse of osiris.
Also prometheus lend doesn't count because saying "I want x variant of the new gun archetype" isn't exactly a wild prediction.
As for the colony, your telling me base destiny 2 is the only example?
I think it'd be fine for PvP, considering it's an Exotic Heavy, 360rpm LMG. Already a bit off meta due to a meh TTK, it would just push harder in the fantasy of heavy weapons being death machines you shouldn't survive.
In theory, it shouldn't be more annoying than Ghorn when that first hit PvP
Wouldnt it just kill before it even gets the freeze off, you would be slowed a bit but never frozen
@@ethanhensley9355Slow prevents sprint and double jump which practically leaves you a sitting duck until the debuff runs out. Most machine guns have a quick TTK but you can sometimes escape death if you're reaction is fast enough but with slow on every single bullet, you're very unlikely to escape into cover once you get tapped with it once.
A real scary scenario is running around as a group with a fresh heavy pull and simply tapping an enemy with 1 shot to let teammates clean up a slowed enemy. With the amount of ammo machine guns get per brick, it could be fairly annoying to deal with especially if multiple people are using it.
They can make it opposite of thunder lord and similar to slow shooting arc rocket launcher missile lmg but shoots slower over time has aimbot but eventually it shoots giant stasis crystals lol
@@ericx6969how about we just make that the catalyst alt fire
Now if it was say Destiny one's heavy ammo supply set up.Then yeah , it'd be one hundred percent fucking busted
If i was worrying about the SLOW on a LMG, in PVP, i’d be more concerned about why a heavy isnt killing me
yeah no way it takes lik even the worst player ten shots to kill especially with the fact that high impacts do 54 per crit
É tudo ótimo, ate os programadores estragarem ou desabilitar nossos mundos armas e permitirem cronus zen ou outras vantagens desleais , sério sou fã e apenas tenho 380 dias de jogo e destiny 1 platinado no xbox 360 😢
@@tagukami its more about the fact that it would destroy your mobility and make it super hard to get away from, not the slow itself
Counterpoint. It uses heavy ammo and does the damage of a lmg.
The constant shatters might actually give it good DPS tho, 360s aren't that bad in PvE
That was the whole point of him explaining it, we don't have an ice lmg
That design looks exactly like one of the exotic machine guns from Outriders, same shape and everything, even the blade on the end lol
Probably just used the image from that for concept art
I was thinking the exact same thing! I'm like, "I swear I've seen this before..."
Yeah bro ripped it off
It’s the reaper from outriders
That's because for the weapons tdt gets a image of another gun that matches the design
The model of the gun was the Damascus offering lmg for outriders
Close but it's actually The Reaper lmg
@@yahboyduncan7037 right
The fact we have to caveat a really cool idea with "it might be a problem in PvP" really shows how badly we need to seperate the sandbox so PvE can truly shine
Tbf, that wouldn’t be any sort of a sandbox thing. Only way to separate this would be removing everything exotic about it for pvp
To be fair the majority of things that would be a problem in PvP would likely also be too powerful in PvE, there's nothing fun or rewarding about a weapon that melts everything and shuts down the entire enemy offensive, the nuance and weaknesses to any build or weapon selection is what brings more challenges to the experience, it's what makes assembling a build all the more worthwhile as you try to work around these issues to make yourself as effective as possible within your preference for playstyles.
That's why we don't have primary ammo trace rifles or any exotics that do too much, everything fits a niche role so there's always a reason to try something new.
Any weapons that make that redundant are a problem, just as any weapons that are too lethal or effective to the extent the victims cannot even try to counter it removes the challenge and undoubtedly makes PvP a mess.
@@adambrown6669Who cares, pvp Is ass
Problem is back in the Day alot of things were effective Exotics used to be these very powerful very rare Weapons and Armors that not only elevated your playstyle but enhanced it in a very strong way, Exotics should be Exotics they should feel insanely powerful especially back in the day when thet were behind, hidden quests and major plotlines. Sadly in destiny today the only exotic weapons that shine are the ones untouched or havent really been nerfed but the ones that were either are fairly underpowered or require a very niche scenario to work like you said which really undermines them being "exotic" with kiosk and removal of alot of story lines its not as rewarding anymore, unless they are unique or completely alters a playstyle while still being strong and effective it will not even be thrown in a guardians vault might aswell dismantle it and let it gather dust in collection. Some of the new catalysts and weapon designs of later seasons dont even enhance the core functionality of the original piece just makes it a slightly better legendary. @adambrown6669
@@emogummiess nolife pve player alert
A void exotic glaive that just weakens on melee, and causes volitile when shield is active
Any glaive that actually benefits it's melee ability would be nice too. Only exotic one that does is the bfg
To be honest, I think this is what the Titan wave should do.
