How to make a decal in Plasticity (Drawing in 3D)

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  • Опубликовано: 11 сен 2024
  • In this video, I cover how to make a decal "negative" that can be used to rapidly create details on mechanical objects.
    Software used: Plasticity

Комментарии • 10

  • @myxsys
    @myxsys Год назад +1

    Looking forward to the day plasticity introduces an asset browser or something similar to mesh machine plugs such that we can have a library of decals we can easily grab and apply to our models. Thanks for making this tutorial 🙌

    • @ReboundAnimation
      @ReboundAnimation  Год назад

      Thanks! Yeah I check my email and I'm already two versions behind of Plasticity. Exciting times for sure.

    • @ReboundAnimation
      @ReboundAnimation  Год назад

      Oh, and supposedly the decal and be selected and copied directly on the face of the object as well. I'll need to check this out.

  • @FPChris
    @FPChris 7 месяцев назад +1

    When you do the boolean "keep tools"

  • @VesuviusAntaria
    @VesuviusAntaria Год назад +1

    For Boolean the correct order is, first click the main mesh and then the mesh you want to subtract from. The blue color of the object remains, the red color of the object is what is subtracted from it and the object will disappear.

  • @Grimstore
    @Grimstore Год назад +1

    wouldnt be faster to just create the decal directly on the base mesh, by starting with a circle boolean ? I might be missing something

    • @ReboundAnimation
      @ReboundAnimation  Год назад

      Well, maybe, but the trick is that the decal is inset.
      You could likely do it using a revolve to make the "negative", but you would not see the proportions until using a Boolean.
      Also, if this were something like a screw head decal, than it might also be easier to start with the overall shape.

  • @baconsledge
    @baconsledge Год назад +1

    why do you call that a decal?

    • @overseastom
      @overseastom 11 месяцев назад +1

      In 3d modeling, decals are a name for easily-applied, typically-inset extra geometry, like screw threads, inset buttons, etc. For Blender, there's a plug-in called Decal Machine, and if you search for videos of it, you'll see more examples of what it means.

    • @ReboundAnimation
      @ReboundAnimation  11 месяцев назад

      Yes, as overseastom mentioned, I'm just using "decal" abit generically to label the geometry.