Yes, look at the object from the front and drag a square, selecting only the holes. Or you can select the object with 4 and then press Ctrl + 2, and all the edges will be selected. Now, you need to hold Ctrl and drag across the top and bottom circles from the cylinder. I hope it helps
Im new to plasticity and yesterday it took me two hours to figure out how to do similar holes. I used a curve array and wanted to project them on the mesh which didnzwork too well since ot took its sweet sweet time to do the projection. But this seems a little easier xD
Not sure how it compares to real geometry. Clip maps are good for optimization, like for videogames. But for viz and print, I think real geometry is preferable
Thank you 🙂
You’re welcome 😊
Thanks for this, I'm working on a barrel atm 😊
Hehe, perfect! Looking forward to see the results, send a screenshot to my insta 💪🏻
Hi! Why you dont use unwarp / warp option for this work?
That will be part 2 of the video 😁
@@alexandrumolnar3d maybe in 1.5 will be array area option like in SolidWorks ;)
I don't know that, only worked in Blender, Fusion, Rhino, Moi3D, and Autocad. But I will learn!
Thanks for sharing! Is there a way to add bevels to all the holes without selecting all the holes manually?
Yes, look at the object from the front and drag a square, selecting only the holes. Or you can select the object with 4 and then press Ctrl + 2, and all the edges will be selected. Now, you need to hold Ctrl and drag across the top and bottom circles from the cylinder. I hope it helps
Im new to plasticity and yesterday it took me two hours to figure out how to do similar holes.
I used a curve array and wanted to project them on the mesh which didnzwork too well since ot took its sweet sweet time to do the projection.
But this seems a little easier xD
Yes, some paths are longer than the others, but if it does, the job perfect 😁 and I am glad I could help
Is there an efficient way to bevel all of the holes?
3:10
Just click Z or Y or X
The best way to do it is CLIP MAP.
Practically nobody does that (for model weigh reason)
What is clip map? Is it a UV map with black or white holes used as a mask?
@@alexandrumolnar3d Yes
Not sure how it compares to real geometry. Clip maps are good for optimization, like for videogames. But for viz and print, I think real geometry is preferable