In essence, give you a single suppressing melee and a volatile round after creating the shield bubble.
I mean, that sort of Vexcalibur, isn't it?
@@Bluu_Bunnimore like reverse vexcalibur
That’s shit
Catalyst for this weapon: Shivering Reclamation: Freezing an enemy with this weapon reloads a few rounds from reserves.
So basically a Stasis Thunderlord?
that sounds terrible
@@jackalexande more like a shittier version of the void lmg with volatile
why ya'll shitting on his idea
@@Opbee12 because it's useless
It's such a simple concept and I think it could work if the slow was 5 instead of 10, or be that every other shot gives ten or every fourth 20
Or sustained damage applies stacks of Slow.
Shattering enemies should also partially reload the mag with this exotic tbh
That could work. Especially if it is a high impact archetype.
I think it should b like a target lock situation. Sustained fire creates a dusk field around target for X amount of time, not like the regular Grenade but the ones taken hobgoblins/knights shoot at you. Or sustained fire builds charges and depending on that charge will determine how big the duskfield is.
We need more elemental exotic hand canons. The only one so far (that isn't Eriana's) is sunshot.
Yknow this is REALLY well edited, wonder who did that :^)
That weapon design is pulled straight from Outriders.
The name Kihone's Breath comes from the Greek goddess of snow it is pronounced Key Oh Nee. That's why one of the perks is called Boreas' Gift, Boreas is one of the wind gods in particular the North Wind, and is her father. I am almost positive that your patron is a fan of Rick Riordan because almost nobody knows who Kihone is.
The Puppeteer
Everything is a puppet, but only the ventriloquist can pull the strings.
Strand Sidearm
Exotic Perk "False Show": Defeating a Strand debuffed enemy will add a stack of this perk. Each stack increases your Suspend timer very slightly (up to x5)
Exotic Intrinsic "Last String": Triggering False Show x5 and holding reload will load an unstable Strand arrow that Suspends anything in a small radius around the arrow.
(appearance would be some kinda neat looking wooden bow, not like a boring bland one youd typically see. idk how to explain it)
I think since we have a duel element shotgun (conditional finality)
We should combine the other two elements as well.
Exotic strand rocket sidearm: pandemonium
Exotic perk: pandoras box
Headshots and kills on targets that are weakened/unraveled grant stacks of sin, at 7 stacks you may special reload to fire a wanderer and void orb.
Gun perk: temptation
When firing, your bullets will swap between void rounds which weaken targets, and strand rounds which unravel targets.
Catalyst: depravity
Kills with void orbs grant devour.
Kills with a wanderer grant woven mail
"Every other round" There i fixed the balancing problem :) sounds amazing now, i want one! haha
One thing that can make this exotic design a little less strong than it may be, is that it'd be something like Xenophage, not 360 RPM, rather 120 RPM.
With this, it will hit harder, but not as hard as Xenophage, due to the freezing ability of it.
The only reason xeno is used is because of its hard hitting.
This would be a dead on arrival gun
A titan arms exotic called mother's love. The exotic perk being when the titan dies everyone is given an overshield and a slight bump to the regeneration of the abilities excluding the super.
An exotic adaptive (4 round magazine) sniper idea.
Intrinsic perk:
Triple tap. Refreshes 10% of your allies' weapons when proccing triple tap.
Exotic perk:
Upon intrinsic perk activation, grants up to 3 stacks of a buff that increase weapon handling, reload speed, and magazine size by 1. At 3 stacks, can long press reload to consume all stacks and fully reload nearby allies' weapons
Catalyst: Fourth times the charm.
Catalyst should allow you to reach max stacks with base magazine size without having to reload, allowing you to perpetuate the exotic perk.
Not tryna sound rude
But sounds like the only reason this would exist is to be used as a bitch weapon like Div and Ghally.
