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FDEV Comms New Era & Speculation on Future Features

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  • Опубликовано: 6 фев 2024
  • Yesterday saw a post to the ELITE DANGEROUS website, detailing the announcements last week of a year ahead of content updates…
    Given the turbulent waters Frontier have just navigated… are we genuinely witnessing a new era of communication from Frontier Developments?
    We take a look at the path ahead for FDEV & Elite Dangerous. o7 CMDRs
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Комментарии • 328

  • @APS_Inc
    @APS_Inc 6 месяцев назад +100

    Hopefully Fdev realizes that lack of communication will kill their game far more than missed deadlines, targets, and buggy featuresets.

    • @TheOnlySkeleton
      @TheOnlySkeleton 6 месяцев назад +6

      They killed it as soom as they cancelled odyssey on console after a year of promising of fixing it

    • @bbbenj
      @bbbenj 6 месяцев назад +2

      When we compare their communication to StarCitizen's, we sit and cry... 😭

    • @mojoxftn1526
      @mojoxftn1526 6 месяцев назад +3

      Keep telling yourself that. @@TheOnlySkeleton

    • @elixwhitetail
      @elixwhitetail 6 месяцев назад +4

      @@TheOnlySkeleton For console players, sure, but cancelling Odyssey on consoles didn't kill the game on PC.

    • @prika2000
      @prika2000 6 месяцев назад

      @@bbbenj Really? Please remind me again of the latest RELEASE date even for SQ42 ? Maybe when I get grandchildren?

  • @limeboy73
    @limeboy73 6 месяцев назад +165

    This is like getting a ping back from a satellite you thought lost power six years ago.

    • @wintaaaaa
      @wintaaaaa 6 месяцев назад +4

      maybe voyager 1 will come back too

    • @cinnamonroll5865
      @cinnamonroll5865 6 месяцев назад +8

      Underrated comment lmao

    • @kangaroo4024
      @kangaroo4024 6 месяцев назад

      lol it really is :D

    • @vladcrow4225
      @vladcrow4225 6 месяцев назад

      Too little, too late.

  • @adamdiebold6412
    @adamdiebold6412 6 месяцев назад +54

    I want more exploration stuff: ruins to be discovered, creepy critters that walk and crawl, derelict ships out in the black.

    • @cmdrrheeney
      @cmdrrheeney 6 месяцев назад +6

      This would be so good! Exploration could definitely do with a bit of a revisit. Especially as it's such a huge part of this game.

    • @bbbenj
      @bbbenj 6 месяцев назад +3

      I do agree. Nowadays, exploration is always the same, over and over... 😭

    • @waynebirch139
      @waynebirch139 6 месяцев назад +5

      This would definitely be on my top 10 wishlist. Like what about ship salvaging? Haunted ships? Inhabited by space bugs and fight through? I’d like the garden worlds also to be able to be landed on and explored.

    • @jasperfox6821
      @jasperfox6821 6 месяцев назад +2

      This does sound really cool, more on foot exploration stuff like caves to explore and being able to kill alien wildlife or something.

    • @gregdeblaise1089
      @gregdeblaise1089 6 месяцев назад +1

      Would need ship interiors for derelict ships for that to happen. And we know Fdev's stance on that. But that would be something on my list as well. Would make exploration worthwhile rather than scan the same rocks and patches of stuff.

  • @raymobula
    @raymobula 6 месяцев назад +75

    Hullo! o7
    Gave the game a break, and last week‘s stream motivated me to return.
    Oh boi - is it beautiful game. I‘m back!

    • @Irishdavo
      @Irishdavo 6 месяцев назад +7

      Like loads of others, I was on a break… kept in touch though with your content, so thanks to you all in the Burr Pit. I know it is not on the cards but I would love to see some work done on planets, they are very samey…

    • @raymobula
      @raymobula 6 месяцев назад

      @@IrishdavoThis!!!

    • @cmdrhatch
      @cmdrhatch 6 месяцев назад

      Ray! It's great to see names that I know coming back to the game!

    • @bbbenj
      @bbbenj 6 месяцев назад +1

      Still on a break... I hope they'll work on the BGS...

  • @baflabies
    @baflabies 6 месяцев назад +30

    I been playing non stop for couple weeks now. As a returning player. And its good to be back

  • @netwarrior1000
    @netwarrior1000 6 месяцев назад +14

    Last weekend I joined the 1 million LY travelled club - a decade in the making. I hope the recent news brings many players back. May many more join the 1 million LY travelled club.

  • @werdnalleb
    @werdnalleb 6 месяцев назад +18

    I feel it is promising on this possible new turn for Fdev. If they can keep this pace of news/communication and development - it would be huge.
    I am hoping for base building. Not so much because I am a big base builder, Im mediocre at best, but I think that implementing this feature would bring more of players to the game. Both old and new.
    Great overlook and theorizing video. o7 o7 o7

  • @kevinmetcalfe2852
    @kevinmetcalfe2852 6 месяцев назад +21

    o7 Buur Pit! The most positive source of news in the ED galaxy! Thank you. 😊

  • @chilliewhk
    @chilliewhk 6 месяцев назад +27

    This new communication has finally inspired me to dive back in. All the patches have really improved performance for me across the board. Very refreshing to be back once more. I am so very excited to see the new ships in future.

