The Knight Feels INSANE After These PTB Buffs

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  • Опубликовано: 11 сен 2024
  • I don't cover EVERY single change in the opening intro, just the main mechanical ones. Link to the patch notes below for the full info. But man, oh man, having 30-40 second hunt timers on jailer consistently is a wild change, and this killer feels even more oppressive in a 1v1 scenario than he did before.
    PTB PATCH NOTES HERE - forums.bhvr.co...
    I stream Dead by Daylight 6 nights a week over at Twitch - / ohtofu​​​​
    Entire Twitch streams are uploaded here - / ohtofuvods
    Catch me on TikTok here - / ohtofushorts
    Also hit up my socials here:
    Twitter - / ohtofuofficial​​​​
    Discord - / discord

Комментарии • 134

  • @b0d626
    @b0d626 2 месяца назад +159

    I liked when OhTofu took off his knight armour and oiled up

    • @TheDilophoMos
      @TheDilophoMos 2 месяца назад +2

      When Tofu did WHAT

    • @b0d626
      @b0d626 2 месяца назад +3

      @@TheDilophoMos 👅👅👅

    • @A.Cobalt
      @A.Cobalt 2 месяца назад

      @@b0d626
      😎
      😎🤏
      🤨🕶️🤏

    • @double2helix
      @double2helix 2 месяца назад +1

      Zesty fried tofu

    • @Namelessstew
      @Namelessstew 2 месяца назад

      29:56 is when he does this

  • @XombieJoker
    @XombieJoker 2 месяца назад +61

    The guards don't really go through windows if it's a 90 degree path change. So Feng hugging the wall of shack and vaulting the window forces the guard to change its path and ignore the window path. You can test it in custom games, guards don't do 90 degree turns into windows. I learned this to know as much as I could to deal with knights

    • @dionysus_angel9837
      @dionysus_angel9837 2 месяца назад +1

      nice to know you can still outplay guards but also you didn't tag tofu! @OhTofu heres your answer about guard path!

    • @mitchsz
      @mitchsz 2 месяца назад

      That's good to know, thanks

    • @itzKidDope55
      @itzKidDope55 2 месяца назад

      @OhTofu ^^^

    • @OhTofu
      @OhTofu  2 месяца назад +12

      Siiiick, will test this to make sure but thanks for the clarification!

    • @John-rl1fv
      @John-rl1fv 2 месяца назад +3

      ​@OhTofu you should do a video about the guards behavior, to help survivors learn counter play, and killers understand why the guards do stupid things sometimes. You explain these things really well and I feel like you could do the best job explaining it without bias for killer or survivor.😊

  • @dawsonwarren1121
    @dawsonwarren1121 2 месяца назад +46

    Oh.
    See people claimed it was a nerf because they assumed you couldn't summon a guard to break pallets instantly at your feet like you used to, and that you would need to make a 10m path first... But if the 10m path doesn't affect commands then there's not even a single downside to this.

    • @connorhancock2096
      @connorhancock2096 2 месяца назад +5

      Actually lmao. This was my understand of it

  • @agodstoryteller7406
    @agodstoryteller7406 2 месяца назад +51

    I'm glad someone finally said it. Everyone was complaining about it saying he's garbage now and I was sitting there like "Do you guys know how to play this killer besides dropping the guard at loop?"

    • @Left4Sharkbait
      @Left4Sharkbait 2 месяца назад +6

      Apparently not lol

    • @Demodare
      @Demodare 2 месяца назад +2

      Probably I mean it was easy and effective. To do this on live you need to commit your bild more to it and ain't no one giving up there quad slow down for that.

    • @A.Cobalt
      @A.Cobalt 2 месяца назад +9

      You have no idea how annoying it is to see people do nothing but complain about Knight when he’s genuinely one of the most fun killers in the game, you just have to play him a little unconventionally.
      Also, Knight sucks on the DnD map. His guards can’t go through the portals, so he feels literally unplayable on the map tbh.

