Very Exciting New Patch Coming!!
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- Опубликовано: 11 сен 2024
- This is just me reacting to the developer update that came out yesterday, which has a lot of exciting changes upcoming in the new patch
I stream Dead by Daylight 6 nights a week over at Twitch - / ohtofu
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Chatters when they see 90% of changes to a killer are buffs:
"But the brain dead tactic was nerfed, the killer sucks now"
Tofu: "have you considered working on not using the crutch ?"
Also Tofu: " I feel sad that I called people bad."
You are the nicest person about saying "Get good."
idc about being able to shit a guard out brainlessly at a loop but i hope they let you summon multiple at once similar to vecna. that could lead to cool macro gameplay
I like how everyone, including the devs, have forgotten about the disaster twins rework already and are moving on to other characters.
It wasnt a disaster... in the end it was an overall buff and sadly then have never cared for twins so its all we are ever getting
@@danielorlovaquinn it was a disaster, the entire rework got scrapped and they made the annoying parts of twins even more annoying to play against
@@SmurfDeluxsays the noob survivor who cant learn to play against the twins 😅😂
@@jerrywhite8915wow.... amazing insight. "Get Gud". When you don't have anything to actually say but want attention you say "Get Gud".
@@jerrywhite8915I’d hope this is satire but with the Dbd playerbase…Who knows.
wow the hook respawn is huge, especially on midwich where you can get so screwed sometimes.
With these buffs Hux won't just secure some genes he will snatch entire genomes
I'll definitely use Empathic + Botany for the 80 % healing speed, which turns out to be 8.8 seconds. Only 0.8 seconds slower than We'll make it, but it's permanently active.
the way i yelled “THANK GOD” at hux’s first change bc omg trying to control the biopods on console is so disorienting. the aim sensitivity is not optimized for controller at all lmao.
also i’m all for the resurgence buff because honestly any anti-tunnel perk that’s not just otr/ds is good. much in the same way we’ll make it is a good anti-tunnel perk for your teammates.
Resurgence is a must use for me now, 70% is insane time saving
Imagine for 4 running it like it saves so many time lol def using it
Like a better personal we'll make it
I both feel like autoaim is both good and not much at the same time because i flicked to survivors fast anyway, but doing so for long periods of time made my brain itch in unpleasent way, especially when you have them on trees and you can't see shit because of leaves or just staring at some strange place that makes you disoriented for a bit not knowing if you have to flick right or left or up or down, so i hope this change will make him enjoyable but not autopilot.
Super solid changes overall. I can't wait to use Babysitter some more now
As one of the five existing Knight mains in DBD (fight me lol), I'm glad they're trying something new with him. From what I understand, BHVR wants this character to be a sort of "ranged killer" with the goal of using guards to apply pressure more effectively, moving away from the style of "dropping a guard at a loop," which is a good thing in my opinion. The ability to choose guards is really good as well. I wish he could also recall a minion like Charlotte can do with Victor, but overall, this is a healthier direction. Oh i forgot to mention.... IRON WILL IS BACK BABYYYY🗣️🗣️
Personally, I think Resurgence shouldn't be impacted by hemorrhage until someone starts a healing action on you.
Im excited for the machine learning buff. Its fun on myers with coupe. When you get used to controlling which gens pop you can easily average 3 uses of machine learning.
Ohtofu.. they are most likely adding the aim assist stuff to singularity specifically for controller players because he can feel borderline impossible on joysticks. I honestly don’t think it will affect mouse and key much but improve the overall playability for console gamers.
I dunno if you'll mention it, but the overclock change for Hux isn't actually an increase, since you HAD to have one person slipstreamed to teleport, thus increasing it to the 5.7. If they are getting rid of the scaling (which I liked) at least buff it to something like 7.