    • @RudolfKlusal
      @RudolfKlusal 6 месяцев назад +4

      Same here, I am finally back again, dusting of my RUclips channel about elite ❤️

    • @beausuveas6869
      @beausuveas6869 5 месяцев назад +1

      Same for me. I’ve barely played since void opals became less profitable. Odyssey 100% did it in for me and I uninstalled the game. I played in VR last night and was surprised with some of the improvements since the DLC came out. I’m still skeptical but it would be nice to see Frontier actually communicate with us.

  • @marcfuller7531
    @marcfuller7531 6 месяцев назад +6

    Python Mark 2 Features? Interiors!! What an opportunity to give the new ships interiors. I understand the logistical issues with doing it to current ships, but seems an ideal time to do it to new ships!

    • @frankshailes3205
      @frankshailes3205 5 месяцев назад

      Same "no gameplay use" though... similar to hangar interiors, we just walk through them to get to the lifts!

  • @Desirsar
    @Desirsar 6 месяцев назад +21

    My answer to all three questions is the same - atmospheric landing.

    • @prliving5239
      @prliving5239 6 месяцев назад

      How is that

    • @bbbenj
      @bbbenj 6 месяцев назад

      What's the point of atmospheric landings if you don't have very diversified plants (not the same species all over the galaxy with a stubble difference of colour), fauna, climate and... base building!

    • @Desirsar
      @Desirsar 6 месяцев назад

      @@bbbenj With the base building being a given, there's also colonization and power play.

    • @bbbenj
      @bbbenj 6 месяцев назад

      @@Desirsar I'm more about factions and BGS than powerplay as I'm part of a faction present in the game, the LOSP (allied to Burr Pit's, but the way 😉).

  • @jaredcrue7099
    @jaredcrue7099 6 месяцев назад +9

    I'm cautiously optimistic, will definitely be back to try the new ships and overhauls. :)

  • @peakresolve
    @peakresolve 6 месяцев назад +10

    Until I see it (whatever 'IT' is), I am skeptical of anything FDev announces. If you don't have high expectations, you will not be disappointed. And I want to thank FDev for teaching me this.

    • @RudolfKlusal
      @RudolfKlusal 6 месяцев назад +1

      yea 😊

    • @John-K638
      @John-K638 6 месяцев назад

      Agree. I'm telling myself the new feature will be ordering drinks from the bar.

  • @mike_lowndes
    @mike_lowndes 6 месяцев назад +12

    Me too re returning to the game

  • @prika2000
    @prika2000 6 месяцев назад +1

    This really sounds so much more optimistic than anything I have heard about Elite Dangerous during past 4-5 years ! ED has such huge, almost unbelievable potential and now maybe they are on the right track.... I CERTAINLY HOPE SO !!!

  • @robbochapman9440
    @robbochapman9440 6 месяцев назад +2

    Thanks so much for keeping us in the loop, Buur Pit. Outstanding work!

  • @astaran35
    @astaran35 6 месяцев назад +3

    o7
    I genuinely wish FDev all the best with their plans and I certainly hope it turns out well. That being said, FDev has a record of making exciting promises, but then fails to deliver. So I remain cautious for now. The announcements sound very promising indeed (FINALLY new ships! and I LOVE the looks of the Python Mk II). Powerplay overhaul sounds interesting. It's something I've only engaged with to get my filthy little fingers on Prismatic Shields and Packhounds. Considering there is zero information about the nature of the changes and we're free to throw some Arx into the wishing well at Sag A*: I'm rooting for EVE Online style player alliances/groups that compete with one another in powerplay. Rather than the old PMF system where you "adopt" a faction, it's player squadrons that can "control" space AND can actually get something out of this. This COULD fit neatly into the "base building" rumors. Bonus Arx if that's not limited to the bubble and players can build bases somewhere out in the black (my favorite retirement home is as far away from other human beings as possible. 40k+ LY should be a good start). But that being said, no need for any speculation and/or hype train until we know even remotely what the powerplay changes are going to look like.
    On Page 1 in the book "Wisdoms for the intrepid Commander" Rule #1 clearly states: "Manage your expectations".

  • @jbreefer148
    @jbreefer148 6 месяцев назад +19

    O7 Buur Pit. I'm not giving up hope that we will get ship interiors. I believe we will get them in a future update but it will take time. O7

    • @Feradose
      @Feradose 6 месяцев назад +2

      I come from the year 2055, Elite is still being updated, ship interiors are almost ready, it will only take a couple more years, we just need to wait through this maintenance period I swear, the single developer is working very hard and is busy with the thargoid war

    • @OverlordSpartan
      @OverlordSpartan 6 месяцев назад +1

      This is the one feature I truly hope will be added. I hope they're all different, and not just reskinned like all small ships having the same rooms. Seeing with just how big even a sidewinder's interior is I would love to be able to walk around in my Cutter.

    • @valorin5762
      @valorin5762 6 месяцев назад +4

      @@OverlordSpartan The size of the ships is exactly the problem. They'd need to map interiors for all the ships in the game. And though I'd love to have interiors too, I am absolutely sure more than half of the players will not walk around in their ships much after some time, because there's not much to do in there. And if they would add things to do, I could only imagine that's repairs or similar thing. Holding effort versus actual content it wouldn't pay off. Just walking around in an environment gets old very quickly, even if it's a very beautiful and awesome environment. Otherwise I would never stop playing my very awesomely modded Skyrim or Kingdome Come Deliverance.
      So I get why it didn't come and I don't think it will. Ever. People screamed for spacelegs since forever, until they got them. And see what happened.

    • @jonathangraham429
      @jonathangraham429 6 месяцев назад +1

      @@valorin5762 They don't have to map out the whole of the larger ships. They will likely have to fully map out the small and medium ships as they are so small though. But the larger ships won't need that. They just take a turbo style lift to different sections of the ship.