    • @mckookie2967
      @mckookie2967 2 месяца назад +7

      Guards don't do anything against good survivors usually if not dropped at loops lul

    • @DeputyFish
      @DeputyFish 2 месяца назад

      @@A.Cobalt doesnt he have the option to like teleport down or something? when placing the guard?
      not a night player. never liked vsing him. since his old playstyle was boring as hell

  • @TheVoidWanderer
    @TheVoidWanderer 2 месяца назад +51

    One thing I was hoping for is a radial menu like Vecna, sad to see we didn't get it :c

    • @blooddragon1332
      @blooddragon1332 2 месяца назад +1

      yeah me too I was hoping as well

    • @ant00nio93
      @ant00nio93 2 месяца назад +3

      I prefer that they are distinct, so it doesn't remove the uniqueness of both killers by making them have the same type of menu

    • @MissionControlDRG
      @MissionControlDRG 2 месяца назад

      It would make it really clunky to stop mid chase

  • @Shuffles_Art
    @Shuffles_Art 2 месяца назад +12

    The problem with the change to the guard’s detection range is that BHVR clearly didn’t actually listen and understand *why* Map of the realm is such a necessary add-on for Knight. It’s hard to explain but basically with the way the add-on works, as soon as you spawn a guard they have an immediate 4 meter radius due to the add-on which would then expand to its full size. Regardless of how big they make the radius, that base radius will always be zero unless you have map of the realm. Having this zero radius leads to a lot of survivors being able to evade the guards easily and run away before the guard even has any chance of spotting them.

    • @fatherfeline
      @fatherfeline 2 месяца назад +1

      i thought the issue was that it a guard's detection radius takes the same amount of time to fully expand with & without map of the realm, making the larger radius from the add-on expand faster proportionally. similar to how spirit's power cooldown worked before they fixed the duration add-ons

    • @Shuffles_Art
      @Shuffles_Art 2 месяца назад +1

      @@fatherfeline I think that might be another factor to it, but I remember seeing a video of someone analysing the way the add-on works and they said something similar to what I’d said. It’ll be somewhere here on RUclips I’ll probably go look for it at some point.

    • @DeputyFish
      @DeputyFish 2 месяца назад +1

      GOOOD
      he shouldnt be able to spawn it on you. without counterplay.
      you should have to play to get a hit. the guards help you get the hit. they dont play the game for you

    • @Shuffles_Art
      @Shuffles_Art 2 месяца назад +1

      @@fatherfeline I think the video I saw was Maledictator’s video “How Guard Detection works and why Map of the Realm is so good on Knight”. I might’ve misread some things, but it’s a decent video explaining just why the detection mechanic is so finicky on Knight and why this basekit change doesn’t really affect it much.

    • @Shuffles_Art
      @Shuffles_Art 2 месяца назад +2

      @@DeputyFish that’s the thing though, you can literally spawn it on top of someone and *still* have it miss entirely and then your guard is just left to wander back and forth detecting nobody for the entire patrol. You *should* be rewarded for locating survivors and being able to lock in and send a guard down onto a survivor when you track them down, not getting screwed over with crappy detection ranges that can easily be outrun just because of a single meter difference. Besides, there are still *plenty* of counterplay from the survivors for the guards, there’s so much stuff that can be used to trick the guards and slow them down or just make them waste time going around useless loops. The amount of dumb finicky ways you can trick the guards is insane tbh 💀

  • @az-zx1if
    @az-zx1if 2 месяца назад +16

    The very first chase already took more than 1min even for Tofu.
    And he finally down she by chasing with the guard together. Just what the devs don't want you to do.

    • @InternationalAwesomeFoundation
      @InternationalAwesomeFoundation 2 месяца назад

      Probably bc he used it like a chase power and admitted he was sorta messing up with his plays
      The power is for map control more than chase, now.

    • @ZarkionUltimate
      @ZarkionUltimate 2 месяца назад

      ​@@InternationalAwesomeFoundationtbh I think that was always the intention People just didn't use it that way

    • @InternationalAwesomeFoundation
      @InternationalAwesomeFoundation 2 месяца назад +2

      @@ZarkionUltimate yeah I 100% agree, look at SpookyLoopz's content with the knight among others. A few players did use him for map control and with solid gamesense they could really make him work well.