No yeah I decided to test it out because I felt like even when I had one person slip streamed it felt like 5 seconds and low and behold yep that was a straight up nerf to his base kit. Overclock increases in time by 1 second per gooped up survivor so it's "base" is 4.7 but because you need someone slip streamed to activate overclock mode it automatically brought it up to 5.7. Now if the overclock increase mechanic stayed then this would have been a buff because now with one survivor gooped up your overclock would last 6.7 but they're just making it to where his shortest overclock duration is what you will get forever and always.
I wouldn’t want over clock to always be that long. If you mess up and have to wait longer before teleporting or accessing a bipod again, it can waste a lot of time
7 might be too much. Remember he has baseline haste now without the downside
I believe it's good that they nerfed that part of his kit considering he now has 3% haste at base during Overclock. 7 seconds of overclock with 3% haste would be way too much.
@@ad-hh3we he can get 5% for more than 8 seconds right now so 3% for 7 definitely isn’t anything special
Another point about resurgence, in a way it is NOT anti-heal because the killer may feel pressured to attack them again specifically because they have so much heal progress. Under certain game conditions it could induce tunneling, if somehow the killer knew you had it of course.
Ok hear me out... Use Demo, Pop, and Dragons Grip. Pop the gen, activate Dragons Grip, use a portal to teleport from the gen to another portal you have like 10 meters away, survivor touches gen and becomes exposed while you're walking back undetectable, down the survivor. Maybe make this even better with Red Moss or Leprose addons
Demo doesnt do it any better than literally any other killer with undetectable or a perk to become undetectable like trail of torment
@danielorlovaquinn yes he does. With portals it makes it look like he is leaving, and makes it really believeable. With my over 1000 hours using demo, I've gotten plenty of downs and hits this way
okay mr 1000 hours with demo, let me ask you this. What perk hides the sound of demos clown shoes slapping the floor every-time he moves? Cause that shit is so loud I don’t care how undetectable you are, or how oblivious I am, I can hear his oatmeal feet from a mile away. Demo is the worst killer for any stealth maneuver.
@envy7455 doesn't matter. Survivor is focusing more on getting back on the gen, then the fact that they're exposed. To respond though, it does suck that demo's footsteps are so loud, and it should be changed. However, it doesn't mean his stealth is bad. It's still good, just not as good as other killers
@@envy7455 Why are y'all taking a fun build someone likes using on Demo so personally it's not that serious man
Really looking forward to trying out Wall-E after the changes.
10:18 while automatic printing is 1% per second last i checked manual printing is 4x that speed so it's actually 0.75 seconds
Now you can get value out of resurgence if you have a base medkit. When your distortion teammate unhooks you and runs off and hides, you can now ensure that you can top yourself off with a med kit before the killer comes back to hook to tunnel you, because distortion gamers don't do chases.
Haemorrhage: Allow me to introduce myself!
@@gsp1995 you can instantly start touching yourself after unhook, and with speed addons, you can finish the heal quickly.
It's also great with We'll make it. You reset so fast
6:55 AGREED! I think it rewards Singularity for spreading Slipstream and keeping pressure up mapwide, and it punishes survivors for failing to cleanse with harder chases.
Other than that tho, W changes.
As an Empathic Connection and an AutoAddict, these changes make me SO FUCKIN HAPPY
"Medium update"
*5 page eassy on Singularity changes*
It was confirmed on the forums that Knight can still break pallets point-blank, so its just going to be constant Carnifex. And you don't have to be as far away from stuff to go into your power.
These knight changes are braindead
Ohtofu! When are you going to upload your vod videos? I enjoy your content and your vods are always good stuff to binge watch.
I don't think oppression really needs a cooldown at all. To use it within the cooldown, a survivor would have to get back on it in your face, or you'd have to run over to another gen survivors were working on. Apart from high-mobility killers, it's unlikely removing the cooldown would have any effect, and for those it would work to the disadvantage of the killer to use their mobility to get to a survivor and not chase them.