You throw that on, the rest throw on any machine gun that isn't thunderlord.
Or like 5 man 1k voices or smth.
Because that's what'd it'd be used for
Yea... kinda like a Chill Clip LMG... I can dig it! 😊
The catalyst could be headstone or something similar that is towards the exotic. Like "Cold steel blizzard" Rapid kills with constant fire will spawn a stasis crystal (scales with the enemy killed). Shattering an enemy refills magazine from reserve
What if it was made similar to xenophage except it deals reduced dmg, but still slows every other bullet. Then at a certain amount of "Cold Practice" stax, the target either gets frozen for a few seconds, becomes "Brittle" so it's takes increased melee dmg, or with each stack of "Cold Practice" gives the target an aura that gets bigger in size with each 10 (maybe 15 or so idk) stax of "Cold Practice". Which turns the target into a walking snow globe that slows all that are within radius.
I had an idea for an exotic like wayyyyyyy back, it was this scorn esc looking gl called empty tank, it was a solar gl and its main perk was called raining on fumes, it would shoot out a debuff gas cloud, to any other element it would be a 15% debuff but for solar it would be 30% the second perk is where it get interesting, you, or your teammates could ignite the fumes in certain way, each way being able to cause more damage, solar primary weapon (lowest damage), solar melee (second lowest), solar special (third), solar grenade (fourth), solar heavy (fifth), and last solar super, after the fumes ignite it would leave a ticking same affect on the enemy for about 6 seconds. For a catalyst I was maybe thinking the after the fumes ignite the tick affect could apply 40 scorch stacks, instead of the original 20 I had in mind, so that you could get at least two ignitions off before reapplying the fumes. It may be gimmicky but I think with a little work it could be a great exotic to add the the debuff weapon pool.
Sounds cool. Looks even cooler. Back when I still played destiny, I’d always run machine guns, and I was glad I stuck around D2 long enough to see their limited return to that game.
I think we can all agree bungo needs to hire these guys for their exotic weapon creativity👍🏻
Not really no
They made stasis cold heart that doesn't synergize
Catalyst idea: shattering a frozen targets grant a stack of hailstorm which last for 5 seconds, at 5 stacks it spawns a bleak watcher turret at the target location. Gaining stacks resets the 5 second timer.
I would leave this thing glued to my dusk fields revenant
A stasis machine gun that shoots ice spikes that attach to enemies and creates a shatter explosion after a short delay. Landing a killing blow with a shatter explosion throws spikes onto nearby enemies.
That machine gun looks like one from outriders
I think it should apply the ten stacks every two maybe three shots and when you break a stasis crystal or shattering an enemy would then give it the 10 stacks of slow on every shot. I feel like that would be a but more balanced. It retains potential while not being a straight up free ten bullet freeze.
Gun looks like an outriders gun
Kinda fun how this popped up in my feed maybe half an hour after checking to see if any chill clip LMG's existed. I have to assume the desire for one was the basis of this idea.
Stasis heavy machine gun that is a cryothrower instead of a flamethrower then can have a charged shot that applies a blizzard debuff that reduces enemy visibilty in aoe catalyst could make area wider, applies slow, and reduces enemy accuracy by 10%
potentially promising warlock exotic legs, that make your kinetic or energy weapons matching the subclass to fire the debuff ammo type of the subclass when standing in empowering rifts, you also give your teammates the buff when you stand in the rift with them. It'll give empowerimg rifts more viability and use in endgame activities.
Here’s an idea for an exotic:
Cosmic Weave
An exotic heavy strand glaive with the design resembling a lance with threads traveling all over.
Melee attacks with ammo will cause enemies to sever. Shots fired from the hip will cause targets to unravel, and shots while shielded will launch a slower projectile that suspends
Intrinsic perk is called Unstable Spiral: when fully charged, this weapon can use a special reload to load up a high powered explosive that deals increased damage to Strand debuffed enemies
You gave the heavy weapon a bonus damage option that I'm assuming would be unbalanced.
Also quick shot in the dark here, but if your using your heavy slot to suspend like winterbite freezes, we'll...