    • @Spike553
      @Spike553 6 месяцев назад

      I come from the year 2056, Elite is still being updated, ship interiors are almost ready, it will only take a couple more years, we just need to wait through this maintenance period I swear, the AI developer is working very hard and is busy with the thargoid war

  • @marktheimmortal
    @marktheimmortal 6 месяцев назад +9

    I've dusted off the warthog, rudder pedals, and Akai MPKmini controlller, and am well and truly back in Elite Dangerous. Excited about the future! The feature I'd love to see is the seamless switch between on-foot and being in the ship. Namely, walking into the ship, to the cockpit, and sitting down. That'll just make the game feel so much more immersive and alive!

    • @owlangel7234
      @owlangel7234 6 месяцев назад +2

      I'd worry that this would cause VR support to die for pilots. Unless of course they fix on foot VR

    • @marktheimmortal
      @marktheimmortal 6 месяцев назад +1

      @@owlangel7234 Let's hope they fix VR on foot too! I play in VR and with Track-IR depending on the mood. It'd be sad to see VR die out considering how awesome it is!

    • @owlangel7234
      @owlangel7234 6 месяцев назад

      ​@@marktheimmortal That would be great. It shouldn't be hard but I think onfoot frame rates could be a nausea issue as my PC often struggles in combat zones

  • @SparkyVenkman
    @SparkyVenkman 6 месяцев назад +7

    I would hope its base building over ship interiors. with powerplay and the player factions being stopped I'm going to speculate its some sort of new type of "Player Factions" on a smaller scale.

    • @suburbia2050
      @suburbia2050 6 месяцев назад

      I'm fairly confident it's base building

    • @frankshailes3205
      @frankshailes3205 5 месяцев назад

      @@suburbia2050 static fleet carriers?

  • @AquilaRiftW40
    @AquilaRiftW40 6 месяцев назад +2

    There is nothing like Elite on the market, that's why I hope FDEV can let become that game that was promised in the beginning. I don't want to play another game, I want this one to work. I am looking forward to power play. I really hope they encourage open play gameplay with benefits to playing it in a wing. That way I could bring back my friends who stopped playing. Currently I am feeling the game designers prefer us playing alone. Playing a game together keeps people in the game. I hope FDEV thinks that too.

  • @thecaptain7119
    @thecaptain7119 6 месяцев назад +6

    I would like to see the four ships have a dedicated role, combat, exploration, mining and space trucking. I would also like to see cargo on ships stay on that ship when transferring to another ship.
    No more selling items you want to keep just so you want to use a smaller ship. Bring the game up to date FGS.

    • @ambientimpact
      @ambientimpact 6 месяцев назад +1

      I agree with the cargo, but I'll be disappointed if the new ships are too squarely only useful in one role - that severely limits the build diversity. Case in point, I use a corvette as my mining ship because it can be a decent one if outfitted for it, despite being a combat oriented ship. It's not 100% optimal, but the armour and maneuverability I very much enjoy over a type-9 or similar.

    • @thecaptain7119
      @thecaptain7119 6 месяцев назад +1

      @@ambientimpact Precisely, there are enough ships that you can modify to do anything mostly poorly with a role exception for each. As far as mining goes, having tried nearly all of the current ships, in my opinion, not one of them are very good at being a mining ship.

    • @TemalCageman
      @TemalCageman 6 месяцев назад

      @@thecaptain7119 What? I really like my 256t cargo mining Federal Corvette build with 17 active collectors. I usually do regular laser mining in overlapping Platinum hotsots and this one will be filled within 40 minutes. I also have a T9 if I want to be out longer in the asteroid field... with 15 active collectors and 512 cargo space. :)

  • @lh2588
    @lh2588 6 месяцев назад +1

    I'm still on my ED break, but I know, I will return. ED is still my number 1 game since 2016; two accounts, both on Odyssey, and way over 1.000 hours in game. But those news make me very excited :D Hope I'll soon find the motivation to get back in the pilot seat. There are materials to gather - new ships require new engineering

  • @raymobula
    @raymobula 6 месяцев назад +3

    I wonder if the graphics engine as such will get an overhaul. Cobra 2024 version - to allow for caves. Less light bleeding, render only things needed. Etc.

  • @Exania88
    @Exania88 6 месяцев назад +3

    imagen The Buur Pit as a powerplay faction with Buur as its president. I wonder what module, bonuses and such we could get from that 😄

    • @TheBuurPit
      @TheBuurPit  6 месяцев назад +1

      Heavily engineered sandwiches ;) o7

    • @Exania88
      @Exania88 6 месяцев назад

      @@TheBuurPit oh proper sandwitches, yes plz o7

  • @mrBlagstock
    @mrBlagstock 6 месяцев назад +1

    Informative, thoughtful and concise as ever - thank you Commanders o7. Fingers crossed that FDev listens to your accurate assessment of long term player sentiment and what is required to maintain the current positive response (which investment will be rewarded with ongoing player engagement - a truly virtuous cycle).

  • @Nekozji
    @Nekozji 6 месяцев назад

    As someone who was enjoying doing refugee runs but isn't a combat pilot, I did indeed feel locked out by later developments in the Thargoid war, so I'm glad that some thought is now being put into what to do for players who simply don't want to engage with that kind of content. As for new ship capabilities... I'd love them to open up worlds with denser atmospheres, clouds, precipitation. Maybe throw in a new gas mining module, have us skimming gas giants for compounds that don't show up so much on terrestrial bodies. We often say ED is a game about space ships, but the secondary part is it's a game about spaceships visiting places, and I think sometimes FDev don't realise how much more fun it is to have more than just stars outside your canopy. (Side note, more signal sources near planets and less on the distant edges of systems!)