  • @DonovanReddick-pz4rx
    @DonovanReddick-pz4rx 2 месяца назад +15

    I think these are leaning towards nerf. Even in tofu’s first chase it took him over a minute to hit the survivor and only got him after chasing with the guard which is exactly what the changes discourage. Tofu said it doesn’t matter that you can’t be close to the guard and the Laura made it back to the banner. Also the changes to map of the realm might not change anything because the distance isn’t the actual reason it’s useful.

  • @CaptToilet
    @CaptToilet 2 месяца назад +6

    Wasn't aware you could cancel out of a summon. I actually like that change. Won't work against survivors with a brain but we will see. And I would disagree you don't need map of the realm anymore. People said that about doctor and guess what, they still need to run his range and discipline. They want people to truly start using something else, then make the entire add on base kit. It will not be OP at all.

    • @JondarKorric
      @JondarKorric 2 месяца назад

      I use double calm, and do fine with Doc.

  • @Ramzesfal
    @Ramzesfal 2 месяца назад +14

    I can definitely see how bad/new knight players think this is a buff, but its mid as fuck at best.

    • @mckookie2967
      @mckookie2967 2 месяца назад +5

      yeah tofu delulus here like Chucky changes

  • @pixelatedtoast
    @pixelatedtoast 2 месяца назад +3

    So Jailer is good for patrolling areas because of the huge radius and they have extended chase time so they can do your work while you're somewhere else and preoccupy survivors you aren't interacting with
    Assassin is good to help you with chasing someone because they're so fast
    And Carnifex is just good for breaking pallets and generators.
    So having Carnifex and Assassin in your back pocket seems like the best strategy. Because you should be using Jailer to apply pressure to areas you wouldnt be at
    That's just how it seems to me. They just made Knight more in line with Vecna with the task specific powers. Which is really cool

    • @pixelatedtoast
      @pixelatedtoast 2 месяца назад

      I feel like unless you're using Assassin, you shouldn't really be chasing a survivor with a guard on them. Just apply pressure elsewhere

    • @MissionControlDRG
      @MissionControlDRG 2 месяца назад

      ​@@pixelatedtoastunless it's beneficial

  • @Doncroft1
    @Doncroft1 2 месяца назад +5

    Still looks like a bit of a nerf to me. And I'm not a fan of the drop at loop playstyle. But this 3x decay nonsense is just bad.

  • @ACleverName4Me
    @ACleverName4Me 2 месяца назад +13

    I'm not losing my mind. 3x depletion is crazy too much and unable to place a guard instantly makes him so much more difficult on indoor maps and especially against mid to higher lever players.

    • @mckookie2967
      @mckookie2967 2 месяца назад +10

      its a hard nerf

    • @olympiuh
      @olympiuh 2 месяца назад +5

      No anti loop and terrible chase power lol. Actually hot garbage

    • @blazeyprime4470
      @blazeyprime4470 2 месяца назад +2

      There is a reason OhTofu must have fell off, he agrees with everything BHVR puts out. No wonder RUclips never recommends one of his videos.

    • @mckookie2967
      @mckookie2967 2 месяца назад

      @@blazeyprime4470 he's a behavior shill

  • @Splonton
    @Splonton 2 месяца назад

    Knight's guards won't go through a window if you press yourself up against it before vaulting, and since they path to the nearest vault you've touched without going through anything, they go to the other side of the window since you're touching that side now. That why the thing at shack worked the way it did

  • @DaMu24
    @DaMu24 2 месяца назад +7

    I still don't get why he's called The Knight when he doesn't move like a knight...
    Two spaces forward, one to the side.

  • @andreiblu6496
    @andreiblu6496 2 месяца назад +3

    It said you can summon another one while one is in chase, does that mean you can create 2 at the same time or it just gonna cancel the first one?

    • @GongusMan
      @GongusMan 2 месяца назад +3

      It cancels the first one if a second guard is summoned

  • @John-rl1fv
    @John-rl1fv 2 месяца назад +2

    This is how I played knight before the changes, just couldn't switch or cancel guards. Huge buffs imo 👌

  • @pollointerestelar7439
    @pollointerestelar7439 2 месяца назад +10

    Say what you want, it's still a nerf, it wouldn't be if they removed that nonsense about your guard disappearing 3 times faster if you're nearby.