Why does it end abruptly lmao. Anyway some amazingly based takes by tofu. I'm tired of seeing shit takes on the hook respawning lol
As an awful low hour player. I just want hooks to be highlighted red at all times regardless of distance or line of sight while carrying survivors. I can never find the nearest hook when i pick up because of this, and people get free wiggles from me all the time :(
Just to even see a hook in the middle of my screen i try to find like leaves or walls so i can make sure its actually a hook and not just a lamp post or something.
While overall I like the Knight changes, I still wish they'd do something... more. I don't know exactly what I would like but at least this is in a solid direction.
Same opinion here. I think they need to give more rewards for the knight himself. He gets haste but I feel like the knight himself needs more incentive in personal rewards.
Always excited to see underwhelming perks getting buffed! I'm a big fan of Empathic Connection for altruism builds.
And those changes to Singularity are interesting...
alright yall, let's just do it a capella! 😝
🎶oh tofu! (oh tofu!) 🎶
🎶totally not a nerd! (totally not a nerd!) 🎶
4:24 the first singularity "buff" sucks because before you can lure someone into a clearing before targeting them so they don't have time to hide behind a wall to obscure your line of sight, but if you auto targets whenever someone comes into frame they will just duck out of frame and your slipstream gets interrupted
But also, you can switch to another pod, bait them back out, then immediately switch back and slipstream them
@@APopptart How would you know if they are in an optimal slipstream area without looking through your camera though? Switching cameras to "bait" sounds like depending on your luck to have the survivor walk to an optimal spot that you want to start slipstreaming, because it would be pointless to switch to another pod that has visual on your target because the other pod also auto targets. To do this would mean to totally loose visuals on the survivor you want to slipstream for a few seconds which could be crucial.
@@TenmasSchoolOfThought I dunno, good game sense? If you're chasing a survivor to a pod, you should know the general range of the pod you're going to use, no? And the strategy that I'm describing is something I already use now that works 8/10 times.
To survivors wanting hooks to come back is a hot take because they're mad they can't exploit hook deadzones anymore and they say "if we have to manage gens and pallets they should have to manage hooks"
I've actually heard some idiots say that if hooks respawn so should pallets.
Before this buff, I run solidarity, autodidact, empathic, and deadline. And if I do it right, I can heal a survivor in 6 seconds. And I'll have 50 percent health. Now, I should be able to get a heal in 4 seconds and 70 percent heath for myself 😮
Babysitter buff is wild and I’m here for it, always liked it but it seemed like a meh perk for the person being unhooked before
Regarding the hook respawn part. Maybe it should cleanse it of being a scourge hook to prevent things like annoy 3 gens that have a scourge hook in it?
But idk.
Horrible idea tbh
I feel like the changes to the hooks makes the basement hooks a bit less unique since one of the major benefits of hooking and killing a survivor in basement was that the hooks would not dissappear which was why you would rather go there when hooking a survivor on death. I don't know if that is a thing already but I think that they should make it more rewarding to hook survivors in basement by making a base kit change to them such as the hooks killing survivors just a little bit faster (I am aware that such a change could lead to basement camping but in this state the basement doesn't have anything to offer other then basement camping anyways)
what the basement offers is a time slow down for the survivors.
basements a terrible mechanic. that only supports camping and tunneling its outdated as hell
Basement is actually really good, your spending more time to hook in the basement but at the same time it's alot more dangerous for survivors to unhook and escape. Surv should loop away from the basement
Even if Resurgence cleared status effects after being hooked killers could still run Scourge Hook: Gift of Pain to counter it so it really wouldn't make a huge difference. Also, With Boon: Dark Theory for 20 seconds you can outrun a Chag (It still won't get used)
i'll doubt they switch another perk just to bring gift of pain in case people bring resurgence....and if it really becomes that absolutely necessary then resurgence would get nerfed, or at least one would hope so.