  • @lanceobe6801
    @lanceobe6801 6 месяцев назад +5

    If they add base building that will be monumental for this game. Then all they'll have to do is continue to increase the atmospheric pressure landings adding weather. And for God's sake please add VR head look to on foot.

    • @therottiepack
      @therottiepack 6 месяцев назад

      Base building needs to be paired with faction creation. Otherwise, it'll just be a static fleet carrier with no real influence on the bgs. Doing it this way would give player a real feeling that they are making an impact on the actual landscape, i.e., on the ground and it's bgs landscape.

  • @servitor-lc9400
    @servitor-lc9400 6 месяцев назад +7

    If they actually choose Base Building over Ship Interiors ... Well that would be rather weird to say the least. Especially since we already have gigantic Fleet Carriers that act as full bases.

  • @cheesenbiscuits
    @cheesenbiscuits 6 месяцев назад +14

    Finish the game, all planets unlocked, ship interiors, return to console support.

    • @marsMayflower
      @marsMayflower 6 месяцев назад +2

      would love a supported console version i could play with my console buddies

    • @Darrenoma
      @Darrenoma 6 месяцев назад +2

      As more time progresses I think it's more likely it will come back to future consoles. (FDEV strategy going forward post restructure)

    • @valorin5762
      @valorin5762 6 месяцев назад +3

      I wouldn't mind all of these, but what I really want is the planets. Going back to console support seems _very_ unlikely. I am absolutely sure they wouldn't have cut it, if they could somehow get it to run. That move hurt them too, I'm very sure.

    • @smoov5046
      @smoov5046 6 месяцев назад +2

      I agree, except I play on PC and feel like console support is much more important than ship interiors. Ship interiors would be good only if they included a wide variety of activities within the ship. But just to walk around? Nah, not worth it to spend your resources on dead ship interiors, id prefer console support instead.

  • @JRo250
    @JRo250 6 месяцев назад

    Brilliantly done, CMDR! It's like you were reading my mind and posts on the topic. I, too, hope this is a new Frontier that interacts more often with the community.
    Long live Elite Dangerous!!

  • @raymobula
    @raymobula 6 месяцев назад +1

    Wishlist
    - PP should be mission driven, not shipping pamphlets, etc.
    - Impact of activity more visible.
    - logic, when you are with one of the three big ones, you get a bonus/penalty when supporting/undermining a power faction
    - faction specific, pre-modded ships you can’t buy, but are lended to you

  • @owlangel7234
    @owlangel7234 6 месяцев назад +2

    Im guessing the new varients will be required for hauling and deploying the new modular mining bases. In the same way you need a fighter bay or SRV bay or a refinery/auto field maintenance. You will need a base factory unit and building schematics. Probably only one building schematic per factory and larger factories needed for bigger bases.

  • @davidlabedz2046
    @davidlabedz2046 6 месяцев назад

    This is great news for Elite Dangerous. A craft with a double basic range of any current exploration vehicle would be welcomed.

  • @valorin5762
    @valorin5762 6 месяцев назад +1

    Basebuilding would make sense because in the end it offers a great opportunity to sell cosmetics for our bases. Same goes for Fleet Carriers. If there was cosmetics for it's interiors, I'd definitely buy, though I'm very rarely there. :D
    I hope though, that new feature will be something that gets me back into the cockpit, which would be mostly exploration stuff, but well, we'll see.
    I'm glad those who like it get their Powerplay update, though I couldn't care less, to be honest. :D

    • @suburbia2050
      @suburbia2050 6 месяцев назад

      It also provides an incentive for players to buy future paid DLC based on new planet type access

  • @eyo8766
    @eyo8766 6 месяцев назад +1

    It's good to be back
    I got shocked by the new Thargoid Glaives and I got beaten up because im rusty af with the controls again

  • @Huckleberry.69
    @Huckleberry.69 6 месяцев назад +2

    A combat type 7 would be funny to see, it could be fitted with a battering ram like the old greek & Roman ships.

  • @noahhull3390
    @noahhull3390 6 месяцев назад +1

    Even just being able to purchase pre-made surface and orbital habitats would be fantastic. Maybe one day Elite will have a real player economy.

  • @SimWithDon
    @SimWithDon 6 месяцев назад +3

    You know, we're going to need the T11 BargeMaster (T9 variant) to move base building materials to the surface from Fleet Carriers, or directly from sources across the galaxy. I'm going to start looking for a nice pretty planet with a beautiful view of a nebula.... o7!

  • @CaptainBrash
    @CaptainBrash 6 месяцев назад +3

    If they bring out a new Vulture all is forgiven.

  • @tanner1ie
    @tanner1ie 6 месяцев назад +1

    A nice video as always! 😀🤘 .
    However dammit, you had my hopes up for s split second when i was reading the description, where it says "content updates", i thought it said "CONSOLE updates" - which we REALLY should have had by now!
    (Ideally the full live game on next consoles or even "whatever works" on last gen consoles!) 😯😂😀🤘🤞 .

  • @kevinl.705
    @kevinl.705 6 месяцев назад +1

    I was hoping for base building and manufacturing since Odyssey came out. Supply your base with materials to build commodities and distribute them to profitable markets.