  • @The_Dragon_Tiamat
    @The_Dragon_Tiamat 2 месяца назад +1

    I can still see people calling knight a mindless killer to play, "Oh just make a long path drop it on a survivor and let your guard do all the work." Once people decide on if they like or hate something it is very hard to change their minds because they'll want to see whatever validates their opinions.
    However I enjoy this change seems like Knight is more fun to play as and against.

  • @kurtronqx7135
    @kurtronqx7135 2 месяца назад +1

    9:10 lore accurate Lara Croft

  • @blazeyprime4470
    @blazeyprime4470 2 месяца назад +1

    Unless they fixed the AI of the guards then it's still a nerf, so many times I see a guard stuck on a fucking tree because survivor players have brains and know the guards/zombies are easily glitched into shit. For a longtime now the guards ignore windows/vaults meaning it is braindead to loop a guard, it was a shadow nerf to the AI of NPCs well other than super survivor bots with wallhacks.

  • @alexdrake4081
    @alexdrake4081 2 месяца назад

    I also want to mention how the Jailer got buffed now (they swapped his and Carnifex’s chase speeds) so now jailer has a lot more utility and is the go to staller especially with his massive detection range.
    I haven’t tested this myself but I look forward to try it when it comes to live servers

  • @12255272
    @12255272 2 месяца назад

    The genuine psychopath laugh near the end of the second match had me worried about you bro!

  • @Delta008
    @Delta008 2 месяца назад

    23:37 Genuinely though you where about to play Benny hill for a sec there XD

  • @HOMOGRIMOIRE
    @HOMOGRIMOIRE 2 месяца назад +1

    Knight was a good enough 1v1 killer when you just dropped a guard at a loop, but also had a macro playstyle/mode where you could send guards to keep ppl busy while you did something else. Now, he's got the power and then some of his good 1v1 without being as annoying + a better macro game. Dudes are cracked now

  • @TheRoxasSora16
    @TheRoxasSora16 2 месяца назад

    OhTofu you little devil 😁 how EVIL to bait the palet rescue but instandly hitting the survivor 😂 fav. Moment fr

  • @youkeika
    @youkeika 2 месяца назад +1

    I think the ability to switch guards shouldve been the way knight worked from the beginning

  • @KotauFPS
    @KotauFPS 2 месяца назад

    Nothing about Lara? Her perks and design (voicelines!) Are veeery interesting

  • @atinybard6594
    @atinybard6594 2 месяца назад +3

    Unironically, bait starting a patrol at a loop and insta canceling it to catch survivors holding W is hella strong

  • @muzakilopez4607
    @muzakilopez4607 Месяц назад

    At the end of the video, what did the dude mean by "Casting"?

  • @dawnsluna5702
    @dawnsluna5702 2 месяца назад +1

    I feel like the Guard detection ranges should all be the same. Since Assassin runs fast and Jailer Hunts for so long (especially with the new modifier) Jailer doesn't also need a larger detection radius.

  • @CoffeeZombi-ATL1
    @CoffeeZombi-ATL1 2 месяца назад +1

    Ive had Knight as a permanent rotation for my mains from day 1 of his release. I mainly play him as a sniper and utility, never really used him as anti-loop like what was common. This is a PURE buff for me and others that play like this.

    • @CoffeeZombi-ATL1
      @CoffeeZombi-ATL1 2 месяца назад

      huh, the add-ons he first used are the same ones i currently run. Never really used map of the realm after they made the path invisible after a distance

    • @Ramzesfal
      @Ramzesfal 2 месяца назад

      Shit on by 5 second banner

  • @ZarkionUltimate
    @ZarkionUltimate 2 месяца назад

    That minimum 10m restriction does wonders for his balance

  • @TrueCarthaginian
    @TrueCarthaginian 2 месяца назад +1

    Am I the only one who sees this Knight skin as Lord Zedd

  • @rafaelvictor2111
    @rafaelvictor2111 2 месяца назад

    A medieval knight chasing a buch of Lara Crofts (and one Nicolas Cage) in the space and in the old west, what a time to be alive.