@@bloodfest8510 it’s more of a power fantasy tbh. Plus Winterbite feels more like a gimmick weapon than for dealing damage. And the strand glaive would need around 3 shots for the special reload so you’re not just spamming it like crazy. The suspend shots also require a set amount of shield energy to use so you have to choose either damage or debuffing the enemy. It’s not balanced and maybe it’s a lot for a single weapon, but personally I would like for Bungie to add a strand heavy that lets us feel the chaos of our green powers
Exotic weapons that match perfectly with verbs from our subclasses are great
Make it have infinite ammo and fit in the kinetic primary slot. You would have a “first of its kind” exotic. And i would use it all the time lol.
Yes
So…make it an auto rifle?
It would be better than an auto rifle, better ammo capacity, harder hitting, etc.
So…stasis sweet business
Yeah, sort of.
That sounds balanced for pvp since the only way you survive more than a few shots with it is if you’ve got a roaming super up or something. Plus it both takes up the exotic slot and is a heavy so there won’t be enough ammo for it to be a constant threat
This would make for some insane hunter builds and setups
And for fun a catalyst would simply give it a more evil headstone (minus the precision requirement)
Speaking of, we still need an exotic Stasis rocket launcher and I think sword? Not to mention non-heavies that we still need more stasis representation for. And don't even get me started on Strand lol - though, Quicksilver and Wish-Keeper are both pretty awesome, and while I don't have Navigator I think it's catalyst sounds super fun for a Widow's Silk loving Threadrunner like myself.
Imagine last word’s catalyst is dual wield, but the tradeoff is a slower reload time and slightly worse accuracy
Yea we need some exotic Stasis Heavy guns cause so far as I know we only have Winterbite as an exotic Glaive ( maybe there’s more but there’s 0 heavy guns for that subclass) but Bungie do like new ideas as well from players to make the game even better and more competitive in some cases, maybe you should email them about that
As far as balancing, I think normal should do slow every 5th shot and add something to trigger the intrinsic dropping from every 5th to every 3rd. Maybe tweak the amount of stacks given to adjust from 5th to 3rd. And since it's a Stasis, which is one of my favs, I'd love to give it a run
Weapon sprite is from outriders, it was a shlooter that had potential but the devs failed
“Key-oh-nee”. Goddess of snow.
I personally think Khione’s Kiss would be a better name.
Honestly, I got an idea for a stupid exotic that ion kno if it would break the game or genuinely just make it more fun. Either it’s a hunter exotic or a weapon, idk which one would be more fun because the weapon is more balanced, but the armor is more fun. Either way here goes.
House of Cards:
(If weapon) hold reload to activate. You spin the wheel for a chance at a random buff. This spin automatically occurs every 30 seconds if you lose, until you win a spin.
Kinetic btw.
Intrinsic perk- the weapon’s effects change for what spin you get. One slot will be a champion mod, one slot will be a subclass mod, one slot will be an ability mod, one slot will be the multiplier slot, and the final slot will be the jackpot slot. For example, if you spin and get an anti barrier, solar, restoration, 1X, not jackpot, then your weapon will shoot noble rounds to allies and heal them plus cause them to be radiant. If you were to get a 0X then that is a loss, and anything higher would amplify the effects of the slots you get, so restoration X2 and X3. If you get jackpot, it doesn’t matter what the other slots are except for the subclass, you automatically get every effect 3X. So your weapon will shoot noble rounds that cause radiant and restoration 3X, plus stack scorch on enemies, plus cause ignitions on kill or enough scorch stacks for 30 seconds. And it changes with arc. The abilities would be scorch, restoration, ignition for solar. Jolt, blind, or amplify for arc. Volatile, suppress, weaken for void. Slow for stasis. Unravel for strand. And if a third subclass is ever added, just one ability for the darkness ones. If you get a darkness subclass you can’t get a jackpot. Your chances of winning increase everytime you lose, but if you’re on a hot streak of more than 1 win in a row, then your chances of winning decrease.
If armor, it’s hunter boots or a chest piece, doesn’t rlly matter I suppose.