  • @Cee64E
    @Cee64E 6 месяцев назад +1

    Base Building, if it happens, could really expand the occupation of the Galaxy by humanity. That is supposing that it won't be as expensive as a Fleet Carrier currently is. One would expect that a station platform or planetary base would be self sufficient, or at least potentially so with a reasonable amount of work. I can see small bases springing up on the trail to Colonia first, then branching out to other parts of the so far undiscovered Galaxy as players set out to homestead a system, offering the things that new towns in any frontier have in the past: Food, Lodging, Supplies, and _Adventure._
    Fingers crossed...

  • @Flying_Scorpion
    @Flying_Scorpion 6 месяцев назад +1

    I haven't logged in like 2 or 3 years. Just logged back in again today.

  • @rensolsen4400
    @rensolsen4400 6 месяцев назад +2

    I will need an Elite refugee re-onboarding guide :D

  • @Kellett781
    @Kellett781 6 месяцев назад

    I was itching to spend some time in elite just before the announcement of ships and the live stream and your reporting Burr sealed the deal.
    The up front communication IS to my mind a new Frontier in that regard. HOWEVER! Follow through is key here.

  • @graxxor
    @graxxor 6 месяцев назад +1

    Logged in for the first time in over a year.... Setting up my HOTAS as we speak.
    As for what features are on my wishlist?
    Customisable ship interiors, home built bases, atmospheric planets... pretty please.

  • @andrewmiller4753
    @andrewmiller4753 6 месяцев назад +1

    Would love to see base building, more things to discover doing exploration, better ways for players to connect in game.

  • @potteryjoe
    @potteryjoe 6 месяцев назад +1

    Maybe the ship overhauls will include things like making the making the Type-6 & 7 a size smaller, and making the Asp Scott a little more useful

  • @tristanstebbens1358
    @tristanstebbens1358 6 месяцев назад +3

    Finally seems like frontier are making steps on their promise to actually yano... develop their game and communicate properly. I quit after a while due to how the game was handled development wise but I just reinstalled after their recent behaviour.

  • @commandermeek
    @commandermeek 6 месяцев назад

    This really is encouraging. I would like to see more direct engagement with users in the form of surveys or other interactions where FDev can learn more about what users want/need and use that to guide future development. The brand new feature and new ships are certainly a nod in that direction. I'm excited for EDs future more than I've been since before Odyssey's release. Thank you commander Buur! o7

  • @owlangel7234
    @owlangel7234 6 месяцев назад +3

    I'm pretty sure it will be based building, although I'm guessing it will be modular prefab blocks rather than true custom building like NMS. I really hope it includes a new mining ground vehicle too. I hope also that the base building allows human colonisation outside the already inhabited systems, even if it's tiered so that you can only build science or mining outposts until the system is adopted by a Faction and more advanced bases can be built. I don't want it to be easy, but also I don't want it to require factions or squadrons like they nearly did with Fleet carriers.

    • @TheBuurPit
      @TheBuurPit  6 месяцев назад

      Yeah I think modular blocks also. I'm hoping for a hybrid model with solo and squadron catered to. O7

    • @owlangel7234
      @owlangel7234 6 месяцев назад

      ​@@TheBuurPit I think also we have to be prepared for a limited number of player created bases per system as in Fleet Carrier limits. Possibly one per planet :( which would be sad but understandable.

  • @CommandantLennon
    @CommandantLennon 6 месяцев назад

    I'm really happy that new things are happening, but you won't see me back out there until I can get my hands on the Boa.

  • @DerinHalil
    @DerinHalil 6 месяцев назад +4

    👀👀

    • @Sighman
      @Sighman 6 месяцев назад

      Someone in comments who isn't demanding a dozen specific features? It's a plant!

  • @waynebirch139
    @waynebirch139 6 месяцев назад

    Been back now 3 weeks, been a hoot in amongst the positive news. Trying fast to get up to date with engineers guardian modules and other content as well as having a crack at the Thargoid war. Looking forward to the future now that I know Elite has one. Also all of the performance tweaks have greatly improved my experience with the game. I can turn everything up to full and no frame rate drops!

  • @WhoIsOlton
    @WhoIsOlton 6 месяцев назад +1

    geez now that the war is ending i should do my part and enlist.

  • @andrewjackson7379
    @andrewjackson7379 6 месяцев назад

    Been checking in with the game once a month or so for the past half year after some of the initial momentum of the Thargoid War died down (I respect the AX teams, though after they stopped planetary port invasions, the combat wasn't as fun for me). Came back in a bigger way in the past few days and been having a great time. The simple fact there's a garunteed future of some kind has really helped cure the burnout!

  • @oldskoolhero
    @oldskoolhero 6 месяцев назад +2

    I'm back in the Black :)

  • @mitchrunner5439
    @mitchrunner5439 6 месяцев назад

    I think it is time to give the game another chance ❤ If I could build my little cottage in a far far gala…. planet, hidden from everyone, then I would deffo consider buying some arx to decorate it

  • @Kate-uo5zv
    @Kate-uo5zv 6 месяцев назад +2

    As in real estate: exploration exploration exploration. I'll return if and when.

  • @OmegaPaladin144
    @OmegaPaladin144 6 месяцев назад

    Base-building is one of the big things offered by other space games like Starfield and No Man's Sky. It's also a great way to incorporate their expertise at managements sims. They could take steps toward it using fleet carriers, which really need a refresh.
    Also, if FDev wants to keep the ball rolling, adding smaller updates to fix stuff like on-foot engineering, arena/CQC, racing, and more would keep the ball rolling. In gridiron football, sometimes you can score just by keeping up a steady string of first downs - even if they aren't spectacular, you still keep moving.

