Plasticity | How to cut holes in a cylinder | Model a gun barrel with holes

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  • Опубликовано: 20 авг 2024
  • Hey there!
    A short video where I demonstrate how to cut holes in a cylinder in Plasticity
    Follow my work on instagram
    / alexandru_molnar_3d
    If you wanna support me to make more videos like these just like, subscribe and hit the bell icon so you are notified when new video is out.
    Peace and kindness in your heart!
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Комментарии • 16

  • @shokk1967
    @shokk1967 7 месяцев назад +1

    Thanks for this, I'm working on a barrel atm 😊

    • @alexandrumolnar3d
      @alexandrumolnar3d  7 месяцев назад +1

      Hehe, perfect! Looking forward to see the results, send a screenshot to my insta 💪🏻

  • @CasualClinkz
    @CasualClinkz 4 месяца назад +1

    Im new to plasticity and yesterday it took me two hours to figure out how to do similar holes.
    I used a curve array and wanted to project them on the mesh which didnzwork too well since ot took its sweet sweet time to do the projection.
    But this seems a little easier xD

    • @alexandrumolnar3d
      @alexandrumolnar3d  4 месяца назад +1

      Yes, some paths are longer than the others, but if it does, the job perfect 😁 and I am glad I could help

  • @3pcgi959
    @3pcgi959 Месяц назад

    3:10
    Just click Z or Y or X

  • @tsedik
    @tsedik 7 месяцев назад +2

    Thanks for sharing! Is there a way to add bevels to all the holes without selecting all the holes manually?

    • @alexandrumolnar3d
      @alexandrumolnar3d  7 месяцев назад +2

      Yes, look at the object from the front and drag a square, selecting only the holes. Or you can select the object with 4 and then press Ctrl + 2, and all the edges will be selected. Now, you need to hold Ctrl and drag across the top and bottom circles from the cylinder. I hope it helps

  • @d.i.d
    @d.i.d 7 месяцев назад +2

    Hi! Why you dont use unwarp / warp option for this work?

    • @alexandrumolnar3d
      @alexandrumolnar3d  7 месяцев назад +1

      That will be part 2 of the video 😁

    • @d.i.d
      @d.i.d 7 месяцев назад +1

      @@alexandrumolnar3d maybe in 1.5 will be array area option like in SolidWorks ;)

    • @alexandrumolnar3d
      @alexandrumolnar3d  7 месяцев назад

      I don't know that, only worked in Blender, Fusion, Rhino, Moi3D, and Autocad. But I will learn!

  • @tomsquad1979
    @tomsquad1979 2 месяца назад

    Is there an efficient way to bevel all of the holes?

  • @Yanus3D
    @Yanus3D 7 месяцев назад +3

    The best way to do it is CLIP MAP.
    Practically nobody does that (for model weigh reason)

    • @alexandrumolnar3d
      @alexandrumolnar3d  7 месяцев назад

      What is clip map? Is it a UV map with black or white holes used as a mask?

    • @Yanus3D
      @Yanus3D 7 месяцев назад

      @@alexandrumolnar3d Yes

    • @MIchaelSybi
      @MIchaelSybi 3 месяца назад +1

      Not sure how it compares to real geometry. Clip maps are good for optimization, like for videogames. But for viz and print, I think real geometry is preferable