Same thing, activate the reload button for a spin every 30 seconds. This time, if you lose, you lose every applied buff and all stacks of armor charges, and your stats all get reduced to 10 for 10 seconds, but it still automatically respins. You get basically the same type of spins, but this time with added bonuses of overshields, personal restoration (you can’t restore yourself with the weapon), and other assorted buffs that I’m prolly not the best person to ask to balance. On a jackpot you get every subclass buff (restoration, void overshield, amplify, stasis shard overshield, woven mail, etc.) and all stats are increased to 100 for any that aren’t already, and you get a chunk of ability energy in each slot. If your abilities are already fully charged then you get like 5% super energy. Once you win in either situation, the automatic spins stop, and you have to restart it either during the round that you have the abilities, or after the 30 seconds are up, so anytime you want basically. Chances of winning should be low in general though because then it’s pointless to have automatic spins, and the buffs would actually break the game for the armor, and maybe not so much for the weapon but who knows. Jackpots should be like 1/400 chances or something. Very rare, for both weapon and armor.
Xeno type of fire rate or slower, shoots a big stasis crystal that prob one shots most red bars. And causes a shatter on kill. Each hit does 33 slow stacks. After 4 hits it shatters. Damage would be a little less that xeno but makes up for it in shattering
The think the image for the gun is actually from outriders which does to be fair have some awesome looking weapons
The Breath Trilogy. Void, Solar, Stasis. All Heavy weapons. Not the same weapon types. Perfection.
To balance the weapon, perhaps change the exotic perk to have it so that sustained damage applies slow stacks to enemies. Make it a high impact archetype and let her rip.
Bungie: good idea! BEHOLD! Legendary stasis machine gun with chill clip perk
I got a chub hearing 10 stasis stacks each round shot but I feel that with some tweaks and love this stasis MG would be awesome.
Honestly, adding such a low-effort slow (and freeze) to PvP sounds horrendous on paper but if you think about it, I think it’s fine. First off it’s an exotic, so you’re forgoing absolute powerhouses like Ace of Spades or Graviton Lance. Second it’s heavy so you’re rarely going to be able to shoot the thing anyway. Third, high impact. They’ll probably keel over before you can freeze em anyway.
I love this concept, but I’d consider going rapid fire for the shits and giggles. On shot effects, combined with stupid rpm. Now we’re talking.
In casuals, that could be annoying but in comp and Trials, you get like two heavy drops per match. And in those matches, if someone is able to grab the heavy, the match is pretty much over anyways.
I like how he used a legendary weapon from outriders
TDT, Show in the german Forum in Destiny 2. There is a Player called NoobOrKill, and He makes also the New guns.
Pretty sure the LMG picture used as the placeholder for this idea is a gun from Outriders
An exotic stasis heavy mg would be amazing. Since we don't have an exotic strand heavy mg yet
Love how the community has better ideas than the devs
Exotic idea
Kenetic primary shotgun,
Name: hunters best friend
Intrinsic perk, interchangeable barrel. Can choose between low damage semiauto, and high damage single shot pump action rounds
Exotic perk overkill, Kills grant energy, comsuming energy grants explosive rounds based on energy comsumed up to a whole mag
Flavor text, when hunting there is no such thing as "overkill"
I had an idea for a prismatic auto rifle that depending on the subclass you have equipped it would apply a debuff slow for stasis unravel for strand scorch for solar jolt for arc and volatile or weakened for void edit: yes I know this isn't very balanced
Exotic sniper idea: “U.L.T.R.” (Urban Long Tactical Rifle) - A primary ammo sniper that is configured for shorter range precision combat. Intrinsic perk: Deaf Touch - shots from this weapon don’t appear on radar.
Exotic perk: Phantom Sight - kills with this weapon remove ads glare (precision kills remove glare for a longer duration)
Fourth column perk: Moving Target
This is essentially the D2 no land beyond, its stats resemble more of a high impact scout but with just enough dmg to precision one tap a 70resil or lower guardian. It’s design closely resembles the Servant Leader scout but with a composite body instead of wood and features more tacti-cool attachments and Red dot sight. It feels more like a heavier hitting slow scout/dmr rather than a sniper.
So you made the slowest fire rate scout in existence.
And it's perks are purely pvp based.
It'd litterally never see pve play properly.
Sounds about right
See that right there is a great exotic! Very Simple, straight to the point, handles champions very well, Fantastic exotic. Bungie would never
Weapon Idea for Final Shape: Exotic Heavy Trace rifle that fires a Prismatic beam that cycles between all the subclasses.