    • @TheBuurPit
      @TheBuurPit  6 месяцев назад

      Completely agree. There's a bunch of smaller refreshes and tweaks that would add so much to the existing game.

  • @Lightfu11
    @Lightfu11 6 месяцев назад

    Been gone for almost 2 years now, but now i installed it again and see what 18/19 updates bring. Lets hope for a bright future for elite o7.

  • @SmashPhysical
    @SmashPhysical 6 месяцев назад

    Glad we're reaching the culmination of the Thargoid War. Never liked that direction for the game, and participated only briefly before focusing on other aspects of the game. I have paid literally no attention to this apart from avoiding the conflict areas entirely. Glad FDev is moving on from this, and I'm excited for the changes that are ahead.

  • @ssjsjb
    @ssjsjb 6 месяцев назад

    Well as always would love to have even limited ship interiors, as in cockpit. But would also like to be able to use multi-crew with wing/team.
    Wouldn't mind some deep space search and rescue, like 20,000 lyrs or more one way.
    But above all they keep the lines of communication open!

  • @cmdrseljdon
    @cmdrseljdon 5 месяцев назад

    @TheBuurPit I wouldn't call it "near constant updates" That would mean daily updates because constant = not months/years apart.

  • @nobodyimportant2470
    @nobodyimportant2470 6 месяцев назад +1

    Hopefully power play will become worth doing. The current version is a money sink you grind for the ability to buy a few ship parts then switch factions and repeat until you own everything of interest.

  • @superfnliminal
    @superfnliminal 6 месяцев назад

    Logged in, doing some Robigo Passenger Missions for some cash, and ready to go for the end of this month.
    Hoping this means a lot of new stuff, and if they are listening, hoping this will eventually mean ship interiors.

  • @cmdrhomborger6214
    @cmdrhomborger6214 6 месяцев назад +1

    Full atmospheric flight is highly unlikely.
    But wouldn’t be an amazing surprise?

  • @Rae1creve
    @Rae1creve 6 месяцев назад +1

    I would like FDev to do a balance pass across all ships. Further, I would like them to retune a few ships, especially ships in the same style/class and either a) calibrate them for specific roles (i.e. Combat vs Trade vs Mining vs whatever) or b) put them in different size classes (like the Alliance ships: Chieftain-Sm, Crusader-Md, Challenger-Lg). The medium size class is overcrowded, small size is a bit useless in much of the game, and there aren't enough large ships. Since everything is already modular, if they could figure out how to add shipbuilding like Starfield they would never have to make another ship. Barring that, at least 1 new ship every 6 months (preferably quarter). Add in to that more alien ruins to explore and more alien enemies (left over Guardian AI robot ships, new evil race, etc). Finally, Raxxla.

  • @tgherman3619
    @tgherman3619 6 месяцев назад

    I love this game. Can't wait to see what they have in store

  • @jasperfox6821
    @jasperfox6821 6 месяцев назад

    I'm happy to see what Frontier does this year with Elite, I really hope we get ship interiors, I'd love to walk around inside my anaconda as that thing is huge. Maybe even do a bit more with Odyssey, I like Odyssey now now that it's actually more optimized than it was, and base building sounds fun, kinda similar to starfield but more fleshed out would be cool.

  • @WilliamJ.Hoyle777
    @WilliamJ.Hoyle777 6 месяцев назад +2

    I would like a completely revamped multi crew and ship interiors. I would like the new ships to go/feel faster. Jump further.

  • @nielcica
    @nielcica 6 месяцев назад

    I'm so hyped 😮

  • @mdsf01
    @mdsf01 6 месяцев назад

    Your estimate of base building is most likely correct.
    Personally, I would love ship interiors; afterall who needs a base if my Conda or Type 10 was my base. :) All these gorgeous ships but can't walk through them (despite what Braben has said in the past about interiors).
    Based on the recent financials, the changes to the game need to work for the survival of the game.
    Thanks for the updates!

  • @Darkdiver28
    @Darkdiver28 6 месяцев назад +1

    Elite currently sits at an interesting position. Even with the massive disappointment of Odyssey, today, people are looking more into space games due to the popularity (weather good or bad) of Starfield and Star Citizen. Elite has the potential of being something different than SC but offer an equal compelling experience. Elite needs, gameplay fixes (the grind), ship interiors (FDEV can suck it saying this feature doesn't have any gameplay value, it is simply a lie), planet atmospheres (enough with rocks, we need forests, snow, real atmospheric planets), new ships, EVA (at least to the level of X4 or StarTrucker). Again, Starfield introduced the general media into space games and those disappointed will look into Elite or Star Citizen. However, given how FDEV worked in the past and their minimum viable product approach, I sincerely doubt it'll reach its full potential. And whatever they are promising now will surely fall short of expectations like it always had these last years. I won't hold my breath, but I hope I get to be proven wrong

  • @AdamPetkovsky
    @AdamPetkovsky 6 месяцев назад

    o7 CMDR Burr! Reading between the lines, trying to put the pieces of the puzzle together I am wondering, whether the ultimate goal is to offer the capability to start your own settlements on planets ran by your own (new version of the ) player faction. If my conclusions are anywhere near FDEV's desired plans, then boy, oh boy, we ARE in for a huge treat.