@magical571 seeing as people run light born the moment they see a single flashlight, I don't think that it's a huge stretch to say people will run a perk just because they saw something show up in their matches and they lost.
Resurgence is great but I think reactive healing is way too underrated. I always get use out of it.
Reactive healing?
@@BabysitterSky Yess the Ada perk that heals you 50% every time someone near you gets hit.
Oppression is an S tier perk now combine it with surveillance is so good
As a p100 knight these changes are good of you play him how he was intended to he played
25:19 as long as it doesnt go back to making footsteps silent too, fine by me honestly
Will the hooks respawing mean scourge hooks respawn as scurge hooks?
The end caught me off guard
I wonder how good old Iron Will would be with Light-footed. Idk if 100% audio suppressant will be healthy for the game
Iron will, light footed and lucky break would be crazy
You have to be healthy for light footed to work
@@Overdaloadingbay oh true, nevermind then
I suck at killer I played singularity for the first time and lost while leaving the match dizzy with 1 hook I haven't played him since
Nah, they BUFFED Singularity 😭
Resurgence is basically a swf only perk it needed an indicator to teammates along with perks like solidarity
I wonder if knight will be still able to order break actions up close for zoning.
10m doesn't apply to stuff such as breaking
@@justnodl6493 that's good to note
Solidarity and autodicdac buff yeaaaaa
Tofu sounds so not caught up with dbd changes it’s crazy 😂
Is it me or does Tofu sometimes look like Marv from Home Alone?
All i see from this is build diversity hopefully.
When this update coming out does anyone know ?
Bitter Murmur buff when
So instead of fixing the aiming to be optimal for controller, they have generous aim assist.
This is a party game, people.
these knight changes suck ass imo
The knight is done
Incomplete video?
devs so out of touch they added haste to basekit of singularity
13:50 acting like the anti camp mechanic works at all. is funny as hell. killers can literally stand right on you. and you'll only get anti camp after you hit second state
It's anti face camp not anti camp and second if you have team mates nearby it slows diwn/stops
Edit: singularity is heavily addon dependant and the haste makes him much less addon dependant so they are actually doing a good job
@@justnodl6493 haste is never a good thing. its a band-aid
@@DeputyFish haste if done wrong aka 90% of cases but singularity is one of those 10% where it needs to be apart of his kit.
He gets slowed down due to power then sped up to make up for it
@@justnodl6493 AS HE SHOULD GET SLOWED DOWN>
HE MAKES ENOUGH DISTANCE BY TELEPORTING HE'S IMMUNE TO PALLETS VAULTS WINDOWS FASTER BREAKS THINGS FASTER. HE DOES NOT NEED TO BE FASTER. ESPECIALLY IF THEY ARE GIVING HIM MORE DURATION
sry capslock
@@DeputyFish he was crazy addon reliant to gain haste and now it's base kit. Which is good, it's like bubba and how addon reliant he is
Singularity is about to be busted.
He's already busted, just really hard to learn but now he's easier to play
Solidarity + Autodidact is back baby!!!!
Technically, it's getting a nerf. In just that combo. Because of the -25% on skill check 1, you can actually fully heal yourself with 5 autodidact charges. I don't think with 70 it will change it because you probably won't lose 35 percent healing progress more than likely. But add deadline and it eats.
@@N3ff-mike deadline doesn't work when your healthy. 70% conversion is buff. you can "over-heal" with autodidact and it will convert 70% of over-healing. So in practice, if your lucky enough to get skill-check at 3/4 healing with 5 stacks.
@dodang_9147 right, but you wouldn't get solidarity value fully healthy either. So, if you get value from it, you get value from deadline
@@N3ff-mike i am saying deadline encourages you to stay injured which is counter-productive to solidarity whose goal is to remain healthy.
@dodang_9147 ok. But the skill checks apply to all skill checks when injured. Which paid nicely with autodidact because you need several tokens to get value from it. So deadline will help you get those, plus you'll get solidarity value. That's all I'm saying.