  • @kaakeli222
    @kaakeli222 2 месяца назад +2

    Disappointing. I had hoped they would finally make Knight into a more or less "new Artist" where you can harass people across the map while M1 chasing someone.
    Even in the current version of Knight, I find it a funny playstyle, but not really viable. If anyone is up to trying it, I recommend build: Discordance, Ruin, DMS and Surveillance.

  • @typervader
    @typervader 2 месяца назад +1

    I still think they need to adjust the banner spawn timer to be equal to the hunt timer

  • @soporific9212
    @soporific9212 2 месяца назад +4

    I think tofu's spot on with this one, these changes look incredibly solid. Should do a lot for the fun factor of playing as and against Knight now.

  • @kluski3423
    @kluski3423 2 месяца назад +4

    I'm gonna be honest, i never cared about which Guard I used

  • @chriscline7905
    @chriscline7905 2 месяца назад

    A little Two Tap Terry, I like it

  • @snarkbotanya6557
    @snarkbotanya6557 2 месяца назад +1

    Switching between guards... buffed Alejandro's chase... bonuses for actual strategic path placement instead of just insta-dropping for loop denial... yes, as a Knight main, I _highly_ approve of these changes.

  • @kratoscallofduty
    @kratoscallofduty 2 месяца назад +1

    Still waiting for the Michael Myers rework.

    • @JondarKorric
      @JondarKorric 2 месяца назад

      the only change Myers needs is the removal of the bullshit Stalk limit.

    • @wrydstepbr0_0
      @wrydstepbr0_0 2 месяца назад

      ​@@JondarKorric this.

  • @bobsunderland4655
    @bobsunderland4655 2 месяца назад +1

    they made the fun playstyle of sending guards cross map to multitask better. The people complaining its worse are the people who just shit out guards at loops

  • @Ahamkeira
    @Ahamkeira 2 месяца назад

    This rework has been PERFECT

  • @ConnorSparkyy
    @ConnorSparkyy 2 месяца назад +1

    Having played the PTB the last couple of days it definitely feels like a buff to the "sensible" way to play Knight. The changes were supposed to hinder the "unfair" way that Knight was being played by some people. Overall, good changes but I still hate playing against the guy LMAO

  • @rlizarragalopez4303
    @rlizarragalopez4303 Месяц назад

    If only we got this changes to Live, I would not look at you with so much criticism on your most recent video, this was the actual changes we all Knight main wanted, not the joke we got on live.

  • @DeputyFish
    @DeputyFish 2 месяца назад

    so i never played knight hated vsing him so i dont play him simple as that.
    why would you use assassin? whats his gimmick? he's faster right? but long does he chase - never mind you explained it 10:00

  • @notgabriel8624
    @notgabriel8624 2 месяца назад +11

    I love the changes but I feel like they didn’t really solve anything with knight’s annoying zoning. Now you just zone by faking your pallet breaks.

    • @user-gv4zb9rc6u
      @user-gv4zb9rc6u 2 месяца назад +4

      Doesn't help a guard in chase doesn't know how to path around pallets properly.
      A person can vault a pallet and basically be immune because the guard will HAVE to go to the other side of the pallet BEFORE resuming their chase again, which means even one downed pallet that isn't broken can end a chase real easy.

    • @MatiMuffin
      @MatiMuffin 2 месяца назад +3

      what do you want them to do exactly? just kind of rework the character entirely from scrap. zoning is Knight's bread n butter

    • @notgabriel8624
      @notgabriel8624 2 месяца назад +1

      @@MatiMuffin idk man I just had faith that BHVR would work their magic and find a way to make it less obnoxious for survivors

    • @ByteBattleVideoGaming
      @ByteBattleVideoGaming 2 месяца назад

      @@MatiMuffinkillers that are as good at zoning as knight are just so annoying to play against and take all the fun away.