    • @TheBuurPit
      @TheBuurPit  6 месяцев назад

      I have similar hopes. Tieing it to squadrons as well as individuals would seem an obvious move as well.

  • @the_rat_run
    @the_rat_run 6 месяцев назад

    2024's roadmap looks interesting, what would be excellent is if they addressed the major / annoying bugs (SRV exit/board is Russian roulette) and, ideally, get rid of the historic 32 button controller limit!

  • @domenik8339
    @domenik8339 6 месяцев назад +1

    Players: WE. WANT. SHIP. INTERIORS.
    FDEV: we hear you and we're giving you base building
    Every single time. 🤦

  • @hcsvoicepacks
    @hcsvoicepacks 6 месяцев назад

    It IS going to be a fascinating year... Of that, we have NO doubt :)

  • @moonryder203
    @moonryder203 6 месяцев назад

    I am very excited they are going to update this game! I just started and still learning so this is amazing news for me. I think ED is a very cool game, I normally play Star Citizen and always wanted to try ED and I am glad I did! Bring this gem back to life!

  • @raymobula
    @raymobula 6 месяцев назад +2

    A discord post mentioned building schematic prices skyrocketed.

  • @onasknox9284
    @onasknox9284 6 месяцев назад

    This is crazy and I luv et!

  • @kylecrane4376
    @kylecrane4376 6 месяцев назад +1

    I'll return when there is some indication they intend to build some more onto Ody gameplay.

  • @joestaley2196
    @joestaley2196 6 месяцев назад

    I would absolutely jump back into the game if base building was a thing. I moved on from Elite because I felt I’d done everything I could do, but base building would change it completely.

  • @GaveLJorgensson
    @GaveLJorgensson 6 месяцев назад

    02:06 This exactly. I'd played Elite since launch (21W) and am a very cautious solo player. I have more ships then rebuys and have only allowed myself one of each type of ship.
    When I jumped into the Thargoid war, I was looking forward to some new content.
    I spent many hours (and a few rebuys) fighting outside stations, running passengers, etc...in the name of humanity. I even made it to the point of filling the bar all the way across on one such conflict only to be dismayed at the arrival of two Hydra class vessels as if to say "only the best of the best are allowed in here solo, and you are not them"
    The arrival of the hunter class vessels (and probably Starfield...if only for a while) convinced me to play other things for now.
    I updated and played a bit of on-foot exploration the other day. I would love to do some more and even participate in the war if they were willing to make the experience a bit more solo player friendly. Here are a few suggestions:
    - Random interdictions/hyperdictions in and between Incursion and controlled systems should include a few non-replenishing scouts followed by a Cyclops interceptor. Sometimes that Cyclops, if killed, can bring in a Basilisk or larger. Glaves should only appear in the Maelstrom systems themselves and a single Scythe may instead appear if you are carrying passengers or pods. This means people can outfit passenger vessels to fight just the Scythe and can run from all else. Again, cargo ships will only encounter the initial interdiction/hyperdiction of scouts and can run.
    - Low-intensity AX conflict zones within an Incursion or controlled system should be scouts bringing in a single Cyclops. The scouts + Cyclops combination (with friendly ships around) should continue to replenish until the bar is complete and the conflict will be over.
    - Medium-intensity AX conflict zones should be the same as low but with a single Basilisk added to the mix. Once the Basilisk is killed, it should not respawn. Stations should also be of the Medium variety
    - High-intensity AX conflict zones should be wing-friendly with replenishing Basilisk interceptors culminating in the appearance of a Hydra once the bar is full.
    - For the on-foot missions, there should not be more than a few waves of Revenants in reactivation sites - maybe with a rare occurrence of a single Banshee. One wave should appear after you reactivate power so that you cannot just wax them all with rockets from your ship. Otherwise, Banshee drones should only consistently appear at Spire sites on the ground as they do. The goal here would be to hike into settlements and hide or take out the defenders so you can recall your ship closer while no more drones are around.
    These are my recommendations for making Thargoid content challenging but possible for different player groups.

  • @fernandoherrera333
    @fernandoherrera333 6 месяцев назад

    I Hope these extraordinary news relife an extraordinary game, for this purpose i'm decided to help new players with my recently Elite Explorer grade recently aquired.
    The truth is Elite never has gone...

  • @comradelemon6928
    @comradelemon6928 6 месяцев назад +1

    Base building in elite.... interesting 😮

  • @RealDanFitz
    @RealDanFitz 6 месяцев назад

    I've just upgraded to a 4K monitor as a direct response to the news that Elite has more coming! Elite looks absolutely stunning, mind boggling detail I was never used to seeing. But do you know what makes me happier? Seeing The Buur Pits' videos in UHD gloriousness.
    That ~10 minutes of the first Unlocked livestream was way more information dense than anything I have ever personally experienced. I have so many thoughts and feelings whirring around in my head. Base building in some form, maybe... more likely a set of pre-designed building modules/facilities that can be plonked down and then have the materials delivered to build...
    The design of the Python MK2 (drop dead gorgeous, I can't wait to own one) SCREAMS to me at least, atmospheric flight. Will we finally see gas giant atmospheric gameplay? Gas mining? Floating outposts? Can you imagine being able to scoop tritium directly from a gas giant's atmosphere? YES PLEASE.
    Powerplay 2.0 is a perfect opportunity in my mind to enable player owned factions to get themselves back in game in a big way. When Frontier took away the ability to add player factions in game, they stated if I recall correctly, that PMFs were a big part of Elite Dangerous and they didn't want it to change, so I would LOVE to see this happen, combine that with some kind of base/settlement/outpost building, whatever you want to call it, then sign me up!
    I haven't been this excited about Elite since I first installed the client back in 2014, I feel that same magic today at the start of 2024 and long may it continue, it's wonderful. I really feel that Frontier have turned a corner in regards to Elite and I hope they surprise us all by following through. Are they getting the game in a state over the next couple of years, where they can take their hands of the wheel and people can keep playing? Who knows? Whatever happens I've already got my money's worth. I will never love a game the way I love Elite.