Imo, to make it more unique, I feel like it should fire tracking slow moving projectiles that slow targets
So FUGGING BITTERSWEET to recognize the Outriders gun here, such an interesting promise of a game, such a shame its been a second Anthem🥲
Honeslty the PvP thing is not of concern, bungie already added this with The Slammer Vortex frame sword.
Cold Steel - Adds 40 slow stacks per light swing and 60 per Heavy attack. in PvE it decays over 4.25 seconds, in PvP it decays after 1.5 seconds.
I just want a full suite of revisions zero style primary weapons, like a stasis auto that gets a shotgun alt fire mode, or a strand scout that turns into a grenade launcher, or a sidearm that turns into an smg kinda like those conversion kits you can put on pistols
man i love using that lmg in outriders makes the game easy
We need dual wield exotics
*Guardian’s Milano* Hold trigger for slow high damage, tap trigger for fast low - medium damage
Perks: Tap the Trigger, Firefly, Outlaw
Custom Perk: Overcharged - build up charge to shoot a double blast that take out any elemental shield (hold reload to activate)
I love Stasis.
Sounds amazing, put it in.
The image looks like the Grim Reaper from outriders.
It would be fine in PVP, it's heavy ammo, you get like 35 rounds of which 60% would miss and half the opposing team would be out of harms way on the other side of the map, the other half would be engaging you in force so you'd get less kills in general than if you just ran Typhon GL
It sounds like it can do alot of dmg and the fact that it will work with the arftifact mod torch makes it even more strong
Cool exotic
Can't argue with that.
As a stasis Hunter i like that idea
It's important to remember the rarity of special and heavy ammo in pvp, I believe it would be balanced
That looks like like a machine gun from Outriders if I’m not mistaken. Love the idea and I’m down for that design for sure!!
This stasis MG design looks like a gun from Outriders
Good idea and concept I'll only say that given it's a heavy a slow-per-shot I don't think would break the crucible unless bungie makes a mpde that is pretty much all heavy all the time. I just know it doesn't matter what kind of stasis exotic we can get chances are I will never be using it because as a titan I got completely screwed over with stasis. Could have literally not given titans a stasis class and I'm sure nothing would change because the class sucks and more or less needs a complete revamp not simply buffs but making it an entirely different class pretty much completely unrecognizable to what it is now.
I would say adding 5 and it bumps to 7 after a shatter would be more pvp friendly but it’s an heavy and 10 might not be bad since heavy ammo is scarce
A stasis thunderlord is born
Suffering And Salvation
Exotic Kinetic sword
"Their suffering. Your salvation."
"Exotic Trait: Storm Of Suffering
Guarding with this weapon enters a power stance with different attacks.
Light attack: Suffering
Caster frame projectile that poisons and heals for poison damage dealt. Consumes 3 ammo.
Heavy attack: Salvation
Lightweight frame style dash that damages the player on use. Consumes 6 ammo.
Exotic Perk: Sound Of Salvation
Attack that consume the last of your ammo inflict bonus damage.
Catalyst: Unending Penance
Attacks build Penitent Charge(Similar to Hunters Trace).
With at least 1 segment full, hold reload to convert this into slug rounds equivalent to your Penitent charge.
Still waiting for an Exotic AA-12 type drum shotgun. Closing thing we have is bastion but it’s very unpredictable sometimes and I don’t like charging a weapon when I can just use rapid frames and get better numbers. I just want the aesthetic of a big heavy drum shotgun shooting 10GA
That gun looks suspiciously like one from Outriders.
I think just having headstone on an lmg would be cool, but yeah this exotic kinda slaps
Gotta love outriders gun models shit was peak
Deterministic chaos really needs a rework
If I get ONE MORE FUCKING DROP OF DRAGONS SHADOW, IM GONNA LOSE IT
Simply get a different exotic
Laughs in path of burning steps
Its a gun from outrider already named the reaper
Outriders lmg called the reaper one of my favorite weapons
At very best 5 slow stacks per shot or make it more like deterministic chaos where you get an x amount of slow stacks every 3rd or 4th shot
That image is from a gun from Outriders.
It wouldn’t matter because high chances are that your opponent would already be dead before the slowness effect can activate.
Every fifth shot might make the difference, especially because it’s a machine gun. Maybe you even space it out to every 10 shots.