My my Im finally getting a buff
Really curious to see if the Knight gameplay will change or improve at all
Its gonna be a lot worse, this is a nerf
@zoteri big nerf, survivors can just camp pallets. If you drop the guard they just run away while you have to make a 10 meter path just to get back to knight.
@@jacobcoates7987 Deadass, the only good part about the knight was the anti loop which came with the ability to instantly place the guard, without this hes useless
@@ArnoldRothstein88boo hoo? It's a video that's supposed to be fun. There's nothing fun about going against the knight. I'm happy they're trying something a bit new.
@@BabysitterSky Of course its gonna be fun, but only for the survivors, hes boring now but not because hes OP just because theres only one real way to use him, all this is gonna do is force people to use him for stuff other than anti loop but anti loop is the only thing hes good at
Jailer's always been better cause he can camp a gen/hook for way longer than carnifex and now he will chase longer too
But carnifex would break pallets instantly and also chased for 24 second, jailer only chased for 12. also camping a hook with a guard is literally useless, the guard deactivates as soon as you touch the hooked survivor
@@envy7455 Not always, a lot of people still don't know that and get chased away from hook or are injured and get scared and run away when the jailor notice them. Just in the games yesterday I got a bunch of people who got chased away by the jailor while he is patrolling the basement(for funny monster shrine build). And for 3 gens you'd rather keep a gen occupied longer than have carnifex chase longer imo.
@@TenmasSchoolOfThought very true, most people don’t know that. And yeah I agree holding down a gen is definitely better than the chase, which rarely get you a hit against good survivors
There is absolutely nothing exiting about this patch!
Ol iron will is back bb wooo
Any Buff to Killer is a nerf to solo queue imo 😒😒
Ohh no a killer is getting a buff instead of a survivor
@justnodl6493 dude I'm just saying solo queue needs something. I don't praise Killers nerfs, the only nerf I was asking for was old old Hex:Ruin. That shit was awful, all the other nerfs were unnecessary. Even the Undying and Ruin combo. I do play Killer btw
@@hardhead7thwd801solo q need like HUD when U can say things like I'm on chase I'm on gen going for unhook and that stuff
@@hardhead7thwd801 I was going to bed when I read that so probs got the wrong vibe from ya, my bad my man. I'm soloq aswell and yeahh agree it can be painful but atleast it's slowly getting better
Autodidact+Solidarity Gamers RISE UP🗣️🗣️🗣️
W VIDEO
Smith Dorothy Lee Nancy Lee Dorothy
glorp
This dev thinks there is no counter play for dropping a guard at your feet. SHIFT W is the counterplay. Catering to them potatoes
New Patchfu
Oppression should not be buffed too much or new players will auto lose to it.
Gift of pain - counters the idea of of “don’t have to deal with hemerage” in regards to the solidarity convo
Re used thumbnail lol
Spirit gamers matter bro
Respectfully HARD disagree.
can this game please stop removing the skill from killers. Stop making it accessible for new players to instantly do well. Makes learning killers less rewarding. Every single update a killer is now easier, ridiculous...
Hux's abilities are very frustrating to use and don't give a lot of value for the amount of setup you would have to deal with. This update for Hux makes it much better for everyone playing and makes them far less reliant on certain add-ons and gives hux players the ability to experiment.
Knight is also in the same situation as well, while making them have the ability to change between the various characters is a significant buff, this also allows knight players to have more agency and, if anything, increases the skill expression for the character overall. The add-on integrations as well lets knight players experiment even different add-ons and makes them less reliant on the same ones every game.
Boo fucking hoo, cry harder OP
Headon and blast mine to cause overheat? Singularity has overheat cooldown then?
The singularity overheat already existed when he get hit by a pallet hes stunned and hindered . Now if hes stunned by blast mine , head on ect he get hindered . That's the overheat.