    • @marsMayflower
      @marsMayflower 6 месяцев назад +1

      elite on the LG C2 oled at 4K looks good... I wish they could add a better AA solution, though.

  • @mikedawe692
    @mikedawe692 6 месяцев назад

    What I will be doing; waiting to see what what they’ve done once they release it.
    What I won’t be doing; assuming it’ll be based on guess work or speculation.

  • @richardsilvester3535
    @richardsilvester3535 6 месяцев назад +3

    I've just been perplexed by Frontier's treatment of Elite. Such a huge IP to have been left to go stale. It's good they are providing some updates but is it too little too late?

    • @owlangel7234
      @owlangel7234 6 месяцев назад +1

      I think internally they didn't think it was stale. They really put massive effort into Thargoid war, beautiful assets, some huge ones like the Titans, just a shame that I like many others just didn't have the time for the Xeno grind. I think it's a case of being out of touch, with your customers and wondering why your move to become a vegan restaurant resulted in a collapse of your regulars.

    • @mono_vt
      @mono_vt 6 месяцев назад

      @@owlangel7234 I disagree. I think Frontier Developments were looking for reasons to let Elite go. It had it's heyday and it's no doubt full of technological debt that isn't hugely appealing to untangle. But it's nearly 10 years old.
      Also, the timing. The end of the Thargoid War, whatever outcome: "Thank you for playing. Game is maintenance only while we surf on IP money." - It's even funnier to think about this since we got the rumoured Scam 🤡Citizen release date.
      F1 and Warhammer are such huge IPs, to have them just not meet expectations, I'm not terribly surprised that they fell back on a sensible path of supporting already existing games.
      The way I see it, the main difficulty with supporting Elite at this point is to get fresh eyes (and fresh wallets, I bought into the premium beta in 2014, so it probably doesn't matter to them whether I play or not) on it and not have them immediately turned away by the complexity. Hopefully FDEV have a plan for this. Even if we get cool new features, or a modern graphics engine, or walking ships or atmospheric flight, they still need to find income.

  • @allisterburdett7341
    @allisterburdett7341 6 месяцев назад +1

    I detect a satisfying hum in my FSD

  • @vanish9943
    @vanish9943 6 месяцев назад

    It is glad to here that FDEV finally gonna improve this game further more, but I am also afraid that whether this rework will remove the material farming method we are using for years, which is when we collect some material,log out and log in, the material will refresh. If this method got removed, engineering material farming will become even harder..just in case I gonna fill my grade 4 and 5 material storage before the update 19 come

  • @AndrzejWojtyniak
    @AndrzejWojtyniak 6 месяцев назад

    I don`t have much time to play Elite right now, but i would rather know it will be alive and I can drop by from time to time. Even for a moment to do little trade, fly from station to station or make some expedition either in carreer or Anacodna. Like your work here.

  • @RS250Squid
    @RS250Squid 6 месяцев назад +2

    Yay!

  • @anthonymartin5360
    @anthonymartin5360 6 месяцев назад

    The Python mk 2 appears to have an armoured cockpit. Which will make it the first ship with a hardened cockpit and hints that it's a dedicated AX design. Very useful and requested feature but not ground breaking.

  • @rueben225
    @rueben225 6 месяцев назад

    Since the Thargoid war I've only been dabbling enough to keep my carrier funded. If they introduce player-owned structures-- I mean come ON! Getting out of bed in my house on a moon with my carrier overhead? Dreamy.

  • @bigroxxor420
    @bigroxxor420 6 месяцев назад +1

    hello CMDRs o7, if you can without putting yourself out, buy some arx to show them that we want more. Lets give them a reason to keep on working in this game. normally i wouldn't advocate this but lets show them some reapect for their willingness to push E:D foward considering the age of the game.

  • @wesleywatson2298
    @wesleywatson2298 6 месяцев назад

    Python Mark ii - What would be unique - Making the ship an INSTANT "best ship" is if the modules in the ship could be combined and divided to install bigger or smaller Modules (this except of the Weapons as that would be fixed) BUT WHAT DO YOU MEAN? Well thank you for asking - If your FSD is Type 2 STD - you could use another Type 3 Slot and fit have the option to fit a Type 5 FSD to make the ship jump extra far? But with the down side of losing that extra type 3 slot Or use two Type 2 Cargo Racks to fit one Type 4 - If the weight of the ship is not too compromised? This would totally change all the Upgrading of your Ship and build one unique true PURPOSE fitted ship.

  • @DannyMancheno
    @DannyMancheno 6 месяцев назад +3

    Until it all materializes i’m still a pessimist. Frontier has taken us through this same exact song and dance over the years. With a much smaller playerbase and budget i see little reason to keep hope.

  • @AndyFirebladeMuza
    @AndyFirebladeMuza 6 месяцев назад

    Keeping my expectations firmly in check. Still love the game and always will but, we have been in a similar place before and been let down. The live stream though was a step in the right direction, as were the announcements in that live stream. Looking forward not backward, the game is not DEAD.