    • @MatiMuffin
      @MatiMuffin 2 месяца назад

      @@ByteBattleVideoGaming if you're not having fun, just quit the game lil bro

  • @SpidersSnakesAndSkeletons
    @SpidersSnakesAndSkeletons 2 месяца назад

    imo the decay while close is not needed at all and a very poor decision to add it to the game

  • @illustriousekoodina6137
    @illustriousekoodina6137 2 месяца назад +2

    imo they could have just copy pasted how vecna chose his spells, but this is alr

    • @TheBeastInBlack
      @TheBeastInBlack 2 месяца назад +1

      This better cuz its faster and you can turn

  • @MissionControlDRG
    @MissionControlDRG 2 месяца назад

    Jailer my beloved

  • @carlteass1677
    @carlteass1677 2 месяца назад

    Ive had knight since release nvr used him but now im going to the fact u couldnt choose your guards was a put off for me...

  • @redpyramid6843
    @redpyramid6843 2 месяца назад +1

    Why does knight look like a Power Rangers villain 😂

  • @captainanimetiddy4132
    @captainanimetiddy4132 2 месяца назад

    love this new knight skin

  • @Preparationh6
    @Preparationh6 2 месяца назад

    Gotdamn that new survivors scream has to be tuned down some 😂
    I think this is day 3 of asking mister tofu hows hes able to use AOE music in your intros :o

  • @TheDilophoMos
    @TheDilophoMos 2 месяца назад +1

    Gotta love these knight changes, they're chef's kiss!

  • @davidszabo820
    @davidszabo820 2 месяца назад

    I really don't like it and its look more like a nerf. I understand and agree the "turn off the brain" part but than they should nerf windows as well...

  • @alexisbordeleau858
    @alexisbordeleau858 2 месяца назад

    The assassin will get her unless she uses an exhaustion….5 seconds after using dead hard:)

  • @ByteBattleVideoGaming
    @ByteBattleVideoGaming 2 месяца назад

    Words can’t describe how much I hate this killer

  • @user-fr1cg3gl2v
    @user-fr1cg3gl2v Месяц назад

    Well played him after ptb think he glitch or all shared cooled down so really doesn't feel good playing like that

  • @TLPlants
    @TLPlants 2 месяца назад

    He is playing with the bug that allows him to use his guards not as intended. An otherwise good video is mostly incorrect

    • @TLPlants
      @TLPlants 2 месяца назад

      Also watching how poorly these survivors are playing is infuriating.

    • @toxiccodez4399
      @toxiccodez4399 2 месяца назад

      It’s the ptb. Chill out. I was one of the survivors in the second match and it was a blast without doing that great or trying

  • @princesspid9471
    @princesspid9471 2 месяца назад

    Don't think this rework does much of anything to make Knight less unbearable to face sadly

  • @vxxxettv
    @vxxxettv 2 месяца назад

    The AoE music 😂

  • @meowdyall
    @meowdyall 2 месяца назад

    24:04

  • @phantomx522
    @phantomx522 Месяц назад

    Yeah its a nerf

  • @ryanl9902
    @ryanl9902 2 месяца назад

    “La-ra”, not “Law-ra” (Laura)

  • @agentvenom3342
    @agentvenom3342 2 месяца назад +1

    The knights players that are complaining about the transfer. It has to be so many feet away from you. Are bad players that relied on that and they’re just mad that they can’t get a free hit I can’t stand killers that I just able to deny me a loop area for nothing it basically makes my loop knowledge useless

  • @vickygayming
    @vickygayming 2 месяца назад

    Wow, Knight would actually seem kinda fun to play if his chase music wasn't terrible

  • @TrosterDBD
    @TrosterDBD 2 месяца назад

    well... guess I just GG go next even more against Knight.
    Like to play against Knight and not AI

  • @olympiuh
    @olympiuh 2 месяца назад +3

    Dude he is not stronger at all. He’s much weaker against anyone with more than 600 hours in the game

  • @GodSendDeathx
    @GodSendDeathx 2 месяца назад

    You call every killer's gameplay just turning off your brain. Since you're a both sides Andy, when will be seeing the Windows + predrop everything video?

  • @gagefattypoopface6109
    @gagefattypoopface6109 2 месяца назад

    firstttt

  • @ByteBattleVideoGaming
    @ByteBattleVideoGaming 2 месяца назад

    Words can’t describe how much I hate this killer